added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
This commit is contained in:
parent
ae37273021
commit
f7043fc0cb
43 changed files with 23280 additions and 15161 deletions
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@ -3,7 +3,10 @@
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add_subdirectory(deps)
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add_subdirectory(core)
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add_subdirectory(scene)
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#add_subdirectory(system)
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add_subdirectory(ui)
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add_subdirectory(system)
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#add_subdirectory(ui)
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add_subdirectory(scripting)
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add_subdirectory(visual)
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add_subdirectory(engine)
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@ -9,6 +9,7 @@ set(hdrs
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include/pw/core/quaternion.hpp
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include/pw/core/serialize.hpp
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include/pw/core/image.hpp
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include/pw/core/size.hpp
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include/pw/core/globals.hpp
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)
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@ -3,11 +3,14 @@
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#include <cstddef>
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#include <memory>
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#include <string>
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namespace pw {
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using std::shared_ptr;
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typedef float real_t;
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}
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#endif
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@ -2,11 +2,10 @@
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#define PW_CORE_IMAGE_HPP
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#include <pw/core/globals.hpp>
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#include <pw/core/referenced.hpp>
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namespace pw {
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class image : public referenced<image> {
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class image {
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};
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@ -37,95 +37,95 @@ namespace pw {
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template <unsigned int R, unsigned int C, typename T>
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class matrix : public matrixbase<T> {
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T m[R*C];
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T m[R*C];
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public:
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using typename matrixbase<T>::value_type;
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using typename matrixbase<T>::size_type;
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using typename matrixbase<T>::value_type;
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using typename matrixbase<T>::size_type;
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matrix();
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matrix();
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matrix(const matrix& mtc);
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matrix(const matrix& mtc);
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matrix& operator = (const matrix& other);
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matrix& operator = (const matrix& other);
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matrix transposed() const;
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matrix transposed() const;
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inline matrix& operator *= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) *= b; return *this; }
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inline matrix& operator /= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) /= b; return *this; }
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inline matrix& operator += (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) += b; return *this; }
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inline matrix& operator -= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) -= b; return *this; }
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inline matrix& operator *= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) *= b; return *this; }
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inline matrix& operator /= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) /= b; return *this; }
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inline matrix& operator += (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) += b; return *this; }
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inline matrix& operator -= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) -= b; return *this; }
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inline matrix& operator += (const matrix& other) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) += other.at(i); return *this; }
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inline matrix& operator -= (const matrix& other) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) -= other.at(i); return *this; }
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inline matrix& operator += (const matrix& other) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) += other.at(i); return *this; }
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inline matrix& operator -= (const matrix& other) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) -= other.at(i); return *this; }
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inline const matrix normalized() const {
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const T one_over_n = T(1) / this->norm();
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return *this * one_over_n;
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}
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inline const matrix normalized() const {
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const T one_over_n = T(1) / this->norm();
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return *this * one_over_n;
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}
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inline const matrix
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get_inverse() const
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{
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matrix resMat;
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inline const matrix
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get_inverse() const
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{
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matrix resMat;
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for ( unsigned int r = 0; r < C; ++r) {
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for ( unsigned int j = 0; j < R; ++j) {
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short sgn = ( (r+j)%2) ? -1 : 1;
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matrix<R-1,C-1,T> minor;
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this->get_minor(minor,r,j);
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resMat.at(r,j) = minor.determinant() * sgn;
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}
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}
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for ( unsigned int r = 0; r < C; ++r) {
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for ( unsigned int j = 0; j < R; ++j) {
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short sgn = ( (r+j)%2) ? -1 : 1;
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matrix<R-1,C-1,T> minor;
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this->get_minor(minor,r,j);
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resMat.at(r,j) = minor.determinant() * sgn;
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}
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}
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resMat = resMat.transposed();
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resMat *= (static_cast<T>(1)/this->determinant());
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return resMat;
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}
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resMat = resMat.transposed();
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resMat *= (static_cast<T>(1)/this->determinant());
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return resMat;
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}
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inline
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matrix& invert() {
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*this = this->get_inverse();
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return *this;
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}
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inline
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matrix& invert() {
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*this = this->get_inverse();
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return *this;
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}
