forked from Hartmut/paradiso
add some 'inspiration' for work in the course ParadiSE
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docs/README.md
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# Todo
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Here some ideas for improving this tiny engine:
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## Rendering
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- [ ] replace the OpenGL renderer with a Vulkan backend
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- [ ] add animatable sprites (access to UV mapping and tiling)
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## Game Support
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- [ ] audio!
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- [ ] some minimal animation system with tweening with different f-curves
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## System Level
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- [ ] add a `Asset` handler to load cache and manage assets
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- [ ] introspection of file system if we load assset
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