this is basically a design document version - it sets the scenery for upcoming additions
This commit is contained in:
parent
32aac45162
commit
550d27273f
1504 changed files with 1051518 additions and 127 deletions
|
@ -5,5 +5,6 @@ include_directories(
|
|||
|
||||
add_subdirectory(deps)
|
||||
add_subdirectory(core)
|
||||
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(scripting)
|
||||
add_subdirectory(engine)
|
||||
|
|
|
@ -1,18 +1,4 @@
|
|||
|
||||
include_directories(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../deps/glfw-3.2.1/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../deps/lua-5.3.4/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../deps/glad/include
|
||||
)
|
||||
add_subdirectory(src)
|
||||
add_subdirectory(tests)
|
||||
|
||||
add_library(pw
|
||||
STATIC
|
||||
script.hpp
|
||||
script.cpp
|
||||
core.hpp
|
||||
core.cpp
|
||||
window.hpp
|
||||
window.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(pw lualib glfw glad)
|
||||
|
|
37
src/core/include/pw/core/axisangle.hpp
Normal file
37
src/core/include/pw/core/axisangle.hpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
#ifndef PW_CORE_AXISANGLE_HPP
|
||||
#define PW_CORE_AXISANGLE_HPP
|
||||
|
||||
#include <pw/core/vector.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
template <typename T>
|
||||
class axisangle {
|
||||
protected:
|
||||
vector3<T> _axis;
|
||||
T _angle;
|
||||
public:
|
||||
|
||||
axisangle() {}
|
||||
|
||||
axisangle(const vector3<T> &axis,const T &angle)
|
||||
: _axis(axis)
|
||||
, _angle(angle)
|
||||
{
|
||||
}
|
||||
|
||||
vector3<T> axis() const { return _axis; }
|
||||
void set_axis(const vector3<T> &axis) { _axis = axis; }
|
||||
|
||||
T angle() const { return _angle; }
|
||||
void set_angle(const T &angle) { _angle = angle; }
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -1,7 +1,5 @@
|
|||
#ifndef PW_CORE_HPP
|
||||
#define PW_CORE_HPP
|
||||
#ifndef PW_CORE_CORE_HPP
|
||||
#define PW_CORE_CORE_HPP
|
||||
|
||||
|
||||
#include "script.hpp"
|
||||
|
||||
#endif
|
||||
|
|
5
src/core/include/pw/core/globals.hpp
Normal file
5
src/core/include/pw/core/globals.hpp
Normal file
|
@ -0,0 +1,5 @@
|
|||
#ifndef PW_CORE_GLOBALS_HPP
|
||||
#define PW_CORE_GLOBALS_HPP
|
||||
|
||||
|
||||
#endif
|
11
src/core/include/pw/core/image.hpp
Normal file
11
src/core/include/pw/core/image.hpp
Normal file
|
@ -0,0 +1,11 @@
|
|||
#ifndef PW_CORE_IMAGE_HPP
|
||||
#define PW_CORE_IMAGE_HPP
|
||||
|
||||
#include <pw/core/globals.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
15
src/core/include/pw/core/math.hpp
Normal file
15
src/core/include/pw/core/math.hpp
Normal file
|
@ -0,0 +1,15 @@
|
|||
#ifndef PW_CORE_MATH_HPP
|
||||
#define PW_CORE_MATH_HPP
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace pw {
|
||||
|
||||
const static double __PW_PI = 3.1415926535897932384626433832795028841971693993751058209;
|
||||
|
||||
template <typename T>
|
||||
inline const T Pi() { return static_cast<T>(__PW_PI); }
|
||||
|
||||
}
|
||||
|
||||
#endif
|
583
src/core/include/pw/core/matrix.hpp
Normal file
583
src/core/include/pw/core/matrix.hpp
Normal file
|
@ -0,0 +1,583 @@
|
|||
/*
|
||||
* Copyright (C) 1999-2017 Hartmut Seichter
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef PW_CORE_MATRIX_HPP
|
||||
#define PW_CORE_MATRIX_HPP
|
||||
|
||||
#include <pw/core/matrixbase.hpp>
|
||||
#include <pw/core/math.hpp>
|
||||
|
||||
#include <numeric>
|
||||
|
||||
|
||||
namespace pw {
|
||||
|
||||
template <unsigned int R, unsigned int C, typename T>
|
||||
class matrix : public matrixbase<T> {
|
||||
|
||||
T m[R*C];
|
||||
|
||||
public:
|
||||
|
||||
using typename matrixbase<T>::value_type;
|
||||
|
||||
matrix();
|
||||
|
||||
matrix(const matrix& mtc);
|
||||
|
||||
matrix& operator = (const matrix& other);
|
||||
|
||||
matrix transposed() const;
|
||||
|
||||
inline matrix& operator *= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) *= b; return *this; }
|
||||
inline matrix& operator /= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) /= b; return *this; }
|
||||
inline matrix& operator += (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) += b; return *this; }
|
||||
inline matrix& operator -= (const T& b) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) -= b; return *this; }
|
||||
|
||||
inline matrix& operator += (const matrix& other) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) += other.at(i); return *this; }
|
||||
inline matrix& operator -= (const matrix& other) { for (unsigned int i = this->cells(); i--> 0;) this->at(i) -= other.at(i); return *this; }
|
||||
|
||||
inline const matrix
|
||||
get_inverse() const
|
||||
{
|
||||
matrix resMat;
|
||||
|
||||
for ( unsigned int r = 0; r < C; ++r) {
|
||||
for ( unsigned int j = 0; j < R; ++j) {
|
||||
short sgn = ( (r+j)%2) ? -1 : 1;
|
||||
matrix<R-1,C-1,T> minor;
|
||||
this->get_minor(minor,r,j);
|
||||
resMat.at(r,j) = minor.determinant() * sgn;
|
||||
}
|
||||
}
|
||||
|
||||
resMat = resMat.transposed();
|
||||
resMat *= (static_cast<T>(1)/this->determinant());
|
||||
return resMat;
|
||||
}
|
||||
|
||||
inline
|
||||
matrix& invert() {
|
||||
*this = this->get_inverse();
|
||||
return *this;
|
||||
}
|
||||
|
||||
void get_minor(matrix<R-1,C-1,T>& res, unsigned int r0, unsigned int c0) const;
|
||||
|
||||
T determinant() const;
|
||||
|
||||
T squared_norm() const;
|
||||
|
||||
T norm() const;
|
||||
|
||||
matrix<R,C,T>& operator *= (const matrix<R,C,T>& rhs);
|
||||
|
||||
matrix<R,C,T>& copyFrom(const T* src) { for (unsigned int i = 0; i < R*C; ++i) { (*this).at(i) = src[i]; } return *this; }
|
||||
|
||||
matrix<R,C,T> operator * (const matrix<R,C,T>& rhs) const {
|
||||
return mul(*this,rhs);
|
||||
}
|
||||
|
||||
matrix<C,R,T>
|
||||
reshape() const {
|
||||
matrix<C,R,T> m;
|
||||
for (unsigned int r = 0; r < R; ++r)
|
||||
for (unsigned int c = 0; c < C; ++c)
|
||||
m(r,c) = (*this)(c,r);
|
||||
return m;
|
||||
}
|
||||
|
||||
matrix<R,1,T> getColumn(unsigned int col) const {
|
||||
matrix<R,1,T> c; for (unsigned int r = 0; r < R; ++r) c(r,0) = (this)(r,col);
|
||||
return c;
|
||||
}
|
||||
|
||||
matrix<1,C,T> getRow(unsigned int row) const {
|
||||
matrix<1,C,T> r; for (unsigned int c = 0; c < C; ++c) r(0,c) = (this)(row,c);
|
||||
return r;
|
||||
}
|
||||
|
||||
void normalize();
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template <unsigned int aR, unsigned int aC, typename T>
|
||||
inline matrix<aR,aC,T> operator * (const matrix<aR,aC,T>& a, const T& b)
|
||||
{
|
||||
matrix<aR,aC,T> res;
|
||||
for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) * b;
|
||||
return res;
|
||||
}
|
||||
|
||||
template <unsigned int aR, unsigned int aC, typename T>
|
||||
inline matrix<aR,aC,T> operator / (const matrix<aR,aC,T>& a, const T& b)
|
||||
{
|
||||
matrix<aR,aC,T> res; T oneOverB(1./b);
|
||||
for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) * oneOverB;
|
||||
return res;
|
||||
}
|
||||
|
||||
template <unsigned int aR, unsigned int aC, typename T>
|
||||
inline matrix<aR,aC,T> operator + (const matrix<aR,aC,T>& a, const T& b)
|
||||
{
|
||||
matrix<aR,aC,T> res;
|
||||
for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) + b;
|
||||
return res;
|
||||
}
|
||||
|
||||
template <unsigned int aR, unsigned int aC, typename T>
|
||||
inline matrix<aR,aC,T> operator - (const matrix<aR,aC,T>& a, const T& b)
|
||||
{
|
||||
matrix<aR,aC,T> res;
|
||||
for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) - b;
|
||||
return res;
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C, typename T>
|
||||
inline matrix<R,C,T> operator + (const matrix<R,C,T>& a, const matrix<R,C,T>& b)
|
||||
{
|
||||
matrix<R,C,T> res;
|
||||
for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) + b.at(i);
|
||||
return res;
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C, typename T>
|
||||
inline matrix<R,C,T> operator - (const matrix<R,C,T>& a, const matrix<R,C,T>& b)
|
||||
{
|
||||
matrix<R,C,T> res;
|
||||
for (unsigned int i = res.cells(); i--> 0;) res.at(i) = a.at(i) - b.at(i);
|
||||
return res;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template <unsigned int aR,unsigned int aCbR, unsigned int bC, typename T>
|
||||
matrix<aR,bC,T> static inline
|
||||
mul(const matrix<aR,aCbR,T>& A, const matrix<aCbR,bC,T>& B)
|
||||
{
|
||||
// aC == bR
|
||||
// set all null
|
||||
matrix<aR,bC,T> res = matrix<aR,bC,T>::All(0);
|
||||
|
||||
// compute all resulting cells
|
||||
for (unsigned int r = 0; r < aR; ++r) {
|
||||
for (unsigned int c = 0; c < bC; ++c) {
|
||||
// building inner product
|
||||
for (unsigned int iI = 0; iI < aCbR;iI++) {
|
||||
res(r,c) += A(r,iI) * B(iI,c);
|
||||
}
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T>
|
||||
matrix<R,C,T>& matrix<R,C,T>::operator *= (const matrix& rhs)
|
||||
{
|
||||
*this = mul(*this,rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T>
|
||||
matrix<R,C,T>::matrix()
|
||||
: matrixbase<T>(R,C,&m[0],true)
|
||||
{
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T>
|
||||
matrix<R,C,T>::matrix(const matrix &mtc) :
|
||||
matrixbase<T>(R,C,&m[0],true)
|
||||
{
|
||||
*this = mtc;
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T>
|
||||
matrix<R,C,T> &matrix<R,C,T>::operator = (const matrix<R,C,T> &other)
|
||||
{
|
||||
if (this != &other)
|
||||
for (unsigned int r = 0; r < R;++r)
|
||||
for (unsigned int c = 0; c < C;++c)
|
||||
(*this).at(r,c) = other.at(r,c);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T>
|
||||
matrix<R,C,T> matrix<R,C,T>::transposed() const
|
||||
{
|
||||
matrix<C,R,T> res;
|
||||
for (unsigned int r = this->rows();r-->0;)
|
||||
for (unsigned int c = this->cols();c-->0;)
|
||||
res.at(c,r) = this->at(r,c);
|
||||
return res;
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T>
|
||||
void matrix<R,C,T>::get_minor(matrix<R-1,C-1,T>& res,unsigned int r0, unsigned int c0) const
|
||||
{
|
||||
unsigned int r = 0;
|
||||
for (unsigned int ri = 0; ri < R; ri++)
|
||||
{
|
||||
unsigned int c = 0;
|
||||
if (ri == r0) continue;
|
||||
for (unsigned int ci = 0; ci < C; ci++)
|
||||
{
|
||||
if (ci == c0) continue;
|
||||
res.data()[r*(C-1)+c] = this->data()[ri*C + ci];//(*this)(ri,ci);
|
||||
c++;
|
||||
}
|
||||
r++;
|
||||
}
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T> inline
|
||||
T matrix<R,C,T>::determinant() const
|
||||
{
|
||||
T res(0);
|
||||
|
||||
matrix<R-1,C-1,T> minor;
|
||||
|
||||
// using Laplace Expansion at compile time
|
||||
for (unsigned int c = 0; c < C; c++) {
|
||||
this->get_minor(minor,0,c);
|
||||
res += ((c % 2 == 0) ? m[c] : -m[c]) * minor.determinant();
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T> inline
|
||||
T matrix<R,C,T>::squared_norm() const
|
||||
{
|
||||
T res(0);
|
||||
|
||||
for (unsigned int r = 0; r < R; ++r)
|
||||
for (unsigned int c = 0; c < C; ++c)
|
||||
res += ((*this)(r,c) * (*this)(r,c));
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T> inline
|
||||
T matrix<R,C,T>::norm() const
|
||||
{
|
||||
using std::sqrt;
|
||||
|
||||
return sqrt(this->squared_norm());
|
||||
}
|
||||
|
||||
template <unsigned int R, unsigned int C,typename T> inline
|
||||
void matrix<R,C,T>::normalize()
|
||||
{
|
||||
T n = norm();
|
||||
if (n > 0) {
|
||||
for (unsigned int r = 0; r < R; ++r)
|
||||
for (unsigned int c = 0; c < C; ++c)
|
||||
(*this)(r,c) /= n;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// explicit specializations
|
||||
|
||||
// 4x4
|
||||
|
||||
template <typename T>
|
||||
class matrix44 : public matrix<4,4,T>
|
||||
{
|
||||
public:
|
||||
|
||||
matrix44()
|
||||
{
|
||||
}
|
||||
|
||||
matrix44(const matrix<4,4,T>& i)
|
||||
{
|
||||
*this = i;
|
||||
}
|
||||
|
||||
matrix44&
|
||||
operator = (const matrix<4,4,T>& rhs)
|
||||
{
|
||||
if (this != &rhs){
|
||||
this->at(0,0) = rhs.at(0,0);this->at(0,1) = rhs.at(0,1);this->at(0,2) = rhs.at(0,2);this->at(0,3) = rhs.at(0,3);
|
||||
this->at(1,0) = rhs.at(1,0);this->at(1,1) = rhs.at(1,1);this->at(1,2) = rhs.at(1,2);this->at(1,3) = rhs.at(1,3);
|
||||
this->at(2,0) = rhs.at(2,0);this->at(2,1) = rhs.at(2,1);this->at(2,2) = rhs.at(2,2);this->at(2,3) = rhs.at(2,3);
|
||||
this->at(3,0) = rhs.at(3,0);this->at(3,1) = rhs.at(3,1);this->at(3,2) = rhs.at(3,2);this->at(3,3) = rhs.at(3,3);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
#if TACIT_PIXEL_STUFF_NEEDS_TO_MOVE_TO_SCENE
|
||||
|
||||
matrix<4,4,T>&
|
||||
translate(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->at(12) += v1;
|
||||
this->at(13) += v2;
|
||||
this->at(14) += v3;
|
||||
return *this;
|
||||
}
|
||||
|
||||
matrix<4,4,T>&
|
||||
setTranslation(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->identity();
|
||||
this->at(12) = v1;
|
||||
this->at(13) = v2;
|
||||
this->at(14) = v3;
|
||||
return *this;
|
||||
}
|
||||
|
||||
matrix<4,4,T>&
|
||||
setScale(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
this->identity();
|
||||
(*this)(0,0) = v1;
|
||||
(*this)(1,1) = v2;
|
||||
(*this)(2,2) = v3;
|
||||
return *this;
|
||||
}
|
||||
|
||||
matrix<4,4,T>&
|
||||
scale(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
(*this)(0,0) *= v1;
|
||||
(*this)(1,1) *= v2;
|
||||
(*this)(2,2) *= v3;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
static
|
||||
matrix<4,4,T>
|
||||
Translation(const T& v1,const T& v2,const T& v3)
|
||||
{
|
||||
matrix44<T> res = matrix44<T>::Identity(); res.setTranslation(v1,v2,v3);
|
||||
return res;
|
||||
}
|
||||
|
||||
inline static
|
||||
matrix<4,4,T>
|
||||
AngleAxis(const T& radianRotation,const matrix<3,1,T>& vec);
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> OrthogonalProjection(T Left, T Right,
|
||||
T Bottom,T Top,
|
||||
T Near, T Far)
|
||||
{
|
||||
|
||||
matrix<4,4,T> ortho;
|
||||
|
||||
ortho.fill(0);
|
||||
ortho(0,0) = 2 / (Right-Left);
|
||||
ortho(1,1) = 2 / (Top-Bottom);
|
||||
ortho(2,2) = -2 / (Far-Near);
|
||||
|
||||
ortho(0,3) = -(Right+Left)/(Right-Left);
|
||||
ortho(1,3) = -(Top+Bottom)/(Top-Bottom);
|
||||
ortho(2,3) = -(Far+Near)/(Far-Near);
|
||||
|
||||
ortho(3,3) = 1;
|
||||
|
||||
return ortho;
|
||||
}
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> Frustum(T Left,T Right,T Bottom,T Top,T zNear,T zFar)
|
||||
{
|
||||
matrix<4,4,T> frustum;
|
||||
|
||||
frustum.fill(0);
|
||||
|
||||
frustum(0,0) = 2 * zNear/(Right-Left);
|
||||
frustum(1,1) = 2 * zNear/(Top-Bottom);
|
||||
|
||||
frustum(0,2) = (Right+Left)/(Right-Left); //A
|
||||
frustum(1,2) = (Top+Bottom)/(Top-Bottom); //B
|
||||
frustum(2,2) = - (zFar+zNear)/(zFar-zNear); //C
|
||||
frustum(3,2) = -(2 * zFar*zNear)/(zFar-zNear); //D
|
||||
|
||||
frustum(2,3) = -1;
|
||||
|
||||
return frustum;
|
||||
}
|
||||
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> PerspectiveProjection(T fovY, T aspectRatio, T zNear, T zFar)
|
||||
{
|
||||
T height = zNear * tan(fovY/T(360) * Pi); // half height of near plane
|
||||
T width = height * aspectRatio; // half width of near plane
|
||||
|
||||
return Frustum(-width, width, -height, height, zNear, zFar );
|
||||
}
|
||||
|
||||
inline static
|
||||
matrix<4,4,T> LookAt(const matrix<3,1,T>& eye,
|
||||
const matrix<3,1,T>& target,
|
||||
const matrix<3,1,T>& up);
|
||||
|
||||
|
||||
matrix<4,4,T>&
|
||||
rotate(const matrix<3,1,T>& vec, const T& rotation)
|
||||
{
|
||||
matrix44<T> rot = matrix44<T>::AngleAxis(rotation,vec); *this *= rot;
|
||||
return *this;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// Specializations
|
||||
//
|
||||
|
||||
template <> inline
|
||||
float matrix<1,1,float>::determinant() const
|
||||
{
|
||||
return this->at(0);
|
||||
}
|
||||
|
||||
template <> inline
|
||||
double matrix<1,1,double>::determinant() const
|
||||
{
|
||||
return this->at(0);
|
||||
}
|
||||
|
||||
|
||||
#if TACIT_PIXEL_STUFF_NEEDS_TO_MOVE_TO_SCENE
|
||||
|
||||
template <typename T>
|
||||
class matrix31 : public matrix<3,1,T> {
|
||||
public:
|
||||
|
||||
using matrix<3,1,T>::operator =;
|
||||
|
||||
inline static
|
||||
matrix<3,1,T> Cross(const matrix<3,1,T>& vec1, const matrix<3,1,T>& vec2)
|
||||
{
|
||||
matrix<3,1,T> res;
|
||||
|
||||
res.at(0) = vec1.at(1) * vec2.at(2) - vec2.at(1) * vec1.at(2);
|
||||
res.at(1) = vec1.at(2) * vec2.at(0) - vec2.at(2) * vec1.at(0);
|
||||
res.at(2) = vec1.at(0) * vec2.at(1) - vec2.at(0) * vec1.at(1);
|
||||
|
||||
return res;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
matrix<4,4,T>
|
||||
matrix44<T>::AngleAxis(const T &radianRotation, const matrix<3,1,T> &vec)
|
||||
{
|
||||
matrix44<T> R = matrix44<T>::Identity();
|
||||
|
||||
if (vec.norm() < std::numeric_limits<T>::epsilon()) return R;
|
||||
|
||||
T _fCos = (T) cos (radianRotation);
|
||||
|
||||
matrix<3,1,T> _vCos(vec * (1 - _fCos));
|
||||
matrix<3,1,T> _vSin(vec * (T)sin(radianRotation));
|
||||
|
||||
R.at(0) = (T) ((vec(0,0) * _vCos(0,0)) + _fCos);
|
||||
R.at(4) = (T) ((vec(0,0) * _vCos(1,0)) - _vSin(2,0));
|
||||
R.at(8) = (T) ((vec(0,0) * _vCos(2,0)) + _vSin(1,0));
|
||||
|
||||
R.at(1) = (T) ((vec(1,0) * _vCos(0,0)) + _vSin(2,0));
|
||||
R.at(5) = (T) ((vec(1,0) * _vCos(1,0)) + _fCos);
|
||||
R.at(9) = (T) ((vec(1,0) * _vCos(2,0)) - _vSin(0,0));
|
||||
|
||||
R.at(2) = (T) ((vec(2,0) * _vCos(0,0)) - _vSin(1,0));
|
||||
R.at(6) = (T) ((vec(2,0) * _vCos(1,0)) + _vSin(0,0));
|
||||
R.at(10)= (T) ((vec(2,0) * _vCos(2,0)) + _fCos);
|
||||
|
||||
return R;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
matrix<4,4,T>
|
||||
matrix44<T>::LookAt(const matrix<3,1,T> &eye, const matrix<3,1,T> &target, const matrix<3,1,T> &up)
|
||||
{
|
||||
matrix<4,4,T> lookat = matrix<4,4,T>::Identity();
|
||||
|
||||
matrix<3,1,T> L; L = target - eye;
|
||||
L.normalize();
|
||||
matrix<3,1,T> S = matrix31<T>::Cross(L,up);
|
||||
S.normalize();
|
||||
matrix<3,1,T> Ud = matrix31<T>::Cross(S,L);
|
||||
Ud.normalize();
|
||||
|
||||
lookat(0,0) = S.at(0);
|
||||
lookat(0,1) = S.at(1);
|
||||
lookat(0,2) = S.at(2);
|
||||
lookat(0,3) = T(0);
|
||||
|
||||
lookat(1,0) = Ud.at(0);
|
||||
lookat(1,1) = Ud.at(1);
|
||||
lookat(1,2) = Ud.at(2);
|
||||
lookat(1,3) = T(0);
|
||||
|
||||
lookat(2,0) = -L.at(0);
|
||||
lookat(2,1) = -L.at(1);
|
||||
lookat(2,2) = -L.at(2);
|
||||
lookat(3,2) = T(0);
|
||||
|
||||
lookat(3,0) = eye.at(0);
|
||||
lookat(3,1) = eye.at(1);
|
||||
lookat(3,2) = eye.at(2);
|
||||
lookat(3,3) = 1;
|
||||
|
||||
return lookat;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
// predefined matricies
|
||||
|
||||
typedef matrix44<double> matrix44d;
|
||||
typedef matrix44<float> matrix44f;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
130
src/core/include/pw/core/matrixbase.hpp
Normal file
130
src/core/include/pw/core/matrixbase.hpp
Normal file
|
@ -0,0 +1,130 @@
|
|||
/*
|
||||
* Copyright (C) 1999-2017 Hartmut Seichter
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef PW_CORE_MATRIXBASE_HPP
|
||||
#define PW_CORE_MATRIXBASE_HPP
|
||||
|
||||
namespace pw {
|
||||
|
||||
/**
|
||||
* \brief base class for all matrix and vector operations
|
||||
*/
|
||||
template <typename T> class matrixbase {
|
||||
protected:
|
||||
|
||||
T* _data;
|
||||
int _data_offset;
|
||||
|
||||
int _cols;
|
||||
int _rows;
|
||||
|
||||
int _row_stride;
|
||||
int _col_stride;
|
||||
|
||||
typedef T value_type;
|
||||
|
||||
public:
|
||||
|
||||
//! assignment constructor
|
||||
explicit matrixbase(int rows, int cols,T* ptr,bool row_major,int data_offset = 0)
|
||||
: _data(ptr)
|
||||
, _data_offset(data_offset)
|
||||
, _rows(rows)
|
||||
, _cols(cols)
|
||||
, _row_stride(row_major ? 1 : cols)
|
||||
, _col_stride(row_major ? rows : 1)
|
||||
{
|
||||
}
|
||||
|
||||
inline const T get_element(int e) const { return this->at(e); }
|
||||
inline void set_element(int e,const T &v) { this->at(e) = v; }
|
||||
|
||||
//! return number of rows
|
||||
inline unsigned int rows() const { return _rows; }
|
||||
//! return number of columns
|
||||
inline unsigned int cols() const { return _cols; }
|
||||
|
||||
//! get cell count
|
||||
inline unsigned int cells() const { return _rows * _cols; }
|
||||
|
||||
//! get data
|
||||
inline T* data() { return _data + _data_offset; }
|
||||
|
||||
//! get data
|
||||
inline const T* data() const { return _data + _data_offset; }
|
||||
|
||||
//! get item at index
|
||||
inline T& at(unsigned int idx) { return data()[idx]; }
|
||||
|
||||
//! get item at index
|
||||
inline const T& at(unsigned int idx) const { return data()[idx]; }
|
||||
|
||||
//! get item at position
|
||||
inline T& at(unsigned int r,unsigned int c) { return data()[r * _row_stride + c * _col_stride]; }
|
||||
|
||||
//! get item at position
|
||||
inline const T& at(unsigned int r,unsigned int c) const { return data()[r * _row_stride + c * _col_stride]; }
|
||||
|
||||
//! fill data
|
||||
inline matrixbase& fill(const T& val) {
|
||||
for (unsigned int i = 0; i < this->cells(); ++i) this->at(i) = val; return *this;
|
||||
}
|
||||
|
||||
//! set identity
|
||||
inline matrixbase& set_identity() {
|
||||
for (unsigned int r = 0;r < rows(); r++)
|
||||
for (unsigned int c = r; c < cols(); c++)
|
||||
this->at(r,c) = (c == r) ? 1 : 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! set strides for row and column
|
||||
inline void set_stride(int row_stride,int col_stride) {
|
||||
_row_stride = row_stride; _col_stride = col_stride;
|
||||
}
|
||||
|
||||
//! return row stride (elements between consequtive rows)
|
||||
inline int row_stride() const { return _row_stride; }
|
||||
|
||||
//! return column stride (elements between consequtive columns)
|
||||
inline int col_stride() const { return _col_stride; }
|
||||
|
||||
//! get row major
|
||||
inline bool is_row_major() const { return row_stride() > col_stride(); }
|
||||
|
||||
//! check if squared
|
||||
inline bool is_square() const { return (_rows == _cols); }
|
||||
|
||||
//! flip row/column order
|
||||
inline void flip_order() { set_stride(col_stride(),row_stride()); }
|
||||
|
||||
//! get the offset for data in the matrix
|
||||
inline int get_data_offset(int r,int c) const { return (r * _row_stride + c * _col_stride) + _data_offset; }
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
207
src/core/include/pw/core/quaternion.hpp
Normal file
207
src/core/include/pw/core/quaternion.hpp
Normal file
|
@ -0,0 +1,207 @@
|
|||
/*
|
||||
* Copyright (C) 1999-2017 Hartmut Seichter
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef TP_CORE_QUATERNION_HPP
|
||||
#define TP_CORE_QUATERNION_HPP
|
||||
|
||||
#include <pw/core/vector.hpp>
|
||||
#include <pw/core/matrix.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
/**
|
||||
* simplified quaternion class
|
||||
*/
|
||||
template <typename T>
|
||||
class quaternion {
|
||||
|
||||
static constexpr T _sqrt90 = noexcept(std::sqrt(0.5));
|
||||
|
||||
protected:
|
||||
|
||||
vector4<T> _q;
|
||||
|
||||
public:
|
||||
|
||||
typedef T value_type;
|
||||
|
||||
quaternion() { *this = identity(); }
|
||||
|
||||
quaternion(const T& x,const T& y,const T& z,const T& w) {
|
||||
this->set(x,y,z,w);
|
||||
}
|
||||
|
||||
inline
|
||||
void set(const T& x,const T& y,const T& z,const T& w) {
|
||||
_q.set(x,y,z,w);
|
||||
}
|
||||
|
||||
inline const vector4<T> as_vector() const { return _q; }
|
||||
|
||||
inline T& x() { return _q.x(); }
|
||||
inline T& y() { return _q.y(); }
|
||||
inline T& z() { return _q.z(); }
|
||||
inline T& w() { return _q.w(); }
|
||||
|
||||
inline const T& x() const { return _q.x(); }
|
||||
inline const T& y() const { return _q.y(); }
|
||||
inline const T& z() const { return _q.z(); }
|
||||
inline const T& w() const { return _q.w(); }
|
||||
|
||||
|
||||
//! conversion from a matrix
|
||||
inline static const quaternion from_matrix(const matrix<4,4,T> &m);
|
||||
|
||||
//! conversion to a matrix
|
||||
const matrix<4,4,T> to_matrix() const;
|
||||
|
||||
//! return identiy quaternion
|
||||
static quaternion<T> identity();
|
||||
|
||||
static quaternion<T> rotate_180_degree_around_x(); ///< rotate 180 degree around X axis
|
||||
static quaternion<T> rotate_180_degree_around_y(); ///< rotate 180 degree around Y axis
|
||||
static quaternion<T> rotate_180_degree_around_z(); ///< rotate 180 degree around Z axis
|
||||
|
||||
static quaternion<T> rotate_90_degree_around_x(bool negative = false);
|
||||
static quaternion<T> rotate_90_degree_around_y(bool negative = false);
|
||||
static quaternion<T> rotate_90_degree_around_z(bool negative = false);
|
||||
|
||||
template <typename AxisAngleType>
|
||||
static const quaternion<T> from_axisangle(const AxisAngleType &aa) {
|
||||
|
||||
using std::sin;
|
||||
using std::cos;
|
||||
|
||||
const T sinHalfAngle(sin(aa.angle() * T(0.5) ));
|
||||
|
||||
return quaternion<T>(aa.axis().x() * sinHalfAngle, // x
|
||||
aa.axis().y() * sinHalfAngle, // y
|
||||
aa.axis().z() * sinHalfAngle, // z
|
||||
cos(aa.angle() * 0.5) // w
|
||||
);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template <typename T>
|
||||
const quaternion<T> quaternion<T>::from_matrix(const matrix<4,4,T> &m) {
|
||||
|
||||
using std::sqrt;
|
||||
|
||||
T wtemp = sqrt(T(1) + m.at(0,0) + m.at(1,1) + m.at(2,2)) / T(2.0);
|
||||
|
||||
const T w4 = T(4.0) * wtemp;
|
||||
return quaternion<T>(
|
||||
(m.at(2,1) - m.at(1,2)) / w4,
|
||||
(m.at(0,2) - m.at(2,0)) / w4,
|
||||
(m.at(1,0) - m.at(0,1)) / w4,
|
||||
wtemp);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const matrix<4,4,T> quaternion<T>::to_matrix() const {
|
||||
|
||||
matrix<4,4,T> m; m.set_identity();
|
||||
|
||||
T xx = x() * x();
|
||||
T xy = x() * y();
|
||||
T xz = x() * z();
|
||||
T xw = x() * w();
|
||||
|
||||
T yy = y() * y();
|
||||
T yz = y() * z();
|
||||
T yw = y() * w();
|
||||
|
||||
T zz = z() * z();
|
||||
T zw = z() * w();
|
||||
|
||||
m.at(0,0) = 1 - 2 * ( yy + zz );
|
||||
m.at(0,1) = 2 * ( xy - zw );
|
||||
m.at(0,2) = 2 * ( xz + yw );
|
||||
|
||||
m.at(1,0) = 2 * ( xy + zw );
|
||||
m.at(1,1) = 1 - 2 * ( xx + zz );
|
||||
m.at(1,2) = 2 * ( yz - xw );
|
||||
|
||||
m.at(2,0) = 2 * ( xz - yw );
|
||||
m.at(2,1) = 2 * ( yz + xw );
|
||||
m.at(2,2) = 1 - 2 * ( xx + yy );
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
quaternion<T> quaternion<T>::identity()
|
||||
{
|
||||
return quaternion<T>(0,0,0,1);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
quaternion<T> quaternion<T>::rotate_180_degree_around_x()
|
||||
{
|
||||
return quaternion<T>(1,0,0,0);
|
||||
}
|
||||
template <typename T>
|
||||
quaternion<T> quaternion<T>::rotate_180_degree_around_y()
|
||||
{
|
||||
return quaternion<T>(0,1,0,0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
quaternion<T> quaternion<T>::rotate_180_degree_around_z()
|
||||
{
|
||||
return quaternion<T>(0,0,1,0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
quaternion<T> quaternion<T>::rotate_90_degree_around_x(bool negative/* = false*/)
|
||||
{
|
||||
return quaternion<T>((negative) ? -_sqrt90 : _sqrt90,0,0,_sqrt90);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
quaternion<T> quaternion<T>::rotate_90_degree_around_y(bool negative/* = false*/)
|
||||
{
|
||||
return quaternion<T>(0, (negative) ? -_sqrt90 : _sqrt90,0,_sqrt90);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
quaternion<T> quaternion<T>::rotate_90_degree_around_z(bool negative/* = false*/)
|
||||
{
|
||||
return quaternion<T>(0,0,(negative) ? -_sqrt90 : _sqrt90, _sqrt90);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
typedef quaternion<float> quaternionf;
|
||||
typedef quaternion<double> quaterniond;
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -1,51 +0,0 @@
|
|||
#ifndef PW_SCRIPT_HPP
|
||||
#define PW_SCRIPT_HPP
|
||||
|
||||
#include <lua.hpp>
|
||||
#include <memory>
|
||||
|
||||
|
||||
#include <pw/core/scripting.hpp>
|
||||
|
||||
|
||||
namespace pw {
|
||||
|
||||
|
||||
class script;
|
||||
|
||||
class main_loop {
|
||||
|
||||
script &_s;
|
||||
bool _stop = false;
|
||||
|
||||
main_loop(script& s);
|
||||
|
||||
};
|
||||
|
||||
class script {
|
||||
protected:
|
||||
|
||||
scripting::state _lua;
|
||||
|
||||
public:
|
||||
|
||||
script();
|
||||
~script();
|
||||
|
||||
bool update();
|
||||
|
||||
bool load(const std::string &s);
|
||||
|
||||
int run(const std::string& s);
|
||||
|
||||
void load(sol::table &ns);
|
||||
|
||||
friend class main_loop;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
31
src/core/include/pw/core/serialize.hpp
Normal file
31
src/core/include/pw/core/serialize.hpp
Normal file
|
@ -0,0 +1,31 @@
|
|||
#ifndef PW_CORE_SERIALIZE_HPP
|
||||
#define PW_CORE_SERIALIZE_HPP
|
||||
|
||||
#include <pw/core/matrixbase.hpp>
|
||||
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
namespace pw {
|
||||
|
||||
struct serialize {
|
||||
|
||||
template <typename T>
|
||||
inline static std::string matrix(const matrixbase<T>& m) {
|
||||
std::stringstream ss;
|
||||
|
||||
for (int r = 0; r < m.rows();r++) {
|
||||
for (int c = 0; c < m.cols();c++) {
|
||||
ss << m.at(r,c) << " ";
|
||||
}
|
||||
ss << std::endl;
|
||||
}
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
220
src/core/include/pw/core/vector.hpp
Normal file
220
src/core/include/pw/core/vector.hpp
Normal file
|
@ -0,0 +1,220 @@
|
|||
/*
|
||||
* Copyright (C) 1999-2017 Hartmut Seichter
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef PW_CORE_VECTOR_HPP
|
||||
#define PW_CORE_VECTOR_HPP
|
||||
|
||||
#include <pw/core/matrix.hpp>
|
||||
|
||||
namespace pw {
|
||||
|
||||
template <unsigned int components,typename T>
|
||||
class vector : public matrix<components,1,T> {
|
||||
public:
|
||||
vector() : matrix<components,1,T>() {}
|
||||
|
||||
vector(const vector& other) : matrix<components,1,T>(other) {}
|
||||
|
||||
vector(const matrix<components,1,T>& other) : matrix<components,1,T>(other) {}
|
||||
|
||||
T& operator()(unsigned int c) { return matrixbase<T>::at(c); }
|
||||
const T& operator()(unsigned int c) const { return matrixbase<T>::at(c); }
|
||||
|
||||
|
||||
T dot(const vector<components,T>& other) const
|
||||
{
|
||||
T res = 0;
|
||||
for (unsigned int i = 0; i < components; i++) res += (*this)(i) * other(i);
|
||||
return res;
|
||||
}
|
||||
|
||||
#if OLD_TACITPIXEL
|
||||
|
||||
T getAngle(const vector<components,T>& other) const
|
||||
{
|
||||
vector<components,T> nself(*this); vector<components,T> nothr = other;
|
||||
nself.normalize(); nothr.normalize();
|
||||
return acos( nothr.dot(nself) );
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
// Vec3 -----------------------------------------------------------------------
|
||||
|
||||
template <class T>
|
||||
class vector3 : public vector<3,T>
|
||||
{
|
||||
public:
|
||||
|
||||
using vector<3,T>::operator=;
|
||||
|
||||
vector3() : vector<3,T>() {}
|
||||
|
||||
vector3(const vector<3,T>& other) : matrix<3,1,T>(other) {}
|
||||
|
||||
vector3(T c1, T c2, T c3) { this->set(c1,c2,c3); }
|
||||
|
||||
void set(T c1, T c2, T c3) { (*this)(0) = c1; (*this)(1) = c2; (*this)(2) = c3; }
|
||||
|
||||
inline void set_x(const T& v) { x() = v; }
|
||||
inline void set_y(const T& v) { y() = v; }
|
||||
inline void set_z(const T& v) { z() = v; }
|
||||
|
||||
inline const vector3 cross(const vector3<T>& vec2) const {
|
||||
return vector3<T>((*this)(1) * vec2(2) - vec2(1) * (*this)(2),
|
||||
(*this)(2) * vec2(0) - vec2(2) * (*this)(0),
|
||||
(*this)(0) * vec2(1) - vec2(0) * (*this)(1));
|
||||
}
|
||||
|
||||
inline const T& x() const { return (*this)(0); }
|
||||
inline T& x() { return (*this)(0); }
|
||||
|
||||
const T& y() const { return (*this)(1); }
|
||||
T& y() { return (*this)(1); }
|
||||
|
||||
const T& z() const { return (*this)(2); }
|
||||
T& z() { return (*this)(2); }
|
||||
|
||||
|
||||
const vector<4,T> project(const T& w) const {
|
||||
return vector<4,T>(x(),y(),z(),w);
|
||||
}
|
||||
|
||||
inline std::tuple<T,T,T> values() const {
|
||||
return std::make_tuple(x(),y(),z());
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Vec2x -----------------------------------------------------------------------
|
||||
|
||||
template <class T> class vector2 : public vector<2,T>
|
||||
{
|
||||
public:
|
||||
|
||||
vector2() {}
|
||||
|
||||
vector2(T v1,T v2) {
|
||||
this->set(v1,v2);
|
||||
}
|
||||
|
||||
void set(T v1,T v2) {
|
||||
(*this)(0) = v1; (*this)(1) = v2;
|
||||
}
|
||||
|
||||
const T& x() const { return (*this)(0); }
|
||||
T& x() { return (*this)(0); }
|
||||
|
||||
const T& y() const { return (*this)(1); }
|
||||
T& y() { return (*this)(1); }
|
||||
|
||||
};
|
||||
|
||||
// Vec4 -----------------------------------------------------------------------
|
||||
|
||||
template <typename T> class vector4 : public vector<4,T> {
|
||||
public:
|
||||
|
||||
vector4() {}
|
||||
|
||||
vector4(const vector<3,T>& rv,T pad = T(0)) {
|
||||
this->set(rv(0),rv(1),rv(2),pad);
|
||||
}
|
||||
|
||||
vector4(const T& v1,const T& v2,const T& v3,const T& v4) {
|
||||
this->set(v1,v2,v3,v4);
|
||||
}
|
||||
|
||||
void set(const T& v1,const T& v2,const T& v3,const T& v4) {
|
||||
(*this)(0) = v1;
|
||||
(*this)(1) = v2;
|
||||
(*this)(2) = v3;
|
||||
(*this)(3) = v4;
|
||||
}
|
||||
|
||||
|
||||
inline const vector3<T> xyz() const { return vector3<T>(x(),y(),z()); }
|
||||
inline const vector2<T> xy() const { return vector2<T>(x(),y()); }
|
||||
|
||||
|
||||
|
||||
const T& x() const { return (*this)(0); }
|
||||
T& x() { return (*this)(0); }
|
||||
|
||||
const T& y() const { return (*this)(1); }
|
||||
T& y() { return (*this)(1); }
|
||||
|
||||
const T& z() const { return (*this)(2); }
|
||||
T& z() { return (*this)(2); }
|
||||
|
||||
const T& w() const { return (*this)(3); }
|
||||
T& w() { return (*this)(3); }
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
typedef vector2<unsigned char> vector2ub;
|
||||
typedef vector2<char> vector2b;
|
||||
typedef vector2<unsigned short> vector2us;
|
||||
typedef vector2<short> vector2s;
|
||||
typedef vector2<unsigned int> vector2ui;
|
||||
typedef vector2<int> vector2i;
|
||||
typedef vector2<unsigned long> vector2ul;
|
||||
typedef vector2<long> vector2l;
|
||||
|
||||
typedef vector2<double> vector2d;
|
||||
typedef vector2<float> vector2f;
|
||||
|
||||
|
||||
|
||||
|
||||
typedef vector3<double> vector3d;
|
||||
typedef vector3<float> vector3f;
|
||||
typedef vector3<int> vector3i;
|
||||
typedef vector3<unsigned int> vector3ui;
|
||||
|
||||
|
||||
typedef vector4<double> vector4d;
|
||||
typedef vector4<float> vector4f;
|
||||
typedef vector4<int> vector4i;
|
||||
typedef vector4<unsigned int> vector4ui;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
38
src/core/src/CMakeLists.txt
Normal file
38
src/core/src/CMakeLists.txt
Normal file
|
@ -0,0 +1,38 @@
|
|||
|
||||
set(hdrs
|
||||
# ../include/pw/core/context.hpp
|
||||
../include/pw/core/axisangle.hpp
|
||||
../include/pw/core/core.hpp
|
||||
# ../include/pw/core/script.hpp
|
||||
# ../include/pw/core/scripting.hpp
|
||||
../include/pw/core/math.hpp
|
||||
../include/pw/core/matrixbase.hpp
|
||||
../include/pw/core/matrix.hpp
|
||||
../include/pw/core/vector.hpp
|
||||
../include/pw/core/quaternion.hpp
|
||||
../include/pw/core/serialize.hpp
|
||||
../include/pw/core/image.hpp
|
||||
../include/pw/core/globals.hpp
|
||||
)
|
||||
|
||||
set(srcs
|
||||
# script.cpp
|
||||
# context.cpp
|
||||
core.cpp
|
||||
serialize.cpp
|
||||
)
|
||||
|
||||
add_library(pwcore
|
||||
STATIC
|
||||
${hdrs}
|
||||
${srcs}
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
pwcore
|
||||
PUBLIC
|
||||
../include
|
||||
)
|
||||
|
||||
target_link_libraries(pwcore)
|
||||
|
|
@ -1,8 +1,24 @@
|
|||
|
||||
#include <GLFW/glfw3.h>
|
||||
//#include <GLFW/glfw3.h>
|
||||
|
||||
#include <lua.hpp>
|
||||
#include <lualib.h>
|
||||
|
||||
#include "core.hpp"
|
||||
|
||||
#include "pw/core/matrixbase.hpp"
|
||||
#include "pw/core/matrix.hpp"
|
||||
|
||||
|
||||
void test_matrixbase() {
|
||||
|
||||
using namespace pw;
|
||||
|
||||
matrix44f m;
|
||||
|
||||
m.set_identity();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
0
src/core/src/image.cpp
Normal file
0
src/core/src/image.cpp
Normal file
|
@ -1,35 +0,0 @@
|
|||
#include "script.hpp"
|
||||
|
||||
#include "window.hpp"
|
||||
|
||||
pw::script::script()
|
||||
{
|
||||
// open all libraries
|
||||
_lua.open_libraries();
|
||||
|
||||
// load pw namespace
|
||||
sol::table pw = _lua.create_named_table("pw");
|
||||
|
||||
window::load(pw);
|
||||
}
|
||||
|
||||
pw::script::~script()
|
||||
{
|
||||
}
|
||||
|
||||
void pw::script::run(const char *s)
|
||||
{
|
||||
sol::function_result res = _lua.script(s);
|
||||
|
||||
// res.status() == sol::f
|
||||
|
||||
|
||||
|
||||
// _lua.script("w = pw.window.new()");
|
||||
// _lua.script("w:set_title(\"pixwerks alpha\")");
|
||||
// _lua.script("w:set_size(320,240)");
|
||||
// _lua.script("while w:update() do end");
|
||||
// luaL_loadstring(_state,s);
|
||||
|
||||
// int r = lua_pcall(_state,0,LUA_MULTRET,0);
|
||||
}
|
2
src/core/src/serialize.cpp
Normal file
2
src/core/src/serialize.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pw/core/serialize.hpp"
|
||||
|
29
src/core/tests/CMakeLists.txt
Normal file
29
src/core/tests/CMakeLists.txt
Normal file
|
@ -0,0 +1,29 @@
|
|||
add_executable(pwcore_test_matrix
|
||||
pwcore_test_matrix.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(pwcore_test_matrix
|
||||
pwcore)
|
||||
|
||||
add_executable(pwcore_test_vector
|
||||
pwcore_test_vector.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(pwcore_test_vector
|
||||
pwcore)
|
||||
|
||||
|
||||
add_executable(pwcore_test_quaternion
|
||||
pwcore_test_quaternion.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(pwcore_test_quaternion
|
||||
pwcore)
|
||||
|
||||
|
||||
add_executable(pwcore_test_axisangle
|
||||
pwcore_test_axisangle.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(pwcore_test_axisangle
|
||||
pwcore)
|
19
src/core/tests/pwcore_test_axisangle.cpp
Normal file
19
src/core/tests/pwcore_test_axisangle.cpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#include <pw/core/axisangle.hpp>
|
||||
#include <pw/core/quaternion.hpp>
|
||||
#include <pw/core/serialize.hpp>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc,char **argv) {
|
||||
|
||||
pw::axisangle<float> aa = pw::axisangle<float>();
|
||||
|
||||
pw::quaternionf qf = pw::quaternionf::from_axisangle(aa);
|
||||
|
||||
std::cout << "aa as quaternion as vector = " << pw::serialize::matrix(qf.as_vector()) << std::endl;
|
||||
|
||||
// std::cout << "aa.matrix() = " << pw::serialize::matrix(qf.to_matrix()) << std::endl;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
38
src/core/tests/pwcore_test_matrix.cpp
Normal file
38
src/core/tests/pwcore_test_matrix.cpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
|
||||
#include <pw/core/matrix.hpp>
|
||||
#include <pw/core/serialize.hpp>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc,char **argv) {
|
||||
|
||||
pw::matrix44d m;
|
||||
|
||||
m.set_identity();
|
||||
|
||||
std::cout << "m = " << pw::serialize::matrix(m) << std::endl;
|
||||
|
||||
|
||||
std::cout << "row_stride() : " << m.row_stride() << std::endl;
|
||||
std::cout << "col_stride() : " << m.col_stride() << std::endl;
|
||||
std::cout << "rows() : " << m.rows() << std::endl;
|
||||
std::cout << "cols() : " << m.cols() << std::endl;
|
||||
std::cout << "data() : " << m.data() << std::endl;
|
||||
std::cout << "data()[0] : " << m.data()[0] << std::endl;
|
||||
std::cout << "at(0,0) : " << m.at(0,0) << std::endl;
|
||||
std::cout << "determinant(): " << m.determinant() << std::endl;
|
||||
|
||||
|
||||
pw::matrix44d mi = m.get_inverse();
|
||||
|
||||
std::cout << "mi.at(0,0) : " << mi.at(0,0) << std::endl;
|
||||
|
||||
|
||||
pw::matrix44d mscale = m * 4.2;
|
||||
|
||||
|
||||
std::cout << "mscale = " << pw::serialize::matrix(mscale) << std::endl;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
15
src/core/tests/pwcore_test_quaternion.cpp
Normal file
15
src/core/tests/pwcore_test_quaternion.cpp
Normal file
|
@ -0,0 +1,15 @@
|
|||
#include <pw/core/quaternion.hpp>
|
||||
#include <pw/core/serialize.hpp>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc,char **argv) {
|
||||
|
||||
pw::quaternion<float> qf = pw::quaternionf::rotate_180_degree_around_x();
|
||||
|
||||
std::cout << "qf = " << pw::serialize::matrix(qf.as_vector()) << std::endl;
|
||||
std::cout << "qf.matrix() = " << pw::serialize::matrix(qf.to_matrix()) << std::endl;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
29
src/core/tests/pwcore_test_vector.cpp
Normal file
29
src/core/tests/pwcore_test_vector.cpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
|
||||
#include <pw/core/vector.hpp>
|
||||
#include <pw/core/serialize.hpp>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc,char **argv) {
|
||||
|
||||
pw::vector4<float> v4;
|
||||
|
||||
v4.fill(1.5);
|
||||
|
||||
std::cout << "v4 = " << pw::serialize::matrix(v4) << std::endl;
|
||||
|
||||
std::cout << "row_stride() : " << v4.row_stride() << std::endl;
|
||||
std::cout << "col_stride() : " << v4.col_stride() << std::endl;
|
||||
std::cout << "rows() : " << v4.rows() << std::endl;
|
||||
std::cout << "cols() : " << v4.cols() << std::endl;
|
||||
std::cout << "data() : " << v4.data() << std::endl;
|
||||
std::cout << "data()[0] : " << v4.data()[0] << std::endl;
|
||||
std::cout << "at(0,0) : " << v4.at(0,0) << std::endl;
|
||||
|
||||
pw::vector3f v3 = v4.xyz();
|
||||
|
||||
std::cout << "v3 = " << pw::serialize::matrix(v3) << std::endl;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
add_subdirectory(glfw-3.2.1)
|
||||
add_subdirectory(lua-5.3.4)
|
||||
add_subdirectory(glad)
|
||||
#add_subdirectory(arrrgh)
|
||||
|
||||
|
|
1548
src/deps/argagg/include/argagg/argagg.hpp
Normal file
1548
src/deps/argagg/include/argagg/argagg.hpp
Normal file
File diff suppressed because it is too large
Load diff
2
src/deps/arrrgh/.gitignore
vendored
Normal file
2
src/deps/arrrgh/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
.DS_Store
|
||||
a.out
|
128
src/deps/arrrgh/README.md
Normal file
128
src/deps/arrrgh/README.md
Normal file
|
@ -0,0 +1,128 @@
|
|||
Arrrgh
|
||||
======
|
||||
|
||||
Jeff Wofford | July 2014 | e: biz@jeffwofford.com | w: http://www.jeffwofford.com
|
||||
|
||||
**arrrgh** is a fast, small, simple, powerful, single-header library for parsing command line arguments in C++ using more-or-less POSIX parsing rules. It is written using modern C++11 paradigms so it's safe, fast, and tends to invite clean, small, to-the-point code.
|
||||
|
||||
There are lots of other command line parsers out there. Yet every time I wrote a new command line program, I ended up rolling my own underpowered and error-prone argument parsing. I like [TCLAP](http://tclap.sourceforge.net/) but it's a full library with makefiles, lots of source and headers, and the rest. Likewise for getopt, boost, and others: the command line parsing code can end up vastly outweighing the program it's meant to serve. Plus, integrating headers and libraries into C/C++ programs is never a lot of fun, especially when porting to different IDEs and compilers. [The Lean Mean Option Parser](http://optionparser.sourceforge.net/index.html) is nice and small but I didn't prefer its style. You can disagree.
|
||||
|
||||
I wrote **arrrgh** to escape the madness. It's a single file. You copy it into your project. You include it. You set up the arguments you want to support. It does the rest.
|
||||
|
||||
# To Use
|
||||
|
||||
1. Include the header:
|
||||
|
||||
#include "arrrgh.hpp"
|
||||
|
||||
There's no .lib or .so or .cpp or anything else to muck around with. It's all here.
|
||||
|
||||
2. Create a parser object and give it your program name and description (for the "usage" output):
|
||||
|
||||
arrrgh::parser parser( "<my-prog>", "<description>" );
|
||||
|
||||
3. Add your arguments, templated on the desired type. Example:
|
||||
|
||||
const auto& myArgument = parser.add< float >( ... );
|
||||
|
||||
4. In the add() function you'll indicate the long-form ("--example") and short-form ("-e") switches for this
|
||||
argument. You can nullify one or the other if you want.
|
||||
You should specify a description (the second argument).
|
||||
You may also specify whether the argument is optional or required, and what the default value is (in case
|
||||
the user doesn't supply it):
|
||||
|
||||
... parser.add< float >(
|
||||
"<long-form>", // Use "example" if you want the user to say "--example",
|
||||
// or leave blank for no long-form.
|
||||
"<description>", // For "usage" output.
|
||||
'<short-form>', // A character. Use '\0' for no short-form.
|
||||
[arrrgh::Optional|arrrgh::Required], // To indicate whether it's required.
|
||||
[default-value] // The default value. Defaults to 0 or its equivalent for this type.
|
||||
);
|
||||
|
||||
5. Let 'er rip:
|
||||
|
||||
parser.parse( argc, argv );
|
||||
|
||||
Use try...catch... if you want to catch problems in a healthy way.
|
||||
|
||||
6. Access argument values:
|
||||
|
||||
myArgument.value() // Returns a float if we templated on <float>.
|
||||
|
||||
try...catch... helps here too because users may give invalid strings for non-string types.
|
||||
|
||||
7. Call parser.show_usage() if you want to print help text.
|
||||
|
||||
8. Do other stuff. See "Example usage" below for "unlabeled" arguments, the "--" marker, and such.
|
||||
|
||||
# Example Usage
|
||||
|
||||
#include "arrrgh.hpp"
|
||||
|
||||
int main( int argc, const char* argv[] )
|
||||
{
|
||||
arrrgh::parser parser( "arrrghsample", "Parses a mix of many argument types and combinations." );
|
||||
|
||||
const auto& useAscii = parser.add< bool >( "ascii",
|
||||
"Use ASCII instead of that UNICORN thing or whatever it is.",
|
||||
'a',
|
||||
arrrgh::Optional,
|
||||
true /* defaults to true */ );
|
||||
const auto& runFast = parser.add< bool >( "fast", "Should this program run fast?", 'f' );
|
||||
const auto& doCalibrate = parser.add< bool >( "calibrate", "Calibrate sensors." /* no short-form */ );
|
||||
const auto& kindaOdd = parser.add< bool >( "", "No long-form argument for this one.", 'o' );
|
||||
const auto& mass = parser.add< float >( "mass", "The mass of the thing.", 'm', arrrgh::Optional, 3.141f );
|
||||
const auto& mana = parser.add< float >( "mana", "The mana of the thing.", 'M' );
|
||||
const auto& height = parser.add< int >( "height", "The height of the thing.", 'h', arrrgh::Required );
|
||||
const auto& name = parser.add< std::string >( "name", "The name of the wind.", 's', arrrgh::Required );
|
||||
|
||||
// Unleash the hounds.
|
||||
//
|
||||
try
|
||||
{
|
||||
// Example command line:
|
||||
// arrrghsample --height=16.25 -fo unlabeled --name="Absolom, Absolom" -h=8 -- --weirdly-unlabeled
|
||||
parser.parse( argc, argv );
|
||||
}
|
||||
catch( const std::exception& e )
|
||||
{
|
||||
std::cerr << "Error parsing arguments: " << e.what() << std::endl;
|
||||
parser.show_usage( std::cerr );
|
||||
exit( 1 );
|
||||
}
|
||||
|
||||
// Get argument values.
|
||||
//
|
||||
try
|
||||
{
|
||||
std::cout << std::boolalpha; // So that bool values come through as "true/false" rather than "1/0".
|
||||
std::cout << "useAscii=" << useAscii.value() << std::endl;
|
||||
std::cout << "runFast=" << runFast.value() << std::endl;
|
||||
std::cout << "doCalibrate=" << doCalibrate.value() << std::endl;
|
||||
std::cout << "kindaOdd=" << kindaOdd.value() << std::endl;
|
||||
std::cout << "mass=" << mass.value() << std::endl;
|
||||
std::cout << "mana=" << mana.value() << std::endl;
|
||||
std::cout << "height=" << height.value() << std::endl;
|
||||
std::cout << "name=" << name.value() << std::endl;
|
||||
|
||||
// What about unlabeled arguments?
|
||||
//
|
||||
// Notice that "--weirdly-unlabeled" looks like a switch but comes through nicely as unlabeled.
|
||||
// That's because the example command line indicated "--" before it, which ends switch parsing
|
||||
// (everything else becomes unlabeled).
|
||||
//
|
||||
std::cout << "Unlabeled:\n";
|
||||
parser.each_unlabeled_argument( []( const std::string& arg ) { std::cout << "\t" << arg << std::endl; } );
|
||||
}
|
||||
catch( const std::exception& e )
|
||||
{
|
||||
std::cerr << "Error reading argument values: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
# License
|
||||
|
||||
Released under the MIT license. See arrrgh.hpp.
|
776
src/deps/arrrgh/arrrgh.hpp
Normal file
776
src/deps/arrrgh/arrrgh.hpp
Normal file
|
@ -0,0 +1,776 @@
|
|||
#ifndef arrrgh_hpp_included
|
||||
#define arrrgh_hpp_included
|
||||
//
|
||||
// arrrgh.hpp
|
||||
//
|
||||
// Created by Jeff Wofford on 7/2/14.
|
||||
// Copyright (c) 2014 Jeff Wofford.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// **arrrgh** is a fast, small, simple, powerful, single-header library for parsing command line arguments in C++
|
||||
// using more-or-less POSIX parsing rules.
|
||||
//
|
||||
// To use:
|
||||
//
|
||||
// 1. Include the header:
|
||||
//
|
||||
// #include "arrrgh.hpp"
|
||||
//
|
||||
// There's no .lib or .so or .cpp or anything else to muck around with. It's all here.
|
||||
//
|
||||
// 2. Create a parser object and give it your program name and description (for the "usage" output):
|
||||
//
|
||||
// arrrgh::parser parser( "<my-prog>", "<description>" );
|
||||
//
|
||||
// 3. Add your arguments, templated on the desired type. Example:
|
||||
//
|
||||
// const auto& myArgument = parser.add< float >( ... );
|
||||
//
|
||||
// 4. In the add() function you'll indicate the long-form ("--example") and short-form ("-e") switches for this
|
||||
// argument. You can nullify one or the other if you want.
|
||||
// You should specify a description (the second argument).
|
||||
// You may also specify whether the argument is optional or required, and what the default value is (the value
|
||||
// to be used if the user doesn't supply it):
|
||||
//
|
||||
// ... parser.add< float >(
|
||||
// "<long-form>", // Use "example" if you want the user to say "--example",
|
||||
// // or leave blank for no long-form.
|
||||
// "<description>", // For "usage" output.
|
||||
// '<short-form>', // A character. Use '\0' for no short-form.
|
||||
// [arrrgh::Optional|arrrgh::Required], // To indicate whether it's required.
|
||||
// [default-value] // The default value. Defaults to 0 or its equivalent for this type.
|
||||
// );
|
||||
//
|
||||
// 5. Let 'er rip:
|
||||
//
|
||||
// parser.parse( argc, argv );
|
||||
//
|
||||
// Use try...catch... if you want to catch problems in a healthy way.
|
||||
//
|
||||
// 6. Access argument values:
|
||||
//
|
||||
// myArgument.value() // Returns a float if we templated on <float>.
|
||||
//
|
||||
// try...catch... helps here too because users may give invalid strings for non-string types.
|
||||
//
|
||||
// 7. Call parser.show_usage() if you want to print help text.
|
||||
//
|
||||
// 8. Do other stuff. See "Example usage" below for "unlabeled" arguments, the "--" marker, and such.
|
||||
//
|
||||
// Example usage:
|
||||
//
|
||||
// ------------------------------------------------------------------------------------------------------------------
|
||||
//
|
||||
// #include "arrrgh.hpp"
|
||||
//
|
||||
// int main( int argc, const char* argv[] )
|
||||
// {
|
||||
// arrrgh::parser parser( "arrrghsample", "Parses a mix of many argument types and combinations." );
|
||||
//
|
||||
// const auto& useAscii = parser.add< bool >( "ascii",
|
||||
// "Use ASCII instead of that UNICORN thing or whatever it is.",
|
||||
// 'a',
|
||||
// arrrgh::Optional,
|
||||
// true /* defaults to true */ );
|
||||
// const auto& runFast = parser.add< bool >( "fast", "Should this program run fast?", 'f' );
|
||||
// const auto& doCalibrate = parser.add< bool >( "calibrate", "Calibrate sensors." /* no short-form */ );
|
||||
// const auto& kindaOdd = parser.add< bool >( "", "No long-form argument for this one.", 'o' );
|
||||
// const auto& mass = parser.add< float >( "mass", "The mass of the thing.", 'm', arrrgh::Optional, 3.141f );
|
||||
// const auto& mana = parser.add< float >( "mana", "The mana of the thing.", 'M' );
|
||||
// const auto& height = parser.add< int >( "height", "The height of the thing.", 'h', arrrgh::Required );
|
||||
// const auto& name = parser.add< std::string >( "name", "The name of the wind.", 's', arrrgh::Required );
|
||||
//
|
||||
// // Unleash the hounds.
|
||||
// //
|
||||
// try
|
||||
// {
|
||||
// // Example command line:
|
||||
// // arrrghsample --height=16.25 -fo unlabeled --name="Absolom, Absolom" -h=8 -- --weirdly-unlabeled
|
||||
// parser.parse( argc, argv );
|
||||
// }
|
||||
// catch( const std::exception& e )
|
||||
// {
|
||||
// std::cerr << "Error parsing arguments: " << e.what() << std::endl;
|
||||
// parser.show_usage( std::cerr );
|
||||
// exit( 1 );
|
||||
// }
|
||||
//
|
||||
// // Get argument values.
|
||||
// //
|
||||
// try
|
||||
// {
|
||||
// std::cout << std::boolalpha; // So that bool values come through as "true/false" rather than "1/0".
|
||||
// std::cout << "useAscii=" << useAscii.value() << std::endl;
|
||||
// std::cout << "runFast=" << runFast.value() << std::endl;
|
||||
// std::cout << "doCalibrate=" << doCalibrate.value() << std::endl;
|
||||
// std::cout << "kindaOdd=" << kindaOdd.value() << std::endl;
|
||||
// std::cout << "mass=" << mass.value() << std::endl;
|
||||
// std::cout << "mana=" << mana.value() << std::endl;
|
||||
// std::cout << "height=" << height.value() << std::endl;
|
||||
// std::cout << "name=" << name.value() << std::endl;
|
||||
//
|
||||
// // What about unlabeled arguments?
|
||||
// //
|
||||
// // Notice that "--weirdly-unlabeled" looks like a switch but comes through nicely as unlabeled.
|
||||
// // That's because the example command line indicated "--" before it, which ends switch parsing
|
||||
// // (everything else becomes unlabeled).
|
||||
// //
|
||||
// std::cout << "Unlabeled:\n";
|
||||
// parser.each_unlabeled_argument( []( const std::string& arg ) { std::cout << "\t" << arg << std::endl; } );
|
||||
// }
|
||||
// catch( const std::exception& e )
|
||||
// {
|
||||
// std::cerr << "Error reading argument values: " << e.what() << std::endl;
|
||||
// }
|
||||
//
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cctype>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
namespace arrrgh
|
||||
{
|
||||
// Utility functions and macros.
|
||||
//
|
||||
template< typename Function >
|
||||
std::string collect_string( Function&& fn )
|
||||
{
|
||||
return fn();
|
||||
}
|
||||
#define arrrgh_collect_string( expression ) \
|
||||
arrrgh::collect_string( [&]() { std::ostringstream stream; stream << expression; return stream.str(); } )
|
||||
|
||||
#define ARRRGH_EXCEPTION( exception_class ) \
|
||||
struct exception_class : public std::runtime_error { using runtime_error::runtime_error; };
|
||||
|
||||
enum Requirement
|
||||
{
|
||||
Optional,
|
||||
Required
|
||||
};
|
||||
|
||||
template< typename ValueT >
|
||||
struct type_traits
|
||||
{
|
||||
static constexpr bool always_requires_value() { return false; }
|
||||
static constexpr const char* name();
|
||||
};
|
||||
|
||||
// argument classes.
|
||||
//
|
||||
class argument_abstract
|
||||
{
|
||||
public:
|
||||
|
||||
ARRRGH_EXCEPTION( MissingValue )
|
||||
ARRRGH_EXCEPTION( Nameless )
|
||||
|
||||
std::string best_name() const
|
||||
{
|
||||
if( m_longForm.empty() )
|
||||
{
|
||||
return std::string{ m_letter };
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_longForm;
|
||||
}
|
||||
}
|
||||
|
||||
bool assigned() const
|
||||
{
|
||||
return m_assigned;
|
||||
}
|
||||
|
||||
const std::string& value_string() const
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
void clear_value()
|
||||
{
|
||||
m_assigned = false;
|
||||
m_value.clear();
|
||||
}
|
||||
|
||||
// FOR TESTING.
|
||||
// Gets the string value of the argument as a result of its conversion to the
|
||||
// templated value_t for that particular argument subclass.
