add tinygltfloader
This commit is contained in:
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4
src/core/include/pw/core/buffer.hpp
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src/core/include/pw/core/buffer.hpp
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#ifndef BUFFER_HPP
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#define BUFFER_HPP
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#endif // BUFFER_HPP
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7
src/deps/tinygltfloader-0.9.2/.clang-format
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src/deps/tinygltfloader-0.9.2/.clang-format
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---
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BasedOnStyle: LLVM
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IndentWidth: 2
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TabWidth: 2
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UseTab: Never
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BreakBeforeBraces: Attach
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Standard: Cpp03
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src/deps/tinygltfloader-0.9.2/.travis.yml
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src/deps/tinygltfloader-0.9.2/.travis.yml
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language: cpp
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compiler: gcc
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before_install:
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- sudo apt-get update -qq -y
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script:
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- make
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- ./loader_test box.gltf
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2
src/deps/tinygltfloader-0.9.2/Makefile
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src/deps/tinygltfloader-0.9.2/Makefile
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all:
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g++ -Wall -Werror -g -O2 -o loader_test test.cc
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93
src/deps/tinygltfloader-0.9.2/README.md
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src/deps/tinygltfloader-0.9.2/README.md
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# Tiny glTF loader, header only C++ glTF parsing library.
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`TinyGLTFLoader` is a header only C++ glTF https://github.com/KhronosGroup/glTF parsing library
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[](https://travis-ci.org/syoyo/tinygltfloader)
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[](https://ci.appveyor.com/project/syoyo/tinygltfloader)
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## Features
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* Portable C++. C++-98 with STL dependency only.
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* Moderate parsing time and memory consumption.
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* glTF specification v1.0.0
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* Buffers
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* [x] Parse BASE64 encoded embedded buffer fata(DataURI).
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* [x] Load `.bin` file.
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* Image(Using stb_image)
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* [x] Parse BASE64 encoded embedded image fata(DataURI).
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* [x] Load external image file.
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* [x] PNG(8bit only)
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* [x] JPEG(8bit only)
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* [x] BMP
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* [x] GIF
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## Limitation
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Currently, TinyGLTFLoader only loads nodes and geometry(mesh/buffer) data.
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## Examples
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* [glview](examples/glview) : Simple glTF geometry viewer.
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## TODOs
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* [ ] Support multiple scenes in `.gltf`
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* [ ] Parse `animation`, `program`, `sampler`, `shader`, `technique`, `texture`
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* [ ] Compression/decompression(Open3DGC, etc)
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* [ ] Support `extensions` and `extras` property
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* [ ] HDR image
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* [ ] Binary glTF.
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## License
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TinyGLTFLoader is licensed under 2-clause BSD.
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TinyGLTFLoader uses the following third party libraries.
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* picojson.h : Copyright 2009-2010 Cybozu Labs, Inc. Copyright 2011-2014 Kazuho Oku
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* base64 : Copyright (C) 2004-2008 René Nyffenegger
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* stb_image.h : v2.08 - public domain image loader - http://nothings.org/stb_image.h
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## Build and example
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Copy `stb_image.h`, `picojson.h` and `tiny_gltf_loader.h` to your project.
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```
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// Define these only in *one* .cc file.
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#define TINYGLTF_LOADER_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#include "tiny_gltf_loader.h"
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using namespace tinygltf;
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Scene scene;
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TinyGLTFLoader loader;
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std::string err;
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bool ret = loader.LoadFromFile(scene, err, argv[1]);
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if (!err.empty()) {
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printf("Err: %s\n", err.c_str());
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}
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if (!ret) {
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printf("Failed to parse glTF\n");
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return -1;
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}
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```
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## Running tests.
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### Setup
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Python 2.6 or 2.7 required.
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Git clone https://github.com/KhronosGroup/glTF to your local dir.
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### Run test
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After building `loader_test`, edit `test_runner.py`, then,
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$ python test_runner.py
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12
src/deps/tinygltfloader-0.9.2/appveyor.yml
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src/deps/tinygltfloader-0.9.2/appveyor.yml
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version: 0.9.{build}
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# scripts that runs after repo cloning.
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install:
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- vcsetup.bat
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platform: x64
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configuration: Release
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build:
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parallel: true
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project: TinyGLTFLoaderSolution.sln
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267
src/deps/tinygltfloader-0.9.2/box.gltf
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src/deps/tinygltfloader-0.9.2/box.gltf
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{
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"accessors": {
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"accessor_21": {
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"bufferView": "bufferView_29",
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"byteOffset": 0,
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"byteStride": 0,
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"componentType": 5123,
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"count": 36,
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"type": "SCALAR"
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},
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"accessor_23": {
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"bufferView": "bufferView_30",
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"byteOffset": 0,
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"byteStride": 12,
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"componentType": 5126,
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"count": 24,
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"max": [
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0.5,
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0.5,
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0.5
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],
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"min": [
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-0.5,
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-0.5,
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-0.5
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],
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"type": "VEC3"
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},
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"accessor_25": {
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"bufferView": "bufferView_30",
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"byteOffset": 288,
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"byteStride": 12,
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"componentType": 5126,
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"count": 24,
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"max": [
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1,
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1,
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1
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],
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"min": [
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-1,
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-1,
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-1
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],
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"type": "VEC3"
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},
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"accessor_27": {
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"bufferView": "bufferView_30",
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"byteOffset": 576,
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"byteStride": 8,
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"componentType": 5126,
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"count": 24,
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"max": [
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1,
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1
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],
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"min": [
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0,
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0
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],
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"type": "VEC2"
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}
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},
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"animations": {},
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"asset": {
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"generator": "collada2gltf@ceec062e3d5793f2f249f53cbd843aee382ad40b",
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"premultipliedAlpha": true,
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"profile": {
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"api": "WebGL",
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"version": "1.0.2"
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},
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"version": 1
