a minimal 2D engine for educational purposes
docs | ||
examples | ||
src | ||
.clang-format | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE.md | ||
README.de.md | ||
README.md |
ParadiSO - a minimal 2D graphics engine
ParadiSO was conceived as a heavily stripped down 2D version of my pixwerx
engine. ParadiSO mimics a minimalistic approach to 2D graphics for educational purposes. It uses modern C++ and a data-driven design, but no ECS.
Educational
Some arguments for its educational side:
- mix and match of various concepts and paradigms to write expressive but concise code
- heavily inspired by Rust code
- math code is eager evaluation but
constexpr
to compensate overheads - hides old-style
C
APIs behind a renovated facade - it leans heavily on the STL and its algorithms
Minimal
Because this engine should show some patterns and design concepts it tries to avoid adding unnecessary bloat.
Dependencies
ParadiSO comes with batteries included. However, it should be mentioned here:
Toolchains
ParadiSO is being developed to work on all major desktop systems.
- Windows (Visual Studio Build Tools 2022)
- MacOS (clang 14 or later)
- Linux (clang 14 or later, gcc 13.2.1)
Other combinations might work but are untested.
Contributors
- Tim Götzelmann Windows Build
- Robin Rottstädt Flappy Bird Clone, Bitmap Loader
- brxxh Flappy Bird Clone