|
||||
//
|
||||
virtual std::string converted_value_string() const = 0;
|
||||
virtual bool has_default_value() const = 0;
|
||||
|
||||
protected:
|
||||
|
||||
bool m_assigned;
|
||||
|
||||
explicit argument_abstract( const std::string& longForm,
|
||||
const std::string& explanation,
|
||||
char letter,
|
||||
Requirement required )
|
||||
: m_assigned( false )
|
||||
, m_longForm( longForm )
|
||||
, m_explanation( explanation )
|
||||
, m_letter( letter )
|
||||
, m_requirement( required )
|
||||
{
|
||||
assert( !m_longForm.empty() || m_letter != '\0' ); // Gotta specify at least one.
|
||||
assert( m_longForm.empty() || m_longForm[ 0 ] != '-' ); // Don't start your switch names with -.
|
||||
assert( m_letter == '\0' || is_valid_short_form( m_letter )); // Has to be valid or nothing.
|
||||
}
|
||||
|
||||
bool has_long_form( const std::string& longForm ) const
|
||||
{
|
||||
return !m_longForm.empty() && m_longForm == longForm;
|
||||
}
|
||||
|
||||
bool has_short_form( char shortForm ) const
|
||||
{
|
||||
return m_letter != '\0' && m_letter == shortForm;
|
||||
}
|
||||
|
||||
bool required() const
|
||||
{
|
||||
return m_requirement == Required;
|
||||
}
|
||||
|
||||
virtual bool required_value() const = 0;
|
||||
|
||||
void assign( const std::string& givenKey, std::string&& valueString )
|
||||
{
|
||||
m_assigned = true;
|
||||
|
||||
m_value = std::move( valueString );
|
||||
|
||||
if( m_value.empty() && required_value() )
|
||||
{
|
||||
throw MissingValue{ arrrgh_collect_string( "Argument required a value but received none." ) };
|
||||
}
|
||||
}
|
||||
|
||||
void print( std::ostream& out ) const
|
||||
{
|
||||
out << " ";
|
||||
|
||||
bool hasLetter = m_letter != '\0';
|
||||
if( hasLetter )
|
||||
{
|
||||
out << "-" << m_letter;
|
||||
}
|
||||
|
||||
bool hasLong = !m_longForm.empty();
|
||||
|
||||
if( hasLetter && hasLong )
|
||||
{
|
||||
out << ", ";
|
||||
}
|
||||
|
||||
if( hasLong )
|
||||
{
|
||||
out << "--" << m_longForm;
|
||||
}
|
||||
|
||||
if( required_value() )
|
||||
{
|
||||
out << "=<" << value_type_name() << ">";
|
||||
}
|
||||
|
||||
out << "\n\t\t";
|
||||
|
||||
if( m_requirement == Required )
|
||||
{
|
||||
out << "[required] ";
|
||||
}
|
||||
|
||||
out << m_explanation;
|
||||
}
|
||||
|
||||
static bool is_valid_short_form( char c )
|
||||
{
|
||||
return std::isalpha( c );
|
||||
}
|
||||
|
||||
virtual std::string value_type_name() const = 0;
|
||||
|
||||
private:
|
||||
|
||||
std::string m_longForm;
|
||||
std::string m_explanation;
|
||||
char m_letter;
|
||||
Requirement m_requirement;
|
||||
|
||||
std::string m_value;
|
||||
|
||||
friend class parser;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template< typename ValueType >
|
||||
class argument : public argument_abstract
|
||||
{
|
||||
public:
|
||||
typedef ValueType value_t;
|
||||
|
||||
// Exception types.
|
||||
//
|
||||
ARRRGH_EXCEPTION( ValueConversionError )
|
||||
|
||||
operator value_t() const
|
||||
{
|
||||
value_t result = m_defaultValue;
|
||||
|
||||
if( m_assigned )
|
||||
{
|
||||
std::istringstream stream( value_string() );
|
||||
stream >> std::boolalpha >> result;
|
||||
|
||||
if( stream.fail() )
|
||||
{
|
||||
throw ValueConversionError{
|
||||
arrrgh_collect_string( "Could not convert value '" << value_string()
|
||||
<< "' to the desired argument type." )};
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
value_t value() const { return operator value_t(); }
|
||||
|
||||
private:
|
||||
|
||||
value_t m_defaultValue = value_t{};
|
||||
|
||||
explicit argument( const std::string& longForm,
|
||||
const std::string& explanation,
|
||||
char letter,
|
||||
Requirement required,
|
||||
const value_t& defaultValue )
|
||||
: argument_abstract( longForm, explanation, letter, required )
|
||||
, m_defaultValue( defaultValue )
|
||||
{}
|
||||
|
||||
virtual std::string value_type_name() const override
|
||||
{
|
||||
return type_traits< value_t >::name();
|
||||
}
|
||||
|
||||
virtual std::string converted_value_string() const override
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << std::boolalpha << value();
|
||||
return stream.str();
|
||||
}
|
||||
|
||||
virtual bool has_default_value() const override
|
||||
{
|
||||
return value() == m_defaultValue;
|
||||
}
|
||||
|
||||
virtual bool required_value() const override
|
||||
{
|
||||
return type_traits< value_t >::always_requires_value();
|
||||
}
|
||||
|
||||
friend class parser;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class parser
|
||||
{
|
||||
public:
|
||||
|
||||
// Exception classes.
|
||||
//
|
||||
ARRRGH_EXCEPTION( InvalidParameters )
|
||||
ARRRGH_EXCEPTION( UnknownArgument )
|
||||
ARRRGH_EXCEPTION( FoundDoubleHyphensLeadingNowhere )
|
||||
ARRRGH_EXCEPTION( InvalidArgumentCharacter )
|
||||
ARRRGH_EXCEPTION( MissingRequiredArguments )
|
||||
|
||||
explicit parser( const std::string& programName, const std::string& programDescription )
|
||||
: m_program( programName )
|
||||
, m_description( programDescription )
|
||||
{}
|
||||
|
||||
template< typename ValueT >
|
||||
argument< ValueT >& add( const std::string& longForm,
|
||||
const std::string& explanation,
|
||||
char letter = '\0',
|
||||
Requirement required = Optional,
|
||||
const ValueT& defaultValue = ValueT{} )
|
||||
{
|
||||
// Verify that no other argument has this longForm or letter.
|
||||
//
|
||||
assert( !has_long_form_argument( longForm ));
|
||||
assert( !has_letter_argument( letter ));
|
||||
|
||||
argument< ValueT >* arg = new argument< ValueT >{
|
||||
longForm,
|
||||
explanation,
|
||||
letter,
|
||||
required,
|
||||
defaultValue };
|
||||
|
||||
m_arguments.emplace_back( arg );
|
||||
|
||||
return *arg;
|
||||
}
|
||||
|
||||
bool has_long_form_argument( const std::string& longForm ) const
|
||||
{
|
||||
return std::any_of( m_arguments.begin(), m_arguments.end(),
|
||||
[&]( const std::unique_ptr< argument_abstract >& arg )
|
||||
{
|
||||
assert( arg );
|
||||
return arg->has_long_form( longForm );
|
||||
} );
|
||||
}
|
||||
|
||||
bool has_letter_argument( char letter ) const
|
||||
{
|
||||
return std::any_of( m_arguments.begin(), m_arguments.end(),
|
||||
[&]( const std::unique_ptr< argument_abstract >& arg )
|
||||
{
|
||||
assert( arg );
|
||||
return arg->has_short_form( letter );
|
||||
} );
|
||||
}
|
||||
|
||||
void parse( const int argc, const char* argv[] )
|
||||
{
|
||||
if( argc == 0 || !argv )
|
||||
{
|
||||
throw InvalidParameters{ "Received no arguments." };
|
||||
}
|
||||
|
||||
// If there's no help argument, add one.
|
||||
//
|
||||
if( !has_long_form_argument( "help" ))
|
||||
{
|
||||
add< bool >( "help",
|
||||
"Prints this help message.",
|
||||
!has_letter_argument( 'h' ) ? 'h' : '\0' );
|
||||
}
|
||||
|
||||
auto iterHelpArg = std::find_if( m_arguments.begin(), m_arguments.end(), []( const std::unique_ptr< argument_abstract >& arg )
|
||||
{
|
||||
return arg->has_long_form( "help" );
|
||||
} );
|
||||
assert( m_arguments.end() != iterHelpArg );
|
||||
|
||||
const argument< bool >& helpArg = *static_cast< const argument< bool >* >( iterHelpArg->get() );
|
||||
|
||||
m_programExecutionPath = argv[ 0 ];
|
||||
|
||||
bool doneWithSwitches = false; // When false, still looking for switches. When true, all arguments
|
||||
// are considered "unlabeled."
|
||||
|
||||
for( int i = 1; i < argc; ++i )
|
||||
{
|
||||
assert( argv[ i ] );
|
||||
|
||||
const std::string arg{ argv[ i ] };
|
||||
assert( !arg.empty() );
|
||||
|
||||
// Determine which configured argument corresponds to this program argument, if any,
|
||||
// and parse any value it might have.
|
||||
|
||||
// Do we have a leading hyphen?
|
||||
//
|
||||
if( !doneWithSwitches && arg[ 0 ] == '-' )
|
||||
{
|
||||
// Yes we do.
|
||||
|
||||
// Do we have two?
|
||||
//
|
||||
if( arg.size() > 1 && arg[ 1 ] == '-' )
|
||||
{
|
||||
// Yes. So we're expecting a long-form argument.
|
||||
|
||||
// Read to the end or to the = sign.
|
||||
//
|
||||
const auto keyEnd = arg.find_first_of( '=' );
|
||||
|
||||
const auto key = arg.substr( 2, keyEnd - 2 );
|
||||
|
||||
std::string value;
|
||||
|
||||
if( keyEnd < arg.size() )
|
||||
{
|
||||
value = arg.substr( keyEnd + 1 );
|
||||
}
|
||||
|
||||
if( key.empty() )
|
||||
{
|
||||
// This is either "--" or, more troublingly, "--=..."
|
||||
|
||||
// Either way, don't look for arguments any more:
|
||||
// anything else is "unlabeled."
|
||||
//
|
||||
doneWithSwitches = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Find this argument.
|
||||
//
|
||||
auto& argument = find_matching_argument( key, true /* long form */ );
|
||||
process_argument( argument, arg, std::move( value ));
|
||||
}
|
||||
else
|
||||
{
|
||||
// No we don't. Just one.
|
||||
|
||||
// Consider each following letter to be a short-form argument letter.
|
||||
//
|
||||
for( size_t i = 1; i < arg.size(); ++i )
|
||||
{
|
||||
const char c = arg[ i ];
|
||||
|
||||
// Is this a reasonable argument character?
|
||||
//
|
||||
if( argument_abstract::is_valid_short_form( c ))
|
||||
{
|
||||
// This is a legitimate argument.
|
||||
|
||||
// Does it have a value?
|
||||
//
|
||||
std::string value;
|
||||
bool hasAssignment = i + 1 < arg.size() && arg[ i + 1 ] == '=';
|
||||
if( hasAssignment )
|
||||
{
|
||||
// Looks like it. Read it.
|
||||
//
|
||||
value = arg.substr( i + 2 );
|
||||
}
|
||||
|
||||
auto& argument = find_matching_argument( std::string{ c }, false /* short form */ );
|
||||
process_argument( argument, arg, std::move( value ));
|
||||
|
||||
if( hasAssignment )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw InvalidArgumentCharacter{
|
||||
arrrgh_collect_string( "Invalid argument with character '" << c << "'." ) };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No we don't. This is an unlabeled argument.
|
||||
//
|
||||
m_unlabeledArguments.emplace_back( std::move( arg ));
|
||||
}
|
||||
}
|
||||
|
||||
// Did each of the *required* arguments get assigned?
|
||||
//
|
||||
if( std::any_of( m_arguments.begin(), m_arguments.end(),
|
||||
[&]( const std::unique_ptr< argument_abstract >& arg )
|
||||
{
|
||||
assert( arg );
|
||||
return !arg->assigned() && arg->required();
|
||||
} ))
|
||||
{
|
||||
throw MissingRequiredArguments{ "Some required arguments were missing." };
|
||||
}
|
||||
|
||||
// Did our help argument get set?
|
||||
//
|
||||
if( helpArg.value() )
|
||||
{
|
||||
show_usage();
|
||||
}
|
||||
}
|
||||
|
||||
void show_usage( std::ostream& out = std::cout ) const
|
||||
{
|
||||
out << m_program << ": " << m_description << std::endl;
|
||||
out << "usage: " << m_program << std::endl;
|
||||
|
||||
for( const auto& arg : m_arguments )
|
||||
{
|
||||
assert( arg );
|
||||
arg->print( out );
|
||||
out << std::endl;
|
||||
}
|
||||
out << std::endl;
|
||||
}
|
||||
|
||||
template< typename Function >
|
||||
void each_argument( Function&& fn ) const
|
||||
{
|
||||
std::for_each( m_arguments.begin(), m_arguments.end(),
|
||||
[&]( const std::unique_ptr< argument_abstract >& arg )
|
||||
{
|
||||
assert( arg );
|
||||
fn( *arg );
|
||||
} );
|
||||
}
|
||||
|
||||
|
||||
template< typename Function >
|
||||
void each_unlabeled_argument( Function&& fn ) const
|
||||
{
|
||||
std::for_each( m_unlabeledArguments.begin(), m_unlabeledArguments.end(), fn );
|
||||
}
|
||||
|
||||
void clear_values()
|
||||
{
|
||||
std::for_each( m_arguments.begin(), m_arguments.end(),
|
||||
[]( const std::unique_ptr< argument_abstract >& arg )
|
||||
{
|
||||
assert( arg );
|
||||
arg->clear_value();
|
||||
} );
|
||||
|
||||
m_unlabeledArguments.clear();
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
argument_abstract& find_matching_argument( const std::string& argString, bool longForm )
|
||||
{
|
||||
auto iterFound = std::find_if( m_arguments.begin(), m_arguments.end(),
|
||||
[&]( const std::unique_ptr< argument_abstract >& arg )
|
||||
{
|
||||
assert( arg );
|
||||
if( longForm )
|
||||
{
|
||||
return arg->has_long_form( argString );
|
||||
}
|
||||
else
|
||||
{
|
||||
return arg->has_short_form( argString[ 0 ] );
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
if( iterFound != m_arguments.end() )
|
||||
{
|
||||
return **iterFound;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw UnknownArgument{ arrrgh_collect_string( "Unrecognized argument \"-" << ( longForm ? "-" : "" )
|
||||
<< argString << "\"." ) };
|
||||
}
|
||||
}
|
||||
|
||||
void process_argument( argument_abstract& argument, const std::string& key, std::string&& value )
|
||||
{
|
||||
argument.assign( key, std::move( value ));
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
std::string m_program;
|
||||
std::string m_description;
|
||||
std::string m_programExecutionPath;
|
||||
std::vector< std::unique_ptr< argument_abstract >> m_arguments;
|
||||
std::vector< std::string > m_unlabeledArguments;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Specializations
|
||||
//
|
||||
template<>
|
||||
inline argument< bool >::operator bool() const
|
||||
{
|
||||
return m_assigned || m_defaultValue;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline argument< std::string >::operator std::string() const
|
||||
{
|
||||
return m_assigned ? value_string() : m_defaultValue;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// arrrgh::type_traits
|
||||
//
|
||||
template<>
|
||||
struct type_traits< bool >
|
||||
{
|
||||
static constexpr bool always_requires_value() { return false; }
|
||||
static constexpr const char* name() { return "bool"; }
|
||||
};
|
||||
|
||||
template<>
|
||||
struct type_traits< std::string >
|
||||
{
|
||||
static constexpr bool always_requires_value() { return true; }
|
||||
static constexpr const char* name() { return "string"; }
|
||||
};
|
||||
|
||||
template<>
|
||||
struct type_traits< float >
|
||||
{
|
||||
static constexpr bool always_requires_value() { return true; }
|
||||
static constexpr const char* name() { return "number"; }
|
||||
};
|
||||
|
||||
template<>
|
||||
struct type_traits< double >
|
||||
{
|
||||
static constexpr bool always_requires_value() { return true; }
|
||||
static constexpr const char* name() { return "number"; }
|
||||
};
|
||||
|
||||
template<>
|
||||
struct type_traits< int >
|
||||
{
|
||||
static constexpr bool always_requires_value() { return true; }
|
||||
static constexpr const char* name() { return "int"; }
|
||||
};
|
||||
|
||||
template<>
|
||||
struct type_traits< size_t >
|
||||
{
|
||||
static constexpr bool always_requires_value() { return true; }
|
||||
static constexpr const char* name() { return "size_t"; }
|
||||
};
|
||||
|
||||
#undef arrrgh_collect_string
|
||||
#undef ARRRGH_EXCEPTION
|
||||
|
||||
}
|
||||
|
||||
#endif
|
66
src/deps/arrrgh/simple_example_arrrgh.cpp
Normal file
66
src/deps/arrrgh/simple_example_arrrgh.cpp
Normal file
|
@ -0,0 +1,66 @@
|
|||
#include "arrrgh.hpp"
|
||||
|
||||
int main( int argc, const char* argv[] )
|
||||
{
|
||||
arrrgh::parser parser( "arrrghsample", "Parses a mix of many argument types and combinations." );
|
||||
|
||||
const auto& useAscii = parser.add< bool >( "ascii",
|
||||
"Use ASCII instead of that UNICORN thing or whatever it is.",
|
||||
'a',
|
||||
arrrgh::Optional,
|
||||
true /* defaults to true */ );
|
||||
const auto& runFast = parser.add< bool >( "fast", "Should this program run fast?", 'f' );
|
||||
const auto& doCalibrate = parser.add< bool >( "calibrate", "Calibrate sensors." /* no short-form */ );
|
||||
const auto& kindaOdd = parser.add< bool >( "", "No long-form argument for this one.", 'o' );
|
||||
const auto& mass = parser.add< float >( "mass", "The mass of the thing.", 'm', arrrgh::Optional, 3.141f );
|
||||
const auto& mana = parser.add< float >( "mana", "The mana of the thing.", 'M' );
|
||||
const auto& height = parser.add< int >( "height", "The height of the thing.", 'h', arrrgh::Required );
|
||||
const auto& name = parser.add< std::string >( "name", "The name of the wind.", 's', arrrgh::Required );
|
||||
|
||||
// Unleash the hounds.
|
||||
//
|
||||
try
|
||||
{
|
||||
// Example command line:
|
||||
// arrrghsample --height=16.25 -fo unlabeled --name="Absolom, Absolom" -h=8 -- --weirdly-unlabeled
|
||||
parser.parse( argc, argv );
|
||||
}
|
||||
catch( const std::exception& e )
|
||||
{
|
||||
std::cerr << "Error parsing arguments: " << e.what() << std::endl;
|
||||
parser.show_usage( std::cerr );
|
||||
exit( 1 );
|
||||
}
|
||||
|
||||
parser.show_usage( std::cerr );
|
||||
|
||||
// Get argument values.
|
||||
//
|
||||
try
|
||||
{
|
||||
std::cout << std::boolalpha; // So that bool values come through as "true/false" rather than "1/0".
|
||||
std::cout << "useAscii=" << useAscii.value() << std::endl;
|
||||
std::cout << "runFast=" << runFast.value() << std::endl;
|
||||
std::cout << "doCalibrate=" << doCalibrate.value() << std::endl;
|
||||
std::cout << "kindaOdd=" << kindaOdd.value() << std::endl;
|
||||
std::cout << "mass=" << mass.value() << std::endl;
|
||||
std::cout << "mana=" << mana.value() << std::endl;
|
||||
std::cout << "height=" << height.value() << std::endl;
|
||||
std::cout << "name=" << name.value() << std::endl;
|
||||
|
||||
// What about unlabeled arguments?
|
||||
//
|
||||
// Notice that "--weirdly-unlabeled" looks like a switch but comes through nicely as unlabeled.
|
||||
// That's because the example command line indicated "--" before it, which ends switch parsing
|
||||
// (everything afterward becomes unlabeled).
|
||||
//
|
||||
std::cout << "Unlabeled:\n";
|
||||
parser.each_unlabeled_argument( []( const std::string& arg ) { std::cout << "\t" << arg << std::endl; } );
|
||||
}
|
||||
catch( const std::exception& e )
|
||||
{
|
||||
std::cerr << "Error reading argument values: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
455
src/deps/arrrgh/test_arrrgh.cpp
Normal file
455
src/deps/arrrgh/test_arrrgh.cpp
Normal file
|
@ -0,0 +1,455 @@
|
|||
//
|
||||
// main.cpp
|
||||
//
|
||||
// Created by Jeff Wofford on 7/2/14.
|
||||
// Copyright (c) 2014 Jeff Wofford. All rights reserved.
|
||||
//
|
||||
|
||||
#include "arrrgh.hpp"
|
||||
#include <iostream>
|
||||
|
||||
namespace
|
||||
{
|
||||
const bool VERBOSE = true;
|
||||
|
||||
struct program
|
||||
{
|
||||
program( const std::string& program, const std::string& description )
|
||||
: m_name( program )
|
||||
, m_parser( program, description )
|
||||
{}
|
||||
|
||||
const std::string& name() const { return m_name; }
|
||||
arrrgh::parser& parser() { return m_parser; }
|
||||
|
||||
bool test( int argc, const char* argv[], bool expectFailure )
|
||||
{
|
||||
m_parser.clear_values();
|
||||
|
||||
try
|
||||
{
|
||||
m_parser.parse( argc, argv );
|
||||
}
|
||||
catch( const std::exception& e )
|
||||
{
|
||||
if( VERBOSE )
|
||||
{
|
||||
std::cerr << "Error parsing arguments: " << e.what() << std::endl;
|
||||
}
|
||||
return expectFailure;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
m_parser.each_argument( [&]( const arrrgh::argument_abstract& arg )
|
||||
{
|
||||
const std::string value = arg.converted_value_string();
|
||||
|
||||
if( VERBOSE )
|
||||
{
|
||||
std::cout << "Argument " << arg.best_name() << "=" << value << std::endl;
|
||||
}
|
||||
} );
|
||||
|
||||
m_parser.each_unlabeled_argument( [&]( const std::string& arg )
|
||||
{
|
||||
if( VERBOSE )
|
||||
{
|
||||
std::cout << "Unlabeled: \"" << arg << "\"" << std::endl;
|
||||
}
|
||||
} );
|
||||
}
|
||||
catch( const std::exception& e )
|
||||
{
|
||||
if( VERBOSE )
|
||||
{
|
||||
std::cerr << "Error reading argument values: " << e.what() << std::endl;
|
||||
}
|
||||
return expectFailure;
|
||||
}
|
||||
|
||||
if( VERBOSE )
|
||||
{
|
||||
if( expectFailure )
|
||||
{
|
||||
std::cout << m_name << " failed to fail.\n";
|
||||
}
|
||||
}
|
||||
|
||||
return !expectFailure;
|
||||
}
|
||||
|
||||
bool test( std::string commandLine, bool expectFailure )
|
||||
{
|
||||
if( VERBOSE )
|
||||
{
|
||||
std::cout << "Testing " << m_name << ": '" << commandLine << "' expecting " << ( expectFailure ? "failure" : "success" ) << "..." << std::endl;
|
||||
}
|
||||
|
||||
// Prepend program name.
|
||||
|
||||
commandLine = m_name + " " + commandLine;
|
||||
|
||||
// Break command line into arguments.
|
||||
|
||||
const char* const rawCommandLine = commandLine.c_str();
|
||||
const char* const endCommandLine = rawCommandLine + commandLine.size();
|
||||
|
||||
std::vector< std::string > args;
|
||||
|
||||
bool quoted = false;
|
||||
bool skippingSpace = false;
|
||||
|
||||
const char* tokenStart = rawCommandLine;
|
||||
for( const char* pc = tokenStart; pc != endCommandLine; ++pc )
|
||||
{
|
||||
const char c = *pc;
|
||||
|
||||
if( !quoted && std::isspace( c ))
|
||||
{
|
||||
if( !skippingSpace )
|
||||
{
|
||||
// Here endeth a token. Copy it.
|
||||
//
|
||||
std::string arg;
|
||||
std::copy( tokenStart, pc, std::back_inserter( arg ));
|
||||
|
||||
args.emplace_back( std::move( arg ));
|
||||
}
|
||||
|
||||
skippingSpace = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( skippingSpace )
|
||||
{
|
||||
// Start of new token.
|
||||
//
|
||||
tokenStart = pc;
|
||||
}
|
||||
skippingSpace = false;
|
||||
|
||||
if( c == '\"' )
|
||||
{
|
||||
quoted = !quoted;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( !skippingSpace )
|
||||
{
|
||||
// Copy the last token.
|
||||
//
|
||||
std::string arg;
|
||||
std::copy( tokenStart, endCommandLine, std::back_inserter( arg ));
|
||||
args.emplace_back( std::move( arg ));
|
||||
}
|
||||
|
||||
// Convert arg strings to array of pointers.
|
||||
//
|
||||
std::vector< const char* > rawArgs;
|
||||
std::transform( args.begin(), args.end(), std::back_inserter( rawArgs ), []( const std::string& s ) { return s.c_str(); } );
|
||||
|
||||
return test( static_cast< int >( args.size() ), rawArgs.data(), expectFailure );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
std::string m_name;
|
||||
arrrgh::parser m_parser;
|
||||
};
|
||||
}
|
||||
|
||||
#define VERIFY_TEST( expr ) if( !(expr) ) std::cout << "Test failed: " << #expr << std::endl;
|
||||
#define VERIFY_EQUAL( exprA, exprB ) if( !( (exprA) == (exprB) )) std::cout << "Test failed: \"" << (exprA) << "\" != \"" << (exprB) << "\"" << std::endl;
|
||||
|
||||
void testProgramWithNoArgs()
|
||||
{
|
||||
program program( "no_args", "Tests program with no arguments." );
|
||||
|
||||
// EXPECT SUCCESS: No arguments passed in.
|
||||
//
|
||||
if( !program.test( "", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
}
|
||||
|
||||
// EXPECT FAILURE: Unwanted arguments passed in.
|
||||
//
|
||||
if( !program.test( "-a --switch=purple", true ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
}
|
||||
|
||||
// EXPECT SUCCESS: Test with unexpected unlabeled arguments passed in. This is okay.
|
||||
//
|
||||
if( !program.test( "file1.jpg", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
}
|
||||
}
|
||||
|
||||
void testSingleOptionalBoolArg()
|
||||
{
|
||||
program program( "args1b", "Tests a single optional bool argument." );
|
||||
|
||||
const auto& arg = program.parser().add< bool >( "long", "Really awesome description.", 'l' );
|
||||
|
||||
// EXPECT SUCCESS: No arguments passed in.
|
||||
//
|
||||
if( !program.test( "", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_TEST( !arg.value() );
|
||||
}
|
||||
|
||||
// EXPECT SUCCESS: Short form argument passed in.
|
||||
//
|
||||
if( !program.test( "-l", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_TEST( arg.value() );
|
||||
}
|
||||
|
||||
// EXPECT SUCCESS: Long form argument passed in.
|
||||
//
|
||||
if( !program.test( "--long", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_TEST( arg.value() );
|
||||
}
|
||||
|
||||
// EXPECT FAILURE: Missing hyphen before long form.
|
||||
//
|
||||
if( !program.test( "-long", true ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
}
|
||||
}
|
||||
|
||||
void testSetOfBoolArg()
|
||||
{
|
||||
program program( "args3b", "Tests sets of bool args." );
|
||||
|
||||
const auto& argA = program.parser().add< bool >( "", "a.", 'a' );
|
||||
const auto& argB = program.parser().add< bool >( "", "b.", 'b' );
|
||||
const auto& argC = program.parser().add< bool >( "", "c.", 'c' );
|
||||
|
||||
// EXPECT SUCCESS: No arguments passed in.
|
||||
//
|
||||
if( !program.test( "", false ) )
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_TEST( !argA.value() );
|
||||
VERIFY_TEST( !argB.value() );
|
||||
VERIFY_TEST( !argC.value() );
|
||||
}
|
||||
|
||||
// EXPECT SUCCESS: Independent arguments passed in.
|
||||
//
|
||||
if( !program.test( "-a -c", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_TEST( argA.value() );
|
||||
VERIFY_TEST( !argB.value() );
|
||||
VERIFY_TEST( argC.value() );
|
||||
}
|
||||
|
||||
// EXPECT SUCCESS: Collection of arguments passed in.
|
||||
//
|
||||
if( !program.test( "-bc", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_TEST( !argA.value() );
|
||||
VERIFY_TEST( argB.value() );
|
||||
VERIFY_TEST( argC.value() );
|
||||
}
|
||||
}
|
||||
|
||||
void testOptionalNumericArg()
|
||||
{
|
||||
program program( "args1f", "Tests optional numeric argument." );
|
||||
|
||||
const auto& arg = program.parser().add< double >( "weight", "The weight of the thing.", 'w' );
|
||||
|
||||
// EXPECT SUCCESS: No arguments passed in.
|
||||
//
|
||||
if( !program.test( "", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_EQUAL( arg.value(), 0 );
|
||||
}
|
||||
|
||||
// EXPECT FAILURE: Passed without assignment
|
||||
//
|
||||
if( !program.test( "-w", true ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
}
|
||||
|
||||
// EXPECT SUCCESS: Assigned with short form.
|
||||
//
|
||||
if( !program.test( "-w=4.5", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_EQUAL( arg.value(), 4.5 );
|
||||
}
|
||||
|
||||
// EXPECT SUCCESS: Assigned with long form.
|
||||
//
|
||||
if( !program.test( "--weight=128", false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_EQUAL( arg.value(), 128 );
|
||||
}
|
||||
}
|
||||
|
||||
void testUnlabeledArgs()
|
||||
{
|
||||
program program( "args_unlabeled", "Tests unlabeled arguments." );
|
||||
|
||||
// EXPECT SUCCESS: Several arguments passed.
|
||||
//
|
||||
const std::string givenArgString = "aardvark b Caveman";
|
||||
if( !program.test( givenArgString, false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
std::string argString;
|
||||
program.parser().each_unlabeled_argument( [&]( const std::string& arg )
|
||||
{
|
||||
argString += arg;
|
||||
argString += " ";
|
||||
} );
|
||||
|
||||
argString.pop_back(); // Final space.
|
||||
|
||||
VERIFY_EQUAL( givenArgString, argString );
|
||||
}
|
||||
}
|
||||
|
||||
void testEverything( bool withEqualSign )
|
||||
{
|
||||
program program( "enchilada", "The whole enchilada: a mix of all argument types and situations." );
|
||||
|
||||
const auto& argA = program.parser().add< bool >( "", "a.", 'a' );
|
||||
const auto& argB = program.parser().add< bool >( "", "b.", 'b' );
|
||||
const auto& argC = program.parser().add< bool >( "", "c.", 'c' );
|
||||
const auto& argD = program.parser().add< bool >( "", "d.", 'd' );
|
||||
const auto& argF = program.parser().add< float >( "float", "f.", 'f', arrrgh::Optional, 3.141f );
|
||||
const auto& argG = program.parser().add< float >( "groat-moat", "g.", 'g' );
|
||||
const auto& argH = program.parser().add< int >( "height", "h.", 'h', arrrgh::Required );
|
||||
const auto& argS = program.parser().add< std::string >( "name", "s.", 's', arrrgh::Required );
|
||||
|
||||
auto argBreak = [withEqualSign]()
|
||||
{
|
||||
return withEqualSign ? "=" : " ";
|
||||
};
|
||||
|
||||
const std::string args = std::string( "-a --groat-moat" ) + argBreak() + "16.25 -bd unlabeled --name" + argBreak() + "\"Absolom, Absolom\" -h" + argBreak() + "8 -- --weirdly-unlabeled";
|
||||
|
||||
if( !program.test( args, false ))
|
||||
{
|
||||
std::cout << program.name() << " FAILED" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( VERBOSE ) std::cout << program.name() << " succeeded.\n";
|
||||
VERIFY_TEST( argA.value() );
|
||||
VERIFY_TEST( argB.value() );
|
||||
VERIFY_TEST( !argC.value() );
|
||||
VERIFY_TEST( argD.value() );
|
||||
VERIFY_EQUAL( argF.value(), 3.141f );
|
||||
VERIFY_EQUAL( argG.value(), 16.25f );
|
||||
VERIFY_EQUAL( argH.value(), 8 );
|
||||
|
||||
// Note: The command line processor (e.g. bash) actually
|
||||
// removes the quotes, but we're too lazy to do that in our command line tokenizer.
|
||||
VERIFY_EQUAL( argS.value(), "\"Absolom, Absolom\"" );
|
||||
|
||||
std::string argString;
|
||||
program.parser().each_unlabeled_argument( [&]( const std::string& arg )
|
||||
{
|
||||
argString += arg;
|
||||
argString += " ";
|
||||
} );
|
||||
|
||||
argString.pop_back(); // Final space.
|
||||
|
||||
VERIFY_EQUAL( argString, "unlabeled --weirdly-unlabeled" );
|
||||
}
|
||||
}
|
||||
|
||||
int main( int argc, const char* argv[] )
|
||||
{
|
||||
testProgramWithNoArgs();
|
||||
testSingleOptionalBoolArg();
|
||||
testSetOfBoolArg();
|
||||
testOptionalNumericArg();
|
||||
testUnlabeledArgs();
|
||||
testEverything( true /* with equal sign */ );
|
||||
|
||||
std::cout << "Done.\n";
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
22
src/deps/assimp-3.3.1/.editorconfig
Normal file
22
src/deps/assimp-3.3.1/.editorconfig
Normal file
|
@ -0,0 +1,22 @@
|
|||
# See <http://EditorConfig.org> for details
|
||||
|
||||
root = true
|
||||
|
||||
[CMakeLists.txt,*.cmake{,.in}]
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[*.h.in]
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[*.txt]
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
8
src/deps/assimp-3.3.1/.gitattributes
vendored
Normal file
8
src/deps/assimp-3.3.1/.gitattributes
vendored
Normal file
|
@ -0,0 +1,8 @@
|
|||
# Declare files that will always have LF line endings on checkout.
|
||||
*.cpp text eol=lf
|
||||
*.h text eol=lf
|
||||
*.c text eol=lf
|
||||
*.hpp text eol=lf
|
||||
*.txt text eol=lf
|
||||
*.cmake text eol=lf
|
||||
*.sh text eol=lf
|
75
src/deps/assimp-3.3.1/.gitignore
vendored
Normal file
75
src/deps/assimp-3.3.1/.gitignore
vendored
Normal file
|
@ -0,0 +1,75 @@
|
|||
.idea
|
||||
build
|
||||
.project
|
||||
*.kdev4*
|
||||
|
||||
# Visual Studio
|
||||
*.sln
|
||||
*.ncb
|
||||
*.vcproj
|
||||
|
||||
# Output
|
||||
bin/
|
||||
lib/
|
||||
|
||||
|
||||
# Generated
|
||||
assimp.pc
|
||||
revision.h
|
||||
contrib/zlib/zconf.h
|
||||
contrib/zlib/zlib.pc
|
||||
|
||||
# CMake
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
*.dir/
|
||||
assimp-config.cmake
|
||||
assimp-config-version.cmake
|
||||
|
||||
# Tests
|
||||
test/results
|
||||
|
||||
# Python
|
||||
__pycache__
|
||||
*.log
|
||||
*.vcxproj
|
||||
*.filters
|
||||
*.tlog
|
||||
Assimp.sdf
|
||||
test/gtest/tmp/gtest-gitupdate.cmake
|
||||
test/gtest/tmp/gtest-gitclone.cmake
|
||||
test/gtest/tmp/gtest-cfgcmd.txt.in
|
||||
test/gtest/tmp/gtest-cfgcmd.txt
|
||||
test/gtest/src/gtest-stamp/gtest-download.cmake
|
||||
test/gtest/src/gtest-stamp/gtest-configure.cmake
|
||||
test/gtest/src/gtest-stamp/gtest-build.cmake
|
||||
test/gtest/src/gtest-stamp/Debug/gtest-patch
|
||||
*.cache
|
||||
test/gtest/src/gtest-stamp/Debug/gtest-build
|
||||
*.suo
|
||||
*.lib
|
||||
test/gtest/src/gtest-stamp/Debug/
|
||||
tools/assimp_view/assimp_viewer.vcxproj.user
|
||||
|
||||
# Unix editor backups
|
||||
*~
|
||||
test/gtest/src/gtest-stamp/gtest-gitinfo.txt
|
||||
test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
|
||||
Assimp.opensdf
|
||||
contrib/zlib/CTestTestfile.cmake
|
||||
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
|
||||
bin64/assimp-vc140-mt.dll
|
||||
bin64/assimp-vc140-mtd.dll
|
||||
lib64/assimp-vc140-mt.exp
|
||||
lib64/assimp-vc140-mtd.exp
|
||||
lib64/assimp-vc140-mtd.ilk
|
||||
lib64/assimp-vc140-mtd.pdb
|
||||
bin64/assimp-vc120-mt.dll
|
||||
bin64/assimp-vc120-mtd.dll
|
||||
lib64/assimp-vc120-mtd.pdb
|
||||
lib64/assimp-vc120-mtd.ilk
|
||||
lib64/assimp-vc120-mtd.exp
|
||||
lib64/assimp-vc120-mt.exp
|
||||
xcuserdata
|
16
src/deps/assimp-3.3.1/.travis.sh
Executable file
16
src/deps/assimp-3.3.1/.travis.sh
Executable file
|
@ -0,0 +1,16 @@
|
|||
function generate()
|
||||
{
|
||||
cmake -G "Unix Makefiles" -DASSIMP_ENABLE_BOOST_WORKAROUND=YES -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -DBUILD_SHARED_LIBS=$SHARED_BUILD
|
||||
}
|
||||
|
||||
if [ $ANDROID ]; then
|
||||
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
|
||||
else
|
||||
generate \
|
||||
&& make \
|
||||
&& sudo make install \
|
||||
&& sudo ldconfig \
|
||||
&& (cd test/unit; ../../bin/unit) \
|
||||
#&& (cd test/regression; chmod 755 run.py; ./run.py ../../bin/assimp; \
|
||||
# chmod 755 result_checker.py; ./result_checker.py)
|
||||
fi
|
31
src/deps/assimp-3.3.1/.travis.yml
Normal file
31
src/deps/assimp-3.3.1/.travis.yml
Normal file
|
@ -0,0 +1,31 @@
|
|||
before_install:
|
||||
- sudo apt-get update -qq
|
||||
- sudo apt-get install cmake python3
|
||||
- if [ $LINUX ]; then sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; fi
|
||||
- echo -e "#ifndef A_R_H_INC\n#define A_R_H_INC\n#define GitVersion ${TRAVIS_JOB_ID}\n#define GitBranch \"${TRAVIS_BRANCH}\"\n#endif // A_R_H_INC" > revision.h
|
||||
|
||||
branches:
|
||||
only:
|
||||
- master
|
||||
|
||||
env:
|
||||
global:
|
||||
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
|
||||
matrix:
|
||||
- LINUX=1 TRAVIS_NO_EXPORT=YES
|
||||
- LINUX=1 TRAVIS_NO_EXPORT=NO
|
||||
- LINUX=1 SHARED_BUILD=ON
|
||||
- LINUX=1 SHARED_BUILD=OFF
|
||||
- ANDROID=1
|
||||
|
||||
language: cpp
|
||||
|
||||
compiler:
|
||||
- gcc
|
||||
- clang
|
||||
|
||||
install:
|
||||
- if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
|
||||
|
||||
script:
|
||||
- . ./.travis.sh
|
3
src/deps/assimp-3.3.1/AssimpBuildTreeSettings.cmake.in
Normal file
3
src/deps/assimp-3.3.1/AssimpBuildTreeSettings.cmake.in
Normal file
|
@ -0,0 +1,3 @@
|
|||
set(ASSIMP_INCLUDE_DIRS
|
||||
"@PROJECT_SOURCE_DIR@"
|
||||
"@PROJECT_BINARY_DIR@")
|
21
src/deps/assimp-3.3.1/AssimpConfig.cmake.in
Normal file
21
src/deps/assimp-3.3.1/AssimpConfig.cmake.in
Normal file
|
@ -0,0 +1,21 @@
|
|||
# - Config file for the FooBar package
|
||||
# It defines the following variables
|
||||
# FOOBAR_INCLUDE_DIRS - include directories for FooBar
|
||||
# FOOBAR_LIBRARIES - libraries to link against
|
||||
# FOOBAR_EXECUTABLE - the bar executable
|
||||
|
||||
# Compute paths
|
||||
get_filename_component(FOOBAR_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
if(EXISTS "${FOOBAR_CMAKE_DIR}/CMakeCache.txt")
|
||||
# In build tree
|
||||
include("${FOOBAR_CMAKE_DIR}/FooBarBuildTreeSettings.cmake")
|
||||
else()
|
||||
set(FOOBAR_INCLUDE_DIRS "${FOOBAR_CMAKE_DIR}/@CONF_REL_INCLUDE_DIR@")
|
||||
endif()
|
||||
|
||||
# Our library dependencies (contains definitions for IMPORTED targets)
|
||||
include("${FOOBAR_CMAKE_DIR}/FooBarLibraryDepends.cmake")
|
||||
|
||||
# These are IMPORTED targets created by FooBarLibraryDepends.cmake
|
||||
set(FOOBAR_LIBRARIES foo)
|
||||
set(FOOBAR_EXECUTABLE bar)
|
11
src/deps/assimp-3.3.1/AssimpConfigVersion.cmake.in
Normal file
11
src/deps/assimp-3.3.1/AssimpConfigVersion.cmake.in
Normal file
|
@ -0,0 +1,11 @@
|
|||
set(ASSIMP_PACKAGE_VERSION "@ASSIMP_SOVERSION@")
|
||||
|
||||
# Check whether the requested PACKAGE_FIND_VERSION is compatible
|
||||
if("${ASSIMP_PACKAGE_VERSION}" VERSION_LESS "${ASSIMP_PACKAGE_FIND_VERSION}")
|
||||
set(ASSIMP_PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(ASSIMP_PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if ("${ASSIMP_PACKAGE_VERSION}" VERSION_EQUAL "${ASSIMP_PACKAGE_FIND_VERSION}")
|
||||
set(ASSIMP_PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
endif()
|
157
src/deps/assimp-3.3.1/CHANGES
Normal file
157
src/deps/assimp-3.3.1/CHANGES
Normal file
|
@ -0,0 +1,157 @@
|
|||
----------------------------------------------------------------------
|
||||
CHANGELOG
|
||||
----------------------------------------------------------------------
|
||||
|
||||
3.2.0 (2015-11-03)
|
||||
|
||||
FEATURES:
|
||||
- OpenDDL-Parser is part of contrib-source.
|
||||
- Experimental OpenGEX-support
|
||||
- CI-check for linux and windows
|
||||
- Coverity check added
|
||||
- New regression testsuite.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- Unified line endings
|
||||
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Removed precompiled header to increase build speed for linux
|
||||
|
||||
|
||||
3.1.1 (2014-06-15)
|
||||
|
||||
FEATURES:
|
||||
- Support for FBX 2013 and newer, binary and ASCII (this is partly
|
||||
work from Google Summer of Code 2012)
|
||||
- Support for OGRE binary mesh and skeleton format
|
||||
- Updated BLEND support for newer Blender versions
|
||||
- Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||||
- OBJ Export now produces smaller files
|
||||
- Meshes can now have names, this is supported by the major importers
|
||||
- Improved IFC geometry generation
|
||||
- M3 support has been removed
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- CMake is now the primary build system
|
||||
|
||||
API COMPATIBILITY:
|
||||
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
|
||||
and aiMesh::mName
|
||||
- Export interface has been cleaned up and unified
|
||||
- Other than that no relevant changes
|
||||
|
||||
|
||||
3.0 (2012-07-07)
|
||||
|
||||
FEATURES:
|
||||
- new export interface similar to the import API.
|
||||
- Supported export formats: Collada, OBJ, PLY and STL
|
||||
- added new import formats: XGL/ZGL, M3 (experimental)
|
||||
- new postprocessing steps: Debone
|
||||
- vastly improved IFC (Industry Foundation Classes) support
|
||||
- introduced API to query importer meta information (such as supported
|
||||
format versions, full name, maintainer info).
|
||||
- reworked Ogre XML import
|
||||
- C-API now supports per-import properties
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
|
||||
- hundreds of bugfixes in all parts of the library
|
||||
- unified naming and cleanup of public headers
|
||||
- improved CMake build system
|
||||
- templatized math library
|
||||
- reduce dependency on boost.thread, only remaining spot
|
||||
is synchronization for the C logging API
|
||||
|
||||
API COMPATIBILITY:
|
||||
- renamed headers, export interface, C API properties and meta data
|
||||
prevent compatibility with code written for 2.0, but in
|
||||
most cases these can be easily resolved
|
||||
- Note: 3.0 is not binary compatible with 2.0
|
||||
|
||||
|
||||
|
||||
|
||||
2.0 (2010-11-21)
|
||||
|
||||
FEATURES:
|
||||
- Add support for static Blender (*.blend) scenes
|
||||
- Add support for Q3BSP scenes
|
||||
- Add a windows-based OpenGL sample featuring texturing & basic materials
|
||||
- Add an experimental progress feedback interface.
|
||||
- Vastly improved performance (up to 500%, depending on mesh size and
|
||||
spatial structure) in some expensive postprocessing steps
|
||||
- AssimpView now uses a reworked layout which leaves more space
|
||||
to the scene hierarchy window
|
||||
|
||||
- Add C# bindings ('Assimp.NET')
|
||||
- Keep BSD-licensed and otherwise free test files in separate
|
||||
folders (./test/models and ./test/models-nonbsd).
|
||||
|
||||
FIXES:
|
||||
- Many Collada bugfixes, improve fault tolerance
|
||||
- Fix possible crashes in the Obj loader
|
||||
- Improve the Ogre XML loader
|
||||
- OpenGL-sample now works with MinGW
|
||||
- Fix Importer::FindLoader failing on uppercase file extensions
|
||||
- Fix flawed path handling when locating external files
|
||||
- Limit the maximum number of vertices, faces, face indices and
|
||||
weights that Assimp is able to handle. This is to avoid
|
||||
crashes due to overflowing counters.
|
||||
|
||||
- Updated XCode project files
|
||||
- Further CMAKE build improvements
|
||||
|
||||
|
||||
API CHANGES:
|
||||
- Add data structures for vertex-based animations (These are not
|
||||
currently used, however ...)
|
||||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
FEATURES:
|
||||
- Vastly improved Collada support
|
||||
- Add MS3D (Milkshape 3D) support
|
||||
- Add support for Ogre XML static meshes
|
||||
- Add experimental COB (TrueSpace) support
|
||||
- Automatic test suite to quickly locate regressions
|
||||
- D bindings (`dAssimp`)
|
||||
- Python 2.n bindings (`PyAssimp`)
|
||||
- Add basic support for Unicode input files (utf8, utf16 and utf32)
|
||||
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
|
||||
- Switch to a CMAKE-based build system including an install target for unix'es
|
||||
- Automatic evaluation of subdivision surfaces for some formats.
|
||||
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
|
||||
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
|
||||
|
||||
- Move noboost files away from the public include directory
|
||||
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
|
||||
- Documentation improved and clarified in many places.
|
||||
- Add a sample on using Assimp in conjunction with OpenGL
|
||||
|
||||
- Distribution/packaging: comfortable SDK installer for Windows
|
||||
- Distribution/packaging: improved release packages for other architectures
|
||||
|
||||
CRITICAL FIXES:
|
||||
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
|
||||
- Fix automatic detection of file type if no file extension is given
|
||||
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
|
||||
- Fix possible heap corruption due to material properties pulled in incorrectly
|
||||
- Avoid leaking in certain error scenarios
|
||||
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
|
||||
|
||||
BREAKING API CHANGES:
|
||||
- None -
|
||||
|
||||
MINOR API BEHAVIOUR CHANGES:
|
||||
- Change quaternion orientation to suit to the more common convention (-w).
|
||||
- aiString is utf8 now. Not yet consistent, however.
|
403
src/deps/assimp-3.3.1/CMakeLists.txt
Normal file
403
src/deps/assimp-3.3.1/CMakeLists.txt
Normal file
|
@ -0,0 +1,403 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
#
|
||||
# Copyright (c) 2006-2016, assimp team
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use of this software in source and binary forms,
|
||||
# with or without modification, are permitted provided that the
|
||||
# following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above
|
||||
# copyright notice, this list of conditions and the
|
||||
# following disclaimer.
|
||||
#
|
||||
# * Redistributions in binary form must reproduce the above
|
||||
# copyright notice, this list of conditions and the
|
||||
# following disclaimer in the documentation and/or other
|
||||
# materials provided with the distribution.
|
||||
#
|
||||
# * Neither the name of the assimp team, nor the names of its
|
||||
# contributors may be used to endorse or promote products
|
||||
# derived from this software without specific prior
|
||||
# written permission of the assimp team.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
#----------------------------------------------------------------------
|
||||
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
|
||||
cmake_minimum_required( VERSION 2.8 )
|
||||
PROJECT( Assimp )
|
||||
|
||||
OPTION(BUILD_SHARED_LIBS "Build package with shared libraries." ON)
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
SET(LINK_SEARCH_START_STATIC TRUE)
|
||||
ENDIF(NOT BUILD_SHARED_LIBS)
|
||||
|
||||
# Define here the needed parameters
|
||||
SET (ASSIMP_VERSION_MAJOR 3)
|
||||
SET (ASSIMP_VERSION_MINOR 3)
|
||||
SET (ASSIMP_VERSION_PATCH 1) # subversion revision?
|
||||
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
|
||||
SET (ASSIMP_SOVERSION 3)
|
||||
SET (PROJECT_VERSION "${ASSIMP_VERSION}")
|
||||
|
||||
SET(ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources")
|
||||
|
||||
# Needed for openddl_parser config, no use of c++11 at this moment
|
||||
add_definitions( -DOPENDDL_NO_USE_CPP11 )
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
|
||||
# Get the current working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git rev-parse --abbrev-ref HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git log -1 --format=%h
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
|
||||
IF(NOT GIT_COMMIT_HASH)
|
||||
SET(GIT_COMMIT_HASH 0)
|
||||
ENDIF(NOT GIT_COMMIT_HASH)
|
||||
|
||||
configure_file(
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
# ${CMAKE_CURRENT_SOURCE_DIR}/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/revision.h
|
||||
)
|
||||
|
||||
include_directories(
|
||||
./
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
)
|
||||
|
||||
OPTION(ASSIMP_OPT_BUILD_PACKAGES "Set to ON to generate CPack configuration files and packaging targets" OFF)
|
||||
SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
|
||||
SET(LIBASSIMP_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}" )
|
||||
SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}-dev" )
|
||||
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
|
||||
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||
|
||||
OPTION(ASSIMP_ANDROID_JNIIOSYSTEM "Android JNI IOSystem support is active" OFF)
|
||||
|
||||
# Workaround to be able to deal with compiler bug "Too many sections" with mingw.
|
||||
IF( CMAKE_COMPILER_IS_MINGW )
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_IFC_IMPORTER )
|
||||
ENDIF()
|
||||
|
||||
IF((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
IF (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
|
||||
ENDIF()
|
||||
# hide all not-exported symbols
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -std=c++0x" )
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
add_compile_options(/MP)
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPkgConfig)
|
||||
INCLUDE_DIRECTORIES( include )
|
||||
|
||||
INCLUDE (PrecompiledHeader)
|
||||
|
||||
# If this is an in-source build (CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR),
|
||||
# write the library/executable files to the respective directories in the
|
||||
# source tree. During an out-of-source build, however, do not litter this
|
||||
# directory, since that is probably what the user wanted to avoid.
|
||||
IF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
|
||||
SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/lib" )
|
||||
SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/lib" )
|
||||
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin" )
|
||||
ENDIF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
|
||||
|
||||
# Cache these to allow the user to override them manually.
|
||||
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE PATH
|
||||
"Path the built library files are installed to." )
|
||||
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE PATH
|
||||
"Path the header files are installed to." )
|
||||
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE PATH
|
||||
"Path the tool executables are installed to." )
|
||||
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
ELSE()
|
||||
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
ENDIF()
|
||||
|
||||
# Only generate this target if no higher-level project already has
|
||||
IF (NOT TARGET uninstall)
|
||||
# add make uninstall capability
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
|
||||
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
ENDIF()
|
||||
|
||||
|
||||
|
||||
# cmake configuration files
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
|
||||
FIND_PACKAGE( DirectX )
|
||||
|
||||
OPTION ( ASSIMP_NO_EXPORT
|
||||
"Disable Assimp's export functionality."
|
||||
OFF
|
||||
)
|
||||
|
||||
IF( CMAKE_COMPILER_IS_GNUCXX )
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ENDIF( CMAKE_COMPILER_IS_GNUCXX )
|
||||
|
||||
# Search for external dependencies, and build them from source if not found
|
||||
# Search for zlib
|
||||
OPTION(ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
OFF
|
||||
)
|
||||
|
||||
IF ( NOT ASSIMP_BUILD_ZLIB )
|
||||
find_package(ZLIB)
|
||||
ENDIF( NOT ASSIMP_BUILD_ZLIB )
|
||||
|
||||
IF( NOT ZLIB_FOUND )
|
||||
message(STATUS "compiling zlib from souces")
|
||||
include(CheckIncludeFile)
|
||||
include(CheckTypeSize)
|
||||
include(CheckFunctionExists)
|
||||
# compile from sources
|
||||
add_subdirectory(contrib/zlib)
|
||||
SET(ZLIB_FOUND 1)
|
||||
SET(ZLIB_LIBRARIES zlibstatic)
|
||||
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
|
||||
else(NOT ZLIB_FOUND)
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
ENDIF(NOT ZLIB_FOUND)
|
||||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
|
||||
# Search for unzip
|
||||
IF (PKG_CONFIG_FOUND)
|
||||
PKG_CHECK_MODULES(UNZIP minizip)
|
||||
ENDIF (PKG_CONFIG_FOUND)
|
||||
|
||||
IF ( ASSIMP_NO_EXPORT )
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
|
||||
MESSAGE( STATUS "Build an import-only version of Assimp." )
|
||||
ENDIF( ASSIMP_NO_EXPORT )
|
||||
|
||||
SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING
|
||||
"describe the current architecture."
|
||||
)
|
||||
IF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
ELSE ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_ARCHITECTURE="${ASSIMP_BUILD_ARCHITECTURE}"' )
|
||||
ENDIF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
|
||||
# ${CMAKE_GENERATOR}
|
||||
SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING
|
||||
"describe the current compiler."
|
||||
)
|
||||
IF ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
ELSE ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_COMPILER="${ASSIMP_BUILD_COMPILER}"' )
|
||||
ENDIF ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
|
||||
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
|
||||
|
||||
|
||||
SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
|
||||
"Build the C4D importer, which relies on the non-free Melange SDK."
|
||||
)
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
IF ( MSVC )
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
|
||||
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC14)
|
||||
SET(C4D_LIB_POSTFIX "_2015")
|
||||
ELSEIF(MSVC12)
|
||||
SET(C4D_LIB_POSTFIX "_2013")
|
||||
ELSEIF(MSVC11)
|
||||
SET(C4D_LIB_POSTFIX "_2012")
|
||||
ELSEIF(MSVC10)
|
||||
SET(C4D_LIB_POSTFIX "_2010")
|
||||
ELSE()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only supported with MSVC 10, 11, 12, 14"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win")
|
||||
|
||||
SET(C4D_DEBUG_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib"
|
||||
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
|
||||
)
|
||||
SET(C4D_RELEASE_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib"
|
||||
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
|
||||
)
|
||||
|
||||
# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
|
||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
|
||||
ELSE ()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
|
||||
)
|
||||
ENDIF ( MSVC )
|
||||
ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
|
||||
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
option ( ASSIMP_BUILD_ASSIMP_TOOLS
|
||||
"If the supplementary tools for Assimp are built in addition to the library."
|
||||
ON
|
||||
)
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
IF ( WIN32 )
|
||||
option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ENDIF ( WIN32 )
|
||||
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
|
||||
option ( ASSIMP_BUILD_SAMPLES
|
||||
"If the official samples are built as well (needs Glut)."
|
||||
OFF
|
||||
)
|
||||
|
||||
IF ( ASSIMP_BUILD_SAMPLES)
|
||||
IF ( WIN32 )
|
||||
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
|
||||
ENDIF ( WIN32 )
|
||||
ADD_SUBDIRECTORY( samples/SimpleOpenGL/ )
|
||||
ENDIF ( ASSIMP_BUILD_SAMPLES )
|
||||
|
||||
OPTION ( ASSIMP_BUILD_TESTS
|
||||
"If the test suite for Assimp is built in addition to the library."
|
||||
ON
|
||||
)
|
||||
|
||||
IF ( ASSIMP_BUILD_TESTS )
|
||||
ADD_SUBDIRECTORY( test/ )
|
||||
ENDIF ( ASSIMP_BUILD_TESTS )
|
||||
|
||||
IF(MSVC)
|
||||
OPTION ( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON
|
||||
)
|
||||
ENDIF(MSVC)
|
||||
|
||||
# Generate a pkg-config .pc for the Assimp library.
|
||||
CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
|
||||
INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTALL_DIR}/pkgconfig/ COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
|
||||
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
||||
# Packing information
|
||||
SET(CPACK_PACKAGE_NAME "assimp{ASSIMP_VERSION_MAJOR}")
|
||||
SET(CPACK_PACKAGE_CONTACT "" CACHE STRING "Package maintainer and PGP signer.")
|
||||
SET(CPACK_PACKAGE_VENDOR "https://github.com/assimp")
|
||||
SET(CPACK_PACKAGE_DISPLAY_NAME "Assimp ${ASSIMP_VERSION}")
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY " - Open Asset Import Library ${ASSIMP_VERSION}")
|
||||
SET(CPACK_PACKAGE_VERSION "${ASSIMP_VERSION}.${ASSIMP_PACKAGE_VERSION}" )
|
||||
SET(CPACK_PACKAGE_VERSION_MAJOR "${ASSIMP_VERSION_MAJOR}")
|
||||
SET(CPACK_PACKAGE_VERSION_MINOR "${ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_PACKAGE_VERSION_PATCH "${ASSIMP_VERSION_PATCH}")
|
||||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
|
||||
string(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
|
||||
string(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
|
||||
|
||||
SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME "tools")
|
||||
SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS "${LIBASSIMP_COMPONENT}" )
|
||||
SET(CPACK_COMPONENT_${LIBASSIMP_COMPONENT_UPPER}_DISPLAY_NAME "libraries")
|
||||
SET(CPACK_COMPONENT_${LIBASSIMP-DEV_COMPONENT_UPPER}_DISPLAY_NAME "common headers and installs")
|
||||
SET(CPACK_COMPONENT_${LIBASSIMP-DEV_COMPONENT_UPPER}_DEPENDS $ "{LIBASSIMP_COMPONENT}" )
|
||||
SET(CPACK_COMPONENT_ASSIMP-DEV_DISPLAY_NAME "${CPACK_COMPONENT_${LIBASSIMP-DEV_COMPONENT}_DISPLAY_NAME}" )
|
||||
SET(CPACK_COMPONENT_ASSIMP-DEV_DEPENDS "${LIBASSIMP-DEV_COMPONENT}" )
|
||||
SET(CPACK_DEBIAN_BUILD_DEPENDS debhelper cmake zlib1g-dev pkg-config)
|
||||
|
||||
# debian
|
||||
SET(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
|
||||
SET(CPACK_DEBIAN_CMAKE_OPTIONS "-DBUILD_ASSIMP_SAMPLES:BOOL=${ASSIMP_BUILD_SAMPLES}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
|
||||
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/cppunit-1.12.1 contrib/cppunit_note.txt contrib/zlib workspaces test doc obj samples packaging)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
|
||||
SET(CPACK_DEBIAN_CHANGELOG)
|
||||
execute_process(COMMAND lsb_release -is
|
||||
OUTPUT_VARIABLE _lsb_distribution OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
RESULT_VARIABLE _lsb_release_failed)
|
||||
SET(CPACK_DEBIAN_DISTRIBUTION_NAME ${_lsb_distribution} CACHE STRING "Name of the distrubiton")
|
||||
STRING(TOLOWER ${CPACK_DEBIAN_DISTRIBUTION_NAME} CPACK_DEBIAN_DISTRIBUTION_NAME)
|
||||
IF( ${CPACK_DEBIAN_DISTRIBUTION_NAME} STREQUAL "ubuntu" )
|
||||
SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
|
||||
ENDIF()
|
||||
SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
|
||||
include(CPack)
|
||||
include(DebSourcePPA)
|
||||
ENDIF()
|
||||
|
||||
if(WIN32)
|
||||
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
|
||||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
|
||||
elseif()
|
||||
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
|
||||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
|
||||
ENDIF()
|
||||
|
||||
if(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
elseif(MSVC14)
|
||||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ENDIF(MSVC12)
|
||||
|
||||
if(MSVC12 OR MSVC14)
|
||||
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ENDIF(MSVC12 OR MSVC14)
|
||||
ENDIF (WIN32)
|
160
src/deps/assimp-3.3.1/CREDITS
Normal file
160
src/deps/assimp-3.3.1/CREDITS
Normal file
|
@ -0,0 +1,160 @@
|
|||
===============================================================
|
||||
Open Asset Import Library (Assimp)
|
||||
Developers and Contributors
|
||||
===============================================================
|
||||
|
||||
The following is a non-exhaustive list of all constributors over the years.
|
||||
If you think your name should be listed here, drop us a line and we'll add you.
|
||||
|
||||
- Alexander Gessler,
|
||||
3DS-, BLEND-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL-, RAW-, OFF-, MS3D-, Q3D- and LWO-Loader, Assimp-Viewer, assimp-cmd, -noboost, Website (Admin and Design).
|
||||
|
||||
- Thomas Schulze,
|
||||
X-, Collada-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation.
|
||||
|
||||
- Kim Kulling,
|
||||
Obj-Loader, Logging system, Scons-build environment, CMake build environment, Linux build.
|
||||
|
||||
- R.Schmidt,
|
||||
Linux build, eclipse support.
|
||||
|
||||
- Matthias Gubisch,
|
||||
Assimp.net
|
||||
Visual Studio 9 support, bugfixes.
|
||||
|
||||
- Mark Sibly
|
||||
B3D-Loader, Assimp testing
|
||||
|
||||
- Jonathan Klein
|
||||
Ogre Loader, VC2010 fixes and CMake fixes.
|
||||
|
||||
- Sebastian Hempel,
|
||||
PyAssimp (first version)
|
||||
Compile-Bugfixes for mingw, add environment for static library support in make.
|
||||
|
||||
- Jonathan Pokrass
|
||||
Supplied a bugfix concerning the scaling in the md3 loader.
|
||||
|
||||
- Andrew Galante,
|
||||
Submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace.
|
||||
|
||||
- Andreas Nagel
|
||||
First Assimp testing & verification under Windows Vista 64 Bit.
|
||||
|
||||
- Marius Schr<68>der
|
||||
Allowed us to use many of his models for screenshots and testing.
|
||||
|
||||
- Christian Schubert
|
||||
Supplied various XFiles for testing purposes.
|
||||
|
||||
- Tizian Wieland
|
||||
Searched the web for hundreds of test models for internal use
|
||||
|
||||
- John Connors
|
||||
Supplied patches for linux and SCons.
|
||||
|
||||
- T. R.
|
||||
The GUY who performed some of the CSM mocaps.
|
||||
|
||||
- Andy Maloney
|
||||
Contributed fixes for the documentation and the doxygen markup
|
||||
|
||||
- Zhao Lei
|
||||
Contributed several bugfixes fixing memory leaks and improving float parsing
|
||||
|
||||
- sueastside
|
||||
Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date.
|
||||
|
||||
- Tobias Rittig
|
||||
Collada testing with Cinema 4D
|
||||
|
||||
- Brad Grantham
|
||||
Improvements in OpenGL-Sample.
|
||||
|
||||
- Robert Ramirez
|
||||
Add group loading feature to Obj-Loader.
|
||||
|
||||
- Chris Maiwald
|
||||
Many bugreports, improving Assimp's portability, regular testing & feedback.
|
||||
|
||||
- Stepan Hrbek
|
||||
Bugreport and fix for a obj-materialloader crash.
|
||||
|
||||
- David Nadlinger
|
||||
D bindings, CMake install support.
|
||||
|
||||
- Dario Accornero
|
||||
Contributed several patches regarding Mac OS/XCode targets, bug reports.
|
||||
|
||||
- Martin Walser (Samhayne)
|
||||
Contributed the 'SimpleTexturedOpenGl' sample.
|
||||
|
||||
- Matthias Fauconneau
|
||||
Contributed a fix for the Q3-BSP loader.
|
||||
|
||||
- J<>rgen P. Tjern<72>
|
||||
Contributed updated and improved xcode workspaces
|
||||
|
||||
- drparallax
|
||||
Contributed the /samples/SimpleAssimpViewX sample
|
||||
|
||||
- Carsten Fuchs
|
||||
Contributed a fix for the Normalize method in aiQuaternion.
|
||||
|
||||
- dbburgess
|
||||
Contributes a Android-specific build issue: log the hardware architecture for ARM.
|
||||
|
||||
- alfiereinre7
|
||||
Contributes a obj-fileparser fix: missing tokens in the obj-token list.
|
||||
|
||||
- Roman Kharitonov
|
||||
Contributes a fix for the configure script environment.
|
||||
|
||||
- Ed Diana
|
||||
Contributed AssimpDelphi (/port/AssimpDelphi).
|
||||
|
||||
- rdb
|
||||
Contributes a bundle of fixes and improvements for the bsp-importer.
|
||||
|
||||
- Mick P
|
||||
For contributing the De-bone postprocessing step and filing various bug reports.
|
||||
|
||||
- Rosen Diankov
|
||||
Contributed patches to build assimp debian packages using cmake.
|
||||
|
||||
- Mark Page
|
||||
Contributed a patch to fix the VertexTriangleAdjacency postprocessing step.
|
||||
|
||||
- IOhannes
|
||||
Contributed the Debian build fixes ( architecture macro ).
|
||||
|
||||
- gellule
|
||||
Several LWO and LWS fixes (pivoting).
|
||||
|
||||
- Marcel Metz
|
||||
GCC/Linux fixes for the SimpleOpenGL sample.
|
||||
|
||||
- Brian Miller
|
||||
Bugfix for a compiler fix for iOS on arm.
|
||||
|
||||
- S<>verin Lemaignan
|
||||
Rewrite of PyAssimp, distutils and Python3 support
|
||||
|
||||
- albert-wang
|
||||
Bugfixes for the collada parser
|
||||
|
||||
- Ya ping Jin
|
||||
Bugfixes for uv-tanget calculation.
|
||||
|
||||
- Jonne Nauha
|
||||
Ogre Binary format support
|
||||
|
||||
- Filip Wasil, Tieto Poland Sp. z o.o.
|
||||
Android JNI asset extraction support
|
||||
|
||||
- Richard Steffen
|
||||
Contributed ExportProperties interface
|
||||
Contributed X File exporter
|
||||
Contributed Step (stp) exporter
|
||||
|
||||
|
12
src/deps/assimp-3.3.1/CodeConventions.md
Normal file
12
src/deps/assimp-3.3.1/CodeConventions.md
Normal file
|
@ -0,0 +1,12 @@
|
|||
|
||||
Open Asset Import Library Coding Conventions
|
||||
==
|
||||
|
||||
If you want to participate as a developer in the **Open Asset Import Library** please read and respect the following coding conventions. This will ensure consistency throughout the codebase and help all the Open Asset Import Library users.
|
||||
|
||||
Spacing
|
||||
==
|
||||
|
||||
* Use UNIX-style line endings (LF)
|
||||
* Remove any trailing whitespace
|
||||
* Expand tabs to 4 spaces
|
44
src/deps/assimp-3.3.1/INSTALL
Normal file
44
src/deps/assimp-3.3.1/INSTALL
Normal file
|
@ -0,0 +1,44 @@
|
|||
|
||||
========================================================================
|
||||
Open Asset Import Library (assimp) INSTALL
|
||||
========================================================================
|
||||
|
||||
------------------------------
|
||||
Getting the documentation
|
||||
------------------------------
|
||||
|
||||
A regularly-updated copy is available at
|
||||
http://assimp.sourceforge.net/lib_html/index.html
|
||||
|
||||
A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
|
||||
To build the doxygen documentation on your own, follow these steps:
|
||||
|
||||
a) download & install latest doxygen
|
||||
b) make sure doxygen is in the executable search path
|
||||
c) navigate to ./doc
|
||||
d) and run 'doxygen'
|
||||
|
||||
Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
|
||||
Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
|
||||
and configure the path to it in the DOXYFILE first.
|
||||
|
||||
------------------------------
|
||||
Building Assimp
|
||||
------------------------------
|
||||
|
||||
More detailed build instructions can be found in the documentation,
|
||||
this section is just for the inpatient among you.
|
||||
|
||||
CMake is the preferred build system for Assimp. The minimum required version
|
||||
is 2.6. If you don't have it yet, downloads for CMake can be found on
|
||||
http://www.cmake.org/.
|
||||
|
||||
For Unix:
|
||||
|
||||
1. cmake CMakeLists.txt -G 'Unix Makefiles'
|
||||
2. make
|
||||
|
||||
For Windows:
|
||||
1. Open a command prompt
|
||||
2. cmake CMakeLists.txt
|
||||
2. Open your default IDE and build it
|
78
src/deps/assimp-3.3.1/LICENSE
Normal file
78
src/deps/assimp-3.3.1/LICENSE
Normal file
|
@ -0,0 +1,78 @@
|
|||
Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
|
||||
******************************************************************************
|
||||
|
||||
AN EXCEPTION applies to all files in the ./test/models-nonbsd folder.
|
||||
These are 3d models for testing purposes, from various free sources
|
||||
on the internet. They are - unless otherwise stated - copyright of
|
||||
their respective creators, which may impose additional requirements
|
||||
on the use of their work. For any of these models, see
|
||||
<model-name>.source.txt for more legal information. Contact us if you
|
||||
are a copyright holder and believe that we credited you inproperly or
|
||||
if you don't want your files to appear in the repository.
|
||||
|
||||
|
||||
******************************************************************************
|
||||
|
||||
Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
http://code.google.com/p/poly2tri/
|
||||
|
||||
All rights reserved.
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
1
src/deps/assimp-3.3.1/README
Normal file
1
src/deps/assimp-3.3.1/README
Normal file
|
@ -0,0 +1 @@
|
|||
See Readme.md
|
139
src/deps/assimp-3.3.1/Readme.md
Normal file
139
src/deps/assimp-3.3.1/Readme.md
Normal file
|
@ -0,0 +1,139 @@
|
|||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
|
||||
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories.
|
||||
The current build status is:
|
||||
|
||||
Linux [](https://travis-ci.org/assimp/assimp)
|
||||
Windows [](https://ci.appveyor.com/project/kimkulling/assimp)
|
||||
Coverity<a href="https://scan.coverity.com/projects/5607">
|
||||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
Gitter [](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
<br>
|
||||
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
|
||||
|
||||
#### Supported file formats ####
|
||||
|
||||
A full list [is here](http://assimp.sourceforge.net/main_features_formats.html).
|
||||
__Importers__:
|
||||
|
||||
- 3DS
|
||||
- BLEND (Blender)
|
||||
- DAE/Collada
|
||||
- FBX
|
||||
- IFC-STEP
|
||||
- ASE
|
||||
- DXF
|
||||
- HMP
|
||||
- MD2
|
||||
- MD3
|
||||
- MD5
|
||||
- MDC
|
||||
- MDL
|
||||
- NFF
|
||||
- PLY
|
||||
- STL
|
||||
- X
|
||||
- OBJ
|
||||
- OpenGEX
|
||||
- SMD
|
||||
- LWO
|
||||
- LXO
|
||||
- LWS
|
||||
- TER
|
||||
- AC3D
|
||||
- MS3D
|
||||
- COB
|
||||
- Q3BSP
|
||||
- XGL
|
||||
- CSM
|
||||
- BVH
|
||||
- B3D
|
||||
- NDO
|
||||
- Ogre Binary
|
||||
- Ogre XML
|
||||
- Q3D
|
||||
- ASSBIN (Assimp custom format)
|
||||
- glTF (partial)
|
||||
- 3MF
|
||||
|
||||
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
|
||||
|
||||
- C4D (https://github.com/acgessler/assimp-cinema4d)
|
||||
|
||||
__Exporters__:
|
||||
|
||||
- DAE (Collada)
|
||||
- STL
|
||||
- OBJ
|
||||
- PLY
|
||||
- X
|
||||
- 3DS
|
||||
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
|
||||
- ASSBIN
|
||||
- STEP
|
||||
- glTF (partial)
|
||||
|
||||
### Building ###
|
||||
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
* [Python](port/PyAssimp/README.md)
|
||||
* [.NET](port/AssimpNET/Readme.md)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure is:
|
||||
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (doxysource and pre-compiled docs)
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
/workspaces Build environments for vc,xcode,... (deprecated,
|
||||
CMake has superseeded all legacy build options!)
|
||||
|
||||
|
||||
### Where to get help ###
|
||||
For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
|
||||
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
|
||||
|
||||
If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
|
||||
|
||||
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
|
||||
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
|
||||
> /join #assetimporterlib
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
a pull request with your changes against the main repository's `master` branch.
|
||||
|
||||
### Donate ###
|
||||
If you like assimp, consider buying us a beer (or two):
|
||||
[Donate](http://sourceforge.net/donate/index.php?group_id=226462)
|
||||
|
||||
### License ###
|
||||
Our license is based on the modified, __3-clause BSD__-License.
|
||||
|
||||
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
|
||||
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
|
||||
For the legal details, see the `LICENSE` file.
|
||||
|
||||
### Why this name ###
|
||||
Sorry, we're germans :-), no english native speakers ...
|
40
src/deps/assimp-3.3.1/appveyor.yml
Normal file
40
src/deps/assimp-3.3.1/appveyor.yml
Normal file
|
@ -0,0 +1,40 @@
|
|||
# AppVeyor file
|
||||
# http://www.appveyor.com/docs/appveyor-yml
|
||||
|
||||
# clone directory
|
||||
clone_folder: c:\projects\assimp
|
||||
|
||||
# branches to build
|
||||
branches:
|
||||
# whitelist
|
||||
only:
|
||||
- master
|
||||
|
||||
platform:
|
||||
- x86
|
||||
- x64
|
||||
|
||||
configuration:
|
||||
- 14 2015
|
||||
- 12 2013
|
||||
#- MinGW
|
||||
#- 10 2010 # only works for x86
|
||||
|
||||
init:
|
||||
- if "%platform%" EQU "x64" ( for %%a in (2008 2010 MinGW) do ( if "%Configuration%"=="%%a" (echo "Skipping unsupported configuration" && exit /b 1 ) ) )
|
||||
|
||||
install:
|
||||
# Make compiler command line tools available
|
||||
- call c:\projects\assimp\scripts\appveyor\compiler_setup.bat
|
||||
|
||||
build_script:
|
||||
- cd c:\projects\assimp
|
||||
- cmake CMakeLists.txt -G "Visual Studio %Configuration%"
|
||||
- msbuild /m /p:Configuration=Release /p:Platform="Win32" Assimp.sln
|
||||
|
||||
after_build:
|
||||
- 7z a assimp.7z c:\projects\assimp\bin\release\* c:\projects\assimp\lib\release\*
|
||||
|
||||
artifacts:
|
||||
- path: assimp.7z
|
||||
name: assimp_lib
|
13
src/deps/assimp-3.3.1/assimp-config-version.cmake.in
Normal file
13
src/deps/assimp-3.3.1/assimp-config-version.cmake.in
Normal file
|
@ -0,0 +1,13 @@
|
|||
set( PACKAGE_VERSION "@ASSIMP_VERSION@" )
|
||||
if( "${PACKAGE_FIND_VERSION}" VERSION_EQUAL "@ASSIMP_VERSION@")
|
||||
set(PACKAGE_VERSION_EXACT 1)
|
||||
endif()
|
||||
if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "@ASSIMP_SOVERSION@" )
|
||||
set(PACKAGE_VERSION_COMPATIBLE 1)
|
||||
elseif( "${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@ASSIMP_VERSION_MAJOR@" )
|
||||
# for now backward compatible if minor version is less
|
||||
if( ${PACKAGE_FIND_VERSION_MINOR} LESS @ASSIMP_VERSION_MINOR@ )
|
||||
set(PACKAGE_VERSION_COMPATIBLE 1)
|
||||
endif()
|
||||
endif()
|
||||
set( ASSIMP_STATIC_LIB "@ASSIMP_BUILD_STATIC_LIB@")
|
81
src/deps/assimp-3.3.1/assimp-config.cmake.in
Normal file
81
src/deps/assimp-3.3.1/assimp-config.cmake.in
Normal file
|
@ -0,0 +1,81 @@
|
|||
# - Find Assimp Installation
|
||||
#
|
||||
# Users can set the following variables before calling the module:
|
||||
# ASSIMP_DIR - The preferred installation prefix for searching for ASSIMP. Set by the user.
|
||||
#
|
||||
# ASSIMP_ROOT_DIR - the root directory where the installation can be found
|
||||
# ASSIMP_CXX_FLAGS - extra flags for compilation
|
||||
# ASSIMP_LINK_FLAGS - extra flags for linking
|
||||
# ASSIMP_INCLUDE_DIRS - include directories
|
||||
# ASSIMP_LIBRARY_DIRS - link directories
|
||||
# ASSIMP_LIBRARIES - libraries to link plugins with
|
||||
# ASSIMP_Boost_VERSION - the boost version assimp was compiled with
|
||||
get_filename_component(_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
get_filename_component(_PREFIX "${_PREFIX}" PATH)
|
||||
get_filename_component(_PREFIX "${_PREFIX}" PATH)
|
||||
get_filename_component(ASSIMP_ROOT_DIR "${_PREFIX}" PATH)
|
||||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" FORCE)
|
||||
endif()
|
||||
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
if( WIN32 )
|
||||
# for visual studio linking, most of the time boost dlls will be used
|
||||
set( ASSIMP_CXX_FLAGS " -DBOOST_ALL_DYN_LINK -DBOOST_ALL_NO_LIB")
|
||||
endif()
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
|
||||
set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
|
||||
|
||||
# search for the boost version assimp was compiled with
|
||||
#set(Boost_USE_MULTITHREAD ON)
|
||||
#set(Boost_USE_STATIC_LIBS OFF)
|
||||
#set(Boost_USE_STATIC_RUNTIME OFF)
|
||||
#find_package(Boost ${ASSIMP_Boost_VERSION} EXACT COMPONENTS thread date_time)
|
||||
#if(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
|
||||
# set( ASSIMP_INCLUDE_DIRS "${ASSIMP_INCLUDE_DIRS}" ${Boost_INCLUDE_DIRS})
|
||||
#else(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
|
||||
# message(WARNING "Failed to find Boost ${ASSIMP_Boost_VERSION} necessary for assimp")
|
||||
#endif(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
|
||||
|
||||
# the boost version assimp was compiled with
|
||||
set( ASSIMP_Boost_VERSION "@Boost_MAJOR_VERSION@.@Boost_MINOR_VERSION@")
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_Boost_VERSION
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
11
src/deps/assimp-3.3.1/assimp.pc.in
Normal file
11
src/deps/assimp-3.3.1/assimp.pc.in
Normal file
|
@ -0,0 +1,11 @@
|
|||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=@CMAKE_INSTALL_PREFIX@/@ASSIMP_BIN_INSTALL_DIR@
|
||||
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@/assimp
|
||||
|
||||
Name: @CMAKE_PROJECT_NAME@
|
||||
Description: Import various well-known 3D model formats in an uniform manner.
|
||||
Version: @PROJECT_VERSION@
|
||||
Libs: -L${libdir} -lassimp@ASSIMP_LIBRARY_SUFFIX@
|
||||
Libs.private: @LIBSTDC++_LIBRARIES@ @ZLIB_LIBRARIES_LINKED@
|
||||
Cflags: -I${includedir}
|
78
src/deps/assimp-3.3.1/cmake-modules/AddGTest.cmake
Normal file
78
src/deps/assimp-3.3.1/cmake-modules/AddGTest.cmake
Normal file
|
@ -0,0 +1,78 @@
|
|||
find_package(Threads REQUIRED)
|
||||
include(ExternalProject)
|
||||
|
||||
if(MSYS OR MINGW)
|
||||
set(DISABLE_PTHREADS ON)
|
||||
else()
|
||||
set(DISABLE_PTHREADS OFF)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
set(RELEASE_LIB_DIR ReleaseLibs)
|
||||
set(DEBUG_LIB_DIR DebugLibs)
|
||||
elseif(XCODE_VERSION)
|
||||
set(RELEASE_LIB_DIR Release)
|
||||
set(DEBUG_LIB_DIR Debug)
|
||||
else()
|
||||
set(RELEASE_LIB_DIR "")
|
||||
set(DEBUG_LIB_DIR "")
|
||||
endif()
|
||||
|
||||
set(GTEST_CMAKE_ARGS
|
||||
"-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
|
||||
"-Dgtest_force_shared_crt=ON"
|
||||
"-Dgtest_disable_pthreads:BOOL=${DISABLE_PTHREADS}"
|
||||
"-DBUILD_GTEST=ON")
|
||||
set(GTEST_RELEASE_LIB_DIR "")
|
||||
set(GTEST_DEBUGLIB_DIR "")
|
||||
if (MSVC)
|
||||
set(GTEST_CMAKE_ARGS ${GTEST_CMAKE_ARGS}
|
||||
"-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG:PATH=${DEBUG_LIB_DIR}"
|
||||
"-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE:PATH=${RELEASE_LIB_DIR}")
|
||||
set(GTEST_LIB_DIR)
|
||||
endif()
|
||||
|
||||
set(GTEST_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/gtest")
|
||||
|
||||
# try to find git - if found, setup gtest
|
||||
find_package(Git)
|
||||
if(NOT GIT_FOUND)
|
||||
set(AddGTest_FOUND false CACHE BOOL "Was gtest setup correctly?")
|
||||
else(NOT GIT_FOUND)
|
||||
set(AddGTest_FOUND true CACHE BOOL "Was gtest setup correctly?")
|
||||
|
||||
ExternalProject_Add(gtest
|
||||
GIT_REPOSITORY https://github.com/google/googletest.git
|
||||
TIMEOUT 10
|
||||
PREFIX "${GTEST_PREFIX}"
|
||||
CMAKE_ARGS "${GTEST_CMAKE_ARGS}"
|
||||
LOG_DOWNLOAD ON
|
||||
LOG_CONFIGURE ON
|
||||
LOG_BUILD ON
|
||||
# Disable install
|
||||
INSTALL_COMMAND ""
|
||||
)
|
||||
|
||||
set(LIB_PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}")
|
||||
set(LIB_SUFFIX "${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GTEST_LOCATION "${GTEST_PREFIX}/src/gtest-build")
|
||||
set(GTEST_DEBUG_LIBRARIES
|
||||
"${LIB_PREFIX}gtest${LIB_SUFFIX}"
|
||||
"${CMAKE_THREAD_LIBS_INIT}")
|
||||
SET(GTEST_RELEASE_LIBRARIES
|
||||
"${LIB_PREFIX}gtest${LIB_SUFFIX}"
|
||||
"${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
if(MSVC_VERSION EQUAL 1700)
|
||||
add_definitions(-D_VARIADIC_MAX=10)
|
||||
endif()
|
||||
|
||||
ExternalProject_Get_Property(gtest source_dir)
|
||||
include_directories(${source_dir}/googletest/include)
|
||||
include_directories(${source_dir}/gtest/include)
|
||||
|
||||
ExternalProject_Get_Property(gtest binary_dir)
|
||||
link_directories(${binary_dir}/googlemock/gtest)
|
||||
link_directories(${binary_dir}/googlemock/gtest/${RELEASE_LIB_DIR})
|
||||
link_directories(${binary_dir}/googlemock/gtest/${DEBUG_LIB_DIR})
|
||||
endif(NOT GIT_FOUND)
|
347
src/deps/assimp-3.3.1/cmake-modules/DebSourcePPA.cmake
Normal file
347
src/deps/assimp-3.3.1/cmake-modules/DebSourcePPA.cmake
Normal file
|
@ -0,0 +1,347 @@
|
|||
## Debian Source Package Generator
|
||||
#
|
||||
# Copyright (c) 2010 Daniel Pfeifer <daniel@pfeifer-mail.de>
|
||||
# Many modifications by Rosen Diankov <rosen.diankov@gmail.com>
|
||||
#
|
||||
# Creates source debian files and manages library dependencies
|
||||
#
|
||||
# Features:
|
||||
#
|
||||
# - Automatically generates symbols and run-time dependencies from the build dependencies
|
||||
# - Custom copy of source directory via CPACK_DEBIAN_PACKAGE_SOURCE_COPY
|
||||
# - Simultaneous output of multiple debian source packages for each distribution
|
||||
# - Can specificy distribution-specific dependencies by suffixing DEPENDS with _${DISTRO_NAME}, for example: CPACK_DEBIAN_PACKAGE_DEPENDS_LUCID, CPACK_COMPONENT_MYCOMP0_DEPENDS_LUCID
|
||||
#
|
||||
# Usage:
|
||||
#
|
||||
# set(CPACK_DEBIAN_BUILD_DEPENDS debhelper cmake)
|
||||
# set(CPACK_DEBIAN_PACKAGE_PRIORITY optional)
|
||||
# set(CPACK_DEBIAN_PACKAGE_SECTION devel)
|
||||
# set(CPACK_DEBIAN_CMAKE_OPTIONS "-DMYOPTION=myvalue")
|
||||
# set(CPACK_DEBIAN_PACKAGE_DEPENDS mycomp0 mycomp1 some_ubuntu_package)
|
||||
# set(CPACK_DEBIAN_PACKAGE_DEPENDS_UBUNTU_LUCID mycomp0 mycomp1 lucid_specific_package)
|
||||
# set(CPACK_DEBIAN_PACKAGE_NAME mypackage)
|
||||
# set(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES unnecessary_file unnecessary_dir/file0)
|
||||
# set(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force) # if using subversion
|
||||
# set(CPACK_DEBIAN_DISTRIBUTION_NAME ubuntu)
|
||||
# set(CPACK_DEBIAN_DISTRIBUTION_RELEASES karmic lucid maverick natty)
|
||||
# set(CPACK_DEBIAN_CHANGELOG " * Extra change log lines")
|
||||
# set(CPACK_DEBIAN_PACKAGE_SUGGESTS "ipython")
|
||||
# set(CPACK_COMPONENT_X_RECOMMENDS "recommended-package")
|
||||
##
|
||||
|
||||
find_program(DEBUILD_EXECUTABLE debuild)
|
||||
find_program(DPUT_EXECUTABLE dput)
|
||||
|
||||
if(NOT DEBUILD_EXECUTABLE OR NOT DPUT_EXECUTABLE)
|
||||
return()
|
||||
endif(NOT DEBUILD_EXECUTABLE OR NOT DPUT_EXECUTABLE)
|
||||
|
||||
# DEBIAN/control
|
||||
# debian policy enforce lower case for package name
|
||||
# Package: (mandatory)
|
||||
IF(NOT CPACK_DEBIAN_PACKAGE_NAME)
|
||||
STRING(TOLOWER "${CPACK_PACKAGE_NAME}" CPACK_DEBIAN_PACKAGE_NAME)
|
||||
ENDIF(NOT CPACK_DEBIAN_PACKAGE_NAME)
|
||||
|
||||
# Section: (recommended)
|
||||
IF(NOT CPACK_DEBIAN_PACKAGE_SECTION)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SECTION "devel")
|
||||
ENDIF(NOT CPACK_DEBIAN_PACKAGE_SECTION)
|
||||
|
||||
# Priority: (recommended)
|
||||
IF(NOT CPACK_DEBIAN_PACKAGE_PRIORITY)
|
||||
SET(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
|
||||
ENDIF(NOT CPACK_DEBIAN_PACKAGE_PRIORITY)
|
||||
|
||||
file(STRINGS ${CPACK_PACKAGE_DESCRIPTION_FILE} DESC_LINES)
|
||||
foreach(LINE ${DESC_LINES})
|
||||
set(DEB_LONG_DESCRIPTION "${DEB_LONG_DESCRIPTION} ${LINE}\n")
|
||||
endforeach(LINE ${DESC_LINES})
|
||||
|
||||
file(REMOVE_RECURSE "${CMAKE_BINARY_DIR}/Debian")
|
||||
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Debian")
|
||||
set(DEBIAN_SOURCE_ORIG_DIR "${CMAKE_BINARY_DIR}/Debian/${CPACK_DEBIAN_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}")
|
||||
|
||||
if( CPACK_DEBIAN_PACKAGE_SOURCE_COPY )
|
||||
execute_process(COMMAND ${CPACK_DEBIAN_PACKAGE_SOURCE_COPY} "${CMAKE_SOURCE_DIR}" "${DEBIAN_SOURCE_ORIG_DIR}.orig")
|
||||
else()
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR} "${DEBIAN_SOURCE_ORIG_DIR}.orig")
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory "${DEBIAN_SOURCE_ORIG_DIR}.orig/.git")
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory "${DEBIAN_SOURCE_ORIG_DIR}.orig/.svn")
|
||||
endif()
|
||||
|
||||
# remove unnecessary folders
|
||||
foreach(REMOVE_DIR ${CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES})
|
||||
file(REMOVE_RECURSE ${DEBIAN_SOURCE_ORIG_DIR}.orig/${REMOVE_DIR})
|
||||
endforeach()
|
||||
|
||||
# create the original source tar
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E tar czf "${CPACK_DEBIAN_PACKAGE_NAME}_${CPACK_PACKAGE_VERSION}.orig.tar.gz" "${CPACK_DEBIAN_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}.orig" WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/Debian)
|
||||
|
||||
set(DEB_SOURCE_CHANGES)
|
||||
foreach(RELEASE ${CPACK_DEBIAN_DISTRIBUTION_RELEASES})
|
||||
set(DEBIAN_SOURCE_DIR "${DEBIAN_SOURCE_ORIG_DIR}-${CPACK_DEBIAN_DISTRIBUTION_NAME}1~${RELEASE}1")
|
||||
set(RELEASE_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION}-${CPACK_DEBIAN_DISTRIBUTION_NAME}1~${RELEASE}1")
|
||||
string(TOUPPER ${RELEASE} RELEASE_UPPER)
|
||||
string(TOUPPER ${CPACK_DEBIAN_DISTRIBUTION_NAME} DISTRIBUTION_NAME_UPPER)
|
||||
file(MAKE_DIRECTORY ${DEBIAN_SOURCE_DIR}/debian)
|
||||
##############################################################################
|
||||
# debian/control
|
||||
set(DEBIAN_CONTROL ${DEBIAN_SOURCE_DIR}/debian/control)
|
||||
file(WRITE ${DEBIAN_CONTROL}
|
||||
"Source: ${CPACK_DEBIAN_PACKAGE_NAME}\n"
|
||||
"Section: ${CPACK_DEBIAN_PACKAGE_SECTION}\n"
|
||||
"Priority: ${CPACK_DEBIAN_PACKAGE_PRIORITY}\n"
|
||||
"DM-Upload-Allowed: yes\n"
|
||||
"Maintainer: ${CPACK_PACKAGE_CONTACT}\n"
|
||||
"Build-Depends: "
|
||||
)
|
||||
|
||||
if( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS})
|
||||
endif( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\n"
|
||||
"Standards-Version: 3.8.4\n"
|
||||
"Homepage: ${CPACK_PACKAGE_VENDOR}\n"
|
||||
"\n"
|
||||
"Package: ${CPACK_DEBIAN_PACKAGE_NAME}\n"
|
||||
"Architecture: any\n"
|
||||
"Depends: "
|
||||
)
|
||||
|
||||
if( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS})
|
||||
endif( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\nRecommends: ")
|
||||
if( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS})
|
||||
endif( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\nSuggests: ")
|
||||
if( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS})
|
||||
endif( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\n"
|
||||
"Description: ${CPACK_PACKAGE_DISPLAY_NAME} ${CPACK_PACKAGE_DESCRIPTION_SUMMARY}\n"
|
||||
"${DEB_LONG_DESCRIPTION}"
|
||||
)
|
||||
|
||||
foreach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
string(TOUPPER ${COMPONENT} UPPER_COMPONENT)
|
||||
set(DEPENDS "\${shlibs:Depends}")
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
set(DEPENDS "${DEPENDS}, ${DEP}")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
set(DEPENDS "${DEPENDS}, ${DEP}")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS})
|
||||
set(DEPENDS "${DEPENDS}, ${DEP}")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS})
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
set(RECOMMENDS)
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
set(RECOMMENDS "${RECOMMENDS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
set(RECOMMENDS "${RECOMMENDS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS})
|
||||
set(RECOMMENDS "${RECOMMENDS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS})
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
set(SUGGESTS)
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
set(SUGGESTS "${SUGGESTS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}})
|
||||
set(SUGGESTS "${SUGGESTS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS})
|
||||
set(SUGGESTS "${SUGGESTS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS})
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\n"
|
||||
"Package: ${COMPONENT}\n"
|
||||
"Architecture: any\n"
|
||||
"Depends: ${DEPENDS}\n"
|
||||
"Recommends: ${RECOMMENDS}\n"
|
||||
"Suggests: ${SUGGESTS}\n"
|
||||
"Description: ${CPACK_PACKAGE_DISPLAY_NAME} ${CPACK_COMPONENT_${UPPER_COMPONENT}_DISPLAY_NAME}\n"
|
||||
"${DEB_LONG_DESCRIPTION}"
|
||||
" .\n"
|
||||
" ${CPACK_COMPONENT_${UPPER_COMPONENT}_DESCRIPTION}\n"
|
||||
)
|
||||
endforeach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
|
||||
##############################################################################
|
||||
# debian/copyright
|
||||
set(DEBIAN_COPYRIGHT ${DEBIAN_SOURCE_DIR}/debian/copyright)
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E
|
||||
copy ${CPACK_RESOURCE_FILE_LICENSE} ${DEBIAN_COPYRIGHT}
|
||||
)
|
||||
|
||||
##############################################################################
|
||||
# debian/rules
|
||||
set(DEBIAN_RULES ${DEBIAN_SOURCE_DIR}/debian/rules)
|
||||
file(WRITE ${DEBIAN_RULES}
|
||||
"#!/usr/bin/make -f\n"
|
||||
"\n"
|
||||
"BUILDDIR = build_dir\n"
|
||||
"\n"
|
||||
"build:\n"
|
||||
" mkdir $(BUILDDIR)\n"
|
||||
" cd $(BUILDDIR); cmake -DCMAKE_BUILD_TYPE=Release ${CPACK_DEBIAN_CMAKE_OPTIONS} -DCMAKE_INSTALL_PREFIX=/usr ..\n"
|
||||
" $(MAKE) -C $(BUILDDIR) preinstall\n"
|
||||
" touch build\n"
|
||||
"\n"
|
||||
"binary: binary-indep binary-arch\n"
|
||||
"\n"
|
||||
"binary-indep: build\n"
|
||||
"\n"
|
||||
"binary-arch: build\n"
|
||||
" cd $(BUILDDIR); cmake -DCOMPONENT=Unspecified -DCMAKE_INSTALL_PREFIX=../debian/tmp/usr -P cmake_install.cmake\n"
|
||||
" mkdir -p debian/tmp/DEBIAN\n"
|
||||
" dpkg-gensymbols -p${CPACK_DEBIAN_PACKAGE_NAME}\n"
|
||||
)
|
||||
|
||||
foreach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
set(PATH debian/${COMPONENT})
|
||||
file(APPEND ${DEBIAN_RULES}
|
||||
" cd $(BUILDDIR); cmake -DCOMPONENT=${COMPONENT} -DCMAKE_INSTALL_PREFIX=../${PATH}/usr -P cmake_install.cmake\n"
|
||||
" mkdir -p ${PATH}/DEBIAN\n"
|
||||
" dpkg-gensymbols -p${COMPONENT} -P${PATH}\n"
|
||||
)
|
||||
endforeach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
|
||||
file(APPEND ${DEBIAN_RULES}
|
||||
" dh_shlibdeps\n"
|
||||
" dh_strip\n" # for reducing size
|
||||
" dpkg-gencontrol -p${CPACK_DEBIAN_PACKAGE_NAME}\n"
|
||||
" dpkg --build debian/tmp ..\n"
|
||||
)
|
||||
|
||||
foreach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
set(PATH debian/${COMPONENT})
|
||||
file(APPEND ${DEBIAN_RULES}
|
||||
" dpkg-gencontrol -p${COMPONENT} -P${PATH} -Tdebian/${COMPONENT}.substvars\n"
|
||||
" dpkg --build ${PATH} ..\n"
|
||||
)
|
||||
endforeach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
|
||||
file(APPEND ${DEBIAN_RULES}
|
||||
"\n"
|
||||
"clean:\n"
|
||||
" rm -f build\n"
|
||||
" rm -rf $(BUILDDIR)\n"
|
||||
"\n"
|
||||
".PHONY: binary binary-arch binary-indep clean\n"
|
||||
)
|
||||
|
||||
execute_process(COMMAND chmod +x ${DEBIAN_RULES})
|
||||
|
||||
##############################################################################
|
||||
# debian/compat
|
||||
file(WRITE ${DEBIAN_SOURCE_DIR}/debian/compat "7")
|
||||
|
||||
##############################################################################
|
||||
# debian/source/format
|
||||
file(WRITE ${DEBIAN_SOURCE_DIR}/debian/source/format "3.0 (quilt)")
|
||||
|
||||
##############################################################################
|
||||
# debian/changelog
|
||||
set(DEBIAN_CHANGELOG ${DEBIAN_SOURCE_DIR}/debian/changelog)
|
||||
execute_process(COMMAND date -R OUTPUT_VARIABLE DATE_TIME)
|
||||
file(WRITE ${DEBIAN_CHANGELOG}
|
||||
"${CPACK_DEBIAN_PACKAGE_NAME} (${RELEASE_PACKAGE_VERSION}) ${RELEASE}; urgency=medium\n\n"
|
||||
" * Package built with CMake\n\n"
|
||||
"${CPACK_DEBIAN_CHANGELOG}"
|
||||
" -- ${CPACK_PACKAGE_CONTACT} ${DATE_TIME}"
|
||||
)
|
||||
|
||||
##############################################################################
|
||||
# debuild -S
|
||||
if( DEB_SOURCE_CHANGES )
|
||||
set(DEBUILD_OPTIONS "-sd")
|
||||
else()
|
||||
set(DEBUILD_OPTIONS "-sa")
|
||||
endif()
|
||||
set(SOURCE_CHANGES_FILE "${CPACK_DEBIAN_PACKAGE_NAME}_${RELEASE_PACKAGE_VERSION}_source.changes")
|
||||
set(DEB_SOURCE_CHANGES ${DEB_SOURCE_CHANGES} "${SOURCE_CHANGES_FILE}")
|
||||
add_custom_command(OUTPUT "${SOURCE_CHANGES_FILE}" COMMAND ${DEBUILD_EXECUTABLE} -S ${DEBUILD_OPTIONS} WORKING_DIRECTORY ${DEBIAN_SOURCE_DIR})
|
||||
endforeach(RELEASE ${CPACK_DEBIAN_DISTRIBUTION_RELEASES})
|
||||
|
||||
##############################################################################
|
||||
# dput ppa:your-lp-id/ppa <source.changes>
|
||||
add_custom_target(dput ${DPUT_EXECUTABLE} ${DPUT_HOST} ${DEB_SOURCE_CHANGES} DEPENDS ${DEB_SOURCE_CHANGES} WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/Debian)
|
101
src/deps/assimp-3.3.1/cmake-modules/FindDirectX.cmake
Normal file
101
src/deps/assimp-3.3.1/cmake-modules/FindDirectX.cmake
Normal file
|
@ -0,0 +1,101 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Find DirectX SDK
|
||||
# Define:
|
||||
# DirectX_FOUND
|
||||
# DirectX_INCLUDE_DIR
|
||||
# DirectX_LIBRARY
|
||||
# DirectX_ROOT_DIR
|
||||
|
||||
if(WIN32) # The only platform it makes sense to check for DirectX SDK
|
||||
include(FindPkgMacros)
|
||||
findpkg_begin(DirectX)
|
||||
|
||||
# Get path, convert backslashes as ${ENV_DXSDK_DIR}
|
||||
getenv_path(DXSDK_DIR)
|
||||
getenv_path(DIRECTX_HOME)
|
||||
getenv_path(DIRECTX_ROOT)
|
||||
getenv_path(DIRECTX_BASE)
|
||||
|
||||
# construct search paths
|
||||
set(DirectX_PREFIX_PATH
|
||||
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
|
||||
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
|
||||
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
|
||||
"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
|
||||
"C:/apps_x86/Microsoft DirectX SDK*"
|
||||
"C:/Program Files (x86)/Microsoft DirectX SDK*"
|
||||
"C:/apps/Microsoft DirectX SDK*"
|
||||
"C:/Program Files/Microsoft DirectX SDK*"
|
||||
"C:/Program Files (x86)/Windows Kits/8.1"
|
||||
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
|
||||
)
|
||||
create_search_paths(DirectX)
|
||||
# redo search if prefix path changed
|
||||
clear_if_changed(DirectX_PREFIX_PATH
|
||||
DirectX_LIBRARY
|
||||
DirectX_INCLUDE_DIR
|
||||
)
|
||||
|
||||
find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
|
||||
# dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
|
||||
# lib files are in DirectX_ROOT_DIR/Lib/x64|x86
|
||||
if(CMAKE_CL_64)
|
||||
set(DirectX_LIBPATH_SUFFIX "x64")
|
||||
else(CMAKE_CL_64)
|
||||
set(DirectX_LIBPATH_SUFFIX "x86")
|
||||
endif(CMAKE_CL_64)
|
||||
find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
|
||||
|
||||
# look for dxgi (needed by both 10 and 11)
|
||||
find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
|
||||
# look for d3dcompiler (needed by 11)
|
||||
find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
|
||||
findpkg_finish(DirectX)
|
||||
set(DirectX_LIBRARIES ${DirectX_LIBRARIES}
|
||||
${DirectX_D3DX9_LIBRARY}
|
||||
${DirectX_DXERR_LIBRARY}
|
||||
${DirectX_DXGUID_LIBRARY}
|
||||
)
|
||||
|
||||
mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY
|
||||
DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY)
|
||||
|
||||
|
||||
# look for D3D11 components
|
||||
if (DirectX_FOUND)
|
||||
find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH})
|
||||
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
|
||||
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
|
||||
find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
|
||||
set(DirectX_D3D11_FOUND TRUE)
|
||||
set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR})
|
||||
set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES}
|
||||
${DirectX_D3D11_LIBRARY}
|
||||
${DirectX_D3DX11_LIBRARY}
|
||||
${DirectX_DXGI_LIBRARY}
|
||||
${DirectX_DXERR_LIBRARY}
|
||||
${DirectX_DXGUID_LIBRARY}
|
||||
${DirectX_D3DCOMPILER_LIBRARY}
|
||||
)
|
||||
endif ()
|
||||
mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY)
|
||||
endif ()
|
||||
|
||||
endif(WIN32)
|
143
src/deps/assimp-3.3.1/cmake-modules/FindPkgMacros.cmake
Normal file
143
src/deps/assimp-3.3.1/cmake-modules/FindPkgMacros.cmake
Normal file
|
@ -0,0 +1,143 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
##################################################################
|
||||
# Provides some common functionality for the FindPackage modules
|
||||
##################################################################
|
||||
|
||||
# Begin processing of package
|
||||
macro(findpkg_begin PREFIX)
|
||||
if (NOT ${PREFIX}_FIND_QUIETLY)
|
||||
message(STATUS "Looking for ${PREFIX}...")
|
||||
endif ()
|
||||
endmacro(findpkg_begin)
|
||||
|
||||
# Display a status message unless FIND_QUIETLY is set
|
||||
macro(pkg_message PREFIX)
|
||||
if (NOT ${PREFIX}_FIND_QUIETLY)
|
||||
message(STATUS ${ARGN})
|
||||
endif ()
|
||||
endmacro(pkg_message)
|
||||
|
||||
# Get environment variable, define it as ENV_$var and make sure backslashes are converted to forward slashes
|
||||
macro(getenv_path VAR)
|
||||
set(ENV_${VAR} $ENV{${VAR}})
|
||||
# replace won't work if var is blank
|
||||
if (ENV_${VAR})
|
||||
string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} )
|
||||
endif ()
|
||||
endmacro(getenv_path)
|
||||
|
||||
# Construct search paths for includes and libraries from a PREFIX_PATH
|
||||
macro(create_search_paths PREFIX)
|
||||
foreach(dir ${${PREFIX}_PREFIX_PATH})
|
||||
set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
|
||||
${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers)
|
||||
set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
|
||||
${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs)
|
||||
endforeach(dir)
|
||||
set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
|
||||
endmacro(create_search_paths)
|
||||
|
||||
# clear cache variables if a certain variable changed
|
||||
macro(clear_if_changed TESTVAR)
|
||||
# test against internal check variable
|
||||
if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}")
|
||||
message(STATUS "${TESTVAR} changed.")
|
||||
foreach(var ${ARGN})
|
||||
set(${var} "NOTFOUND" CACHE STRING "x" FORCE)
|
||||
endforeach(var)
|
||||
endif ()
|
||||
set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE)
|
||||
endmacro(clear_if_changed)
|
||||
|
||||
# Try to get some hints from pkg-config, if available
|
||||
macro(use_pkgconfig PREFIX PKGNAME)
|
||||
find_package(PkgConfig)
|
||||
if (PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(${PREFIX} ${PKGNAME})
|
||||
endif ()
|
||||
endmacro (use_pkgconfig)
|
||||
|
||||
# Couple a set of release AND debug libraries (or frameworks)
|
||||
macro(make_library_set PREFIX)
|
||||
if (${PREFIX}_FWK)
|
||||
set(${PREFIX} ${${PREFIX}_FWK})
|
||||
elseif (${PREFIX}_REL AND ${PREFIX}_DBG)
|
||||
set(${PREFIX} optimized ${${PREFIX}_REL} debug ${${PREFIX}_DBG})
|
||||
elseif (${PREFIX}_REL)
|
||||
set(${PREFIX} ${${PREFIX}_REL})
|
||||
elseif (${PREFIX}_DBG)
|
||||
set(${PREFIX} ${${PREFIX}_DBG})
|
||||
endif ()
|
||||
endmacro(make_library_set)
|
||||
|
||||
# Generate debug names from given release names
|
||||
macro(get_debug_names PREFIX)
|
||||
foreach(i ${${PREFIX}})
|
||||
set(${PREFIX}_DBG ${${PREFIX}_DBG} ${i}d ${i}D ${i}_d ${i}_D ${i}_debug ${i})
|
||||
endforeach(i)
|
||||
endmacro(get_debug_names)
|
||||
|
||||
# Add the parent dir from DIR to VAR
|
||||
macro(add_parent_dir VAR DIR)
|
||||
get_filename_component(${DIR}_TEMP "${${DIR}}/.." ABSOLUTE)
|
||||
set(${VAR} ${${VAR}} ${${DIR}_TEMP})
|
||||
endmacro(add_parent_dir)
|
||||
|
||||
# Do the final processing for the package find.
|
||||
macro(findpkg_finish PREFIX)
|
||||
# skip if already processed during this run
|
||||
if (NOT ${PREFIX}_FOUND)
|
||||
if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY)
|
||||
set(${PREFIX}_FOUND TRUE)
|
||||
set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR})
|
||||
set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY})
|
||||
if (NOT ${PREFIX}_FIND_QUIETLY)
|
||||
message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}")
|
||||
endif ()
|
||||
else ()
|
||||
if (NOT ${PREFIX}_FIND_QUIETLY)
|
||||
message(STATUS "Could not locate ${PREFIX}")
|
||||
endif ()
|
||||
if (${PREFIX}_FIND_REQUIRED)
|
||||
message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.")
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK)
|
||||
endif ()
|
||||
endmacro(findpkg_finish)
|
||||
|
||||
|
||||
# Slightly customised framework finder
|
||||
MACRO(findpkg_framework fwk)
|
||||
IF(APPLE)
|
||||
SET(${fwk}_FRAMEWORK_PATH
|
||||
${${fwk}_FRAMEWORK_SEARCH_PATH}
|
||||
${CMAKE_FRAMEWORK_PATH}
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/System/Library/Frameworks
|
||||
/Network/Library/Frameworks
|
||||
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/
|
||||
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/
|
||||
)
|
||||
FOREACH(dir ${${fwk}_FRAMEWORK_PATH})
|
||||
SET(fwkpath ${dir}/${fwk}.framework)
|
||||
IF(EXISTS ${fwkpath})
|
||||
SET(${fwk}_FRAMEWORK_INCLUDES ${${fwk}_FRAMEWORK_INCLUDES}
|
||||
${fwkpath}/Headers ${fwkpath}/PrivateHeaders)
|
||||
if (NOT ${fwk}_LIBRARY_FWK)
|
||||
SET(${fwk}_LIBRARY_FWK "-framework ${fwk}")
|
||||
endif ()
|
||||
ENDIF(EXISTS ${fwkpath})
|
||||
ENDFOREACH(dir)
|
||||
ENDIF(APPLE)
|
||||
ENDMACRO(findpkg_framework)
|
48
src/deps/assimp-3.3.1/cmake-modules/FindZLIB.cmake
Normal file
48
src/deps/assimp-3.3.1/cmake-modules/FindZLIB.cmake
Normal file
|
@ -0,0 +1,48 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# - Try to find ZLIB
|
||||
# Once done, this will define
|
||||
#
|
||||
# ZLIB_FOUND - system has ZLIB
|
||||
# ZLIB_INCLUDE_DIRS - the ZLIB include directories
|
||||
# ZLIB_LIBRARIES - link these to use ZLIB
|
||||
|
||||
include(FindPkgMacros)
|
||||
findpkg_begin(ZLIB)
|
||||
|
||||
# Get path, convert backslashes as ${ENV_${var}}
|
||||
getenv_path(ZLIB_HOME)
|
||||
|
||||
# construct search paths
|
||||
set(ZLIB_PREFIX_PATH ${ZLIB_HOME} ${ENV_ZLIB_HOME})
|
||||
create_search_paths(ZLIB)
|
||||
# redo search if prefix path changed
|
||||
clear_if_changed(ZLIB_PREFIX_PATH
|
||||
ZLIB_LIBRARY_FWK
|
||||
ZLIB_LIBRARY_REL
|
||||
ZLIB_LIBRARY_DBG
|
||||
ZLIB_INCLUDE_DIR
|
||||
)
|
||||
|
||||
set(ZLIB_LIBRARY_NAMES z zlib zdll)
|
||||
get_debug_names(ZLIB_LIBRARY_NAMES)
|
||||
|
||||
use_pkgconfig(ZLIB_PKGC zzip-zlib-config)
|
||||
|
||||
findpkg_framework(ZLIB)
|
||||
|
||||
find_path(ZLIB_INCLUDE_DIR NAMES zlib.h HINTS ${ZLIB_INC_SEARCH_PATH} ${ZLIB_PKGC_INCLUDE_DIRS})
|
||||
find_library(ZLIB_LIBRARY_REL NAMES ${ZLIB_LIBRARY_NAMES} HINTS ${ZLIB_LIB_SEARCH_PATH} ${ZLIB_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
|
||||
find_library(ZLIB_LIBRARY_DBG NAMES ${ZLIB_LIBRARY_NAMES_DBG} HINTS ${ZLIB_LIB_SEARCH_PATH} ${ZLIB_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
|
||||
|
||||
make_library_set(ZLIB_LIBRARY)
|
||||
|
||||
findpkg_finish(ZLIB)
|
||||
|
81
src/deps/assimp-3.3.1/cmake-modules/Findassimp.cmake
Normal file
81
src/deps/assimp-3.3.1/cmake-modules/Findassimp.cmake
Normal file
|
@ -0,0 +1,81 @@
|
|||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(ASSIMP_ARCHITECTURE "64")
|
||||
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
set(ASSIMP_ARCHITECTURE "32")
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
if(WIN32)
|
||||
set(ASSIMP_ROOT_DIR CACHE PATH "ASSIMP root directory")
|
||||
|
||||
# Find path of each library
|
||||
find_path(ASSIMP_INCLUDE_DIR
|
||||
NAMES
|
||||
assimp/anim.h
|
||||
HINTS
|
||||
${ASSIMP_ROOT_DIR}/include
|
||||
)
|
||||
|
||||
if(MSVC12)
|
||||
set(ASSIMP_MSVC_VERSION "vc120")
|
||||
elseif(MSVC14)
|
||||
set(ASSIMP_MSVC_VERSION "vc140")
|
||||
endif(MSVC12)
|
||||
|
||||
if(MSVC12 OR MSVC14)
|
||||
|
||||
find_path(ASSIMP_LIBRARY_DIR
|
||||
NAMES
|
||||
assimp-${ASSIMP_MSVC_VERSION}-mt.lib
|
||||
HINTS
|
||||
${ASSIMP_ROOT_DIR}/lib${ASSIMP_ARCHITECTURE}
|
||||
)
|
||||
|
||||
find_library(ASSIMP_LIBRARY_RELEASE assimp-${ASSIMP_MSVC_VERSION}-mt.lib PATHS ${ASSIMP_LIBRARY_DIR})
|
||||
find_library(ASSIMP_LIBRARY_DEBUG assimp-${ASSIMP_MSVC_VERSION}-mtd.lib PATHS ${ASSIMP_LIBRARY_DIR})
|
||||
|
||||
set(ASSIMP_LIBRARY
|
||||
optimized ${ASSIMP_LIBRARY_RELEASE}
|
||||
debug ${ASSIMP_LIBRARY_DEBUG}
|
||||
)
|
||||
|
||||
set(ASSIMP_LIBRARIES "ASSIMP_LIBRARY_RELEASE" "ASSIMP_LIBRARY_DEBUG")
|
||||
|
||||
FUNCTION(ASSIMP_COPY_BINARIES TargetDirectory)
|
||||
ADD_CUSTOM_TARGET(AssimpCopyBinaries
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${TargetDirectory}/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${TargetDirectory}/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll
|
||||
COMMENT "Copying Assimp binaries to '${TargetDirectory}'"
|
||||
VERBATIM)
|
||||
ENDFUNCTION(ASSIMP_COPY_BINARIES)
|
||||
|
||||
endif()
|
||||
|
||||
else(WIN32)
|
||||
|
||||
find_path(
|
||||
assimp_INCLUDE_DIRS
|
||||
NAMES postprocess.h scene.h version.h config.h cimport.h
|
||||
PATHS /usr/local/include/
|
||||
)
|
||||
|
||||
find_library(
|
||||
assimp_LIBRARIES
|
||||
NAMES assimp
|
||||
PATHS /usr/local/lib/
|
||||
)
|
||||
|
||||
if (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
|
||||
SET(assimp_FOUND TRUE)
|
||||
ENDIF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
|
||||
|
||||
if (assimp_FOUND)
|
||||
if (NOT assimp_FIND_QUIETLY)
|
||||
message(STATUS "Found asset importer library: ${assimp_LIBRARIES}")
|
||||
endif (NOT assimp_FIND_QUIETLY)
|
||||
else (assimp_FOUND)
|
||||
if (assimp_FIND_REQUIRED)
|
||||
message(FATAL_ERROR "Could not find asset importer library")
|
||||
endif (assimp_FIND_REQUIRED)
|
||||
endif (assimp_FOUND)
|
||||
|
||||
endif(WIN32)
|
16
src/deps/assimp-3.3.1/cmake-modules/MinGW_x86_64.cmake
Normal file
16
src/deps/assimp-3.3.1/cmake-modules/MinGW_x86_64.cmake
Normal file
|
@ -0,0 +1,16 @@
|
|||
# this one sets internal to crosscompile (in theory)
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
|
||||
# the minimalistic settings
|
||||
SET(CMAKE_C_COMPILER "/usr/bin/x86_64-w64-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "/usr/bin/x86_64-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "/usr/bin/x86_64-w64-mingw32-windres")
|
||||
|
||||
# where is the target (so called staging) environment
|
||||
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
|
||||
|
||||
# search for programs in the build host directories (default BOTH)
|
||||
#SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
# for libraries and headers in the target directories
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
25
src/deps/assimp-3.3.1/cmake-modules/PrecompiledHeader.cmake
Normal file
25
src/deps/assimp-3.3.1/cmake-modules/PrecompiledHeader.cmake
Normal file
|
@ -0,0 +1,25 @@
|
|||
MACRO(ADD_MSVC_PRECOMPILED_HEADER PrecompiledHeader PrecompiledSource SourcesVar)
|
||||
IF(MSVC)
|
||||
GET_FILENAME_COMPONENT(PrecompiledBasename ${PrecompiledHeader} NAME_WE)
|
||||
SET(PrecompiledBinary "${CMAKE_CFG_INTDIR}/${PrecompiledBasename}.pch")
|
||||
SET(Sources ${${SourcesVar}})
|
||||
|
||||
SET_SOURCE_FILES_PROPERTIES(${PrecompiledSource}
|
||||
PROPERTIES COMPILE_FLAGS "/Yc\"${PrecompiledHeader}\" /Fp\"${PrecompiledBinary}\""
|
||||
OBJECT_OUTPUTS "${PrecompiledBinary}")
|
||||
|
||||
# Do not consider .c files
|
||||
foreach(fname ${Sources})
|
||||
GET_FILENAME_COMPONENT(fext ${fname} EXT)
|
||||
if(fext STREQUAL ".cpp")
|
||||
SET_SOURCE_FILES_PROPERTIES(${fname}
|
||||
PROPERTIES COMPILE_FLAGS "/Yu\"${PrecompiledBinary}\" /FI\"${PrecompiledBinary}\" /Fp\"${PrecompiledBinary}\""
|
||||
OBJECT_DEPENDS "${PrecompiledBinary}")
|
||||
endif(fext STREQUAL ".cpp")
|
||||
endforeach(fname)
|
||||
|
||||
ENDIF(MSVC)
|
||||
# Add precompiled header to SourcesVar
|
||||
LIST(APPEND ${SourcesVar} ${PrecompiledSource})
|
||||
|
||||
ENDMACRO(ADD_MSVC_PRECOMPILED_HEADER)
|
17
src/deps/assimp-3.3.1/cmake-modules/cmake_uninstall.cmake.in
Normal file
17
src/deps/assimp-3.3.1/cmake-modules/cmake_uninstall.cmake.in
Normal file
|
@ -0,0 +1,17 @@
|
|||
IF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
MESSAGE(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
|
||||
ENDIF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
|
||||
FILE(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
|
||||
STRING(REGEX REPLACE "\n" ";" files "${files}")
|
||||
FOREACH(file ${files})
|
||||
MESSAGE(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
|
||||
EXEC_PROGRAM(
|
||||
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval
|
||||
)
|
||||
IF(NOT "${rm_retval}" STREQUAL 0)
|
||||
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
|
||||
ENDIF(NOT "${rm_retval}" STREQUAL 0)
|
||||
ENDFOREACH(file)
|
8
src/deps/assimp-3.3.1/code/.editorconfig
Normal file
8
src/deps/assimp-3.3.1/code/.editorconfig
Normal file
|
@ -0,0 +1,8 @@
|
|||
# See <http://EditorConfig.org> for details
|
||||
|
||||
[*.{h,hpp,c,cpp}]
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
indent_size = 4
|
||||
indent_style = space
|
867
src/deps/assimp-3.3.1/code/3DSConverter.cpp
Normal file
867
src/deps/assimp-3.3.1/code/3DSConverter.cpp
Normal file
|
@ -0,0 +1,867 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the 3ds importer class */
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "3DSLoader.h"
|
||||
#include "TargetAnimation.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include "StringComparison.h"
|
||||
#include <memory>
|
||||
#include <cctype>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
void Discreet3DSImporter::ReplaceDefaultMaterial()
|
||||
{
|
||||
|
||||
// Try to find an existing material that matches the
|
||||
// typical default material setting:
|
||||
// - no textures
|
||||
// - diffuse color (in grey!)
|
||||
// NOTE: This is here to workaround the fact that some
|
||||
// exporters are writing a default material, too.
|
||||
unsigned int idx = 0xcdcdcdcd;
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
|
||||
{
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
|
||||
*it = static_cast< char >( ::tolower( *it ) );
|
||||
}
|
||||
|
||||
if (std::string::npos == s.find("default"))continue;
|
||||
|
||||
if (mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.g ||
|
||||
mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.b)continue;
|
||||
|
||||
if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
idx = i;
|
||||
}
|
||||
if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size();
|
||||
|
||||
// now iterate through all meshes and through all faces and
|
||||
// find all faces that are using the default material
|
||||
unsigned int cnt = 0;
|
||||
for (std::vector<D3DS::Mesh>::iterator
|
||||
i = mScene->mMeshes.begin();
|
||||
i != mScene->mMeshes.end();++i)
|
||||
{
|
||||
for (std::vector<unsigned int>::iterator
|
||||
a = (*i).mFaceMaterials.begin();
|
||||
a != (*i).mFaceMaterials.end();++a)
|
||||
{
|
||||
// NOTE: The additional check seems to be necessary,
|
||||
// some exporters seem to generate invalid data here
|
||||
if (0xcdcdcdcd == (*a))
|
||||
{
|
||||
(*a) = idx;
|
||||
++cnt;
|
||||
}
|
||||
else if ( (*a) >= mScene->mMaterials.size())
|
||||
{
|
||||
(*a) = idx;
|
||||
DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
|
||||
++cnt;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cnt && idx == mScene->mMaterials.size())
|
||||
{
|
||||
// We need to create our own default material
|
||||
D3DS::Material sMat;
|
||||
sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
|
||||
sMat.mName = "%%%DEFAULT";
|
||||
mScene->mMaterials.push_back(sMat);
|
||||
|
||||
DefaultLogger::get()->info("3DS: Generating default material");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether all indices are valid. Otherwise we'd crash before the validation step is reached
|
||||
void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
|
||||
{
|
||||
for (std::vector< D3DS::Face >::iterator i = sMesh.mFaces.begin(); i != sMesh.mFaces.end();++i)
|
||||
{
|
||||
// check whether all indices are in range
|
||||
for (unsigned int a = 0; a < 3;++a)
|
||||
{
|
||||
if ((*i).mIndices[a] >= sMesh.mPositions.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("3DS: Vertex index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
|
||||
}
|
||||
if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Generate out unique verbose format representation
|
||||
void Discreet3DSImporter::MakeUnique(D3DS::Mesh& sMesh)
|
||||
{
|
||||
// TODO: really necessary? I don't think. Just a waste of memory and time
|
||||
// to do it now in a separate buffer.
|
||||
|
||||
// Allocate output storage
|
||||
std::vector<aiVector3D> vNew (sMesh.mFaces.size() * 3);
|
||||
std::vector<aiVector3D> vNew2;
|
||||
if (sMesh.mTexCoords.size())
|
||||
vNew2.resize(sMesh.mFaces.size() * 3);
|
||||
|
||||
for (unsigned int i = 0, base = 0; i < sMesh.mFaces.size();++i)
|
||||
{
|
||||
D3DS::Face& face = sMesh.mFaces[i];
|
||||
|
||||
// Positions
|
||||
for (unsigned int a = 0; a < 3;++a,++base)
|
||||
{
|
||||
vNew[base] = sMesh.mPositions[face.mIndices[a]];
|
||||
if (sMesh.mTexCoords.size())
|
||||
vNew2[base] = sMesh.mTexCoords[face.mIndices[a]];
|
||||
|
||||
face.mIndices[a] = base;
|
||||
}
|
||||
}
|
||||
sMesh.mPositions = vNew;
|
||||
sMesh.mTexCoords = vNew2;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a 3DS texture to texture keys in an aiMaterial
|
||||
void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
|
||||
{
|
||||
// Setup the texture name
|
||||
aiString tex;
|
||||
tex.Set( texture.mMapName);
|
||||
mat.AddProperty( &tex, AI_MATKEY_TEXTURE(type,0));
|
||||
|
||||
// Setup the texture blend factor
|
||||
if (is_not_qnan(texture.mTextureBlend))
|
||||
mat.AddProperty<float>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
|
||||
|
||||
// Setup the texture mapping mode
|
||||
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
|
||||
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
|
||||
|
||||
// Mirroring - double the scaling values
|
||||
// FIXME: this is not really correct ...
|
||||
if (texture.mMapMode == aiTextureMapMode_Mirror)
|
||||
{
|
||||
texture.mScaleU *= 2.f;
|
||||
texture.mScaleV *= 2.f;
|
||||
texture.mOffsetU /= 2.f;
|
||||
texture.mOffsetV /= 2.f;
|
||||
}
|
||||
|
||||
// Setup texture UV transformations
|
||||
mat.AddProperty<float>(&texture.mOffsetU,5,AI_MATKEY_UVTRANSFORM(type,0));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a 3DS material to an aiMaterial
|
||||
void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
|
||||
aiMaterial& mat)
|
||||
{
|
||||
// NOTE: Pass the background image to the viewer by bypassing the
|
||||
// material system. This is an evil hack, never do it again!
|
||||
if (0 != mBackgroundImage.length() && bHasBG)
|
||||
{
|
||||
aiString tex;
|
||||
tex.Set( mBackgroundImage);
|
||||
mat.AddProperty( &tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
|
||||
|
||||
// Be sure this is only done for the first material
|
||||
mBackgroundImage = std::string("");
|
||||
}
|
||||
|
||||
// At first add the base ambient color of the scene to the material
|
||||
oldMat.mAmbient.r += mClrAmbient.r;
|
||||
oldMat.mAmbient.g += mClrAmbient.g;
|
||||
oldMat.mAmbient.b += mClrAmbient.b;
|
||||
|
||||
aiString name;
|
||||
name.Set( oldMat.mName);
|
||||
mat.AddProperty( &name, AI_MATKEY_NAME);
|
||||
|
||||
// Material colors
|
||||
mat.AddProperty( &oldMat.mAmbient, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
mat.AddProperty( &oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat.AddProperty( &oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mat.AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
|
||||
// Phong shininess and shininess strength
|
||||
if (D3DS::Discreet3DS::Phong == oldMat.mShading ||
|
||||
D3DS::Discreet3DS::Metal == oldMat.mShading)
|
||||
{
|
||||
if (!oldMat.mSpecularExponent || !oldMat.mShininessStrength)
|
||||
{
|
||||
oldMat.mShading = D3DS::Discreet3DS::Gouraud;
|
||||
}
|
||||
else
|
||||
{
|
||||
mat.AddProperty( &oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
|
||||
mat.AddProperty( &oldMat.mShininessStrength, 1, AI_MATKEY_SHININESS_STRENGTH);
|
||||
}
|
||||
}
|
||||
|
||||
// Opacity
|
||||
mat.AddProperty<float>( &oldMat.mTransparency,1,AI_MATKEY_OPACITY);
|
||||
|
||||
// Bump height scaling
|
||||
mat.AddProperty<float>( &oldMat.mBumpHeight,1,AI_MATKEY_BUMPSCALING);
|
||||
|
||||
// Two sided rendering?
|
||||
if (oldMat.mTwoSided)
|
||||
{
|
||||
int i = 1;
|
||||
mat.AddProperty<int>(&i,1,AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
// Shading mode
|
||||
aiShadingMode eShading = aiShadingMode_NoShading;
|
||||
switch (oldMat.mShading)
|
||||
{
|
||||
case D3DS::Discreet3DS::Flat:
|
||||
eShading = aiShadingMode_Flat; break;
|
||||
|
||||
// I don't know what "Wire" shading should be,
|
||||
// assume it is simple lambertian diffuse shading
|
||||
case D3DS::Discreet3DS::Wire:
|
||||
{
|
||||
// Set the wireframe flag
|
||||
unsigned int iWire = 1;
|
||||
mat.AddProperty<int>( (int*)&iWire,1,AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud; break;
|
||||
|
||||
// assume cook-torrance shading for metals.
|
||||
case D3DS::Discreet3DS::Phong :
|
||||
eShading = aiShadingMode_Phong; break;
|
||||
|
||||
case D3DS::Discreet3DS::Metal :
|
||||
eShading = aiShadingMode_CookTorrance; break;
|
||||
|
||||
// FIX to workaround a warning with GCC 4 who complained
|
||||
// about a missing case Blinn: here - Blinn isn't a valid
|
||||
// value in the 3DS Loader, it is just needed for ASE
|
||||
case D3DS::Discreet3DS::Blinn :
|
||||
eShading = aiShadingMode_Blinn; break;
|
||||
}
|
||||
mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
// DIFFUSE texture
|
||||
if( oldMat.sTexDiffuse.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE);
|
||||
|
||||
// SPECULAR texture
|
||||
if( oldMat.sTexSpecular.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR);
|
||||
|
||||
// OPACITY texture
|
||||
if( oldMat.sTexOpacity.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexOpacity, aiTextureType_OPACITY);
|
||||
|
||||
// EMISSIVE texture
|
||||
if( oldMat.sTexEmissive.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexEmissive, aiTextureType_EMISSIVE);
|
||||
|
||||
// BUMP texture
|
||||
if( oldMat.sTexBump.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexBump, aiTextureType_HEIGHT);
|
||||
|
||||
// SHININESS texture
|
||||
if( oldMat.sTexShininess.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS);
|
||||
|
||||
// REFLECTION texture
|
||||
if( oldMat.sTexReflective.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexReflective, aiTextureType_REFLECTION);
|
||||
|
||||
// Store the name of the material itself, too
|
||||
if( oldMat.mName.length()) {
|
||||
aiString tex;
|
||||
tex.Set( oldMat.mName);
|
||||
mat.AddProperty( &tex, AI_MATKEY_NAME);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Split meshes by their materials and generate output aiMesh'es
|
||||
void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
|
||||
{
|
||||
std::vector<aiMesh*> avOutMeshes;
|
||||
avOutMeshes.reserve(mScene->mMeshes.size() * 2);
|
||||
|
||||
unsigned int iFaceCnt = 0,num = 0;
|
||||
aiString name;
|
||||
|
||||
// we need to split all meshes by their materials
|
||||
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end();++i) {
|
||||
std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
|
||||
|
||||
name.length = ASSIMP_itoa10(name.data,num++);
|
||||
|
||||
unsigned int iNum = 0;
|
||||
for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
|
||||
a != (*i).mFaceMaterials.end();++a,++iNum)
|
||||
{
|
||||
aiSplit[*a].push_back(iNum);
|
||||
}
|
||||
// now generate submeshes
|
||||
for (unsigned int p = 0; p < mScene->mMaterials.size();++p)
|
||||
{
|
||||
if (aiSplit[p].empty()) {
|
||||
continue;
|
||||
}
|
||||
aiMesh* meshOut = new aiMesh();
|
||||
meshOut->mName = name;
|
||||
meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
// be sure to setup the correct material index
|
||||
meshOut->mMaterialIndex = p;
|
||||
|
||||
// use the color data as temporary storage
|
||||
meshOut->mColors[0] = (aiColor4D*)(&*i);
|
||||
avOutMeshes.push_back(meshOut);
|
||||
|
||||
// convert vertices
|
||||
meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
|
||||
meshOut->mNumVertices = meshOut->mNumFaces*3;
|
||||
|
||||
// allocate enough storage for faces
|
||||
meshOut->mFaces = new aiFace[meshOut->mNumFaces];
|
||||
iFaceCnt += meshOut->mNumFaces;
|
||||
|
||||
meshOut->mVertices = new aiVector3D[meshOut->mNumVertices];
|
||||
meshOut->mNormals = new aiVector3D[meshOut->mNumVertices];
|
||||
if ((*i).mTexCoords.size())
|
||||
{
|
||||
meshOut->mTextureCoords[0] = new aiVector3D[meshOut->mNumVertices];
|
||||
}
|
||||
for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q)
|
||||
{
|
||||
unsigned int index = aiSplit[p][q];
|
||||
aiFace& face = meshOut->mFaces[q];
|
||||
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mNumIndices = 3;
|
||||
|
||||
for (unsigned int a = 0; a < 3;++a,++base)
|
||||
{
|
||||
unsigned int idx = (*i).mFaces[index].mIndices[a];
|
||||
meshOut->mVertices[base] = (*i).mPositions[idx];
|
||||
meshOut->mNormals [base] = (*i).mNormals[idx];
|
||||
|
||||
if ((*i).mTexCoords.size())
|
||||
meshOut->mTextureCoords[0][base] = (*i).mTexCoords[idx];
|
||||
|
||||
face.mIndices[a] = base;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy them to the output array
|
||||
pcOut->mNumMeshes = (unsigned int)avOutMeshes.size();
|
||||
pcOut->mMeshes = new aiMesh*[pcOut->mNumMeshes]();
|
||||
for (unsigned int a = 0; a < pcOut->mNumMeshes;++a) {
|
||||
pcOut->mMeshes[a] = avOutMeshes[a];
|
||||
}
|
||||
|
||||
// We should have at least one face here
|
||||
if (!iFaceCnt) {
|
||||
throw DeadlyImportError("No faces loaded. The mesh is empty");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add a node to the scenegraph and setup its final transformation
|
||||
void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
||||
D3DS::Node* pcIn, aiMatrix4x4& /*absTrafo*/)
|
||||
{
|
||||
std::vector<unsigned int> iArray;
|
||||
iArray.reserve(3);
|
||||
|
||||
aiMatrix4x4 abs;
|
||||
|
||||
// Find all meshes with the same name as the node
|
||||
for (unsigned int a = 0; a < pcSOut->mNumMeshes;++a)
|
||||
{
|
||||
const D3DS::Mesh* pcMesh = (const D3DS::Mesh*)pcSOut->mMeshes[a]->mColors[0];
|
||||
ai_assert(NULL != pcMesh);
|
||||
|
||||
if (pcIn->mName == pcMesh->mName)
|
||||
iArray.push_back(a);
|
||||
}
|
||||
if (!iArray.empty())
|
||||
{
|
||||
// The matrix should be identical for all meshes with the
|
||||
// same name. It HAS to be identical for all meshes .....
|
||||
D3DS::Mesh* imesh = ((D3DS::Mesh*)pcSOut->mMeshes[iArray[0]]->mColors[0]);
|
||||
|
||||
// Compute the inverse of the transformation matrix to move the
|
||||
// vertices back to their relative and local space
|
||||
aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat;
|
||||
mInv.Inverse();mInvTransposed.Transpose();
|
||||
aiVector3D pivot = pcIn->vPivot;
|
||||
|
||||
pcOut->mNumMeshes = (unsigned int)iArray.size();
|
||||
pcOut->mMeshes = new unsigned int[iArray.size()];
|
||||
for (unsigned int i = 0;i < iArray.size();++i) {
|
||||
const unsigned int iIndex = iArray[i];
|
||||
aiMesh* const mesh = pcSOut->mMeshes[iIndex];
|
||||
|
||||
if (mesh->mColors[1] == NULL)
|
||||
{
|
||||
// Transform the vertices back into their local space
|
||||
// fixme: consider computing normals after this, so we don't need to transform them
|
||||
const aiVector3D* const pvEnd = mesh->mVertices + mesh->mNumVertices;
|
||||
aiVector3D* pvCurrent = mesh->mVertices, *t2 = mesh->mNormals;
|
||||
|
||||
for (; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
|
||||
*pvCurrent = mInv * (*pvCurrent);
|
||||
*t2 = mInvTransposed * (*t2);
|
||||
}
|
||||
|
||||
// Handle negative transformation matrix determinant -> invert vertex x
|
||||
if (imesh->mMat.Determinant() < 0.0f)
|
||||
{
|
||||
/* we *must* have normals */
|
||||
for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
|
||||
pvCurrent->x *= -1.f;
|
||||
t2->x *= -1.f;
|
||||
}
|
||||
DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
|
||||
}
|
||||
|
||||
// Handle pivot point
|
||||
if (pivot.x || pivot.y || pivot.z)
|
||||
{
|
||||
for (pvCurrent = mesh->mVertices; pvCurrent != pvEnd; ++pvCurrent) {
|
||||
*pvCurrent -= pivot;
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mColors[1] = (aiColor4D*)1;
|
||||
}
|
||||
else
|
||||
mesh->mColors[1] = (aiColor4D*)1;
|
||||
|
||||
// Setup the mesh index
|
||||
pcOut->mMeshes[i] = iIndex;
|
||||
}
|
||||
}
|
||||
|
||||
// Setup the name of the node
|
||||
// First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
|
||||
if (pcIn->mInstanceNumber > 1)
|
||||
{
|
||||
char tmp[12];
|
||||
ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
|
||||
std::string tempStr = pcIn->mName + "_inst_";
|
||||
tempStr += tmp;
|
||||
pcOut->mName.Set(tempStr);
|
||||
}
|
||||
else
|
||||
pcOut->mName.Set(pcIn->mName);
|
||||
|
||||
// Now build the transformation matrix of the node
|
||||
// ROTATION
|
||||
if (pcIn->aRotationKeys.size()){
|
||||
|
||||
// FIX to get to Assimp's quaternion conventions
|
||||
for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
|
||||
(*it).mValue.w *= -1.f;
|
||||
}
|
||||
|
||||
pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() );
|
||||
}
|
||||
else if (pcIn->aCameraRollKeys.size())
|
||||
{
|
||||
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(- pcIn->aCameraRollKeys[0].mValue),
|
||||
pcOut->mTransformation);
|
||||
}
|
||||
|
||||
// SCALING
|
||||
aiMatrix4x4& m = pcOut->mTransformation;
|
||||
if (pcIn->aScalingKeys.size())
|
||||
{
|
||||
const aiVector3D& v = pcIn->aScalingKeys[0].mValue;
|
||||
m.a1 *= v.x; m.b1 *= v.x; m.c1 *= v.x;
|
||||
m.a2 *= v.y; m.b2 *= v.y; m.c2 *= v.y;
|
||||
m.a3 *= v.z; m.b3 *= v.z; m.c3 *= v.z;
|
||||
}
|
||||
|
||||
// TRANSLATION
|
||||
if (pcIn->aPositionKeys.size())
|
||||
{
|
||||
const aiVector3D& v = pcIn->aPositionKeys[0].mValue;
|
||||
m.a4 += v.x;
|
||||
m.b4 += v.y;
|
||||
m.c4 += v.z;
|
||||
}
|
||||
|
||||
// Generate animation channels for the node
|
||||
if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 ||
|
||||
pcIn->aScalingKeys.size() > 1 || pcIn->aCameraRollKeys.size() > 1 ||
|
||||
pcIn->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
aiAnimation* anim = pcSOut->mAnimations[0];
|
||||
ai_assert(NULL != anim);
|
||||
|
||||
if (pcIn->aCameraRollKeys.size() > 1)
|
||||
{
|
||||
DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
|
||||
|
||||
// Camera roll keys - in fact they're just rotations
|
||||
// around the camera's z axis. The angles are given
|
||||
// in degrees (and they're clockwise).
|
||||
pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size());
|
||||
for (unsigned int i = 0; i < pcIn->aCameraRollKeys.size();++i)
|
||||
{
|
||||
aiQuatKey& q = pcIn->aRotationKeys[i];
|
||||
aiFloatKey& f = pcIn->aCameraRollKeys[i];
|
||||
|
||||
q.mTime = f.mTime;
|
||||
|
||||
// FIX to get to Assimp quaternion conventions
|
||||
q.mValue = aiQuaternion(0.f,0.f,AI_DEG_TO_RAD( /*-*/ f.mValue));
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
if (pcIn->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
DefaultLogger::get()->debug("3DS: Converting target track ...");
|
||||
|
||||
// Camera or spot light - need to convert the separate
|
||||
// target position channel to our representation
|
||||
TargetAnimationHelper helper;
|
||||
|
||||
if (pcIn->aPositionKeys.empty())
|
||||
{
|
||||
// We can just pass zero here ...
|
||||
helper.SetFixedMainAnimationChannel(aiVector3D());
|
||||
}
|
||||
else helper.SetMainAnimationChannel(&pcIn->aPositionKeys);
|
||||
helper.SetTargetAnimationChannel(&pcIn->aTargetPositionKeys);
|
||||
|
||||
// Do the conversion
|
||||
std::vector<aiVectorKey> distanceTrack;
|
||||
helper.Process(&distanceTrack);
|
||||
|
||||
// Now add a new node as child, name it <ourName>.Target
|
||||
// and assign the distance track to it. This is that the
|
||||
// information where the target is and how it moves is
|
||||
// not lost
|
||||
D3DS::Node* nd = new D3DS::Node();
|
||||
pcIn->push_back(nd);
|
||||
|
||||
nd->mName = pcIn->mName + ".Target";
|
||||
|
||||
aiNodeAnim* nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
nda->mNodeName.Set(nd->mName);
|
||||
|
||||
nda->mNumPositionKeys = (unsigned int)distanceTrack.size();
|
||||
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
|
||||
::memcpy(nda->mPositionKeys,&distanceTrack[0],
|
||||
sizeof(aiVectorKey)*nda->mNumPositionKeys);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras;++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < pcSOut->mNumLights;++n) {
|
||||
if (pcSOut->mLights[n]->mName == pcOut->mName) {
|
||||
pcSOut->mLights[n]->mDirection = aiVector3D(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate a new node anim and setup its name
|
||||
aiNodeAnim* nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
nda->mNodeName.Set(pcIn->mName);
|
||||
|
||||
// POSITION keys
|
||||
if (pcIn->aPositionKeys.size() > 0)
|
||||
{
|
||||
nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
|
||||
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
|
||||
::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0],
|
||||
sizeof(aiVectorKey)*nda->mNumPositionKeys);
|
||||
}
|
||||
|
||||
// ROTATION keys
|
||||
if (pcIn->aRotationKeys.size() > 0)
|
||||
{
|
||||
nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
|
||||
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
|
||||
|
||||
// Rotations are quaternion offsets
|
||||
aiQuaternion abs1;
|
||||
for (unsigned int n = 0; n < nda->mNumRotationKeys;++n)
|
||||
{
|
||||
const aiQuatKey& q = pcIn->aRotationKeys[n];
|
||||
|
||||
abs1 = (n ? abs1 * q.mValue : q.mValue);
|
||||
nda->mRotationKeys[n].mTime = q.mTime;
|
||||
nda->mRotationKeys[n].mValue = abs1.Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
// SCALING keys
|
||||
if (pcIn->aScalingKeys.size() > 0)
|
||||
{
|
||||
nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
|
||||
nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
|
||||
::memcpy(nda->mScalingKeys,&pcIn->aScalingKeys[0],
|
||||
sizeof(aiVectorKey)*nda->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate storage for children
|
||||
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
|
||||
pcOut->mChildren = new aiNode*[pcIn->mChildren.size()];
|
||||
|
||||
// Recursively process all children
|
||||
const unsigned int size = pcIn->mChildren.size();
|
||||
for (unsigned int i = 0; i < size;++i)
|
||||
{
|
||||
pcOut->mChildren[i] = new aiNode();
|
||||
pcOut->mChildren[i]->mParent = pcOut;
|
||||
AddNodeToGraph(pcSOut,pcOut->mChildren[i],pcIn->mChildren[i],abs);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find out how many node animation channels we'll have finally
|
||||
void CountTracks(D3DS::Node* node, unsigned int& cnt)
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// We will never generate more than one channel for a node, so
|
||||
// this is rather easy here.
|
||||
|
||||
if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 ||
|
||||
node->aScalingKeys.size() > 1 || node->aCameraRollKeys.size() > 1 ||
|
||||
node->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
++cnt;
|
||||
|
||||
// account for the additional channel for the camera/spotlight target position
|
||||
if (node->aTargetPositionKeys.size() > 1)++cnt;
|
||||
}
|
||||
|
||||
// Recursively process all children
|
||||
for (unsigned int i = 0; i < node->mChildren.size();++i)
|
||||
CountTracks(node->mChildren[i],cnt);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Generate the output node graph
|
||||
void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
|
||||
{
|
||||
pcOut->mRootNode = new aiNode();
|
||||
if (0 == mRootNode->mChildren.size())
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// It seems the file is so messed up that it has not even a hierarchy.
|
||||
// generate a flat hiearachy which looks like this:
|
||||
//
|
||||
// ROOT_NODE
|
||||
// |
|
||||
// ----------------------------------------
|
||||
// | | | | |
|
||||
// MESH_0 MESH_1 MESH_2 ... MESH_N CAMERA_0 ....
|
||||
//
|
||||
DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
|
||||
|
||||
pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
|
||||
mScene->mCameras.size() + mScene->mLights.size();
|
||||
|
||||
pcOut->mRootNode->mChildren = new aiNode* [ pcOut->mRootNode->mNumChildren ];
|
||||
pcOut->mRootNode->mName.Set("<3DSDummyRoot>");
|
||||
|
||||
// Build dummy nodes for all meshes
|
||||
unsigned int a = 0;
|
||||
for (unsigned int i = 0; i < pcOut->mNumMeshes;++i,++a)
|
||||
{
|
||||
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
pcNode->mMeshes = new unsigned int[1];
|
||||
pcNode->mMeshes[0] = i;
|
||||
pcNode->mNumMeshes = 1;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u",i);
|
||||
}
|
||||
|
||||
// Build dummy nodes for all cameras
|
||||
for (unsigned int i = 0; i < (unsigned int )mScene->mCameras.size();++i,++a)
|
||||
{
|
||||
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName = mScene->mCameras[i]->mName;
|
||||
}
|
||||
|
||||
// Build dummy nodes for all lights
|
||||
for (unsigned int i = 0; i < (unsigned int )mScene->mLights.size();++i,++a)
|
||||
{
|
||||
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName = mScene->mLights[i]->mName;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// First of all: find out how many scaling, rotation and translation
|
||||
// animation tracks we'll have afterwards
|
||||
unsigned int numChannel = 0;
|
||||
CountTracks(mRootNode,numChannel);
|
||||
|
||||
if (numChannel)
|
||||
{
|
||||
// Allocate a primary animation channel
|
||||
pcOut->mNumAnimations = 1;
|
||||
pcOut->mAnimations = new aiAnimation*[1];
|
||||
aiAnimation* anim = pcOut->mAnimations[0] = new aiAnimation();
|
||||
|
||||
anim->mName.Set("3DSMasterAnim");
|
||||
|
||||
// Allocate enough storage for all node animation channels,
|
||||
// but don't set the mNumChannels member - we'll use it to
|
||||
// index into the array
|
||||
anim->mChannels = new aiNodeAnim*[numChannel];
|
||||
}
|
||||
|
||||
aiMatrix4x4 m;
|
||||
AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode,m);
|
||||
}
|
||||
|
||||
// We used the first and second vertex color set to store some temporary values so we need to cleanup here
|
||||
for (unsigned int a = 0; a < pcOut->mNumMeshes; ++a)
|
||||
{
|
||||
pcOut->mMeshes[a]->mColors[0] = NULL;
|
||||
pcOut->mMeshes[a]->mColors[1] = NULL;
|
||||
}
|
||||
|
||||
pcOut->mRootNode->mTransformation = aiMatrix4x4(
|
||||
1.f,0.f,0.f,0.f,
|
||||
0.f,0.f,1.f,0.f,
|
||||
0.f,-1.f,0.f,0.f,
|
||||
0.f,0.f,0.f,1.f) * pcOut->mRootNode->mTransformation;
|
||||
|
||||
// If the root node is unnamed name it "<3DSRoot>"
|
||||
if (::strstr( pcOut->mRootNode->mName.data, "UNNAMED" ) ||
|
||||
(pcOut->mRootNode->mName.data[0] == '$' && pcOut->mRootNode->mName.data[1] == '$') )
|
||||
{
|
||||
pcOut->mRootNode->mName.Set("<3DSRoot>");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert all meshes in the scene and generate the final output scene.
|
||||
void Discreet3DSImporter::ConvertScene(aiScene* pcOut)
|
||||
{
|
||||
// Allocate enough storage for all output materials
|
||||
pcOut->mNumMaterials = (unsigned int)mScene->mMaterials.size();
|
||||
pcOut->mMaterials = new aiMaterial*[pcOut->mNumMaterials];
|
||||
|
||||
// ... and convert the 3DS materials to aiMaterial's
|
||||
for (unsigned int i = 0; i < pcOut->mNumMaterials;++i)
|
||||
{
|
||||
aiMaterial* pcNew = new aiMaterial();
|
||||
ConvertMaterial(mScene->mMaterials[i],*pcNew);
|
||||
pcOut->mMaterials[i] = pcNew;
|
||||
}
|
||||
|
||||
// Generate the output mesh list
|
||||
ConvertMeshes(pcOut);
|
||||
|
||||
// Now copy all light sources to the output scene
|
||||
pcOut->mNumLights = (unsigned int)mScene->mLights.size();
|
||||
if (pcOut->mNumLights)
|
||||
{
|
||||
pcOut->mLights = new aiLight*[pcOut->mNumLights];
|
||||
::memcpy(pcOut->mLights,&mScene->mLights[0],sizeof(void*)*pcOut->mNumLights);
|
||||
}
|
||||
|
||||
// Now copy all cameras to the output scene
|
||||
pcOut->mNumCameras = (unsigned int)mScene->mCameras.size();
|
||||
if (pcOut->mNumCameras)
|
||||
{
|
||||
pcOut->mCameras = new aiCamera*[pcOut->mNumCameras];
|
||||
::memcpy(pcOut->mCameras,&mScene->mCameras[0],sizeof(void*)*pcOut->mNumCameras);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
565
src/deps/assimp-3.3.1/code/3DSExporter.cpp
Normal file
565
src/deps/assimp-3.3.1/code/3DSExporter.cpp
Normal file
|
@ -0,0 +1,565 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
|
||||
#include "3DSExporter.h"
|
||||
#include "3DSLoader.h"
|
||||
#include "SceneCombiner.h"
|
||||
#include "SplitLargeMeshes.h"
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
namespace {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
// Scope utility to write a 3DS file chunk.
|
||||
//
|
||||
// Upon construction, the chunk header is written with the chunk type (flags)
|
||||
// filled out, but the chunk size left empty. Upon destruction, the correct chunk
|
||||
// size based on the then-position of the output stream cursor is filled in.
|
||||
class ChunkWriter {
|
||||
enum {
|
||||
CHUNK_SIZE_NOT_SET = 0xdeadbeef
|
||||
, SIZE_OFFSET = 2
|
||||
};
|
||||
public:
|
||||
|
||||
ChunkWriter(StreamWriterLE& writer, uint16_t chunk_type)
|
||||
: writer(writer)
|
||||
{
|
||||
chunk_start_pos = writer.GetCurrentPos();
|
||||
writer.PutU2(chunk_type);
|
||||
writer.PutU4(CHUNK_SIZE_NOT_SET);
|
||||
}
|
||||
|
||||
~ChunkWriter() {
|
||||
std::size_t head_pos = writer.GetCurrentPos();
|
||||
|
||||
ai_assert(head_pos > chunk_start_pos);
|
||||
const std::size_t chunk_size = head_pos - chunk_start_pos;
|
||||
|
||||
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
|
||||
writer.PutU4(chunk_size);
|
||||
writer.SetCurrentPos(head_pos);
|
||||
}
|
||||
|
||||
private:
|
||||
StreamWriterLE& writer;
|
||||
std::size_t chunk_start_pos;
|
||||
};
|
||||
|
||||
|
||||
// Return an unique name for a given |mesh| attached to |node| that
|
||||
// preserves the mesh's given name if it has one. |index| is the index
|
||||
// of the mesh in |aiScene::mMeshes|.
|
||||
std::string GetMeshName(const aiMesh& mesh, unsigned int index, const aiNode& node) {
|
||||
static const std::string underscore = "_";
|
||||
char postfix[10] = {0};
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
std::string result = node.mName.C_Str();
|
||||
if (mesh.mName.length > 0) {
|
||||
result += underscore + mesh.mName.C_Str();
|
||||
}
|
||||
return result + underscore + postfix;
|
||||
}
|
||||
|
||||
// Return an unique name for a given |mat| with original position |index|
|
||||
// in |aiScene::mMaterials|. The name preserves the original material
|
||||
// name if possible.
|
||||
std::string GetMaterialName(const aiMaterial& mat, unsigned int index) {
|
||||
static const std::string underscore = "_";
|
||||
char postfix[10] = {0};
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
aiString mat_name;
|
||||
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
|
||||
return mat_name.C_Str() + underscore + postfix;
|
||||
}
|
||||
|
||||
return "Material" + underscore + postfix;
|
||||
}
|
||||
|
||||
// Collect world transformations for each node
|
||||
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
|
||||
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
|
||||
trafos[node] = parent * node->mTransformation;
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
|
||||
CollectTrafos(node->mChildren[i], trafos);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate a flat list of the meshes (by index) assigned to each node
|
||||
void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
|
||||
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
|
||||
meshes.insert(std::make_pair(node, node->mMeshes[i]));
|
||||
}
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
|
||||
CollectMeshes(node->mChildren[i], meshes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
|
||||
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
|
||||
if(!outfile) {
|
||||
throw DeadlyExportError("Could not open output .3ds file: " + std::string(pFile));
|
||||
}
|
||||
|
||||
// TODO: This extra copy should be avoided and all of this made a preprocess
|
||||
// requirement of the 3DS exporter.
|
||||
//
|
||||
// 3DS meshes can be max 0xffff (16 Bit) vertices and faces, respectively.
|
||||
// SplitLargeMeshes can do this, but it requires the correct limit to be set
|
||||
// which is not possible with the current way of specifying preprocess steps
|
||||
// in |Exporter::ExportFormatEntry|.
|
||||
aiScene* scenecopy_tmp;
|
||||
SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
|
||||
std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
|
||||
|
||||
SplitLargeMeshesProcess_Triangle tri_splitter;
|
||||
tri_splitter.SetLimit(0xffff);
|
||||
tri_splitter.Execute(scenecopy.get());
|
||||
|
||||
SplitLargeMeshesProcess_Vertex vert_splitter;
|
||||
vert_splitter.SetLimit(0xffff);
|
||||
vert_splitter.Execute(scenecopy.get());
|
||||
|
||||
// Invoke the actual exporter
|
||||
Discreet3DSExporter exporter(outfile, scenecopy.get());
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* scene)
|
||||
: scene(scene)
|
||||
, writer(outfile)
|
||||
{
|
||||
CollectTrafos(scene->mRootNode, trafos);
|
||||
CollectMeshes(scene->mRootNode, meshes);
|
||||
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN);
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
|
||||
WriteMaterials();
|
||||
WriteMeshes();
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
|
||||
writer.PutF4(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
|
||||
WriteHierarchy(*scene->mRootNode, -1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level)
|
||||
{
|
||||
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
|
||||
|
||||
// Assimp node names are unique and distinct from all mesh-node
|
||||
// names we generate; thus we can use them as-is
|
||||
WriteString(node.mName);
|
||||
|
||||
// Two unknown int16 values - it is even unclear if 0 is a safe value
|
||||
// but luckily importers do not know better either.
|
||||
writer.PutI4(0);
|
||||
|
||||
int16_t hierarchy_pos = static_cast<int16_t>(seq);
|
||||
if (sibling_level != -1) {
|
||||
hierarchy_pos = sibling_level;
|
||||
}
|
||||
|
||||
// Write the hierarchy position
|
||||
writer.PutI2(hierarchy_pos);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: write transformation chunks
|
||||
|
||||
++seq;
|
||||
sibling_level = seq;
|
||||
|
||||
// Write all children
|
||||
for (unsigned int i = 0; i < node.mNumChildren; ++i) {
|
||||
seq = WriteHierarchy(*node.mChildren[i], seq, i == 0 ? -1 : sibling_level);
|
||||
}
|
||||
|
||||
// Write all meshes as separate nodes to be able to reference the meshes by name
|
||||
for (unsigned int i = 0; i < node.mNumMeshes; ++i) {
|
||||
const bool first_child = node.mNumChildren == 0 && i == 0;
|
||||
|
||||
const unsigned int mesh_idx = node.mMeshes[i];
|
||||
const aiMesh& mesh = *scene->mMeshes[mesh_idx];
|
||||
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
|
||||
WriteString(GetMeshName(mesh, mesh_idx, node));
|
||||
|
||||
writer.PutI4(0);
|
||||
writer.PutI2(static_cast<int16_t>(first_child ? seq : sibling_level));
|
||||
++seq;
|
||||
}
|
||||
}
|
||||
return seq;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteMaterials()
|
||||
{
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
|
||||
const aiMaterial& mat = *scene->mMaterials[i];
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATNAME);
|
||||
const std::string& name = GetMaterialName(mat, i);
|
||||
WriteString(name);
|
||||
}
|
||||
|
||||
aiColor3D color;
|
||||
if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
aiShadingMode shading_mode = aiShadingMode_Flat;
|
||||
if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
|
||||
|
||||
Discreet3DS::shadetype3ds shading_mode_out;
|
||||
switch(shading_mode) {
|
||||
case aiShadingMode_Flat:
|
||||
case aiShadingMode_NoShading:
|
||||
shading_mode_out = Discreet3DS::Flat;
|
||||
break;
|
||||
|
||||
case aiShadingMode_Gouraud:
|
||||
case aiShadingMode_Toon:
|
||||
case aiShadingMode_OrenNayar:
|
||||
case aiShadingMode_Minnaert:
|
||||
shading_mode_out = Discreet3DS::Gouraud;
|
||||
break;
|
||||
|
||||
case aiShadingMode_Phong:
|
||||
case aiShadingMode_Blinn:
|
||||
case aiShadingMode_CookTorrance:
|
||||
case aiShadingMode_Fresnel:
|
||||
shading_mode_out = Discreet3DS::Phong;
|
||||
break;
|
||||
|
||||
default:
|
||||
shading_mode_out = Discreet3DS::Flat;
|
||||
ai_assert(false);
|
||||
};
|
||||
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
|
||||
}
|
||||
|
||||
|
||||
float f;
|
||||
if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
|
||||
WritePercentChunk(f);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_SHININESS_STRENGTH, f) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS_PERCENT);
|
||||
WritePercentChunk(f);
|
||||
}
|
||||
|
||||
int twosided;
|
||||
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
|
||||
writer.PutI2(1);
|
||||
}
|
||||
|
||||
WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE);
|
||||
WriteTexture(mat, aiTextureType_HEIGHT, Discreet3DS::CHUNK_MAT_BUMPMAP);
|
||||
WriteTexture(mat, aiTextureType_OPACITY, Discreet3DS::CHUNK_MAT_OPACMAP);
|
||||
WriteTexture(mat, aiTextureType_SHININESS, Discreet3DS::CHUNK_MAT_MAT_SHINMAP);
|
||||
WriteTexture(mat, aiTextureType_SPECULAR, Discreet3DS::CHUNK_MAT_SPECMAP);
|
||||
WriteTexture(mat, aiTextureType_EMISSIVE, Discreet3DS::CHUNK_MAT_SELFIMAP);
|
||||
WriteTexture(mat, aiTextureType_REFLECTION, Discreet3DS::CHUNK_MAT_REFLMAP);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags)
|
||||
{
|
||||
aiString path;
|
||||
aiTextureMapMode map_mode[2] = {
|
||||
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
|
||||
};
|
||||
float blend = 1.0f;
|
||||
if (mat.GetTexture(type, 0, &path, NULL, NULL, &blend, NULL, map_mode) != AI_SUCCESS || !path.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: handle embedded textures properly
|
||||
if (path.data[0] == '*') {
|
||||
DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
|
||||
return;
|
||||
}
|
||||
|
||||
ChunkWriter chunk(writer, chunk_flags);
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE);
|
||||
WriteString(path);
|
||||
}
|
||||
|
||||
WritePercentChunk(blend);
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
|
||||
uint16_t val = 0; // WRAP
|
||||
if (map_mode[0] == aiTextureMapMode_Mirror) {
|
||||
val = 0x2;
|
||||
}
|
||||
else if (map_mode[0] == aiTextureMapMode_Decal) {
|
||||
val = 0x10;
|
||||
}
|
||||
writer.PutU2(val);
|
||||
}
|
||||
// TODO: export texture transformation (i.e. UV offset, scale, rotation)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteMeshes()
|
||||
{
|
||||
// NOTE: 3DS allows for instances. However:
|
||||
// i) not all importers support reading them
|
||||
// ii) instances are not as flexible as they are in assimp, in particular,
|
||||
// nodes can carry (and instance) only one mesh.
|
||||
//
|
||||
// This exporter currently deep clones all instanced meshes, i.e. for each mesh
|
||||
// attached to a node a full TRIMESH chunk is written to the file.
|
||||
//
|
||||
// Furthermore, the TRIMESH is transformed into world space so that it will
|
||||
// appear correctly if importers don't read the scene hierarchy at all.
|
||||
for (MeshesByNodeMap::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
|
||||
const aiNode& node = *(*it).first;
|
||||
const unsigned int mesh_idx = (*it).second;
|
||||
|
||||
const aiMesh& mesh = *scene->mMeshes[mesh_idx];
|
||||
|
||||
// This should not happen if the SLM step is correctly executed
|
||||
// before the scene is handed to the exporter
|
||||
ai_assert(mesh.mNumVertices <= 0xffff);
|
||||
ai_assert(mesh.mNumFaces <= 0xffff);
|
||||
|
||||
const aiMatrix4x4& trafo = trafos[&node];
|
||||
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJBLOCK);
|
||||
|
||||
// Mesh name is tied to the node it is attached to so it can later be referenced
|
||||
const std::string& name = GetMeshName(mesh, mesh_idx, node);
|
||||
WriteString(name);
|
||||
|
||||
|
||||
// TRIMESH chunk
|
||||
ChunkWriter chunk2(writer, Discreet3DS::CHUNK_TRIMESH);
|
||||
|
||||
// Vertices in world space
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST);
|
||||
|
||||
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
|
||||
writer.PutU2(count);
|
||||
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
|
||||
const aiVector3D& v = trafo * mesh.mVertices[i];
|
||||
writer.PutF4(v.x);
|
||||
writer.PutF4(v.y);
|
||||
writer.PutF4(v.z);
|
||||
}
|
||||
}
|
||||
|
||||
// UV coordinates
|
||||
if (mesh.HasTextureCoords(0)) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST);
|
||||
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
|
||||
writer.PutU2(count);
|
||||
|
||||
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
|
||||
const aiVector3D& v = mesh.mTextureCoords[0][i];
|
||||
writer.PutF4(v.x);
|
||||
writer.PutF4(v.y);
|
||||
}
|
||||
}
|
||||
|
||||
// Faces (indices)
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST);
|
||||
|
||||
ai_assert(mesh.mNumFaces <= 0xffff);
|
||||
|
||||
// Count triangles, discard lines and points
|
||||
uint16_t count = 0;
|
||||
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
|
||||
const aiFace& f = mesh.mFaces[i];
|
||||
if (f.mNumIndices < 3) {
|
||||
continue;
|
||||
}
|
||||
// TRIANGULATE step is a pre-requisite so we should not see polys here
|
||||
ai_assert(f.mNumIndices == 3);
|
||||
++count;
|
||||
}
|
||||
|
||||
writer.PutU2(count);
|
||||
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
|
||||
const aiFace& f = mesh.mFaces[i];
|
||||
if (f.mNumIndices < 3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (unsigned int j = 0; j < 3; ++j) {
|
||||
ai_assert(f.mIndices[j] <= 0xffff);
|
||||
writer.PutI2(static_cast<uint16_t>(f.mIndices[j]));
|
||||
}
|
||||
|
||||
// Edge visibility flag
|
||||
writer.PutI2(0x0);
|
||||
}
|
||||
|
||||
// TODO: write smoothing groups (CHUNK_SMOOLIST)
|
||||
|
||||
WriteFaceMaterialChunk(mesh);
|
||||
}
|
||||
|
||||
// Transformation matrix by which the mesh vertices have been pre-transformed with.
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX);
|
||||
for (unsigned int r = 0; r < 4; ++r) {
|
||||
for (unsigned int c = 0; c < 3; ++c) {
|
||||
writer.PutF4(trafo[r][c]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT);
|
||||
const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
|
||||
WriteString(name);
|
||||
|
||||
// Because assimp splits meshes by material, only a single
|
||||
// FACEMAT chunk needs to be written
|
||||
ai_assert(mesh.mNumFaces <= 0xffff);
|
||||
const uint16_t count = static_cast<uint16_t>(mesh.mNumFaces);
|
||||
writer.PutU2(count);
|
||||
|
||||
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
|
||||
writer.PutU2(static_cast<uint16_t>(i));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteString(const std::string& s) {
|
||||
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
|
||||
writer.PutI1(*it);
|
||||
}
|
||||
writer.PutI1('\0');
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteString(const aiString& s) {
|
||||
for (std::size_t i = 0; i < s.length; ++i) {
|
||||
writer.PutI1(s.data[i]);
|
||||
}
|
||||
writer.PutI1('\0');
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF);
|
||||
writer.PutF4(color.r);
|
||||
writer.PutF4(color.g);
|
||||
writer.PutF4(color.b);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WritePercentChunk(float f) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF);
|
||||
writer.PutF4(f);
|
||||
}
|
||||
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
98
src/deps/assimp-3.3.1/code/3DSExporter.h
Normal file
98
src/deps/assimp-3.3.1/code/3DSExporter.h
Normal file
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file 3DSExporter.h
|
||||
* 3DS Exporter Main Header
|
||||
*/
|
||||
#ifndef AI_3DSEXPORTER_H_INC
|
||||
#define AI_3DSEXPORTER_H_INC
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
#include "StreamWriter.h"
|
||||
#include "./../include/assimp/material.h"
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to a 3DS file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Discreet3DSExporter
|
||||
{
|
||||
public:
|
||||
Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene);
|
||||
|
||||
private:
|
||||
|
||||
void WriteMeshes();
|
||||
void WriteMaterials();
|
||||
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
|
||||
|
||||
void WriteFaceMaterialChunk(const aiMesh& mesh);
|
||||
|
||||
int WriteHierarchy(const aiNode& node, int level, int sibling_level);
|
||||
|
||||
void WriteString(const std::string& s);
|
||||
void WriteString(const aiString& s);
|
||||
void WriteColor(const aiColor3D& color);
|
||||
void WritePercentChunk(float f);
|
||||
|
||||
private:
|
||||
|
||||
const aiScene* const scene;
|
||||
StreamWriterLE writer;
|
||||
|
||||
std::map<const aiNode*, aiMatrix4x4> trafos;
|
||||
|
||||
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
|
||||
MeshesByNodeMap meshes;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
592
src/deps/assimp-3.3.1/code/3DSHelper.h
Normal file
592
src/deps/assimp-3.3.1/code/3DSHelper.h
Normal file
|
@ -0,0 +1,592 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines helper data structures for the import of 3DS files */
|
||||
|
||||
#ifndef AI_3DSFILEHELPER_H_INC
|
||||
#define AI_3DSFILEHELPER_H_INC
|
||||
|
||||
|
||||
#include "SpatialSort.h"
|
||||
#include "SmoothingGroups.h"
|
||||
#include "StringUtils.h"
|
||||
#include "qnan.h"
|
||||
#include "./../include/assimp/material.h"
|
||||
#include "./../include/assimp/camera.h"
|
||||
#include "./../include/assimp/light.h"
|
||||
#include "./../include/assimp/anim.h"
|
||||
#include <stdio.h> //sprintf
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
|
||||
* and data structures.
|
||||
*/
|
||||
class Discreet3DS
|
||||
{
|
||||
private:
|
||||
inline Discreet3DS() {}
|
||||
|
||||
public:
|
||||
|
||||
//! data structure for a single chunk in a .3ds file
|
||||
struct Chunk
|
||||
{
|
||||
uint16_t Flag;
|
||||
uint32_t Size;
|
||||
} PACK_STRUCT;
|
||||
|
||||
|
||||
//! Used for shading field in material3ds structure
|
||||
//! From AutoDesk 3ds SDK
|
||||
typedef enum
|
||||
{
|
||||
// translated to gouraud shading with wireframe active
|
||||
Wire = 0x0,
|
||||
|
||||
// if this material is set, no vertex normals will
|
||||
// be calculated for the model. Face normals + gouraud
|
||||
Flat = 0x1,
|
||||
|
||||
// standard gouraud shading
|
||||
Gouraud = 0x2,
|
||||
|
||||
// phong shading
|
||||
Phong = 0x3,
|
||||
|
||||
// cooktorrance or anistropic phong shading ...
|
||||
// the exact meaning is unknown, if you know it
|
||||
// feel free to tell me ;-)
|
||||
Metal = 0x4,
|
||||
|
||||
// required by the ASE loader
|
||||
Blinn = 0x5
|
||||
} shadetype3ds;
|
||||
|
||||
// Flags for animated keys
|
||||
enum
|
||||
{
|
||||
KEY_USE_TENS = 0x1,
|
||||
KEY_USE_CONT = 0x2,
|
||||
KEY_USE_BIAS = 0x4,
|
||||
KEY_USE_EASE_TO = 0x8,
|
||||
KEY_USE_EASE_FROM = 0x10
|
||||
} ;
|
||||
|
||||
enum
|
||||
{
|
||||
|
||||
// ********************************************************************
|
||||
// Basic chunks which can be found everywhere in the file
|
||||
CHUNK_VERSION = 0x0002,
|
||||
CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B
|
||||
CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B
|
||||
|
||||
// Linear color values (gamma = 2.2?)
|
||||
CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B
|
||||
CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B
|
||||
|
||||
CHUNK_PERCENTW = 0x0030, // int2 percentage
|
||||
CHUNK_PERCENTF = 0x0031, // float4 percentage
|
||||
// ********************************************************************
|
||||
|
||||
// Prj master chunk
|
||||
CHUNK_PRJ = 0xC23D,
|
||||
|
||||
// MDLI master chunk
|
||||
CHUNK_MLI = 0x3DAA,
|
||||
|
||||
// Primary main chunk of the .3ds file
|
||||
CHUNK_MAIN = 0x4D4D,
|
||||
|
||||
// Mesh main chunk
|
||||
CHUNK_OBJMESH = 0x3D3D,
|
||||
|
||||
// Specifies the background color of the .3ds file
|
||||
// This is passed through the material system for
|
||||
// viewing purposes.
|
||||
CHUNK_BKGCOLOR = 0x1200,
|
||||
|
||||
// Specifies the ambient base color of the scene.
|
||||
// This is added to all materials in the file
|
||||
CHUNK_AMBCOLOR = 0x2100,
|
||||
|
||||
// Specifies the background image for the whole scene
|
||||
// This value is passed through the material system
|
||||
// to the viewer
|
||||
CHUNK_BIT_MAP = 0x1100,
|
||||
CHUNK_BIT_MAP_EXISTS = 0x1101,
|
||||
|
||||
// ********************************************************************
|
||||
// Viewport related stuff. Ignored
|
||||
CHUNK_DEFAULT_VIEW = 0x3000,
|
||||
CHUNK_VIEW_TOP = 0x3010,
|
||||
CHUNK_VIEW_BOTTOM = 0x3020,
|
||||
CHUNK_VIEW_LEFT = 0x3030,
|
||||
CHUNK_VIEW_RIGHT = 0x3040,
|
||||
CHUNK_VIEW_FRONT = 0x3050,
|
||||
CHUNK_VIEW_BACK = 0x3060,
|
||||
CHUNK_VIEW_USER = 0x3070,
|
||||
CHUNK_VIEW_CAMERA = 0x3080,
|
||||
// ********************************************************************
|
||||
|
||||
// Mesh chunks
|
||||
CHUNK_OBJBLOCK = 0x4000,
|
||||
CHUNK_TRIMESH = 0x4100,
|
||||
CHUNK_VERTLIST = 0x4110,
|
||||
CHUNK_VERTFLAGS = 0x4111,
|
||||
CHUNK_FACELIST = 0x4120,
|
||||
CHUNK_FACEMAT = 0x4130,
|
||||
CHUNK_MAPLIST = 0x4140,
|
||||
CHUNK_SMOOLIST = 0x4150,
|
||||
CHUNK_TRMATRIX = 0x4160,
|
||||
CHUNK_MESHCOLOR = 0x4165,
|
||||
CHUNK_TXTINFO = 0x4170,
|
||||
CHUNK_LIGHT = 0x4600,
|
||||
CHUNK_CAMERA = 0x4700,
|
||||
CHUNK_HIERARCHY = 0x4F00,
|
||||
|
||||
// Specifies the global scaling factor. This is applied
|
||||
// to the root node's transformation matrix
|
||||
CHUNK_MASTER_SCALE = 0x0100,
|
||||
|
||||
// ********************************************************************
|
||||
// Material chunks
|
||||
CHUNK_MAT_MATERIAL = 0xAFFF,
|
||||
|
||||
// asciiz containing the name of the material
|
||||
CHUNK_MAT_MATNAME = 0xA000,
|
||||
CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk
|
||||
CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk
|
||||
CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk
|
||||
|
||||
// Specifies the shininess of the material
|
||||
// followed by percentage chunk
|
||||
CHUNK_MAT_SHININESS = 0xA040,
|
||||
CHUNK_MAT_SHININESS_PERCENT = 0xA041 ,
|
||||
|
||||
// Specifies the shading mode to be used
|
||||
// followed by a short
|
||||
CHUNK_MAT_SHADING = 0xA100,
|
||||
|
||||
// NOTE: Emissive color (self illumination) seems not
|
||||
// to be a color but a single value, type is unknown.
|
||||
// Make the parser accept both of them.
|
||||
// followed by percentage chunk (?)
|
||||
CHUNK_MAT_SELF_ILLUM = 0xA080,
|
||||
|
||||
// Always followed by percentage chunk (?)
|
||||
CHUNK_MAT_SELF_ILPCT = 0xA084,
|
||||
|
||||
// Always followed by percentage chunk
|
||||
CHUNK_MAT_TRANSPARENCY = 0xA050,
|
||||
|
||||
// Diffuse texture channel 0
|
||||
CHUNK_MAT_TEXTURE = 0xA200,
|
||||
|
||||
// Contains opacity information for each texel
|
||||
CHUNK_MAT_OPACMAP = 0xA210,
|
||||
|
||||
// Contains a reflection map to be used to reflect
|
||||
// the environment. This is partially supported.
|
||||
CHUNK_MAT_REFLMAP = 0xA220,
|
||||
|
||||
// Self Illumination map (emissive colors)
|
||||
CHUNK_MAT_SELFIMAP = 0xA33d,
|
||||
|
||||
// Bumpmap. Not specified whether it is a heightmap
|
||||
// or a normal map. Assme it is a heightmap since
|
||||
// artist normally prefer this format.
|
||||
CHUNK_MAT_BUMPMAP = 0xA230,
|
||||
|
||||
// Specular map. Seems to influence the specular color
|
||||
CHUNK_MAT_SPECMAP = 0xA204,
|
||||
|
||||
// Holds shininess data.
|
||||
CHUNK_MAT_MAT_SHINMAP = 0xA33C,
|
||||
|
||||
// Scaling in U/V direction.
|
||||
// (need to gen separate UV coordinate set
|
||||
// and do this by hand)
|
||||
CHUNK_MAT_MAP_USCALE = 0xA354,
|
||||
CHUNK_MAT_MAP_VSCALE = 0xA356,
|
||||
|
||||
// Translation in U/V direction.
|
||||
// (need to gen separate UV coordinate set
|
||||
// and do this by hand)
|
||||
CHUNK_MAT_MAP_UOFFSET = 0xA358,
|
||||
CHUNK_MAT_MAP_VOFFSET = 0xA35a,
|
||||
|
||||
// UV-coordinates rotation around the z-axis
|
||||
// Assumed to be in radians.
|
||||
CHUNK_MAT_MAP_ANG = 0xA35C,
|
||||
|
||||
// Tiling flags for 3DS files
|
||||
CHUNK_MAT_MAP_TILING = 0xa351,
|
||||
|
||||
// Specifies the file name of a texture
|
||||
CHUNK_MAPFILE = 0xA300,
|
||||
|
||||
// Specifies whether a materail requires two-sided rendering
|
||||
CHUNK_MAT_TWO_SIDE = 0xA081,
|
||||
// ********************************************************************
|
||||
|
||||
// Main keyframer chunk. Contains translation/rotation/scaling data
|
||||
CHUNK_KEYFRAMER = 0xB000,
|
||||
|
||||
// Supported sub chunks
|
||||
CHUNK_TRACKINFO = 0xB002,
|
||||
CHUNK_TRACKOBJNAME = 0xB010,
|
||||
CHUNK_TRACKDUMMYOBJNAME = 0xB011,
|
||||
CHUNK_TRACKPIVOT = 0xB013,
|
||||
CHUNK_TRACKPOS = 0xB020,
|
||||
CHUNK_TRACKROTATE = 0xB021,
|
||||
CHUNK_TRACKSCALE = 0xB022,
|
||||
|
||||
// ********************************************************************
|
||||
// Keyframes for various other stuff in the file
|
||||
// Partially ignored
|
||||
CHUNK_AMBIENTKEY = 0xB001,
|
||||
CHUNK_TRACKMORPH = 0xB026,
|
||||
CHUNK_TRACKHIDE = 0xB029,
|
||||
CHUNK_OBJNUMBER = 0xB030,
|
||||
CHUNK_TRACKCAMERA = 0xB003,
|
||||
CHUNK_TRACKFOV = 0xB023,
|
||||
CHUNK_TRACKROLL = 0xB024,
|
||||
CHUNK_TRACKCAMTGT = 0xB004,
|
||||
CHUNK_TRACKLIGHT = 0xB005,
|
||||
CHUNK_TRACKLIGTGT = 0xB006,
|
||||
CHUNK_TRACKSPOTL = 0xB007,
|
||||
CHUNK_FRAMES = 0xB008,
|
||||
// ********************************************************************
|
||||
|
||||
// light sub-chunks
|
||||
CHUNK_DL_OFF = 0x4620,
|
||||
CHUNK_DL_OUTER_RANGE = 0x465A,
|
||||
CHUNK_DL_INNER_RANGE = 0x4659,
|
||||
CHUNK_DL_MULTIPLIER = 0x465B,
|
||||
CHUNK_DL_EXCLUDE = 0x4654,
|
||||
CHUNK_DL_ATTENUATE = 0x4625,
|
||||
CHUNK_DL_SPOTLIGHT = 0x4610,
|
||||
|
||||
// camera sub-chunks
|
||||
CHUNK_CAM_RANGES = 0x4720
|
||||
};
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds mesh face */
|
||||
struct Face : public FaceWithSmoothingGroup
|
||||
{
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a texture */
|
||||
struct Texture
|
||||
{
|
||||
//! Default constructor
|
||||
Texture()
|
||||
: mOffsetU (0.0f)
|
||||
, mOffsetV (0.0f)
|
||||
, mScaleU (1.0f)
|
||||
, mScaleV (1.0f)
|
||||
, mRotation (0.0f)
|
||||
, mMapMode (aiTextureMapMode_Wrap)
|
||||
, bPrivate()
|
||||
, iUVSrc (0)
|
||||
{
|
||||
mTextureBlend = get_qnan();
|
||||
}
|
||||
|
||||
//! Specifies the blend factor for the texture
|
||||
float mTextureBlend;
|
||||
|
||||
//! Specifies the filename of the texture
|
||||
std::string mMapName;
|
||||
|
||||
//! Specifies texture coordinate offsets/scaling/rotations
|
||||
float mOffsetU;
|
||||
float mOffsetV;
|
||||
float mScaleU;
|
||||
float mScaleV;
|
||||
float mRotation;
|
||||
|
||||
//! Specifies the mapping mode to be used for the texture
|
||||
aiTextureMapMode mMapMode;
|
||||
|
||||
//! Used internally
|
||||
bool bPrivate;
|
||||
int iUVSrc;
|
||||
};
|
||||
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds material */
|
||||
struct Material
|
||||
{
|
||||
//! Default constructor. Builds a default name for the material
|
||||
Material()
|
||||
:
|
||||
mDiffuse (0.6f,0.6f,0.6f), // FIX ... we won't want object to be black
|
||||
mSpecularExponent (0.0f),
|
||||
mShininessStrength (1.0f),
|
||||
mShading(Discreet3DS::Gouraud),
|
||||
mTransparency (1.0f),
|
||||
mBumpHeight (1.0f),
|
||||
mTwoSided (false)
|
||||
{
|
||||
static int iCnt = 0;
|
||||
|
||||
char szTemp[128];
|
||||
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
}
|
||||
|
||||
//! Name of the material
|
||||
std::string mName;
|
||||
//! Diffuse color of the material
|
||||
aiColor3D mDiffuse;
|
||||
//! Specular exponent
|
||||
float mSpecularExponent;
|
||||
//! Shininess strength, in percent
|
||||
float mShininessStrength;
|
||||
//! Specular color of the material
|
||||
aiColor3D mSpecular;
|
||||
//! Ambient color of the material
|
||||
aiColor3D mAmbient;
|
||||
//! Shading type to be used
|
||||
Discreet3DS::shadetype3ds mShading;
|
||||
//! Opacity of the material
|
||||
float mTransparency;
|
||||
//! Diffuse texture channel
|
||||
Texture sTexDiffuse;
|
||||
//! Opacity texture channel
|
||||
Texture sTexOpacity;
|
||||
//! Specular texture channel
|
||||
Texture sTexSpecular;
|
||||
//! Reflective texture channel
|
||||
Texture sTexReflective;
|
||||
//! Bump texture channel
|
||||
Texture sTexBump;
|
||||
//! Emissive texture channel
|
||||
Texture sTexEmissive;
|
||||
//! Shininess texture channel
|
||||
Texture sTexShininess;
|
||||
//! Scaling factor for the bump values
|
||||
float mBumpHeight;
|
||||
//! Emissive color
|
||||
aiColor3D mEmissive;
|
||||
//! Ambient texture channel
|
||||
//! (used by the ASE format)
|
||||
Texture sTexAmbient;
|
||||
//! True if the material must be rendered from two sides
|
||||
bool mTwoSided;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent a 3ds file mesh */
|
||||
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
|
||||
{
|
||||
//! Default constructor
|
||||
Mesh()
|
||||
{
|
||||
static int iCnt = 0;
|
||||
|
||||
// Generate a default name for the mesh
|
||||
char szTemp[128];
|
||||
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
}
|
||||
|
||||
//! Name of the mesh
|
||||
std::string mName;
|
||||
|
||||
//! Texture coordinates
|
||||
std::vector<aiVector3D> mTexCoords;
|
||||
|
||||
//! Face materials
|
||||
std::vector<unsigned int> mFaceMaterials;
|
||||
|
||||
//! Local transformation matrix
|
||||
aiMatrix4x4 mMat;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the
|
||||
C-API, so it would be difficult to make them a template. */
|
||||
struct aiFloatKey
|
||||
{
|
||||
double mTime; ///< The time of this key
|
||||
float mValue; ///< The value of this key
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
// time is not compared
|
||||
bool operator == (const aiFloatKey& o) const
|
||||
{return o.mValue == this->mValue;}
|
||||
|
||||
bool operator != (const aiFloatKey& o) const
|
||||
{return o.mValue != this->mValue;}
|
||||
|
||||
// Only time is compared. This operator is defined
|
||||
// for use with std::sort
|
||||
bool operator < (const aiFloatKey& o) const
|
||||
{return mTime < o.mTime;}
|
||||
|
||||
bool operator > (const aiFloatKey& o) const
|
||||
{return mTime > o.mTime;}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent a 3ds file node */
|
||||
struct Node
|
||||
{
|
||||
Node():
|
||||
mParent(NULL)
|
||||
, mInstanceNumber(0)
|
||||
, mHierarchyPos (0)
|
||||
, mHierarchyIndex (0)
|
||||
, mInstanceCount (1)
|
||||
{
|
||||
static int iCnt = 0;
|
||||
|
||||
// Generate a default name for the node
|
||||
char szTemp[128];
|
||||
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
|
||||
aRotationKeys.reserve (20);
|
||||
aPositionKeys.reserve (20);
|
||||
aScalingKeys.reserve (20);
|
||||
}
|
||||
|
||||
~Node()
|
||||
{
|
||||
for (unsigned int i = 0; i < mChildren.size();++i)
|
||||
delete mChildren[i];
|
||||
}
|
||||
|
||||
//! Pointer to the parent node
|
||||
Node* mParent;
|
||||
|
||||
//! Holds all child nodes
|
||||
std::vector<Node*> mChildren;
|
||||
|
||||
//! Name of the node
|
||||
std::string mName;
|
||||
|
||||
//! InstanceNumber of the node
|
||||
int32_t mInstanceNumber;
|
||||
|
||||
//! Dummy nodes: real name to be combined with the $$$DUMMY
|
||||
std::string mDummyName;
|
||||
|
||||
//! Position of the node in the hierarchy (tree depth)
|
||||
int16_t mHierarchyPos;
|
||||
|
||||
//! Index of the node
|
||||
int16_t mHierarchyIndex;
|
||||
|
||||
//! Rotation keys loaded from the file
|
||||
std::vector<aiQuatKey> aRotationKeys;
|
||||
|
||||
//! Position keys loaded from the file
|
||||
std::vector<aiVectorKey> aPositionKeys;
|
||||
|
||||
//! Scaling keys loaded from the file
|
||||
std::vector<aiVectorKey> aScalingKeys;
|
||||
|
||||
|
||||
// For target lights (spot lights and directional lights):
|
||||
// The position of the target
|
||||
std::vector< aiVectorKey > aTargetPositionKeys;
|
||||
|
||||
// For cameras: the camera roll angle
|
||||
std::vector< aiFloatKey > aCameraRollKeys;
|
||||
|
||||
//! Pivot position loaded from the file
|
||||
aiVector3D vPivot;
|
||||
|
||||
//instance count, will be kept only for the first node
|
||||
int32_t mInstanceCount;
|
||||
|
||||
//! Add a child node, setup the right parent node for it
|
||||
//! \param pc Node to be 'adopted'
|
||||
inline Node& push_back(Node* pc)
|
||||
{
|
||||
mChildren.push_back(pc);
|
||||
pc->mParent = this;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure analogue to aiScene */
|
||||
struct Scene
|
||||
{
|
||||
//! List of all materials loaded
|
||||
//! NOTE: 3ds references materials globally
|
||||
std::vector<Material> mMaterials;
|
||||
|
||||
//! List of all meshes loaded
|
||||
std::vector<Mesh> mMeshes;
|
||||
|
||||
//! List of all cameras loaded
|
||||
std::vector<aiCamera*> mCameras;
|
||||
|
||||
//! List of all lights loaded
|
||||
std::vector<aiLight*> mLights;
|
||||
|
||||
//! Pointer to the root node of the scene
|
||||
// --- moved to main class
|
||||
// Node* pcRootNode;
|
||||
};
|
||||
|
||||
|
||||
} // end of namespace D3DS
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_XFILEHELPER_H_INC
|
1421
src/deps/assimp-3.3.1/code/3DSLoader.cpp
Normal file
1421
src/deps/assimp-3.3.1/code/3DSLoader.cpp
Normal file
File diff suppressed because it is too large
Load diff
282
src/deps/assimp-3.3.1/code/3DSLoader.h
Normal file
282
src/deps/assimp-3.3.1/code/3DSLoader.h
Normal file
|
@ -0,0 +1,282 @@
|
|||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file 3DSLoader.h
|
||||
* @brief 3DS File format loader
|
||||
*/
|
||||
#ifndef AI_3DSIMPORTER_H_INC
|
||||
#define AI_3DSIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include "StreamReader.h"
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
*/
|
||||
class Discreet3DSImporter : public BaseImporter
|
||||
{
|
||||
public:
|
||||
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a temporary material to the outer representation
|
||||
*/
|
||||
void ConvertMaterial(D3DS::Material& p_cMat,
|
||||
aiMaterial& p_pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a chunk
|
||||
*
|
||||
* @param pcOut Receives the current chunk
|
||||
*/
|
||||
void ReadChunk(Discreet3DS::Chunk* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a percentage chunk. mCurrent will point to the next
|
||||
* chunk behind afterwards. If no percentage chunk is found
|
||||
* QNAN is returned.
|
||||
*/
|
||||
float ParsePercentageChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a color chunk. mCurrent will point to the next
|
||||
* chunk behind afterwards. If no color chunk is found
|
||||
* QNAN is returned in all members.
|
||||
*/
|
||||
void ParseColorChunk(aiColor3D* p_pcOut,
|
||||
bool p_bAcceptPercent = true);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Skip a chunk in the file
|
||||
*/
|
||||
void SkipChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate the nodegraph
|
||||
*/
|
||||
void GenerateNodeGraph(aiScene* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a main top-level chunk in the file
|
||||
*/
|
||||
void ParseMainChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a top-level chunk in the file
|
||||
*/
|
||||
void ParseChunk(const char* name, unsigned int num);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a top-level editor chunk in the file
|
||||
*/
|
||||
void ParseEditorChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a top-level object chunk in the file
|
||||
*/
|
||||
void ParseObjectChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a material chunk in the file
|
||||
*/
|
||||
void ParseMaterialChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a mesh chunk in the file
|
||||
*/
|
||||
void ParseMeshChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a light chunk in the file
|
||||
*/
|
||||
void ParseLightChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a camera chunk in the file
|
||||
*/
|
||||
void ParseCameraChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a face list chunk in the file
|
||||
*/
|
||||
void ParseFaceChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a keyframe chunk in the file
|
||||
*/
|
||||
void ParseKeyframeChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a hierarchy chunk in the file
|
||||
*/
|
||||
void ParseHierarchyChunk(uint16_t parent);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a texture chunk in the file
|
||||
*/
|
||||
void ParseTextureChunk(D3DS::Texture* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert the meshes in the file
|
||||
*/
|
||||
void ConvertMeshes(aiScene* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Replace the default material in the scene
|
||||
*/
|
||||
void ReplaceDefaultMaterial();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert the whole scene
|
||||
*/
|
||||
void ConvertScene(aiScene* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** generate unique vertices for a mesh
|
||||
*/
|
||||
void MakeUnique(D3DS::Mesh& sMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a node to the node graph
|
||||
*/
|
||||
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
|
||||
aiMatrix4x4& absTrafo);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Search for a node in the graph.
|
||||
* Called recursively
|
||||
*/
|
||||
void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Apply the master scaling factor to the mesh
|
||||
*/
|
||||
void ApplyMasterScale(aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Clamp all indices in the file to a valid range
|
||||
*/
|
||||
void CheckIndices(D3DS::Mesh& sMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Skip the TCB info in a track key
|
||||
*/
|
||||
void SkipTCBInfo();
|
||||
|
||||
protected:
|
||||
|
||||
/** Stream to read from */
|
||||
StreamReaderLE* stream;
|
||||
|
||||
/** Last touched node index */
|
||||
short mLastNodeIndex;
|
||||
|
||||
/** Current node, root node */
|
||||
D3DS::Node* mCurrentNode, *mRootNode;
|
||||
|
||||
/** Scene under construction */
|
||||
D3DS::Scene* mScene;
|
||||
|
||||
/** Ambient base color of the scene */
|
||||
aiColor3D mClrAmbient;
|
||||
|
||||
/** Master scaling factor of the scene */
|
||||
float mMasterScale;
|
||||
|
||||
/** Path to the background image of the scene */
|
||||
std::string mBackgroundImage;
|
||||
bool bHasBG;
|
||||
|
||||
/** true if PRJ file */
|
||||
bool bIsPrj;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
907
src/deps/assimp-3.3.1/code/ACLoader.cpp
Normal file
907
src/deps/assimp-3.3.1/code/ACLoader.cpp
Normal file
|
@ -0,0 +1,907 @@
|
|||
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the AC3D importer class */
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "ACLoader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include "Subdivision.h"
|
||||
#include "Importer.h"
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/config.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"AC3D Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"ac acc ac3d"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// skip to the next token
|
||||
#define AI_AC_SKIP_TO_NEXT_TOKEN() \
|
||||
if (!SkipSpaces(&buffer)) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
|
||||
continue; \
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a string (may be enclosed in double quotation marks). buffer must point to "
|
||||
#define AI_AC_GET_STRING(out) \
|
||||
if (*buffer == '\0') { \
|
||||
throw DeadlyImportError("AC3D: Unexpected EOF in string"); \
|
||||
} \
|
||||
++buffer; \
|
||||
const char* sz = buffer; \
|
||||
while ('\"' != *buffer) \
|
||||
{ \
|
||||
if (IsLineEnd( *buffer )) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
|
||||
out = "ERROR"; \
|
||||
break; \
|
||||
} \
|
||||
++buffer; \
|
||||
} \
|
||||
if (IsLineEnd( *buffer ))continue; \
|
||||
out = std::string(sz,(unsigned int)(buffer-sz)); \
|
||||
++buffer;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read 1 to n floats prefixed with an optional predefined identifier
|
||||
#define AI_AC_CHECKED_LOAD_FLOAT_ARRAY(name,name_length,num,out) \
|
||||
AI_AC_SKIP_TO_NEXT_TOKEN(); \
|
||||
if (name_length) \
|
||||
{ \
|
||||
if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
|
||||
continue; \
|
||||
} \
|
||||
buffer += name_length+1; \
|
||||
} \
|
||||
for (unsigned int i = 0; i < num;++i) \
|
||||
{ \
|
||||
AI_AC_SKIP_TO_NEXT_TOKEN(); \
|
||||
buffer = fast_atoreal_move<float>(buffer,((float*)out)[i]); \
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
AC3DImporter::AC3DImporter()
|
||||
: buffer(),
|
||||
configSplitBFCull(),
|
||||
configEvalSubdivision(),
|
||||
mNumMeshes(),
|
||||
mLights(),
|
||||
lights(),
|
||||
groups(),
|
||||
polys(),
|
||||
worlds()
|
||||
{
|
||||
// nothing to be done here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
AC3DImporter::~AC3DImporter()
|
||||
{
|
||||
// nothing to be done here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool AC3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
std::string extension = GetExtension(pFile);
|
||||
|
||||
// fixme: are acc and ac3d *really* used? Some sources say they are
|
||||
if(extension == "ac" || extension == "ac3d" || extension == "acc") {
|
||||
return true;
|
||||
}
|
||||
if (!extension.length() || checkSig) {
|
||||
uint32_t token = AI_MAKE_MAGIC("AC3D");
|
||||
return CheckMagicToken(pIOHandler,pFile,&token,1,0);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Loader meta information
|
||||
const aiImporterDesc* AC3DImporter::GetInfo () const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a pointer to the next line from the file
|
||||
bool AC3DImporter::GetNextLine( )
|
||||
{
|
||||
SkipLine(&buffer);
|
||||
return SkipSpaces(&buffer);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse an object section in an AC file
|
||||
void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
||||
{
|
||||
if (!TokenMatch(buffer,"OBJECT",6))
|
||||
return;
|
||||
|
||||
SkipSpaces(&buffer);
|
||||
|
||||
++mNumMeshes;
|
||||
|
||||
objects.push_back(Object());
|
||||
Object& obj = objects.back();
|
||||
|
||||
aiLight* light = NULL;
|
||||
if (!ASSIMP_strincmp(buffer,"light",5))
|
||||
{
|
||||
// This is a light source. Add it to the list
|
||||
mLights->push_back(light = new aiLight());
|
||||
|
||||
// Return a point light with no attenuation
|
||||
light->mType = aiLightSource_POINT;
|
||||
light->mColorDiffuse = light->mColorSpecular = aiColor3D(1.f,1.f,1.f);
|
||||
light->mAttenuationConstant = 1.f;
|
||||
|
||||
// Generate a default name for both the light source and the node
|
||||
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
|
||||
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
|
||||
obj.name = std::string( light->mName.data );
|
||||
|
||||
DefaultLogger::get()->debug("AC3D: Light source encountered");
|
||||
obj.type = Object::Light;
|
||||
}
|
||||
else if (!ASSIMP_strincmp(buffer,"group",5))
|
||||
{
|
||||
obj.type = Object::Group;
|
||||
}
|
||||
else if (!ASSIMP_strincmp(buffer,"world",5))
|
||||
{
|
||||
obj.type = Object::World;
|
||||
}
|
||||
else obj.type = Object::Poly;
|
||||
while (GetNextLine())
|
||||
{
|
||||
if (TokenMatch(buffer,"kids",4))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
unsigned int num = strtoul10(buffer,&buffer);
|
||||
GetNextLine();
|
||||
if (num)
|
||||
{
|
||||
// load the children of this object recursively
|
||||
obj.children.reserve(num);
|
||||
for (unsigned int i = 0; i < num; ++i)
|
||||
LoadObjectSection(obj.children);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (TokenMatch(buffer,"name",4))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
AI_AC_GET_STRING(obj.name);
|
||||
|
||||
// If this is a light source, we'll also need to store
|
||||
// the name of the node in it.
|
||||
if (light)
|
||||
{
|
||||
light->mName.Set(obj.name);
|
||||
}
|
||||
}
|
||||
else if (TokenMatch(buffer,"texture",7))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
AI_AC_GET_STRING(obj.texture);
|
||||
}
|
||||
else if (TokenMatch(buffer,"texrep",6))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&obj.texRepeat);
|
||||
if (!obj.texRepeat.x || !obj.texRepeat.y)
|
||||
obj.texRepeat = aiVector2D (1.f,1.f);
|
||||
}
|
||||
else if (TokenMatch(buffer,"texoff",6))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&obj.texOffset);
|
||||
}
|
||||
else if (TokenMatch(buffer,"rot",3))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,9,&obj.rotation);
|
||||
}
|
||||
else if (TokenMatch(buffer,"loc",3))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,3,&obj.translation);
|
||||
}
|
||||
else if (TokenMatch(buffer,"subdiv",6))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
obj.subDiv = strtoul10(buffer,&buffer);
|
||||
}
|
||||
else if (TokenMatch(buffer,"crease",6))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
obj.crease = fast_atof(buffer);
|
||||
}
|
||||
else if (TokenMatch(buffer,"numvert",7))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
|
||||
unsigned int t = strtoul10(buffer,&buffer);
|
||||
if (t >= AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||
}
|
||||
obj.vertices.reserve(t);
|
||||
for (unsigned int i = 0; i < t;++i)
|
||||
{
|
||||
if (!GetNextLine())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
||||
break;
|
||||
}
|
||||
else if (!IsNumeric(*buffer))
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
|
||||
--buffer; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
obj.vertices.push_back(aiVector3D());
|
||||
aiVector3D& v = obj.vertices.back();
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,3,&v.x);
|
||||
}
|
||||
}
|
||||
else if (TokenMatch(buffer,"numsurf",7))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
|
||||
bool Q3DWorkAround = false;
|
||||
|
||||
const unsigned int t = strtoul10(buffer,&buffer);
|
||||
obj.surfaces.reserve(t);
|
||||
for (unsigned int i = 0; i < t;++i)
|
||||
{
|
||||
GetNextLine();
|
||||
if (!TokenMatch(buffer,"SURF",4))
|
||||
{
|
||||
// FIX: this can occur for some files - Quick 3D for
|
||||
// example writes no surf chunks
|
||||
if (!Q3DWorkAround)
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: SURF token was expected");
|
||||
DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
|
||||
}
|
||||
--buffer; // make sure the line is processed a second time
|
||||
// break; --- see fix notes above
|
||||
|
||||
Q3DWorkAround = true;
|
||||
}
|
||||
SkipSpaces(&buffer);
|
||||
obj.surfaces.push_back(Surface());
|
||||
Surface& surf = obj.surfaces.back();
|
||||
surf.flags = strtoul_cppstyle(buffer);
|
||||
|
||||
while (1)
|
||||
{
|
||||
if(!GetNextLine())
|
||||
{
|
||||
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
|
||||
}
|
||||
if (TokenMatch(buffer,"mat",3))
|
||||
{
|
||||
SkipSpaces(&buffer);
|
||||
surf.mat = strtoul10(buffer);
|
||||
}
|
||||
else if (TokenMatch(buffer,"refs",4))
|
||||
{
|
||||
// --- see fix notes above
|
||||
if (Q3DWorkAround)
|
||||
{
|
||||
if (!surf.entries.empty())
|
||||
{
|
||||
buffer -= 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SkipSpaces(&buffer);
|
||||
const unsigned int m = strtoul10(buffer);
|
||||
surf.entries.reserve(m);
|
||||
|
||||
obj.numRefs += m;
|
||||
|
||||
for (unsigned int k = 0; k < m; ++k)
|
||||
{
|
||||
if(!GetNextLine())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
|
||||
break;
|
||||
}
|
||||
surf.entries.push_back(Surface::SurfaceEntry());
|
||||
Surface::SurfaceEntry& entry = surf.entries.back();
|
||||
|
||||
entry.first = strtoul10(buffer,&buffer);
|
||||
SkipSpaces(&buffer);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&entry.second);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
--buffer; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a material from AC3DImporter::Material to aiMaterial
|
||||
void AC3DImporter::ConvertMaterial(const Object& object,
|
||||
const Material& matSrc,
|
||||
aiMaterial& matDest)
|
||||
{
|
||||
aiString s;
|
||||
|
||||
if (matSrc.name.length())
|
||||
{
|
||||
s.Set(matSrc.name);
|
||||
matDest.AddProperty(&s,AI_MATKEY_NAME);
|
||||
}
|
||||
if (object.texture.length())
|
||||
{
|
||||
s.Set(object.texture);
|
||||
matDest.AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
||||
// UV transformation
|
||||
if (1.f != object.texRepeat.x || 1.f != object.texRepeat.y ||
|
||||
object.texOffset.x || object.texOffset.y)
|
||||
{
|
||||
aiUVTransform transform;
|
||||
transform.mScaling = object.texRepeat;
|
||||
transform.mTranslation = object.texOffset;
|
||||
matDest.AddProperty(&transform,1,AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
|
||||
}
|
||||
}
|
||||
|
||||
matDest.AddProperty<aiColor3D>(&matSrc.rgb,1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
matDest.AddProperty<aiColor3D>(&matSrc.amb,1, AI_MATKEY_COLOR_AMBIENT);
|
||||
matDest.AddProperty<aiColor3D>(&matSrc.emis,1,AI_MATKEY_COLOR_EMISSIVE);
|
||||
matDest.AddProperty<aiColor3D>(&matSrc.spec,1,AI_MATKEY_COLOR_SPECULAR);
|
||||
|
||||
int n;
|
||||
if (matSrc.shin)
|
||||
{
|
||||
n = aiShadingMode_Phong;
|
||||
matDest.AddProperty<float>(&matSrc.shin,1,AI_MATKEY_SHININESS);
|
||||
}
|
||||
else n = aiShadingMode_Gouraud;
|
||||
matDest.AddProperty<int>(&n,1,AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
float f = 1.f - matSrc.trans;
|
||||
matDest.AddProperty<float>(&f,1,AI_MATKEY_OPACITY);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts the loaded data to the internal verbose representation
|
||||
aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
||||
std::vector<aiMesh*>& meshes,
|
||||
std::vector<aiMaterial*>& outMaterials,
|
||||
const std::vector<Material>& materials,
|
||||
aiNode* parent)
|
||||
{
|
||||
aiNode* node = new aiNode();
|
||||
node->mParent = parent;
|
||||
if (object.vertices.size())
|
||||
{
|
||||
if (!object.surfaces.size() || !object.numRefs)
|
||||
{
|
||||
/* " An object with 7 vertices (no surfaces, no materials defined).
|
||||
This is a good way of getting point data into AC3D.
|
||||
The Vertex->create convex-surface/object can be used on these
|
||||
vertices to 'wrap' a 3d shape around them "
|
||||
(http://www.opencity.info/html/ac3dfileformat.html)
|
||||
|
||||
therefore: if no surfaces are defined return point data only
|
||||
*/
|
||||
|
||||
DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
|
||||
"a point list is returned");
|
||||
|
||||
meshes.push_back(new aiMesh());
|
||||
aiMesh* mesh = meshes.back();
|
||||
|
||||
mesh->mNumFaces = mesh->mNumVertices = (unsigned int)object.vertices.size();
|
||||
aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices;++i,++faces,++verts)
|
||||
{
|
||||
*verts = object.vertices[i];
|
||||
faces->mNumIndices = 1;
|
||||
faces->mIndices = new unsigned int[1];
|
||||
faces->mIndices[0] = i;
|
||||
}
|
||||
|
||||
// use the primary material in this case. this should be the
|
||||
// default material if all objects of the file contain points
|
||||
// and no faces.
|
||||
mesh->mMaterialIndex = 0;
|
||||
outMaterials.push_back(new aiMaterial());
|
||||
ConvertMaterial(object, materials[0], *outMaterials.back());
|
||||
}
|
||||
else
|
||||
{
|
||||
// need to generate one or more meshes for this object.
|
||||
// find out how many different materials we have
|
||||
typedef std::pair< unsigned int, unsigned int > IntPair;
|
||||
typedef std::vector< IntPair > MatTable;
|
||||
MatTable needMat(materials.size(),IntPair(0,0));
|
||||
|
||||
std::vector<Surface>::iterator it,end = object.surfaces.end();
|
||||
std::vector<Surface::SurfaceEntry>::iterator it2,end2;
|
||||
|
||||
for (it = object.surfaces.begin(); it != end; ++it)
|
||||
{
|
||||
unsigned int idx = (*it).mat;
|
||||
if (idx >= needMat.size())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: material index is out of range");
|
||||
idx = 0;
|
||||
}
|
||||
if ((*it).entries.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
|
||||
}
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
for (it2 = (*it).entries.begin(),
|
||||
end2 = (*it).entries.end(); it2 != end2; ++it2)
|
||||
{
|
||||
if ((*it2).first >= object.vertices.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
|
||||
(*it2).first = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (!needMat[idx].first)++node->mNumMeshes;
|
||||
|
||||
switch ((*it).flags & 0xf)
|
||||
{
|
||||
// closed line
|
||||
case 0x1:
|
||||
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size();
|
||||
needMat[idx].second += (unsigned int)(*it).entries.size()<<1u;
|
||||
break;
|
||||
|
||||
// unclosed line
|
||||
case 0x2:
|
||||
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size()-1;
|
||||
needMat[idx].second += ((unsigned int)(*it).entries.size()-1)<<1u;
|
||||
break;
|
||||
|
||||
// 0 == polygon, else unknown
|
||||
default:
|
||||
|
||||
if ((*it).flags & 0xf)
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
|
||||
(*it).flags &= ~(0xf);
|
||||
}
|
||||
|
||||
// the number of faces increments by one, the number
|
||||
// of vertices by surface.numref.
|
||||
needMat[idx].first++;
|
||||
needMat[idx].second += (unsigned int)(*it).entries.size();
|
||||
};
|
||||
}
|
||||
unsigned int* pip = node->mMeshes = new unsigned int[node->mNumMeshes];
|
||||
unsigned int mat = 0;
|
||||
const size_t oldm = meshes.size();
|
||||
for (MatTable::const_iterator cit = needMat.begin(), cend = needMat.end();
|
||||
cit != cend; ++cit, ++mat)
|
||||
{
|
||||
if (!(*cit).first)continue;
|
||||
|
||||
// allocate a new aiMesh object
|
||||
*pip++ = (unsigned int)meshes.size();
|
||||
aiMesh* mesh = new aiMesh();
|
||||
meshes.push_back(mesh);
|
||||
|
||||
mesh->mMaterialIndex = (unsigned int)outMaterials.size();
|
||||
outMaterials.push_back(new aiMaterial());
|
||||
ConvertMaterial(object, materials[mat], *outMaterials.back());
|
||||
|
||||
// allocate storage for vertices and normals
|
||||
mesh->mNumFaces = (*cit).first;
|
||||
if (mesh->mNumFaces == 0) {
|
||||
throw DeadlyImportError("AC3D: No faces");
|
||||
} else if (mesh->mNumFaces > AI_MAX_ALLOC(aiFace)) {
|
||||
throw DeadlyImportError("AC3D: Too many faces, would run out of memory");
|
||||
}
|
||||
aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
|
||||
mesh->mNumVertices = (*cit).second;
|
||||
if (mesh->mNumVertices == 0) {
|
||||
throw DeadlyImportError("AC3D: No vertices");
|
||||
} else if (mesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||
}
|
||||
aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
unsigned int cur = 0;
|
||||
|
||||
// allocate UV coordinates, but only if the texture name for the
|
||||
// surface is not empty
|
||||
aiVector3D* uv = NULL;
|
||||
if(object.texture.length())
|
||||
{
|
||||
uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
}
|
||||
|
||||
for (it = object.surfaces.begin(); it != end; ++it)
|
||||
{
|
||||
if (mat == (*it).mat)
|
||||
{
|
||||
const Surface& src = *it;
|
||||
|
||||
// closed polygon
|
||||
unsigned int type = (*it).flags & 0xf;
|
||||
if (!type)
|
||||
{
|
||||
aiFace& face = *faces++;
|
||||
if((face.mNumIndices = (unsigned int)src.entries.size()))
|
||||
{
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
for (unsigned int i = 0; i < face.mNumIndices;++i,++vertices)
|
||||
{
|
||||
const Surface::SurfaceEntry& entry = src.entries[i];
|
||||
face.mIndices[i] = cur++;
|
||||
|
||||
// copy vertex positions
|
||||
if (static_cast<unsigned>(vertices - mesh->mVertices) >= mesh->mNumVertices) {
|
||||
throw DeadlyImportError("AC3D: Invalid number of vertices");
|
||||
}
|
||||
*vertices = object.vertices[entry.first] + object.translation;
|
||||
|
||||
|
||||
// copy texture coordinates
|
||||
if (uv)
|
||||
{
|
||||
uv->x = entry.second.x;
|
||||
uv->y = entry.second.y;
|
||||
++uv;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
it2 = (*it).entries.begin();
|
||||
|
||||
// either a closed or an unclosed line
|
||||
unsigned int tmp = (unsigned int)(*it).entries.size();
|
||||
if (0x2 == type)--tmp;
|
||||
for (unsigned int m = 0; m < tmp;++m)
|
||||
{
|
||||
aiFace& face = *faces++;
|
||||
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = cur++;
|
||||
face.mIndices[1] = cur++;
|
||||
|
||||
// copy vertex positions
|
||||
if (it2 == (*it).entries.end() ) {
|
||||
throw DeadlyImportError("AC3D: Bad line");
|
||||
}
|
||||
ai_assert((*it2).first < object.vertices.size());
|
||||
*vertices++ = object.vertices[(*it2).first];
|
||||
|
||||
// copy texture coordinates
|
||||
if (uv)
|
||||
{
|
||||
uv->x = (*it2).second.x;
|
||||
uv->y = (*it2).second.y;
|
||||
++uv;
|
||||
}
|
||||
|
||||
|
||||
if (0x1 == type && tmp-1 == m)
|
||||
{
|
||||
// if this is a closed line repeat its beginning now
|
||||
it2 = (*it).entries.begin();
|
||||
}
|
||||
else ++it2;
|
||||
|
||||
// second point
|
||||
*vertices++ = object.vertices[(*it2).first];
|
||||
|
||||
if (uv)
|
||||
{
|
||||
uv->x = (*it2).second.x;
|
||||
uv->y = (*it2).second.y;
|
||||
++uv;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now apply catmull clark subdivision if necessary. We split meshes into
|
||||
// materials which is not done by AC3D during smoothing, so we need to
|
||||
// collect all meshes using the same material group.
|
||||
if (object.subDiv) {
|
||||
if (configEvalSubdivision) {
|
||||
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
|
||||
DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
|
||||
|
||||
std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
|
||||
div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
|
||||
std::copy(cpy.begin(),cpy.end(),meshes.begin()+oldm);
|
||||
|
||||
// previous meshes are deleted vy Subdivide().
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
|
||||
+object.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (object.name.length())
|
||||
node->mName.Set(object.name);
|
||||
else
|
||||
{
|
||||
// generate a name depending on the type of the node
|
||||
switch (object.type)
|
||||
{
|
||||
case Object::Group:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i",groups++);
|
||||
break;
|
||||
case Object::Poly:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i",polys++);
|
||||
break;
|
||||
case Object::Light:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i",lights++);
|
||||
break;
|
||||
|
||||
// there shouldn't be more than one world, but we don't care
|
||||
case Object::World:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i",worlds++);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// setup the local transformation matrix of the object
|
||||
// compute the transformation offset to the parent node
|
||||
node->mTransformation = aiMatrix4x4 ( object.rotation );
|
||||
|
||||
if (object.type == Object::Group || !object.numRefs)
|
||||
{
|
||||
node->mTransformation.a4 = object.translation.x;
|
||||
node->mTransformation.b4 = object.translation.y;
|
||||
node->mTransformation.c4 = object.translation.z;
|
||||
}
|
||||
|
||||
// add children to the object
|
||||
if (object.children.size())
|
||||
{
|
||||
node->mNumChildren = (unsigned int)object.children.size();
|
||||
node->mChildren = new aiNode*[node->mNumChildren];
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
{
|
||||
node->mChildren[i] = ConvertObjectSection(object.children[i],meshes,outMaterials,materials,node);
|
||||
}
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void AC3DImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
configSplitBFCull = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL,1) ? true : false;
|
||||
configEvalSubdivision = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION,1) ? true : false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void AC3DImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw DeadlyImportError( "Failed to open AC3D file " + pFile + ".");
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
|
||||
buffer = &mBuffer2[0];
|
||||
mNumMeshes = 0;
|
||||
|
||||
lights = polys = worlds = groups = 0;
|
||||
|
||||
if (::strncmp(buffer,"AC3D",4)) {
|
||||
throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
|
||||
}
|
||||
|
||||
// print the file format version to the console
|
||||
unsigned int version = HexDigitToDecimal( buffer[4] );
|
||||
char msg[3];
|
||||
ASSIMP_itoa10(msg,3,version);
|
||||
DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
|
||||
|
||||
std::vector<Material> materials;
|
||||
materials.reserve(5);
|
||||
|
||||
std::vector<Object> rootObjects;
|
||||
rootObjects.reserve(5);
|
||||
|
||||
std::vector<aiLight*> lights;
|
||||
mLights = & lights;
|
||||
|
||||
while (GetNextLine())
|
||||
{
|
||||
if (TokenMatch(buffer,"MATERIAL",8))
|
||||
{
|
||||
materials.push_back(Material());
|
||||
Material& mat = materials.back();
|
||||
|
||||
// manually parse the material ... sscanf would use the buldin atof ...
|
||||
// Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
|
||||
|
||||
AI_AC_SKIP_TO_NEXT_TOKEN();
|
||||
if ('\"' == *buffer)
|
||||
{
|
||||
AI_AC_GET_STRING(mat.name);
|
||||
AI_AC_SKIP_TO_NEXT_TOKEN();
|
||||
}
|
||||
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("rgb",3,3,&mat.rgb);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("amb",3,3,&mat.amb);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("emis",4,3,&mat.emis);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("spec",4,3,&mat.spec);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("shi",3,1,&mat.shin);
|
||||
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("trans",5,1,&mat.trans);
|
||||
}
|
||||
LoadObjectSection(rootObjects);
|
||||
}
|
||||
|
||||
if (rootObjects.empty() || !mNumMeshes)
|
||||
{
|
||||
throw DeadlyImportError("AC3D: No meshes have been loaded");
|
||||
}
|
||||
if (materials.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: No material has been found");
|
||||
materials.push_back(Material());
|
||||
}
|
||||
|
||||
mNumMeshes += (mNumMeshes>>2u) + 1;
|
||||
std::vector<aiMesh*> meshes;
|
||||
meshes.reserve(mNumMeshes);
|
||||
|
||||
std::vector<aiMaterial*> omaterials;
|
||||
materials.reserve(mNumMeshes);
|
||||
|
||||
// generate a dummy root if there are multiple objects on the top layer
|
||||
Object* root;
|
||||
if (1 == rootObjects.size())
|
||||
root = &rootObjects[0];
|
||||
else
|
||||
{
|
||||
root = new Object();
|
||||
}
|
||||
|
||||
// now convert the imported stuff to our output data structure
|
||||
pScene->mRootNode = ConvertObjectSection(*root,meshes,omaterials,materials);
|
||||
if (1 != rootObjects.size())delete root;
|
||||
|
||||
if (!::strncmp( pScene->mRootNode->mName.data, "Node", 4))
|
||||
pScene->mRootNode->mName.Set("<AC3DWorld>");
|
||||
|
||||
// copy meshes
|
||||
if (meshes.empty())
|
||||
{
|
||||
throw DeadlyImportError("An unknown error occurred during converting");
|
||||
}
|
||||
pScene->mNumMeshes = (unsigned int)meshes.size();
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
::memcpy(pScene->mMeshes,&meshes[0],pScene->mNumMeshes*sizeof(void*));
|
||||
|
||||
// copy materials
|
||||
pScene->mNumMaterials = (unsigned int)omaterials.size();
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
||||
::memcpy(pScene->mMaterials,&omaterials[0],pScene->mNumMaterials*sizeof(void*));
|
||||
|
||||
// copy lights
|
||||
pScene->mNumLights = (unsigned int)lights.size();
|
||||
if (lights.size())
|
||||
{
|
||||
pScene->mLights = new aiLight*[lights.size()];
|
||||
::memcpy(pScene->mLights,&lights[0],lights.size()*sizeof(void*));
|
||||
}
|
||||
}
|
||||
|
||||
#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER
|
274
src/deps/assimp-3.3.1/code/ACLoader.h
Normal file
274
src/deps/assimp-3.3.1/code/ACLoader.h
Normal file
|
@ -0,0 +1,274 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ACLoader.h
|
||||
* @brief Declaration of the .ac importer class.
|
||||
*/
|
||||
#ifndef AI_AC3DLOADER_H_INCLUDED
|
||||
#define AI_AC3DLOADER_H_INCLUDED
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
struct aiMaterial;
|
||||
struct aiLight;
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** AC3D (*.ac) importer class
|
||||
*/
|
||||
class AC3DImporter : public BaseImporter
|
||||
{
|
||||
public:
|
||||
AC3DImporter();
|
||||
~AC3DImporter();
|
||||
|
||||
|
||||
|
||||
// Represents an AC3D material
|
||||
struct Material
|
||||
{
|
||||
Material()
|
||||
: rgb (0.6f,0.6f,0.6f)
|
||||
, spec (1.f,1.f,1.f)
|
||||
, shin (0.f)
|
||||
, trans (0.f)
|
||||
{}
|
||||
|
||||
// base color of the material
|
||||
aiColor3D rgb;
|
||||
|
||||
// ambient color of the material
|
||||
aiColor3D amb;
|
||||
|
||||
// emissive color of the material
|
||||
aiColor3D emis;
|
||||
|
||||
// specular color of the material
|
||||
aiColor3D spec;
|
||||
|
||||
// shininess exponent
|
||||
float shin;
|
||||
|
||||
// transparency. 0 == opaque
|
||||
float trans;
|
||||
|
||||
// name of the material. optional.
|
||||
std::string name;
|
||||
};
|
||||
|
||||
// Represents an AC3D surface
|
||||
struct Surface
|
||||
{
|
||||
Surface()
|
||||
: mat (0)
|
||||
, flags (0)
|
||||
{}
|
||||
|
||||
unsigned int mat,flags;
|
||||
|
||||
typedef std::pair<unsigned int, aiVector2D > SurfaceEntry;
|
||||
std::vector< SurfaceEntry > entries;
|
||||
};
|
||||
|
||||
// Represents an AC3D object
|
||||
struct Object
|
||||
{
|
||||
Object()
|
||||
: type (World)
|
||||
, name( "" )
|
||||
, children()
|
||||
, texture( "" )
|
||||
, texRepeat( 1.f, 1.f )
|
||||
, texOffset( 0.0f, 0.0f )
|
||||
, rotation()
|
||||
, translation()
|
||||
, vertices()
|
||||
, surfaces()
|
||||
, numRefs (0)
|
||||
, subDiv (0)
|
||||
, crease()
|
||||
{}
|
||||
|
||||
// Type description
|
||||
enum Type
|
||||
{
|
||||
World = 0x0,
|
||||
Poly = 0x1,
|
||||
Group = 0x2,
|
||||
Light = 0x4
|
||||
} type;
|
||||
|
||||
// name of the object
|
||||
std::string name;
|
||||
|
||||
// object children
|
||||
std::vector<Object> children;
|
||||
|
||||
// texture to be assigned to all surfaces of the object
|
||||
std::string texture;
|
||||
|
||||
// texture repat factors (scaling for all coordinates)
|
||||
aiVector2D texRepeat, texOffset;
|
||||
|
||||
// rotation matrix
|
||||
aiMatrix3x3 rotation;
|
||||
|
||||
// translation vector
|
||||
aiVector3D translation;
|
||||
|
||||
// vertices
|
||||
std::vector<aiVector3D> vertices;
|
||||
|
||||
// surfaces
|
||||
std::vector<Surface> surfaces;
|
||||
|
||||
// number of indices (= num verts in verbose format)
|
||||
unsigned int numRefs;
|
||||
|
||||
// number of subdivisions to be performed on the
|
||||
// imported data
|
||||
unsigned int subDiv;
|
||||
|
||||
// max angle limit for smoothing
|
||||
float crease;
|
||||
};
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get the next line from the file.
|
||||
* @return false if the end of the file was reached*/
|
||||
bool GetNextLine();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Load the object section. This method is called recursively to
|
||||
* load subobjects, the method returns after a 'kids 0' was
|
||||
* encountered.
|
||||
* @objects List of output objects*/
|
||||
void LoadObjectSection(std::vector<Object>& objects);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert all objects into meshes and nodes.
|
||||
* @param object Current object to work on
|
||||
* @param meshes Pointer to the list of output meshes
|
||||
* @param outMaterials List of output materials
|
||||
* @param materials Material list
|
||||
* @param Scenegraph node for the object */
|
||||
aiNode* ConvertObjectSection(Object& object,
|
||||
std::vector<aiMesh*>& meshes,
|
||||
std::vector<aiMaterial*>& outMaterials,
|
||||
const std::vector<Material>& materials,
|
||||
aiNode* parent = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert a material
|
||||
* @param object Current object
|
||||
* @param matSrc Source material description
|
||||
* @param matDest Destination material to be filled */
|
||||
void ConvertMaterial(const Object& object,
|
||||
const Material& matSrc,
|
||||
aiMaterial& matDest);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
// points to the next data line
|
||||
const char* buffer;
|
||||
|
||||
// Configuration option: if enabled, up to two meshes
|
||||
// are generated per material: those faces who have
|
||||
// their bf cull flags set are separated.
|
||||
bool configSplitBFCull;
|
||||
|
||||
// Configuration switch: subdivision surfaces are only
|
||||
// evaluated if the value is true.
|
||||
bool configEvalSubdivision;
|
||||
|
||||
// counts how many objects we have in the tree.
|
||||
// basing on this information we can find a
|
||||
// good estimate how many meshes we'll have in the final scene.
|
||||
unsigned int mNumMeshes;
|
||||
|
||||
// current list of light sources
|
||||
std::vector<aiLight*>* mLights;
|
||||
|
||||
// name counters
|
||||
unsigned int lights, groups, polys, worlds;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_AC3DIMPORTER_H_INC
|
1321
src/deps/assimp-3.3.1/code/ASELoader.cpp
Normal file
1321
src/deps/assimp-3.3.1/code/ASELoader.cpp
Normal file
File diff suppressed because it is too large
Load diff
205
src/deps/assimp-3.3.1/code/ASELoader.h
Normal file
205
src/deps/assimp-3.3.1/code/ASELoader.h
Normal file
|
@ -0,0 +1,205 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ASELoader.h
|
||||
* @brief Definition of the .ASE importer class.
|
||||
*/
|
||||
#ifndef AI_ASELOADER_H_INCLUDED
|
||||
#define AI_ASELOADER_H_INCLUDED
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiNode;
|
||||
#include "ASEParser.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Importer class for the 3DS ASE ASCII format.
|
||||
*
|
||||
*/
|
||||
class ASEImporter : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate normal vectors basing on smoothing groups
|
||||
* (in some cases the normal are already contained in the file)
|
||||
* \param mesh Mesh to work on
|
||||
* \return false if the normals have been recomputed
|
||||
*/
|
||||
bool GenerateNormals(ASE::Mesh& mesh);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Create valid vertex/normal/UV/color/face lists.
|
||||
* All elements are unique, faces have only one set of indices
|
||||
* after this step occurs.
|
||||
* \param mesh Mesh to work on
|
||||
*/
|
||||
void BuildUniqueRepresentation(ASE::Mesh& mesh);
|
||||
|
||||
|
||||
/** Create one-material-per-mesh meshes ;-)
|
||||
* \param mesh Mesh to work with
|
||||
* \param Receives the list of all created meshes
|
||||
*/
|
||||
void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert a material to a aiMaterial object
|
||||
* \param mat Input material
|
||||
*/
|
||||
void ConvertMaterial(ASE::Material& mat);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Setup the final material indices for each mesh
|
||||
*/
|
||||
void BuildMaterialIndices();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build the node graph
|
||||
*/
|
||||
void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output cameras
|
||||
*/
|
||||
void BuildCameras();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output lights
|
||||
*/
|
||||
void BuildLights();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output animations
|
||||
*/
|
||||
void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add sub nodes to a node
|
||||
* \param pcParent parent node to be filled
|
||||
* \param szName Name of the parent node
|
||||
* \param matrix Current transform
|
||||
*/
|
||||
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
||||
aiNode* pcParent,const char* szName);
|
||||
|
||||
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
||||
aiNode* pcParent,const char* szName,
|
||||
const aiMatrix4x4& matrix);
|
||||
|
||||
void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate a default material and add it to the parser's list
|
||||
* Called if no material has been found in the file (rare for ASE,
|
||||
* but not impossible)
|
||||
*/
|
||||
void GenerateDefaultMaterial();
|
||||
|
||||
protected:
|
||||
|
||||
/** Parser instance */
|
||||
ASE::Parser* mParser;
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
char* mBuffer;
|
||||
|
||||
/** Scene to be filled */
|
||||
aiScene* pcScene;
|
||||
|
||||
/** Config options: Recompute the normals in every case - WA
|
||||
for 3DS Max broken ASE normal export */
|
||||
bool configRecomputeNormals;
|
||||
bool noSkeletonMesh;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
2154
src/deps/assimp-3.3.1/code/ASEParser.cpp
Normal file
2154
src/deps/assimp-3.3.1/code/ASEParser.cpp
Normal file
File diff suppressed because it is too large
Load diff
664
src/deps/assimp-3.3.1/code/ASEParser.h
Normal file
664
src/deps/assimp-3.3.1/code/ASEParser.h
Normal file
|
@ -0,0 +1,664 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file Defines the helper data structures for importing ASE files */
|
||||
#ifndef AI_ASEFILEHELPER_H_INC
|
||||
#define AI_ASEFILEHELPER_H_INC
|
||||
|
||||
// public ASSIMP headers
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
// for some helper routines like IsSpace()
|
||||
#include "ParsingUtils.h"
|
||||
#include "qnan.h"
|
||||
|
||||
// ASE is quite similar to 3ds. We can reuse some structures
|
||||
#include "3DSLoader.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace ASE {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing an ASE material */
|
||||
struct Material : public D3DS::Material
|
||||
{
|
||||
//! Default constructor
|
||||
Material() : pcInstance(NULL), bNeed (false)
|
||||
{}
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
|
||||
//! aiMaterial object
|
||||
aiMaterial* pcInstance;
|
||||
|
||||
//! Can we remove this material?
|
||||
bool bNeed;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file face */
|
||||
struct Face : public FaceWithSmoothingGroup
|
||||
{
|
||||
//! Default constructor. Initializes everything with 0
|
||||
Face()
|
||||
{
|
||||
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
||||
{
|
||||
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
|
||||
}
|
||||
|
||||
iMaterial = DEFAULT_MATINDEX;
|
||||
iFace = 0;
|
||||
}
|
||||
|
||||
//! special value to indicate that no material index has
|
||||
//! been assigned to a face. The default material index
|
||||
//! will replace this value later.
|
||||
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
|
||||
|
||||
|
||||
|
||||
//! Indices into each list of texture coordinates
|
||||
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
|
||||
|
||||
//! Index into the list of vertex colors
|
||||
unsigned int mColorIndices[3];
|
||||
|
||||
//! (Sub)Material index to be assigned to this face
|
||||
unsigned int iMaterial;
|
||||
|
||||
//! Index of the face. It is not specified whether it is
|
||||
//! a requirement of the file format that all faces are
|
||||
//! written in sequential order, so we have to expect this case
|
||||
unsigned int iFace;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file bone */
|
||||
struct Bone
|
||||
{
|
||||
//! Constructor
|
||||
Bone()
|
||||
{
|
||||
static int iCnt = 0;
|
||||
|
||||
// Generate a default name for the bone
|
||||
char szTemp[128];
|
||||
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
}
|
||||
|
||||
//! Construction from an existing name
|
||||
explicit Bone( const std::string& name)
|
||||
: mName (name)
|
||||
{}
|
||||
|
||||
//! Name of the bone
|
||||
std::string mName;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file bone vertex */
|
||||
struct BoneVertex
|
||||
{
|
||||
//! Bone and corresponding vertex weight.
|
||||
//! -1 for unrequired bones ....
|
||||
std::vector<std::pair<int,float> > mBoneWeights;
|
||||
|
||||
//! Position of the bone vertex.
|
||||
//! MUST be identical to the vertex position
|
||||
//aiVector3D mPosition;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file animation */
|
||||
struct Animation
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
TRACK = 0x0,
|
||||
BEZIER = 0x1,
|
||||
TCB = 0x2
|
||||
} mRotationType, mScalingType, mPositionType;
|
||||
|
||||
Animation()
|
||||
: mRotationType (TRACK)
|
||||
, mScalingType (TRACK)
|
||||
, mPositionType (TRACK)
|
||||
{}
|
||||
|
||||
//! List of track rotation keyframes
|
||||
std::vector< aiQuatKey > akeyRotations;
|
||||
|
||||
//! List of track position keyframes
|
||||
std::vector< aiVectorKey > akeyPositions;
|
||||
|
||||
//! List of track scaling keyframes
|
||||
std::vector< aiVectorKey > akeyScaling;
|
||||
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent the inheritance information of an ASE node */
|
||||
struct InheritanceInfo
|
||||
{
|
||||
//! Default constructor
|
||||
InheritanceInfo()
|
||||
{
|
||||
// set the inheritance flag for all axes by default to true
|
||||
for (unsigned int i = 0; i < 3;++i)
|
||||
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
|
||||
}
|
||||
|
||||
//! Inherit the parent's position?, axis order is x,y,z
|
||||
bool abInheritPosition[3];
|
||||
|
||||
//! Inherit the parent's rotation?, axis order is x,y,z
|
||||
bool abInheritRotation[3];
|
||||
|
||||
//! Inherit the parent's scaling?, axis order is x,y,z
|
||||
bool abInheritScaling[3];
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Represents an ASE file node. Base class for mesh, light and cameras */
|
||||
struct BaseNode
|
||||
{
|
||||
enum Type {Light, Camera, Mesh, Dummy} mType;
|
||||
|
||||
//! Constructor. Creates a default name for the node
|
||||
explicit BaseNode(Type _mType)
|
||||
: mType (_mType)
|
||||
, mProcessed (false)
|
||||
{
|
||||
// generate a default name for the node
|
||||
static int iCnt = 0;
|
||||
char szTemp[128]; // should be sufficiently large
|
||||
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
|
||||
// Set mTargetPosition to qnan
|
||||
const float qnan = get_qnan();
|
||||
mTargetPosition.x = qnan;
|
||||
}
|
||||
|
||||
//! Name of the mesh
|
||||
std::string mName;
|
||||
|
||||
//! Name of the parent of the node
|
||||
//! "" if there is no parent ...
|
||||
std::string mParent;
|
||||
|
||||
//! Transformation matrix of the node
|
||||
aiMatrix4x4 mTransform;
|
||||
|
||||
//! Target position (target lights and cameras)
|
||||
aiVector3D mTargetPosition;
|
||||
|
||||
//! Specifies which axes transformations a node inherits
|
||||
//! from its parent ...
|
||||
InheritanceInfo inherit;
|
||||
|
||||
//! Animation channels for the node
|
||||
Animation mAnim;
|
||||
|
||||
//! Needed for lights and cameras: target animation channel
|
||||
//! Should contain position keys only.
|
||||
Animation mTargetAnim;
|
||||
|
||||
bool mProcessed;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file mesh */
|
||||
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
|
||||
{
|
||||
//! Constructor.
|
||||
Mesh()
|
||||
: BaseNode (BaseNode::Mesh)
|
||||
, bSkip (false)
|
||||
{
|
||||
// use 2 texture vertex components by default
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
|
||||
this->mNumUVComponents[c] = 2;
|
||||
|
||||
// setup the default material index by default
|
||||
iMaterialIndex = Face::DEFAULT_MATINDEX;
|
||||
}
|
||||
|
||||
//! List of all texture coordinate sets
|
||||
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
//! List of all vertex color sets.
|
||||
std::vector<aiColor4D> mVertexColors;
|
||||
|
||||
//! List of all bone vertices
|
||||
std::vector<BoneVertex> mBoneVertices;
|
||||
|
||||
//! List of all bones
|
||||
std::vector<Bone> mBones;
|
||||
|
||||
//! Material index of the mesh
|
||||
unsigned int iMaterialIndex;
|
||||
|
||||
//! Number of vertex components for each UVW set
|
||||
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
//! used internally
|
||||
bool bSkip;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE light source */
|
||||
struct Light : public BaseNode
|
||||
{
|
||||
enum LightType
|
||||
{
|
||||
OMNI,
|
||||
TARGET,
|
||||
FREE,
|
||||
DIRECTIONAL
|
||||
};
|
||||
|
||||
//! Constructor.
|
||||
Light()
|
||||
: BaseNode (BaseNode::Light)
|
||||
, mLightType (OMNI)
|
||||
, mColor (1.f,1.f,1.f)
|
||||
, mIntensity (1.f) // light is white by default
|
||||
, mAngle (45.f)
|
||||
, mFalloff (0.f)
|
||||
{
|
||||
}
|
||||
|
||||
LightType mLightType;
|
||||
aiColor3D mColor;
|
||||
float mIntensity;
|
||||
float mAngle; // in degrees
|
||||
float mFalloff;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE camera */
|
||||
struct Camera : public BaseNode
|
||||
{
|
||||
enum CameraType
|
||||
{
|
||||
FREE,
|
||||
TARGET
|
||||
};
|
||||
|
||||
//! Constructor
|
||||
Camera()
|
||||
: BaseNode (BaseNode::Camera)
|
||||
, mFOV (0.75f) // in radians
|
||||
, mNear (0.1f)
|
||||
, mFar (1000.f) // could be zero
|
||||
, mCameraType (FREE)
|
||||
{
|
||||
}
|
||||
|
||||
float mFOV, mNear, mFar;
|
||||
CameraType mCameraType;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE helper object (dummy) */
|
||||
struct Dummy : public BaseNode
|
||||
{
|
||||
//! Constructor
|
||||
Dummy()
|
||||
: BaseNode (BaseNode::Dummy)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
// Parameters to Parser::Parse()
|
||||
#define AI_ASE_NEW_FILE_FORMAT 200
|
||||
#define AI_ASE_OLD_FILE_FORMAT 110
|
||||
|
||||
// Internally we're a little bit more tolerant
|
||||
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
|
||||
#define AI_ASE_IS_OLD_FILE_FORMAT() (iFileFormat < 200)
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** \brief Class to parse ASE files
|
||||
*/
|
||||
class Parser
|
||||
{
|
||||
|
||||
private:
|
||||
|
||||
Parser() {}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Construct a parser from a given input file which is
|
||||
//! guaranted to be terminated with zero.
|
||||
//! @param szFile Input file
|
||||
//! @param fileFormatDefault Assumed file format version. If the
|
||||
//! file format is specified in the file the new value replaces
|
||||
//! the default value.
|
||||
Parser (const char* szFile, unsigned int fileFormatDefault);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parses the file into the parsers internal representation
|
||||
void Parse();
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse the *SCENE block in a file
|
||||
void ParseLV1SceneBlock();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse the *MESH_SOFTSKINVERTS block in a file
|
||||
void ParseLV1SoftSkinBlock();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse the *MATERIAL_LIST block in a file
|
||||
void ParseLV1MaterialListBlock();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *<xxx>OBJECT block in a file
|
||||
//! \param mesh Node to be filled
|
||||
void ParseLV1ObjectBlock(BaseNode& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MATERIAL blocks in a material list
|
||||
//! \param mat Material structure to be filled
|
||||
void ParseLV2MaterialBlock(Material& mat);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *NODE_TM block in a file
|
||||
//! \param mesh Node (!) object to be filled
|
||||
void ParseLV2NodeTransformBlock(BaseNode& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *TM_ANIMATION block in a file
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV2AnimationBlock(BaseNode& mesh);
|
||||
void ParseLV3PosAnimationBlock(ASE::Animation& anim);
|
||||
void ParseLV3ScaleAnimationBlock(ASE::Animation& anim);
|
||||
void ParseLV3RotAnimationBlock(ASE::Animation& anim);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH block in a file
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV2MeshBlock(Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *LIGHT_SETTINGS block in a file
|
||||
//! \param light Light object to be filled
|
||||
void ParseLV2LightSettingsBlock(Light& light);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *CAMERA_SETTINGS block in a file
|
||||
//! \param cam Camera object to be filled
|
||||
void ParseLV2CameraSettingsBlock(Camera& cam);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse the *MAP_XXXXXX blocks in a material
|
||||
//! \param map Texture structure to be filled
|
||||
void ParseLV3MapBlock(Texture& map);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_VERTEX_LIST block in a file
|
||||
//! \param iNumVertices Value of *MESH_NUMVERTEX, if present.
|
||||
//! Otherwise zero. This is used to check the consistency of the file.
|
||||
//! A warning is sent to the logger if the validations fails.
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV3MeshVertexListBlock(
|
||||
unsigned int iNumVertices,Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_FACE_LIST block in a file
|
||||
//! \param iNumFaces Value of *MESH_NUMFACES, if present.
|
||||
//! Otherwise zero. This is used to check the consistency of the file.
|
||||
//! A warning is sent to the logger if the validations fails.
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV3MeshFaceListBlock(
|
||||
unsigned int iNumFaces,Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_TVERT_LIST block in a file
|
||||
//! \param iNumVertices Value of *MESH_NUMTVERTEX, if present.
|
||||
//! Otherwise zero. This is used to check the consistency of the file.
|
||||
//! A warning is sent to the logger if the validations fails.
|
||||
//! \param mesh Mesh object to be filled
|
||||
//! \param iChannel Output UVW channel
|
||||
void ParseLV3MeshTListBlock(
|
||||
unsigned int iNumVertices,Mesh& mesh, unsigned int iChannel = 0);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_TFACELIST block in a file
|
||||
//! \param iNumFaces Value of *MESH_NUMTVFACES, if present.
|
||||
//! Otherwise zero. This is used to check the consistency of the file.
|
||||
//! A warning is sent to the logger if the validations fails.
|
||||
//! \param mesh Mesh object to be filled
|
||||
//! \param iChannel Output UVW channel
|
||||
void ParseLV3MeshTFaceListBlock(
|
||||
unsigned int iNumFaces,Mesh& mesh, unsigned int iChannel = 0);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse an additional mapping channel
|
||||
//! (specified via *MESH_MAPPINGCHANNEL)
|
||||
//! \param iChannel Channel index to be filled
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV3MappingChannel(
|
||||
unsigned int iChannel, Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_CVERTLIST block in a file
|
||||
//! \param iNumVertices Value of *MESH_NUMCVERTEX, if present.
|
||||
//! Otherwise zero. This is used to check the consistency of the file.
|
||||
//! A warning is sent to the logger if the validations fails.
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV3MeshCListBlock(
|
||||
unsigned int iNumVertices, Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_CFACELIST block in a file
|
||||
//! \param iNumFaces Value of *MESH_NUMCVFACES, if present.
|
||||
//! Otherwise zero. This is used to check the consistency of the file.
|
||||
//! A warning is sent to the logger if the validations fails.
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV3MeshCFaceListBlock(
|
||||
unsigned int iNumFaces, Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_NORMALS block in a file
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV3MeshNormalListBlock(Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_WEIGHTSblock in a file
|
||||
//! \param mesh Mesh object to be filled
|
||||
void ParseLV3MeshWeightsBlock(Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse the bone list of a file
|
||||
//! \param mesh Mesh object to be filled
|
||||
//! \param iNumBones Number of bones in the mesh
|
||||
void ParseLV4MeshBones(unsigned int iNumBones,Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse the bone vertices list of a file
|
||||
//! \param mesh Mesh object to be filled
|
||||
//! \param iNumVertices Number of vertices to be parsed
|
||||
void ParseLV4MeshBonesVertices(unsigned int iNumVertices,Mesh& mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_FACE block in a file
|
||||
//! \param out receive the face data
|
||||
void ParseLV4MeshFace(ASE::Face& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_VERT block in a file
|
||||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||
//! \param apOut Output buffer (3 floats)
|
||||
//! \param rIndexOut Output index
|
||||
void ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_VERT block in a file
|
||||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||
//! \param apOut Output buffer (3 floats)
|
||||
void ParseLV4MeshFloatTriple(float* apOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_TFACE block in a file
|
||||
//! (also works for MESH_CFACE)
|
||||
//! \param apOut Output buffer (3 ints)
|
||||
//! \param rIndexOut Output index
|
||||
void ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_TFACE block in a file
|
||||
//! (also works for MESH_CFACE)
|
||||
//! \param apOut Output buffer (3 ints)
|
||||
void ParseLV4MeshLongTriple(unsigned int* apOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a single float element
|
||||
//! \param fOut Output float
|
||||
void ParseLV4MeshFloat(float& fOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a single int element
|
||||
//! \param iOut Output integer
|
||||
void ParseLV4MeshLong(unsigned int& iOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Skip everything to the next: '*' or '\0'
|
||||
bool SkipToNextToken();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Skip the current section until the token after the closing }.
|
||||
//! This function handles embedded subsections correctly
|
||||
bool SkipSection();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Output a warning to the logger
|
||||
//! \param szWarn Warn message
|
||||
void LogWarning(const char* szWarn);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Output a message to the logger
|
||||
//! \param szWarn Message
|
||||
void LogInfo(const char* szWarn);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Output an error to the logger
|
||||
//! \param szWarn Error message
|
||||
AI_WONT_RETURN void LogError(const char* szWarn) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a string, enclosed in double quotation marks
|
||||
//! \param out Output string
|
||||
//! \param szName Name of the enclosing element -> used in error
|
||||
//! messages.
|
||||
//! \return false if an error occurred
|
||||
bool ParseString(std::string& out,const char* szName);
|
||||
|
||||
public:
|
||||
|
||||
//! Pointer to current data
|
||||
const char* filePtr;
|
||||
|
||||
//! background color to be passed to the viewer
|
||||
//! QNAN if none was found
|
||||
aiColor3D m_clrBackground;
|
||||
|
||||
//! Base ambient color to be passed to all materials
|
||||
//! QNAN if none was found
|
||||
aiColor3D m_clrAmbient;
|
||||
|
||||
//! List of all materials found in the file
|
||||
std::vector<Material> m_vMaterials;
|
||||
|
||||
//! List of all meshes found in the file
|
||||
std::vector<Mesh> m_vMeshes;
|
||||
|
||||
//! List of all dummies found in the file
|
||||
std::vector<Dummy> m_vDummies;
|
||||
|
||||
//! List of all lights found in the file
|
||||
std::vector<Light> m_vLights;
|
||||
|
||||
//! List of all cameras found in the file
|
||||
std::vector<Camera> m_vCameras;
|
||||
|
||||
//! Current line in the file
|
||||
unsigned int iLineNumber;
|
||||
|
||||
//! First frame
|
||||
unsigned int iFirstFrame;
|
||||
|
||||
//! Last frame
|
||||
unsigned int iLastFrame;
|
||||
|
||||
//! Frame speed - frames per second
|
||||
unsigned int iFrameSpeed;
|
||||
|
||||
//! Ticks per frame
|
||||
unsigned int iTicksPerFrame;
|
||||
|
||||
//! true if the last character read was an end-line character
|
||||
bool bLastWasEndLine;
|
||||
|
||||
//! File format version
|
||||
unsigned int iFileFormat;
|
||||
};
|
||||
|
||||
|
||||
} // Namespace ASE
|
||||
} // Namespace ASSIMP
|
||||
|
||||
#endif // !! include guard
|
768
src/deps/assimp-3.3.1/code/AssbinExporter.cpp
Normal file
768
src/deps/assimp-3.3.1/code/AssbinExporter.cpp
Normal file
|
@ -0,0 +1,768 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/** @file AssbinExporter.cpp
|
||||
* ASSBIN exporter main code
|
||||
*/
|
||||
#include "assbin_chunks.h"
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include "ProcessHelper.h"
|
||||
#include "Exceptional.h"
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
#else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
|
||||
#include <time.h>
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
template <typename T>
|
||||
size_t Write(IOStream * stream, const T& v)
|
||||
{
|
||||
return stream->Write( &v, sizeof(T), 1 );
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize an aiString
|
||||
template <>
|
||||
inline size_t Write<aiString>(IOStream * stream, const aiString& s)
|
||||
{
|
||||
const size_t s2 = (uint32_t)s.length;
|
||||
stream->Write(&s,4,1);
|
||||
stream->Write(s.data,s2,1);
|
||||
return s2+4;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize an unsigned int as uint32_t
|
||||
template <>
|
||||
inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
|
||||
{
|
||||
const uint32_t t = (uint32_t)w;
|
||||
if (w > t) {
|
||||
// this shouldn't happen, integers in Assimp data structures never exceed 2^32
|
||||
throw new DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
|
||||
}
|
||||
|
||||
stream->Write(&t,4,1);
|
||||
return 4;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize an unsigned int as uint16_t
|
||||
template <>
|
||||
inline size_t Write<uint16_t>(IOStream * stream, const uint16_t& w)
|
||||
{
|
||||
static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
|
||||
stream->Write(&w,2,1);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a float
|
||||
template <>
|
||||
inline size_t Write<float>(IOStream * stream, const float& f)
|
||||
{
|
||||
static_assert(sizeof(float)==4, "sizeof(float)==4");
|
||||
stream->Write(&f,4,1);
|
||||
return 4;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a double
|
||||
template <>
|
||||
inline size_t Write<double>(IOStream * stream, const double& f)
|
||||
{
|
||||
static_assert(sizeof(double)==8, "sizeof(double)==8");
|
||||
stream->Write(&f,8,1);
|
||||
return 8;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a vec3
|
||||
template <>
|
||||
inline size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v)
|
||||
{
|
||||
size_t t = Write<float>(stream,v.x);
|
||||
t += Write<float>(stream,v.y);
|
||||
t += Write<float>(stream,v.z);
|
||||
return t;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a color value
|
||||
template <>
|
||||
inline size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v)
|
||||
{
|
||||
size_t t = Write<float>(stream,v.r);
|
||||
t += Write<float>(stream,v.g);
|
||||
t += Write<float>(stream,v.b);
|
||||
t += Write<float>(stream,v.a);
|
||||
return t;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a quaternion
|
||||
template <>
|
||||
inline size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v)
|
||||
{
|
||||
size_t t = Write<float>(stream,v.w);
|
||||
t += Write<float>(stream,v.x);
|
||||
t += Write<float>(stream,v.y);
|
||||
t += Write<float>(stream,v.z);
|
||||
return 16;
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a vertex weight
|
||||
template <>
|
||||
inline size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v)
|
||||
{
|
||||
size_t t = Write<unsigned int>(stream,v.mVertexId);
|
||||
return t+Write<float>(stream,v.mWeight);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a mat4x4
|
||||
template <>
|
||||
inline size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m)
|
||||
{
|
||||
for (unsigned int i = 0; i < 4;++i) {
|
||||
for (unsigned int i2 = 0; i2 < 4;++i2) {
|
||||
Write<float>(stream,m[i][i2]);
|
||||
}
|
||||
}
|
||||
return 64;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize an aiVectorKey
|
||||
template <>
|
||||
inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v)
|
||||
{
|
||||
const size_t t = Write<double>(stream,v.mTime);
|
||||
return t + Write<aiVector3D>(stream,v.mValue);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize an aiQuatKey
|
||||
template <>
|
||||
inline size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v)
|
||||
{
|
||||
const size_t t = Write<double>(stream,v.mTime);
|
||||
return t + Write<aiQuaternion>(stream,v.mValue);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
|
||||
{
|
||||
T minc,maxc;
|
||||
ArrayBounds(in,size,minc,maxc);
|
||||
|
||||
const size_t t = Write<T>(stream,minc);
|
||||
return t + Write<T>(stream,maxc);
|
||||
}
|
||||
|
||||
// We use this to write out non-byte arrays so that we write using the specializations.
|
||||
// This way we avoid writing out extra bytes that potentially come from struct alignment.
|
||||
template <typename T>
|
||||
inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
|
||||
{
|
||||
size_t n = 0;
|
||||
for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
|
||||
return n;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class AssbinChunkWriter
|
||||
* @brief Chunk writer mechanism for the .assbin file structure
|
||||
*
|
||||
* This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
|
||||
* the difference being that this takes another IOStream as a "container" in the
|
||||
* constructor, and when it is destroyed, it appends the magic number, the chunk size,
|
||||
* and the chunk contents to the container stream. This allows relatively easy chunk
|
||||
* chunk construction, even recursively.
|
||||
*/
|
||||
class AssbinChunkWriter : public IOStream
|
||||
{
|
||||
private:
|
||||
|
||||
uint8_t* buffer;
|
||||
uint32_t magic;
|
||||
IOStream * container;
|
||||
size_t cur_size, cursor, initial;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
void Grow(size_t need = 0)
|
||||
{
|
||||
size_t new_size = std::max(initial, std::max( need, cur_size+(cur_size>>1) ));
|
||||
|
||||
const uint8_t* const old = buffer;
|
||||
buffer = new uint8_t[new_size];
|
||||
|
||||
if (old) {
|
||||
memcpy(buffer,old,cur_size);
|
||||
delete[] old;
|
||||
}
|
||||
|
||||
cur_size = new_size;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
|
||||
: buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~AssbinChunkWriter()
|
||||
{
|
||||
if (container) {
|
||||
container->Write( &magic, sizeof(uint32_t), 1 );
|
||||
container->Write( &cursor, sizeof(uint32_t), 1 );
|
||||
container->Write( buffer, 1, cursor );
|
||||
}
|
||||
if (buffer) delete[] buffer;
|
||||
}
|
||||
|
||||
void * GetBufferPointer() { return buffer; }
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; }
|
||||
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; }
|
||||
virtual size_t Tell() const { return cursor; }
|
||||
virtual void Flush() { }
|
||||
|
||||
virtual size_t FileSize() const
|
||||
{
|
||||
return cursor;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount)
|
||||
{
|
||||
pSize *= pCount;
|
||||
if (cursor + pSize > cur_size) {
|
||||
Grow(cursor + pSize);
|
||||
}
|
||||
|
||||
memcpy(buffer+cursor, pvBuffer, pSize);
|
||||
cursor += pSize;
|
||||
|
||||
return pCount;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class AssbinExport
|
||||
* @brief Assbin exporter class
|
||||
*
|
||||
* This class performs the .assbin exporting, and is responsible for the file layout.
|
||||
*/
|
||||
class AssbinExport
|
||||
{
|
||||
private:
|
||||
bool shortened;
|
||||
bool compressed;
|
||||
|
||||
protected:
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryNode( IOStream * container, const aiNode* node)
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODE );
|
||||
|
||||
Write<aiString>(&chunk,node->mName);
|
||||
Write<aiMatrix4x4>(&chunk,node->mTransformation);
|
||||
Write<unsigned int>(&chunk,node->mNumChildren);
|
||||
Write<unsigned int>(&chunk,node->mNumMeshes);
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
|
||||
Write<unsigned int>(&chunk,node->mMeshes[i]);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
WriteBinaryNode( &chunk, node->mChildren[i] );
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryTexture(IOStream * container, const aiTexture* tex)
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AITEXTURE );
|
||||
|
||||
Write<unsigned int>(&chunk,tex->mWidth);
|
||||
Write<unsigned int>(&chunk,tex->mHeight);
|
||||
chunk.Write( tex->achFormatHint, sizeof(char), 4 );
|
||||
|
||||
if(!shortened) {
|
||||
if (!tex->mHeight) {
|
||||
chunk.Write(tex->pcData,1,tex->mWidth);
|
||||
}
|
||||
else {
|
||||
chunk.Write(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryBone(IOStream * container, const aiBone* b)
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIBONE );
|
||||
|
||||
Write<aiString>(&chunk,b->mName);
|
||||
Write<unsigned int>(&chunk,b->mNumWeights);
|
||||
Write<aiMatrix4x4>(&chunk,b->mOffsetMatrix);
|
||||
|
||||
// for the moment we write dumb min/max values for the bones, too.
|
||||
// maybe I'll add a better, hash-like solution later
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,b->mWeights,b->mNumWeights);
|
||||
} // else write as usual
|
||||
else WriteArray<aiVertexWeight>(&chunk,b->mWeights,b->mNumWeights);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryMesh(IOStream * container, const aiMesh* mesh)
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMESH );
|
||||
|
||||
Write<unsigned int>(&chunk,mesh->mPrimitiveTypes);
|
||||
Write<unsigned int>(&chunk,mesh->mNumVertices);
|
||||
Write<unsigned int>(&chunk,mesh->mNumFaces);
|
||||
Write<unsigned int>(&chunk,mesh->mNumBones);
|
||||
Write<unsigned int>(&chunk,mesh->mMaterialIndex);
|
||||
|
||||
// first of all, write bits for all existent vertex components
|
||||
unsigned int c = 0;
|
||||
if (mesh->mVertices) {
|
||||
c |= ASSBIN_MESH_HAS_POSITIONS;
|
||||
}
|
||||
if (mesh->mNormals) {
|
||||
c |= ASSBIN_MESH_HAS_NORMALS;
|
||||
}
|
||||
if (mesh->mTangents && mesh->mBitangents) {
|
||||
c |= ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS;
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
|
||||
if (!mesh->mTextureCoords[n]) {
|
||||
break;
|
||||
}
|
||||
c |= ASSBIN_MESH_HAS_TEXCOORD(n);
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
|
||||
if (!mesh->mColors[n]) {
|
||||
break;
|
||||
}
|
||||
c |= ASSBIN_MESH_HAS_COLOR(n);
|
||||
}
|
||||
Write<unsigned int>(&chunk,c);
|
||||
|
||||
aiVector3D minVec, maxVec;
|
||||
if (mesh->mVertices) {
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,mesh->mVertices,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else WriteArray<aiVector3D>(&chunk,mesh->mVertices,mesh->mNumVertices);
|
||||
}
|
||||
if (mesh->mNormals) {
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,mesh->mNormals,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else WriteArray<aiVector3D>(&chunk,mesh->mNormals,mesh->mNumVertices);
|
||||
}
|
||||
if (mesh->mTangents && mesh->mBitangents) {
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,mesh->mTangents,mesh->mNumVertices);
|
||||
WriteBounds(&chunk,mesh->mBitangents,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else {
|
||||
WriteArray<aiVector3D>(&chunk,mesh->mTangents,mesh->mNumVertices);
|
||||
WriteArray<aiVector3D>(&chunk,mesh->mBitangents,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
|
||||
if (!mesh->mColors[n])
|
||||
break;
|
||||
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,mesh->mColors[n],mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else WriteArray<aiColor4D>(&chunk,mesh->mColors[n],mesh->mNumVertices);
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
|
||||
if (!mesh->mTextureCoords[n])
|
||||
break;
|
||||
|
||||
// write number of UV components
|
||||
Write<unsigned int>(&chunk,mesh->mNumUVComponents[n]);
|
||||
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else WriteArray<aiVector3D>(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||
}
|
||||
|
||||
// write faces. There are no floating-point calculations involved
|
||||
// in these, so we can write a simple hash over the face data
|
||||
// to the dump file. We generate a single 32 Bit hash for 512 faces
|
||||
// using Assimp's standard hashing function.
|
||||
if (shortened) {
|
||||
unsigned int processed = 0;
|
||||
for (unsigned int job;(job = std::min(mesh->mNumFaces-processed,512u));processed += job) {
|
||||
|
||||
uint32_t hash = 0;
|
||||
for (unsigned int a = 0; a < job;++a) {
|
||||
|
||||
const aiFace& f = mesh->mFaces[processed+a];
|
||||
uint32_t tmp = f.mNumIndices;
|
||||
hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
|
||||
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
|
||||
static_assert(AI_MAX_VERTICES <= 0xffffffff, "AI_MAX_VERTICES <= 0xffffffff");
|
||||
tmp = static_cast<uint32_t>( f.mIndices[i] );
|
||||
hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
|
||||
}
|
||||
}
|
||||
Write<unsigned int>(&chunk,hash);
|
||||
}
|
||||
}
|
||||
else // else write as usual
|
||||
{
|
||||
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
|
||||
const aiFace& f = mesh->mFaces[i];
|
||||
|
||||
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
|
||||
Write<uint16_t>(&chunk,f.mNumIndices);
|
||||
|
||||
for (unsigned int a = 0; a < f.mNumIndices;++a) {
|
||||
if (mesh->mNumVertices < (1u<<16)) {
|
||||
Write<uint16_t>(&chunk,f.mIndices[a]);
|
||||
}
|
||||
else Write<unsigned int>(&chunk,f.mIndices[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// write bones
|
||||
if (mesh->mNumBones) {
|
||||
for (unsigned int a = 0; a < mesh->mNumBones;++a) {
|
||||
const aiBone* b = mesh->mBones[a];
|
||||
WriteBinaryBone(&chunk,b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryMaterialProperty(IOStream * container, const aiMaterialProperty* prop)
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIALPROPERTY );
|
||||
|
||||
Write<aiString>(&chunk,prop->mKey);
|
||||
Write<unsigned int>(&chunk,prop->mSemantic);
|
||||
Write<unsigned int>(&chunk,prop->mIndex);
|
||||
|
||||
Write<unsigned int>(&chunk,prop->mDataLength);
|
||||
Write<unsigned int>(&chunk,(unsigned int)prop->mType);
|
||||
chunk.Write(prop->mData,1,prop->mDataLength);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryMaterial(IOStream * container, const aiMaterial* mat)
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIAL);
|
||||
|
||||
Write<unsigned int>(&chunk,mat->mNumProperties);
|
||||
for (unsigned int i = 0; i < mat->mNumProperties;++i) {
|
||||
WriteBinaryMaterialProperty( &chunk, mat->mProperties[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryNodeAnim(IOStream * container, const aiNodeAnim* nd)
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODEANIM );
|
||||
|
||||
Write<aiString>(&chunk,nd->mNodeName);
|
||||
Write<unsigned int>(&chunk,nd->mNumPositionKeys);
|
||||
Write<unsigned int>(&chunk,nd->mNumRotationKeys);
|
||||
Write<unsigned int>(&chunk,nd->mNumScalingKeys);
|
||||
Write<unsigned int>(&chunk,nd->mPreState);
|
||||
Write<unsigned int>(&chunk,nd->mPostState);
|
||||
|
||||
if (nd->mPositionKeys) {
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
|
||||
|
||||
} // else write as usual
|
||||
else WriteArray<aiVectorKey>(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
|
||||
}
|
||||
if (nd->mRotationKeys) {
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
|
||||
} // else write as usual
|
||||
else WriteArray<aiQuatKey>(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
}
|
||||
if (nd->mScalingKeys) {
|
||||
if (shortened) {
|
||||
WriteBounds(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
|
||||
} // else write as usual
|
||||
else WriteArray<aiVectorKey>(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryAnim( IOStream * container, const aiAnimation* anim )
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIANIMATION );
|
||||
|
||||
Write<aiString>(&chunk,anim->mName);
|
||||
Write<double>(&chunk,anim->mDuration);
|
||||
Write<double>(&chunk,anim->mTicksPerSecond);
|
||||
Write<unsigned int>(&chunk,anim->mNumChannels);
|
||||
|
||||
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
||||
const aiNodeAnim* nd = anim->mChannels[a];
|
||||
WriteBinaryNodeAnim(&chunk,nd);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryLight( IOStream * container, const aiLight* l )
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AILIGHT );
|
||||
|
||||
Write<aiString>(&chunk,l->mName);
|
||||
Write<unsigned int>(&chunk,l->mType);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
Write<float>(&chunk,l->mAttenuationConstant);
|
||||
Write<float>(&chunk,l->mAttenuationLinear);
|
||||
Write<float>(&chunk,l->mAttenuationQuadratic);
|
||||
}
|
||||
|
||||
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorDiffuse);
|
||||
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorSpecular);
|
||||
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorAmbient);
|
||||
|
||||
if (l->mType == aiLightSource_SPOT) {
|
||||
Write<float>(&chunk,l->mAngleInnerCone);
|
||||
Write<float>(&chunk,l->mAngleOuterCone);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryCamera( IOStream * container, const aiCamera* cam )
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AICAMERA );
|
||||
|
||||
Write<aiString>(&chunk,cam->mName);
|
||||
Write<aiVector3D>(&chunk,cam->mPosition);
|
||||
Write<aiVector3D>(&chunk,cam->mLookAt);
|
||||
Write<aiVector3D>(&chunk,cam->mUp);
|
||||
Write<float>(&chunk,cam->mHorizontalFOV);
|
||||
Write<float>(&chunk,cam->mClipPlaneNear);
|
||||
Write<float>(&chunk,cam->mClipPlaneFar);
|
||||
Write<float>(&chunk,cam->mAspect);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void WriteBinaryScene( IOStream * container, const aiScene* scene)
|
||||
{
|
||||
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AISCENE );
|
||||
|
||||
// basic scene information
|
||||
Write<unsigned int>(&chunk,scene->mFlags);
|
||||
Write<unsigned int>(&chunk,scene->mNumMeshes);
|
||||
Write<unsigned int>(&chunk,scene->mNumMaterials);
|
||||
Write<unsigned int>(&chunk,scene->mNumAnimations);
|
||||
Write<unsigned int>(&chunk,scene->mNumTextures);
|
||||
Write<unsigned int>(&chunk,scene->mNumLights);
|
||||
Write<unsigned int>(&chunk,scene->mNumCameras);
|
||||
|
||||
// write node graph
|
||||
WriteBinaryNode( &chunk, scene->mRootNode );
|
||||
|
||||
// write all meshes
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
const aiMesh* mesh = scene->mMeshes[i];
|
||||
WriteBinaryMesh( &chunk,mesh);
|
||||
}
|
||||
|
||||
// write materials
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
const aiMaterial* mat = scene->mMaterials[i];
|
||||
WriteBinaryMaterial(&chunk,mat);
|
||||
}
|
||||
|
||||
// write all animations
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
const aiAnimation* anim = scene->mAnimations[i];
|
||||
WriteBinaryAnim(&chunk,anim);
|
||||
}
|
||||
|
||||
|
||||
// write all textures
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
const aiTexture* mesh = scene->mTextures[i];
|
||||
WriteBinaryTexture(&chunk,mesh);
|
||||
}
|
||||
|
||||
// write lights
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
const aiLight* l = scene->mLights[i];
|
||||
WriteBinaryLight(&chunk,l);
|
||||
}
|
||||
|
||||
// write cameras
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
const aiCamera* cam = scene->mCameras[i];
|
||||
WriteBinaryCamera(&chunk,cam);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public:
|
||||
AssbinExport()
|
||||
: shortened(false), compressed(false) // temporary settings until properties are introduced for exporters
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Write a binary model dump
|
||||
void WriteBinaryDump(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
|
||||
{
|
||||
IOStream * out = pIOSystem->Open( pFile, "wb" );
|
||||
if (!out) return;
|
||||
|
||||
time_t tt = time(NULL);
|
||||
tm* p = gmtime(&tt);
|
||||
|
||||
// header
|
||||
char s[64];
|
||||
memset( s, 0, 64 );
|
||||
#if _MSC_VER >= 1400
|
||||
sprintf_s(s,"ASSIMP.binary-dump.%s",asctime(p));
|
||||
#else
|
||||
ai_snprintf(s,64,"ASSIMP.binary-dump.%s",asctime(p));
|
||||
#endif
|
||||
out->Write( s, 44, 1 );
|
||||
// == 44 bytes
|
||||
|
||||
Write<unsigned int>( out, ASSBIN_VERSION_MAJOR );
|
||||
Write<unsigned int>( out, ASSBIN_VERSION_MINOR );
|
||||
Write<unsigned int>( out, aiGetVersionRevision() );
|
||||
Write<unsigned int>( out, aiGetCompileFlags() );
|
||||
Write<uint16_t>( out, shortened );
|
||||
Write<uint16_t>( out, compressed );
|
||||
// == 20 bytes
|
||||
|
||||
char buff[256];
|
||||
strncpy(buff,pFile,256);
|
||||
out->Write(buff,sizeof(char),256);
|
||||
|
||||
char cmd[] = "\0";
|
||||
strncpy(buff,cmd,128);
|
||||
out->Write(buff,sizeof(char),128);
|
||||
|
||||
// leave 64 bytes free for future extensions
|
||||
memset(buff,0xcd,64);
|
||||
out->Write(buff,sizeof(char),64);
|
||||
// == 435 bytes
|
||||
|
||||
// ==== total header size: 512 bytes
|
||||
ai_assert( out->Tell() == ASSBIN_HEADER_LENGTH );
|
||||
|
||||
// Up to here the data is uncompressed. For compressed files, the rest
|
||||
// is compressed using standard DEFLATE from zlib.
|
||||
if (compressed)
|
||||
{
|
||||
AssbinChunkWriter uncompressedStream( NULL, 0 );
|
||||
WriteBinaryScene( &uncompressedStream, pScene );
|
||||
|
||||
uLongf uncompressedSize = uncompressedStream.Tell();
|
||||
uLongf compressedSize = (uLongf)(uncompressedStream.Tell() * 1.001 + 12.);
|
||||
uint8_t* compressedBuffer = new uint8_t[ compressedSize ];
|
||||
|
||||
compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
|
||||
|
||||
out->Write( &uncompressedSize, sizeof(uint32_t), 1 );
|
||||
out->Write( compressedBuffer, sizeof(char), compressedSize );
|
||||
|
||||
delete[] compressedBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteBinaryScene( out, pScene );
|
||||
}
|
||||
|
||||
pIOSystem->Close( out );
|
||||
}
|
||||
};
|
||||
|
||||
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
AssbinExport exporter;
|
||||
exporter.WriteBinaryDump( pFile, pIOSystem, pScene );
|
||||
}
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
49
src/deps/assimp-3.3.1/code/AssbinExporter.h
Normal file
49
src/deps/assimp-3.3.1/code/AssbinExporter.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file AssbinExporter.h
|
||||
* ASSBIN Exporter Main Header
|
||||
*/
|
||||
#ifndef AI_ASSBINEXPORTER_H_INC
|
||||
#define AI_ASSBINEXPORTER_H_INC
|
||||
|
||||
// nothing really needed here - reserved for future use like properties
|
||||
|
||||
#endif
|
686
src/deps/assimp-3.3.1/code/AssbinLoader.cpp
Normal file
686
src/deps/assimp-3.3.1/code/AssbinLoader.cpp
Normal file
|
@ -0,0 +1,686 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file AssbinLoader.cpp
|
||||
* @brief Implementation of the .assbin importer class
|
||||
*
|
||||
* see assbin_chunks.h
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "AssbinLoader.h"
|
||||
#include "assbin_chunks.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
#else
|
||||
# include <contrib/zlib/zlib.h>
|
||||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
".assbin Importer",
|
||||
"Gargaj / Conspiracy",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"assbin"
|
||||
};
|
||||
|
||||
const aiImporterDesc* AssbinImporter::GetInfo() const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
|
||||
{
|
||||
IOStream * in = pIOHandler->Open(pFile);
|
||||
if (!in)
|
||||
return false;
|
||||
|
||||
char s[32];
|
||||
in->Read( s, sizeof(char), 32 );
|
||||
|
||||
pIOHandler->Close(in);
|
||||
|
||||
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T Read(IOStream * stream)
|
||||
{
|
||||
T t;
|
||||
stream->Read( &t, sizeof(T), 1 );
|
||||
return t;
|
||||
}
|
||||
|
||||
template <>
|
||||
aiVector3D Read<aiVector3D>(IOStream * stream)
|
||||
{
|
||||
aiVector3D v;
|
||||
v.x = Read<float>(stream);
|
||||
v.y = Read<float>(stream);
|
||||
v.z = Read<float>(stream);
|
||||
return v;
|
||||
}
|
||||
|
||||
template <>
|
||||
aiColor4D Read<aiColor4D>(IOStream * stream)
|
||||
{
|
||||
aiColor4D c;
|
||||
c.r = Read<float>(stream);
|
||||
c.g = Read<float>(stream);
|
||||
c.b = Read<float>(stream);
|
||||
c.a = Read<float>(stream);
|
||||
return c;
|
||||
}
|
||||
|
||||
template <>
|
||||
aiQuaternion Read<aiQuaternion>(IOStream * stream)
|
||||
{
|
||||
aiQuaternion v;
|
||||
v.w = Read<float>(stream);
|
||||
v.x = Read<float>(stream);
|
||||
v.y = Read<float>(stream);
|
||||
v.z = Read<float>(stream);
|
||||
return v;
|
||||
}
|
||||
|
||||
template <>
|
||||
aiString Read<aiString>(IOStream * stream)
|
||||
{
|
||||
aiString s;
|
||||
stream->Read(&s.length,4,1);
|
||||
stream->Read(s.data,s.length,1);
|
||||
s.data[s.length] = 0;
|
||||
return s;
|
||||
}
|
||||
|
||||
template <>
|
||||
aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
|
||||
{
|
||||
aiVertexWeight w;
|
||||
w.mVertexId = Read<unsigned int>(stream);
|
||||
w.mWeight = Read<float>(stream);
|
||||
return w;
|
||||
}
|
||||
|
||||
template <>
|
||||
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
|
||||
{
|
||||
aiMatrix4x4 m;
|
||||
for (unsigned int i = 0; i < 4;++i) {
|
||||
for (unsigned int i2 = 0; i2 < 4;++i2) {
|
||||
m[i][i2] = Read<float>(stream);
|
||||
}
|
||||
}
|
||||
return m;
|
||||
}
|
||||
|
||||
template <>
|
||||
aiVectorKey Read<aiVectorKey>(IOStream * stream)
|
||||
{
|
||||
aiVectorKey v;
|
||||
v.mTime = Read<double>(stream);
|
||||
v.mValue = Read<aiVector3D>(stream);
|
||||
return v;
|
||||
}
|
||||
|
||||
template <>
|
||||
aiQuatKey Read<aiQuatKey>(IOStream * stream)
|
||||
{
|
||||
aiQuatKey v;
|
||||
v.mTime = Read<double>(stream);
|
||||
v.mValue = Read<aiQuaternion>(stream);
|
||||
return v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ReadArray(IOStream * stream, T * out, unsigned int size)
|
||||
{
|
||||
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
|
||||
}
|
||||
|
||||
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
|
||||
{
|
||||
// not sure what to do here, the data isn't really useful.
|
||||
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
*node = new aiNode();
|
||||
|
||||
(*node)->mName = Read<aiString>(stream);
|
||||
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
|
||||
(*node)->mNumChildren = Read<unsigned int>(stream);
|
||||
(*node)->mNumMeshes = Read<unsigned int>(stream);
|
||||
|
||||
if ((*node)->mNumMeshes)
|
||||
{
|
||||
(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
|
||||
for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
|
||||
(*node)->mMeshes[i] = Read<unsigned int>(stream);
|
||||
}
|
||||
}
|
||||
|
||||
if ((*node)->mNumChildren)
|
||||
{
|
||||
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
|
||||
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
|
||||
ReadBinaryNode( stream, &(*node)->mChildren[i] );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
b->mName = Read<aiString>(stream);
|
||||
b->mNumWeights = Read<unsigned int>(stream);
|
||||
b->mOffsetMatrix = Read<aiMatrix4x4>(stream);
|
||||
|
||||
// for the moment we write dumb min/max values for the bones, too.
|
||||
// maybe I'll add a better, hash-like solution later
|
||||
if (shortened)
|
||||
{
|
||||
ReadBounds(stream,b->mWeights,b->mNumWeights);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
b->mWeights = new aiVertexWeight[b->mNumWeights];
|
||||
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
|
||||
mesh->mNumVertices = Read<unsigned int>(stream);
|
||||
mesh->mNumFaces = Read<unsigned int>(stream);
|
||||
mesh->mNumBones = Read<unsigned int>(stream);
|
||||
mesh->mMaterialIndex = Read<unsigned int>(stream);
|
||||
|
||||
// first of all, write bits for all existent vertex components
|
||||
unsigned int c = Read<unsigned int>(stream);
|
||||
|
||||
if (c & ASSBIN_MESH_HAS_POSITIONS)
|
||||
{
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
if (c & ASSBIN_MESH_HAS_NORMALS)
|
||||
{
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
|
||||
{
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
|
||||
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
|
||||
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
|
||||
{
|
||||
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
||||
break;
|
||||
|
||||
if (shortened)
|
||||
{
|
||||
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
|
||||
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
|
||||
{
|
||||
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
||||
break;
|
||||
|
||||
// write number of UV components
|
||||
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
|
||||
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
|
||||
// write faces. There are no floating-point calculations involved
|
||||
// in these, so we can write a simple hash over the face data
|
||||
// to the dump file. We generate a single 32 Bit hash for 512 faces
|
||||
// using Assimp's standard hashing function.
|
||||
if (shortened) {
|
||||
Read<unsigned int>(stream);
|
||||
}
|
||||
else // else write as usual
|
||||
{
|
||||
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
|
||||
aiFace& f = mesh->mFaces[i];
|
||||
|
||||
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
|
||||
f.mNumIndices = Read<uint16_t>(stream);
|
||||
f.mIndices = new unsigned int[f.mNumIndices];
|
||||
|
||||
for (unsigned int a = 0; a < f.mNumIndices;++a) {
|
||||
if (mesh->mNumVertices < (1u<<16))
|
||||
{
|
||||
f.mIndices[a] = Read<uint16_t>(stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
f.mIndices[a] = Read<unsigned int>(stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// write bones
|
||||
if (mesh->mNumBones) {
|
||||
mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones];
|
||||
for (unsigned int a = 0; a < mesh->mNumBones;++a) {
|
||||
mesh->mBones[a] = new aiBone();
|
||||
ReadBinaryBone(stream,mesh->mBones[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
prop->mKey = Read<aiString>(stream);
|
||||
prop->mSemantic = Read<unsigned int>(stream);
|
||||
prop->mIndex = Read<unsigned int>(stream);
|
||||
|
||||
prop->mDataLength = Read<unsigned int>(stream);
|
||||
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
|
||||
prop->mData = new char [ prop->mDataLength ];
|
||||
stream->Read(prop->mData,1,prop->mDataLength);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
||||
if (mat->mNumProperties)
|
||||
{
|
||||
if (mat->mProperties)
|
||||
{
|
||||
delete[] mat->mProperties;
|
||||
}
|
||||
mat->mProperties = new aiMaterialProperty*[mat->mNumProperties];
|
||||
for (unsigned int i = 0; i < mat->mNumProperties;++i) {
|
||||
mat->mProperties[i] = new aiMaterialProperty();
|
||||
ReadBinaryMaterialProperty( stream, mat->mProperties[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
nd->mNodeName = Read<aiString>(stream);
|
||||
nd->mNumPositionKeys = Read<unsigned int>(stream);
|
||||
nd->mNumRotationKeys = Read<unsigned int>(stream);
|
||||
nd->mNumScalingKeys = Read<unsigned int>(stream);
|
||||
nd->mPreState = (aiAnimBehaviour)Read<unsigned int>(stream);
|
||||
nd->mPostState = (aiAnimBehaviour)Read<unsigned int>(stream);
|
||||
|
||||
if (nd->mNumPositionKeys) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys);
|
||||
|
||||
} // else write as usual
|
||||
else {
|
||||
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
||||
ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys);
|
||||
}
|
||||
}
|
||||
if (nd->mNumRotationKeys) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
||||
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
}
|
||||
}
|
||||
if (nd->mNumScalingKeys) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
||||
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
anim->mName = Read<aiString> (stream);
|
||||
anim->mDuration = Read<double> (stream);
|
||||
anim->mTicksPerSecond = Read<double> (stream);
|
||||
anim->mNumChannels = Read<unsigned int>(stream);
|
||||
|
||||
if (anim->mNumChannels)
|
||||
{
|
||||
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
||||
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
||||
anim->mChannels[a] = new aiNodeAnim();
|
||||
ReadBinaryNodeAnim(stream,anim->mChannels[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
tex->mWidth = Read<unsigned int>(stream);
|
||||
tex->mHeight = Read<unsigned int>(stream);
|
||||
stream->Read( tex->achFormatHint, sizeof(char), 4 );
|
||||
|
||||
if(!shortened) {
|
||||
if (!tex->mHeight) {
|
||||
tex->pcData = new aiTexel[ tex->mWidth ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth);
|
||||
}
|
||||
else {
|
||||
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
l->mName = Read<aiString>(stream);
|
||||
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
l->mAttenuationConstant = Read<float>(stream);
|
||||
l->mAttenuationLinear = Read<float>(stream);
|
||||
l->mAttenuationQuadratic = Read<float>(stream);
|
||||
}
|
||||
|
||||
l->mColorDiffuse = Read<aiColor3D>(stream);
|
||||
l->mColorSpecular = Read<aiColor3D>(stream);
|
||||
l->mColorAmbient = Read<aiColor3D>(stream);
|
||||
|
||||
if (l->mType == aiLightSource_SPOT) {
|
||||
l->mAngleInnerCone = Read<float>(stream);
|
||||
l->mAngleOuterCone = Read<float>(stream);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
cam->mName = Read<aiString>(stream);
|
||||
cam->mPosition = Read<aiVector3D>(stream);
|
||||
cam->mLookAt = Read<aiVector3D>(stream);
|
||||
cam->mUp = Read<aiVector3D>(stream);
|
||||
cam->mHorizontalFOV = Read<float>(stream);
|
||||
cam->mClipPlaneNear = Read<float>(stream);
|
||||
cam->mClipPlaneFar = Read<float>(stream);
|
||||
cam->mAspect = Read<float>(stream);
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
scene->mFlags = Read<unsigned int>(stream);
|
||||
scene->mNumMeshes = Read<unsigned int>(stream);
|
||||
scene->mNumMaterials = Read<unsigned int>(stream);
|
||||
scene->mNumAnimations = Read<unsigned int>(stream);
|
||||
scene->mNumTextures = Read<unsigned int>(stream);
|
||||
scene->mNumLights = Read<unsigned int>(stream);
|
||||
scene->mNumCameras = Read<unsigned int>(stream);
|
||||
|
||||
// Read node graph
|
||||
scene->mRootNode = new aiNode[1];
|
||||
ReadBinaryNode( stream, &scene->mRootNode );
|
||||
|
||||
// Read all meshes
|
||||
if (scene->mNumMeshes)
|
||||
{
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
scene->mMeshes[i] = new aiMesh();
|
||||
ReadBinaryMesh( stream,scene->mMeshes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read materials
|
||||
if (scene->mNumMaterials)
|
||||
{
|
||||
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
scene->mMaterials[i] = new aiMaterial();
|
||||
ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read all animations
|
||||
if (scene->mNumAnimations)
|
||||
{
|
||||
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
scene->mAnimations[i] = new aiAnimation();
|
||||
ReadBinaryAnim(stream,scene->mAnimations[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read all textures
|
||||
if (scene->mNumTextures)
|
||||
{
|
||||
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
scene->mTextures[i] = new aiTexture();
|
||||
ReadBinaryTexture(stream,scene->mTextures[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read lights
|
||||
if (scene->mNumLights)
|
||||
{
|
||||
scene->mLights = new aiLight*[scene->mNumLights];
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
scene->mLights[i] = new aiLight();
|
||||
ReadBinaryLight(stream,scene->mLights[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Read cameras
|
||||
if (scene->mNumCameras)
|
||||
{
|
||||
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
scene->mCameras[i] = new aiCamera();
|
||||
ReadBinaryCamera(stream,scene->mCameras[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
|
||||
{
|
||||
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
||||
if (!stream)
|
||||
return;
|
||||
|
||||
stream->Seek( 44, aiOrigin_CUR ); // signature
|
||||
|
||||
/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
|
||||
|
||||
shortened = Read<uint16_t>(stream) > 0;
|
||||
compressed = Read<uint16_t>(stream) > 0;
|
||||
|
||||
if (shortened)
|
||||
throw DeadlyImportError( "Shortened binaries are not supported!" );
|
||||
|
||||
stream->Seek( 256, aiOrigin_CUR ); // original filename
|
||||
stream->Seek( 128, aiOrigin_CUR ); // options
|
||||
stream->Seek( 64, aiOrigin_CUR ); // padding
|
||||
|
||||
if (compressed)
|
||||
{
|
||||
uLongf uncompressedSize = Read<uint32_t>(stream);
|
||||
uLongf compressedSize = stream->FileSize() - stream->Tell();
|
||||
|
||||
unsigned char * compressedData = new unsigned char[ compressedSize ];
|
||||
stream->Read( compressedData, 1, compressedSize );
|
||||
|
||||
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
|
||||
|
||||
uncompress( uncompressedData, &uncompressedSize, compressedData, compressedSize );
|
||||
|
||||
MemoryIOStream io( uncompressedData, uncompressedSize );
|
||||
|
||||
ReadBinaryScene(&io,pScene);
|
||||
|
||||
delete[] uncompressedData;
|
||||
delete[] compressedData;
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadBinaryScene(stream,pScene);
|
||||
}
|
||||
|
||||
pIOHandler->Close(stream);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
105
src/deps/assimp-3.3.1/code/AssbinLoader.h
Normal file
105
src/deps/assimp-3.3.1/code/AssbinLoader.h
Normal file
|
@ -0,0 +1,105 @@
|
|||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file AssbinLoader.h
|
||||
* @brief .assbin File format loader
|
||||
*/
|
||||
#ifndef AI_ASSBINIMPORTER_H_INC
|
||||
#define AI_ASSBINIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNode;
|
||||
struct aiBone;
|
||||
struct aiMaterial;
|
||||
struct aiMaterialProperty;
|
||||
struct aiNodeAnim;
|
||||
struct aiAnimation;
|
||||
struct aiTexture;
|
||||
struct aiLight;
|
||||
struct aiCamera;
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
*/
|
||||
class AssbinImporter : public BaseImporter
|
||||
{
|
||||
private:
|
||||
bool shortened;
|
||||
bool compressed;
|
||||
protected:
|
||||
|
||||
public:
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode );
|
||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
||||
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
||||
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
|
||||
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
|
||||
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
|
||||
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
|
||||
void ReadBinaryLight( IOStream * stream, aiLight* l );
|
||||
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
|
||||
#endif // AI_ASSBINIMPORTER_H_INC
|
700
src/deps/assimp-3.3.1/code/Assimp.cpp
Normal file
700
src/deps/assimp-3.3.1/code/Assimp.cpp
Normal file
|
@ -0,0 +1,700 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file Assimp.cpp
|
||||
* @brief Implementation of the Plain-C API
|
||||
*/
|
||||
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/LogStream.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include "GenericProperty.h"
|
||||
#include "CInterfaceIOWrapper.h"
|
||||
#include "Importer.h"
|
||||
#include "Exceptional.h"
|
||||
#include "ScenePrivate.h"
|
||||
#include "BaseImporter.h"
|
||||
#include <list>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# include <thread>
|
||||
# include <mutex>
|
||||
#endif
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
// underlying structure for aiPropertyStore
|
||||
typedef BatchLoader::PropertyMap PropertyMap;
|
||||
|
||||
/** Stores the LogStream objects for all active C log streams */
|
||||
struct mpred {
|
||||
bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
|
||||
return s0.callback<s1.callback&&s0.user<s1.user;
|
||||
}
|
||||
};
|
||||
typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
|
||||
|
||||
/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
|
||||
typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
|
||||
|
||||
/** Local storage of all active log streams */
|
||||
static LogStreamMap gActiveLogStreams;
|
||||
|
||||
/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
|
||||
static PredefLogStreamMap gPredefinedStreams;
|
||||
|
||||
/** Error message of the last failed import process */
|
||||
static std::string gLastErrorString;
|
||||
|
||||
/** Verbose logging active or not? */
|
||||
static aiBool gVerboseLogging = false;
|
||||
|
||||
/** will return all registered importers. */
|
||||
void GetImporterInstanceList(std::vector< BaseImporter* >& out);
|
||||
|
||||
/** will delete all registered importers. */
|
||||
void DeleteImporterInstanceList(std::vector< BaseImporter* >& out);
|
||||
} // namespace assimp
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
/** Global mutex to manage the access to the log-stream map */
|
||||
static std::mutex gLogStreamMutex;
|
||||
#endif
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Custom LogStream implementation for the C-API
|
||||
class LogToCallbackRedirector : public LogStream
|
||||
{
|
||||
public:
|
||||
explicit LogToCallbackRedirector(const aiLogStream& s)
|
||||
: stream (s) {
|
||||
ai_assert(NULL != s.callback);
|
||||
}
|
||||
|
||||
~LogToCallbackRedirector() {
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(gLogStreamMutex);
|
||||
#endif
|
||||
// (HACK) Check whether the 'stream.user' pointer points to a
|
||||
// custom LogStream allocated by #aiGetPredefinedLogStream.
|
||||
// In this case, we need to delete it, too. Of course, this
|
||||
// might cause strange problems, but the chance is quite low.
|
||||
|
||||
PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(),
|
||||
gPredefinedStreams.end(), (Assimp::LogStream*)stream.user);
|
||||
|
||||
if (it != gPredefinedStreams.end()) {
|
||||
delete *it;
|
||||
gPredefinedStreams.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
/** @copydoc LogStream::write */
|
||||
void write(const char* message) {
|
||||
stream.callback(message,stream.user);
|
||||
}
|
||||
|
||||
private:
|
||||
aiLogStream stream;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ReportSceneNotFoundError()
|
||||
{
|
||||
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
|
||||
"The C-API does not accept scenes produced by the C++ API and vice versa");
|
||||
|
||||
assert(false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the given file and returns its content.
|
||||
const aiScene* aiImportFile( const char* pFile, unsigned int pFlags)
|
||||
{
|
||||
return aiImportFileEx(pFile,pFlags,NULL);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS)
|
||||
{
|
||||
return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
|
||||
aiFileIO* pFS,
|
||||
const aiPropertyStore* props)
|
||||
{
|
||||
ai_assert(NULL != pFile);
|
||||
|
||||
const aiScene* scene = NULL;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// create an Importer for this file
|
||||
Assimp::Importer* imp = new Assimp::Importer();
|
||||
|
||||
// copy properties
|
||||
if(props) {
|
||||
const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
|
||||
ImporterPimpl* pimpl = imp->Pimpl();
|
||||
pimpl->mIntProperties = pp->ints;
|
||||
pimpl->mFloatProperties = pp->floats;
|
||||
pimpl->mStringProperties = pp->strings;
|
||||
pimpl->mMatrixProperties = pp->matrices;
|
||||
}
|
||||
// setup a custom IO system if necessary
|
||||
if (pFS) {
|
||||
imp->SetIOHandler( new CIOSystemWrapper (pFS) );
|
||||
}
|
||||
|
||||
// and have it read the file
|
||||
scene = imp->ReadFile( pFile, pFlags);
|
||||
|
||||
// if succeeded, store the importer in the scene and keep it alive
|
||||
if( scene) {
|
||||
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
|
||||
priv->mOrigImporter = imp;
|
||||
}
|
||||
else {
|
||||
// if failed, extract error code and destroy the import
|
||||
gLastErrorString = imp->GetErrorString();
|
||||
delete imp;
|
||||
}
|
||||
|
||||
// return imported data. If the import failed the pointer is NULL anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return scene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* aiImportFileFromMemory(
|
||||
const char* pBuffer,
|
||||
unsigned int pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint)
|
||||
{
|
||||
return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* aiImportFileFromMemoryWithProperties(
|
||||
const char* pBuffer,
|
||||
unsigned int pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint,
|
||||
const aiPropertyStore* props)
|
||||
{
|
||||
ai_assert( NULL != pBuffer );
|
||||
ai_assert( 0 != pLength );
|
||||
|
||||
const aiScene* scene = NULL;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// create an Importer for this file
|
||||
Assimp::Importer* imp = new Assimp::Importer();
|
||||
|
||||
// copy properties
|
||||
if(props) {
|
||||
const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
|
||||
ImporterPimpl* pimpl = imp->Pimpl();
|
||||
pimpl->mIntProperties = pp->ints;
|
||||
pimpl->mFloatProperties = pp->floats;
|
||||
pimpl->mStringProperties = pp->strings;
|
||||
pimpl->mMatrixProperties = pp->matrices;
|
||||
}
|
||||
|
||||
// and have it read the file from the memory buffer
|
||||
scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
|
||||
|
||||
// if succeeded, store the importer in the scene and keep it alive
|
||||
if( scene) {
|
||||
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
|
||||
priv->mOrigImporter = imp;
|
||||
}
|
||||
else {
|
||||
// if failed, extract error code and destroy the import
|
||||
gLastErrorString = imp->GetErrorString();
|
||||
delete imp;
|
||||
}
|
||||
// return imported data. If the import failed the pointer is NULL anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return scene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Releases all resources associated with the given import process.
|
||||
void aiReleaseImport( const aiScene* pScene)
|
||||
{
|
||||
if (!pScene) {
|
||||
return;
|
||||
}
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pScene);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
delete pScene;
|
||||
}
|
||||
else {
|
||||
// deleting the Importer also deletes the scene
|
||||
// Note: the reason that this is not written as 'delete priv->mOrigImporter'
|
||||
// is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
|
||||
Importer* importer = priv->mOrigImporter;
|
||||
delete importer;
|
||||
}
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
|
||||
unsigned int pFlags)
|
||||
{
|
||||
const aiScene* sc = NULL;
|
||||
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pScene);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
ReportSceneNotFoundError();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
|
||||
|
||||
if (!sc) {
|
||||
aiReleaseImport(pScene);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return sc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing( const aiScene *scene,
|
||||
BaseProcess* process,
|
||||
bool requestValidation ) {
|
||||
const aiScene* sc( NULL );
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv( scene );
|
||||
if ( NULL == priv || NULL == priv->mOrigImporter ) {
|
||||
ReportSceneNotFoundError();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sc = priv->mOrigImporter->ApplyCustomizedPostProcessing( process, requestValidation );
|
||||
|
||||
if ( !sc ) {
|
||||
aiReleaseImport( scene );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION( const aiScene* );
|
||||
|
||||
return sc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void CallbackToLogRedirector (const char* msg, char* dt)
|
||||
{
|
||||
ai_assert( NULL != msg );
|
||||
ai_assert( NULL != dt );
|
||||
LogStream* s = (LogStream*)dt;
|
||||
|
||||
s->write(msg);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
|
||||
{
|
||||
aiLogStream sout;
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
LogStream* stream = LogStream::createDefaultStream(pStream,file);
|
||||
if (!stream) {
|
||||
sout.callback = NULL;
|
||||
sout.user = NULL;
|
||||
}
|
||||
else {
|
||||
sout.callback = &CallbackToLogRedirector;
|
||||
sout.user = (char*)stream;
|
||||
}
|
||||
gPredefinedStreams.push_back(stream);
|
||||
ASSIMP_END_EXCEPTION_REGION(aiLogStream);
|
||||
return sout;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(gLogStreamMutex);
|
||||
#endif
|
||||
|
||||
LogStream* lg = new LogToCallbackRedirector(*stream);
|
||||
gActiveLogStreams[*stream] = lg;
|
||||
|
||||
if (DefaultLogger::isNullLogger()) {
|
||||
DefaultLogger::create(NULL,(gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
|
||||
}
|
||||
DefaultLogger::get()->attachStream(lg);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(gLogStreamMutex);
|
||||
#endif
|
||||
// find the log-stream associated with this data
|
||||
LogStreamMap::iterator it = gActiveLogStreams.find( *stream);
|
||||
// it should be there... else the user is playing fools with us
|
||||
if( it == gActiveLogStreams.end()) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
DefaultLogger::get()->detatchStream( it->second );
|
||||
delete it->second;
|
||||
|
||||
gActiveLogStreams.erase( it);
|
||||
|
||||
if (gActiveLogStreams.empty()) {
|
||||
DefaultLogger::kill();
|
||||
}
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiDetachAllLogStreams(void)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(gLogStreamMutex);
|
||||
#endif
|
||||
Logger *logger( DefaultLogger::get() );
|
||||
if ( NULL == logger ) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
|
||||
logger->detatchStream( it->second );
|
||||
delete it->second;
|
||||
}
|
||||
gActiveLogStreams.clear();
|
||||
DefaultLogger::kill();
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiEnableVerboseLogging(aiBool d)
|
||||
{
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
|
||||
}
|
||||
gVerboseLogging = d;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the error text of the last failed import process.
|
||||
const char* aiGetErrorString()
|
||||
{
|
||||
return gLastErrorString.c_str();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------------------
|
||||
// Return the description of a importer given its index
|
||||
const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex)
|
||||
{
|
||||
return Importer().GetImporterInfo(pIndex);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------------------
|
||||
// Return the number of importers
|
||||
size_t aiGetImportFormatCount(void)
|
||||
{
|
||||
return Importer().GetImporterCount();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the error text of the last failed import process.
|
||||
aiBool aiIsExtensionSupported(const char* szExtension)
|
||||
{
|
||||
ai_assert(NULL != szExtension);
|
||||
aiBool candoit=AI_FALSE;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// FIXME: no need to create a temporary Importer instance just for that ..
|
||||
Assimp::Importer tmp;
|
||||
candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(aiBool);
|
||||
return candoit;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all file extensions supported by ASSIMP
|
||||
void aiGetExtensionList(aiString* szOut)
|
||||
{
|
||||
ai_assert(NULL != szOut);
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// FIXME: no need to create a temporary Importer instance just for that ..
|
||||
Assimp::Importer tmp;
|
||||
tmp.GetExtensionList(*szOut);
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements for a particular import.
|
||||
void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
|
||||
C_STRUCT aiMemoryInfo* in)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pIn);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
ReportSceneNotFoundError();
|
||||
return;
|
||||
}
|
||||
|
||||
return priv->mOrigImporter->GetMemoryRequirements(*in);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
|
||||
{
|
||||
return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
|
||||
{
|
||||
delete reinterpret_cast<PropertyMap*>(p);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyInteger
|
||||
ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<int>(pp->ints,szName,value);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyFloat
|
||||
ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, float value)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<float>(pp->floats,szName,value);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyString
|
||||
ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
|
||||
const C_STRUCT aiString* st)
|
||||
{
|
||||
if (!st) {
|
||||
return;
|
||||
}
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()));
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyMatrix
|
||||
ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName,
|
||||
const C_STRUCT aiMatrix4x4* mat)
|
||||
{
|
||||
if (!mat) {
|
||||
return;
|
||||
}
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<aiMatrix4x4>(pp->matrices,szName,*mat);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Rotation matrix to quaternion
|
||||
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
|
||||
{
|
||||
ai_assert( NULL != quat );
|
||||
ai_assert( NULL != mat );
|
||||
*quat = aiQuaternion(*mat);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Matrix decomposition
|
||||
ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
|
||||
aiQuaternion* rotation,
|
||||
aiVector3D* position)
|
||||
{
|
||||
ai_assert( NULL != rotation );
|
||||
ai_assert( NULL != position );
|
||||
ai_assert( NULL != scaling );
|
||||
ai_assert( NULL != mat );
|
||||
mat->Decompose(*scaling,*rotation,*position);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Matrix transpose
|
||||
ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat)
|
||||
{
|
||||
ai_assert(NULL != mat);
|
||||
mat->Transpose();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
|
||||
{
|
||||
ai_assert(NULL != mat);
|
||||
mat->Transpose();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Vector transformation
|
||||
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
|
||||
const aiMatrix3x3* mat)
|
||||
{
|
||||
ai_assert( NULL != mat );
|
||||
ai_assert( NULL != vec);
|
||||
*vec *= (*mat);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
|
||||
const aiMatrix4x4* mat)
|
||||
{
|
||||
ai_assert( NULL != mat );
|
||||
ai_assert( NULL != vec );
|
||||
|
||||
*vec *= (*mat);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Matrix multiplication
|
||||
ASSIMP_API void aiMultiplyMatrix4(
|
||||
aiMatrix4x4* dst,
|
||||
const aiMatrix4x4* src)
|
||||
{
|
||||
ai_assert( NULL != dst );
|
||||
ai_assert( NULL != src );
|
||||
*dst = (*dst) * (*src);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiMultiplyMatrix3(
|
||||
aiMatrix3x3* dst,
|
||||
const aiMatrix3x3* src)
|
||||
{
|
||||
ai_assert( NULL != dst );
|
||||
ai_assert( NULL != src );
|
||||
*dst = (*dst) * (*src);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Matrix identity
|
||||
ASSIMP_API void aiIdentityMatrix3(
|
||||
aiMatrix3x3* mat)
|
||||
{
|
||||
ai_assert(NULL != mat);
|
||||
*mat = aiMatrix3x3();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiIdentityMatrix4(
|
||||
aiMatrix4x4* mat)
|
||||
{
|
||||
ai_assert(NULL != mat);
|
||||
*mat = aiMatrix4x4();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extension ) {
|
||||
if( NULL == extension ) {
|
||||
return NULL;
|
||||
}
|
||||
const aiImporterDesc *desc( NULL );
|
||||
std::vector< BaseImporter* > out;
|
||||
GetImporterInstanceList( out );
|
||||
for( size_t i = 0; i < out.size(); ++i ) {
|
||||
if( 0 == strncmp( out[ i ]->GetInfo()->mFileExtensions, extension, strlen( extension ) ) ) {
|
||||
desc = out[ i ]->GetInfo();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DeleteImporterInstanceList(out);
|
||||
|
||||
return desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
154
src/deps/assimp-3.3.1/code/AssimpCExport.cpp
Normal file
154
src/deps/assimp-3.3.1/code/AssimpCExport.cpp
Normal file
|
@ -0,0 +1,154 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file AssimpCExport.cpp
|
||||
Assimp C export interface. See Exporter.cpp for some notes.
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#include "CInterfaceIOWrapper.h"
|
||||
#include "SceneCombiner.h"
|
||||
#include "ScenePrivate.h"
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API size_t aiGetExportFormatCount(void)
|
||||
{
|
||||
return Exporter().GetExportFormatCount();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
|
||||
{
|
||||
// Note: this is valid as the index always pertains to a built-in exporter,
|
||||
// for which the returned structure is guaranteed to be of static storage duration.
|
||||
Exporter exporter;
|
||||
const aiExportFormatDesc* orig( exporter.GetExportFormatDescription( index ) );
|
||||
if (NULL == orig) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
aiExportFormatDesc *desc = new aiExportFormatDesc;
|
||||
desc->description = new char[ strlen( orig->description ) + 1 ];
|
||||
::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) );
|
||||
desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ];
|
||||
::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
|
||||
desc->id = new char[ strlen( orig->id ) + 1 ];
|
||||
::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
|
||||
|
||||
return desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiReleaseExportFormatDescription( const aiExportFormatDesc *desc ) {
|
||||
if (NULL == desc) {
|
||||
return;
|
||||
}
|
||||
|
||||
delete [] desc->description;
|
||||
delete [] desc->fileExtension;
|
||||
delete [] desc->id;
|
||||
delete desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
|
||||
{
|
||||
if (!pOut || !pIn) {
|
||||
return;
|
||||
}
|
||||
|
||||
SceneCombiner::CopyScene(pOut,pIn,true);
|
||||
ScenePriv(*pOut)->mIsCopy = true;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn)
|
||||
{
|
||||
// note: aiReleaseImport() is also able to delete scene copies, but in addition
|
||||
// it also handles scenes with import metadata.
|
||||
delete pIn;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing )
|
||||
{
|
||||
return ::aiExportSceneEx(pScene,pFormatId,pFileName,NULL,pPreprocessing);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiExportSceneEx( const aiScene* pScene, const char* pFormatId, const char* pFileName, aiFileIO* pIO, unsigned int pPreprocessing )
|
||||
{
|
||||
Exporter exp;
|
||||
|
||||
if (pIO) {
|
||||
exp.SetIOHandler(new CIOSystemWrapper(pIO));
|
||||
}
|
||||
return exp.Export(pScene,pFormatId,pFileName,pPreprocessing);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing )
|
||||
{
|
||||
Exporter exp;
|
||||
if (!exp.ExportToBlob(pScene,pFormatId,pPreprocessing)) {
|
||||
return NULL;
|
||||
}
|
||||
const aiExportDataBlob* blob = exp.GetOrphanedBlob();
|
||||
ai_assert(blob);
|
||||
|
||||
return blob;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API C_STRUCT void aiReleaseExportBlob( const aiExportDataBlob* pData )
|
||||
{
|
||||
delete pData;
|
||||
}
|
||||
|
||||
#endif // !ASSIMP_BUILD_NO_EXPORT
|
648
src/deps/assimp-3.3.1/code/AssxmlExporter.cpp
Normal file
648
src/deps/assimp-3.3.1/code/AssxmlExporter.cpp
Normal file
|
@ -0,0 +1,648 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/** @file AssxmlExporter.cpp
|
||||
* ASSXML exporter main code
|
||||
*/
|
||||
#include <stdarg.h>
|
||||
#include "./../include/assimp/version.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
#else
|
||||
# include <contrib/zlib/zlib.h>
|
||||
#endif
|
||||
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace AssxmlExport {
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
static int ioprintf( IOStream * io, const char *format, ... ) {
|
||||
using namespace std;
|
||||
if ( nullptr == io ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
static const size_t Size = 4096;
|
||||
char sz[ Size ];
|
||||
size_t len( strlen( format ) );
|
||||
::memset( sz, '\0', Size );
|
||||
va_list va;
|
||||
va_start( va, format );
|
||||
int nSize = vsnprintf( sz, Size-1, format, va );
|
||||
ai_assert( nSize < Size );
|
||||
va_end( va );
|
||||
|
||||
io->Write( sz, sizeof(char), nSize );
|
||||
|
||||
return nSize;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Convert a name to standard XML format
|
||||
static void ConvertName(aiString& out, const aiString& in) {
|
||||
out.length = 0;
|
||||
for (unsigned int i = 0; i < in.length; ++i) {
|
||||
switch (in.data[i]) {
|
||||
case '<':
|
||||
out.Append("<");break;
|
||||
case '>':
|
||||
out.Append(">");break;
|
||||
case '&':
|
||||
out.Append("&");break;
|
||||
case '\"':
|
||||
out.Append(""");break;
|
||||
case '\'':
|
||||
out.Append("'");break;
|
||||
default:
|
||||
out.data[out.length++] = in.data[i];
|
||||
}
|
||||
}
|
||||
out.data[out.length] = 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Write a single node as text dump
|
||||
static void WriteNode(const aiNode* node, IOStream * io, unsigned int depth) {
|
||||
char prefix[512];
|
||||
for (unsigned int i = 0; i < depth;++i)
|
||||
prefix[i] = '\t';
|
||||
prefix[depth] = '\0';
|
||||
|
||||
const aiMatrix4x4& m = node->mTransformation;
|
||||
|
||||
aiString name;
|
||||
ConvertName(name,node->mName);
|
||||
ioprintf(io,"%s<Node name=\"%s\"> \n"
|
||||
"%s\t<Matrix4> \n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"%s\t</Matrix4> \n",
|
||||
prefix,name.data,prefix,
|
||||
prefix,m.a1,m.a2,m.a3,m.a4,
|
||||
prefix,m.b1,m.b2,m.b3,m.b4,
|
||||
prefix,m.c1,m.c2,m.c3,m.c4,
|
||||
prefix,m.d1,m.d2,m.d3,m.d4,prefix);
|
||||
|
||||
if (node->mNumMeshes) {
|
||||
ioprintf(io, "%s\t<MeshRefs num=\"%i\">\n%s\t",
|
||||
prefix,node->mNumMeshes,prefix);
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
|
||||
ioprintf(io,"%i ",node->mMeshes[i]);
|
||||
}
|
||||
ioprintf(io,"\n%s\t</MeshRefs>\n",prefix);
|
||||
}
|
||||
|
||||
if (node->mNumChildren) {
|
||||
ioprintf(io,"%s\t<NodeList num=\"%i\">\n",
|
||||
prefix,node->mNumChildren);
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
WriteNode(node->mChildren[i],io,depth+2);
|
||||
}
|
||||
ioprintf(io,"%s\t</NodeList>\n",prefix);
|
||||
}
|
||||
ioprintf(io,"%s</Node>\n",prefix);
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Some chuncks of text will need to be encoded for XML
|
||||
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
|
||||
static std::string encodeXML(const std::string& data) {
|
||||
std::string buffer;
|
||||
buffer.reserve(data.size());
|
||||
for(size_t pos = 0; pos != data.size(); ++pos) {
|
||||
switch(data[pos]) {
|
||||
case '&': buffer.append("&"); break;
|
||||
case '\"': buffer.append("""); break;
|
||||
case '\'': buffer.append("'"); break;
|
||||
case '<': buffer.append("<"); break;
|
||||
case '>': buffer.append(">"); break;
|
||||
default: buffer.append(&data[pos], 1); break;
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Write a text model dump
|
||||
static
|
||||
void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
|
||||
time_t tt = ::time( NULL );
|
||||
tm* p = ::gmtime( &tt );
|
||||
ai_assert( nullptr != p );
|
||||
|
||||
// write header
|
||||
std::string header(
|
||||
"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
|
||||
"<ASSIMP format_id=\"1\">\n\n"
|
||||
"<!-- XML Model dump produced by assimp dump\n"
|
||||
" Library version: %i.%i.%i\n"
|
||||
" %s\n"
|
||||
"-->"
|
||||
" \n\n"
|
||||
"<Scene flags=\"%d\" postprocessing=\"%i\">\n"
|
||||
);
|
||||
|
||||
const unsigned int majorVersion( aiGetVersionMajor() );
|
||||
const unsigned int minorVersion( aiGetVersionMinor() );
|
||||
const unsigned int rev( aiGetVersionRevision() );
|
||||
const char *curtime( asctime( p ) );
|
||||
ioprintf( io, header.c_str(), majorVersion, minorVersion, rev, curtime, scene->mFlags, 0 );
|
||||
|
||||
// write the node graph
|
||||
WriteNode(scene->mRootNode, io, 0);
|
||||
|
||||
#if 0
|
||||
// write cameras
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
aiCamera* cam = scene->mCameras[i];
|
||||
ConvertName(name,cam->mName);
|
||||
|
||||
// camera header
|
||||
ioprintf(io,"\t<Camera parent=\"%s\">\n"
|
||||
"\t\t<Vector3 name=\"up\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Float name=\"fov\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"aspect\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"near_clip\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"far_clip\" > %f </Float>\n"
|
||||
"\t</Camera>\n",
|
||||
name.data,
|
||||
cam->mUp.x,cam->mUp.y,cam->mUp.z,
|
||||
cam->mLookAt.x,cam->mLookAt.y,cam->mLookAt.z,
|
||||
cam->mPosition.x,cam->mPosition.y,cam->mPosition.z,
|
||||
cam->mHorizontalFOV,cam->mAspect,cam->mClipPlaneNear,cam->mClipPlaneFar,i);
|
||||
}
|
||||
|
||||
// write lights
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
aiLight* l = scene->mLights[i];
|
||||
ConvertName(name,l->mName);
|
||||
|
||||
// light header
|
||||
ioprintf(io,"\t<Light parent=\"%s\"> type=\"%s\"\n"
|
||||
"\t\t<Vector3 name=\"diffuse\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"specular\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Vector3 name=\"ambient\" > %0 8f %0 8f %0 8f </Vector3>\n",
|
||||
name.data,
|
||||
(l->mType == aiLightSource_DIRECTIONAL ? "directional" :
|
||||
(l->mType == aiLightSource_POINT ? "point" : "spot" )),
|
||||
l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b,
|
||||
l->mColorSpecular.r,l->mColorSpecular.g,l->mColorSpecular.b,
|
||||
l->mColorAmbient.r, l->mColorAmbient.g, l->mColorAmbient.b);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
ioprintf(io,
|
||||
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
|
||||
"\t\t<Float name=\"atten_cst\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"atten_lin\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"atten_sqr\" > %f </Float>\n",
|
||||
l->mPosition.x,l->mPosition.y,l->mPosition.z,
|
||||
l->mAttenuationConstant,l->mAttenuationLinear,l->mAttenuationQuadratic);
|
||||
}
|
||||
|
||||
if (l->mType != aiLightSource_POINT) {
|
||||
ioprintf(io,
|
||||
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n",
|
||||
l->mDirection.x,l->mDirection.y,l->mDirection.z);
|
||||
}
|
||||
|
||||
if (l->mType == aiLightSource_SPOT) {
|
||||
ioprintf(io,
|
||||
"\t\t<Float name=\"cone_out\" > %f </Float>\n"
|
||||
"\t\t<Float name=\"cone_inn\" > %f </Float>\n",
|
||||
l->mAngleOuterCone,l->mAngleInnerCone);
|
||||
}
|
||||
ioprintf(io,"\t</Light>\n");
|
||||
}
|
||||
#endif
|
||||
aiString name;
|
||||
|
||||
// write textures
|
||||
if (scene->mNumTextures) {
|
||||
ioprintf(io,"<TextureList num=\"%i\">\n",scene->mNumTextures);
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
aiTexture* tex = scene->mTextures[i];
|
||||
bool compressed = (tex->mHeight == 0);
|
||||
|
||||
// mesh header
|
||||
ioprintf(io,"\t<Texture width=\"%i\" height=\"%i\" compressed=\"%s\"> \n",
|
||||
(compressed ? -1 : tex->mWidth),(compressed ? -1 : tex->mHeight),
|
||||
(compressed ? "true" : "false"));
|
||||
|
||||
if (compressed) {
|
||||
ioprintf(io,"\t\t<Data length=\"%i\"> \n",tex->mWidth);
|
||||
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < tex->mWidth;++n) {
|
||||
ioprintf(io,"\t\t\t%2x",reinterpret_cast<uint8_t*>(tex->pcData)[n]);
|
||||
if (n && !(n % 50)) {
|
||||
ioprintf(io,"\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!shortened){
|
||||
ioprintf(io,"\t\t<Data length=\"%i\"> \n",tex->mWidth*tex->mHeight*4);
|
||||
|
||||
// const unsigned int width = (unsigned int)log10((double)std::max(tex->mHeight,tex->mWidth))+1;
|
||||
for (unsigned int y = 0; y < tex->mHeight;++y) {
|
||||
for (unsigned int x = 0; x < tex->mWidth;++x) {
|
||||
aiTexel* tx = tex->pcData + y*tex->mWidth+x;
|
||||
unsigned int r = tx->r,g=tx->g,b=tx->b,a=tx->a;
|
||||
ioprintf(io,"\t\t\t%2x %2x %2x %2x",r,g,b,a);
|
||||
|
||||
// group by four for readability
|
||||
if ( 0 == ( x + y*tex->mWidth ) % 4 ) {
|
||||
ioprintf( io, "\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Data>\n\t</Texture>\n");
|
||||
}
|
||||
ioprintf(io,"</TextureList>\n");
|
||||
}
|
||||
|
||||
// write materials
|
||||
if (scene->mNumMaterials) {
|
||||
ioprintf(io,"<MaterialList num=\"%i\">\n",scene->mNumMaterials);
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
const aiMaterial* mat = scene->mMaterials[i];
|
||||
|
||||
ioprintf(io,"\t<Material>\n");
|
||||
ioprintf(io,"\t\t<MatPropertyList num=\"%i\">\n",mat->mNumProperties);
|
||||
for (unsigned int n = 0; n < mat->mNumProperties;++n) {
|
||||
|
||||
const aiMaterialProperty* prop = mat->mProperties[n];
|
||||
const char* sz = "";
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
sz = "float";
|
||||
}
|
||||
else if (prop->mType == aiPTI_Integer) {
|
||||
sz = "integer";
|
||||
}
|
||||
else if (prop->mType == aiPTI_String) {
|
||||
sz = "string";
|
||||
}
|
||||
else if (prop->mType == aiPTI_Buffer) {
|
||||
sz = "binary_buffer";
|
||||
}
|
||||
|
||||
ioprintf(io,"\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%i\"",
|
||||
prop->mKey.data, sz,
|
||||
::TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex);
|
||||
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength/sizeof(float)));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
|
||||
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float))));
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_Integer) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength/sizeof(int)));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
|
||||
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int))));
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_Buffer) {
|
||||
ioprintf(io," size=\"%i\">\n\t\t\t\t",
|
||||
static_cast<int>(prop->mDataLength));
|
||||
|
||||
for (unsigned int p = 0; p < prop->mDataLength;++p) {
|
||||
ioprintf(io,"%2x ",prop->mData[p]);
|
||||
if (p && 0 == p%30) {
|
||||
ioprintf(io,"\n\t\t\t\t");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (prop->mType == aiPTI_String) {
|
||||
ioprintf(io,">\n\t\t\t\t\"%s\"",encodeXML(prop->mData+4).c_str() /* skip length */);
|
||||
}
|
||||
ioprintf(io,"\n\t\t\t</MatProperty>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</MatPropertyList>\n");
|
||||
ioprintf(io,"\t</Material>\n");
|
||||
}
|
||||
ioprintf(io,"</MaterialList>\n");
|
||||
}
|
||||
|
||||
// write animations
|
||||
if (scene->mNumAnimations) {
|
||||
ioprintf(io,"<AnimationList num=\"%i\">\n",scene->mNumAnimations);
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
aiAnimation* anim = scene->mAnimations[i];
|
||||
|
||||
// anim header
|
||||
ConvertName(name,anim->mName);
|
||||
ioprintf(io,"\t<Animation name=\"%s\" duration=\"%e\" tick_cnt=\"%e\">\n",
|
||||
name.data, anim->mDuration, anim->mTicksPerSecond);
|
||||
|
||||
// write bone animation channels
|
||||
if (anim->mNumChannels) {
|
||||
ioprintf(io,"\t\t<NodeAnimList num=\"%i\">\n",anim->mNumChannels);
|
||||
for (unsigned int n = 0; n < anim->mNumChannels;++n) {
|
||||
aiNodeAnim* nd = anim->mChannels[n];
|
||||
|
||||
// node anim header
|
||||
ConvertName(name,nd->mNodeName);
|
||||
ioprintf(io,"\t\t\t<NodeAnim node=\"%s\">\n",name.data);
|
||||
|
||||
if (!shortened) {
|
||||
// write position keys
|
||||
if (nd->mNumPositionKeys) {
|
||||
ioprintf(io,"\t\t\t\t<PositionKeyList num=\"%i\">\n",nd->mNumPositionKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumPositionKeys;++a) {
|
||||
aiVectorKey* vc = nd->mPositionKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<PositionKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</PositionKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</PositionKeyList>\n");
|
||||
}
|
||||
|
||||
// write scaling keys
|
||||
if (nd->mNumScalingKeys) {
|
||||
ioprintf(io,"\t\t\t\t<ScalingKeyList num=\"%i\">\n",nd->mNumScalingKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumScalingKeys;++a) {
|
||||
aiVectorKey* vc = nd->mScalingKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<ScalingKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</ScalingKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</ScalingKeyList>\n");
|
||||
}
|
||||
|
||||
// write rotation keys
|
||||
if (nd->mNumRotationKeys) {
|
||||
ioprintf(io,"\t\t\t\t<RotationKeyList num=\"%i\">\n",nd->mNumRotationKeys);
|
||||
for (unsigned int a = 0; a < nd->mNumRotationKeys;++a) {
|
||||
aiQuatKey* vc = nd->mRotationKeys+a;
|
||||
ioprintf(io,"\t\t\t\t\t<RotationKey time=\"%e\">\n"
|
||||
"\t\t\t\t\t\t%0 8f %0 8f %0 8f %0 8f\n\t\t\t\t\t</RotationKey>\n",
|
||||
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z,vc->mValue.w);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</RotationKeyList>\n");
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t\t</NodeAnim>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</NodeAnimList>\n");
|
||||
}
|
||||
ioprintf(io,"\t</Animation>\n");
|
||||
}
|
||||
ioprintf(io,"</AnimationList>\n");
|
||||
}
|
||||
|
||||
// write meshes
|
||||
if (scene->mNumMeshes) {
|
||||
ioprintf(io,"<MeshList num=\"%i\">\n",scene->mNumMeshes);
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
aiMesh* mesh = scene->mMeshes[i];
|
||||
// const unsigned int width = (unsigned int)log10((double)mesh->mNumVertices)+1;
|
||||
|
||||
// mesh header
|
||||
ioprintf(io,"\t<Mesh types=\"%s %s %s %s\" material_index=\"%i\">\n",
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_POINT ? "points" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_LINE ? "lines" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ? "triangles" : ""),
|
||||
(mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON ? "polygons" : ""),
|
||||
mesh->mMaterialIndex);
|
||||
|
||||
// bones
|
||||
if (mesh->mNumBones) {
|
||||
ioprintf(io,"\t\t<BoneList num=\"%i\">\n",mesh->mNumBones);
|
||||
|
||||
for (unsigned int n = 0; n < mesh->mNumBones;++n) {
|
||||
aiBone* bone = mesh->mBones[n];
|
||||
|
||||
ConvertName(name,bone->mName);
|
||||
// bone header
|
||||
ioprintf(io,"\t\t\t<Bone name=\"%s\">\n"
|
||||
"\t\t\t\t<Matrix4> \n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
|
||||
"\t\t\t\t</Matrix4> \n",
|
||||
name.data,
|
||||
bone->mOffsetMatrix.a1,bone->mOffsetMatrix.a2,bone->mOffsetMatrix.a3,bone->mOffsetMatrix.a4,
|
||||
bone->mOffsetMatrix.b1,bone->mOffsetMatrix.b2,bone->mOffsetMatrix.b3,bone->mOffsetMatrix.b4,
|
||||
bone->mOffsetMatrix.c1,bone->mOffsetMatrix.c2,bone->mOffsetMatrix.c3,bone->mOffsetMatrix.c4,
|
||||
bone->mOffsetMatrix.d1,bone->mOffsetMatrix.d2,bone->mOffsetMatrix.d3,bone->mOffsetMatrix.d4);
|
||||
|
||||
if (!shortened && bone->mNumWeights) {
|
||||
ioprintf(io,"\t\t\t\t<WeightList num=\"%i\">\n",bone->mNumWeights);
|
||||
|
||||
// bone weights
|
||||
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
|
||||
aiVertexWeight* wght = bone->mWeights+a;
|
||||
|
||||
ioprintf(io,"\t\t\t\t\t<Weight index=\"%i\">\n\t\t\t\t\t\t%f\n\t\t\t\t\t</Weight>\n",
|
||||
wght->mVertexId,wght->mWeight);
|
||||
}
|
||||
ioprintf(io,"\t\t\t\t</WeightList>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t\t</Bone>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</BoneList>\n");
|
||||
}
|
||||
|
||||
// faces
|
||||
if (!shortened && mesh->mNumFaces) {
|
||||
ioprintf(io,"\t\t<FaceList num=\"%i\">\n",mesh->mNumFaces);
|
||||
for (unsigned int n = 0; n < mesh->mNumFaces; ++n) {
|
||||
aiFace& f = mesh->mFaces[n];
|
||||
ioprintf(io,"\t\t\t<Face num=\"%i\">\n"
|
||||
"\t\t\t\t",f.mNumIndices);
|
||||
|
||||
for (unsigned int j = 0; j < f.mNumIndices;++j)
|
||||
ioprintf(io,"%i ",f.mIndices[j]);
|
||||
|
||||
ioprintf(io,"\n\t\t\t</Face>\n");
|
||||
}
|
||||
ioprintf(io,"\t\t</FaceList>\n");
|
||||
}
|
||||
|
||||
// vertex positions
|
||||
if (mesh->HasPositions()) {
|
||||
ioprintf(io,"\t\t<Positions num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mVertices[n].x,
|
||||
mesh->mVertices[n].y,
|
||||
mesh->mVertices[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Positions>\n");
|
||||
}
|
||||
|
||||
// vertex normals
|
||||
if (mesh->HasNormals()) {
|
||||
ioprintf(io,"\t\t<Normals num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mNormals[n].x,
|
||||
mesh->mNormals[n].y,
|
||||
mesh->mNormals[n].z);
|
||||
}
|
||||
}
|
||||
else {
|
||||
}
|
||||
ioprintf(io,"\t\t</Normals>\n");
|
||||
}
|
||||
|
||||
// vertex tangents and bitangents
|
||||
if (mesh->HasTangentsAndBitangents()) {
|
||||
ioprintf(io,"\t\t<Tangents num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mTangents[n].x,
|
||||
mesh->mTangents[n].y,
|
||||
mesh->mTangents[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Tangents>\n");
|
||||
|
||||
ioprintf(io,"\t\t<Bitangents num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mBitangents[n].x,
|
||||
mesh->mBitangents[n].y,
|
||||
mesh->mBitangents[n].z);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Bitangents>\n");
|
||||
}
|
||||
|
||||
// texture coordinates
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (!mesh->mTextureCoords[a])
|
||||
break;
|
||||
|
||||
ioprintf(io,"\t\t<TextureCoords num=\"%i\" set=\"%i\" num_components=\"%i\"> \n",mesh->mNumVertices,
|
||||
a,mesh->mNumUVComponents[a]);
|
||||
|
||||
if (!shortened) {
|
||||
if (mesh->mNumUVComponents[a] == 3) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
|
||||
mesh->mTextureCoords[a][n].x,
|
||||
mesh->mTextureCoords[a][n].y,
|
||||
mesh->mTextureCoords[a][n].z);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f\n",
|
||||
mesh->mTextureCoords[a][n].x,
|
||||
mesh->mTextureCoords[a][n].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</TextureCoords>\n");
|
||||
}
|
||||
|
||||
// vertex colors
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
|
||||
if (!mesh->mColors[a])
|
||||
break;
|
||||
ioprintf(io,"\t\t<Colors num=\"%i\" set=\"%i\" num_components=\"4\"> \n",mesh->mNumVertices,a);
|
||||
if (!shortened) {
|
||||
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
|
||||
ioprintf(io,"\t\t%0 8f %0 8f %0 8f %0 8f\n",
|
||||
mesh->mColors[a][n].r,
|
||||
mesh->mColors[a][n].g,
|
||||
mesh->mColors[a][n].b,
|
||||
mesh->mColors[a][n].a);
|
||||
}
|
||||
}
|
||||
ioprintf(io,"\t\t</Colors>\n");
|
||||
}
|
||||
ioprintf(io,"\t</Mesh>\n");
|
||||
}
|
||||
ioprintf(io,"</MeshList>\n");
|
||||
}
|
||||
ioprintf(io,"</Scene>\n</ASSIMP>");
|
||||
}
|
||||
|
||||
} // end of namespace AssxmlExport
|
||||
|
||||
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
IOStream * out = pIOSystem->Open( pFile, "wt" );
|
||||
if (!out) return;
|
||||
|
||||
bool shortened = false;
|
||||
AssxmlExport::WriteDump( pScene, out, shortened );
|
||||
|
||||
pIOSystem->Close( out );
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
49
src/deps/assimp-3.3.1/code/AssxmlExporter.h
Normal file
49
src/deps/assimp-3.3.1/code/AssxmlExporter.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file AssxmlExporter.h
|
||||
* ASSXML Exporter Main Header
|
||||
*/
|
||||
#ifndef AI_ASSXMLEXPORTER_H_INC
|
||||
#define AI_ASSXMLEXPORTER_H_INC
|
||||
|
||||
// nothing really needed here - reserved for future use like properties
|
||||
|
||||
#endif
|
696
src/deps/assimp-3.3.1/code/B3DImporter.cpp
Normal file
696
src/deps/assimp-3.3.1/code/B3DImporter.cpp
Normal file
|
@ -0,0 +1,696 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file B3DImporter.cpp
|
||||
* @brief Implementation of the b3d importer class
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "B3DImporter.h"
|
||||
#include "TextureTransform.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "StringUtils.h"
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace std;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"BlitzBasic 3D Importer",
|
||||
"",
|
||||
"",
|
||||
"http://www.blitzbasic.com/",
|
||||
aiImporterFlags_SupportBinaryFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"b3d"
|
||||
};
|
||||
|
||||
// (fixme, Aramis) quick workaround to get rid of all those signed to unsigned warnings
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning (disable: 4018)
|
||||
#endif
|
||||
|
||||
//#define DEBUG_B3D
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
|
||||
|
||||
size_t pos=pFile.find_last_of( '.' );
|
||||
if( pos==string::npos ) return false;
|
||||
|
||||
string ext=pFile.substr( pos+1 );
|
||||
if( ext.size()!=3 ) return false;
|
||||
|
||||
return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Loader meta information
|
||||
const aiImporterDesc* B3DImporter::GetInfo () const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_B3D
|
||||
extern "C"{ void _stdcall AllocConsole(); }
|
||||
#endif
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){
|
||||
|
||||
#ifdef DEBUG_B3D
|
||||
AllocConsole();
|
||||
freopen( "conin$","r",stdin );
|
||||
freopen( "conout$","w",stdout );
|
||||
freopen( "conout$","w",stderr );
|
||||
cout<<"Hello world from the B3DImporter!"<<endl;
|
||||
#endif
|
||||
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
|
||||
|
||||
// check whether the .b3d file is large enough to contain
|
||||
// at least one chunk.
|
||||
size_t fileSize = file->FileSize();
|
||||
if( fileSize<8 ) throw DeadlyImportError( "B3D File is too small.");
|
||||
|
||||
_pos=0;
|
||||
_buf.resize( fileSize );
|
||||
file->Read( &_buf[0],1,fileSize );
|
||||
_stack.clear();
|
||||
|
||||
ReadBB3D( pScene );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void B3DImporter::Oops(){
|
||||
throw DeadlyImportError( "B3D Importer - INTERNAL ERROR" );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void B3DImporter::Fail( string str ){
|
||||
#ifdef DEBUG_B3D
|
||||
cout<<"Error in B3D file data: "<<str<<endl;
|
||||
#endif
|
||||
throw DeadlyImportError( "B3D Importer - error in B3D file data: "+str );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int B3DImporter::ReadByte(){
|
||||
if( _pos<_buf.size() ) return _buf[_pos++];
|
||||
Fail( "EOF" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int B3DImporter::ReadInt(){
|
||||
if( _pos+4<=_buf.size() ){
|
||||
int n=*(int*)&_buf[_pos];
|
||||
_pos+=4;
|
||||
return n;
|
||||
}
|
||||
Fail( "EOF" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
float B3DImporter::ReadFloat(){
|
||||
if( _pos+4<=_buf.size() ){
|
||||
float n=*(float*)&_buf[_pos];
|
||||
_pos+=4;
|
||||
return n;
|
||||
}
|
||||
Fail( "EOF" );
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiVector2D B3DImporter::ReadVec2(){
|
||||
float x=ReadFloat();
|
||||
float y=ReadFloat();
|
||||
return aiVector2D( x,y );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiVector3D B3DImporter::ReadVec3(){
|
||||
float x=ReadFloat();
|
||||
float y=ReadFloat();
|
||||
float z=ReadFloat();
|
||||
return aiVector3D( x,y,z );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiQuaternion B3DImporter::ReadQuat(){
|
||||
// (aramis_acg) Fix to adapt the loader to changed quat orientation
|
||||
float w=-ReadFloat();
|
||||
float x=ReadFloat();
|
||||
float y=ReadFloat();
|
||||
float z=ReadFloat();
|
||||
return aiQuaternion( w,x,y,z );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
string B3DImporter::ReadString(){
|
||||
string str;
|
||||
while( _pos<_buf.size() ){
|
||||
char c=(char)ReadByte();
|
||||
if( !c ) return str;
|
||||
str+=c;
|
||||
}
|
||||
Fail( "EOF" );
|
||||
return string();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
string B3DImporter::ReadChunk(){
|
||||
string tag;
|
||||
for( int i=0;i<4;++i ){
|
||||
tag+=char( ReadByte() );
|
||||
}
|
||||
#ifdef DEBUG_B3D
|
||||
// cout<<"ReadChunk:"<<tag<<endl;
|
||||
#endif
|
||||
unsigned sz=(unsigned)ReadInt();
|
||||
_stack.push_back( _pos+sz );
|
||||
return tag;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ExitChunk(){
|
||||
_pos=_stack.back();
|
||||
_stack.pop_back();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned B3DImporter::ChunkSize(){
|
||||
return _stack.back()-_pos;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
template<class T>
|
||||
T *B3DImporter::to_array( const vector<T> &v ){
|
||||
if( v.empty() ) {
|
||||
return 0;
|
||||
}
|
||||
T *p=new T[ v.size() ];
|
||||
for( size_t i=0;i<v.size();++i ){
|
||||
p[i]=v[i];
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadTEXS(){
|
||||
while( ChunkSize() ){
|
||||
string name=ReadString();
|
||||
/*int flags=*/ReadInt();
|
||||
/*int blend=*/ReadInt();
|
||||
/*aiVector2D pos=*/ReadVec2();
|
||||
/*aiVector2D scale=*/ReadVec2();
|
||||
/*float rot=*/ReadFloat();
|
||||
|
||||
_textures.push_back( name );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadBRUS(){
|
||||
int n_texs=ReadInt();
|
||||
if( n_texs<0 || n_texs>8 ){
|
||||
Fail( "Bad texture count" );
|
||||
}
|
||||
while( ChunkSize() ){
|
||||
string name=ReadString();
|
||||
aiVector3D color=ReadVec3();
|
||||
float alpha=ReadFloat();
|
||||
float shiny=ReadFloat();
|
||||
/*int blend=**/ReadInt();
|
||||
int fx=ReadInt();
|
||||
|
||||
aiMaterial *mat=new aiMaterial;
|
||||
_materials.push_back( mat );
|
||||
|
||||
// Name
|
||||
aiString ainame( name );
|
||||
mat->AddProperty( &ainame,AI_MATKEY_NAME );
|
||||
|
||||
// Diffuse color
|
||||
mat->AddProperty( &color,1,AI_MATKEY_COLOR_DIFFUSE );
|
||||
|
||||
// Opacity
|
||||
mat->AddProperty( &alpha,1,AI_MATKEY_OPACITY );
|
||||
|
||||
// Specular color
|
||||
aiColor3D speccolor( shiny,shiny,shiny );
|
||||
mat->AddProperty( &speccolor,1,AI_MATKEY_COLOR_SPECULAR );
|
||||
|
||||
// Specular power
|
||||
float specpow=shiny*128;
|
||||
mat->AddProperty( &specpow,1,AI_MATKEY_SHININESS );
|
||||
|
||||
// Double sided
|
||||
if( fx & 0x10 ){
|
||||
int i=1;
|
||||
mat->AddProperty( &i,1,AI_MATKEY_TWOSIDED );
|
||||
}
|
||||
|
||||
//Textures
|
||||
for( int i=0;i<n_texs;++i ){
|
||||
int texid=ReadInt();
|
||||
if( texid<-1 || (texid>=0 && texid>=static_cast<int>(_textures.size())) ){
|
||||
Fail( "Bad texture id" );
|
||||
}
|
||||
if( i==0 && texid>=0 ){
|
||||
aiString texname( _textures[texid] );
|
||||
mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadVRTS(){
|
||||
_vflags=ReadInt();
|
||||
_tcsets=ReadInt();
|
||||
_tcsize=ReadInt();
|
||||
if( _tcsets<0 || _tcsets>4 || _tcsize<0 || _tcsize>4 ){
|
||||
Fail( "Bad texcoord data" );
|
||||
}
|
||||
|
||||
int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
|
||||
int n_verts=ChunkSize()/sz;
|
||||
|
||||
int v0=_vertices.size();
|
||||
_vertices.resize( v0+n_verts );
|
||||
|
||||
for( int i=0;i<n_verts;++i ){
|
||||
Vertex &v=_vertices[v0+i];
|
||||
|
||||
memset( v.bones,0,sizeof(v.bones) );
|
||||
memset( v.weights,0,sizeof(v.weights) );
|
||||
|
||||
v.vertex=ReadVec3();
|
||||
|
||||
if( _vflags & 1 ) v.normal=ReadVec3();
|
||||
|
||||
if( _vflags & 2 ) ReadQuat(); //skip v 4bytes...
|
||||
|
||||
for( int i=0;i<_tcsets;++i ){
|
||||
float t[4]={0,0,0,0};
|
||||
for( int j=0;j<_tcsize;++j ){
|
||||
t[j]=ReadFloat();
|
||||
}
|
||||
t[1]=1-t[1];
|
||||
if( !i ) v.texcoords=aiVector3D( t[0],t[1],t[2] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadTRIS( int v0 ){
|
||||
int matid=ReadInt();
|
||||
if( matid==-1 ){
|
||||
matid=0;
|
||||
}else if( matid<0 || matid>=(int)_materials.size() ){
|
||||
#ifdef DEBUG_B3D
|
||||
cout<<"material id="<<matid<<endl;
|
||||
#endif
|
||||
Fail( "Bad material id" );
|
||||
}
|
||||
|
||||
aiMesh *mesh=new aiMesh;
|
||||
_meshes.push_back( mesh );
|
||||
|
||||
mesh->mMaterialIndex=matid;
|
||||
mesh->mNumFaces=0;
|
||||
mesh->mPrimitiveTypes=aiPrimitiveType_TRIANGLE;
|
||||
|
||||
int n_tris=ChunkSize()/12;
|
||||
aiFace *face=mesh->mFaces=new aiFace[n_tris];
|
||||
|
||||
for( int i=0;i<n_tris;++i ){
|
||||
int i0=ReadInt()+v0;
|
||||
int i1=ReadInt()+v0;
|
||||
int i2=ReadInt()+v0;
|
||||
if( i0<0 || i0>=(int)_vertices.size() || i1<0 || i1>=(int)_vertices.size() || i2<0 || i2>=(int)_vertices.size() ){
|
||||
#ifdef DEBUG_B3D
|
||||
cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
|
||||
#endif
|
||||
Fail( "Bad triangle index" );
|
||||
continue;
|
||||
}
|
||||
face->mNumIndices=3;
|
||||
face->mIndices=new unsigned[3];
|
||||
face->mIndices[0]=i0;
|
||||
face->mIndices[1]=i1;
|
||||
face->mIndices[2]=i2;
|
||||
++mesh->mNumFaces;
|
||||
++face;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadMESH(){
|
||||
/*int matid=*/ReadInt();
|
||||
|
||||
int v0=_vertices.size();
|
||||
|
||||
while( ChunkSize() ){
|
||||
string t=ReadChunk();
|
||||
if( t=="VRTS" ){
|
||||
ReadVRTS();
|
||||
}else if( t=="TRIS" ){
|
||||
ReadTRIS( v0 );
|
||||
}
|
||||
ExitChunk();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadBONE( int id ){
|
||||
while( ChunkSize() ){
|
||||
int vertex=ReadInt();
|
||||
float weight=ReadFloat();
|
||||
if( vertex<0 || vertex>=(int)_vertices.size() ){
|
||||
Fail( "Bad vertex index" );
|
||||
}
|
||||
|
||||
Vertex &v=_vertices[vertex];
|
||||
int i;
|
||||
for( i=0;i<4;++i ){
|
||||
if( !v.weights[i] ){
|
||||
v.bones[i]=id;
|
||||
v.weights[i]=weight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#ifdef DEBUG_B3D
|
||||
if( i==4 ){
|
||||
cout<<"Too many bone weights"<<endl;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){
|
||||
vector<aiVectorKey> trans,scale;
|
||||
vector<aiQuatKey> rot;
|
||||
int flags=ReadInt();
|
||||
while( ChunkSize() ){
|
||||
int frame=ReadInt();
|
||||
if( flags & 1 ){
|
||||
trans.push_back( aiVectorKey( frame,ReadVec3() ) );
|
||||
}
|
||||
if( flags & 2 ){
|
||||
scale.push_back( aiVectorKey( frame,ReadVec3() ) );
|
||||
}
|
||||
if( flags & 4 ){
|
||||
rot.push_back( aiQuatKey( frame,ReadQuat() ) );
|
||||
}
|
||||
}
|
||||
|
||||
if( flags & 1 ){
|
||||
nodeAnim->mNumPositionKeys=trans.size();
|
||||
nodeAnim->mPositionKeys=to_array( trans );
|
||||
}
|
||||
|
||||
if( flags & 2 ){
|
||||
nodeAnim->mNumScalingKeys=scale.size();
|
||||
nodeAnim->mScalingKeys=to_array( scale );
|
||||
}
|
||||
|
||||
if( flags & 4 ){
|
||||
nodeAnim->mNumRotationKeys=rot.size();
|
||||
nodeAnim->mRotationKeys=to_array( rot );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadANIM(){
|
||||
/*int flags=*/ReadInt();
|
||||
int frames=ReadInt();
|
||||
float fps=ReadFloat();
|
||||
|
||||
aiAnimation *anim=new aiAnimation;
|
||||
_animations.push_back( anim );
|
||||
|
||||
anim->mDuration=frames;
|
||||
anim->mTicksPerSecond=fps;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
||||
|
||||
string name=ReadString();
|
||||
aiVector3D t=ReadVec3();
|
||||
aiVector3D s=ReadVec3();
|
||||
aiQuaternion r=ReadQuat();
|
||||
|
||||
aiMatrix4x4 trans,scale,rot;
|
||||
|
||||
aiMatrix4x4::Translation( t,trans );
|
||||
aiMatrix4x4::Scaling( s,scale );
|
||||
rot=aiMatrix4x4( r.GetMatrix() );
|
||||
|
||||
aiMatrix4x4 tform=trans * rot * scale;
|
||||
|
||||
int nodeid=_nodes.size();
|
||||
|
||||
aiNode *node=new aiNode( name );
|
||||
_nodes.push_back( node );
|
||||
|
||||
node->mParent=parent;
|
||||
node->mTransformation=tform;
|
||||
|
||||
aiNodeAnim *nodeAnim=0;
|
||||
vector<unsigned> meshes;
|
||||
vector<aiNode*> children;
|
||||
|
||||
while( ChunkSize() ){
|
||||
string t=ReadChunk();
|
||||
if( t=="MESH" ){
|
||||
int n=_meshes.size();
|
||||
ReadMESH();
|
||||
for( int i=n;i<(int)_meshes.size();++i ){
|
||||
meshes.push_back( i );
|
||||
}
|
||||
}else if( t=="BONE" ){
|
||||
ReadBONE( nodeid );
|
||||
}else if( t=="ANIM" ){
|
||||
ReadANIM();
|
||||
}else if( t=="KEYS" ){
|
||||
if( !nodeAnim ){
|
||||
nodeAnim=new aiNodeAnim;
|
||||
_nodeAnims.push_back( nodeAnim );
|
||||
nodeAnim->mNodeName=node->mName;
|
||||
}
|
||||
ReadKEYS( nodeAnim );
|
||||
}else if( t=="NODE" ){
|
||||
aiNode *child=ReadNODE( node );
|
||||
children.push_back( child );
|
||||
}
|
||||
ExitChunk();
|
||||
}
|
||||
|
||||
node->mNumMeshes=meshes.size();
|
||||
node->mMeshes=to_array( meshes );
|
||||
|
||||
node->mNumChildren=children.size();
|
||||
node->mChildren=to_array( children );
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadBB3D( aiScene *scene ){
|
||||
|
||||
_textures.clear();
|
||||
_materials.clear();
|
||||
|
||||
_vertices.clear();
|
||||
_meshes.clear();
|
||||
|
||||
_nodes.clear();
|
||||
_nodeAnims.clear();
|
||||
_animations.clear();
|
||||
|
||||
string t=ReadChunk();
|
||||
if( t=="BB3D" ){
|
||||
int version=ReadInt();
|
||||
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
char dmp[128];
|
||||
ai_snprintf(dmp, 128, "B3D file format version: %i",version);
|
||||
DefaultLogger::get()->info(dmp);
|
||||
}
|
||||
|
||||
while( ChunkSize() ){
|
||||
string t=ReadChunk();
|
||||
if( t=="TEXS" ){
|
||||
ReadTEXS();
|
||||
}else if( t=="BRUS" ){
|
||||
ReadBRUS();
|
||||
}else if( t=="NODE" ){
|
||||
ReadNODE( 0 );
|
||||
}
|
||||
ExitChunk();
|
||||
}
|
||||
}
|
||||
ExitChunk();
|
||||
|
||||
if( !_nodes.size() ) Fail( "No nodes" );
|
||||
|
||||
if( !_meshes.size() ) Fail( "No meshes" );
|
||||
|
||||
//Fix nodes/meshes/bones
|
||||
for(size_t i=0;i<_nodes.size();++i ){
|
||||
aiNode *node=_nodes[i];
|
||||
|
||||
for( size_t j=0;j<node->mNumMeshes;++j ){
|
||||
aiMesh *mesh=_meshes[node->mMeshes[j]];
|
||||
|
||||
int n_tris=mesh->mNumFaces;
|
||||
int n_verts=mesh->mNumVertices=n_tris * 3;
|
||||
|
||||
aiVector3D *mv=mesh->mVertices=new aiVector3D[ n_verts ],*mn=0,*mc=0;
|
||||
if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ];
|
||||
if( _tcsets ) mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
|
||||
|
||||
aiFace *face=mesh->mFaces;
|
||||
|
||||
vector< vector<aiVertexWeight> > vweights( _nodes.size() );
|
||||
|
||||
for( int i=0;i<n_verts;i+=3 ){
|
||||
for( int j=0;j<3;++j ){
|
||||
Vertex &v=_vertices[face->mIndices[j]];
|
||||
|
||||
*mv++=v.vertex;
|
||||
if( mn ) *mn++=v.normal;
|
||||
if( mc ) *mc++=v.texcoords;
|
||||
|
||||
face->mIndices[j]=i+j;
|
||||
|
||||
for( int k=0;k<4;++k ){
|
||||
if( !v.weights[k] ) break;
|
||||
|
||||
int bone=v.bones[k];
|
||||
float weight=v.weights[k];
|
||||
|
||||
vweights[bone].push_back( aiVertexWeight(i+j,weight) );
|
||||
}
|
||||
}
|
||||
++face;
|
||||
}
|
||||
|
||||
vector<aiBone*> bones;
|
||||
for(size_t i=0;i<vweights.size();++i ){
|
||||
vector<aiVertexWeight> &weights=vweights[i];
|
||||
if( !weights.size() ) continue;
|
||||
|
||||
aiBone *bone=new aiBone;
|
||||
bones.push_back( bone );
|
||||
|
||||
aiNode *bnode=_nodes[i];
|
||||
|
||||
bone->mName=bnode->mName;
|
||||
bone->mNumWeights=weights.size();
|
||||
bone->mWeights=to_array( weights );
|
||||
|
||||
aiMatrix4x4 mat=bnode->mTransformation;
|
||||
while( bnode->mParent ){
|
||||
bnode=bnode->mParent;
|
||||
mat=bnode->mTransformation * mat;
|
||||
}
|
||||
bone->mOffsetMatrix=mat.Inverse();
|
||||
}
|
||||
mesh->mNumBones=bones.size();
|
||||
mesh->mBones=to_array( bones );
|
||||
}
|
||||
}
|
||||
|
||||
//nodes
|
||||
scene->mRootNode=_nodes[0];
|
||||
|
||||
//material
|
||||
if( !_materials.size() ){
|
||||
_materials.push_back( new aiMaterial );
|
||||
}
|
||||
scene->mNumMaterials=_materials.size();
|
||||
scene->mMaterials=to_array( _materials );
|
||||
|
||||
//meshes
|
||||
scene->mNumMeshes=_meshes.size();
|
||||
scene->mMeshes=to_array( _meshes );
|
||||
|
||||
//animations
|
||||
if( _animations.size()==1 && _nodeAnims.size() ){
|
||||
|
||||
aiAnimation *anim=_animations.back();
|
||||
anim->mNumChannels=_nodeAnims.size();
|
||||
anim->mChannels=to_array( _nodeAnims );
|
||||
|
||||
scene->mNumAnimations=_animations.size();
|
||||
scene->mAnimations=to_array( _animations );
|
||||
}
|
||||
|
||||
// convert to RH
|
||||
MakeLeftHandedProcess makeleft;
|
||||
makeleft.Execute( scene );
|
||||
|
||||
FlipWindingOrderProcess flip;
|
||||
flip.Execute( scene );
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER
|
130
src/deps/assimp-3.3.1/code/B3DImporter.h
Normal file
130
src/deps/assimp-3.3.1/code/B3DImporter.h
Normal file
|
@ -0,0 +1,130 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Definition of the .b3d importer class. */
|
||||
|
||||
#ifndef AI_B3DIMPORTER_H_INC
|
||||
#define AI_B3DIMPORTER_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
#include "BaseImporter.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
struct aiNodeAnim;
|
||||
struct aiNode;
|
||||
struct aiAnimation;
|
||||
|
||||
namespace Assimp{
|
||||
|
||||
class B3DImporter : public BaseImporter{
|
||||
public:
|
||||
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual const aiImporterDesc* GetInfo () const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
|
||||
private:
|
||||
|
||||
int ReadByte();
|
||||
int ReadInt();
|
||||
float ReadFloat();
|
||||
aiVector2D ReadVec2();
|
||||
aiVector3D ReadVec3();
|
||||
aiQuaternion ReadQuat();
|
||||
std::string ReadString();
|
||||
std::string ReadChunk();
|
||||
void ExitChunk();
|
||||
unsigned ChunkSize();
|
||||
|
||||
template<class T>
|
||||
T *to_array( const std::vector<T> &v );
|
||||
|
||||
struct Vertex{
|
||||
aiVector3D vertex;
|
||||
aiVector3D normal;
|
||||
aiVector3D texcoords;
|
||||
unsigned char bones[4];
|
||||
float weights[4];
|
||||
};
|
||||
|
||||
AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
void ReadTEXS();
|
||||
void ReadBRUS();
|
||||
|
||||
void ReadVRTS();
|
||||
void ReadTRIS( int v0 );
|
||||
void ReadMESH();
|
||||
void ReadBONE( int id );
|
||||
void ReadKEYS( aiNodeAnim *nodeAnim );
|
||||
void ReadANIM();
|
||||
|
||||
aiNode *ReadNODE( aiNode *parent );
|
||||
|
||||
void ReadBB3D( aiScene *scene );
|
||||
|
||||
unsigned _pos;
|
||||
// unsigned _size;
|
||||
std::vector<unsigned char> _buf;
|
||||
std::vector<unsigned> _stack;
|
||||
|
||||
std::vector<std::string> _textures;
|
||||
std::vector<aiMaterial*> _materials;
|
||||
|
||||
int _vflags,_tcsets,_tcsize;
|
||||
std::vector<Vertex> _vertices;
|
||||
|
||||
std::vector<aiNode*> _nodes;
|
||||
std::vector<aiMesh*> _meshes;
|
||||
std::vector<aiNodeAnim*> _nodeAnims;
|
||||
std::vector<aiAnimation*> _animations;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
543
src/deps/assimp-3.3.1/code/BVHLoader.cpp
Normal file
543
src/deps/assimp-3.3.1/code/BVHLoader.cpp
Normal file
|
@ -0,0 +1,543 @@
|
|||
/** Implementation of the BVH loader */
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
|
||||
#include "BVHLoader.h"
|
||||
#include "fast_atof.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"BVH Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"bvh"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BVHLoader::BVHLoader()
|
||||
: mLine(),
|
||||
mAnimTickDuration(),
|
||||
mAnimNumFrames(),
|
||||
noSkeletonMesh()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BVHLoader::~BVHLoader()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool BVHLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
|
||||
{
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if( extension == "bvh")
|
||||
return true;
|
||||
|
||||
if ((!extension.length() || cs) && pIOHandler) {
|
||||
const char* tokens[] = {"HIERARCHY"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BVHLoader::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Loader meta information
|
||||
const aiImporterDesc* BVHLoader::GetInfo () const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void BVHLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
mFileName = pFile;
|
||||
|
||||
// read file into memory
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
if( file.get() == NULL)
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
|
||||
size_t fileSize = file->FileSize();
|
||||
if( fileSize == 0)
|
||||
throw DeadlyImportError( "File is too small.");
|
||||
|
||||
mBuffer.resize( fileSize);
|
||||
file->Read( &mBuffer.front(), 1, fileSize);
|
||||
|
||||
// start reading
|
||||
mReader = mBuffer.begin();
|
||||
mLine = 1;
|
||||
ReadStructure( pScene);
|
||||
|
||||
if (!noSkeletonMesh) {
|
||||
// build a dummy mesh for the skeleton so that we see something at least
|
||||
SkeletonMeshBuilder meshBuilder( pScene);
|
||||
}
|
||||
|
||||
// construct an animation from all the motion data we read
|
||||
CreateAnimation( pScene);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the file
|
||||
void BVHLoader::ReadStructure( aiScene* pScene)
|
||||
{
|
||||
// first comes hierarchy
|
||||
std::string header = GetNextToken();
|
||||
if( header != "HIERARCHY")
|
||||
ThrowException( "Expected header string \"HIERARCHY\".");
|
||||
ReadHierarchy( pScene);
|
||||
|
||||
// then comes the motion data
|
||||
std::string motion = GetNextToken();
|
||||
if( motion != "MOTION")
|
||||
ThrowException( "Expected beginning of motion data \"MOTION\".");
|
||||
ReadMotion( pScene);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the hierarchy
|
||||
void BVHLoader::ReadHierarchy( aiScene* pScene)
|
||||
{
|
||||
std::string root = GetNextToken();
|
||||
if( root != "ROOT")
|
||||
ThrowException( "Expected root node \"ROOT\".");
|
||||
|
||||
// Go read the hierarchy from here
|
||||
pScene->mRootNode = ReadNode();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a node and recursively its childs and returns the created node;
|
||||
aiNode* BVHLoader::ReadNode()
|
||||
{
|
||||
// first token is name
|
||||
std::string nodeName = GetNextToken();
|
||||
if( nodeName.empty() || nodeName == "{")
|
||||
ThrowException( format() << "Expected node name, but found \"" << nodeName << "\"." );
|
||||
|
||||
// then an opening brace should follow
|
||||
std::string openBrace = GetNextToken();
|
||||
if( openBrace != "{")
|
||||
ThrowException( format() << "Expected opening brace \"{\", but found \"" << openBrace << "\"." );
|
||||
|
||||
// Create a node
|
||||
aiNode* node = new aiNode( nodeName);
|
||||
std::vector<aiNode*> childNodes;
|
||||
|
||||
// and create an bone entry for it
|
||||
mNodes.push_back( Node( node));
|
||||
Node& internNode = mNodes.back();
|
||||
|
||||
// now read the node's contents
|
||||
while( 1)
|
||||
{
|
||||
std::string token = GetNextToken();
|
||||
|
||||
// node offset to parent node
|
||||
if( token == "OFFSET")
|
||||
ReadNodeOffset( node);
|
||||
else if( token == "CHANNELS")
|
||||
ReadNodeChannels( internNode);
|
||||
else if( token == "JOINT")
|
||||
{
|
||||
// child node follows
|
||||
aiNode* child = ReadNode();
|
||||
child->mParent = node;
|
||||
childNodes.push_back( child);
|
||||
}
|
||||
else if( token == "End")
|
||||
{
|
||||
// The real symbol is "End Site". Second part comes in a separate token
|
||||
std::string siteToken = GetNextToken();
|
||||
if( siteToken != "Site")
|
||||
ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
|
||||
|
||||
aiNode* child = ReadEndSite( nodeName);
|
||||
child->mParent = node;
|
||||
childNodes.push_back( child);
|
||||
}
|
||||
else if( token == "}")
|
||||
{
|
||||
// we're done with that part of the hierarchy
|
||||
break;
|
||||
} else
|
||||
{
|
||||
// everything else is a parse error
|
||||
ThrowException( format() << "Unknown keyword \"" << token << "\"." );
|
||||
}
|
||||
}
|
||||
|
||||
// add the child nodes if there are any
|
||||
if( childNodes.size() > 0)
|
||||
{
|
||||
node->mNumChildren = childNodes.size();
|
||||
node->mChildren = new aiNode*[node->mNumChildren];
|
||||
std::copy( childNodes.begin(), childNodes.end(), node->mChildren);
|
||||
}
|
||||
|
||||
// and return the sub-hierarchy we built here
|
||||
return node;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads an end node and returns the created node.
|
||||
aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
|
||||
{
|
||||
// check opening brace
|
||||
std::string openBrace = GetNextToken();
|
||||
if( openBrace != "{")
|
||||
ThrowException( format() << "Expected opening brace \"{\", but found \"" << openBrace << "\".");
|
||||
|
||||
// Create a node
|
||||
aiNode* node = new aiNode( "EndSite_" + pParentName);
|
||||
|
||||
// now read the node's contents. Only possible entry is "OFFSET"
|
||||
while( 1)
|
||||
{
|
||||
std::string token = GetNextToken();
|
||||
|
||||
// end node's offset
|
||||
if( token == "OFFSET")
|
||||
{
|
||||
ReadNodeOffset( node);
|
||||
}
|
||||
else if( token == "}")
|
||||
{
|
||||
// we're done with the end node
|
||||
break;
|
||||
} else
|
||||
{
|
||||
// everything else is a parse error
|
||||
ThrowException( format() << "Unknown keyword \"" << token << "\"." );
|
||||
}
|
||||
}
|
||||
|
||||
// and return the sub-hierarchy we built here
|
||||
return node;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a node offset for the given node
|
||||
void BVHLoader::ReadNodeOffset( aiNode* pNode)
|
||||
{
|
||||
// Offset consists of three floats to read
|
||||
aiVector3D offset;
|
||||
offset.x = GetNextTokenAsFloat();
|
||||
offset.y = GetNextTokenAsFloat();
|
||||
offset.z = GetNextTokenAsFloat();
|
||||
|
||||
// build a transformation matrix from it
|
||||
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
|
||||
0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the animation channels for the given node
|
||||
void BVHLoader::ReadNodeChannels( BVHLoader::Node& pNode)
|
||||
{
|
||||
// number of channels. Use the float reader because we're lazy
|
||||
float numChannelsFloat = GetNextTokenAsFloat();
|
||||
unsigned int numChannels = (unsigned int) numChannelsFloat;
|
||||
|
||||
for( unsigned int a = 0; a < numChannels; a++)
|
||||
{
|
||||
std::string channelToken = GetNextToken();
|
||||
|
||||
if( channelToken == "Xposition")
|
||||
pNode.mChannels.push_back( Channel_PositionX);
|
||||
else if( channelToken == "Yposition")
|
||||
pNode.mChannels.push_back( Channel_PositionY);
|
||||
else if( channelToken == "Zposition")
|
||||
pNode.mChannels.push_back( Channel_PositionZ);
|
||||
else if( channelToken == "Xrotation")
|
||||
pNode.mChannels.push_back( Channel_RotationX);
|
||||
else if( channelToken == "Yrotation")
|
||||
pNode.mChannels.push_back( Channel_RotationY);
|
||||
else if( channelToken == "Zrotation")
|
||||
pNode.mChannels.push_back( Channel_RotationZ);
|
||||
else
|
||||
ThrowException( format() << "Invalid channel specifier \"" << channelToken << "\"." );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the motion data
|
||||
void BVHLoader::ReadMotion( aiScene* /*pScene*/)
|
||||
{
|
||||
// Read number of frames
|
||||
std::string tokenFrames = GetNextToken();
|
||||
if( tokenFrames != "Frames:")
|
||||
ThrowException( format() << "Expected frame count \"Frames:\", but found \"" << tokenFrames << "\".");
|
||||
|
||||
float numFramesFloat = GetNextTokenAsFloat();
|
||||
mAnimNumFrames = (unsigned int) numFramesFloat;
|
||||
|
||||
// Read frame duration
|
||||
std::string tokenDuration1 = GetNextToken();
|
||||
std::string tokenDuration2 = GetNextToken();
|
||||
if( tokenDuration1 != "Frame" || tokenDuration2 != "Time:")
|
||||
ThrowException( format() << "Expected frame duration \"Frame Time:\", but found \"" << tokenDuration1 << " " << tokenDuration2 << "\"." );
|
||||
|
||||
mAnimTickDuration = GetNextTokenAsFloat();
|
||||
|
||||
// resize value vectors for each node
|
||||
for( std::vector<Node>::iterator it = mNodes.begin(); it != mNodes.end(); ++it)
|
||||
it->mChannelValues.reserve( it->mChannels.size() * mAnimNumFrames);
|
||||
|
||||
// now read all the data and store it in the corresponding node's value vector
|
||||
for( unsigned int frame = 0; frame < mAnimNumFrames; ++frame)
|
||||
{
|
||||
// on each line read the values for all nodes
|
||||
for( std::vector<Node>::iterator it = mNodes.begin(); it != mNodes.end(); ++it)
|
||||
{
|
||||
// get as many values as the node has channels
|
||||
for( unsigned int c = 0; c < it->mChannels.size(); ++c)
|
||||
it->mChannelValues.push_back( GetNextTokenAsFloat());
|
||||
}
|
||||
|
||||
// after one frame worth of values for all nodes there should be a newline, but we better don't rely on it
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Retrieves the next token
|
||||
std::string BVHLoader::GetNextToken()
|
||||
{
|
||||
// skip any preceding whitespace
|
||||
while( mReader != mBuffer.end())
|
||||
{
|
||||
if( !isspace( *mReader))
|
||||
break;
|
||||
|
||||
// count lines
|
||||
if( *mReader == '\n')
|
||||
mLine++;
|
||||
|
||||
++mReader;
|
||||
}
|
||||
|
||||
// collect all chars till the next whitespace. BVH is easy in respect to that.
|
||||
std::string token;
|
||||
while( mReader != mBuffer.end())
|
||||
{
|
||||
if( isspace( *mReader))
|
||||
break;
|
||||
|
||||
token.push_back( *mReader);
|
||||
++mReader;
|
||||
|
||||
// little extra logic to make sure braces are counted correctly
|
||||
if( token == "{" || token == "}")
|
||||
break;
|
||||
}
|
||||
|
||||
// empty token means end of file, which is just fine
|
||||
return token;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the next token as a float
|
||||
float BVHLoader::GetNextTokenAsFloat()
|
||||
{
|
||||
std::string token = GetNextToken();
|
||||
if( token.empty())
|
||||
ThrowException( "Unexpected end of file while trying to read a float");
|
||||
|
||||
// check if the float is valid by testing if the atof() function consumed every char of the token
|
||||
const char* ctoken = token.c_str();
|
||||
float result = 0.0f;
|
||||
ctoken = fast_atoreal_move<float>( ctoken, result);
|
||||
|
||||
if( ctoken != token.c_str() + token.length())
|
||||
ThrowException( format() << "Expected a floating point number, but found \"" << token << "\"." );
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Aborts the file reading with an exception
|
||||
AI_WONT_RETURN void BVHLoader::ThrowException( const std::string& pError)
|
||||
{
|
||||
throw DeadlyImportError( format() << mFileName << ":" << mLine << " - " << pError);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs an animation for the motion data and stores it in the given scene
|
||||
void BVHLoader::CreateAnimation( aiScene* pScene)
|
||||
{
|
||||
// create the animation
|
||||
pScene->mNumAnimations = 1;
|
||||
pScene->mAnimations = new aiAnimation*[1];
|
||||
aiAnimation* anim = new aiAnimation;
|
||||
pScene->mAnimations[0] = anim;
|
||||
|
||||
// put down the basic parameters
|
||||
anim->mName.Set( "Motion");
|
||||
anim->mTicksPerSecond = 1.0 / double( mAnimTickDuration);
|
||||
anim->mDuration = double( mAnimNumFrames - 1);
|
||||
|
||||
// now generate the tracks for all nodes
|
||||
anim->mNumChannels = mNodes.size();
|
||||
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
||||
|
||||
// FIX: set the array elements to NULL to ensure proper deletion if an exception is thrown
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i)
|
||||
anim->mChannels[i] = NULL;
|
||||
|
||||
for( unsigned int a = 0; a < anim->mNumChannels; a++)
|
||||
{
|
||||
const Node& node = mNodes[a];
|
||||
const std::string nodeName = std::string( node.mNode->mName.data );
|
||||
aiNodeAnim* nodeAnim = new aiNodeAnim;
|
||||
anim->mChannels[a] = nodeAnim;
|
||||
nodeAnim->mNodeName.Set( nodeName);
|
||||
|
||||
// translational part, if given
|
||||
if( node.mChannels.size() == 6)
|
||||
{
|
||||
nodeAnim->mNumPositionKeys = mAnimNumFrames;
|
||||
nodeAnim->mPositionKeys = new aiVectorKey[mAnimNumFrames];
|
||||
aiVectorKey* poskey = nodeAnim->mPositionKeys;
|
||||
for( unsigned int fr = 0; fr < mAnimNumFrames; ++fr)
|
||||
{
|
||||
poskey->mTime = double( fr);
|
||||
|
||||
// Now compute all translations in the right order
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
{
|
||||
switch( node.mChannels[channel])
|
||||
{
|
||||
case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
}
|
||||
++poskey;
|
||||
}
|
||||
} else
|
||||
{
|
||||
// if no translation part is given, put a default sequence
|
||||
aiVector3D nodePos( node.mNode->mTransformation.a4, node.mNode->mTransformation.b4, node.mNode->mTransformation.c4);
|
||||
nodeAnim->mNumPositionKeys = 1;
|
||||
nodeAnim->mPositionKeys = new aiVectorKey[1];
|
||||
nodeAnim->mPositionKeys[0].mTime = 0.0;
|
||||
nodeAnim->mPositionKeys[0].mValue = nodePos;
|
||||
}
|
||||
|
||||
// rotation part. Always present. First find value offsets
|
||||
{
|
||||
unsigned int rotOffset = 0;
|
||||
if( node.mChannels.size() == 6)
|
||||
{
|
||||
// Offset all further calculations
|
||||
rotOffset = 3;
|
||||
}
|
||||
|
||||
// Then create the number of rotation keys
|
||||
nodeAnim->mNumRotationKeys = mAnimNumFrames;
|
||||
nodeAnim->mRotationKeys = new aiQuatKey[mAnimNumFrames];
|
||||
aiQuatKey* rotkey = nodeAnim->mRotationKeys;
|
||||
for( unsigned int fr = 0; fr < mAnimNumFrames; ++fr)
|
||||
{
|
||||
aiMatrix4x4 temp;
|
||||
aiMatrix3x3 rotMatrix;
|
||||
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
{
|
||||
// translate ZXY euler angels into a quaternion
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
|
||||
|
||||
// Compute rotation transformations in the right order
|
||||
switch (node.mChannels[rotOffset+channel])
|
||||
{
|
||||
case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
}
|
||||
|
||||
rotkey->mTime = double( fr);
|
||||
rotkey->mValue = aiQuaternion( rotMatrix);
|
||||
++rotkey;
|
||||
}
|
||||
}
|
||||
|
||||
// scaling part. Always just a default track
|
||||
{
|
||||
nodeAnim->mNumScalingKeys = 1;
|
||||
nodeAnim->mScalingKeys = new aiVectorKey[1];
|
||||
nodeAnim->mScalingKeys[0].mTime = 0.0;
|
||||
nodeAnim->mScalingKeys[0].mValue.Set( 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER
|
171
src/deps/assimp-3.3.1/code/BVHLoader.h
Normal file
171
src/deps/assimp-3.3.1/code/BVHLoader.h
Normal file
|
@ -0,0 +1,171 @@
|
|||
/** Defines the BHV motion capturing loader class */
|
||||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BVHLoader.h
|
||||
* @brief Biovision BVH import
|
||||
*/
|
||||
|
||||
#ifndef AI_BVHLOADER_H_INC
|
||||
#define AI_BVHLOADER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Loader class to read Motion Capturing data from a .bvh file.
|
||||
*
|
||||
* This format only contains a hierarchy of joints and a series of keyframes for
|
||||
* the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
|
||||
* inside the loader just to be able to see something.
|
||||
*/
|
||||
class BVHLoader : public BaseImporter
|
||||
{
|
||||
|
||||
/** Possible animation channels for which the motion data holds the values */
|
||||
enum ChannelType
|
||||
{
|
||||
Channel_PositionX,
|
||||
Channel_PositionY,
|
||||
Channel_PositionZ,
|
||||
Channel_RotationX,
|
||||
Channel_RotationY,
|
||||
Channel_RotationZ
|
||||
};
|
||||
|
||||
/** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */
|
||||
struct Node
|
||||
{
|
||||
const aiNode* mNode;
|
||||
std::vector<ChannelType> mChannels;
|
||||
std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
|
||||
|
||||
Node() { }
|
||||
explicit Node( const aiNode* pNode) : mNode( pNode) { }
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
BVHLoader();
|
||||
~BVHLoader();
|
||||
|
||||
public:
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const;
|
||||
|
||||
void SetupProperties(const Importer* pImp);
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
/** Reads the file */
|
||||
void ReadStructure( aiScene* pScene);
|
||||
|
||||
/** Reads the hierarchy */
|
||||
void ReadHierarchy( aiScene* pScene);
|
||||
|
||||
/** Reads a node and recursively its childs and returns the created node. */
|
||||
aiNode* ReadNode();
|
||||
|
||||
/** Reads an end node and returns the created node. */
|
||||
aiNode* ReadEndSite( const std::string& pParentName);
|
||||
|
||||
/** Reads a node offset for the given node */
|
||||
void ReadNodeOffset( aiNode* pNode);
|
||||
|
||||
/** Reads the animation channels into the given node */
|
||||
void ReadNodeChannels( BVHLoader::Node& pNode);
|
||||
|
||||
/** Reads the motion data */
|
||||
void ReadMotion( aiScene* pScene);
|
||||
|
||||
/** Retrieves the next token */
|
||||
std::string GetNextToken();
|
||||
|
||||
/** Reads the next token as a float */
|
||||
float GetNextTokenAsFloat();
|
||||
|
||||
/** Aborts the file reading with an exception */
|
||||
AI_WONT_RETURN void ThrowException( const std::string& pError) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
/** Constructs an animation for the motion data and stores it in the given scene */
|
||||
void CreateAnimation( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
std::string mFileName;
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
std::vector<char> mBuffer;
|
||||
|
||||
/** Next char to read from the buffer */
|
||||
std::vector<char>::const_iterator mReader;
|
||||
|
||||
/** Current line, for error messages */
|
||||
unsigned int mLine;
|
||||
|
||||
/** Collected list of nodes. Will be bones of the dummy mesh some day, addressed by their array index.
|
||||
* Also contain the motion data for the node's channels
|
||||
*/
|
||||
std::vector<Node> mNodes;
|
||||
|
||||
/** basic Animation parameters */
|
||||
float mAnimTickDuration;
|
||||
unsigned int mAnimNumFrames;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BVHLOADER_H_INC
|
617
src/deps/assimp-3.3.1/code/BaseImporter.cpp
Normal file
617
src/deps/assimp-3.3.1/code/BaseImporter.cpp
Normal file
|
@ -0,0 +1,617 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BaseImporter.cpp
|
||||
* @brief Implementation of BaseImporter
|
||||
*/
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "FileSystemFilter.h"
|
||||
#include "Importer.h"
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <ios>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter()
|
||||
: m_progress()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseImporter::~BaseImporter()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
|
||||
{
|
||||
m_progress = pImp->GetProgressHandler();
|
||||
ai_assert(m_progress);
|
||||
|
||||
// Gather configuration properties for this run
|
||||
SetupProperties( pImp );
|
||||
|
||||
// Construct a file system filter to improve our success ratio at reading external files
|
||||
FileSystemFilter filter(pFile,pIOHandler);
|
||||
|
||||
// create a scene object to hold the data
|
||||
ScopeGuard<aiScene> sc(new aiScene());
|
||||
|
||||
// dispatch importing
|
||||
try
|
||||
{
|
||||
InternReadFile( pFile, sc, &filter);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
// extract error description
|
||||
m_ErrorText = err.what();
|
||||
DefaultLogger::get()->error(m_ErrorText);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// return what we gathered from the import.
|
||||
sc.dismiss();
|
||||
return sc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
||||
{
|
||||
const aiImporterDesc* desc = GetInfo();
|
||||
ai_assert(desc != NULL);
|
||||
|
||||
const char* ext = desc->mFileExtensions;
|
||||
ai_assert(ext != NULL);
|
||||
|
||||
const char* last = ext;
|
||||
do {
|
||||
if (!*ext || *ext == ' ') {
|
||||
extensions.insert(std::string(last,ext-last));
|
||||
ai_assert(ext-last > 0);
|
||||
last = ext;
|
||||
while(*last == ' ') {
|
||||
++last;
|
||||
}
|
||||
}
|
||||
}
|
||||
while(*ext++);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*static*/ bool BaseImporter::SearchFileHeaderForToken(IOSystem* pIOHandler,
|
||||
const std::string& pFile,
|
||||
const char** tokens,
|
||||
unsigned int numTokens,
|
||||
unsigned int searchBytes /* = 200 */,
|
||||
bool tokensSol /* false */)
|
||||
{
|
||||
ai_assert(NULL != tokens && 0 != numTokens && 0 != searchBytes);
|
||||
if (!pIOHandler)
|
||||
return false;
|
||||
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
// read 200 characters from the file
|
||||
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
||||
char* buffer = _buffer.get();
|
||||
if( NULL == buffer ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t read = pStream->Read(buffer,1,searchBytes);
|
||||
if( !read ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for( size_t i = 0; i < read; ++i ) {
|
||||
buffer[ i ] = ::tolower( buffer[ i ] );
|
||||
}
|
||||
|
||||
// It is not a proper handling of unicode files here ...
|
||||
// ehm ... but it works in most cases.
|
||||
char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
|
||||
while (cur != end) {
|
||||
if( *cur ) {
|
||||
*cur2++ = *cur;
|
||||
}
|
||||
++cur;
|
||||
}
|
||||
*cur2 = '\0';
|
||||
|
||||
for (unsigned int i = 0; i < numTokens;++i) {
|
||||
ai_assert(NULL != tokens[i]);
|
||||
|
||||
|
||||
const char* r = strstr(buffer,tokens[i]);
|
||||
if( !r ) {
|
||||
continue;
|
||||
}
|
||||
// We got a match, either we don't care where it is, or it happens to
|
||||
// be in the beginning of the file / line
|
||||
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
|
||||
DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Simple check for file extension
|
||||
/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
|
||||
const char* ext0,
|
||||
const char* ext1,
|
||||
const char* ext2)
|
||||
{
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
|
||||
// no file extension - can't read
|
||||
if( pos == std::string::npos)
|
||||
return false;
|
||||
|
||||
const char* ext_real = & pFile[ pos+1 ];
|
||||
if( !ASSIMP_stricmp(ext_real,ext0) )
|
||||
return true;
|
||||
|
||||
// check for other, optional, file extensions
|
||||
if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
|
||||
return true;
|
||||
|
||||
if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get file extension from path
|
||||
/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
|
||||
{
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
|
||||
// no file extension at all
|
||||
if( pos == std::string::npos)
|
||||
return "";
|
||||
|
||||
std::string ret = pFile.substr(pos+1);
|
||||
std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check for magic bytes at the beginning of the file.
|
||||
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
|
||||
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
|
||||
{
|
||||
ai_assert(size <= 16 && _magic);
|
||||
|
||||
if (!pIOHandler) {
|
||||
return false;
|
||||
}
|
||||
union {
|
||||
const char* magic;
|
||||
const uint16_t* magic_u16;
|
||||
const uint32_t* magic_u32;
|
||||
};
|
||||
magic = reinterpret_cast<const char*>(_magic);
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
|
||||
// skip to offset
|
||||
pStream->Seek(offset,aiOrigin_SET);
|
||||
|
||||
// read 'size' characters from the file
|
||||
union {
|
||||
char data[16];
|
||||
uint16_t data_u16[8];
|
||||
uint32_t data_u32[4];
|
||||
};
|
||||
if(size != pStream->Read(data,1,size)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
// also check against big endian versions of tokens with size 2,4
|
||||
// that's just for convenience, the chance that we cause conflicts
|
||||
// is quite low and it can save some lines and prevent nasty bugs
|
||||
if (2 == size) {
|
||||
uint16_t rev = *magic_u16;
|
||||
ByteSwap::Swap(&rev);
|
||||
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (4 == size) {
|
||||
uint32_t rev = *magic_u32;
|
||||
ByteSwap::Swap(&rev);
|
||||
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// any length ... just compare
|
||||
if(!memcmp(magic,data,size)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
magic += size;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#include "../contrib/ConvertUTF/ConvertUTF.h"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ReportResult(ConversionResult res)
|
||||
{
|
||||
if(res == sourceExhausted) {
|
||||
DefaultLogger::get()->error("Source ends with incomplete character sequence, transformation to UTF-8 fails");
|
||||
}
|
||||
else if(res == sourceIllegal) {
|
||||
DefaultLogger::get()->error("Source contains illegal character sequence, transformation to UTF-8 fails");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert to UTF8 data
|
||||
void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
||||
{
|
||||
ConversionResult result;
|
||||
if(data.size() < 8) {
|
||||
throw DeadlyImportError("File is too small");
|
||||
}
|
||||
|
||||
// UTF 8 with BOM
|
||||
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
|
||||
DefaultLogger::get()->debug("Found UTF-8 BOM ...");
|
||||
|
||||
std::copy(data.begin()+3,data.end(),data.begin());
|
||||
data.resize(data.size()-3);
|
||||
return;
|
||||
}
|
||||
|
||||
// UTF 32 BE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
|
||||
|
||||
// swap the endianness ..
|
||||
for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
|
||||
AI_SWAP4P(p);
|
||||
}
|
||||
}
|
||||
|
||||
// UTF 32 LE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
|
||||
DefaultLogger::get()->debug("Found UTF-32 BOM ...");
|
||||
|
||||
const uint32_t* sstart = (uint32_t*)&data.front()+1, *send = (uint32_t*)&data.back()+1;
|
||||
char* dstart,*dend;
|
||||
std::vector<char> output;
|
||||
do {
|
||||
output.resize(output.size()?output.size()*3/2:data.size()/2);
|
||||
dstart = &output.front(),dend = &output.back()+1;
|
||||
|
||||
result = ConvertUTF32toUTF8((const UTF32**)&sstart,(const UTF32*)send,(UTF8**)&dstart,(UTF8*)dend,lenientConversion);
|
||||
} while(result == targetExhausted);
|
||||
|
||||
ReportResult(result);
|
||||
|
||||
// copy to output buffer.
|
||||
const size_t outlen = (size_t)(dstart-&output.front());
|
||||
data.assign(output.begin(),output.begin()+outlen);
|
||||
return;
|
||||
}
|
||||
|
||||
// UTF 16 BE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFFFE) {
|
||||
|
||||
// swap the endianness ..
|
||||
for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
|
||||
ByteSwap::Swap2(p);
|
||||
}
|
||||
}
|
||||
|
||||
// UTF 16 LE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFEFF) {
|
||||
DefaultLogger::get()->debug("Found UTF-16 BOM ...");
|
||||
|
||||
const uint16_t* sstart = (uint16_t*)&data.front()+1, *send = (uint16_t*)(&data.back()+1);
|
||||
char* dstart,*dend;
|
||||
std::vector<char> output;
|
||||
do {
|
||||
output.resize(output.size()?output.size()*3/2:data.size()*3/4);
|
||||
dstart = &output.front(),dend = &output.back()+1;
|
||||
|
||||
result = ConvertUTF16toUTF8((const UTF16**)&sstart,(const UTF16*)send,(UTF8**)&dstart,(UTF8*)dend,lenientConversion);
|
||||
} while(result == targetExhausted);
|
||||
|
||||
ReportResult(result);
|
||||
|
||||
// copy to output buffer.
|
||||
const size_t outlen = (size_t)(dstart-&output.front());
|
||||
data.assign(output.begin(),output.begin()+outlen);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert to UTF8 data to ISO-8859-1
|
||||
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
||||
{
|
||||
size_t size = data.size();
|
||||
size_t i = 0, j = 0;
|
||||
|
||||
while(i < size) {
|
||||
if ((unsigned char) data[i] < (size_t) 0x80) {
|
||||
data[j] = data[i];
|
||||
} else if(i < size - 1) {
|
||||
if((unsigned char) data[i] == 0xC2) {
|
||||
data[j] = data[++i];
|
||||
} else if((unsigned char) data[i] == 0xC3) {
|
||||
data[j] = ((unsigned char) data[++i] + 0x40);
|
||||
} else {
|
||||
std::stringstream stream;
|
||||
|
||||
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
|
||||
|
||||
DefaultLogger::get()->error(stream.str());
|
||||
|
||||
data[j++] = data[i++];
|
||||
data[j] = data[i];
|
||||
}
|
||||
} else {
|
||||
DefaultLogger::get()->error("UTF8 code but only one character remaining");
|
||||
|
||||
data[j] = data[i];
|
||||
}
|
||||
|
||||
i++; j++;
|
||||
}
|
||||
|
||||
data.resize(j);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::TextFileToBuffer(IOStream* stream,
|
||||
std::vector<char>& data,
|
||||
TextFileMode mode)
|
||||
{
|
||||
ai_assert(NULL != stream);
|
||||
|
||||
const size_t fileSize = stream->FileSize();
|
||||
if (mode == FORBID_EMPTY) {
|
||||
if(!fileSize) {
|
||||
throw DeadlyImportError("File is empty");
|
||||
}
|
||||
}
|
||||
|
||||
data.reserve(fileSize+1);
|
||||
data.resize(fileSize);
|
||||
if(fileSize > 0) {
|
||||
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
|
||||
throw DeadlyImportError("File read error");
|
||||
}
|
||||
|
||||
ConvertToUTF8(data);
|
||||
}
|
||||
|
||||
// append a binary zero to simplify string parsing
|
||||
data.push_back(0);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
namespace Assimp
|
||||
{
|
||||
// Represents an import request
|
||||
struct LoadRequest
|
||||
{
|
||||
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
|
||||
: file(_file), flags(_flags), refCnt(1),scene(NULL), loaded(false), id(_id)
|
||||
{
|
||||
if (_map)
|
||||
map = *_map;
|
||||
}
|
||||
|
||||
const std::string file;
|
||||
unsigned int flags;
|
||||
unsigned int refCnt;
|
||||
aiScene* scene;
|
||||
bool loaded;
|
||||
BatchLoader::PropertyMap map;
|
||||
unsigned int id;
|
||||
|
||||
bool operator== (const std::string& f) {
|
||||
return file == f;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// BatchLoader::pimpl data structure
|
||||
struct Assimp::BatchData
|
||||
{
|
||||
BatchData()
|
||||
: pIOSystem()
|
||||
, pImporter()
|
||||
, next_id(0xffff)
|
||||
{}
|
||||
|
||||
// IO system to be used for all imports
|
||||
IOSystem* pIOSystem;
|
||||
|
||||
// Importer used to load all meshes
|
||||
Importer* pImporter;
|
||||
|
||||
// List of all imports
|
||||
std::list<LoadRequest> requests;
|
||||
|
||||
// Base path
|
||||
std::string pathBase;
|
||||
|
||||
// Id for next item
|
||||
unsigned int next_id;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::BatchLoader(IOSystem* pIO)
|
||||
{
|
||||
ai_assert(NULL != pIO);
|
||||
|
||||
data = new BatchData();
|
||||
data->pIOSystem = pIO;
|
||||
|
||||
data->pImporter = new Importer();
|
||||
data->pImporter->SetIOHandler(data->pIOSystem);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::~BatchLoader()
|
||||
{
|
||||
// delete all scenes wthat have not been polled by the user
|
||||
for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) {
|
||||
|
||||
delete (*it).scene;
|
||||
}
|
||||
data->pImporter->SetIOHandler(NULL); /* get pointer back into our possession */
|
||||
delete data->pImporter;
|
||||
delete data;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int BatchLoader::AddLoadRequest (const std::string& file,
|
||||
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
|
||||
{
|
||||
ai_assert(!file.empty());
|
||||
|
||||
// check whether we have this loading request already
|
||||
std::list<LoadRequest>::iterator it;
|
||||
for (it = data->requests.begin();it != data->requests.end(); ++it) {
|
||||
|
||||
// Call IOSystem's path comparison function here
|
||||
if (data->pIOSystem->ComparePaths((*it).file,file)) {
|
||||
|
||||
if (map) {
|
||||
if (!((*it).map == *map))
|
||||
continue;
|
||||
}
|
||||
else if (!(*it).map.empty())
|
||||
continue;
|
||||
|
||||
(*it).refCnt++;
|
||||
return (*it).id;
|
||||
}
|
||||
}
|
||||
|
||||
// no, we don't have it. So add it to the queue ...
|
||||
data->requests.push_back(LoadRequest(file,steps,map,data->next_id));
|
||||
return data->next_id++;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiScene* BatchLoader::GetImport (unsigned int which)
|
||||
{
|
||||
for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) {
|
||||
|
||||
if ((*it).id == which && (*it).loaded) {
|
||||
|
||||
aiScene* sc = (*it).scene;
|
||||
if (!(--(*it).refCnt)) {
|
||||
data->requests.erase(it);
|
||||
}
|
||||
return sc;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BatchLoader::LoadAll()
|
||||
{
|
||||
// no threaded implementation for the moment
|
||||
for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it) {
|
||||
// force validation in debug builds
|
||||
unsigned int pp = (*it).flags;
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
pp |= aiProcess_ValidateDataStructure;
|
||||
#endif
|
||||
// setup config properties if necessary
|
||||
ImporterPimpl* pimpl = data->pImporter->Pimpl();
|
||||
pimpl->mFloatProperties = (*it).map.floats;
|
||||
pimpl->mIntProperties = (*it).map.ints;
|
||||
pimpl->mStringProperties = (*it).map.strings;
|
||||
pimpl->mMatrixProperties = (*it).map.matrices;
|
||||
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
|
||||
DefaultLogger::get()->info("File: " + (*it).file);
|
||||
}
|
||||
data->pImporter->ReadFile((*it).file,pp);
|
||||
(*it).scene = data->pImporter->GetOrphanedScene();
|
||||
(*it).loaded = true;
|
||||
|
||||
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
|
||||
}
|
||||
}
|
400
src/deps/assimp-3.3.1/code/BaseImporter.h
Normal file
400
src/deps/assimp-3.3.1/code/BaseImporter.h
Normal file
|
@ -0,0 +1,400 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Definition of the base class for all importer worker classes. */
|
||||
#ifndef INCLUDED_AI_BASEIMPORTER_H
|
||||
#define INCLUDED_AI_BASEIMPORTER_H
|
||||
|
||||
#include "Exceptional.h"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class Importer;
|
||||
class IOSystem;
|
||||
class BaseProcess;
|
||||
class SharedPostProcessInfo;
|
||||
class IOStream;
|
||||
|
||||
|
||||
// utility to do char4 to uint32 in a portable manner
|
||||
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
|
||||
(string[1] << 16) + (string[2] << 8) + string[3]))
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
struct ScopeGuard
|
||||
{
|
||||
explicit ScopeGuard(T* obj) : obj(obj), mdismiss() {}
|
||||
~ScopeGuard () throw() {
|
||||
if (!mdismiss) {
|
||||
delete obj;
|
||||
}
|
||||
obj = NULL;
|
||||
}
|
||||
|
||||
T* dismiss() {
|
||||
mdismiss=true;
|
||||
return obj;
|
||||
}
|
||||
|
||||
operator T*() {
|
||||
return obj;
|
||||
}
|
||||
|
||||
T* operator -> () {
|
||||
return obj;
|
||||
}
|
||||
|
||||
private:
|
||||
// no copying allowed.
|
||||
ScopeGuard();
|
||||
ScopeGuard( const ScopeGuard & );
|
||||
ScopeGuard &operator = ( const ScopeGuard & );
|
||||
|
||||
T* obj;
|
||||
bool mdismiss;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
|
||||
* for all importer worker classes.
|
||||
*
|
||||
* The interface defines two functions: CanRead() is used to check if the
|
||||
* importer can handle the format of the given file. If an implementation of
|
||||
* this function returns true, the importer then calls ReadFile() which
|
||||
* imports the given file. ReadFile is not overridable, it just calls
|
||||
* InternReadFile() and catches any ImportErrorException that might occur.
|
||||
*/
|
||||
class ASSIMP_API BaseImporter
|
||||
{
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by #Importer */
|
||||
BaseImporter();
|
||||
|
||||
/** Destructor, private as well */
|
||||
virtual ~BaseImporter();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
*
|
||||
* The implementation should be as quick as possible. A check for
|
||||
* the file extension is enough. If no suitable loader is found with
|
||||
* this strategy, CanRead() is called again, the 'checkSig' parameter
|
||||
* set to true this time. Now the implementation is expected to
|
||||
* perform a full check of the file structure, possibly searching the
|
||||
* first bytes of the file for magic identifiers or keywords.
|
||||
*
|
||||
* @param pFile Path and file name of the file to be examined.
|
||||
* @param pIOHandler The IO handler to use for accessing any file.
|
||||
* @param checkSig Set to true if this method is called a second time.
|
||||
* This time, the implementation may take more time to examine the
|
||||
* contents of the file to be loaded for magic bytes, keywords, etc
|
||||
* to be able to load files with unknown/not existent file extensions.
|
||||
* @return true if the class can read this file, false if not.
|
||||
*/
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file and returns the imported data.
|
||||
* If the import succeeds, ownership of the data is transferred to
|
||||
* the caller. If the import fails, NULL is returned. The function
|
||||
* takes care that any partially constructed data is destroyed
|
||||
* beforehand.
|
||||
*
|
||||
* @param pImp #Importer object hosting this loader.
|
||||
* @param pFile Path of the file to be imported.
|
||||
* @param pIOHandler IO-Handler used to open this and possible other files.
|
||||
* @return The imported data or NULL if failed. If it failed a
|
||||
* human-readable error description can be retrieved by calling
|
||||
* GetErrorText()
|
||||
*
|
||||
* @note This function is not intended to be overridden. Implement
|
||||
* InternReadFile() to do the import. If an exception is thrown somewhere
|
||||
* in InternReadFile(), this function will catch it and transform it into
|
||||
* a suitable response to the caller.
|
||||
*/
|
||||
aiScene* ReadFile(
|
||||
const Importer* pImp,
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the error description of the last error that occurred.
|
||||
* @return A description of the last error that occurred. An empty
|
||||
* string if there was no error.
|
||||
*/
|
||||
const std::string& GetErrorText() const {
|
||||
return m_ErrorText;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
* @param pImp Importer instance
|
||||
*/
|
||||
virtual void SetupProperties(
|
||||
const Importer* pImp
|
||||
);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called by #Importer::GetImporterInfo to get a description of
|
||||
* some loader features. Importers must provide this information. */
|
||||
virtual const aiImporterDesc* GetInfo() const = 0;
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called by #Importer::GetExtensionList for each loaded importer.
|
||||
* Take the extension list contained in the structure returned by
|
||||
* #GetInfo and insert all file extensions into the given set.
|
||||
* @param extension set to collect file extensions in*/
|
||||
void GetExtensionList(std::set<std::string>& extensions);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure. The
|
||||
* function is expected to throw an ImportErrorException if there is
|
||||
* an error. If it terminates normally, the data in aiScene is
|
||||
* expected to be correct. Override this function to implement the
|
||||
* actual importing.
|
||||
* <br>
|
||||
* The output scene must meet the following requirements:<br>
|
||||
* <ul>
|
||||
* <li>At least a root node must be there, even if its only purpose
|
||||
* is to reference one mesh.</li>
|
||||
* <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives
|
||||
* in the mesh are determined automatically in this case.</li>
|
||||
* <li>the vertex data is stored in a pseudo-indexed "verbose" format.
|
||||
* In fact this means that every vertex that is referenced by
|
||||
* a face is unique. Or the other way round: a vertex index may
|
||||
* not occur twice in a single aiMesh.</li>
|
||||
* <li>aiAnimation::mDuration may be -1. Assimp determines the length
|
||||
* of the animation automatically in this case as the length of
|
||||
* the longest animation channel.</li>
|
||||
* <li>aiMesh::mBitangents may be NULL if tangents and normals are
|
||||
* given. In this case bitangents are computed as the cross product
|
||||
* between normal and tangent.</li>
|
||||
* <li>There needn't be a material. If none is there a default material
|
||||
* is generated. However, it is recommended practice for loaders
|
||||
* to generate a default material for yourself that matches the
|
||||
* default material setting for the file format better than Assimp's
|
||||
* generic default material. Note that default materials *should*
|
||||
* be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded
|
||||
* or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy)
|
||||
* texture. </li>
|
||||
* </ul>
|
||||
* If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul>
|
||||
* <li> at least one mesh must be there</li>
|
||||
* <li> there may be no meshes with 0 vertices or faces</li>
|
||||
* </ul>
|
||||
* This won't be checked (except by the validation step): Assimp will
|
||||
* crash if one of the conditions is not met!
|
||||
*
|
||||
* @param pFile Path of the file to be imported.
|
||||
* @param pScene The scene object to hold the imported data.
|
||||
* NULL is not a valid parameter.
|
||||
* @param pIOHandler The IO handler to use for any file access.
|
||||
* NULL is not a valid parameter. */
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
) = 0;
|
||||
|
||||
public: // static utilities
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** A utility for CanRead().
|
||||
*
|
||||
* The function searches the header of a file for a specific token
|
||||
* and returns true if this token is found. This works for text
|
||||
* files only. There is a rudimentary handling of UNICODE files.
|
||||
* The comparison is case independent.
|
||||
*
|
||||
* @param pIOSystem IO System to work with
|
||||
* @param file File name of the file
|
||||
* @param tokens List of tokens to search for
|
||||
* @param numTokens Size of the token array
|
||||
* @param searchBytes Number of bytes to be searched for the tokens.
|
||||
*/
|
||||
static bool SearchFileHeaderForToken(
|
||||
IOSystem* pIOSystem,
|
||||
const std::string& file,
|
||||
const char** tokens,
|
||||
unsigned int numTokens,
|
||||
unsigned int searchBytes = 200,
|
||||
bool tokensSol = false);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a file has a specific file extension
|
||||
* @param pFile Input file
|
||||
* @param ext0 Extension to check for. Lowercase characters only, no dot!
|
||||
* @param ext1 Optional second extension
|
||||
* @param ext2 Optional third extension
|
||||
* @note Case-insensitive
|
||||
*/
|
||||
static bool SimpleExtensionCheck (
|
||||
const std::string& pFile,
|
||||
const char* ext0,
|
||||
const char* ext1 = NULL,
|
||||
const char* ext2 = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Extract file extension from a string
|
||||
* @param pFile Input file
|
||||
* @return Extension without trailing dot, all lowercase
|
||||
*/
|
||||
static std::string GetExtension (
|
||||
const std::string& pFile);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a file starts with one or more magic tokens
|
||||
* @param pFile Input file
|
||||
* @param pIOHandler IO system to be used
|
||||
* @param magic n magic tokens
|
||||
* @params num Size of magic
|
||||
* @param offset Offset from file start where tokens are located
|
||||
* @param Size of one token, in bytes. Maximally 16 bytes.
|
||||
* @return true if one of the given tokens was found
|
||||
*
|
||||
* @note For convinence, the check is also performed for the
|
||||
* byte-swapped variant of all tokens (big endian). Only for
|
||||
* tokens of size 2,4.
|
||||
*/
|
||||
static bool CheckMagicToken(
|
||||
IOSystem* pIOHandler,
|
||||
const std::string& pFile,
|
||||
const void* magic,
|
||||
unsigned int num,
|
||||
unsigned int offset = 0,
|
||||
unsigned int size = 4);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** An utility for all text file loaders. It converts a file to our
|
||||
* UTF8 character set. Errors are reported, but ignored.
|
||||
*
|
||||
* @param data File buffer to be converted to UTF8 data. The buffer
|
||||
* is resized as appropriate. */
|
||||
static void ConvertToUTF8(
|
||||
std::vector<char>& data);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** An utility for all text file loaders. It converts a file from our
|
||||
* UTF8 character set back to ISO-8859-1. Errors are reported, but ignored.
|
||||
*
|
||||
* @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer
|
||||
* is resized as appropriate. */
|
||||
static void ConvertUTF8toISO8859_1(
|
||||
std::string& data);
|
||||
|
||||
enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY };
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Utility for text file loaders which copies the contents of the
|
||||
* file into a memory buffer and converts it to our UTF8
|
||||
* representation.
|
||||
* @param stream Stream to read from.
|
||||
* @param data Output buffer to be resized and filled with the
|
||||
* converted text file data. The buffer is terminated with
|
||||
* a binary 0.
|
||||
* @param mode Whether it is OK to load empty text files. */
|
||||
static void TextFileToBuffer(
|
||||
IOStream* stream,
|
||||
std::vector<char>& data,
|
||||
TextFileMode mode = FORBID_EMPTY);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Utility function to move a std::vector into a aiScene array
|
||||
* @param vec The vector to be moved
|
||||
* @param out The output pointer to the allocated array.
|
||||
* @param numOut The output count of elements copied. */
|
||||
template<typename T>
|
||||
AI_FORCE_INLINE
|
||||
static void CopyVector(
|
||||
std::vector<T>& vec,
|
||||
T*& out,
|
||||
unsigned int& outLength)
|
||||
{
|
||||
outLength = unsigned(vec.size());
|
||||
if (outLength) {
|
||||
out = new T[outLength];
|
||||
std::swap_ranges(vec.begin(), vec.end(), out);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
/** Error description in case there was one. */
|
||||
std::string m_ErrorText;
|
||||
|
||||
/** Currently set progress handler */
|
||||
ProgressHandler* m_progress;
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BASEIMPORTER_H_INC
|
105
src/deps/assimp-3.3.1/code/BaseProcess.cpp
Normal file
105
src/deps/assimp-3.3.1/code/BaseProcess.cpp
Normal file
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of BaseProcess */
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include "Importer.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseProcess::BaseProcess()
|
||||
: shared()
|
||||
, progress()
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseProcess::~BaseProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::ExecuteOnScene( Importer* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
|
||||
|
||||
progress = pImp->GetProgressHandler();
|
||||
ai_assert(progress);
|
||||
|
||||
SetupProperties( pImp );
|
||||
|
||||
// catch exceptions thrown inside the PostProcess-Step
|
||||
try
|
||||
{
|
||||
Execute(pImp->Pimpl()->mScene);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
|
||||
// extract error description
|
||||
pImp->Pimpl()->mErrorString = err.what();
|
||||
DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
|
||||
|
||||
// and kill the partially imported data
|
||||
delete pImp->Pimpl()->mScene;
|
||||
pImp->Pimpl()->mScene = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BaseProcess::RequireVerboseFormat() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
294
src/deps/assimp-3.3.1/code/BaseProcess.h
Normal file
294
src/deps/assimp-3.3.1/code/BaseProcess.h
Normal file
|
@ -0,0 +1,294 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Base class of all import post processing steps */
|
||||
#ifndef INCLUDED_AI_BASEPROCESS_H
|
||||
#define INCLUDED_AI_BASEPROCESS_H
|
||||
|
||||
#include <map>
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include "GenericProperty.h"
|
||||
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class Importer;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper class to allow post-processing steps to interact with each other.
|
||||
*
|
||||
* The class maintains a simple property list that can be used by pp-steps
|
||||
* to provide additional information to other steps. This is primarily
|
||||
* intended for cross-step optimizations.