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void get_minor(matrix<R-1,C-1,T>& res, unsigned int r0, unsigned int c0) const;
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void get_minor(matrix<R-1,C-1,T>& res, unsigned int r0, unsigned int c0) const;
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T determinant() const;
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T determinant() const;
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T squared_norm() const;
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T squared_norm() const;
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T norm() const;
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T norm() const;
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matrix<R,C,T>& operator *= (const matrix<R,C,T>& rhs);
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matrix<R,C,T>& operator *= (const matrix<R,C,T>& rhs);
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matrix<R,C,T>& copy_from_data(const T* src) { for (unsigned int i = 0; i < R*C; ++i) { (*this).at(i) = src[i]; } return *this; }
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matrix<R,C,T>& copy_from_data(const T* src) { for (unsigned int i = 0; i < R*C; ++i) { (*this).at(i) = src[i]; } return *this; }
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matrix<R,C,T> operator * (const matrix<R,C,T>& rhs) const {
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return mul(*this,rhs);
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}
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matrix<R,C,T> operator * (const matrix<R,C,T>& rhs) const {
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return mul(*this,rhs);
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}
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const matrix<C,R,T> reshape() const {
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matrix<C,R,T> m;
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for (unsigned int r = 0; r < R; ++r)
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for (unsigned int c = 0; c < C; ++c)
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m(r,c) = (*this)(c,r);
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return m;
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}
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const matrix<C,R,T> reshape() const {
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matrix<C,R,T> m;
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for (unsigned int r = 0; r < R; ++r)
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for (unsigned int c = 0; c < C; ++c)
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m(r,c) = (*this)(c,r);
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return m;
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}
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const matrix<R,1,T> get_column(unsigned int col) const {
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matrix<R,1,T> c; for (unsigned int r = 0; r < R; ++r) c(r,0) = (this)(r,col);
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return c;
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}
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const matrix<R,1,T> get_column(unsigned int col) const {
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matrix<R,1,T> c; for (unsigned int r = 0; r < R; ++r) c(r,0) = (this)(r,col);
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return c;
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}
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const matrix<1,C,T> get_row(unsigned int row) const {
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matrix<1,C,T> r; for (unsigned int c = 0; c < C; ++c) r(0,c) = (this)(row,c);
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return r;
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}
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const matrix<1,C,T> get_row(unsigned int row) const {
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matrix<1,C,T> r; for (unsigned int c = 0; c < C; ++c) r(0,c) = (this)(row,c);
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return r;
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}
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void normalize();
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void normalize();
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};
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/////////////////////////////////////////////////////////////////////////////
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@ -133,49 +133,49 @@ public:
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template <unsigned int aR, unsigned int aC, typename T>
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inline matrix<aR,aC,T> operator * (const matrix<aR,aC,T>& a, const T& b)
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{
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matrix<aR,aC,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) * b;
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return res;
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matrix<aR,aC,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) * b;
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return res;
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}
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template <unsigned int aR, unsigned int aC, typename T>
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inline matrix<aR,aC,T> operator / (const matrix<aR,aC,T>& a, const T& b)
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{
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matrix<aR,aC,T> res; T oneOverB(1./b);
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) * oneOverB;
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return res;
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matrix<aR,aC,T> res; T oneOverB(1./b);
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) * oneOverB;
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return res;
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}
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template <unsigned int aR, unsigned int aC, typename T>
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inline matrix<aR,aC,T> operator + (const matrix<aR,aC,T>& a, const T& b)
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{
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matrix<aR,aC,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) + b;
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return res;
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matrix<aR,aC,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) + b;
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return res;
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}
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template <unsigned int aR, unsigned int aC, typename T>
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inline matrix<aR,aC,T> operator - (const matrix<aR,aC,T>& a, const T& b)
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{
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matrix<aR,aC,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) - b;
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return res;
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matrix<aR,aC,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) - b;
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return res;
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}
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template <unsigned int R, unsigned int C, typename T>
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inline matrix<R,C,T> operator + (const matrix<R,C,T>& a, const matrix<R,C,T>& b)
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{
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matrix<R,C,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) + b.at(i);
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return res;
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matrix<R,C,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) + b.at(i);
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return res;
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}
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template <unsigned int R, unsigned int C, typename T>
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inline matrix<R,C,T> operator - (const matrix<R,C,T>& a, const matrix<R,C,T>& b)
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{
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matrix<R,C,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) - b.at(i);
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return res;
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matrix<R,C,T> res;
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for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) - b.at(i);
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return res;
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}
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/////////////////////////////////////////////////////////////////////////////
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@ -184,21 +184,21 @@ template <unsigned int aR,unsigned int aCbR, unsigned int bC, typename T>
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matrix<aR,bC,T> static inline
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mul(const matrix<aR,aCbR,T>& A, const matrix<aCbR,bC,T>& B)
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{
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// aC == bR
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// set all null
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matrix<aR,bC,T> res;
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res.fill(0);
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// aC == bR
