Commit graph

189 commits

Author SHA1 Message Date
749bb67c6c major overhaul for Lua API and additions for using texture coordinates
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-02-02 23:23:40 +01:00
939195b851 updated sol2 and lua 2021-01-31 21:29:56 +01:00
2b71d39a9b working texturing 2021-01-30 21:23:16 +01:00
0c8748befe Converting codebase to SOL3
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-29 00:00:02 +01:00
874c87cedf move to SOL2 (SOL3)
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-28 23:59:41 +01:00
68d4610470 a working version with no error but still some bugs around texturing 2021-01-28 20:11:17 +01:00
2d8244386a adjust demo and implementation to demonstrate proper camera movement
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-25 21:01:14 +01:00
42c9fac38e WiP 2021-01-24 21:54:29 +01:00
8f815a33ef refactor geometry topology naming to reflect more the Vulkan way
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-24 09:38:05 +01:00
753f51453f refactoring of texture code into a 2D version first 2021-01-23 14:21:08 +01:00
2c4cc29f97 Clean up code for rendering and wrapping it to Lua
Now with an object oriented example.

Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-19 20:38:28 +01:00
52c077af6c refactoring and cleaning while searching for a problem in the demo code 2021-01-09 21:40:23 +01:00
3471196830 working port from C++ to Lua with very basic shader and geometry functionality in place 2021-01-09 14:17:10 +01:00
0d2138c9f2 refactoring and cleaning while searching for a problem in the demo code 2021-01-07 23:02:08 +01:00
d2c8262c68 Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-05 00:23:03 +01:00
77e254872f update copyright notice 2021-01-03 10:49:59 +01:00
8253756e4c update to add more functionality to the ECS and connect it to the rendering system
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2020-12-18 23:31:30 +01:00
a4f9308aa7 WiP for proper support of ECS - figuring out how to use transformations in a ECS 2020-12-17 23:23:08 +01:00
1c5b74454f external UUID implementation for asset tracking 2020-12-15 12:40:17 +01:00
e25625998c refactoring with ECS 2020-12-15 12:39:25 +01:00
4078cdea8f working ECS base 2020-12-14 00:07:27 +01:00
f3c17f6d03 revert back to sol2 2020-12-11 22:54:27 +01:00
ce8e89af51 WiP 2020-12-09 12:55:33 +01:00
523d1d7668 remember to auto by reference 2020-12-09 00:17:36 +01:00
1f390f5a4d poking around the scenegraph pattern implemented with EnTT 2020-12-09 00:16:08 +01:00
cea83d06e8 initial ECS based on EnTT 2020-12-08 23:06:09 +01:00
2ef6af25c1 WiP 2020-12-04 22:05:04 +01:00
425072bdec now moved from mesh to geometry - file renamed and includes fixed 2020-12-03 00:16:34 +01:00
5833691cb7 index_t needs to be same size as GL_UNSIGNED_INT 2020-12-02 23:45:56 +01:00
7e14aea49e start bisecting 2020-12-02 23:31:06 +01:00
455177d33e added debug code to find 'black screen of death' 2020-12-02 17:09:02 +01:00
a53db41bab migrated mindmap to minder 2020-12-02 17:08:05 +01:00
bf41ce9544 WiP 2020-12-02 15:22:39 +01:00
0cd3c99119 experimenting around with scene and rendering components 2020-12-01 23:22:19 +01:00
8915080b64 testing a ecs 2020-11-24 23:54:49 +01:00
47d28b4f1e slight refactoring 2020-03-02 19:35:34 +01:00
e01df69575 added new GLFW 2020-03-02 19:35:17 +01:00
a9626cc33f just a bit of tinkering around 2020-03-02 12:27:04 +01:00
70424c8819 some more work on the call stack of the visual component 2019-02-24 22:57:06 +01:00
dd908ead95 need to think about resource management 2019-02-20 21:52:41 +01:00
d2de6d410f more fixes for matrix transforms ... projections should be working now 2019-02-19 22:30:17 +01:00
9db2490989 finally got the ortho projection and some other stuff working 2019-02-19 21:59:39 +01:00
8eda3df225 some small refactorings 2019-02-18 19:31:53 +01:00
d8fac9045b skeleton for setting uniforms with variants 2019-02-12 22:44:51 +01:00
f9fbf44391 C++17 std::variant and shader uniforms are a match made in heaven ; ) 2019-02-12 22:23:06 +01:00
40b84fb78f plenty of additions to rendering. transformation now work almost as expected ... 2019-02-12 21:28:20 +01:00
841b0eeb46 Added a bound for a start. Now the combination of mesh and renderer need to be tested. 2019-02-07 13:15:21 +01:00
d1e5b558b7 Add homgenization constructors 2019-02-07 12:30:55 +01:00
0f5058bd18 testing uniforms and shaders 2019-02-07 11:04:10 +01:00
0f823dd419 Merge remote branch 'origin/master' 2019-02-07 10:33:21 +01:00