Massive update to start work on asset loading.
This commit is contained in:
parent
8f58570b21
commit
2b312f3494
17 changed files with 346 additions and 58 deletions
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@ -231,6 +231,8 @@ void register_core_function(sol::state& lua,sol::table& ns)
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auto image_type = ns.new_usertype<image>("image"
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,sol::call_constructor,sol::constructors<image(),image(const size&,image::pixel_layout pl,const void*)>()
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,"create",&image::create
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,"release",&image::release
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,"is_valid",sol::readonly_property(&image::is_valid)
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,"size",sol::readonly_property(&image::size)
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,"generate_noise",&image::generate_noise
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,"change_count",sol::property(&image::change_count,&image::set_change_count)
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@ -9,6 +9,8 @@
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#include "pw/core/debug.hpp"
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#include <any>
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namespace pw {
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void register_system_function(sol::state&, sol::table &ns)
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@ -45,8 +47,8 @@ void register_system_function(sol::state&, sol::table &ns)
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,"new",sol::no_constructor
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,"get",&path::get
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,"separator",sol::readonly_property(&path::separator)
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,"resource_paths",sol::readonly_property(&path::resource_paths)
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,"executable_path",sol::readonly_property(&path::executable_path)
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,"resource_paths",sol::readonly_property([](const path& p){return sol::as_table(p.resource_paths());})
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);
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}
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@ -68,6 +68,8 @@ public:
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::pw::size size() const;
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void generate_noise();
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bool is_valid() const;
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protected:
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::pw::size _size;
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@ -110,11 +110,11 @@ struct quaternion_ : vector4_<T> {
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using std::sqrt;
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auto wtemp = sqrt(T(1) + m(0,0) + m(1,1) + m(2,2)) / T(2);
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auto w4 = T(4.0) * wtemp;
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return quaternion_<T>(
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return quaternion_({
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(m(2,1) - m(1,2)) / w4,
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(m(0,2) - m(2,0)) / w4,
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(m(1,0) - m(0,1)) / w4,
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wtemp);
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wtemp});
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}
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static auto normalized_lerp(const quaternion_ &a,const quaternion_ &b,const T &t) {
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@ -49,10 +49,16 @@ void image::generate_noise()
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void image::release(bool release_memory)
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{
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_data.clear();
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_size = pw::size();
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if (release_memory) _data.shrink_to_fit();
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}
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bool image::is_valid() const
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{
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return !_data.empty() && (0 != _size.area());
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}
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uint32_t image::bytes_per_pixel(image::pixel_layout t)
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{
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switch (t) {
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@ -4,6 +4,7 @@ set(scripts_demo
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${CMAKE_SOURCE_DIR}/src/scripts/demos/simple_001.lua
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${CMAKE_SOURCE_DIR}/src/scripts/demos/simple_002.lua
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${CMAKE_SOURCE_DIR}/src/scripts/demos/simple_003.lua
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${CMAKE_SOURCE_DIR}/src/scripts/demos/simple_004.lua
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)
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set(scripts_test
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@ -50,17 +50,22 @@ int main(int argc,const char** argv) {
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return -1;
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}
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std::ifstream input;
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// run a file
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if (args["file"]) {
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std::ifstream input;
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input.open(args["file"].as<std::string>(),std::ifstream::in);
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if (!input.is_open()) {
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std::cerr << "cannot open '" << args["file"].as<std::string>() << "'" << std::endl;
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return -1;
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}
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// read as string
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std::ostringstream sout;
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std::copy(std::istreambuf_iterator<char>(input),
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std::istreambuf_iterator<char>(),
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@ -99,7 +99,9 @@ public:
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bool valid() const { return _registry && _registry->valid(_entity); }
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/**
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* @brief conversion operator
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*/
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operator bool() const { return _registry && _entity != entt::null; }
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@ -229,7 +229,6 @@ while w:update() do
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-- just to quickly modify speed
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local move_step = 0.05
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-- camera
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if pw.input.get().input_string == 'w' then
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cam_pos.z = cam_pos.z - move_step
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@ -245,8 +244,6 @@ while w:update() do
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cam_pos.y = cam_pos.y - move_step
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end
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-- just some debugging
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print(cam_pos.x,cam_pos.y,cam_pos.z)
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266
src/scripts/demos/simple_004.lua
Normal file
266
src/scripts/demos/simple_004.lua
Normal file
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@ -0,0 +1,266 @@
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--
