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3cc0fde1e1
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added proper license in core various poking into getting context > system > renderer properly setup
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2019-01-12 22:55:09 +01:00 |
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c7c7d5af77
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inching slowly towards a renderer
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2019-01-11 23:21:09 +01:00 |
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4b695ecaf6
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add tinygltfloader
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2019-01-10 22:07:45 +01:00 |
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5160ec4b0b
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add fullscreen mode
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2019-01-10 11:26:31 +01:00 |
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b2b12b64ab
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WiP
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2019-01-10 10:51:03 +01:00 |
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fdf7714d11
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final commit for today - still searching to get the mouse_button
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2019-01-09 19:58:03 +01:00 |
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f840d51f4f
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intermediate state
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2019-01-09 17:50:18 +01:00 |
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dfe26d9424
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intermediate implementation with more support for input
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2019-01-09 16:24:16 +01:00 |
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39663f40ef
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renamed logger into debug and start of piping through the GLFW input system to the script system
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2019-01-09 11:34:30 +01:00 |
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b8f5681131
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renamed logger into debug and start of piping through the GLFW input system to the script system
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2019-01-09 11:34:19 +01:00 |
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24154087ba
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small update to put more transformation code into the right spots
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2019-01-07 17:09:20 +01:00 |
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cf0993e2dc
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update to Lua 5.3.5
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2019-01-07 16:59:07 +01:00 |
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b89c536761
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clean up for adding proper transform handling
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2019-01-07 16:35:22 +01:00 |
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28bdf476ca
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fix for erasure handling of nodes and components
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2019-01-07 16:28:22 +01:00 |
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74aae08122
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trying to figure out a way to handle meshes and transforms more elegantly
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2019-01-07 09:55:35 +01:00 |
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2e151b87c6
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trying to find a consistent and C++1x styled graph representation
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2019-01-05 10:13:16 +01:00 |
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f6c7f1adbb
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added a few things from SSTT as it has a newer C++11 design
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2019-01-02 23:22:09 +01:00 |
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9819fa7f36
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fix the dates and CMakeLists
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2019-01-01 21:56:00 +01:00 |
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Hartmut Seichter
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6501eca4fb
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Add README.md
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2019-01-01 20:53:53 +00:00 |
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Hartmut Seichter
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e332adf14c
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Add LICENSE
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2019-01-01 20:52:32 +00:00 |
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62b2302a32
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update on design of scenegraph
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2019-01-01 21:47:35 +01:00 |
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f7043fc0cb
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added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
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2018-12-30 23:36:53 +01:00 |
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ae37273021
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ref counting with std::shared_ptr seems to work and also is handed through with sol
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2018-12-28 00:34:39 +01:00 |
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dd23fa811a
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slowly getting tracktion again
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2018-12-27 23:45:16 +01:00 |
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a5dea1ede1
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cleaning up script and component implementations
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2018-04-11 17:55:55 +02:00 |
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c207493454
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cleaned up the quaternion implementation prior to making pixwerx rely on it
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2018-04-08 00:21:45 +02:00 |
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3013bdd59a
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WiP
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2018-04-04 17:13:51 +02:00 |
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d33a00721a
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validated matrix multiplication
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2018-04-04 11:33:19 +02:00 |
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75fb4c27f7
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moved component out and about
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2018-04-03 17:35:25 +02:00 |
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75d55faa31
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bug inherited from tacit pixel
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2018-04-03 17:17:35 +02:00 |
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59cb75513d
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added scene with new approach differing from other scenegraphs - more closely modelled after Unity
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2018-04-03 09:13:45 +02:00 |
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a99906317d
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refactored scripting to hide actual script implementation
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2018-04-02 11:34:53 +02:00 |
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550d27273f
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this is basically a design document version - it sets the scenery for upcoming additions
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2018-04-02 01:06:50 +02:00 |
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32aac45162
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move code into a module structure
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2018-04-01 15:45:12 +02:00 |
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6461a56e17
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bit of playing around on Linux
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2017-06-29 14:00:03 +02:00 |
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ac18a84a9c
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added glad generator and a glad runtime
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2017-06-29 07:15:32 +02:00 |
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2017f6195e
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add git ignore to keep repository clean
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2017-06-28 10:58:59 +02:00 |
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203ded3f89
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initial trials with getting sol and other things work in sync
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2017-06-28 10:58:01 +02:00 |
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8c67b1f632
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initial checkin
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2017-06-27 23:20:14 +02:00 |
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