This commit is contained in:
Hartmut Seichter 2019-01-10 10:51:03 +01:00
parent fdf7714d11
commit b2b12b64ab
4 changed files with 73 additions and 51 deletions

View file

@ -18,7 +18,8 @@ void script_system::load(sol::table &ns)
"new", sol::no_constructor,
"get",&input::get,
"mouse_position",sol::readonly_property(&input::mouse_position),
"mouse_button",sol::readonly_property(&input::mouse_button)
"mouse_button",sol::readonly_property(&input::mouse_button),
"input_string",sol::readonly_property(&input::input_string)
);
}

View file

@ -76,7 +76,7 @@ w.size = pw.size.new(1200,800)
while w:update()
do
if (pw.input:get().mouse_button > 0) then
if (pw.input:get().mouse_button == 1) then
print(pw.input:get().mouse_position.x,pw.input:get().mouse_position.y)
end

View file

@ -13,9 +13,16 @@ public:
point mouse_position() const { return _mouse_position; }
int mouse_button() const { return _mouse_button; }
std::string input_string() const { return _input_string; }
~input() = default;
enum mouse_button_state {
pressed,
released
};
protected:
friend class window;
@ -27,6 +34,9 @@ private:
point _mouse_position;
int _mouse_button;
std::string _input_string;
};
}

View file

@ -7,6 +7,8 @@
#include "pw/system/input.hpp"
#include <cmath>
#include <locale>
#include <codecvt>
#include <iostream>
@ -16,7 +18,7 @@ struct window_context : context
{
virtual bool make_current() override;
virtual void resize() override;
// virtual context::size size() override;
// virtual context::size size() override;
virtual void flush() override;
};
@ -36,55 +38,59 @@ struct window::impl {
GLFWwindow *_window = nullptr;
// window_context _context;
// window_context _context;
static void drop_callback(GLFWwindow* window, int count, const char** paths)
static void drop_callback(GLFWwindow* window, int count, const char** paths)
{
// std::cout << __FUNCTION__ << std::endl;
// for (int i = 0; i < count; i++)
// std::cout << "\t" << paths[i] << std::endl;
}
// std::cout << __FUNCTION__ << std::endl;
// for (int i = 0; i < count; i++)
// std::cout << "\t" << paths[i] << std::endl;
}
static void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
std::cout << __FUNCTION__ << std::endl;
}
static void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
std::cout << __FUNCTION__ << std::endl;
}
static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
input::get()._mouse_button = button;
std::cout << __FUNCTION__ << " " << button << " " << action << " " << mods << std::endl;
// input::get()._mouse_position
}
// input::get()._mouse_position
}
static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos)
{
input::get()._mouse_position = point(xpos,ypos);
}
static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos)
{
input::get()._mouse_position = point(xpos,ypos);
}
static void key_callback(GLFWwindow *window,int key, int scancode, int action, int mods)
{
std::cout << __FUNCTION__ << std::endl;
}
static void key_callback(GLFWwindow *window,int key, int scancode, int action, int mods)
{
std::cout << __FUNCTION__ << std::endl;
}
static void character_callback(GLFWwindow* window, unsigned int codepoint)
{
std::cout << __FUNCTION__ << std::endl;
}
// static void character_callback(GLFWwindow* window, unsigned int codepoint)
// {
// std::cout << __FUNCTION__ << std::endl;
// }
static void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
{
std::cout << __FUNCTION__ << std::endl;
}
static void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
{
// build the string from a Unicode code point
std::wstring_convert<std::codecvt_utf8<char32_t>, char32_t> converter;
std::string u8str = converter.to_bytes(codepoint);
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
input::get()._input_string = u8str;
}
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
window::impl* impl = static_cast<window::impl*>(glfwGetWindowUserPointer(window));
// impl->on_resize(width,height);
// impl->on_resize(width,height);
// std::cout << "framebuffer " << width << "x" << height << std::endl;
// glViewport(0, 0, width, height);
// std::cout << "framebuffer " << width << "x" << height << std::endl;
// glViewport(0, 0, width, height);
}
impl()
@ -96,23 +102,23 @@ struct window::impl {
glfwSetWindowUserPointer(_window,this);
glfwSetFramebufferSizeCallback(_window, window::impl::framebuffer_size_callback);
glfwSetKeyCallback(_window, window::impl::key_callback);
glfwSetCharCallback(_window, character_callback);
glfwSetCharModsCallback(_window, charmods_callback);
glfwSetScrollCallback(_window, scroll_callback);
glfwSetKeyCallback(_window, window::impl::key_callback);
// glfwSetCharCallback(_window, character_callback);
glfwSetCharModsCallback(_window, charmods_callback);
glfwSetScrollCallback(_window, scroll_callback);
glfwSetDropCallback(_window, drop_callback);
glfwSetDropCallback(_window, drop_callback);
glfwSetCursorPosCallback(_window, cursor_pos_callback);
glfwSetMouseButtonCallback(_window, mouse_button_callback);
glfwSetScrollCallback(_window, scroll_callback);
glfwSetCursorPosCallback(_window, cursor_pos_callback);
glfwSetMouseButtonCallback(_window, mouse_button_callback);
glfwSetScrollCallback(_window, scroll_callback);
#if 0
glfwMakeContextCurrent(_window);
glfwMakeContextCurrent(_window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
#endif
}
@ -156,10 +162,10 @@ struct window::impl {
::pw::size size() const
{
int w,h;
glfwGetWindowSize(_window,&w,&h);
return ::pw::size(w,h);
}
int w,h;
glfwGetWindowSize(_window,&w,&h);
return ::pw::size(w,h);
}
::pw::point position() const
{
@ -172,6 +178,11 @@ struct window::impl {
{
glfwSetWindowPos(_window,x,y);
}
void set_fullscreen()
{
// glfwSetWindow
}
};