Commit graph

18 commits

Author SHA1 Message Date
62b2302a32 update on design of scenegraph 2019-01-01 21:47:35 +01:00
f7043fc0cb added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context 2018-12-30 23:36:53 +01:00
ae37273021 ref counting with std::shared_ptr seems to work and also is handed through with sol 2018-12-28 00:34:39 +01:00
dd23fa811a slowly getting tracktion again 2018-12-27 23:45:16 +01:00
a5dea1ede1 cleaning up script and component implementations 2018-04-11 17:55:55 +02:00
c207493454 cleaned up the quaternion implementation prior to making pixwerx rely on it 2018-04-08 00:21:45 +02:00
3013bdd59a WiP 2018-04-04 17:13:51 +02:00
d33a00721a validated matrix multiplication 2018-04-04 11:33:19 +02:00
75fb4c27f7 moved component out and about 2018-04-03 17:35:25 +02:00
75d55faa31 bug inherited from tacit pixel 2018-04-03 17:17:35 +02:00
59cb75513d added scene with new approach differing from other scenegraphs - more closely modelled after Unity 2018-04-03 09:13:45 +02:00
a99906317d refactored scripting to hide actual script implementation 2018-04-02 11:34:53 +02:00
550d27273f this is basically a design document version - it sets the scenery for upcoming additions 2018-04-02 01:06:50 +02:00
32aac45162 move code into a module structure 2018-04-01 15:45:12 +02:00
6461a56e17 bit of playing around on Linux 2017-06-29 14:00:03 +02:00
ac18a84a9c added glad generator and a glad runtime 2017-06-29 07:15:32 +02:00
203ded3f89 initial trials with getting sol and other things work in sync 2017-06-28 10:58:01 +02:00
8c67b1f632 initial checkin 2017-06-27 23:20:14 +02:00