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4c8cac13aa
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Clean up the path implementation and a few other things.
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2019-02-06 21:36:30 +01:00 |
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a5cdf4e5f9
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fix for Linux
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2019-02-06 13:13:29 +01:00 |
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40e8c43e01
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moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
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2019-02-02 00:11:33 +01:00 |
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7037abbcb6
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WiP
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2019-01-31 16:54:12 +01:00 |
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62281699ea
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now lets get texturing working
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2019-01-31 15:55:16 +01:00 |
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d9bbef876e
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working mesh rendering and shader uniforms
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2019-01-30 23:52:38 +01:00 |
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ad13cea0ca
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well missing stuff from commit before ...
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2019-01-27 15:22:55 +01:00 |
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f95231f339
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fix for axisangle to matrix conversion
checked with rotation matrices and mesh apply
quick hack for a AABB calculation
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2019-01-27 15:22:23 +01:00 |
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46036f15bf
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add missing files
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2019-01-25 18:01:16 +01:00 |
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5245ceb112
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still plenty of problems with angleaxis and other linear algebra stuff
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2019-01-25 18:01:01 +01:00 |
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9bdc13e3fc
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starting to abstract the vertext buffers
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2019-01-24 16:29:26 +01:00 |
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baa209ceea
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somewhat better working registration system for the lua runtime
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2019-01-24 15:52:03 +01:00 |
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6ee3732994
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testing other registration methods for the registry
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2019-01-24 09:48:34 +01:00 |
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0809d9c54b
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poking around to make a somewhat workable factory pattern
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2019-01-23 19:33:33 +01:00 |
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36683d6288
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more notes for further development
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2019-01-23 17:00:36 +01:00 |
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b1c99be0d8
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adding missing file
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2019-01-23 09:06:05 +01:00 |
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61f8e6c071
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attempting to cleanup the scripting interface
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2019-01-23 09:05:09 +01:00 |
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a497ac1f7d
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reworking the scripting module
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2019-01-22 16:40:01 +01:00 |
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803af8c37a
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cleanup before reworking the scripting engine layout:
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2019-01-22 15:21:04 +01:00 |
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4ff557d446
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bringing all back together
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2019-01-22 14:16:03 +01:00 |
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8d563cfc22
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brainblock over - constructor needs not only a using but also a signature
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2019-01-22 09:51:07 +01:00 |
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878ea70ef7
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Merge remote branch 'origin/master'
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2019-01-22 09:09:37 +01:00 |
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830b63cf88
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still not there yet
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2019-01-22 09:06:22 +01:00 |
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b2172d88fb
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fiddling ...
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2019-01-21 17:11:10 +01:00 |
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bf834a33e0
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working a bit to get the constructor usage cleaned up for the whole matrix code
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2019-01-21 15:46:57 +01:00 |
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f33e6769f4
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still not yet there
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2019-01-18 22:04:14 +01:00 |
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9dd862018b
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put the new matrix implementation in place
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2019-01-18 21:45:23 +01:00 |
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55b7361717
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basic function work and are validated against octave output
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2019-01-18 09:34:48 +01:00 |
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54e3b1587e
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fixing core matrix calculations
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2019-01-17 17:34:14 +01:00 |
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1e8b91474e
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Merge branch 'master' of gitlab.com:seichter/pixwerx
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2019-01-17 14:20:12 +01:00 |
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a197dd98e8
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merge mesh
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2019-01-17 14:19:41 +01:00 |
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f82f52a031
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fix for meshes
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2019-01-17 14:18:17 +01:00 |
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7c424b713e
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Merge remote branch 'origin/master'
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2019-01-17 14:16:50 +01:00 |
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28e3ef513e
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need to rewrite the whole matrix stack
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2019-01-17 14:14:34 +01:00 |
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05dea19436
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further cleanup
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2019-01-16 23:45:44 +01:00 |
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075d18b4b8
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proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline
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2019-01-16 18:52:39 +01:00 |
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351d29cd54
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the usual triangle test with the shader pipeline
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2019-01-16 16:55:37 +01:00 |
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1f6ff8526b
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Merge branch 'master' of gitlab.com:seichter/pixwerx
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2019-01-16 15:43:15 +01:00 |
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53b86a9608
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Merge branch 'master' of gitlab.com:seichter/pixwerx
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2019-01-16 15:43:03 +01:00 |
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9d0c60c5f4
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working version for linux with usable scripting
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2019-01-16 15:40:37 +01:00 |
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abc3e029fe
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partial fix
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2019-01-16 15:37:30 +01:00 |
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28905d301e
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skeletton for an io system
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2019-01-16 11:37:36 +01:00 |
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e8be36243d
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not dealing with SOL2 problem now
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2019-01-16 11:13:44 +01:00 |
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46eff44297
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adding important low-level code for image and matrix manipulations
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2019-01-16 11:13:12 +01:00 |
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99fdade003
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added image basics
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2019-01-16 10:38:37 +01:00 |
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29da543ed7
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worked out a simple way to call a lua function as a method based on the overridable_function_members.cpp
example
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2019-01-14 22:47:57 +01:00 |
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e267a0d2ed
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sync to keep working
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2019-01-14 21:48:16 +01:00 |
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236cdd5ef7
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ignore clang compilation database
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2019-01-14 14:09:30 +01:00 |
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665a9a4078
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some experimentation
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2019-01-14 09:42:28 +01:00 |
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9773103a18
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wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display
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2019-01-13 22:14:41 +01:00 |
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