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// set all null
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matrix<aR,bC,T> res;
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res.fill(0);
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// compute all resulting cells
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for (unsigned int r = 0; r < aR; ++r) {
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for (unsigned int c = 0; c < bC; ++c) {
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// building inner product
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for (unsigned int iI = 0; iI < aCbR;iI++) {
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res.at(r,c) += A.at(r,iI) * B.at(iI,c);
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}
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}
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}
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return res;
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// compute all resulting cells
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for (unsigned int r = 0; r < aR; ++r) {
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for (unsigned int c = 0; c < bC; ++c) {
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// building inner product
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for (unsigned int iI = 0; iI < aCbR;iI++) {
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res.at(r,c) += A.at(r,iI) * B.at(iI,c);
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}
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}
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}
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return res;
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}
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@ -208,108 +208,108 @@ mul(const matrix<aR,aCbR,T>& A, const matrix<aCbR,bC,T>& B)
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template <unsigned int R, unsigned int C,typename T>
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matrix<R,C,T>& matrix<R,C,T>::operator *= (const matrix& rhs)
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{
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*this = mul(*this,rhs);
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return *this;
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*this = mul(*this,rhs);
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return *this;
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}
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/////////////////////////////////////////////////////////////////////////////
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template <unsigned int R, unsigned int C,typename T>
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matrix<R,C,T>::matrix()
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: matrixbase<T>(R,C,&m[0],true)
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: matrixbase<T>(R,C,&m[0],true)
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{
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}
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template <unsigned int R, unsigned int C,typename T>
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matrix<R,C,T>::matrix(const matrix &mtc) :
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matrixbase<T>(R,C,&m[0],true)
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matrixbase<T>(R,C,&m[0],true)
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{
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*this = mtc;
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*this = mtc;
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}
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template <unsigned int R, unsigned int C,typename T>
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matrix<R,C,T> &matrix<R,C,T>::operator = (const matrix<R,C,T> &other)
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{
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if (this != &other)
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for (unsigned int r = 0; r < R;++r)
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for (unsigned int c = 0; c < C;++c)
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(*this).at(r,c) = other.at(r,c);
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return *this;
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if (this != &other)
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for (unsigned int r = 0; r < R;++r)
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for (unsigned int c = 0; c < C;++c)
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(*this).at(r,c) = other.at(r,c);
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return *this;
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}
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template <unsigned int R, unsigned int C,typename T>
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matrix<R,C,T> matrix<R,C,T>::transposed() const
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{
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matrix<C,R,T> res;
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for (unsigned int r = this->rows();r-->0;)
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for (unsigned int c = this->cols();c-->0;)
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res.at(c,r) = this->at(r,c);
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return res;
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matrix<C,R,T> res;
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for (unsigned int r = this->rows();r-->0;)
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for (unsigned int c = this->cols();c-->0;)
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res.at(c,r) = this->at(r,c);
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return res;
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}
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template <unsigned int R, unsigned int C,typename T>
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void matrix<R,C,T>::get_minor(matrix<R-1,C-1,T>& res,unsigned int r0, unsigned int c0) const
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{
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unsigned int r = 0;
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for (unsigned int ri = 0; ri < R; ri++)
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{
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unsigned int c = 0;
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if (ri == r0) continue;
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for (unsigned int ci = 0; ci < C; ci++)
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{
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if (ci == c0) continue;
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res.data()[r*(C-1)+c] = this->data()[ri*C + ci];//(*this)(ri,ci);
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c++;
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}
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r++;
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}
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unsigned int r = 0;
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for (unsigned int ri = 0; ri < R; ri++)
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{
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unsigned int c = 0;
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if (ri == r0) continue;
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for (unsigned int ci = 0; ci < C; ci++)
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{
|
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if (ci == c0) continue;
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res.data()[r*(C-1)+c] = this->data()[ri*C + ci];//(*this)(ri,ci);
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c++;
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}
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r++;
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}
|
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}
|
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|
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template <unsigned int R, unsigned int C,typename T> inline
|
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T matrix<R,C,T>::determinant() const
|
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{
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T res(0);
|
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T res(0);
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|
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matrix<R-1,C-1,T> minor;
|
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matrix<R-1,C-1,T> minor;
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|
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// using Laplace Expansion at compile time
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for (unsigned int c = 0; c < C; c++) {
|
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this->get_minor(minor,0,c);
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res += ((c % 2 == 0) ? m[c] : -m[c]) * minor.determinant();
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}
|
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// using Laplace Expansion at compile time
|
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for (unsigned int c = 0; c < C; c++) {
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this->get_minor(minor,0,c);
|
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res += ((c % 2 == 0) ? m[c] : -m[c]) * minor.determinant();
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}
|
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|
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return res;
