forked from Hartmut/paradiso
668 B
668 B
Todo
Here some ideas for improving this tiny engine:
Rendering
- replace the OpenGL renderer with a Vulkan backend
- add animatable sprites (access to UV mapping and tiling)
- add a SDF based renderer (parametric tiles and font rendering)
Game Support
- audio!
- some minimal animation system with tweening with different f-curves
System Level
- add a
Asset
handler to load cache and manage assets - introspection of file system if we load assset
Design
- replace some of the 'unkown source' assets
Build / Dev Support
- add a test rig either with Snitch or Catch2
- write some reasonable testcases