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},
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"bufferViews": {
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"bufferView_29": {
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"buffer": "box",
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"byteLength": 72,
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"byteOffset": 0,
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"target": 34963
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},
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"bufferView_30": {
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"buffer": "box",
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"byteLength": 768,
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"byteOffset": 72,
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"target": 34962
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}
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},
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"buffers": {
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"box": {
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"byteLength": 840,
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"type": "arraybuffer",
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"uri": "data:application/octet-stream;base64,AAABAAIAAwACAAEABAAFAAYABwAGAAUACAAJAAoACwAKAAkADAANAA4ADwAOAA0AEAARABIAEwASABEAFAAVABYAFwAWABUAAAAAvwAAAL8AAAA/AAAAPwAAAL8AAAA/AAAAvwAAAD8AAAA/AAAAPwAAAD8AAAA/AAAAPwAAAL8AAAA/AAAAvwAAAL8AAAA/AAAAPwAAAL8AAAC/AAAAvwAAAL8AAAC/AAAAPwAAAD8AAAA/AAAAPwAAAL8AAAA/AAAAPwAAAD8AAAC/AAAAPwAAAL8AAAC/AAAAvwAAAD8AAAA/AAAAPwAAAD8AAAA/AAAAvwAAAD8AAAC/AAAAPwAAAD8AAAC/AAAAvwAAAL8AAAA/AAAAvwAAAD8AAAA/AAAAvwAAAL8AAAC/AAAAvwAAAD8AAAC/AAAAvwAAAL8AAAC/AAAAvwAAAD8AAAC/AAAAPwAAAL8AAAC/AAAAPwAAAD8AAAC/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAgL8AAAAAAAAAAAAAgL8AAAAAAAAAAAAAgL8AAAAAAAAAAAAAgL8AAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AACAPgAAAAAAAIA+oKqqPgAAAD8AAAAAAAAAP6Cqqj4AAIA+oKqqPgAAAACgqqo+AACAPrCqKj8AAAAAsKoqPwAAAD+gqqo+AACAPqCqqj4AAAA/sKoqPwAAgD6wqio/AABAP6Cqqj4AAAA/oKqqPgAAQD+wqio/AAAAP7CqKj8AAIA/oKqqPgAAQD+gqqo+AACAP7CqKj8AAEA/sKoqPwAAgD4AAIA/AAAAPwAAgD8AAIA+sKoqPwAAAD+wqio/"
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}
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},
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"materials": {
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"Effect-Red": {
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"name": "Red",
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"technique": "technique0",
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"values": {
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"diffuse": [
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0.8,
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0,
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0,
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1
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],
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"shininess": 256,
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"specular": [
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0.2,
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0.2,
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0.2,
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1
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]
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}
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}
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},
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"meshes": {
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"Geometry-mesh002": {
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"name": "Mesh",
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"primitives": [
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{
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"attributes": {
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"NORMAL": "accessor_25",
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"POSITION": "accessor_23",
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"TEXCOORD_0": "accessor_27"
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},
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"indices": "accessor_21",
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"material": "Effect-Red",
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"mode": 4
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}
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]
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}
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},
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"nodes": {
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"Geometry-mesh002Node": {
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"children": [],
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"matrix": [
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1,
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0,
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0,
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0,
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0,
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1,
|
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0,
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0,
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0,
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0,
|
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1,
|
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0,
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0,
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0,
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0,
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1
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],
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"meshes": [
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"Geometry-mesh002"
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],
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"name": "Mesh"
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},
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"node_1": {
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"children": [
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"Geometry-mesh002Node"
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],
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"matrix": [
|
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1,
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0,
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0,
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0,
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0,
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0,
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-1,
|
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0,
|
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0,
|
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1,
|
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0,
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0,
|
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0,
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0,
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0,
|
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1
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],
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"name": "Y_UP_Transform"
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}
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},
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"programs": {
|
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"program_0": {
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"attributes": [
|
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"a_normal",
|
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"a_position"
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],
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"fragmentShader": "box0FS",
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"vertexShader": "box0VS"
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}
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},
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"scene": "defaultScene",
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"scenes": {
|
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"defaultScene": {
|
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"nodes": [
|
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"node_1"
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]
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}
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},
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"shaders": {
|
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"box0FS": {
|
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"type": 35632,
|
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"uri": "data:text/plain;base64,cHJlY2lzaW9uIGhpZ2hwIGZsb2F0Owp2YXJ5aW5nIHZlYzMgdl9ub3JtYWw7CnVuaWZvcm0gdmVjNCB1X2RpZmZ1c2U7CnVuaWZvcm0gdmVjNCB1X3NwZWN1bGFyOwp1bmlmb3JtIGZsb2F0IHVfc2hpbmluZXNzOwp2b2lkIG1haW4odm9pZCkgewp2ZWMzIG5vcm1hbCA9IG5vcm1hbGl6ZSh2X25vcm1hbCk7CnZlYzQgY29sb3IgPSB2ZWM0KDAuLCAwLiwgMC4sIDAuKTsKdmVjNCBkaWZmdXNlID0gdmVjNCgwLiwgMC4sIDAuLCAxLik7CnZlYzQgc3BlY3VsYXI7CmRpZmZ1c2UgPSB1X2RpZmZ1c2U7CnNwZWN1bGFyID0gdV9zcGVjdWxhcjsKZGlmZnVzZS54eXogKj0gbWF4KGRvdChub3JtYWwsdmVjMygwLiwwLiwxLikpLCAwLik7CmNvbG9yLnh5eiArPSBkaWZmdXNlLnh5ejsKY29sb3IgPSB2ZWM0KGNvbG9yLnJnYiAqIGRpZmZ1c2UuYSwgZGlmZnVzZS5hKTsKZ2xfRnJhZ0NvbG9yID0gY29sb3I7Cn0K"
|
||||
},
|
||||
"box0VS": {
|
||||
"type": 35633,
|
||||
"uri": "data:text/plain;base64,cHJlY2lzaW9uIGhpZ2hwIGZsb2F0OwphdHRyaWJ1dGUgdmVjMyBhX3Bvc2l0aW9uOwphdHRyaWJ1dGUgdmVjMyBhX25vcm1hbDsKdmFyeWluZyB2ZWMzIHZfbm9ybWFsOwp1bmlmb3JtIG1hdDMgdV9ub3JtYWxNYXRyaXg7CnVuaWZvcm0gbWF0NCB1X21vZGVsVmlld01hdHJpeDsKdW5pZm9ybSBtYXQ0IHVfcHJvamVjdGlvbk1hdHJpeDsKdm9pZCBtYWluKHZvaWQpIHsKdmVjNCBwb3MgPSB1X21vZGVsVmlld01hdHJpeCAqIHZlYzQoYV9wb3NpdGlvbiwxLjApOwp2X25vcm1hbCA9IHVfbm9ybWFsTWF0cml4ICogYV9ub3JtYWw7CmdsX1Bvc2l0aW9uID0gdV9wcm9qZWN0aW9uTWF0cml4ICogcG9zOwp9Cg=="
|
||||
}
|
||||
},
|
||||
"skins": {},
|
||||
"techniques": {
|
||||
"technique0": {
|
||||
"attributes": {
|
||||
"a_normal": "normal",
|
||||
"a_position": "position"
|
||||
},
|
||||
"parameters": {
|
||||
"diffuse": {
|
||||
"type": 35666
|
||||
},
|
||||
"modelViewMatrix": {
|
||||
"semantic": "MODELVIEW",
|
||||
"type": 35676
|
||||
},
|
||||
"normal": {
|
||||
"semantic": "NORMAL",
|
||||
"type": 35665
|
||||
},
|
||||
"normalMatrix": {
|
||||
"semantic": "MODELVIEWINVERSETRANSPOSE",
|
||||
"type": 35675
|
||||
},
|
||||
"position": {
|
||||
"semantic": "POSITION",
|
||||
"type": 35665
|
||||
},
|
||||
"projectionMatrix": {
|
||||
"semantic": "PROJECTION",
|
||||
"type": 35676
|
||||
},
|
||||
"shininess": {
|
||||
"type": 5126
|
||||
},
|
||||
"specular": {
|
||||
"type": 35666
|
||||
}
|
||||
},
|
||||
"program": "program_0",
|
||||
"states": {
|
||||
"enable": [
|
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2929,
|
||||
2884
|
||||
]
|
||||
},
|
||||
"uniforms": {
|
||||
"u_diffuse": "diffuse",
|
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"u_modelViewMatrix": "modelViewMatrix",
|
||||
"u_normalMatrix": "normalMatrix",
|
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"u_projectionMatrix": "projectionMatrix",
|
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"u_shininess": "shininess",
|
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"u_specular": "specular"
|
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}
|
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}
|
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}
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}
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24
src/deps/tinygltfloader-0.9.2/examples/glview/README.md
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24
src/deps/tinygltfloader-0.9.2/examples/glview/README.md
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Simple OpenGL viewer for glTF geometry.
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## Requirements
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* premake4 : Requires recent `premake4` for macosx and linux, `premake5` for windows.
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* GLEW
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* glfw3
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### MacOSX and Linux
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> premake4 gmake
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$ make
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### Windows(not tested)
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> premake5.exe vs2013
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Open .sln in Visual Studio 2013
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## TODO
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* [x] Texture
|
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* [ ] Various texture format.