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return res;
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}
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|
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template <unsigned int R, unsigned int C,typename T> inline
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T matrix<R,C,T>::squared_norm() const
|
||||
{
|
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T res(0);
|
||||
T res(0);
|
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|
||||
for (unsigned int r = 0; r < R; ++r)
|
||||
for (unsigned int c = 0; c < C; ++c)
|
||||
res += ((*this).at(r,c) * (*this).at(r,c));
|
||||
return res;
|
||||
for (unsigned int r = 0; r < R; ++r)
|
||||
for (unsigned int c = 0; c < C; ++c)
|
||||
res += ((*this).at(r,c) * (*this).at(r,c));
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T> inline
|
||||
T matrix<R,C,T>::norm() const
|
||||
{
|
||||
using std::sqrt;
|
||||
using std::sqrt;
|
||||
|
||||
return sqrt(this->squared_norm());
|
||||
return sqrt(this->squared_norm());
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T> inline
|
||||
void matrix<R,C,T>::normalize()
|
||||
{
|
||||
T n = norm();
|
||||
if (n > 0) {
|
||||
for (unsigned int r = 0; r < R; ++r)
|
||||
for (unsigned int c = 0; c < C; ++c)
|
||||
(*this)(r,c) /= n;
|
||||
}
|
||||
T n = norm();
|
||||
if (n > 0) {
|
||||
for (unsigned int r = 0; r < R; ++r)
|
||||
for (unsigned int c = 0; c < C; ++c)
|
||||
(*this)(r,c) /= n;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -323,143 +323,166 @@ class matrix44 : public matrix<4,4,T>
|
|||
{
|
||||
public:
|
||||
|
||||
using matrix<4,4,T>::matrix;
|
||||
using matrix<4,4,T>::matrix;
|
||||
|
||||
|
||||
matrix44(const matrix<4,4,T>& i)
|
||||
{
|
||||
*this = i;
|
||||
}
|
||||
matrix44(const matrix<4,4,T>& i)
|
||||
{
|
||||
*this = i;
|
||||
}
|
||||
|
||||
matrix44& operator = (const matrix<4,4,T>& rhs) {
|
||||
if (this != &rhs){
|
||||
this->at(0,0) = rhs.at(0,0);this->at(0,1) = rhs.at(0,1);this->at(0,2) = rhs.at(0,2);this->at(0,3) = rhs.at(0,3);
|
||||
this->at(1,0) = rhs.at(1,0);this->at(1,1) = rhs.at(1,1);this->at(1,2) = rhs.at(1,2);this->at(1,3) = rhs.at(1,3);
|
||||
this->at(2,0) = rhs.at(2,0);this->at(2,1) = rhs.at(2,1);this->at(2,2) = rhs.at(2,2);this->at(2,3) = rhs.at(2,3);
|
||||
this->at(3,0) = rhs.at(3,0);this->at(3,1) = rhs.at(3,1);this->at(3,2) = rhs.at(3,2);this->at(3,3) = rhs.at(3,3);
|
||||
}
|
||||
matrix44& operator = (const matrix<4,4,T>& rhs) {
|
||||
if (this != &rhs){
|
||||
this->at(0,0) = rhs.at(0,0);this->at(0,1) = rhs.at(0,1);this->at(0,2) = rhs.at(0,2);this->at(0,3) = rhs.at(0,3);
|
||||
this->at(1,0) = rhs.at(1,0);this->at(1,1) = rhs.at(1,1);this->at(1,2) = rhs.at(1,2);this->at(1,3) = rhs.at(1,3);
|
||||
this->at(2,0) = rhs.at(2,0);this->at(2,1) = rhs.at(2,1);this->at(2,2) = rhs.at(2,2);this->at(2,3) = rhs.at(2,3);
|
||||
this->at(3,0) = rhs.at(3,0);this->at(3,1) = rhs.at(3,1);this->at(3,2) = rhs.at(3,2);this->at(3,3) = rhs.at(3,3);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> projection_from_frustum(T Left,T Right,T Bottom,T Top,T zNear,T zFar)
|
||||
{
|
||||
matrix<4,4,T> frustum;
|
||||
|
||||
frustum.fill(0);
|
||||
|
||||
frustum.at(0,0) = 2 * zNear/(Right-Left);
|
||||
frustum.at(1,1) = 2 * zNear/(Top-Bottom);
|
||||
|
||||
frustum.at(0,2) = (Right+Left)/(Right-Left); //A
|
||||
frustum.at(1,2) = (Top+Bottom)/(Top-Bottom); //B
|
||||
frustum.at(2,2) = - (zFar+zNear)/(zFar-zNear); //C
|
||||
frustum.at(3,2) = -(2 * zFar*zNear)/(zFar-zNear); //D
|
||||
|
||||
frustum.at(2,3) = -1;
|
||||
|
||||
return frustum;
|
||||
}
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> orthogonal_projection(T Left, T Right,
|
||||
T Bottom,T Top,
|
||||
T Near, T Far)
|
||||
{
|
||||
|
||||
matrix<4,4,T> ortho;
|
||||
|
||||
ortho.fill(0);
|
||||
ortho(0,0) = 2 / (Right-Left);
|
||||
ortho(1,1) = 2 / (Top-Bottom);
|
||||
ortho(2,2) = -2 / (Far-Near);
|
||||
|
||||
ortho(0,3) = -(Right+Left)/(Right-Left);
|
||||
ortho(1,3) = -(Top+Bottom)/(Top-Bottom);
|
||||
ortho(2,3) = -(Far+Near)/(Far-Near);
|
||||
|
||||
ortho(3,3) = 1;
|
||||
|
||||
return ortho;
|
||||
}
|
||||
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> perspective_projection(T fovY, T aspectRatio, T zNear, T zFar)
|
||||
{
|
||||
const T height = zNear * tan(fovY/T(360) * pi<T>()); // half height of near plane
|
||||
const T width = height * aspectRatio; // half width of near plane
|
||||
|
||||
return projection_from_frustum(-width, width, -height, height, zNear, zFar );
|
||||
}
|
||||
|
||||
|
||||
#if TACIT_PIXEL_STUFF_NEEDS_TO_MOVE_TO_SCENE
|
||||
|
||||
matrix<4,4,T>&
|
||||
translate(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->at(12) += v1;
|
||||
this->at(13) += v2;
|
||||
this->at(14) += v3;
|
||||
return *this;
|
||||
}
|
||||
matrix<4,4,T>&
|
||||
translate(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->at(12) += v1;
|
||||
this->at(13) += v2;
|
||||
this->at(14) += v3;
|
||||
return *this;
|
||||
}
|
||||
|
||||
matrix<4,4,T>&
|
||||
setTranslation(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->identity();
|
||||
this->at(12) = v1;
|
||||
this->at(13) = v2;
|
||||
this->at(14) = v3;
|
||||
return *this;
|
||||
}
|
||||
matrix<4,4,T>&
|
||||
setTranslation(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->identity();
|
||||
this->at(12) = v1;
|
||||
this->at(13) = v2;
|
||||
this->at(14) = v3;
|
||||
return *this;
|
||||
}
|
||||
|
||||
matrix<4,4,T>&
|
||||
setScale(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->identity();
|
||||
(*this)(0,0) = v1;
|
||||
(*this)(1,1) = v2;
|
||||
(*this)(2,2) = v3;
|
||||
return *this;
|
||||
}
|
||||
matrix<4,4,T>&
|
||||
setScale(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->identity();
|
||||
(*this)(0,0) = v1;
|
||||
(*this)(1,1) = v2;
|
||||
(*this)(2,2) = v3;
|
||||
return *this;
|
||||
}
|
||||
|
||||
matrix<4,4,T>&
|
||||
scale(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
(*this)(0,0) *= v1;
|
||||
(*this)(1,1) *= v2;
|
||||
(*this)(2,2) *= v3;
|
||||
return *this;
|
||||
}
|
||||
matrix<4,4,T>&
|
||||
scale(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
(*this)(0,0) *= v1;
|
||||
(*this)(1,1) *= v2;
|
||||
(*this)(2,2) *= v3;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
static
|
||||
matrix<4,4,T>
|
||||
Translation(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
matrix44<T> res = matrix44<T>::Identity(); res.setTranslation(v1,v2,v3);
|
||||
return res;
|
||||
}
|
||||
static
|
||||
matrix<4,4,T>
|
||||
Translation(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
matrix44<T> res = matrix44<T>::Identity(); res.setTranslation(v1,v2,v3);
|
||||
return res;
|
||||
}
|
||||
|
||||
inline static
|
||||
matrix<4,4,T>
|
||||
AngleAxis(const T& radianRotation,const matrix<3,1,T>& vec);
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> OrthogonalProjection(T Left, T Right,
|
||||
T Bottom,T Top,
|
||||
T Near, T Far)
|
||||
{
|
||||
|
||||
matrix<4,4,T> ortho;
|
||||
|
||||
ortho.fill(0);
|
||||
ortho(0,0) = 2 / (Right-Left);
|
||||
ortho(1,1) = 2 / (Top-Bottom);
|
||||
ortho(2,2) = -2 / (Far-Near);
|
||||
|
||||
ortho(0,3) = -(Right+Left)/(Right-Left);
|
||||
ortho(1,3) = -(Top+Bottom)/(Top-Bottom);
|
||||
ortho(2,3) = -(Far+Near)/(Far-Near);
|
||||
|
||||
ortho(3,3) = 1;
|
||||
|
||||
return ortho;
|
||||
}
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> Frustum(T Left,T Right,T Bottom,T Top,T zNear,T zFar)
|
||||
{
|
||||
matrix<4,4,T> frustum;
|
||||
|
||||
frustum.fill(0);
|
||||
|
||||
frustum(0,0) = 2 * zNear/(Right-Left);
|
||||
frustum(1,1) = 2 * zNear/(Top-Bottom);
|
||||
|
||||
frustum(0,2) = (Right+Left)/(Right-Left); //A
|
||||
frustum(1,2) = (Top+Bottom)/(Top-Bottom); //B
|
||||
frustum(2,2) = - (zFar+zNear)/(zFar-zNear); //C
|
||||
frustum(3,2) = -(2 * zFar*zNear)/(zFar-zNear); //D
|
||||
|
||||
frustum(2,3) = -1;
|
||||
|
||||
return frustum;
|
||||
}
|
||||
inline static
|
||||
matrix<4,4,T>
|
||||
AngleAxis(const T& radianRotation,const matrix<3,1,T>& vec);
|
||||
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> PerspectiveProjection(T fovY, T aspectRatio, T zNear, T zFar)
|
||||
{
|
||||
T height = zNear * tan(fovY/T(360) * Pi); // half height of near plane
|
||||
T width = height * aspectRatio; // half width of near plane
|
||||
|
||||
return Frustum(-width, width, -height, height, zNear, zFar );
|
||||
}
|
||||
inline static
|
||||
matrix<4,4,T> Frustum(T Left,T Right,T Bottom,T Top,T zNear,T zFar)
|
||||
{
|
||||
matrix<4,4,T> frustum;
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> LookAt(const matrix<3,1,T>& eye,
|
||||
const matrix<3,1,T>& target,
|
||||
const matrix<3,1,T>& up);
|
||||
frustum.fill(0);
|
||||
|
||||
frustum(0,0) = 2 * zNear/(Right-Left);
|
||||
frustum(1,1) = 2 * zNear/(Top-Bottom);
|
||||
|
||||
frustum(0,2) = (Right+Left)/(Right-Left); //A
|
||||
frustum(1,2) = (Top+Bottom)/(Top-Bottom); //B
|
||||
frustum(2,2) = - (zFar+zNear)/(zFar-zNear); //C
|
||||
frustum(3,2) = -(2 * zFar*zNear)/(zFar-zNear); //D
|
||||
|
||||
frustum(2,3) = -1;
|
||||
|
||||
return frustum;
|
||||
}
|
||||
|
||||
|
||||
matrix<4,4,T>&
|
||||
rotate(const matrix<3,1,T>& vec, const T& rotation)
|
||||
{
|
||||
matrix44<T> rot = matrix44<T>::AngleAxis(rotation,vec); *this *= rot;
|
||||
return *this;
|
||||
}
|
||||
inline static
|
||||
matrix<4,4,T> LookAt(const matrix<3,1,T>& eye,
|
||||
const matrix<3,1,T>& target,
|
||||
const matrix<3,1,T>& up);
|
||||
|
||||
|
||||
matrix<4,4,T>&
|
||||
rotate(const matrix<3,1,T>& vec, const T& rotation)
|
||||
{
|
||||
matrix44<T> rot = matrix44<T>::AngleAxis(rotation,vec); *this *= rot;
|
||||
return *this;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -475,13 +498,13 @@ public:
|
|||
template <> inline
|
||||
float matrix<1,1,float>::determinant() const
|
||||
{
|
||||
return this->at(0);
|
||||
return this->at(0);
|
||||
}
|
||||
|
||||
template <> inline
|
||||
double matrix<1,1,double>::determinant() const
|
||||
{
|
||||
return this->at(0);
