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2b312f3494
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Massive update to start work on asset loading.
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2022-01-20 17:58:12 +01:00 |
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67ae8daef3
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some cleanup
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2021-11-27 21:52:54 +01:00 |
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68d4610470
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a working version with no error but still some bugs around texturing
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2021-01-28 20:11:17 +01:00 |
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753f51453f
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refactoring of texture code into a 2D version first
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2021-01-23 14:21:08 +01:00 |
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3471196830
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working port from C++ to Lua with very basic shader and geometry functionality in place
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2021-01-09 14:17:10 +01:00 |
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0d2138c9f2
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refactoring and cleaning while searching for a problem in the demo code
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2021-01-07 23:02:08 +01:00 |
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d2c8262c68
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Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-05 00:23:03 +01:00 |
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77e254872f
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update copyright notice
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2021-01-03 10:49:59 +01:00 |
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ce8e89af51
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WiP
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2020-12-09 12:55:33 +01:00 |
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7e14aea49e
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start bisecting
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2020-12-02 23:31:06 +01:00 |
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bf41ce9544
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WiP
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2020-12-02 15:22:39 +01:00 |
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8915080b64
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testing a ecs
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2020-11-24 23:54:49 +01:00 |
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47d28b4f1e
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slight refactoring
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2020-03-02 19:35:34 +01:00 |
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8eda3df225
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some small refactorings
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2019-02-18 19:31:53 +01:00 |
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0f5058bd18
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testing uniforms and shaders
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2019-02-07 11:04:10 +01:00 |
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4c8cac13aa
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Clean up the path implementation and a few other things.
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2019-02-06 21:36:30 +01:00 |
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a5cdf4e5f9
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fix for Linux
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2019-02-06 13:13:29 +01:00 |
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40e8c43e01
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moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
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2019-02-02 00:11:33 +01:00 |
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d9bbef876e
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working mesh rendering and shader uniforms
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2019-01-30 23:52:38 +01:00 |
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05dea19436
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further cleanup
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2019-01-16 23:45:44 +01:00 |
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075d18b4b8
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proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline
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2019-01-16 18:52:39 +01:00 |
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351d29cd54
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the usual triangle test with the shader pipeline
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2019-01-16 16:55:37 +01:00 |
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9d0c60c5f4
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working version for linux with usable scripting
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2019-01-16 15:40:37 +01:00 |
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e267a0d2ed
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sync to keep working
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2019-01-14 21:48:16 +01:00 |
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665a9a4078
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some experimentation
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2019-01-14 09:42:28 +01:00 |
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9773103a18
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wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display
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2019-01-13 22:14:41 +01:00 |
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3cc0fde1e1
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added proper license in core various poking into getting context > system > renderer properly setup
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2019-01-12 22:55:09 +01:00 |
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c7c7d5af77
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inching slowly towards a renderer
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2019-01-11 23:21:09 +01:00 |
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5160ec4b0b
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add fullscreen mode
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2019-01-10 11:26:31 +01:00 |
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b2b12b64ab
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WiP
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2019-01-10 10:51:03 +01:00 |
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fdf7714d11
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final commit for today - still searching to get the mouse_button
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2019-01-09 19:58:03 +01:00 |
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f840d51f4f
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intermediate state
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2019-01-09 17:50:18 +01:00 |
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dfe26d9424
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intermediate implementation with more support for input
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2019-01-09 16:24:16 +01:00 |
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39663f40ef
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renamed logger into debug and start of piping through the GLFW input system to the script system
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2019-01-09 11:34:30 +01:00 |
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b8f5681131
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renamed logger into debug and start of piping through the GLFW input system to the script system
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2019-01-09 11:34:19 +01:00 |
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f7043fc0cb
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added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
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2018-12-30 23:36:53 +01:00 |
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