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-- pixwerx - bare rendering engine binding usage
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--
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-- we need everything
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pw.script:load_all()
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print("executable path:",pw.path.get().executable_path)
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print("resource paths:",pw.path.get().resource_paths)
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for k,v in pairs(pw.path.get().resource_paths) do
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print(k,v)
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end
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local img = pw.image()
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if not img:create(pw.size(512,512),pw.pixel_layout.rgb8) then
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print("image couldnt be created")
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else
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-- generate some noise
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img:generate_noise()
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-- for debugging
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pw.image_io.get():write("test.png",img,0)
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end
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-- create a window (remember windows are invisible by default)
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local w = pw.window.new()
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-- set title
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w.title = "pixwerx - bare rendering"
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-- set size
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w.size = pw.size(640,480)
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-- move window
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w.position = pw.point(100,100)
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-- create a new geometry
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local g = pw.geometry()
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g.primitive_topology = pw.primitive_topology_type.triangle_list -- meh
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-- create texture coordinates
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g.texture_coordinates = { {
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{ 0.0, 0.0 },
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{ 1.0, 1.0 },
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{ 1.0, 0.0 },
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{ 0.0, 1.0 }
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} }
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z = -5.0
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s = 1
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-- indices
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g.indices = {
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0, 1, 2, -- triangle #1
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2, 3, 0 -- triangle #2
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}
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print(g.indices,#g.indices)
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-- geometry can only build with indexed facesets
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g.vertices = {
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{ -s,-s, z },
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{ s,-s, z },
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{ s, s, z },
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{ -s, s, z }
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}
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-- 0 --- 3
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-- | \ |
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-- 1 --- 2
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g:compute_normals()
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local mm = pw.matrix4x4.identity
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local mv = pw.matrix4x4()
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local mp = pw.matrix4x4()
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local s = pw.shader()
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s:set_source(pw.shader_type.vertex,[[
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#version 400
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layout (location = 0) in vec3 vertices;
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layout (location = 1) in vec3 normals;
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layout (location = 2) in vec2 texture_coords;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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out vec2 tex_c;
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void main() {
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tex_c = texture_coords;
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gl_Position = projection * view * model * vec4(vertices, 1.0);
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}
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]])
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s:set_source(pw.shader_type.fragment,[[
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#version 400
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uniform vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
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uniform sampler2D tex_color;
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in vec2 tex_c;
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out vec4 frag_color;
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void main() {
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frag_color = texture(tex_color,tex_c) * color;
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}
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]])
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-- check if the shader can be compiled and linked
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if not s:build() then
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print("Error!")
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end
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-- the renderer for a geometry
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local renderer = pw.renderer()
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-- camera position
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local cam_pos = pw.vector3(0,0,0)
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-- model position
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local model_pos = pw.vector3(0,0,0)
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-- create new context (should move into a scene later)
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local ctx = pw.context()
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-- create a texture
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local tx = pw.texture()
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-- create texture from an image
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tx:create(img)
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-- unload it - would only make sense for static textures
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-- img:release()
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-- set function to
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w.on_resize = function(self)
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-- use client_size to resize the viewport
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ctx:set_viewport(pw.rectangle(pw.point(0,0),self.client_size:cast_to_float()))
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end
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-- setup a lua callback function as callback
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w.on_update = function(self)
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-- we set the clear color
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ctx.clearcolor = pw.color(pw.mathf.ping_pong(pw.time.now,1.0),0,1,1)
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ctx:clear()
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-- set view matrix with look_at - view matrix is moving the world - hence inverse!
