forked from Hartmut/paradiso
Don't set the BitmapIO path again
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1 changed files with 0 additions and 3 deletions
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@ -610,9 +610,6 @@ struct App {
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// Conflower blue
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// Conflower blue
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context.set_clearcolor(paradiso::RGBA::from_rgb(0x64, 0x95, 0xED));
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context.set_clearcolor(paradiso::RGBA::from_rgb(0x64, 0x95, 0xED));
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// Der Asset Loader bekommt den Pfad.
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paradiso::BitmapIO::get().set_path("assets");
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// Wir initialisieren unsere Sachen.
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// Wir initialisieren unsere Sachen.
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auto game_state = GameState::Start;
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auto game_state = GameState::Start;
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