|
||||
return this->at(0);
|
||||
}
|
||||
|
||||
|
||||
|
@ -491,83 +514,83 @@ template <typename T>
|
|||
class matrix31 : public matrix<3,1,T> {
|
||||
public:
|
||||
|
||||
using matrix<3,1,T>::operator =;
|
||||
using matrix<3,1,T>::operator =;
|
||||
|
||||
inline static
|
||||
matrix<3,1,T> Cross(const matrix<3,1,T>& vec1, const matrix<3,1,T>& vec2)
|
||||
{
|
||||
matrix<3,1,T> res;
|
||||
inline static
|
||||
matrix<3,1,T> Cross(const matrix<3,1,T>& vec1, const matrix<3,1,T>& vec2)
|
||||
{
|
||||
matrix<3,1,T> res;
|
||||
|
||||
res.at(0) = vec1.at(1) * vec2.at(2) - vec2.at(1) * vec1.at(2);
|
||||
res.at(1) = vec1.at(2) * vec2.at(0) - vec2.at(2) * vec1.at(0);
|
||||
res.at(2) = vec1.at(0) * vec2.at(1) - vec2.at(0) * vec1.at(1);
|
||||
res.at(0) = vec1.at(1) * vec2.at(2) - vec2.at(1) * vec1.at(2);
|
||||
res.at(1) = vec1.at(2) * vec2.at(0) - vec2.at(2) * vec1.at(0);
|
||||
res.at(2) = vec1.at(0) * vec2.at(1) - vec2.at(0) * vec1.at(1);
|
||||
|
||||
return res;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
matrix<4,4,T>
|
||||
matrix44<T>::AngleAxis(const T &radianRotation, const matrix<3,1,T> &vec)
|
||||
{
|
||||
matrix44<T> R = matrix44<T>::Identity();
|
||||
matrix44<T> R = matrix44<T>::Identity();
|
||||
|
||||
if (vec.norm() < std::numeric_limits<T>::epsilon()) return R;
|
||||
if (vec.norm() < std::numeric_limits<T>::epsilon()) return R;
|
||||
|
||||
T _fCos = (T) cos (radianRotation);
|
||||
T _fCos = (T) cos (radianRotation);
|
||||
|
||||
matrix<3,1,T> _vCos(vec * (1 - _fCos));
|
||||
matrix<3,1,T> _vSin(vec * (T)sin(radianRotation));
|
||||
matrix<3,1,T> _vCos(vec * (1 - _fCos));
|
||||
matrix<3,1,T> _vSin(vec * (T)sin(radianRotation));
|
||||
|
||||
R.at(0) = (T) ((vec(0,0) * _vCos(0,0)) + _fCos);
|
||||
R.at(4) = (T) ((vec(0,0) * _vCos(1,0)) - _vSin(2,0));
|
||||
R.at(8) = (T) ((vec(0,0) * _vCos(2,0)) + _vSin(1,0));
|
||||
R.at(0) = (T) ((vec(0,0) * _vCos(0,0)) + _fCos);
|
||||
R.at(4) = (T) ((vec(0,0) * _vCos(1,0)) - _vSin(2,0));
|
||||
R.at(8) = (T) ((vec(0,0) * _vCos(2,0)) + _vSin(1,0));
|
||||
|
||||
R.at(1) = (T) ((vec(1,0) * _vCos(0,0)) + _vSin(2,0));
|
||||
R.at(5) = (T) ((vec(1,0) * _vCos(1,0)) + _fCos);
|
||||
R.at(9) = (T) ((vec(1,0) * _vCos(2,0)) - _vSin(0,0));
|
||||
R.at(1) = (T) ((vec(1,0) * _vCos(0,0)) + _vSin(2,0));
|
||||
R.at(5) = (T) ((vec(1,0) * _vCos(1,0)) + _fCos);
|
||||
R.at(9) = (T) ((vec(1,0) * _vCos(2,0)) - _vSin(0,0));
|
||||
|
||||
R.at(2) = (T) ((vec(2,0) * _vCos(0,0)) - _vSin(1,0));
|
||||
R.at(6) = (T) ((vec(2,0) * _vCos(1,0)) + _vSin(0,0));
|
||||
R.at(10)= (T) ((vec(2,0) * _vCos(2,0)) + _fCos);
|
||||
R.at(2) = (T) ((vec(2,0) * _vCos(0,0)) - _vSin(1,0));
|
||||
R.at(6) = (T) ((vec(2,0) * _vCos(1,0)) + _vSin(0,0));
|
||||
R.at(10)= (T) ((vec(2,0) * _vCos(2,0)) + _fCos);
|
||||
|
||||
return R;
|
||||
return R;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
matrix<4,4,T>
|
||||
matrix44<T>::LookAt(const matrix<3,1,T> &eye, const matrix<3,1,T> &target, const matrix<3,1,T> &up)
|
||||
{
|
||||
matrix<4,4,T> lookat = matrix<4,4,T>::Identity();
|
||||
matrix<4,4,T> lookat = matrix<4,4,T>::Identity();
|
||||
|
||||
matrix<3,1,T> L; L = target - eye;
|
||||
L.normalize();
|
||||
matrix<3,1,T> S = matrix31<T>::Cross(L,up);
|
||||
S.normalize();
|
||||
matrix<3,1,T> Ud = matrix31<T>::Cross(S,L);
|
||||
Ud.normalize();
|
||||
matrix<3,1,T> L; L = target - eye;
|
||||
L.normalize();
|
||||
matrix<3,1,T> S = matrix31<T>::Cross(L,up);
|
||||
S.normalize();
|
||||
matrix<3,1,T> Ud = matrix31<T>::Cross(S,L);
|
||||
Ud.normalize();
|
||||
|
||||
lookat(0,0) = S.at(0);
|
||||
lookat(0,1) = S.at(1);
|
||||
lookat(0,2) = S.at(2);
|
||||
lookat(0,3) = T(0);
|
||||
lookat(0,0) = S.at(0);
|
||||
lookat(0,1) = S.at(1);
|
||||
lookat(0,2) = S.at(2);
|
||||
lookat(0,3) = T(0);
|
||||
|
||||
lookat(1,0) = Ud.at(0);
|
||||
lookat(1,1) = Ud.at(1);
|
||||
lookat(1,2) = Ud.at(2);
|
||||
lookat(1,3) = T(0);
|
||||
lookat(1,0) = Ud.at(0);
|
||||
lookat(1,1) = Ud.at(1);
|
||||
lookat(1,2) = Ud.at(2);
|
||||
lookat(1,3) = T(0);
|
||||
|
||||
lookat(2,0) = -L.at(0);
|
||||
lookat(2,1) = -L.at(1);
|
||||
lookat(2,2) = -L.at(2);
|
||||
lookat(3,2) = T(0);
|
||||
lookat(2,0) = -L.at(0);
|
||||
lookat(2,1) = -L.at(1);
|
||||
lookat(2,2) = -L.at(2);
|
||||
lookat(3,2) = T(0);
|
||||
|
||||
lookat(3,0) = eye.at(0);
|
||||
lookat(3,1) = eye.at(1);
|
||||
lookat(3,2) = eye.at(2);
|
||||
lookat(3,3) = 1;
|
||||
lookat(3,0) = eye.at(0);
|
||||
lookat(3,1) = eye.at(1);
|
||||
lookat(3,2) = eye.at(2);
|
||||
lookat(3,3) = 1;
|
||||
|
||||
return lookat;
|
||||
return lookat;
|
||||
|
||||
}
|
||||
|
||||
|
|
50
src/core/include/pw/core/size.hpp
Normal file
50
src/core/include/pw/core/size.hpp
Normal file
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
* Copyright (C) 1999-2017 Hartmut Seichter
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef PW_CORE_SIZE_HPP
|
||||
#define PW_CORE_SIZE_HPP
|
||||
|
||||
#include <pw/core/globals.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
template <typename T_>
|
||||
struct size {
|
||||
|
||||
T_ dim[2] = { 0, 0};
|
||||
|
||||
size(T_ w,T_ h) : dim( { w, h }) {}
|
||||
|
||||
const T_ width() { return dim[0]; }
|
||||
const T_ height() { return dim[1]; }
|
||||
|
||||
};
|
||||
|
||||
typedef size<int> sizei;
|
||||
typedef size<float> sizef;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
14494
src/deps/sol/sol.hpp
14494
src/deps/sol/sol.hpp
File diff suppressed because it is too large
Load diff
22180
src/deps/sol2-2.20.6/sol/sol.hpp
Normal file
22180
src/deps/sol2-2.20.6/sol/sol.hpp
Normal file
File diff suppressed because it is too large
Load diff
|
@ -16,4 +16,4 @@ target_include_directories(pixwerx
|
|||
${CMAKE_SOURCE_DIR}/src/scripting/include
|
||||
)
|
||||
|
||||
target_link_libraries(pixwerx pwcore pwui pwscripting)
|
||||
target_link_libraries(pixwerx pwcore pwsystem pwscripting)
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
|
||||
set(hdrs
|
||||
set(hdrs
|
||||
include/pw/scene/camera.hpp
|
||||
include/pw/scene/component.hpp
|
||||
include/pw/scene/node.hpp
|
||||
include/pw/scene/nodepath.hpp
|
||||
|
@ -10,6 +11,7 @@ set(hdrs
|
|||
set(srcs
|
||||
src/node.cpp
|
||||
src/nodepath.cpp
|
||||
src/camera.cpp
|
||||
src/component.cpp
|
||||
src/transform.cpp
|
||||
src/traverser.cpp
|
||||
|
|
48
src/scene/include/pw/scene/camera.hpp
Normal file
48
src/scene/include/pw/scene/camera.hpp
Normal file
|
@ -0,0 +1,48 @@
|
|||
#ifndef PW_SCENE_CAMERA_HPP
|
||||
#define PW_SCENE_CAMERA_HPP
|
||||
|
||||
|
||||
#include <pw/core/matrix.hpp>
|
||||
#include <pw/scene/component.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
class camera : public component {
|
||||
public:
|
||||
|
||||
enum clearflags {
|
||||
color,
|
||||
depth,
|
||||
none
|
||||
};
|
||||
|
||||
enum projection {
|
||||
orthographic,
|
||||
perspective
|
||||
};
|
||||
|
||||
using component::component;
|
||||
|
||||
camera();
|
||||
|
||||
void set_projection(const matrix44d &projection);
|
||||
const matrix44d& projection() const;
|
||||
|
||||
protected:
|
||||
|
||||
double _fov;
|
||||
double _near_plane;
|
||||
double _far_plane;
|
||||
|
||||
double _ortho_size = 2;
|
||||
|
||||
|
||||
private:
|
||||
matrix44d _projection;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -23,13 +23,9 @@ public:
|
|||
//! only very few components can be attached multiple times
|
||||
virtual bool singular() const { return true; }
|
||||
|
||||
explicit component(node* n = nullptr);
|
||||
component();
|
||||
component(const component& other);
|
||||
virtual ~component();
|
||||
|
||||
protected:
|
||||
|
||||
node* _node;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -1,3 +1,27 @@
|
|||
/*
|
||||
* Copyright (C) 1999-2017 Hartmut Seichter
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
#ifndef PW_SCENE_NODE_HPP
|
||||
#define PW_SCENE_NODE_HPP
|
||||
|
||||
|
@ -9,8 +33,6 @@
|
|||
|
||||
namespace pw {
|
||||
|
||||
class traverser;
|
||||
|
||||
/**
|
||||
* @brief nodes represent the structure for the scene graph
|
||||
*/
|
||||
|
@ -19,7 +41,7 @@ public:
|
|||
|
||||
typedef shared_ptr<node> ref;
|
||||
typedef std::vector<ref> ref_array;
|
||||
typedef std::vector<node*> ptr_array;
|
||||
typedef std::vector<node*> ptr_array;
|
||||
|
||||
friend class component;
|
||||
|
||||
|
@ -29,21 +51,20 @@ public:
|
|||
//! copy c'tor
|
||||
node(const node& node);
|
||||
|
||||
|
||||
//! wrapper for scripting interface
|
||||
std::shared_ptr<node> shared();
|
||||
//! d'tor
|
||||
virtual ~node();
|
||||
|
||||
//! cloning interface
|
||||
virtual node* clone(const unsigned short& copymode) const;
|
||||
virtual ref clone(const unsigned short& copymode) const;
|
||||
|
||||
std::string name() const;
|
||||
void set_name(const std::string &name);
|
||||
std::string name() const; //!< get name
|
||||
void set_name(const std::string &name); //!< set name
|
||||
|
||||
//! return list of parents
|
||||
inline const ptr_array& parents() const { return _parents; }
|
||||
|
||||
//! add a child node
|
||||
std::shared_ptr<node> add_child(std::shared_ptr<node> anode);
|
||||
ref add_child(ref anode);
|
||||
|
||||
//! get the list of children
|
||||
inline const ref_array& children() const { return _children; }
|
||||
|
@ -57,45 +78,29 @@ public:
|
|||
//! check if this is the root node
|
||||
inline bool is_root() const { return parents().empty(); }
|
||||
|
||||
//! d'tor
|
||||
virtual ~node();
|
||||
|
||||
//! list of components
|
||||
const component::array& components() const;
|
||||
|
||||
//! add a node as parent node
|
||||
void add_parent(node *anode);
|
||||
//! add a node component
|
||||
void add_component(component::ref c);
|
||||
|
||||
//! visitor to collect data from the graph
|
||||
struct visitor {
|
||||
enum direction {
|
||||
up,
|
||||
down
|
||||
} direction;
|
||||
|
||||
visitor(enum direction d = direction::down) : direction(d) {}
|
||||
|
||||
virtual void enter(node* n) = 0;
|
||||
virtual void leave(node* n) = 0;
|
||||
};
|
||||
|
||||
