2023-06-30 22:55:59 +02:00
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/*
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2024-05-28 23:16:19 +02:00
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* Copyright 2023-2024 Hartmut Seichter
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2023-06-30 22:55:59 +02:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef PARADISO_RENDERER_HPP
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#define PARADISO_RENDERER_HPP
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#include <paradiso/globals.hpp>
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namespace paradiso {
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struct Sprite;
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struct Shader;
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/**
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* @brief a Renderer2D for sprites
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*/
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struct Renderer final {
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Renderer();
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~Renderer();
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Renderer(const Renderer&) = delete;
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bool draw(const Sprite& sprite, const Shader& shader);
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bool ready() const;
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private:
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struct impl;
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std::unique_ptr<impl> impl_;
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};
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} // namespace paradiso
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#endif
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