paradiso-win/src/lib/include/paradiso/renderer.hpp

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/*
* Copyright 2023 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef PARADISO_RENDERER_HPP
#define PARADISO_RENDERER_HPP
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#include <paradiso/globals.hpp>
namespace paradiso {
struct Sprite;
struct Shader;
/**
* @brief a Renderer2D for sprites
*/
struct Renderer final {
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Renderer();
~Renderer();
Renderer(const Renderer&) = delete;
bool draw(const Sprite& sprite, const Shader& shader);
bool ready() const;
private:
struct impl;
std::unique_ptr<impl> impl_;
};
} // namespace paradiso
#endif