void visit(visitor &visitor);
|
||||
|
||||
void ascend(visitor &visitor);
|
||||
|
||||
void descend(visitor &visitor);
|
||||
//! remove a node component
|
||||
void remove_component(component::ref c);
|
||||
|
||||
protected:
|
||||
|
||||
void register_component(component* c);
|
||||
void unregister_component(component* c);
|
||||
|
||||
ref_array _children;
|
||||
ptr_array _parents;
|
||||
|
||||
component::array _components;
|
||||
|
||||
std::string _name;
|
||||
|
||||
private:
|
||||
|
||||
//! add a node as parent node
|
||||
void add_parent(node *anode);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -25,10 +25,10 @@ protected:
|
|||
matrix44d _global;
|
||||
matrix44d _global_inverse;
|
||||
|
||||
std::vector<ref> _path;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,29 +1,32 @@
|
|||
#ifndef PW_SCENE_TRAVERSER_HPP
|
||||
#define PW_SCENE_TRAVERSER_HPP
|
||||
|
||||
#include <pw/scene/node.hpp>
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace pw {
|
||||
|
||||
class node;
|
||||
class traverser {
|
||||
|
||||
//class traverser {
|
||||
//public:
|
||||
public:
|
||||
|
||||
// enum direction {
|
||||
// up,
|
||||
// down
|
||||
// };
|
||||
enum direction {
|
||||
up,
|
||||
down
|
||||
};
|
||||
|
||||
// traverser(direction dir = direction::down);
|
||||
typedef std::function<void(node*)> edge_function;
|
||||
|
||||
// void enter(node* node);
|
||||
direction _direction = direction::up;
|
||||
|
||||
// void leave(node* node);
|
||||
edge_function on_enter,on_leave;
|
||||
|
||||
//protected:
|
||||
void visit(node* node);
|
||||
|
||||
// direction _direction;
|
||||
void bfs(node::ref root);
|
||||
|
||||
//};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
|
25
src/scene/src/camera.cpp
Normal file
25
src/scene/src/camera.cpp
Normal file
|
@ -0,0 +1,25 @@
|
|||
#include "pw/scene/camera.hpp"
|
||||
|
||||
namespace pw {
|
||||
|
||||
camera::camera()
|
||||
: _fov(60.0)
|
||||
, _near_plane(0.2)
|
||||
, _far_plane(1000)
|
||||
{
|
||||
set_projection(matrix44d::perspective_projection(_fov,1,_near_plane,_far_plane));
|
||||
}
|
||||
|
||||
|
||||
void camera::set_projection(const matrix44d& projection)
|
||||
{
|
||||
this->_projection = projection;
|
||||
}
|
||||
|
||||
const matrix44d &camera::projection() const
|
||||
{
|
||||
return _projection;
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -11,30 +11,29 @@
|
|||
|
||||
namespace pw {
|
||||
|
||||
|
||||
|
||||
component::component(node *n)
|
||||
: _node(n)
|
||||
component::component()
|
||||
// : _node(n)
|
||||
{
|
||||
if (_node != nullptr) {
|
||||
// if (_node != nullptr) {
|
||||
|
||||
for (const auto c : _node->components()) {
|
||||
if (typeid (c.get()).name() == typeid (this).name()) {
|
||||
// error
|
||||
return;
|
||||
}
|
||||
}
|
||||
_node->register_component(this);
|
||||
}
|
||||
// for (const auto c : _node->components()) {
|
||||
// if (typeid (c.get()).name() == typeid (this).name()) {
|
||||
// // error
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
//// _node->register_component(this);
|
||||
// }
|
||||
}
|
||||
|
||||
component::component(const component &other)
|
||||
: _node(other._node)
|
||||
// : _node(other._node)
|
||||
{
|
||||
}
|
||||
|
||||
component::~component() {
|
||||
if (_node != nullptr) _node->unregister_component(this);
|
||||
component::~component()
|
||||
{
|
||||
// if (_node != nullptr) _node->unregister_component(this);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
namespace pw {
|
||||
|
||||
node::node(const std::string &name)
|
||||
: _name(name)
|
||||
: _name(name)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -14,22 +14,22 @@ node::node(const node &node)
|
|||
{
|
||||
}
|
||||
|
||||
node *node::clone(const unsigned short ©mode) const
|
||||
node::ref node::clone(const unsigned short ©mode) const
|
||||
{
|
||||
return nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string node::name() const
|
||||
{
|
||||
return _name;
|
||||
return _name;
|
||||
}
|
||||
|
||||
void node::set_name(const std::string &name)
|
||||
{
|
||||
_name = name;
|
||||
_name = name;
|
||||
}
|
||||
|
||||
std::shared_ptr<node> node::add_child(std::shared_ptr<node> anode)
|
||||
node::ref node::add_child(ref anode)
|
||||
{
|
||||
anode->add_parent(this);
|
||||
_children.push_back(anode);
|
||||
|
@ -41,63 +41,55 @@ void node::add_parent(node *anode)
|
|||
_parents.push_back(anode);
|
||||
}
|
||||
|
||||
void node::visit(visitor& visitor)
|
||||
{
|
||||
visitor.enter(this);
|
||||
//void node::visit(visitor& visitor)
|
||||
//{
|
||||
// visitor.enter(this);
|
||||
|
||||
if (visitor.direction == node::visitor::direction::up)
|
||||
this->ascend(visitor);
|
||||
else {
|
||||
this->descend(visitor);
|
||||
}
|
||||
// if (visitor.direction == node::visitor::direction::up)
|
||||
// this->ascend(visitor);
|
||||
// else {
|
||||
// this->descend(visitor);
|
||||
// }
|
||||
|
||||
visitor.leave(this);
|
||||
}
|
||||
// visitor.leave(this);
|
||||
//}
|
||||
|
||||
void node::ascend(visitor& visitor)
|
||||
{
|
||||
for (auto p : this->parents()) p->visit(visitor);
|
||||
}
|
||||
//void node::ascend(visitor& visitor)
|
||||
//{
|
||||
// for (auto p : this->parents()) p->visit(visitor);
|
||||
//}
|
||||
|
||||
void node::descend(visitor& visitor)
|
||||
{
|
||||
for (auto c : this->children()) c->visit(visitor);
|
||||
}
|
||||
|
||||
std::shared_ptr<node> node::shared()
|
||||
{
|
||||
return std::shared_ptr<node>(this);
|
||||
}
|
||||
//void node::descend(visitor& visitor)
|
||||
//{
|
||||
// for (auto c : this->children()) c->visit(visitor);
|
||||
//}
|
||||
|
||||
node::~node()
|
||||
{
|
||||
_children.clear();
|
||||
_parents.clear();
|
||||
_children.clear();
|
||||
_parents.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// components
|
||||
//
|
||||
//
|
||||
|
||||
void node::register_component(component *c) {
|
||||
_components.push_back(std::shared_ptr<component>(c));
|
||||
}
|
||||
|
||||
void node::unregister_component(component *c)
|
||||
void node::add_component(component::ref c)
|
||||
{
|
||||
// component::array::iterator it = _components.end();
|
||||
_components.push_back(c);
|
||||
}
|
||||
|
||||
// while ((it = std::find(_components.begin(),_components.end(),std::shared_ptr<component>(c))) != _components.end()) {
|
||||
// _components.erase(it);
|
||||
// }
|
||||
void node::remove_component(component::ref c)
|
||||
{
|
||||
component::array::iterator it = _components.end();
|
||||
|
||||
while ((it = std::find(_components.begin(),_components.end(),std::shared_ptr<component>(c))) != _components.end()) {
|
||||
_components.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
const component::array& node::components() const
|
||||
{
|
||||
return _components;
|
||||
return _components;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -19,8 +19,8 @@ void transform::set_global(const matrix44d &global)
|
|||
}
|
||||
|
||||
|
||||
void transform::update() {
|
||||
|
||||
void transform::update()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,32 +3,50 @@
|
|||
|
||||
#include <stack>
|
||||
#include <iostream>
|
||||
#include <queue>
|
||||
|
||||
|
||||
|
||||
namespace pw {
|
||||
|
||||
//traverser::traverser(direction dir)
|
||||
//{
|
||||
//}
|
||||
|
||||
//void traverser::run(node *root_node)
|
||||
//{
|
||||
// std::stack<node*> node_stack;
|
||||
// node_stack.push(root_node);
|
||||
traverser t = traverser();
|
||||
|
||||
// node *n = root_node;
|
||||
void traverser::visit(node *node)
|
||||
{
|
||||
// enter node
|
||||
on_enter(node);
|
||||
// visit
|
||||
if (direction::up == _direction)
|
||||
for (auto p : node->parents()) this->visit(p);
|
||||
else
|
||||
for (auto c : node->children()) this->visit(c.get());
|
||||
|
||||
// while (!node_stack.empty()) {
|
||||
//leave node
|
||||
on_leave(node);
|
||||
}
|
||||
|
||||
// if (n->is_leaf()) {
|
||||
// std::cout << n->name() << std::endl;
|
||||
// node_stack.pop();
|
||||
// // save
|
||||
// } else {
|
||||
// for
|
||||
//// n = n->children().front().get();
|
||||
// }
|
||||
void traverser::bfs(node::ref root)
|
||||
{
|
||||
std::stack<node::ref> q;
|
||||
q.push(root);
|
||||
|
||||
// }
|
||||
//}
|
||||
node::ref_array leafs;
|
||||
|
||||
while (!q.empty())
|
||||
{
|
||||
node::ref n = q.top();
|
||||
|
||||
std::cout << "d:" << q.size() << " l:" << n->is_leaf() << " n:" << n->name();
|
||||
// visit n
|
||||
q.pop();
|
||||
|
||||
// add all children
|
||||
for(auto c : n->children()) q.push(c);
|
||||
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -27,9 +27,9 @@ int main(int argc,char **argv) {
|
|||
|
||||
|
||||
// thats the only and most ugly way to register a component
|
||||
new component(n.get());
|
||||
// new component(n.get());
|
||||
|
||||
new transform(n.get());
|
||||
n->add_component(std::make_shared<transform>());
|
||||
|
||||
std::cout << "n components: " << n->components().size() << std::endl;
|
||||
|
||||
|
|
|
@ -3,23 +3,23 @@
|
|||
#include <pw/scene/node.hpp>
|
||||
#include <pw/scene/transform.hpp>
|
||||
#include <pw/scene/nodepath.hpp>
|
||||
//#include <pw/scene/traverser.hpp>
|
||||
#include <pw/scene/traverser.hpp>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
struct test_visitor : pw::node::visitor {
|
||||
virtual void enter(pw::node *n) override;
|
||||
virtual void leave(pw::node *n) override;
|
||||
};
|
||||
//struct test_visitor : pw::node::visitor {
|
||||
// virtual void enter(pw::node *n) override;
|
||||
// virtual void leave(pw::node *n) override;
|
||||
//};
|
||||
|
||||
void test_visitor::enter(pw::node *n)
|
||||
{
|
||||
std::cout << n->name() << " " << n->is_leaf() << std::endl;
|
||||
}
|
||||
//void test_visitor::enter(pw::node *n)
|
||||
//{
|
||||
// std::cout << n->name() << " " << n->is_leaf() << std::endl;
|
||||
//}
|
||||
|
||||
void test_visitor::leave(pw::node *n)
|
||||
{
|
||||
}
|
||||
//void test_visitor::leave(pw::node *n)
|
||||
//{
|
||||
//}
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