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* [ ] Shader
|
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* [ ] Animation
|
546
src/deps/tinygltfloader-0.9.2/examples/glview/glview.cc
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546
src/deps/tinygltfloader-0.9.2/examples/glview/glview.cc
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#include <vector>
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#include <string>
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#include <cstdio>
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#include <cstdlib>
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#include <iostream>
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#include <limits>
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#include <cassert>
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#include <cmath>
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include "trackball.h"
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|
||||
#define TINYGLTF_LOADER_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "tiny_gltf_loader.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
#define CheckGLErrors(desc) \
|
||||
{ \
|
||||
GLenum e = glGetError(); \
|
||||
if (e != GL_NO_ERROR) { \
|
||||
printf("OpenGL error in \"%s\": %d (%d) %s:%d\n", desc, e, e, __FILE__, \
|
||||
__LINE__); \
|
||||
exit(20); \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CAM_Z (3.0f)
|
||||
int width = 768;
|
||||
int height = 768;
|
||||
|
||||
double prevMouseX, prevMouseY;
|
||||
bool mouseLeftPressed;
|
||||
bool mouseMiddlePressed;
|
||||
bool mouseRightPressed;
|
||||
float curr_quat[4];
|
||||
float prev_quat[4];
|
||||
float eye[3], lookat[3], up[3];
|
||||
|
||||
GLFWwindow *window;
|
||||
|
||||
typedef struct { GLuint vb; } GLBufferState;
|
||||
|
||||
typedef struct {
|
||||
std::vector<GLuint> diffuseTex; // for each primitive in mesh
|
||||
} GLMeshState;
|
||||
|
||||
typedef struct {
|
||||
std::map<std::string, GLint> attribs;
|
||||
std::map<std::string, GLint> uniforms;
|
||||
} GLProgramState;
|
||||
|
||||
std::map<std::string, GLBufferState> gBufferState;
|
||||
std::map<std::string, GLMeshState> gMeshState;
|
||||
GLProgramState gGLProgramState;
|
||||
|
||||
void CheckErrors(std::string desc) {
|
||||
GLenum e = glGetError();
|
||||
if (e != GL_NO_ERROR) {
|
||||
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
|
||||
exit(20);
|
||||
}
|
||||
}
|
||||
|
||||
bool LoadShader(GLenum shaderType, // GL_VERTEX_SHADER or GL_FRAGMENT_SHADER(or
|
||||
// maybe GL_COMPUTE_SHADER)
|
||||
GLuint &shader, const char *shaderSourceFilename) {
|
||||
GLint val = 0;
|
||||
|
||||
// free old shader/program
|
||||
if (shader != 0) {
|
||||
glDeleteShader(shader);
|
||||
}
|
||||
|
||||
std::vector<GLchar> srcbuf;
|
||||
FILE *fp = fopen(shaderSourceFilename, "rb");
|
||||
if (!fp) {
|
||||
fprintf(stderr, "failed to load shader: %s\n", shaderSourceFilename);
|
||||
return false;
|
||||
}
|
||||
fseek(fp, 0, SEEK_END);
|
||||
size_t len = ftell(fp);
|
||||
rewind(fp);
|
||||
srcbuf.resize(len + 1);
|
||||
len = fread(&srcbuf.at(0), 1, len, fp);
|
||||
srcbuf[len] = 0;
|
||||
fclose(fp);
|
||||
|
||||
const GLchar *srcs[1];
|
||||
srcs[0] = &srcbuf.at(0);
|
||||
|
||||
shader = glCreateShader(shaderType);
|
||||
glShaderSource(shader, 1, srcs, NULL);
|
||||
glCompileShader(shader);
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &val);
|
||||
if (val != GL_TRUE) {
|
||||
char log[4096];
|
||||
GLsizei msglen;
|
||||
glGetShaderInfoLog(shader, 4096, &msglen, log);
|
||||
printf("%s\n", log);
|
||||
// assert(val == GL_TRUE && "failed to compile shader");
|
||||
printf("ERR: Failed to load or compile shader [ %s ]\n",
|
||||
shaderSourceFilename);
|
||||
return false;
|
||||
}
|
||||
|
||||
printf("Load shader [ %s ] OK\n", shaderSourceFilename);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LinkShader(GLuint &prog, GLuint &vertShader, GLuint &fragShader) {
|
||||
GLint val = 0;
|
||||
|
||||
if (prog != 0) {
|
||||
glDeleteProgram(prog);
|
||||
}
|
||||
|
||||
prog = glCreateProgram();
|
||||
|
||||
glAttachShader(prog, vertShader);
|
||||
glAttachShader(prog, fragShader);
|
||||
glLinkProgram(prog);
|
||||
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &val);
|
||||
assert(val == GL_TRUE && "failed to link shader");
|
||||
|
||||
printf("Link shader OK\n");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void reshapeFunc(GLFWwindow *window, int w, int h) {
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, (float)w / (float)h, 0.1f, 1000.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
void keyboardFunc(GLFWwindow *window, int key, int scancode, int action,
|
||||
int mods) {
|
||||
if (action == GLFW_PRESS || action == GLFW_REPEAT) {
|
||||
// Close window
|
||||
if (key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE)
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void clickFunc(GLFWwindow *window, int button, int action, int mods) {
|
||||
double x, y;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
|
||||
if (button == GLFW_MOUSE_BUTTON_LEFT) {
|
||||
mouseLeftPressed = true;
|
||||
if (action == GLFW_PRESS) {
|
||||
int id = -1;
|
||||
// int id = ui.Proc(x, y);
|
||||
if (id < 0) { // outside of UI
|
||||
trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
} else if (action == GLFW_RELEASE) {
|
||||
mouseLeftPressed = false;
|
||||
}
|
||||
}
|
||||
if (button == GLFW_MOUSE_BUTTON_RIGHT) {
|
||||
if (action == GLFW_PRESS) {
|
||||
mouseRightPressed = true;
|
||||
} else if (action == GLFW_RELEASE) {
|
||||
mouseRightPressed = false;
|
||||
}
|
||||
}
|
||||
if (button == GLFW_MOUSE_BUTTON_MIDDLE) {
|
||||
if (action == GLFW_PRESS) {
|
||||
mouseMiddlePressed = true;
|
||||
} else if (action == GLFW_RELEASE) {
|
||||
mouseMiddlePressed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void motionFunc(GLFWwindow *window, double mouse_x, double mouse_y) {
|
||||
float rotScale = 1.0f;
|
||||
float transScale = 2.0f;
|
||||
|
||||
if (mouseLeftPressed) {
|
||||
trackball(prev_quat, rotScale * (2.0f * prevMouseX - width) / (float)width,
|
||||
rotScale * (height - 2.0f * prevMouseY) / (float)height,
|
||||
rotScale * (2.0f * mouse_x - width) / (float)width,
|
||||
rotScale * (height - 2.0f * mouse_y) / (float)height);
|
||||
|
||||
add_quats(prev_quat, curr_quat, curr_quat);
|
||||
} else if (mouseMiddlePressed) {
|
||||
eye[0] += -transScale * (mouse_x - prevMouseX) / (float)width;
|
||||
lookat[0] += -transScale * (mouse_x - prevMouseX) / (float)width;
|
||||
eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
} else if (mouseRightPressed) {
|
||||
eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
}
|
||||
|
||||
// Update mouse point
|
||||
prevMouseX = mouse_x;
|
||||
prevMouseY = mouse_y;
|
||||
}
|
||||
|
||||
static void SetupGLState(Scene &scene, GLuint progId) {
|
||||
// Buffer
|
||||
{
|
||||
std::map<std::string, BufferView>::const_iterator it(
|
||||
scene.bufferViews.begin());
|
||||
std::map<std::string, BufferView>::const_iterator itEnd(
|
||||
scene.bufferViews.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
const BufferView &bufferView = it->second;
|
||||
if (bufferView.target == 0) {
|
||||
continue; // Unsupported bufferView.
|
||||
}
|
||||
|
||||
const Buffer &buffer = scene.buffers[bufferView.buffer];
|
||||
GLBufferState state;
|
||||
glGenBuffers(1, &state.vb);
|
||||
glBindBuffer(bufferView.target, state.vb);
|
||||
glBufferData(bufferView.target, bufferView.byteLength,
|
||||
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
|
||||
glBindBuffer(bufferView.target, 0);
|
||||
|
||||
gBufferState[it->first] = state;
|
||||
}
|
||||
}
|
||||
|
||||
// Texture
|
||||
{
|
||||
std::map<std::string, Mesh>::const_iterator it(scene.meshes.begin());
|
||||
std::map<std::string, Mesh>::const_iterator itEnd(scene.meshes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
const Mesh &mesh = it->second;
|
||||
|
||||
gMeshState[mesh.name].diffuseTex.resize(mesh.primitives.size());
|
||||
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
|
||||
const Primitive &primitive = mesh.primitives[primId];
|
||||
|
||||
gMeshState[mesh.name].diffuseTex[primId] = 0;
|
||||
|
||||
if (primitive.material.empty()) {
|
||||
continue;
|
||||
}
|
||||
Material &mat = scene.materials[primitive.material];
|
||||
printf("material.name = %s\n", mat.name.c_str());
|
||||
if (mat.values.find("diffuse") != mat.values.end()) {
|
||||
std::string diffuseTexName = mat.values["diffuse"].stringValue;
|
||||
if (scene.textures.find(diffuseTexName) != scene.textures.end()) {
|
||||
Texture &tex = scene.textures[diffuseTexName];
|
||||
if (scene.images.find(tex.source) != scene.images.end()) {
|
||||
Image &image = scene.images[tex.source];
|
||||
GLuint texId;
|
||||
glGenTextures(1, &texId);
|
||||
glBindTexture(tex.target, texId);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Ignore Texture.fomat.
|
||||
GLenum format = GL_RGBA;
|
||||
if (image.component == 3) {
|
||||
format = GL_RGB;
|
||||
}
|
||||
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
|
||||
image.height, 0, format, tex.type,
|
||||
&image.image.at(0));
|
||||
|
||||
CheckErrors("texImage2D");
|
||||
glBindTexture(tex.target, 0);
|
||||
|
||||
printf("TexId = %d\n", texId);
|
||||
gMeshState[mesh.name].diffuseTex[primId] = texId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glUseProgram(progId);
|
||||
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
|
||||
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
|
||||
GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
|
||||
|
||||
GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
|
||||
|
||||
gGLProgramState.attribs["POSITION"] = vtloc;
|
||||
gGLProgramState.attribs["NORMAL"] = nrmloc;
|
||||
gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
|
||||
gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
|
||||
};
|
||||
|
||||
void DrawMesh(Scene &scene, const Mesh &mesh) {
|
||||
|
||||
if (gGLProgramState.uniforms["diffuseTex"] >= 0) {
|
||||
glUniform1i(gGLProgramState.uniforms["diffuseTex"], 0); // TEXTURE0
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mesh.primitives.size(); i++) {
|
||||
const Primitive &primitive = mesh.primitives[i];
|
||||
|
||||
if (primitive.indices.empty())
|
||||
return;
|
||||
|
||||
std::map<std::string, std::string>::const_iterator it(
|
||||
primitive.attributes.begin());
|
||||
std::map<std::string, std::string>::const_iterator itEnd(
|
||||
primitive.attributes.end());
|
||||
|
||||
// Assume TEXTURE_2D target for the texture object.
|
||||
glBindTexture(GL_TEXTURE_2D, gMeshState[mesh.name].diffuseTex[i]);
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
const Accessor &accessor = scene.accessors[it->second];
|
||||
glBindBuffer(GL_ARRAY_BUFFER, gBufferState[accessor.bufferView].vb);
|
||||
CheckErrors("bind buffer");
|
||||
int count = 1;
|
||||
if (accessor.type == TINYGLTF_TYPE_SCALAR) {
|
||||
count = 1;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC2) {
|
||||
count = 2;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC3) {
|
||||
count = 3;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC4) {
|
||||
count = 4;
|
||||
}
|
||||
// it->first would be "POSITION", "NORMAL", "TEXCOORD_0", ...
|
||||
if ((it->first.compare("POSITION") == 0) ||
|
||||
(it->first.compare("NORMAL") == 0) ||
|
||||
(it->first.compare("TEXCOORD_0") == 0)) {
|
||||
glVertexAttribPointer(
|
||||
gGLProgramState.attribs[it->first], count, accessor.componentType,
|
||||
GL_FALSE, accessor.byteStride, BUFFER_OFFSET(accessor.byteOffset));
|
||||
CheckErrors("vertex attrib pointer");
|
||||
glEnableVertexAttribArray(gGLProgramState.attribs[it->first]);
|
||||
CheckErrors("enable vertex attrib array");
|
||||
}
|
||||
}
|
||||
|
||||
const Accessor &indexAccessor = scene.accessors[primitive.indices];
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
|
||||
gBufferState[indexAccessor.bufferView].vb);
|
||||
CheckErrors("bind buffer");
|
||||
int mode = -1;
|
||||
if (primitive.mode == TINYGLTF_MODE_TRIANGLES) {
|
||||
mode = GL_TRIANGLES;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_STRIP) {
|
||||
mode = GL_TRIANGLE_STRIP;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_FAN) {
|
||||
mode = GL_TRIANGLE_FAN;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_POINTS) {
|
||||
mode = GL_POINTS;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_LINE) {
|
||||
mode = GL_LINES;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_LINE_LOOP) {
|
||||
mode = GL_LINE_LOOP;
|
||||
};
|
||||
glDrawElements(mode, indexAccessor.count, indexAccessor.componentType,
|
||||
BUFFER_OFFSET(indexAccessor.byteOffset));
|
||||
CheckErrors("draw elements");
|
||||
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator it(
|
||||
primitive.attributes.begin());
|
||||
std::map<std::string, std::string>::const_iterator itEnd(
|
||||
primitive.attributes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
if ((it->first.compare("POSITION") == 0) ||
|
||||
(it->first.compare("NORMAL") == 0) ||
|
||||
(it->first.compare("TEXCOORD_0") == 0)) {
|
||||
glDisableVertexAttribArray(gGLProgramState.attribs[it->first]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawScene(Scene &scene) {
|
||||
std::map<std::string, Mesh>::const_iterator it(scene.meshes.begin());
|
||||
std::map<std::string, Mesh>::const_iterator itEnd(scene.meshes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
DrawMesh(scene, it->second);
|
||||
}
|
||||
}
|
||||
|
||||
static void Init() {
|
||||
trackball(curr_quat, 0, 0, 0, 0);
|
||||
|
||||
eye[0] = 0.0f;
|
||||
eye[1] = 0.0f;
|
||||
eye[2] = CAM_Z;
|
||||
|
||||
lookat[0] = 0.0f;
|
||||
lookat[1] = 0.0f;
|
||||
lookat[2] = 0.0f;
|
||||
|
||||
up[0] = 0.0f;
|
||||
up[1] = 1.0f;
|
||||
up[2] = 0.0f;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
if (argc < 2) {
|
||||
std::cout << "glview input.gltf <scale>\n" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
float scale = 1.0f;
|
||||
if (argc > 2) {
|
||||
scale = atof(argv[2]);
|
||||
}
|
||||
|
||||
Scene scene;
|
||||
TinyGLTFLoader loader;
|
||||
std::string err;
|
||||
|
||||
bool ret = loader.LoadFromFile(scene, err, argv[1]);
|
||||
if (!err.empty()) {
|
||||
printf("ERR: %s\n", err.c_str());
|
||||
}
|
||||
if (!ret) {
|
||||
printf("Failed to load .glTF : %s\n", argv[1]);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(width, height, "Simple glTF geometry viewer", NULL,
|
||||
NULL);
|
||||
if (window == NULL) {
|
||||
std::cerr << "Failed to open GLFW window. " << std::endl;
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// Callback
|
||||
glfwSetWindowSizeCallback(window, reshapeFunc);
|
||||
glfwSetKeyCallback(window, keyboardFunc);
|
||||
glfwSetMouseButtonCallback(window, clickFunc);
|
||||
glfwSetCursorPosCallback(window, motionFunc);
|
||||
|
||||
glewExperimental = true;
|
||||
if (glewInit() != GLEW_OK) {
|
||||
std::cerr << "Failed to initialize GLEW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
reshapeFunc(window, width, height);
|
||||
|
||||
GLuint vertId = 0, fragId = 0, progId = 0;
|
||||
if (false == LoadShader(GL_VERTEX_SHADER, vertId, "shader.vert")) {
|
||||
return -1;
|
||||
}
|
||||
CheckErrors("load vert shader");
|
||||
|
||||
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, "shader.frag")) {
|
||||
return -1;
|
||||
}
|
||||
CheckErrors("load frag shader");
|
||||
|
||||
if (false == LinkShader(progId, vertId, fragId)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
CheckErrors("link");
|
||||
|
||||
{
|
||||
GLint vtxLoc = glGetAttribLocation(progId, "in_vertex");
|
||||
if (vtxLoc < 0) {
|
||||
printf("vertex loc not found.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
GLint tnLoc = glGetAttribLocation(progId, "in_normal");
|
||||
if (tnLoc < 0) {
|
||||
printf("normal loc not found.\n");
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
glUseProgram(progId);
|
||||
CheckErrors("useProgram");
|
||||
|
||||
SetupGLState(scene, progId);
|
||||
CheckErrors("SetupGLState");
|
||||
|
||||
while (glfwWindowShouldClose(window) == GL_FALSE) {
|
||||
glfwPollEvents();
|
||||
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
GLfloat mat[4][4];
|
||||
build_rotmatrix(mat, curr_quat);
|
||||
|
||||
// camera(define it in projection matrix)
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0],
|
||||
up[1], up[2]);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glMultMatrixf(&mat[0][0]);
|
||||
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
DrawScene(scene);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
glFlush();
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
}
|
36
src/deps/tinygltfloader-0.9.2/examples/glview/premake4.lua
Normal file
36
src/deps/tinygltfloader-0.9.2/examples/glview/premake4.lua
Normal file
|
@ -0,0 +1,36 @@
|
|||
solution "glview"
|
||||
-- location ( "build" )
|
||||
configurations { "Debug", "Release" }
|
||||
platforms {"native", "x64", "x32"}
|
||||
|
||||
project "glview"
|
||||
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
files { "glview.cc", "trackball.cc" }
|
||||
includedirs { "./" }
|
||||
includedirs { "../../" }
|
||||
|
||||
configuration { "linux" }
|
||||
linkoptions { "`pkg-config --libs glfw3`" }
|
||||
links { "GL", "GLU", "m", "GLEW" }
|
||||
|
||||
configuration { "windows" }
|
||||
links { "glfw3", "gdi32", "winmm", "user32", "GLEW", "glu32","opengl32", "kernel32" }
|
||||
defines { "_CRT_SECURE_NO_WARNINGS" }
|
||||
|
||||
configuration { "macosx" }
|
||||
includedirs { "/usr/local/include" }
|
||||
buildoptions { "-Wno-deprecated-declarations" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
links { "glfw3", "GLEW" }
|
||||
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
|
||||
|
||||
configuration "Debug"
|
||||
defines { "DEBUG" }
|
||||
flags { "Symbols", "ExtraWarnings"}
|
||||
|
||||
configuration "Release"
|
||||
defines { "NDEBUG" }
|
||||
flags { "Optimize", "ExtraWarnings"}
|
||||
|
11
src/deps/tinygltfloader-0.9.2/examples/glview/shader.frag
Normal file
11
src/deps/tinygltfloader-0.9.2/examples/glview/shader.frag
Normal file
|
@ -0,0 +1,11 @@
|
|||
uniform sampler2D diffuseTex;
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec2 texcoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
//gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0);
|
||||
//gl_FragColor = vec4(texcoord, 0.0, 1.0);
|
||||
gl_FragColor = texture2D(diffuseTex, texcoord);
|
||||
}
|
16
src/deps/tinygltfloader-0.9.2/examples/glview/shader.vert
Normal file
16
src/deps/tinygltfloader-0.9.2/examples/glview/shader.vert
Normal file
|
@ -0,0 +1,16 @@
|
|||
attribute vec3 in_vertex;
|
||||
attribute vec3 in_normal;
|
||||
attribute vec2 in_texcoord;
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec2 texcoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 p = gl_ModelViewProjectionMatrix * vec4(in_vertex, 1);
|
||||
gl_Position = p;
|
||||
vec4 nn = gl_ModelViewMatrixInverseTranspose * vec4(normalize(in_normal), 0);
|
||||
normal = nn.xyz;
|
||||
|
||||
texcoord = in_texcoord;
|
||||
}
|
292
src/deps/tinygltfloader-0.9.2/examples/glview/trackball.cc
Normal file
292
src/deps/tinygltfloader-0.9.2/examples/glview/trackball.cc
Normal file
|
@ -0,0 +1,292 @@
|
|||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* Trackball code:
|
||||
*
|
||||
* Implementation of a virtual trackball.
|
||||
* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
|
||||
* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
|
||||
*
|
||||
* Vector manip code:
|
||||
*
|
||||
* Original code from:
|
||||
* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
|
||||
*
|
||||
* Much mucking with by:
|
||||
* Gavin Bell
|
||||
*/
|
||||
#include <math.h>
|
||||
#include "trackball.h"
|
||||
|
||||
/*
|
||||
* This size should really be based on the distance from the center of
|
||||
* rotation to the point on the object underneath the mouse. That
|
||||
* point would then track the mouse as closely as possible. This is a
|
||||
* simple example, though, so that is left as an Exercise for the
|
||||
* Programmer.
|
||||
*/
|
||||
#define TRACKBALLSIZE (0.8)
|
||||
|
||||
/*
|
||||
* Local function prototypes (not defined in trackball.h)
|
||||
*/
|
||||
static float tb_project_to_sphere(float, float, float);
|
||||
static void normalize_quat(float[4]);
|
||||
|
||||
static void vzero(float *v) {
|
||||
v[0] = 0.0;
|
||||
v[1] = 0.0;
|
||||
v[2] = 0.0;
|
||||
}
|
||||
|
||||
static void vset(float *v, float x, float y, float z) {
|
||||
v[0] = x;
|
||||
v[1] = y;
|
||||
v[2] = z;
|
||||
}
|
||||
|
||||
static void vsub(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] - src2[0];
|
||||
dst[1] = src1[1] - src2[1];
|
||||
dst[2] = src1[2] - src2[2];
|
||||
}
|
||||
|
||||
static void vcopy(const float *v1, float *v2) {
|
||||
register int i;
|
||||
for (i = 0; i < 3; i++)
|
||||
v2[i] = v1[i];
|
||||
}
|
||||
|
||||
static void vcross(const float *v1, const float *v2, float *cross) {
|
||||
float temp[3];
|
||||
|
||||
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
|
||||
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
|
||||
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
|
||||
vcopy(temp, cross);
|
||||
}
|
||||
|
||||
static float vlength(const float *v) {
|
||||
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
}
|
||||
|
||||
static void vscale(float *v, float div) {
|
||||
v[0] *= div;
|
||||
v[1] *= div;
|
||||
v[2] *= div;
|
||||
}
|
||||
|
||||
static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
|
||||
|
||||
static float vdot(const float *v1, const float *v2) {
|
||||
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||||
}
|
||||
|
||||
static void vadd(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] + src2[0];
|
||||
dst[1] = src1[1] + src2[1];
|
||||
dst[2] = src1[2] + src2[2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Ok, simulate a track-ball. Project the points onto the virtual
|
||||
* trackball, then figure out the axis of rotation, which is the cross
|
||||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
|
||||
* Note: This is a deformed trackball-- is a trackball in the center,
|
||||
* but is deformed into a hyperbolic sheet of rotation away from the
|
||||
* center. This particular function was chosen after trying out
|
||||
* several variations.
|
||||
*
|
||||
* It is assumed that the arguments to this routine are in the range
|
||||
* (-1.0 ... 1.0)
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
|
||||
float a[3]; /* Axis of rotation */
|
||||
float phi; /* how much to rotate about axis */
|
||||
float p1[3], p2[3], d[3];
|
||||
float t;
|
||||
|
||||
if (p1x == p2x && p1y == p2y) {
|
||||
/* Zero rotation */
|
||||
vzero(q);
|
||||
q[3] = 1.0;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* First, figure out z-coordinates for projection of P1 and P2 to
|
||||
* deformed sphere
|
||||
*/
|
||||
vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
|
||||
vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
|
||||
|
||||
/*
|
||||
* Now, we want the cross product of P1 and P2
|
||||
*/
|
||||
vcross(p2, p1, a);
|
||||
|
||||
/*
|
||||
* Figure out how much to rotate around that axis.
|
||||
*/
|
||||
vsub(p1, p2, d);
|
||||
t = vlength(d) / (2.0 * TRACKBALLSIZE);
|
||||
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0)
|
||||
t = 1.0;
|
||||
if (t < -1.0)
|
||||
t = -1.0;
|
||||
phi = 2.0 * asin(t);
|
||||
|
||||
axis_to_quat(a, phi, q);
|
||||
}
|
||||
|
||||
/*
|
||||
* Given an axis and angle, compute quaternion.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]) {
|
||||
vnormal(a);
|
||||
vcopy(a, q);
|
||||
vscale(q, sin(phi / 2.0));
|
||||
q[3] = cos(phi / 2.0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
|
||||
* if we are away from the center of the sphere.
|
||||
*/
|
||||
static float tb_project_to_sphere(float r, float x, float y) {
|
||||
float d, t, z;
|
||||
|
||||
d = sqrt(x * x + y * y);
|
||||
if (d < r * 0.70710678118654752440) { /* Inside sphere */
|
||||
z = sqrt(r * r - d * d);
|
||||
} else { /* On hyperbola */
|
||||
t = r / 1.41421356237309504880;
|
||||
z = t * t / d;
|
||||
}
|
||||
return z;
|
||||
}
|
||||
|
||||
/*
|
||||
* Given two rotations, e1 and e2, expressed as quaternion rotations,
|
||||
* figure out the equivalent single rotation and stuff it into dest.
|
||||
*
|
||||
* This routine also normalizes the result every RENORMCOUNT times it is
|
||||
* called, to keep error from creeping in.
|
||||
*
|
||||
* NOTE: This routine is written so that q1 or q2 may be the same
|
||||
* as dest (or each other).
|
||||
*/
|
||||
|
||||
#define RENORMCOUNT 97
|
||||
|
||||
void add_quats(float q1[4], float q2[4], float dest[4]) {
|
||||
static int count = 0;
|
||||
float t1[4], t2[4], t3[4];
|
||||
float tf[4];
|
||||
|
||||
vcopy(q1, t1);
|
||||
vscale(t1, q2[3]);
|
||||
|
||||
vcopy(q2, t2);
|
||||
vscale(t2, q1[3]);
|
||||
|
||||
vcross(q2, q1, t3);
|
||||
vadd(t1, t2, tf);
|
||||
vadd(t3, tf, tf);
|
||||
tf[3] = q1[3] * q2[3] - vdot(q1, q2);
|
||||
|
||||
dest[0] = tf[0];
|
||||
dest[1] = tf[1];
|
||||
dest[2] = tf[2];
|
||||
dest[3] = tf[3];
|
||||
|
||||
if (++count > RENORMCOUNT) {
|
||||
count = 0;
|
||||
normalize_quat(dest);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
|
||||
* If they don't add up to 1.0, dividing by their magnitued will
|
||||
* renormalize them.
|
||||
*
|
||||
* Note: See the following for more information on quaternions:
|
||||
*
|
||||
* - Shoemake, K., Animating rotation with quaternion curves, Computer
|
||||
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
|
||||
* - Pletinckx, D., Quaternion calculus as a basic tool in computer
|
||||
* graphics, The Visual Computer 5, 2-13, 1989.
|
||||
*/
|
||||
static void normalize_quat(float q[4]) {
|
||||
int i;
|
||||
float mag;
|
||||
|
||||
mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
|
||||
for (i = 0; i < 4; i++)
|
||||
q[i] /= mag;
|
||||
}
|
||||
|
||||
/*
|
||||
* Build a rotation matrix, given a quaternion rotation.
|
||||
*
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]) {
|
||||
m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
|
||||
m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
|
||||
m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
|
||||
m[0][3] = 0.0;
|
||||
|
||||
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
|
||||
m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
|
||||
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
|
||||
m[1][3] = 0.0;
|
||||
|
||||
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
|
||||
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
|
||||
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
|
||||
m[2][3] = 0.0;
|
||||
|
||||
m[3][0] = 0.0;
|
||||
m[3][1] = 0.0;
|
||||
m[3][2] = 0.0;
|
||||
m[3][3] = 1.0;
|
||||
}
|
75
src/deps/tinygltfloader-0.9.2/examples/glview/trackball.h
Normal file
75
src/deps/tinygltfloader-0.9.2/examples/glview/trackball.h
Normal file
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* trackball.h
|
||||
* A virtual trackball implementation
|
||||
* Written by Gavin Bell for Silicon Graphics, November 1988.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Pass the x and y coordinates of the last and current positions of
|
||||
* the mouse, scaled so they are from (-1.0 ... 1.0).
|
||||
*
|
||||
* The resulting rotation is returned as a quaternion rotation in the
|
||||
* first paramater.
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
|
||||
|
||||
void negate_quat(float *q, float *qn);
|
||||
|
||||
/*
|
||||
* Given two quaternions, add them together to get a third quaternion.
|
||||
* Adding quaternions to get a compound rotation is analagous to adding
|
||||
* translations to get a compound translation. When incrementally
|
||||
* adding rotations, the first argument here should be the new
|
||||
* rotation, the second and third the total rotation (which will be
|
||||
* over-written with the resulting new total rotation).
|
||||
*/
|
||||
void add_quats(float *q1, float *q2, float *dest);
|
||||
|
||||
/*
|
||||
* A useful function, builds a rotation matrix in Matrix based on
|
||||
* given quaternion.
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]);
|
||||
|
||||
/*
|
||||
* This function computes a quaternion based on an axis (defined by
|
||||
* the given vector) and an angle about which to rotate. The angle is
|
||||
* expressed in radians. The result is put into the third argument.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]);
|
BIN
src/deps/tinygltfloader-0.9.2/images/glview_duck.png
Normal file
BIN
src/deps/tinygltfloader-0.9.2/images/glview_duck.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 106 KiB |
1039
src/deps/tinygltfloader-0.9.2/picojson.h
Normal file
1039
src/deps/tinygltfloader-0.9.2/picojson.h
Normal file
File diff suppressed because it is too large
Load diff
29
src/deps/tinygltfloader-0.9.2/premake4.lua
Normal file
29
src/deps/tinygltfloader-0.9.2/premake4.lua
Normal file
|
@ -0,0 +1,29 @@
|
|||
sources = {
|
||||
"test.cc",
|
||||
}
|
||||
|
||||
-- premake4.lua
|
||||
solution "TinyGLTFLoaderSolution"
|
||||
configurations { "Release", "Debug" }
|
||||
|
||||
if (os.is("windows")) then
|
||||
platforms { "x32", "x64" }
|
||||
else
|
||||
platforms { "native", "x32", "x64" }
|
||||
end
|
||||
|
||||
-- A project defines one build target
|
||||
project "tinygltfloader"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
files { sources }
|
||||
|
||||
configuration "Debug"
|
||||
defines { "DEBUG" } -- -DDEBUG
|
||||
flags { "Symbols" }
|
||||
targetname "test_tinygltfloader_debug"
|
||||
|
||||
configuration "Release"
|
||||
-- defines { "NDEBUG" } -- -NDEBUG
|
||||
flags { "Symbols", "Optimize" }
|
||||
targetname "test_tinygltfloader"
|
6509
src/deps/tinygltfloader-0.9.2/stb_image.h
Normal file
6509
src/deps/tinygltfloader-0.9.2/stb_image.h
Normal file
File diff suppressed because it is too large
Load diff
377
src/deps/tinygltfloader-0.9.2/test.cc
Normal file
377
src/deps/tinygltfloader-0.9.2/test.cc
Normal file
|
@ -0,0 +1,377 @@
|
|||
#define TINYGLTF_LOADER_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "tiny_gltf_loader.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
|
||||
std::string PrintMode(int mode) {
|
||||
if (mode == TINYGLTF_MODE_POINTS) {
|
||||
return "POINTS";
|
||||
} else if (mode == TINYGLTF_MODE_LINE) {
|
||||
return "LINE";
|
||||
} else if (mode == TINYGLTF_MODE_LINE_LOOP) {
|
||||
return "LINE_LOOP";
|
||||
} else if (mode == TINYGLTF_MODE_TRIANGLES) {
|
||||
return "TRIANGLES";
|
||||
} else if (mode == TINYGLTF_MODE_TRIANGLE_FAN) {
|
||||
return "TRIANGLE_FAN";
|
||||
} else if (mode == TINYGLTF_MODE_TRIANGLE_STRIP) {
|
||||
return "TRIANGLE_STRIP";
|
||||
}
|
||||
return "**UNKNOWN**";
|
||||
}
|
||||
|
||||
std::string PrintType(int ty) {
|
||||
if (ty == TINYGLTF_TYPE_SCALAR) {
|
||||
return "SCALAR";
|
||||
} else if (ty == TINYGLTF_TYPE_VECTOR) {
|
||||
return "VECTOR";
|
||||
} else if (ty == TINYGLTF_TYPE_VEC2) {
|
||||
return "VEC2";
|
||||
} else if (ty == TINYGLTF_TYPE_VEC3) {
|
||||
return "VEC3";
|
||||
} else if (ty == TINYGLTF_TYPE_VEC4) {
|
||||
return "VEC4";
|
||||
} else if (ty == TINYGLTF_TYPE_MATRIX) {
|
||||
return "MATRIX";
|
||||
} else if (ty == TINYGLTF_TYPE_MAT2) {
|
||||
return "MAT2";
|
||||
} else if (ty == TINYGLTF_TYPE_MAT3) {
|
||||
return "MAT3";
|
||||
} else if (ty == TINYGLTF_TYPE_MAT4) {
|
||||
return "MAT4";
|
||||
}
|
||||
return "**UNKNOWN**";
|
||||
}
|
||||
|
||||
std::string PrintComponentType(int ty) {
|
||||
if (ty == TINYGLTF_COMPONENT_TYPE_BYTE) {
|
||||
return "BYTE";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) {
|
||||
return "UNSIGNED_BYTE";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_SHORT) {
|
||||
return "SHORT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
|
||||
return "UNSIGNED_SHORT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_INT) {
|
||||
return "INT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) {
|
||||
return "UNSIGNED_INT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_FLOAT) {
|
||||
return "FLOAT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_DOUBLE) {
|
||||
return "DOUBLE";
|
||||
}
|
||||
|
||||
return "**UNKNOWN**";
|
||||
}
|
||||
|
||||
std::string PrintFloatArray(const std::vector<double> &arr) {
|
||||
if (arr.size() == 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "[ ";
|
||||
for (size_t i = 0; i < arr.size(); i++) {
|
||||
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
|
||||
}
|
||||
ss << " ]";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string PrintStringArray(const std::vector<std::string> &arr) {
|
||||
if (arr.size() == 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "[ ";
|
||||
for (size_t i = 0; i < arr.size(); i++) {
|
||||
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
|
||||
}
|
||||
ss << " ]";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Indent(int indent) {
|
||||
std::string s;
|
||||
for (int i = 0; i < indent; i++) {
|
||||
s += " ";
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
void DumpNode(const Node &node, int indent) {
|
||||
std::cout << Indent(indent) << "name : " << node.name << std::endl;
|
||||
std::cout << Indent(indent) << "camera : " << node.camera << std::endl;
|
||||
if (!node.rotation.empty()) {
|
||||
std::cout << Indent(indent)
|
||||
<< "rotation : " << PrintFloatArray(node.rotation)
|
||||
<< std::endl;
|
||||
}
|
||||
if (!node.scale.empty()) {
|
||||
std::cout << Indent(indent)
|
||||
<< "scale : " << PrintFloatArray(node.scale) << std::endl;
|
||||
}
|
||||
if (!node.translation.empty()) {
|
||||
std::cout << Indent(indent)
|
||||
<< "translation : " << PrintFloatArray(node.translation)
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
if (!node.matrix.empty()) {
|
||||
std::cout << Indent(indent)
|
||||
<< "matrix : " << PrintFloatArray(node.matrix) << std::endl;
|
||||
}
|
||||
|
||||
std::cout << Indent(indent)
|
||||
<< "meshes : " << PrintStringArray(node.meshes) << std::endl;
|
||||
|
||||
std::cout << Indent(indent)
|
||||
<< "children : " << PrintStringArray(node.children) << std::endl;
|
||||
}
|
||||
|
||||
void DumpPrimitive(const Primitive &primitive, int indent) {
|
||||
std::cout << Indent(indent) << "material : " << primitive.material
|
||||
<< std::endl;
|
||||
std::cout << Indent(indent) << "mode : " << PrintMode(primitive.mode)
|
||||
<< "(" << primitive.mode << ")" << std::endl;
|
||||
std::cout << Indent(indent)
|
||||
<< "attributes(items=" << primitive.attributes.size() << ")"
|
||||
<< std::endl;
|
||||
std::map<std::string, std::string>::const_iterator it(
|
||||
primitive.attributes.begin());
|
||||
std::map<std::string, std::string>::const_iterator itEnd(
|
||||
primitive.attributes.end());
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(indent + 1) << it->first << ": " << it->second
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Dump(const Scene &scene) {
|
||||
std::cout << "=== Dump glTF ===" << std::endl;
|
||||
std::cout << "asset.generator : " << scene.asset.generator
|
||||
<< std::endl;
|
||||
std::cout << "asset.premultipliedAlpha : " << scene.asset.premultipliedAlpha
|
||||
<< std::endl;
|
||||
std::cout << "asset.version : " << scene.asset.version
|
||||
<< std::endl;
|
||||
std::cout << "asset.profile.api : " << scene.asset.profile_api
|
||||
<< std::endl;
|
||||
std::cout << "asset.profile.version : " << scene.asset.profile_version
|
||||
<< std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << "=== Dump scene ===" << std::endl;
|
||||
std::cout << "defaultScene: " << scene.defaultScene << std::endl;
|
||||
|
||||
{
|
||||
std::map<std::string, std::vector<std::string> >::const_iterator it(
|
||||
scene.scenes.begin());
|
||||
std::map<std::string, std::vector<std::string> >::const_iterator itEnd(
|
||||
scene.scenes.end());
|
||||
std::cout << "scenes(items=" << scene.scenes.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(2) << "nodes : [ ";
|
||||
for (size_t i = 0; i < it->second.size(); i++) {
|
||||
std::cout << it->second[i]
|
||||
<< ((i != (it->second.size() - 1)) ? ", " : "");
|
||||
}
|
||||
std::cout << " ] " << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Mesh>::const_iterator it(scene.meshes.begin());
|
||||
std::map<std::string, Mesh>::const_iterator itEnd(scene.meshes.end());
|
||||
std::cout << "meshes(item=" << scene.meshes.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->second.name << std::endl;
|
||||
std::cout << Indent(1)
|
||||
<< "primitives(items=" << it->second.primitives.size()
|
||||
<< "): " << std::endl;
|
||||
|
||||
for (size_t i = 0; i < it->second.primitives.size(); i++) {
|
||||
DumpPrimitive(it->second.primitives[i], 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Accessor>::const_iterator it(scene.accessors.begin());
|
||||
std::map<std::string, Accessor>::const_iterator itEnd(
|
||||
scene.accessors.end());
|
||||
std::cout << "accessos(items=" << scene.accessors.size() << ")"
|
||||
<< std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(2) << "bufferView : " << it->second.bufferView
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "byteOffset : " << it->second.byteOffset
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "byteStride : " << it->second.byteStride
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "componentType: "
|
||||
<< PrintComponentType(it->second.componentType) << "("
|
||||
<< it->second.componentType << ")" << std::endl;
|
||||
std::cout << Indent(2) << "count : " << it->second.count
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "type : " << PrintType(it->second.type)
|
||||
<< std::endl;
|
||||
if (!it->second.minValues.empty()) {
|
||||
std::cout << Indent(2) << "min : [";
|
||||
for (size_t i = 0; i < it->second.minValues.size(); i++) {
|
||||
std::cout << it->second.minValues[i]
|
||||
<< ((i != it->second.minValues.size() - 1) ? ", " : "");
|
||||
}
|
||||
std::cout << "]" << std::endl;
|
||||
}
|
||||
if (!it->second.maxValues.empty()) {
|
||||
std::cout << Indent(2) << "max : [";
|
||||
for (size_t i = 0; i < it->second.maxValues.size(); i++) {
|
||||
std::cout << it->second.maxValues[i]
|
||||
<< ((i != it->second.maxValues.size() - 1) ? ", " : "");
|
||||
}
|
||||
std::cout << "]" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, BufferView>::const_iterator it(
|
||||
scene.bufferViews.begin());
|
||||
std::map<std::string, BufferView>::const_iterator itEnd(
|
||||
scene.bufferViews.end());
|
||||
std::cout << "bufferViews(items=" << scene.bufferViews.size() << ")"
|
||||
<< std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(2) << "buffer : " << it->second.buffer
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "byteLength : " << it->second.byteLength
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "byteOffset : " << it->second.byteOffset
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Buffer>::const_iterator it(scene.buffers.begin());
|
||||
std::map<std::string, Buffer>::const_iterator itEnd(scene.buffers.end());
|
||||
std::cout << "buffers(items=" << scene.buffers.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(2) << "byteLength : " << it->second.data.size()
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Material>::const_iterator it(scene.materials.begin());
|
||||
std::map<std::string, Material>::const_iterator itEnd(
|
||||
scene.materials.end());
|
||||
std::cout << "materials(items=" << scene.materials.size() << ")"
|
||||
<< std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(1) << "technique : " << it->second.technique
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "values(items=" << it->second.values.size()
|
||||
<< std::endl;
|
||||
|
||||
ParameterMap::const_iterator p(it->second.values.begin());
|
||||
ParameterMap::const_iterator pEnd(it->second.values.end());
|
||||
for (; p != pEnd; p++) {
|
||||
if (!p->second.numberArray.empty()) {
|
||||
std::cout << Indent(3) << p->first
|
||||
<< PrintFloatArray(p->second.numberArray) << std::endl;
|
||||
}
|
||||
if (!p->second.stringValue.empty()) {
|
||||
std::cout << Indent(3) << p->first << " : " << p->second.stringValue
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Node>::const_iterator it(scene.nodes.begin());
|
||||
std::map<std::string, Node>::const_iterator itEnd(scene.nodes.end());
|
||||
std::cout << "nodes(items=" << scene.nodes.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
|
||||
DumpNode(it->second, 2);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Image>::const_iterator it(scene.images.begin());
|
||||
std::map<std::string, Image>::const_iterator itEnd(scene.images.end());
|
||||
std::cout << "images(items=" << scene.images.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
|
||||
std::cout << Indent(2) << "width : " << it->second.width << std::endl;
|
||||
std::cout << Indent(2) << "height : " << it->second.height
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "component : " << it->second.component
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "name : " << it->second.name << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Texture>::const_iterator it(scene.textures.begin());
|
||||
std::map<std::string, Texture>::const_iterator itEnd(scene.textures.end());
|
||||
std::cout << "textures(items=" << scene.textures.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(1) << "format : " << it->second.format
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "internalFormat : " << it->second.internalFormat
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "sampler : " << it->second.sampler
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "source : " << it->second.source
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "target : " << it->second.target
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "type : " << it->second.type
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
if (argc < 2) {
|
||||
printf("Needs input.gltf\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
Scene scene;
|
||||
TinyGLTFLoader loader;
|
||||
std::string err;
|
||||
|
||||
bool ret = loader.LoadFromFile(scene, err, argv[1]);
|
||||
|
||||
if (!err.empty()) {
|
||||
printf("Err: %s\n", err.c_str());
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
printf("Failed to parse glTF\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
Dump(scene);
|
||||
|
||||
return 0;
|
||||
}
|
64
src/deps/tinygltfloader-0.9.2/test_runner.py
Normal file
64
src/deps/tinygltfloader-0.9.2/test_runner.py
Normal file
|
@ -0,0 +1,64 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
# Assume python 2.6 or 2.7
|
||||
|
||||
import glob
|
||||
import os
|
||||
import subprocess
|
||||
|
||||
## Simple test runner.
|
||||
|
||||
# -- config -----------------------
|
||||
|
||||
# Absolute path pointing to your cloned git repo of https://github.com/KhronosGroup/glTF/sampleModels
|
||||
base_model_dir = "/Users/syoyo/work/glTF/sampleModels"
|
||||
|
||||
kinds = [ "glTF", "glTF-Binary", "glTF-Embedded", "glTF-MaterialsCommon"]
|
||||
# ---------------------------------
|
||||
|
||||
failed = []
|
||||
success = []
|
||||
|
||||
def run(filename):
|
||||
|
||||
print("Testing: " + filename)
|
||||
cmd = ["./loader_test", filename]
|
||||
try:
|
||||
p = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
|
||||
(stdout, stderr) = p.communicate()
|
||||
except:
|
||||
print "Failed to execute: ", cmd
|
||||
raise
|
||||
|
||||
if p.returncode != 0:
|
||||
failed.append(filename)
|
||||
print(stdout)
|
||||
print(stderr)
|
||||
else:
|
||||
success.append(filename)
|
||||
|
||||
|
||||
def test():
|
||||
|
||||
for d in os.listdir(base_model_dir):
|
||||
p = os.path.join(base_model_dir, d)
|
||||
if os.path.isdir(p):
|
||||
for k in kinds:
|
||||
targetDir = os.path.join(p, k)
|
||||
g = glob.glob(targetDir + "/*.gltf")
|
||||
for gltf in g:
|
||||
run(gltf)
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
test()
|
||||
|
||||
print("Success : {0}".format(len(success)))
|
||||
print("Failed : {0}".format(len(failed)))
|
||||
|
||||
for fail in failed:
|
||||
print("FAIL: " + fail)
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
1391
src/deps/tinygltfloader-0.9.2/tiny_gltf_loader.h
Normal file
1391
src/deps/tinygltfloader-0.9.2/tiny_gltf_loader.h
Normal file
File diff suppressed because it is too large
Load diff
BIN
src/deps/tinygltfloader-0.9.2/tools/windows/premake5.exe
Normal file
BIN
src/deps/tinygltfloader-0.9.2/tools/windows/premake5.exe
Normal file
Binary file not shown.
1
src/deps/tinygltfloader-0.9.2/vcsetup.bat
Normal file
1
src/deps/tinygltfloader-0.9.2/vcsetup.bat
Normal file
|
@ -0,0 +1 @@
|
|||
.\\tools\\windows\\premake5.exe vs2013
|
Loading…
Add table
Add a link
Reference in a new issue