Commit graph

21 commits

Author SHA1 Message Date
05dea19436 further cleanup 2019-01-16 23:45:44 +01:00
075d18b4b8 proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline 2019-01-16 18:52:39 +01:00
351d29cd54 the usual triangle test with the shader pipeline 2019-01-16 16:55:37 +01:00
9d0c60c5f4 working version for linux with usable scripting 2019-01-16 15:40:37 +01:00
29da543ed7 worked out a simple way to call a lua function as a method based on the overridable_function_members.cpp
example
2019-01-14 22:47:57 +01:00
e267a0d2ed sync to keep working 2019-01-14 21:48:16 +01:00
665a9a4078 some experimentation 2019-01-14 09:42:28 +01:00
9773103a18 wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display 2019-01-13 22:14:41 +01:00
c7c7d5af77 inching slowly towards a renderer 2019-01-11 23:21:09 +01:00
5160ec4b0b add fullscreen mode 2019-01-10 11:26:31 +01:00
b2b12b64ab WiP 2019-01-10 10:51:03 +01:00
fdf7714d11 final commit for today - still searching to get the mouse_button 2019-01-09 19:58:03 +01:00
f840d51f4f intermediate state 2019-01-09 17:50:18 +01:00
2e151b87c6 trying to find a consistent and C++1x styled graph representation 2019-01-05 10:13:16 +01:00
f7043fc0cb added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context 2018-12-30 23:36:53 +01:00
ae37273021 ref counting with std::shared_ptr seems to work and also is handed through with sol 2018-12-28 00:34:39 +01:00
dd23fa811a slowly getting tracktion again 2018-12-27 23:45:16 +01:00
a5dea1ede1 cleaning up script and component implementations 2018-04-11 17:55:55 +02:00
59cb75513d added scene with new approach differing from other scenegraphs - more closely modelled after Unity 2018-04-03 09:13:45 +02:00
a99906317d refactored scripting to hide actual script implementation 2018-04-02 11:34:53 +02:00
550d27273f this is basically a design document version - it sets the scenery for upcoming additions 2018-04-02 01:06:50 +02:00