@ -37,9 +37,10 @@ int main(int argc,char **argv) {
|
|||
|
||||
std::cout << "sub-2-1 parent count: " << sub_2_1->parents().size() << std::endl;
|
||||
|
||||
test_visitor tv;
|
||||
|
||||
root->visit(tv);
|
||||
traverser tv;
|
||||
|
||||
tv.bfs(root);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#add_subdirectory(src)
|
||||
|
||||
|
||||
set(hdrs
|
||||
include/pw/scripting/script.hpp
|
||||
|
@ -8,6 +6,12 @@ set(hdrs
|
|||
|
||||
set(srcs
|
||||
src/script.cpp
|
||||
src/script_core.hpp
|
||||
src/script_core.cpp
|
||||
src/script_system.hpp
|
||||
src/script_system.cpp
|
||||
src/script_scene.hpp
|
||||
src/script_scene.cpp
|
||||
)
|
||||
|
||||
add_library(pwscripting
|
||||
|
@ -16,17 +20,14 @@ add_library(pwscripting
|
|||
${srcs}
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
pwscripting
|
||||
PUBLIC
|
||||
include
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
pwscripting
|
||||
PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/src/deps/lua-5.3.4/src
|
||||
${CMAKE_SOURCE_DIR}/src/deps/sol
|
||||
${CMAKE_SOURCE_DIR}/src/deps/sol2-2.20.6
|
||||
PUBLIC
|
||||
include
|
||||
)
|
||||
|
||||
target_link_libraries(pwscripting lualib pwcore pwui pwscene)
|
||||
target_link_libraries(pwscripting lualib pwcore pwsystem pwscene)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef PW_SCRIPTING_SCRIPTING_HPP
|
||||
#define PW_SCRIPTING_SCRIPTING_HPP
|
||||
|
||||
#include "sol.hpp"
|
||||
#include "sol/sol.hpp"
|
||||
#include <lua.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
|
|
@ -2,19 +2,18 @@
|
|||
|
||||
#include "pw/scripting/scripting.hpp"
|
||||
|
||||
#include "pw/core/vector.hpp"
|
||||
#include "pw/core/quaternion.hpp"
|
||||
#include "pw/core/axisangle.hpp"
|
||||
|
||||
#include "pw/scene/node.hpp"
|
||||
|
||||
#include "pw/ui/window.hpp"
|
||||
#include "script_core.hpp"
|
||||
#include "script_system.hpp"
|
||||
#include "script_scene.hpp"
|
||||
|
||||
namespace pw {
|
||||
|
||||
struct lua_state : public pw::script::state {
|
||||
struct lua_state : public script::state {
|
||||
|
||||
pw::scripting::state _state;
|
||||
pw::scripting::table _namespace;
|
||||
scripting::state _state;
|
||||
scripting::table _namespace;
|
||||
|
||||
void load_modules();
|
||||
|
||||
|
@ -46,88 +45,32 @@ void lua_state::load_modules() {
|
|||
// open all libraries
|
||||
_state.open_libraries();
|
||||
|
||||
typedef double Scalar;
|
||||
|
||||
_namespace.set("pi",pw::pi<Scalar>());
|
||||
|
||||
using namespace pw;
|
||||
|
||||
_namespace.new_usertype<vector3d>("vector3",
|
||||
sol::constructors<vector3d(), vector3d(Scalar,Scalar,Scalar)>(),
|
||||
"set",&vector3d::set,
|
||||
"x", scripting::property(scripting::resolve<const Scalar&() const>(&vector3d::x), &vector3d::set_x),
|
||||
"y", scripting::property(scripting::resolve<const Scalar&() const>(&vector3d::y), &vector3d::set_y),
|
||||
"z", scripting::property(scripting::resolve<const Scalar&() const>(&vector3d::z), &vector3d::set_z),
|
||||
"norm",&vector3d::norm,
|
||||
"cross",&vector3d::cross,
|
||||
"dot",&vector3d::dot,
|
||||
// sol::meta_function::addition, sol::resolve<vector3d(const vector3d&, const vector3d&)>(::operator+),
|
||||
// sol::meta_function::subtraction, &vector3d::operator-
|
||||
// "v",&vector3d::values,
|
||||
"clone",&vector3d::clone
|
||||
);
|
||||
|
||||
_namespace.new_usertype<quaterniond>("quaternion",
|
||||
sol::constructors<quaterniond(), vector3d(Scalar,Scalar,Scalar,Scalar)>(),
|
||||
"set",&quaterniond::set,
|
||||
"x", scripting::property(scripting::resolve<const Scalar&() const>(&quaterniond::x), &quaterniond::set_x),
|
||||
"y", scripting::property(scripting::resolve<const Scalar&() const>(&quaterniond::y), &quaterniond::set_y),
|
||||
"z", scripting::property(scripting::resolve<const Scalar&() const>(&quaterniond::z), &quaterniond::set_z),
|
||||
"w", scripting::property(scripting::resolve<const Scalar&() const>(&quaterniond::w), &quaterniond::set_w),
|
||||
"dot",&quaterniond::dot,
|
||||
"inverse",&quaterniond::inverse,
|
||||
"normalized",&quaterniond::normalized,
|
||||
"lerp",&quaterniond::lerp
|
||||
// "v",&vector3d::values,
|
||||
// "clone",&vector3d::clone
|
||||
);
|
||||
|
||||
_namespace.new_usertype<axisangled>("axisangle",
|
||||
sol::constructors<axisangled(), axisangled(vector3d,Scalar)>(),
|
||||
"axis",scripting::property(&axisangled::axis,&axisangled::set_axis),
|
||||
"angle",scripting::property(&axisangled::angle,&axisangled::set_angle)
|
||||
);
|
||||
|
||||
|
||||
|
||||
_namespace.new_usertype<window>("window",
|
||||
"update",&window::update,
|
||||
"title",sol::writeonly_property(&window::set_title),
|
||||
"set_size",&window::set_size
|
||||
);
|
||||
|
||||
|
||||
_namespace.new_usertype<node>("node",
|
||||
sol::constructors<node(), node(std::string)>(),
|
||||
"add_child",&node::add_child,
|
||||
"children",sol::readonly_property(&node::children),
|
||||
"child_count",sol::readonly_property(&node::child_count),
|
||||
"create", []() -> std::shared_ptr<node> { return std::make_shared<node>(); },
|
||||
"is_leaf", sol::readonly_property(&node::is_leaf),
|
||||
"is_root", sol::readonly_property(&node::is_root),
|
||||
// "share",scripting::property(scripting::resolve<std::shared_ptr<node>(std::make_shared<node>))
|
||||
"name",scripting::property(&node::name,&node::set_name)
|
||||
);
|
||||
script_core::load(_namespace);
|
||||
script_system::load(_namespace);
|
||||
script_scene::load(_namespace);
|
||||
|
||||
}
|
||||
|
||||
|
||||
pw::script::script()
|
||||
script::script()
|
||||
{
|
||||
_state.reset(new lua_state());
|
||||
}
|
||||
|
||||
pw::script::~script()
|
||||
script::~script()
|
||||
{
|
||||
_state = nullptr;
|
||||
}
|
||||
|
||||
int pw::script::run(const std::string &s)
|
||||
int script::run(const std::string &s)
|
||||
{
|
||||
return _state->run(s);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
59
src/scripting/src/script_core.cpp
Normal file
59
src/scripting/src/script_core.cpp
Normal file
|
@ -0,0 +1,59 @@
|
|||
#include "script_core.hpp"
|
||||
|
||||
#include "pw/core/vector.hpp"
|
||||
#include "pw/core/quaternion.hpp"
|
||||
#include "pw/core/axisangle.hpp"
|
||||
|
||||
|
||||
namespace pw {
|
||||
|
||||
void script_core::load(sol::table &ns)
|
||||
{
|
||||
|
||||
typedef double Scalar;
|
||||
|
||||
ns.set("pi",pw::pi<Scalar>());
|
||||
|
||||
|
||||
ns.new_usertype<vector3d>("vector3",
|
||||
sol::constructors<vector3d(), vector3d(Scalar,Scalar,Scalar)>(),
|
||||
"set",&vector3d::set,
|
||||
"x", scripting::property(scripting::resolve<const Scalar&() const>(&vector3d::x), &vector3d::set_x),
|
||||
"y", scripting::property(scripting::resolve<const Scalar&() const>(&vector3d::y), &vector3d::set_y),
|
||||
"z", scripting::property(scripting::resolve<const Scalar&() const>(&vector3d::z), &vector3d::set_z),
|
||||
"norm",&vector3d::norm,
|
||||
"cross",&vector3d::cross,
|
||||
"dot",&vector3d::dot,
|
||||
// sol::meta_function::addition, sol::resolve<vector3d(const vector3d&, const vector3d&)>(::operator+),
|
||||
// sol::meta_function::subtraction, &vector3d::operator-
|
||||
// "v",&vector3d::values,
|
||||
"clone",&vector3d::clone
|
||||
);
|
||||
|
||||
ns.new_usertype<quaterniond>("quaternion",
|
||||
sol::constructors<quaterniond(), quaterniond(Scalar,Scalar,Scalar,Scalar)>(),
|
||||
"set",&quaterniond::set,
|
||||
"x", scripting::property(scripting::resolve<const Scalar&() const>(&quaterniond::x), &quaterniond::set_x),
|
||||
"y", scripting::property(scripting::resolve<const Scalar&() const>(&quaterniond::y), &quaterniond::set_y),
|
||||
"z", scripting::property(scripting::resolve<const Scalar&() const>(&quaterniond::z), &quaterniond::set_z),
|
||||
"w", scripting::property(scripting::resolve<const Scalar&() const>(&quaterniond::w), &quaterniond::set_w),
|
||||
"dot",&quaterniond::dot,
|
||||
"inverse",scripting::readonly_property(&quaterniond::inverse),
|
||||
"normalized",&quaterniond::normalized,
|
||||
"lerp",&quaterniond::lerp
|
||||
// "v",&vector3d::values,
|
||||
// "clone",&vector3d::clone
|
||||
);
|
||||
|
||||
ns.new_usertype<axisangled>("axisangle",
|
||||
sol::constructors<axisangled(), axisangled(vector3d,Scalar)>(),
|
||||
"axis",scripting::property(&axisangled::axis,&axisangled::set_axis),
|
||||
"angle",scripting::property(&axisangled::angle,&axisangled::set_angle)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
17
src/scripting/src/script_core.hpp
Normal file
17
src/scripting/src/script_core.hpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
#ifndef PW_SCRIPTING_PRIVATE_CORE_HPP
|
||||
#define PW_SCRIPTING_PRIVATE_CORE_HPP
|
||||
|
||||
#include <pw/scripting/scripting.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
struct script_core {
|
||||
|
||||
static void load(scripting::table& ns);
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
23
src/scripting/src/script_scene.cpp
Normal file
23
src/scripting/src/script_scene.cpp
Normal file
|
@ -0,0 +1,23 @@
|
|||
#include "script_scene.hpp"
|
||||
|
||||
#include <pw/scene/node.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
void script_scene::load(sol::table &ns)
|
||||
{
|
||||
|
||||
ns.new_usertype<node>("node",
|
||||
sol::constructors<node(), node(std::string)>(),
|
||||
"add_child",&node::add_child,
|
||||
"children",sol::readonly_property(&node::children),
|
||||
"child_count",sol::readonly_property(&node::child_count),
|
||||
"create", []() -> std::shared_ptr<node> { return std::make_shared<node>(); },
|
||||
"is_leaf", sol::readonly_property(&node::is_leaf),
|
||||
"is_root", sol::readonly_property(&node::is_root),
|
||||
// "share",scripting::property(scripting::resolve<std::shared_ptr<node>(std::make_shared<node>))
|
||||
"name",scripting::property(&node::name,&node::set_name)
|
||||
);
|
||||
}
|
||||
|
||||
}
|
17
src/scripting/src/script_scene.hpp
Normal file
17
src/scripting/src/script_scene.hpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
#ifndef PW_SCRIPTING_PRIVATE_SCENE_HPP
|
||||
#define PW_SCRIPTING_PRIVATE_SCENE_HPP
|
||||
|
||||
#include <pw/scripting/scripting.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
struct script_scene {
|
||||
|
||||
static void load(scripting::table& ns);
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
16
src/scripting/src/script_system.cpp
Normal file
16
src/scripting/src/script_system.cpp
Normal file
|
@ -0,0 +1,16 @@
|
|||
#include "script_system.hpp"
|
||||
|
||||
#include "pw/system/window.hpp"
|
||||
|
||||
namespace pw {
|
||||
|
||||
void script_system::load(sol::table &ns)
|
||||
{
|
||||
ns.new_usertype<window>("window",
|
||||
"update",&window::update,
|
||||
"title",sol::writeonly_property(&window::set_title),
|
||||
"set_size",&window::set_size
|
||||
);
|
||||
}
|
||||
|
||||
}
|
17
src/scripting/src/script_system.hpp
Normal file
17
src/scripting/src/script_system.hpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
#ifndef PW_SCRIPTING_PRIVATE_SYSTEM_HPP
|
||||
#define PW_SCRIPTING_PRIVATE_SYSTEM_HPP
|
||||
|
||||
#include <pw/scripting/scripting.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
struct script_system {
|
||||
|
||||
static void load(scripting::table& ns);
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -24,12 +24,12 @@ print("v1 ",v1.x,v1.y,v1.z)
|
|||
local q = pw.quaternion.new()
|
||||
print("q",q.x,q.y,q.z,q.w)
|
||||
|
||||
qi = q:inverse()
|
||||
qi = q.inverse
|
||||
print("q.inverse",qi.x,qi.y,qi.z,qi.w)
|
||||
|
||||
local q2 = pw.quaternion.new(0,0,0,1)
|
||||
|
||||
qm = pw.quaternion.lerp(q,qi)
|
||||
qm = pw.quaternion.lerp(q,qi,0.5)
|
||||
print("q.m",qm.x,qm.y,qm.z,qm.w)
|
||||
|
||||
|
||||
|
@ -71,6 +71,8 @@ local w = pw.window.new()
|
|||
|
||||
w.title = "pixwerx 1.0"
|
||||
|
||||
w:set_size(1280,768)
|
||||
|
||||
while w:update()
|
||||
do
|
||||
-- print("update")
|
||||
|
|
24
src/system/CMakeLists.txt
Normal file
24
src/system/CMakeLists.txt
Normal file
|
@ -0,0 +1,24 @@
|
|||
|
||||
set(hdrs
|
||||
include/pw/system/window.hpp
|
||||
)
|
||||
|
||||
set(srcs
|
||||
src/window.cpp
|
||||
)
|
||||
|
||||
add_library(pwsystem
|
||||
STATIC
|
||||
${hdrs}
|
||||
${srcs}
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
pwsystem
|
||||
PUBLIC
|
||||
include
|
||||
)
|
||||
|
||||
target_link_libraries(pwsystem pwcore pwvisual glfw glad)
|
||||
|
||||
#add_subdirectory(tests)
|
33
src/system/include/pw/system/window.hpp
Normal file
33
src/system/include/pw/system/window.hpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#ifndef PW_WINDOW_HPP
|
||||
#define PW_WINDOW_HPP
|
||||
|
||||
#include <pw/core/globals.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
class window {
|
||||
public:
|
||||
|
||||
window();
|
||||
~window();
|
||||
|
||||
bool update();
|
||||
|
||||
void set_title(const std::string& title);
|
||||
void set_size(int w, int h);
|
||||
|
||||
// context* get_context();
|
||||
|
||||
int get_heigth();
|
||||
int get_width();
|
||||
|
||||
protected:
|
||||
|
||||
struct impl;
|
||||
std::unique_ptr<impl> _impl;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
143
src/system/src/window.cpp
Normal file
143
src/system/src/window.cpp
Normal file
|
@ -0,0 +1,143 @@
|
|||
#include "pw/system/window.hpp"
|
||||
|
||||
#include "GLFW/glfw3.h"
|
||||
//#include "glad/glad.h"
|
||||
|
||||
#include "pw/visual/context.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace pw {
|
||||
|
||||
struct window_context : context {
|
||||
virtual bool make_current() override;
|
||||
virtual void resize() override;
|
||||
// virtual context::size size() override;
|
||||
virtual void flush() override;
|
||||
};
|
||||
|
||||
bool window_context::make_current()
|
||||
{
|
||||
}
|
||||
|
||||
void window_context::resize()
|
||||
{
|
||||
}
|
||||
|
||||
void window_context::flush()
|
||||
{
|
||||
}
|
||||
|
||||
struct window::impl {
|
||||
|
||||
GLFWwindow *_window = nullptr;
|
||||
|
||||
// window_context _context;
|
||||
|
||||
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
window::impl* impl = static_cast<window::impl*>(glfwGetWindowUserPointer(window));
|
||||
// impl->on_resize(width,height);
|
||||
|
||||
// std::cout << "framebuffer " << width << "x" << height << std::endl;
|
||||
// glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
impl()
|
||||
{
|
||||
glfwInit();
|
||||
|
||||
_window = glfwCreateWindow(640, 480, "pixwerxs", nullptr, nullptr);
|
||||
|
||||
glfwSetWindowUserPointer(_window,this);
|
||||
glfwSetFramebufferSizeCallback(_window, window::impl::framebuffer_size_callback);
|
||||
|
||||
|
||||
#if 0
|
||||
glfwMakeContextCurrent(_window);
|
||||
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
~impl()
|
||||
{
|
||||
glfwDestroyWindow(_window);
|
||||
}
|
||||
|
||||
bool update()
|
||||
{
|
||||
if (!glfwWindowShouldClose(_window)) {
|
||||
|
||||
glfwPollEvents();
|
||||
|
||||
// do other stuff
|
||||
#if 0
|
||||
glClearColor(1,0,0,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
#endif
|
||||
|
||||
glfwSwapBuffers(_window);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
void set_title(const std::string& title)
|
||||
{
|
||||
glfwSetWindowTitle(_window,title.c_str());
|
||||
}
|
||||
|
||||
void set_size(int w,int h)
|
||||
{
|
||||
glfwSetWindowSize(_window,w,h);
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
window::window()
|
||||
: _impl(std::make_unique<window::impl>())
|
||||
{
|
||||
}
|
||||
|
||||
window::~window()
|
||||
{
|
||||
}
|
||||
|
||||
bool window::update()
|
||||
{
|
||||
return _impl->update();
|
||||
}
|
||||
|
||||
void window::set_title(const std::string& title)
|
||||
{
|
||||
_impl->set_title(title);
|
||||
}
|
||||
|
||||
void window::set_size(int w,int h)
|
||||
{
|
||||
_impl->set_size(w,h);
|
||||
}
|
||||
|
||||
int window::get_width()
|
||||
{
|
||||
// int w,h;
|
||||
// glfwGetWindowSize(_window,&w,&h);
|
||||
// return w;
|
||||
}
|
||||
|
||||
int window::get_heigth()
|
||||
{
|
||||
// int w,h;
|
||||
// glfwGetWindowSize(_window,&w,&h);
|
||||
// return h;
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
#ifndef PW_WINDOW_HPP
|
||||
#define PW_WINDOW_HPP
|
||||
|
||||
//#include "glad/glad.h"
|
||||
#include "GLFW/glfw3.h"
|
||||
|
||||
//#include "sol.hpp"
|
||||
|
||||
namespace pw {
|
||||
|
||||
class window;
|
||||
|
||||
class context {
|
||||
GLFWwindow* _window;
|
||||
public:
|
||||
context(window& other);
|
||||
~context();
|
||||
};
|
||||
|
||||
|
||||
class window {
|
||||
|
||||
GLFWwindow* _window;
|
||||
|
||||
public:
|
||||
|
||||
window();
|
||||
~window();
|
||||
|
||||
bool update();
|
||||
|
||||
void set_title(const char* t);
|
||||
void set_size(int w, int h);
|
||||
|
||||
context* get_context();
|
||||
|
||||
// static void load(sol::table &ns);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,66 +0,0 @@
|
|||
#include "pw/ui/window.hpp"
|
||||
|
||||
//#include "glad/glad.h"
|
||||
|
||||
pw::window::window()
|
||||
{
|
||||
glfwInit();
|
||||
|
||||
_window = glfwCreateWindow(640, 480, "pixwerxs", nullptr, nullptr);
|
||||
|
||||
#if 0
|
||||
glfwMakeContextCurrent(_window);
|
||||
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
pw::window::~window() {
|
||||
|
||||
glfwDestroyWindow(_window);
|
||||
}
|
||||
|
||||
bool pw::window::update()
|
||||
{
|
||||
if (!glfwWindowShouldClose(_window)) {
|
||||
|
||||
// do other stuff
|
||||
#if 0
|
||||
glClearColor(1,0,0,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
#endif
|
||||
|
||||
glfwSwapBuffers(_window);
|
||||
glfwPollEvents();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void pw::window::set_title(const char *t)
|
||||
{
|
||||
glfwSetWindowTitle(_window,t);
|
||||
}
|
||||
|
||||
void pw::window::set_size(int w,int h) {
|
||||
glfwSetWindowSize(_window,w,h);
|
||||
}
|
||||
|
||||
std::pair<int,int> pw::window::get_size()
|
||||
{
|
||||
int x,y;
|
||||
glfwGetWindowSize(_window,&x,&y);
|
||||
return std::make_pair(x,y);
|
||||
}
|
||||
|
||||
//void pw::window::load(sol::table &ns)
|
||||
//{
|
||||
//
|
||||
|
||||
|
||||
//}
|
||||
|
26
src/visual/CMakeLists.txt
Normal file
26
src/visual/CMakeLists.txt
Normal file
|
@ -0,0 +1,26 @@
|
|||
|
||||
set(hdrs
|
||||
include/pw/visual/renderer.hpp
|
||||
include/pw/visual/context.hpp
|
||||
)
|
||||
|
||||
set(srcs
|
||||
src/renderer.cpp
|
||||
src/context.cpp
|
||||
)
|
||||
|
||||
add_library(pwvisual
|
||||
STATIC
|
||||
${hdrs}
|
||||
${srcs}
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
pwvisual
|
||||
PUBLIC
|
||||
include
|
||||
)
|
||||
|
||||
target_link_libraries(pwvisual pwscene)
|
||||
|
||||
#add_subdirectory(tests)
|
25
src/visual/include/pw/visual/context.hpp
Normal file
25
src/visual/include/pw/visual/context.hpp
Normal file
|
@ -0,0 +1,25 @@
|
|||
#ifndef PW_VISUAL_CONTEXT_HPP
|
||||
#define PW_VISUAL_CONTEXT_HPP
|
||||
|
||||
#include <pw/scene/component.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
class context {
|
||||
public:
|
||||
|
||||
struct size {
|
||||
int width,height;
|
||||
};
|
||||
|
||||
virtual bool make_current() = 0;
|
||||
virtual void resize() = 0;
|
||||
virtual size size() = 0;
|
||||
virtual void flush() = 0;
|
||||
|
||||
virtual ~context() = default;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
19
src/visual/include/pw/visual/renderer.hpp
Normal file
19
src/visual/include/pw/visual/renderer.hpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#ifndef PW_VISUAL_RENDERER_HPP
|
||||
#define PW_VISUAL_RENDERER_HPP
|
||||
|
||||
#include <pw/scene/component.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
class context;
|
||||
|
||||
class renderer {
|
||||
|
||||
void render(context& context);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
0
src/visual/src/context.cpp
Normal file
0
src/visual/src/context.cpp
Normal file
9
src/visual/src/renderer.cpp
Normal file
9
src/visual/src/renderer.cpp
Normal file
|
@ -0,0 +1,9 @@
|
|||
#include "pw/visual/renderer.hpp"
|
||||
|
||||
namespace pw {
|
||||
|
||||
void renderer::render(pw::context &context)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue