forked from Hartmut/paradiso
425 B
425 B
Todo
Here some ideas for improving this tiny engine:
Rendering
- replace the OpenGL renderer with a Vulkan backend
- add animatable sprites (access to UV mapping and tiling)
Game Support
- audio!
- some minimal animation system with tweening with different f-curves
System Level
- add a
Asset
handler to load cache and manage assets - introspection of file system if we load assset