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mv = pw.matrixtransform.look_at(cam_pos,cam_pos + pw.vector3.forward,pw.vector3.up).inverse
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-- compute aspect ratio from canvas size
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aspect_ratio = self.client_size.width / self.client_size.height
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-- create a view frustum for a perspective projection
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mp = pw.matrixtransform.perspective_projection(math.rad(45),aspect_ratio,0.2,100)
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--
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-- this code is raw rendering mode
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--
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-- just some toying around
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local color_red = pw.mathf.ping_pong(pw.time.now,1.0)
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local color_green = pw.mathf.ping_pong(pw.time.now + 1,1.0)
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local color_blue = 1.0 - pw.mathf.ping_pong(pw.time.now,1.0)
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-- color is currently still a vector4
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local cl = pw.vector4( color_red, color_green, color_blue, 1.0 )
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img:generate_noise()
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tx:update(img)
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-- bind the shader
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s:use()
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-- update the uniforms, currently the slow path
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s:set_uniform_mat4("model",mm)
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s:set_uniform_mat4("view",mv)
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s:set_uniform_mat4("projection",mp)
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s:set_uniform_vec4("color",cl)
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-- specific to our shader
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s:set_uniform_int("tex_color",0)
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-- bind the texture
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tx:bind()
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-- update renderer from geometry
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renderer:update(g)
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-- draw
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renderer:draw()
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local e = ctx:get_error()
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if e ~= 0 then
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print("OpenGL error",e)
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end
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end
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-- before entering the update loop make the window visible
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w.visible = true
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-- some fluffyness
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local speed = 0
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-- main update loop
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while w:update() do
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-- only check if get a new input
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if pw.input.get().has_input then
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-- somehow works
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if pw.input.get().input_string == 'f' then
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w.fullscreen = not w.fullscreen
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end
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-- keycode for quit
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if pw.input.get().input_string == 'q' then
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break
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end
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-- just to quickly modify speed
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local move_step = 0.05
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-- camera
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if pw.input.get().input_string == 'w' then
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cam_pos.z = cam_pos.z - move_step
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elseif pw.input.get().input_string == 's' then
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cam_pos.z = cam_pos.z + move_step
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elseif pw.input.get().input_string == 'a' then
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cam_pos.x = cam_pos.x - move_step
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elseif pw.input.get().input_string == 'd' then
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cam_pos.x = cam_pos.x + move_step
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elseif pw.input.get().input_string == 'z' then
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cam_pos.y = cam_pos.y + move_step
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elseif pw.input.get().input_string == 'x' then
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cam_pos.y = cam_pos.y - move_step
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end
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-- just some debugging
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print(cam_pos.x,cam_pos.y,cam_pos.z)
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end
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-- just to check
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if pw.input:get().mouse_button == 1 then
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print(pw.input:get().mouse_position.x,pw.input:get().mouse_position.y,w.client_size.width,w.client_size.height)
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end
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end
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@ -4,6 +4,7 @@ set(hdrs
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include/pw/system/input.hpp
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include/pw/system/path.hpp
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include/pw/system/window.hpp
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src/path_internal.in.hpp
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)
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set(srcs
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@ -13,6 +14,15 @@ set(srcs
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src/window.cpp
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)
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configure_file(src/path_internal.in.hpp
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${CMAKE_BINARY_DIR}/include/pw/system/path_internal.hpp
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@ONLY
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)
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add_library(pwsystem
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STATIC
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${hdrs}
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@ -23,6 +33,8 @@ target_include_directories(
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pwsystem
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PUBLIC
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include
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PRIVATE
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${CMAKE_BINARY_DIR}/include/
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)
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target_link_libraries(pwsystem pwcore pwvisual glfw glad)
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@ -1,5 +1,7 @@
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#include "pw/system/path.hpp"
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#include "pw/system/path_internal.hpp"
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#if defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -28,7 +30,14 @@ struct path::impl {
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path &host;
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impl(path &host_) : host(host_) {}
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std::vector<std::string> internal_paths;
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impl(path &host_) : host(host_)
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{
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// TODO: this should only be done in debug/develop mode!!!
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internal_paths.push_back(std::string(internal::pixwerx_binary_dir));
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internal_paths.push_back(std::string(internal::pixwerx_source_dir));
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}
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};
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@ -77,8 +86,13 @@ std::string path::executable_path() const
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DWORD ret = GetModuleFileName( NULL, &lpFname[0], MAXPATHLEN );
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result.assign(&lpFname[0]);
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#elif defined(__USE_POSIX)
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readlink("/proc/self/exe", buf.data(), buf.size());
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auto read_bytes = readlink("/proc/self/exe", buf.data(), buf.size()); // data is not null-terminated
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// make buffer null - terminated
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if (read_bytes < buf.size()) buf[read_bytes] = '\0';
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#endif
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result.assign(buf.data());
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return result;
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@ -98,6 +112,9 @@ std::string path::find_file(const std::string&) const
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path::path()
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{
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_impl = std::make_unique<impl>(*this);
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// preset by implementation which should add package resource paths
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_resource_paths.assign(_impl->internal_paths.begin(),_impl->internal_paths.end());
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}
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std::string path::get_filename(const std::string& filepath,
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16
src/system/src/path_internal.in.hpp
Normal file
16
src/system/src/path_internal.in.hpp
Normal file
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@ -0,0 +1,16 @@
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#ifndef PW_SYSTEM_PATH_INTERNAL_HPP
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#define PW_SYSTEM_PATH_INTERNAL_HPP 1
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#include <string>
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namespace pw {
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namespace internal {
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constexpr std::string_view pixwerx_source_dir { "@CMAKE_SOURCE_DIR@" };
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constexpr std::string_view pixwerx_binary_dir { "@CMAKE_BINARY_DIR@" };
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}
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}
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#endif
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@ -12,7 +12,7 @@ set(srcs
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src/context.cpp
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src/framebuffer.cpp
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src/shader.cpp
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src/pass.cpp
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# src/pass.cpp
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# src/pipeline.cpp
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# src/target.cpp
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src/texture.cpp
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@ -60,18 +60,6 @@ protected:
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std::unique_ptr<impl> _impl;
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};
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||||
|
||||
|
||||
//class context {
|
||||
//public:
|
||||
|
||||
// virtual bool make_current() = 0;
|
||||
// virtual void resize() = 0;
|
||||
// virtual ::pw::size size() = 0;
|
||||
// virtual void flush() = 0;
|
||||
|
||||
// virtual ~context() = default;
|
||||
//};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -149,24 +149,11 @@ struct renderer::impl {
|
|||
|
||||
void draw()
|
||||
{
|
||||
|
||||
// following code has no business being here ;)
|
||||
#if 0
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
glClearColor(0.0,1.0,0,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
glBindVertexArray(_vao);
|
||||
glDrawElements(GL_TRIANGLES, _mesh_elements, GL_UNSIGNED_INT, nullptr);
|
||||
glBindVertexArray(0);
|
||||
|
||||
#if 1
|
||||
#if 0
|
||||
auto error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
|
@ -180,7 +167,7 @@ struct renderer::impl {
|
|||
};
|
||||
|
||||
//
|
||||
//
|
||||
// Outer wrapper
|
||||
//
|
||||
|
||||
renderer::renderer()
|
||||
|
@ -229,22 +216,4 @@ void renderer::set_change_count(uint64_t n)
|
|||
_impl->_change_count = n;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//class viewport {
|
||||
|
||||
|
||||
|
||||
// void set(point p,size s);
|
||||
|
||||
|
||||
|
||||
//protected:
|
||||
|
||||
// struct _impl;
|
||||
// std::unique_ptr<_impl>;
|
||||
|
||||
//};
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -11,8 +11,8 @@ struct texture::impl {
|
|||
|
||||
texture &_host;
|
||||
|
||||
uint32_t _texture_id {0};
|
||||
uint32_t _texture_sampler {0};
|
||||
uint32_t _texture_id { 0 };
|
||||
uint32_t _texture_sampler { 0 };
|
||||
uint64_t _change_count { std::numeric_limits<uint64_t>::max()};
|
||||
|
||||
impl() = delete;
|
||||
|
@ -93,6 +93,7 @@ struct texture::impl {
|
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// create texture
|
||||
glTexImage2D(GL_TEXTURE_2D,0,format,
|
||||
i.size().width,i.size().height,
|
||||
0,
|
||||
|
@ -101,7 +102,9 @@ struct texture::impl {
|
|||
nullptr
|
||||
);
|
||||
|
||||
// generate MipMaps
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glGenerateTextureMipmap(_texture_id);
|
||||
|
||||
// debug::e() << __PRETTY_FUNCTION__ << " " << __LINE__ << " GL error: " << glGetError();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue