Commit graph

36 commits

Author SHA1 Message Date
2b312f3494 Massive update to start work on asset loading. 2022-01-20 17:58:12 +01:00
67ae8daef3 some cleanup 2021-11-27 21:52:54 +01:00
68d4610470 a working version with no error but still some bugs around texturing 2021-01-28 20:11:17 +01:00
753f51453f refactoring of texture code into a 2D version first 2021-01-23 14:21:08 +01:00
3471196830 working port from C++ to Lua with very basic shader and geometry functionality in place 2021-01-09 14:17:10 +01:00
0d2138c9f2 refactoring and cleaning while searching for a problem in the demo code 2021-01-07 23:02:08 +01:00
d2c8262c68 Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-05 00:23:03 +01:00
77e254872f update copyright notice 2021-01-03 10:49:59 +01:00
ce8e89af51 WiP 2020-12-09 12:55:33 +01:00
7e14aea49e start bisecting 2020-12-02 23:31:06 +01:00
bf41ce9544 WiP 2020-12-02 15:22:39 +01:00
8915080b64 testing a ecs 2020-11-24 23:54:49 +01:00
47d28b4f1e slight refactoring 2020-03-02 19:35:34 +01:00
8eda3df225 some small refactorings 2019-02-18 19:31:53 +01:00
0f5058bd18 testing uniforms and shaders 2019-02-07 11:04:10 +01:00
4c8cac13aa Clean up the path implementation and a few other things. 2019-02-06 21:36:30 +01:00
a5cdf4e5f9 fix for Linux 2019-02-06 13:13:29 +01:00
40e8c43e01 moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes. 2019-02-02 00:11:33 +01:00
d9bbef876e working mesh rendering and shader uniforms 2019-01-30 23:52:38 +01:00
05dea19436 further cleanup 2019-01-16 23:45:44 +01:00
075d18b4b8 proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline 2019-01-16 18:52:39 +01:00
351d29cd54 the usual triangle test with the shader pipeline 2019-01-16 16:55:37 +01:00
9d0c60c5f4 working version for linux with usable scripting 2019-01-16 15:40:37 +01:00
e267a0d2ed sync to keep working 2019-01-14 21:48:16 +01:00
665a9a4078 some experimentation 2019-01-14 09:42:28 +01:00
9773103a18 wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display 2019-01-13 22:14:41 +01:00
3cc0fde1e1 added proper license in core various poking into getting context > system > renderer properly setup 2019-01-12 22:55:09 +01:00
c7c7d5af77 inching slowly towards a renderer 2019-01-11 23:21:09 +01:00
5160ec4b0b add fullscreen mode 2019-01-10 11:26:31 +01:00
b2b12b64ab WiP 2019-01-10 10:51:03 +01:00
fdf7714d11 final commit for today - still searching to get the mouse_button 2019-01-09 19:58:03 +01:00
f840d51f4f intermediate state 2019-01-09 17:50:18 +01:00
dfe26d9424 intermediate implementation with more support for input 2019-01-09 16:24:16 +01:00
39663f40ef renamed logger into debug and start of piping through the GLFW input system to the script system 2019-01-09 11:34:30 +01:00
b8f5681131 renamed logger into debug and start of piping through the GLFW input system to the script system 2019-01-09 11:34:19 +01:00
f7043fc0cb added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context 2018-12-30 23:36:53 +01:00