|
||||
*/
|
||||
class SharedPostProcessInfo
|
||||
{
|
||||
public:
|
||||
|
||||
struct Base
|
||||
{
|
||||
virtual ~Base()
|
||||
{}
|
||||
};
|
||||
|
||||
//! Represents data that is allocated on the heap, thus needs to be deleted
|
||||
template <typename T>
|
||||
struct THeapData : public Base
|
||||
{
|
||||
explicit THeapData(T* in)
|
||||
: data (in)
|
||||
{}
|
||||
|
||||
~THeapData()
|
||||
{
|
||||
delete data;
|
||||
}
|
||||
T* data;
|
||||
};
|
||||
|
||||
//! Represents static, by-value data not allocated on the heap
|
||||
template <typename T>
|
||||
struct TStaticData : public Base
|
||||
{
|
||||
explicit TStaticData(T in)
|
||||
: data (in)
|
||||
{}
|
||||
|
||||
~TStaticData()
|
||||
{}
|
||||
|
||||
T data;
|
||||
};
|
||||
|
||||
// some typedefs for cleaner code
|
||||
typedef unsigned int KeyType;
|
||||
typedef std::map<KeyType, Base*> PropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
~SharedPostProcessInfo()
|
||||
{
|
||||
Clean();
|
||||
}
|
||||
|
||||
//! Remove all stored properties from the table
|
||||
void Clean()
|
||||
{
|
||||
// invoke the virtual destructor for all stored properties
|
||||
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
|
||||
it != end; ++it)
|
||||
{
|
||||
delete (*it).second;
|
||||
}
|
||||
pmap.clear();
|
||||
}
|
||||
|
||||
//! Add a heap property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T* in ){
|
||||
AddProperty(name,(Base*)new THeapData<T>(in));
|
||||
}
|
||||
|
||||
//! Add a static by-value property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T in ){
|
||||
AddProperty(name,(Base*)new TStaticData<T>(in));
|
||||
}
|
||||
|
||||
|
||||
//! Get a heap property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T*& out ) const
|
||||
{
|
||||
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
|
||||
if(!t)
|
||||
{
|
||||
out = NULL;
|
||||
return false;
|
||||
}
|
||||
out = t->data;
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Get a static, by-value property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T& out ) const
|
||||
{
|
||||
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
|
||||
if(!t)return false;
|
||||
out = t->data;
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Remove a property of a specific type
|
||||
void RemoveProperty( const char* name) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,NULL);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void AddProperty( const char* name, Base* data) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,data);
|
||||
}
|
||||
|
||||
Base* GetPropertyInternal( const char* name) const {
|
||||
return GetGenericProperty<Base*>(pmap,name,NULL);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
//! Map of all stored properties
|
||||
PropertyMap pmap;
|
||||
};
|
||||
|
||||
#if 0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Represents a dependency table for a postprocessing steps.
|
||||
*
|
||||
* For future use.
|
||||
*/
|
||||
struct PPDependencyTable
|
||||
{
|
||||
unsigned int execute_me_before_these;
|
||||
unsigned int execute_me_after_these;
|
||||
unsigned int only_if_these_are_not_specified;
|
||||
unsigned int mutually_exclusive_with;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#define AI_SPP_SPATIAL_SORT "$Spat"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The BaseProcess defines a common interface for all post processing steps.
|
||||
* A post processing step is run after a successful import if the caller
|
||||
* specified the corresponding flag when calling ReadFile().
|
||||
* Enum #aiPostProcessSteps defines which flags are available.
|
||||
* After a successful import the Importer iterates over its internal array
|
||||
* of processes and calls IsActive() on each process to evaluate if the step
|
||||
* should be executed. If the function returns true, the class' Execute()
|
||||
* function is called subsequently.
|
||||
*/
|
||||
class ASSIMP_API_WINONLY BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by Importer */
|
||||
BaseProcess();
|
||||
|
||||
/** Destructor, private as well */
|
||||
virtual ~BaseProcess();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
* bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
virtual bool IsActive( unsigned int pFlags) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Check whether this step expects its input vertex data to be
|
||||
* in verbose format. */
|
||||
virtual bool RequireVerboseFormat() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* The function deletes the scene if the postprocess step fails (
|
||||
* the object pointer will be set to NULL).
|
||||
* @param pImp Importer instance (pImp->mScene must be valid)
|
||||
*/
|
||||
void ExecuteOnScene( Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* A process should throw an ImportErrorException* if it fails.
|
||||
* This method must be implemented by deriving classes.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
virtual void Execute( aiScene* pScene) = 0;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Assign a new SharedPostProcessInfo to the step. This object
|
||||
* allows multiple postprocess steps to share data.
|
||||
* @param sh May be NULL
|
||||
*/
|
||||
inline void SetSharedData(SharedPostProcessInfo* sh) {
|
||||
shared = sh;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get the shared data that is assigned to the step.
|
||||
*/
|
||||
inline SharedPostProcessInfo* GetSharedData() {
|
||||
return shared;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
/** See the doc of #SharedPostProcessInfo for more details */
|
||||
SharedPostProcessInfo* shared;
|
||||
|
||||
/** Currently active progress handler */
|
||||
ProgressHandler* progress;
|
||||
};
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BASEPROCESS_H_INC
|
152
src/deps/assimp-3.3.1/code/Bitmap.cpp
Normal file
152
src/deps/assimp-3.3.1/code/Bitmap.cpp
Normal file
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Bitmap.cpp
|
||||
* @brief Defines bitmap format helper for textures
|
||||
*
|
||||
* Used for file formats which embed their textures into the model file.
|
||||
*/
|
||||
|
||||
|
||||
#include "Bitmap.h"
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include "ByteSwapper.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
void Bitmap::Save(aiTexture* texture, IOStream* file) {
|
||||
if(file != NULL) {
|
||||
Header header;
|
||||
DIB dib;
|
||||
|
||||
dib.size = DIB::dib_size;
|
||||
dib.width = texture->mWidth;
|
||||
dib.height = texture->mHeight;
|
||||
dib.planes = 1;
|
||||
dib.bits_per_pixel = 8 * mBytesPerPixel;
|
||||
dib.compression = 0;
|
||||
dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
|
||||
dib.x_resolution = 0;
|
||||
dib.y_resolution = 0;
|
||||
dib.nb_colors = 0;
|
||||
dib.nb_important_colors = 0;
|
||||
|
||||
header.type = 0x4D42; // 'BM'
|
||||
header.offset = Header::header_size + DIB::dib_size;
|
||||
header.size = header.offset + dib.image_size;
|
||||
header.reserved1 = 0;
|
||||
header.reserved2 = 0;
|
||||
|
||||
WriteHeader(header, file);
|
||||
WriteDIB(dib, file);
|
||||
WriteData(texture, file);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline std::size_t Copy(uint8_t* data, T& field) {
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
T field_swapped=AI_BE(field);
|
||||
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
|
||||
#else
|
||||
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Bitmap::WriteHeader(Header& header, IOStream* file) {
|
||||
uint8_t data[Header::header_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], header.type);
|
||||
offset += Copy(&data[offset], header.size);
|
||||
offset += Copy(&data[offset], header.reserved1);
|
||||
offset += Copy(&data[offset], header.reserved2);
|
||||
offset += Copy(&data[offset], header.offset);
|
||||
|
||||
file->Write(data, Header::header_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
|
||||
uint8_t data[DIB::dib_size];
|
||||
|
||||
std::size_t offset = 0;
|
||||
|
||||
offset += Copy(&data[offset], dib.size);
|
||||
offset += Copy(&data[offset], dib.width);
|
||||
offset += Copy(&data[offset], dib.height);
|
||||
offset += Copy(&data[offset], dib.planes);
|
||||
offset += Copy(&data[offset], dib.bits_per_pixel);
|
||||
offset += Copy(&data[offset], dib.compression);
|
||||
offset += Copy(&data[offset], dib.image_size);
|
||||
offset += Copy(&data[offset], dib.x_resolution);
|
||||
offset += Copy(&data[offset], dib.y_resolution);
|
||||
offset += Copy(&data[offset], dib.nb_colors);
|
||||
offset += Copy(&data[offset], dib.nb_important_colors);
|
||||
|
||||
file->Write(data, DIB::dib_size, 1);
|
||||
}
|
||||
|
||||
void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
|
||||
static const std::size_t padding_offset = 4;
|
||||
static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
|
||||
|
||||
unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
|
||||
uint8_t pixel[mBytesPerPixel];
|
||||
|
||||
for(std::size_t i = 0; i < texture->mHeight; ++i) {
|
||||
for(std::size_t j = 0; j < texture->mWidth; ++j) {
|
||||
const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
|
||||
|
||||
pixel[0] = texel.r;
|
||||
pixel[1] = texel.g;
|
||||
pixel[2] = texel.b;
|
||||
pixel[3] = texel.a;
|
||||
|
||||
file->Write(pixel, mBytesPerPixel, 1);
|
||||
}
|
||||
|
||||
file->Write(padding_data, padding, 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
144
src/deps/assimp-3.3.1/code/Bitmap.h
Normal file
144
src/deps/assimp-3.3.1/code/Bitmap.h
Normal file
|
@ -0,0 +1,144 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Bitmap.h
|
||||
* @brief Defines bitmap format helper for textures
|
||||
*
|
||||
* Used for file formats which embed their textures into the model file.
|
||||
*/
|
||||
|
||||
#ifndef AI_BITMAP_H_INC
|
||||
#define AI_BITMAP_H_INC
|
||||
|
||||
#include <stdint.h>
|
||||
#include <cstddef>
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOStream;
|
||||
class Bitmap {
|
||||
|
||||
protected:
|
||||
|
||||
struct Header {
|
||||
|
||||
uint16_t type;
|
||||
|
||||
uint32_t size;
|
||||
|
||||
uint16_t reserved1;
|
||||
|
||||
uint16_t reserved2;
|
||||
|
||||
uint32_t offset;
|
||||
|
||||
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
|
||||
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
|
||||
static const std::size_t header_size =
|
||||
sizeof(uint16_t) + // type
|
||||
sizeof(uint32_t) + // size
|
||||
sizeof(uint16_t) + // reserved1
|
||||
sizeof(uint16_t) + // reserved2
|
||||
sizeof(uint32_t); // offset
|
||||
|
||||
};
|
||||
|
||||
struct DIB {
|
||||
|
||||
uint32_t size;
|
||||
|
||||
int32_t width;
|
||||
|
||||
int32_t height;
|
||||
|
||||
uint16_t planes;
|
||||
|
||||
uint16_t bits_per_pixel;
|
||||
|
||||
uint32_t compression;
|
||||
|
||||
uint32_t image_size;
|
||||
|
||||
int32_t x_resolution;
|
||||
|
||||
int32_t y_resolution;
|
||||
|
||||
uint32_t nb_colors;
|
||||
|
||||
uint32_t nb_important_colors;
|
||||
|
||||
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
|
||||
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
|
||||
static const std::size_t dib_size =
|
||||
sizeof(uint32_t) + // size
|
||||
sizeof(int32_t) + // width
|
||||
sizeof(int32_t) + // height
|
||||
sizeof(uint16_t) + // planes
|
||||
sizeof(uint16_t) + // bits_per_pixel
|
||||
sizeof(uint32_t) + // compression
|
||||
sizeof(uint32_t) + // image_size
|
||||
sizeof(int32_t) + // x_resolution
|
||||
sizeof(int32_t) + // y_resolution
|
||||
sizeof(uint32_t) + // nb_colors
|
||||
sizeof(uint32_t); // nb_important_colors
|
||||
|
||||
};
|
||||
|
||||
static const std::size_t mBytesPerPixel = 4;
|
||||
|
||||
public:
|
||||
|
||||
static void Save(aiTexture* texture, IOStream* file);
|
||||
|
||||
protected:
|
||||
|
||||
static void WriteHeader(Header& header, IOStream* file);
|
||||
|
||||
static void WriteDIB(DIB& dib, IOStream* file);
|
||||
|
||||
static void WriteData(aiTexture* texture, IOStream* file);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // AI_BITMAP_H_INC
|
202
src/deps/assimp-3.3.1/code/BlenderBMesh.cpp
Normal file
202
src/deps/assimp-3.3.1/code/BlenderBMesh.cpp
Normal file
|
@ -0,0 +1,202 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2013, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderBMesh.cpp
|
||||
* @brief Conversion of Blender's new BMesh stuff
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderScene.h"
|
||||
#include "BlenderBMesh.h"
|
||||
#include "BlenderTessellator.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
template< > const std::string LogFunctions< BlenderBMeshConverter >::log_prefix = "BLEND_BMESH: ";
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlenderBMeshConverter::BlenderBMeshConverter( const Mesh* mesh ):
|
||||
BMesh( mesh ),
|
||||
triMesh( NULL )
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlenderBMeshConverter::~BlenderBMeshConverter( )
|
||||
{
|
||||
DestroyTriMesh( );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BlenderBMeshConverter::ContainsBMesh( ) const
|
||||
{
|
||||
// TODO - Should probably do some additional verification here
|
||||
return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Mesh* BlenderBMeshConverter::TriangulateBMesh( )
|
||||
{
|
||||
AssertValidMesh( );
|
||||
AssertValidSizes( );
|
||||
PrepareTriMesh( );
|
||||
|
||||
for ( int i = 0; i < BMesh->totpoly; ++i )
|
||||
{
|
||||
const MPoly& poly = BMesh->mpoly[ i ];
|
||||
ConvertPolyToFaces( poly );
|
||||
}
|
||||
|
||||
return triMesh;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderBMeshConverter::AssertValidMesh( )
|
||||
{
|
||||
if ( !ContainsBMesh( ) )
|
||||
{
|
||||
ThrowException( "BlenderBMeshConverter requires a BMesh with \"polygons\" - please call BlenderBMeshConverter::ContainsBMesh to check this first" );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderBMeshConverter::AssertValidSizes( )
|
||||
{
|
||||
if ( BMesh->totpoly != static_cast<int>( BMesh->mpoly.size( ) ) )
|
||||
{
|
||||
ThrowException( "BMesh poly array has incorrect size" );
|
||||
}
|
||||
if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) )
|
||||
{
|
||||
ThrowException( "BMesh loop array has incorrect size" );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderBMeshConverter::PrepareTriMesh( )
|
||||
{
|
||||
if ( triMesh )
|
||||
{
|
||||
DestroyTriMesh( );
|
||||
}
|
||||
|
||||
triMesh = new Mesh( *BMesh );
|
||||
triMesh->totface = 0;
|
||||
triMesh->mface.clear( );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderBMeshConverter::DestroyTriMesh( )
|
||||
{
|
||||
delete triMesh;
|
||||
triMesh = NULL;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderBMeshConverter::ConvertPolyToFaces( const MPoly& poly )
|
||||
{
|
||||
const MLoop* polyLoop = &BMesh->mloop[ poly.loopstart ];
|
||||
|
||||
if ( poly.totloop == 3 || poly.totloop == 4 )
|
||||
{
|
||||
AddFace( polyLoop[ 0 ].v, polyLoop[ 1 ].v, polyLoop[ 2 ].v, poly.totloop == 4 ? polyLoop[ 3 ].v : 0 );
|
||||
|
||||
// UVs are optional, so only convert when present.
|
||||
if ( BMesh->mloopuv.size() )
|
||||
{
|
||||
if ( (poly.loopstart + poly.totloop ) > static_cast<int>( BMesh->mloopuv.size() ) )
|
||||
{
|
||||
ThrowException( "BMesh uv loop array has incorrect size" );
|
||||
}
|
||||
const MLoopUV* loopUV = &BMesh->mloopuv[ poly.loopstart ];
|
||||
AddTFace( loopUV[ 0 ].uv, loopUV[ 1 ].uv, loopUV[ 2 ].uv, poly.totloop == 4 ? loopUV[ 3 ].uv : 0 );
|
||||
}
|
||||
}
|
||||
else if ( poly.totloop > 4 )
|
||||
{
|
||||
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
|
||||
BlenderTessellatorGL tessGL( *this );
|
||||
tessGL.Tessellate( polyLoop, poly.totloop, triMesh->mvert );
|
||||
#elif ASSIMP_BLEND_WITH_POLY_2_TRI
|
||||
BlenderTessellatorP2T tessP2T( *this );
|
||||
tessP2T.Tessellate( polyLoop, poly.totloop, triMesh->mvert );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
|
||||
{
|
||||
MFace face;
|
||||
face.v1 = v1;
|
||||
face.v2 = v2;
|
||||
face.v3 = v3;
|
||||
face.v4 = v4;
|
||||
// TODO - Work out how materials work
|
||||
face.mat_nr = 0;
|
||||
triMesh->mface.push_back( face );
|
||||
triMesh->totface = triMesh->mface.size( );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderBMeshConverter::AddTFace( const float* uv1, const float *uv2, const float *uv3, const float* uv4 )
|
||||
{
|
||||
MTFace mtface;
|
||||
memcpy( &mtface.uv[ 0 ], uv1, sizeof(float) * 2 );
|
||||
memcpy( &mtface.uv[ 1 ], uv2, sizeof(float) * 2 );
|
||||
memcpy( &mtface.uv[ 2 ], uv3, sizeof(float) * 2 );
|
||||
|
||||
if ( uv4 )
|
||||
{
|
||||
memcpy( &mtface.uv[ 3 ], uv4, sizeof(float) * 2 );
|
||||
}
|
||||
|
||||
triMesh->mtface.push_back( mtface );
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
94
src/deps/assimp-3.3.1/code/BlenderBMesh.h
Normal file
94
src/deps/assimp-3.3.1/code/BlenderBMesh.h
Normal file
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2013, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderBMesh.h
|
||||
* @brief Conversion of Blender's new BMesh stuff
|
||||
*/
|
||||
#ifndef INCLUDED_AI_BLEND_BMESH_H
|
||||
#define INCLUDED_AI_BLEND_BMESH_H
|
||||
|
||||
#include "LogAux.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
// TinyFormatter.h
|
||||
namespace Formatter
|
||||
{
|
||||
template < typename T,typename TR, typename A > class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
|
||||
}
|
||||
|
||||
// BlenderScene.h
|
||||
namespace Blender
|
||||
{
|
||||
struct Mesh;
|
||||
struct MPoly;
|
||||
struct MLoop;
|
||||
}
|
||||
|
||||
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
|
||||
{
|
||||
public:
|
||||
BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter( );
|
||||
|
||||
bool ContainsBMesh( ) const;
|
||||
|
||||
const Blender::Mesh* TriangulateBMesh( );
|
||||
|
||||
private:
|
||||
void AssertValidMesh( );
|
||||
void AssertValidSizes( );
|
||||
void PrepareTriMesh( );
|
||||
void DestroyTriMesh( );
|
||||
void ConvertPolyToFaces( const Blender::MPoly& poly );
|
||||
void AddFace( int v1, int v2, int v3, int v4 = 0 );
|
||||
void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
|
||||
|
||||
const Blender::Mesh* BMesh;
|
||||
Blender::Mesh* triMesh;
|
||||
|
||||
friend class BlenderTessellatorGL;
|
||||
friend class BlenderTessellatorP2T;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // INCLUDED_AI_BLEND_BMESH_H
|
373
src/deps/assimp-3.3.1/code/BlenderDNA.cpp
Normal file
373
src/deps/assimp-3.3.1/code/BlenderDNA.cpp
Normal file
|
@ -0,0 +1,373 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderDNA.cpp
|
||||
* @brief Implementation of the Blender `DNA`, that is its own
|
||||
* serialized set of data structures.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
#include "BlenderDNA.h"
|
||||
#include "StreamReader.h"
|
||||
#include "fast_atof.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
bool match4(StreamReaderAny& stream, const char* string) {
|
||||
char tmp[] = {
|
||||
(stream).GetI1(),
|
||||
(stream).GetI1(),
|
||||
(stream).GetI1(),
|
||||
(stream).GetI1()
|
||||
};
|
||||
return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
|
||||
}
|
||||
|
||||
struct Type {
|
||||
size_t size;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DNAParser :: Parse ()
|
||||
{
|
||||
StreamReaderAny& stream = *db.reader.get();
|
||||
DNA& dna = db.dna;
|
||||
|
||||
if(!match4(stream,"SDNA")) {
|
||||
throw DeadlyImportError("BlenderDNA: Expected SDNA chunk");
|
||||
}
|
||||
|
||||
// name dictionary
|
||||
if(!match4(stream,"NAME")) {
|
||||
throw DeadlyImportError("BlenderDNA: Expected NAME field");
|
||||
}
|
||||
|
||||
std::vector<std::string> names (stream.GetI4());
|
||||
for(std::string& s : names) {
|
||||
while (char c = stream.GetI1()) {
|
||||
s += c;
|
||||
}
|
||||
}
|
||||
|
||||
// type dictionary
|
||||
for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
|
||||
if(!match4(stream,"TYPE")) {
|
||||
throw DeadlyImportError("BlenderDNA: Expected TYPE field");
|
||||
}
|
||||
|
||||
std::vector<Type> types (stream.GetI4());
|
||||
for(Type& s : types) {
|
||||
while (char c = stream.GetI1()) {
|
||||
s.name += c;
|
||||
}
|
||||
}
|
||||
|
||||
// type length dictionary
|
||||
for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
|
||||
if(!match4(stream,"TLEN")) {
|
||||
throw DeadlyImportError("BlenderDNA: Expected TLEN field");
|
||||
}
|
||||
|
||||
for(Type& s : types) {
|
||||
s.size = stream.GetI2();
|
||||
}
|
||||
|
||||
// structures dictionary
|
||||
for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
|
||||
if(!match4(stream,"STRC")) {
|
||||
throw DeadlyImportError("BlenderDNA: Expected STRC field");
|
||||
}
|
||||
|
||||
size_t end = stream.GetI4(), fields = 0;
|
||||
|
||||
dna.structures.reserve(end);
|
||||
for(size_t i = 0; i != end; ++i) {
|
||||
|
||||
uint16_t n = stream.GetI2();
|
||||
if (n >= types.size()) {
|
||||
throw DeadlyImportError((format(),
|
||||
"BlenderDNA: Invalid type index in structure name" ,n,
|
||||
" (there are only ", types.size(), " entries)"
|
||||
));
|
||||
}
|
||||
|
||||
// maintain separate indexes
|
||||
dna.indices[types[n].name] = dna.structures.size();
|
||||
|
||||
dna.structures.push_back(Structure());
|
||||
Structure& s = dna.structures.back();
|
||||
s.name = types[n].name;
|
||||
//s.index = dna.structures.size()-1;
|
||||
|
||||
n = stream.GetI2();
|
||||
s.fields.reserve(n);
|
||||
|
||||
size_t offset = 0;
|
||||
for (size_t m = 0; m < n; ++m, ++fields) {
|
||||
|
||||
uint16_t j = stream.GetI2();
|
||||
if (j >= types.size()) {
|
||||
throw DeadlyImportError((format(),
|
||||
"BlenderDNA: Invalid type index in structure field ", j,
|
||||
" (there are only ", types.size(), " entries)"
|
||||
));
|
||||
}
|
||||
s.fields.push_back(Field());
|
||||
Field& f = s.fields.back();
|
||||
f.offset = offset;
|
||||
|
||||
f.type = types[j].name;
|
||||
f.size = types[j].size;
|
||||
|
||||
j = stream.GetI2();
|
||||
if (j >= names.size()) {
|
||||
throw DeadlyImportError((format(),
|
||||
"BlenderDNA: Invalid name index in structure field ", j,
|
||||
" (there are only ", names.size(), " entries)"
|
||||
));
|
||||
}
|
||||
|
||||
f.name = names[j];
|
||||
f.flags = 0u;
|
||||
|
||||
// pointers always specify the size of the pointee instead of their own.
|
||||
// The pointer asterisk remains a property of the lookup name.
|
||||
if (f.name[0] == '*') {
|
||||
f.size = db.i64bit ? 8 : 4;
|
||||
f.flags |= FieldFlag_Pointer;
|
||||
}
|
||||
|
||||
// arrays, however, specify the size of a single element so we
|
||||
// need to parse the (possibly multi-dimensional) array declaration
|
||||
// in order to obtain the actual size of the array in the file.
|
||||
// Also we need to alter the lookup name to include no array
|
||||
// brackets anymore or size fixup won't work (if our size does
|
||||
// not match the size read from the DNA).
|
||||
if (*f.name.rbegin() == ']') {
|
||||
const std::string::size_type rb = f.name.find('[');
|
||||
if (rb == std::string::npos) {
|
||||
throw DeadlyImportError((format(),
|
||||
"BlenderDNA: Encountered invalid array declaration ",
|
||||
f.name
|
||||
));
|
||||
}
|
||||
|
||||
f.flags |= FieldFlag_Array;
|
||||
DNA::ExtractArraySize(f.name,f.array_sizes);
|
||||
f.name = f.name.substr(0,rb);
|
||||
|
||||
f.size *= f.array_sizes[0] * f.array_sizes[1];
|
||||
}
|
||||
|
||||
// maintain separate indexes
|
||||
s.indices[f.name] = s.fields.size()-1;
|
||||
offset += f.size;
|
||||
}
|
||||
s.size = offset;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
|
||||
" structures with totally ",fields," fields"));
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
dna.DumpToFile();
|
||||
#endif
|
||||
|
||||
dna.AddPrimitiveStructures();
|
||||
dna.RegisterConverters();
|
||||
}
|
||||
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
|
||||
#include <fstream>
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DNA :: DumpToFile()
|
||||
{
|
||||
// we dont't bother using the VFS here for this is only for debugging.
|
||||
// (and all your bases are belong to us).
|
||||
|
||||
std::ofstream f("dna.txt");
|
||||
if (f.fail()) {
|
||||
DefaultLogger::get()->error("Could not dump dna to dna.txt");
|
||||
return;
|
||||
}
|
||||
f << "Field format: type name offset size" << "\n";
|
||||
f << "Structure format: name size" << "\n";
|
||||
|
||||
for(const Structure& s : structures) {
|
||||
f << s.name << " " << s.size << "\n\n";
|
||||
for(const Field& ff : s.fields) {
|
||||
f << "\t" << ff.type << " " << ff.name << " " << ff.offset << " " << ff.size << "\n";
|
||||
}
|
||||
f << "\n";
|
||||
}
|
||||
f << std::flush;
|
||||
|
||||
DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*static*/ void DNA :: ExtractArraySize(
|
||||
const std::string& out,
|
||||
size_t array_sizes[2]
|
||||
)
|
||||
{
|
||||
array_sizes[0] = array_sizes[1] = 1;
|
||||
std::string::size_type pos = out.find('[');
|
||||
if (pos++ == std::string::npos) {
|
||||
return;
|
||||
}
|
||||
array_sizes[0] = strtoul10(&out[pos]);
|
||||
|
||||
pos = out.find('[',pos);
|
||||
if (pos++ == std::string::npos) {
|
||||
return;
|
||||
}
|
||||
array_sizes[1] = strtoul10(&out[pos]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::shared_ptr< ElemBase > DNA :: ConvertBlobToStructure(
|
||||
const Structure& structure,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
std::map<std::string, FactoryPair >::const_iterator it = converters.find(structure.name);
|
||||
if (it == converters.end()) {
|
||||
return std::shared_ptr< ElemBase >();
|
||||
}
|
||||
|
||||
std::shared_ptr< ElemBase > ret = (structure.*((*it).second.first))();
|
||||
(structure.*((*it).second.second))(ret,db);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
DNA::FactoryPair DNA :: GetBlobToStructureConverter(
|
||||
const Structure& structure,
|
||||
const FileDatabase& /*db*/
|
||||
) const
|
||||
{
|
||||
std::map<std::string, FactoryPair>::const_iterator it = converters.find(structure.name);
|
||||
return it == converters.end() ? FactoryPair() : (*it).second;
|
||||
}
|
||||
|
||||
// basing on http://www.blender.org/development/architecture/notes-on-sdna/
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DNA :: AddPrimitiveStructures()
|
||||
{
|
||||
// NOTE: these are just dummies. Their presence enforces
|
||||
// Structure::Convert<target_type> to be called on these
|
||||
// empty structures. These converters are special
|
||||
// overloads which scan the name of the structure and
|
||||
// perform the required data type conversion if one
|
||||
// of these special names is found in the structure
|
||||
// in question.
|
||||
|
||||
indices["int"] = structures.size();
|
||||
structures.push_back( Structure() );
|
||||
structures.back().name = "int";
|
||||
structures.back().size = 4;
|
||||
|
||||
indices["short"] = structures.size();
|
||||
structures.push_back( Structure() );
|
||||
structures.back().name = "short";
|
||||
structures.back().size = 2;
|
||||
|
||||
|
||||
indices["char"] = structures.size();
|
||||
structures.push_back( Structure() );
|
||||
structures.back().name = "char";
|
||||
structures.back().size = 1;
|
||||
|
||||
|
||||
indices["float"] = structures.size();
|
||||
structures.push_back( Structure() );
|
||||
structures.back().name = "float";
|
||||
structures.back().size = 4;
|
||||
|
||||
|
||||
indices["double"] = structures.size();
|
||||
structures.push_back( Structure() );
|
||||
structures.back().name = "double";
|
||||
structures.back().size = 8;
|
||||
|
||||
// no long, seemingly.
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SectionParser :: Next()
|
||||
{
|
||||
stream.SetCurrentPos(current.start + current.size);
|
||||
|
||||
const char tmp[] = {
|
||||
stream.GetI1(),
|
||||
stream.GetI1(),
|
||||
stream.GetI1(),
|
||||
stream.GetI1()
|
||||
};
|
||||
current.id = std::string(tmp,tmp[3]?4:tmp[2]?3:tmp[1]?2:1);
|
||||
|
||||
current.size = stream.GetI4();
|
||||
current.address.val = ptr64 ? stream.GetU8() : stream.GetU4();
|
||||
|
||||
current.dna_index = stream.GetI4();
|
||||
current.num = stream.GetI4();
|
||||
|
||||
current.start = stream.GetCurrentPos();
|
||||
if (stream.GetRemainingSizeToLimit() < current.size) {
|
||||
throw DeadlyImportError("BLEND: invalid size of file block");
|
||||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
DefaultLogger::get()->debug(current.id);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
809
src/deps/assimp-3.3.1/code/BlenderDNA.h
Normal file
809
src/deps/assimp-3.3.1/code/BlenderDNA.h
Normal file
|
@ -0,0 +1,809 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderDNA.h
|
||||
* @brief Blender `DNA` (file format specification embedded in
|
||||
* blend file itself) loader.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_BLEND_DNA_H
|
||||
#define INCLUDED_AI_BLEND_DNA_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include "StreamReader.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <stdint.h>
|
||||
#include <memory>
|
||||
|
||||
|
||||
// enable verbose log output. really verbose, so be careful.
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#endif
|
||||
|
||||
// #define ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
|
||||
namespace Assimp {
|
||||
template <bool,bool> class StreamReader;
|
||||
typedef StreamReader<true,true> StreamReaderAny;
|
||||
|
||||
namespace Blender {
|
||||
class FileDatabase;
|
||||
struct FileBlockHead;
|
||||
|
||||
template <template <typename> class TOUT>
|
||||
class ObjectCache;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Exception class used by the blender loader to selectively catch exceptions
|
||||
* thrown in its own code (DeadlyImportErrors thrown in general utility
|
||||
* functions are untouched then). If such an exception is not caught by
|
||||
* the loader itself, it will still be caught by Assimp due to its
|
||||
* ancestry. */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Error : DeadlyImportError
|
||||
{
|
||||
Error (const std::string& s)
|
||||
: DeadlyImportError(s)
|
||||
{}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** The only purpose of this structure is to feed a virtual dtor into its
|
||||
* descendents. It serves as base class for all data structure fields. */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ElemBase
|
||||
{
|
||||
virtual ~ElemBase() {}
|
||||
|
||||
/** Type name of the element. The type
|
||||
* string points is the `c_str` of the `name` attribute of the
|
||||
* corresponding `Structure`, that is, it is only valid as long
|
||||
* as the DNA is not modified. The dna_type is only set if the
|
||||
* data type is not static, i.e. a std::shared_ptr<ElemBase>
|
||||
* in the scene description would have its type resolved
|
||||
* at runtime, so this member is always set. */
|
||||
const char* dna_type;
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a generic pointer to a memory location, which can be either 32
|
||||
* or 64 bits. These pointers are loaded from the BLEND file and finally
|
||||
* fixed to point to the real, converted representation of the objects
|
||||
* they used to point to.*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Pointer
|
||||
{
|
||||
Pointer() : val() {}
|
||||
uint64_t val;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a generic offset within a BLEND file */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct FileOffset
|
||||
{
|
||||
FileOffset() : val() {}
|
||||
uint64_t val;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Dummy derivate of std::vector to be able to use it in templates simultaenously
|
||||
* with std::shared_ptr, which takes only one template argument
|
||||
* while std::vector takes three. Also we need to provide some special member
|
||||
* functions of shared_ptr */
|
||||
// -------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
class vector : public std::vector<T>
|
||||
{
|
||||
public:
|
||||
using std::vector<T>::resize;
|
||||
using std::vector<T>::empty;
|
||||
|
||||
void reset() {
|
||||
resize(0);
|
||||
}
|
||||
|
||||
operator bool () const {
|
||||
return !empty();
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Mixed flags for use in #Field */
|
||||
// -------------------------------------------------------------------------------
|
||||
enum FieldFlags
|
||||
{
|
||||
FieldFlag_Pointer = 0x1,
|
||||
FieldFlag_Array = 0x2
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a single member of a data structure in a BLEND file */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Field
|
||||
{
|
||||
std::string name;
|
||||
std::string type;
|
||||
|
||||
size_t size;
|
||||
size_t offset;
|
||||
|
||||
/** Size of each array dimension. For flat arrays,
|
||||
* the second dimension is set to 1. */
|
||||
size_t array_sizes[2];
|
||||
|
||||
/** Any of the #FieldFlags enumerated values */
|
||||
unsigned int flags;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Range of possible behaviours for fields absend in the input file. Some are
|
||||
* mission critical so we need them, while others can silently be default
|
||||
* initialized and no animations are harmed. */
|
||||
// -------------------------------------------------------------------------------
|
||||
enum ErrorPolicy
|
||||
{
|
||||
/** Substitute default value and ignore */
|
||||
ErrorPolicy_Igno,
|
||||
/** Substitute default value and write to log */
|
||||
ErrorPolicy_Warn,
|
||||
/** Substitute a massive error message and crash the whole matrix. Its time for another zion */
|
||||
ErrorPolicy_Fail
|
||||
};
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
# define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a data structure in a BLEND file. A Structure defines n fields
|
||||
* and their locatios and encodings the input stream. Usually, every
|
||||
* Structure instance pertains to one equally-named data structure in the
|
||||
* BlenderScene.h header. This class defines various utilities to map a
|
||||
* binary `blob` read from the file to such a structure instance with
|
||||
* meaningful contents. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class Structure
|
||||
{
|
||||
template <template <typename> class> friend class ObjectCache;
|
||||
|
||||
public:
|
||||
|
||||
Structure()
|
||||
: cache_idx(static_cast<size_t>(-1) )
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
// publicly accessible members
|
||||
std::string name;
|
||||
vector< Field > fields;
|
||||
std::map<std::string, size_t> indices;
|
||||
|
||||
size_t size;
|
||||
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Access a field of the structure by its canonical name. The pointer version
|
||||
* returns NULL on failure while the reference version raises an import error. */
|
||||
inline const Field& operator [] (const std::string& ss) const;
|
||||
inline const Field* Get (const std::string& ss) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Access a field of the structure by its index */
|
||||
inline const Field& operator [] (const size_t i) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
inline bool operator== (const Structure& other) const {
|
||||
return name == other.name; // name is meant to be an unique identifier
|
||||
}
|
||||
|
||||
// --------------------------------------------------------
|
||||
inline bool operator!= (const Structure& other) const {
|
||||
return name != other.name;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Try to read an instance of the structure from the stream
|
||||
* and attempt to convert to `T`. This is done by
|
||||
* an appropriate specialization. If none is available,
|
||||
* a compiler complain is the result.
|
||||
* @param dest Destination value to be written
|
||||
* @param db File database, including input stream. */
|
||||
template <typename T> inline void Convert (T& dest,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
|
||||
|
||||
// --------------------------------------------------------
|
||||
// generic converter
|
||||
template <typename T>
|
||||
void Convert(std::shared_ptr<ElemBase> in,const FileDatabase& db) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
// generic allocator
|
||||
template <typename T> std::shared_ptr<ElemBase> Allocate() const;
|
||||
|
||||
|
||||
|
||||
// --------------------------------------------------------
|
||||
// field parsing for 1d arrays
|
||||
template <int error_policy, typename T, size_t M>
|
||||
void ReadFieldArray(T (& out)[M], const char* name,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
// field parsing for 2d arrays
|
||||
template <int error_policy, typename T, size_t M, size_t N>
|
||||
void ReadFieldArray2(T (& out)[M][N], const char* name,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
// field parsing for pointer or dynamic array types
|
||||
// (std::shared_ptr)
|
||||
// The return value indicates whether the data was already cached.
|
||||
template <int error_policy, template <typename> class TOUT, typename T>
|
||||
bool ReadFieldPtr(TOUT<T>& out, const char* name,
|
||||
const FileDatabase& db,
|
||||
bool non_recursive = false) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
// field parsing for static arrays of pointer or dynamic
|
||||
// array types (std::shared_ptr[])
|
||||
// The return value indicates whether the data was already cached.
|
||||
template <int error_policy, template <typename> class TOUT, typename T, size_t N>
|
||||
bool ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
// field parsing for `normal` values
|
||||
// The return value indicates whether the data was already cached.
|
||||
template <int error_policy, typename T>
|
||||
void ReadField(T& out, const char* name,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------
|
||||
template <template <typename> class TOUT, typename T>
|
||||
bool ResolvePointer(TOUT<T>& out, const Pointer & ptrval,
|
||||
const FileDatabase& db, const Field& f,
|
||||
bool non_recursive = false) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
template <template <typename> class TOUT, typename T>
|
||||
bool ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval,
|
||||
const FileDatabase& db, const Field& f, bool) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
bool ResolvePointer( std::shared_ptr< FileOffset >& out, const Pointer & ptrval,
|
||||
const FileDatabase& db, const Field& f, bool) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
inline const FileBlockHead* LocateFileBlockForAddress(
|
||||
const Pointer & ptrval,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
private:
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
template <typename T> T* _allocate(std::shared_ptr<T>& out, size_t& s) const {
|
||||
out = std::shared_ptr<T>(new T());
|
||||
s = 1;
|
||||
return out.get();
|
||||
}
|
||||
|
||||
template <typename T> T* _allocate(vector<T>& out, size_t& s) const {
|
||||
out.resize(s);
|
||||
return s ? &out.front() : NULL;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------
|
||||
template <int error_policy>
|
||||
struct _defaultInitializer {
|
||||
|
||||
template <typename T, unsigned int N>
|
||||
void operator ()(T (& out)[N], const char* = NULL) {
|
||||
for (unsigned int i = 0; i < N; ++i) {
|
||||
out[i] = T();
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, unsigned int N, unsigned int M>
|
||||
void operator ()(T (& out)[N][M], const char* = NULL) {
|
||||
for (unsigned int i = 0; i < N; ++i) {
|
||||
for (unsigned int j = 0; j < M; ++j) {
|
||||
out[i][j] = T();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void operator ()(T& out, const char* = NULL) {
|
||||
out = T();
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
mutable size_t cache_idx;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------
|
||||
template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
|
||||
|
||||
template <typename T>
|
||||
void operator ()(T& out, const char* reason = "<add reason>") {
|
||||
DefaultLogger::get()->warn(reason);
|
||||
|
||||
// ... and let the show go on
|
||||
_defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
|
||||
}
|
||||
};
|
||||
|
||||
template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
|
||||
|
||||
template <typename T>
|
||||
void operator ()(T& /*out*/,const char* = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
// only from within a catch clause.
|
||||
throw;
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template <> inline bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shared_ptr<ElemBase>& out,
|
||||
const Pointer & ptrval,
|
||||
const FileDatabase& db,
|
||||
const Field& f,
|
||||
bool
|
||||
) const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents the full data structure information for a single BLEND file.
|
||||
* This data is extracted from the DNA1 chunk in the file.
|
||||
* #DNAParser does the reading and represents currently the only place where
|
||||
* DNA is altered.*/
|
||||
// -------------------------------------------------------------------------------
|
||||
class DNA
|
||||
{
|
||||
public:
|
||||
|
||||
typedef void (Structure::*ConvertProcPtr) (
|
||||
std::shared_ptr<ElemBase> in,
|
||||
const FileDatabase&
|
||||
) const;
|
||||
|
||||
typedef std::shared_ptr<ElemBase> (
|
||||
Structure::*AllocProcPtr) () const;
|
||||
|
||||
typedef std::pair< AllocProcPtr, ConvertProcPtr > FactoryPair;
|
||||
|
||||
public:
|
||||
|
||||
std::map<std::string, FactoryPair > converters;
|
||||
vector<Structure > structures;
|
||||
std::map<std::string, size_t> indices;
|
||||
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Access a structure by its canonical name, the pointer version returns NULL on failure
|
||||
* while the reference version raises an error. */
|
||||
inline const Structure& operator [] (const std::string& ss) const;
|
||||
inline const Structure* Get (const std::string& ss) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Access a structure by its index */
|
||||
inline const Structure& operator [] (const size_t i) const;
|
||||
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Add structure definitions for all the primitive types,
|
||||
* i.e. integer, short, char, float */
|
||||
void AddPrimitiveStructures();
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Fill the @c converters member with converters for all
|
||||
* known data types. The implementation of this method is
|
||||
* in BlenderScene.cpp and is machine-generated.
|
||||
* Converters are used to quickly handle objects whose
|
||||
* exact data type is a runtime-property and not yet
|
||||
* known at compile time (consier Object::data).*/
|
||||
void RegisterConverters();
|
||||
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Take an input blob from the stream, interpret it according to
|
||||
* a its structure name and convert it to the intermediate
|
||||
* representation.
|
||||
* @param structure Destination structure definition
|
||||
* @param db File database.
|
||||
* @return A null pointer if no appropriate converter is available.*/
|
||||
std::shared_ptr< ElemBase > ConvertBlobToStructure(
|
||||
const Structure& structure,
|
||||
const FileDatabase& db
|
||||
) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Find a suitable conversion function for a given Structure.
|
||||
* Such a converter function takes a blob from the input
|
||||
* stream, reads as much as it needs, and builds up a
|
||||
* complete object in intermediate representation.
|
||||
* @param structure Destination structure definition
|
||||
* @param db File database.
|
||||
* @return A null pointer in .first if no appropriate converter is available.*/
|
||||
FactoryPair GetBlobToStructureConverter(
|
||||
const Structure& structure,
|
||||
const FileDatabase& db
|
||||
) const;
|
||||
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
// --------------------------------------------------------
|
||||
/** Dump the DNA to a text file. This is for debugging purposes.
|
||||
* The output file is `dna.txt` in the current working folder*/
|
||||
void DumpToFile();
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Extract array dimensions from a C array declaration, such
|
||||
* as `...[4][6]`. Returned string would be `...[][]`.
|
||||
* @param out
|
||||
* @param array_sizes Receive maximally two array dimensions,
|
||||
* the second element is set to 1 if the array is flat.
|
||||
* Both are set to 1 if the input is not an array.
|
||||
* @throw DeadlyImportError if more than 2 dimensions are
|
||||
* encountered. */
|
||||
static void ExtractArraySize(
|
||||
const std::string& out,
|
||||
size_t array_sizes[2]
|
||||
);
|
||||
};
|
||||
|
||||
// special converters for primitive types
|
||||
template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Describes a master file block header. Each master file sections holds n
|
||||
* elements of a certain SDNA structure (or otherwise unspecified data). */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct FileBlockHead
|
||||
{
|
||||
// points right after the header of the file block
|
||||
StreamReaderAny::pos start;
|
||||
|
||||
std::string id;
|
||||
size_t size;
|
||||
|
||||
// original memory address of the data
|
||||
Pointer address;
|
||||
|
||||
// index into DNA
|
||||
unsigned int dna_index;
|
||||
|
||||
// number of structure instances to follow
|
||||
size_t num;
|
||||
|
||||
|
||||
|
||||
// file blocks are sorted by address to quickly locate specific memory addresses
|
||||
bool operator < (const FileBlockHead& o) const {
|
||||
return address.val < o.address.val;
|
||||
}
|
||||
|
||||
// for std::upper_bound
|
||||
operator const Pointer& () const {
|
||||
return address;
|
||||
}
|
||||
};
|
||||
|
||||
// for std::upper_bound
|
||||
inline bool operator< (const Pointer& a, const Pointer& b) {
|
||||
return a.val < b.val;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Utility to read all master file blocks in turn. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class SectionParser
|
||||
{
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** @param stream Inout stream, must point to the
|
||||
* first section in the file. Call Next() once
|
||||
* to have it read.
|
||||
* @param ptr64 Pointer size in file is 64 bits? */
|
||||
SectionParser(StreamReaderAny& stream,bool ptr64)
|
||||
: stream(stream)
|
||||
, ptr64(ptr64)
|
||||
{
|
||||
current.size = current.start = 0;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
const FileBlockHead& GetCurrent() const {
|
||||
return current;
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Advance to the next section.
|
||||
* @throw DeadlyImportError if the last chunk was passed. */
|
||||
void Next();
|
||||
|
||||
public:
|
||||
|
||||
FileBlockHead current;
|
||||
StreamReaderAny& stream;
|
||||
bool ptr64;
|
||||
};
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Import statistics, i.e. number of file blocks read*/
|
||||
// -------------------------------------------------------------------------------
|
||||
class Statistics {
|
||||
|
||||
public:
|
||||
|
||||
Statistics ()
|
||||
: fields_read ()
|
||||
, pointers_resolved ()
|
||||
, cache_hits ()
|
||||
// , blocks_read ()
|
||||
, cached_objects ()
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
/** total number of fields we read */
|
||||
unsigned int fields_read;
|
||||
|
||||
/** total number of resolved pointers */
|
||||
unsigned int pointers_resolved;
|
||||
|
||||
/** number of pointers resolved from the cache */
|
||||
unsigned int cache_hits;
|
||||
|
||||
/** number of blocks (from FileDatabase::entries)
|
||||
we did actually read from. */
|
||||
// unsigned int blocks_read;
|
||||
|
||||
/** objects in FileData::cache */
|
||||
unsigned int cached_objects;
|
||||
};
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** The object cache - all objects addressed by pointers are added here. This
|
||||
* avoids circular references and avoids object duplication. */
|
||||
// -------------------------------------------------------------------------------
|
||||
template <template <typename> class TOUT>
|
||||
class ObjectCache
|
||||
{
|
||||
public:
|
||||
|
||||
typedef std::map< Pointer, TOUT<ElemBase> > StructureCache;
|
||||
|
||||
public:
|
||||
|
||||
ObjectCache(const FileDatabase& db)
|
||||
: db(db)
|
||||
{
|
||||
// currently there are only ~400 structure records per blend file.
|
||||
// we read only a small part of them and don't cache objects
|
||||
// which we don't need, so this should suffice.
|
||||
caches.reserve(64);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Check whether a specific item is in the cache.
|
||||
* @param s Data type of the item
|
||||
* @param out Output pointer. Unchanged if the
|
||||
* cache doens't know the item yet.
|
||||
* @param ptr Item address to look for. */
|
||||
template <typename T> void get (
|
||||
const Structure& s,
|
||||
TOUT<T>& out,
|
||||
const Pointer& ptr) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Add an item to the cache after the item has
|
||||
* been fully read. Do not insert anything that
|
||||
* may be faulty or might cause the loading
|
||||
* to abort.
|
||||
* @param s Data type of the item
|
||||
* @param out Item to insert into the cache
|
||||
* @param ptr address (cache key) of the item. */
|
||||
template <typename T> void set
|
||||
(const Structure& s,
|
||||
const TOUT<T>& out,
|
||||
const Pointer& ptr);
|
||||
|
||||
private:
|
||||
|
||||
mutable vector<StructureCache> caches;
|
||||
const FileDatabase& db;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------------------
|
||||
template <> class ObjectCache<Blender::vector>
|
||||
{
|
||||
public:
|
||||
|
||||
ObjectCache(const FileDatabase&) {}
|
||||
|
||||
template <typename T> void get(const Structure&, vector<T>&, const Pointer&) {}
|
||||
template <typename T> void set(const Structure&, const vector<T>&, const Pointer&) {}
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(disable:4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Memory representation of a full BLEND file and all its dependencies. The
|
||||
* output aiScene is constructed from an instance of this data structure. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class FileDatabase
|
||||
{
|
||||
template <template <typename> class TOUT> friend class ObjectCache;
|
||||
|
||||
public:
|
||||
|
||||
|
||||
FileDatabase()
|
||||
: _cacheArrays(*this)
|
||||
, _cache(*this)
|
||||
, next_cache_idx()
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr< StreamReaderAny > reader;
|
||||
vector< FileBlockHead > entries;
|
||||
|
||||
public:
|
||||
|
||||
Statistics& stats() const {
|
||||
return _stats;
|
||||
}
|
||||
|
||||
// For all our templates to work on both shared_ptr's and vector's
|
||||
// using the same code, a dummy cache for arrays is provided. Actually,
|
||||
// arrays of objects are never cached because we can't easily
|
||||
// ensure their proper destruction.
|
||||
template <typename T>
|
||||
ObjectCache<std::shared_ptr>& cache(std::shared_ptr<T>& /*in*/) const {
|
||||
return _cache;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
ObjectCache<vector>& cache(vector<T>& /*in*/) const {
|
||||
return _cacheArrays;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
mutable Statistics _stats;
|
||||
#endif
|
||||
|
||||
mutable ObjectCache<vector> _cacheArrays;
|
||||
mutable ObjectCache<std::shared_ptr> _cache;
|
||||
|
||||
mutable size_t next_cache_idx;
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(default:4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class DNAParser
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
/** Bind the parser to a empty DNA and an input stream */
|
||||
DNAParser(FileDatabase& db)
|
||||
: db(db)
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Locate the DNA in the file and parse it. The input
|
||||
* stream is expected to point to the beginning of the DN1
|
||||
* chunk at the time this method is called and is
|
||||
* undefined afterwards.
|
||||
* @throw DeadlyImportError if the DNA cannot be read.
|
||||
* @note The position of the stream pointer is undefined
|
||||
* afterwards.*/
|
||||
void Parse ();
|
||||
|
||||
public:
|
||||
|
||||
/** Obtain a reference to the extracted DNA information */
|
||||
const Blender::DNA& GetDNA() const {
|
||||
return db.dna;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
FileDatabase& db;
|
||||
};
|
||||
|
||||
} // end Blend
|
||||
} // end Assimp
|
||||
|
||||
#include "BlenderDNA.inl"
|
||||
|
||||
#endif
|
734
src/deps/assimp-3.3.1/code/BlenderDNA.inl
Normal file
734
src/deps/assimp-3.3.1/code/BlenderDNA.inl
Normal file
|
@ -0,0 +1,734 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderDNA.inl
|
||||
* @brief Blender `DNA` (file format specification embedded in
|
||||
* blend file itself) loader.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_BLEND_DNA_INL
|
||||
#define INCLUDED_AI_BLEND_DNA_INL
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
const Field& Structure :: operator [] (const std::string& ss) const
|
||||
{
|
||||
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
|
||||
if (it == indices.end()) {
|
||||
throw Error((Formatter::format(),
|
||||
"BlendDNA: Did not find a field named `",ss,"` in structure `",name,"`"
|
||||
));
|
||||
}
|
||||
|
||||
return fields[(*it).second];
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
const Field* Structure :: Get (const std::string& ss) const
|
||||
{
|
||||
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
|
||||
return it == indices.end() ? NULL : &fields[(*it).second];
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
const Field& Structure :: operator [] (const size_t i) const
|
||||
{
|
||||
if (i >= fields.size()) {
|
||||
throw Error((Formatter::format(),
|
||||
"BlendDNA: There is no field with index `",i,"` in structure `",name,"`"
|
||||
));
|
||||
}
|
||||
|
||||
return fields[i];
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <typename T> std::shared_ptr<ElemBase> Structure :: Allocate() const
|
||||
{
|
||||
return std::shared_ptr<T>(new T());
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <typename T> void Structure :: Convert(
|
||||
std::shared_ptr<ElemBase> in,
|
||||
const FileDatabase& db) const
|
||||
{
|
||||
Convert<T> (*static_cast<T*> ( in.get() ),db);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <int error_policy, typename T, size_t M>
|
||||
void Structure :: ReadFieldArray(T (& out)[M], const char* name, const FileDatabase& db) const
|
||||
{
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
try {
|
||||
const Field& f = (*this)[name];
|
||||
const Structure& s = db.dna[f.type];
|
||||
|
||||
// is the input actually an array?
|
||||
if (!(f.flags & FieldFlag_Array)) {
|
||||
throw Error((Formatter::format(),"Field `",name,"` of structure `",
|
||||
this->name,"` ought to be an array of size ",M
|
||||
));
|
||||
}
|
||||
|
||||
db.reader->IncPtr(f.offset);
|
||||
|
||||
// size conversions are always allowed, regardless of error_policy
|
||||
unsigned int i = 0;
|
||||
for(; i < std::min(f.array_sizes[0],M); ++i) {
|
||||
s.Convert(out[i],db);
|
||||
}
|
||||
for(; i < M; ++i) {
|
||||
_defaultInitializer<ErrorPolicy_Igno>()(out[i]);
|
||||
}
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out,e.what());
|
||||
}
|
||||
|
||||
// and recover the previous stream position
|
||||
db.reader->SetCurrentPos(old);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <int error_policy, typename T, size_t M, size_t N>
|
||||
void Structure :: ReadFieldArray2(T (& out)[M][N], const char* name, const FileDatabase& db) const
|
||||
{
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
try {
|
||||
const Field& f = (*this)[name];
|
||||
const Structure& s = db.dna[f.type];
|
||||
|
||||
// is the input actually an array?
|
||||
if (!(f.flags & FieldFlag_Array)) {
|
||||
throw Error((Formatter::format(),"Field `",name,"` of structure `",
|
||||
this->name,"` ought to be an array of size ",M,"*",N
|
||||
));
|
||||
}
|
||||
|
||||
db.reader->IncPtr(f.offset);
|
||||
|
||||
// size conversions are always allowed, regardless of error_policy
|
||||
unsigned int i = 0;
|
||||
for(; i < std::min(f.array_sizes[0],M); ++i) {
|
||||
unsigned int j = 0;
|
||||
for(; j < std::min(f.array_sizes[1],N); ++j) {
|
||||
s.Convert(out[i][j],db);
|
||||
}
|
||||
for(; j < N; ++j) {
|
||||
_defaultInitializer<ErrorPolicy_Igno>()(out[i][j]);
|
||||
}
|
||||
}
|
||||
for(; i < M; ++i) {
|
||||
_defaultInitializer<ErrorPolicy_Igno>()(out[i]);
|
||||
}
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out,e.what());
|
||||
}
|
||||
|
||||
// and recover the previous stream position
|
||||
db.reader->SetCurrentPos(old);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <int error_policy, template <typename> class TOUT, typename T>
|
||||
bool Structure :: ReadFieldPtr(TOUT<T>& out, const char* name, const FileDatabase& db,
|
||||
bool non_recursive /*= false*/) const
|
||||
{
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
Pointer ptrval;
|
||||
const Field* f;
|
||||
try {
|
||||
f = &(*this)[name];
|
||||
|
||||
// sanity check, should never happen if the genblenddna script is right
|
||||
if (!(f->flags & FieldFlag_Pointer)) {
|
||||
throw Error((Formatter::format(),"Field `",name,"` of structure `",
|
||||
this->name,"` ought to be a pointer"));
|
||||
}
|
||||
|
||||
db.reader->IncPtr(f->offset);
|
||||
Convert(ptrval,db);
|
||||
// actually it is meaningless on which Structure the Convert is called
|
||||
// because the `Pointer` argument triggers a special implementation.
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out,e.what());
|
||||
|
||||
out.reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
// resolve the pointer and load the corresponding structure
|
||||
const bool res = ResolvePointer(out,ptrval,db,*f, non_recursive);
|
||||
|
||||
if(!non_recursive) {
|
||||
// and recover the previous stream position
|
||||
db.reader->SetCurrentPos(old);
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <int error_policy, template <typename> class TOUT, typename T, size_t N>
|
||||
bool Structure :: ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
|
||||
const FileDatabase& db) const
|
||||
{
|
||||
// XXX see if we can reduce this to call to the 'normal' ReadFieldPtr
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
Pointer ptrval[N];
|
||||
const Field* f;
|
||||
try {
|
||||
f = &(*this)[name];
|
||||
|
||||
// sanity check, should never happen if the genblenddna script is right
|
||||
if ((FieldFlag_Pointer|FieldFlag_Pointer) != (f->flags & (FieldFlag_Pointer|FieldFlag_Pointer))) {
|
||||
throw Error((Formatter::format(),"Field `",name,"` of structure `",
|
||||
this->name,"` ought to be a pointer AND an array"));
|
||||
}
|
||||
|
||||
db.reader->IncPtr(f->offset);
|
||||
|
||||
size_t i = 0;
|
||||
for(; i < std::min(f->array_sizes[0],N); ++i) {
|
||||
Convert(ptrval[i],db);
|
||||
}
|
||||
for(; i < N; ++i) {
|
||||
_defaultInitializer<ErrorPolicy_Igno>()(ptrval[i]);
|
||||
}
|
||||
|
||||
// actually it is meaningless on which Structure the Convert is called
|
||||
// because the `Pointer` argument triggers a special implementation.
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out,e.what());
|
||||
for(size_t i = 0; i < N; ++i) {
|
||||
out[i].reset();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool res = true;
|
||||
for(size_t i = 0; i < N; ++i) {
|
||||
// resolve the pointer and load the corresponding structure
|
||||
res = ResolvePointer(out[i],ptrval[i],db,*f) && res;
|
||||
}
|
||||
|
||||
// and recover the previous stream position
|
||||
db.reader->SetCurrentPos(old);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
return res;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <int error_policy, typename T>
|
||||
void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) const
|
||||
{
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
try {
|
||||
const Field& f = (*this)[name];
|
||||
// find the structure definition pertaining to this field
|
||||
const Structure& s = db.dna[f.type];
|
||||
|
||||
db.reader->IncPtr(f.offset);
|
||||
s.Convert(out,db);
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out,e.what());
|
||||
}
|
||||
|
||||
// and recover the previous stream position
|
||||
db.reader->SetCurrentPos(old);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <template <typename> class TOUT, typename T>
|
||||
bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
|
||||
const Field& f,
|
||||
bool non_recursive /*= false*/) const
|
||||
{
|
||||
out.reset(); // ensure null pointers work
|
||||
if (!ptrval.val) {
|
||||
return false;
|
||||
}
|
||||
const Structure& s = db.dna[f.type];
|
||||
// find the file block the pointer is pointing to
|
||||
const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
|
||||
|
||||
// also determine the target type from the block header
|
||||
// and check if it matches the type which we expect.
|
||||
const Structure& ss = db.dna[block->dna_index];
|
||||
if (ss != s) {
|
||||
throw Error((Formatter::format(),"Expected target to be of type `",s.name,
|
||||
"` but seemingly it is a `",ss.name,"` instead"
|
||||
));
|
||||
}
|
||||
|
||||
// try to retrieve the object from the cache
|
||||
db.cache(out).get(s,out,ptrval);
|
||||
if (out) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// seek to this location, but save the previous stream pointer.
|
||||
const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
|
||||
db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
|
||||
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
|
||||
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
|
||||
|
||||
// continue conversion after allocating the required storage
|
||||
size_t num = block->size / ss.size;
|
||||
T* o = _allocate(out,num);
|
||||
|
||||
// cache the object before we convert it to avoid cyclic recursion.
|
||||
db.cache(out).set(s,out,ptrval);
|
||||
|
||||
// if the non_recursive flag is set, we don't do anything but leave
|
||||
// the cursor at the correct position to resolve the object.
|
||||
if (!non_recursive) {
|
||||
for (size_t i = 0; i < num; ++i,++o) {
|
||||
s.Convert(*o,db);
|
||||
}
|
||||
|
||||
db.reader->SetCurrentPos(pold);
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
if(out) {
|
||||
++db.stats().pointers_resolved;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
inline bool Structure :: ResolvePointer( std::shared_ptr< FileOffset >& out, const Pointer & ptrval,
|
||||
const FileDatabase& db,
|
||||
const Field&,
|
||||
bool) const
|
||||
{
|
||||
// Currently used exclusively by PackedFile::data to represent
|
||||
// a simple offset into the mapped BLEND file.
|
||||
out.reset();
|
||||
if (!ptrval.val) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// find the file block the pointer is pointing to
|
||||
const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
|
||||
|
||||
out = std::shared_ptr< FileOffset > (new FileOffset());
|
||||
out->val = block->start+ static_cast<size_t>((ptrval.val - block->address.val) );
|
||||
return false;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <template <typename> class TOUT, typename T>
|
||||
bool Structure :: ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval,
|
||||
const FileDatabase& db,
|
||||
const Field& f,
|
||||
bool) const
|
||||
{
|
||||
// This is a function overload, not a template specialization. According to
|
||||
// the partial ordering rules, it should be selected by the compiler
|
||||
// for array-of-pointer inputs, i.e. Object::mats.
|
||||
|
||||
out.reset();
|
||||
if (!ptrval.val) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// find the file block the pointer is pointing to
|
||||
const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
|
||||
const size_t num = block->size / (db.i64bit?8:4);
|
||||
|
||||
// keep the old stream position
|
||||
const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
|
||||
db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
|
||||
|
||||
bool res = false;
|
||||
// allocate raw storage for the array
|
||||
out.resize(num);
|
||||
for (size_t i = 0; i< num; ++i) {
|
||||
Pointer val;
|
||||
Convert(val,db);
|
||||
|
||||
// and resolve the pointees
|
||||
res = ResolvePointer(out[i],val,db,f) && res;
|
||||
}
|
||||
|
||||
db.reader->SetCurrentPos(pold);
|
||||
return res;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shared_ptr<ElemBase>& out,
|
||||
const Pointer & ptrval,
|
||||
const FileDatabase& db,
|
||||
const Field&,
|
||||
bool
|
||||
) const
|
||||
{
|
||||
// Special case when the data type needs to be determined at runtime.
|
||||
// Less secure than in the `strongly-typed` case.
|
||||
|
||||
out.reset();
|
||||
if (!ptrval.val) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// find the file block the pointer is pointing to
|
||||
const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
|
||||
|
||||
// determine the target type from the block header
|
||||
const Structure& s = db.dna[block->dna_index];
|
||||
|
||||
// try to retrieve the object from the cache
|
||||
db.cache(out).get(s,out,ptrval);
|
||||
if (out) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// seek to this location, but save the previous stream pointer.
|
||||
const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
|
||||
db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
|
||||
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
|
||||
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
|
||||
|
||||
// continue conversion after allocating the required storage
|
||||
DNA::FactoryPair builders = db.dna.GetBlobToStructureConverter(s,db);
|
||||
if (!builders.first) {
|
||||
// this might happen if DNA::RegisterConverters hasn't been called so far
|
||||
// or if the target type is not contained in `our` DNA.
|
||||
out.reset();
|
||||
DefaultLogger::get()->warn((Formatter::format(),
|
||||
"Failed to find a converter for the `",s.name,"` structure"
|
||||
));
|
||||
return false;
|
||||
}
|
||||
|
||||
// allocate the object hull
|
||||
out = (s.*builders.first)();
|
||||
|
||||
// cache the object immediately to prevent infinite recursion in a
|
||||
// circular list with a single element (i.e. a self-referencing element).
|
||||
db.cache(out).set(s,out,ptrval);
|
||||
|
||||
// and do the actual conversion
|
||||
(s.*builders.second)(out,db);
|
||||
db.reader->SetCurrentPos(pold);
|
||||
|
||||
// store a pointer to the name string of the actual type
|
||||
// in the object itself. This allows the conversion code
|
||||
// to perform additional type checking.
|
||||
out->dna_type = s.name.c_str();
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().pointers_resolved;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrval, const FileDatabase& db) const
|
||||
{
|
||||
// the file blocks appear in list sorted by
|
||||
// with ascending base addresses so we can run a
|
||||
// binary search to locate the pointee quickly.
|
||||
|
||||
// NOTE: Blender seems to distinguish between side-by-side
|
||||
// data (stored in the same data block) and far pointers,
|
||||
// which are only used for structures starting with an ID.
|
||||
// We don't need to make this distinction, our algorithm
|
||||
// works regardless where the data is stored.
|
||||
vector<FileBlockHead>::const_iterator it = std::lower_bound(db.entries.begin(),db.entries.end(),ptrval);
|
||||
if (it == db.entries.end()) {
|
||||
// this is crucial, pointers may not be invalid.
|
||||
// this is either a corrupted file or an attempted attack.
|
||||
throw DeadlyImportError((Formatter::format(),"Failure resolving pointer 0x",
|
||||
std::hex,ptrval.val,", no file block falls into this address range"
|
||||
));
|
||||
}
|
||||
if (ptrval.val >= (*it).address.val + (*it).size) {
|
||||
throw DeadlyImportError((Formatter::format(),"Failure resolving pointer 0x",
|
||||
std::hex,ptrval.val,", nearest file block starting at 0x",
|
||||
(*it).address.val," ends at 0x",
|
||||
(*it).address.val + (*it).size
|
||||
));
|
||||
}
|
||||
return &*it;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// NOTE: The MSVC debugger keeps showing up this annoying `a cast to a smaller data type has
|
||||
// caused a loss of data`-warning. Avoid this warning by a masking with an appropriate bitmask.
|
||||
|
||||
template <typename T> struct signless;
|
||||
template <> struct signless<char> {typedef unsigned char type;};
|
||||
template <> struct signless<short> {typedef unsigned short type;};
|
||||
template <> struct signless<int> {typedef unsigned int type;};
|
||||
|
||||
template <typename T>
|
||||
struct static_cast_silent {
|
||||
template <typename V>
|
||||
T operator()(V in) {
|
||||
return static_cast<T>(in & static_cast<typename signless<T>::type>(-1));
|
||||
}
|
||||
};
|
||||
|
||||
template <> struct static_cast_silent<float> {
|
||||
template <typename V> float operator()(V in) {
|
||||
return static_cast<float> (in);
|
||||
}
|
||||
};
|
||||
|
||||
template <> struct static_cast_silent<double> {
|
||||
template <typename V> double operator()(V in) {
|
||||
return static_cast<double>(in);
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T> inline void ConvertDispatcher(T& out, const Structure& in,const FileDatabase& db)
|
||||
{
|
||||
if (in.name == "int") {
|
||||
out = static_cast_silent<T>()(db.reader->GetU4());
|
||||
}
|
||||
else if (in.name == "short") {
|
||||
out = static_cast_silent<T>()(db.reader->GetU2());
|
||||
}
|
||||
else if (in.name == "char") {
|
||||
out = static_cast_silent<T>()(db.reader->GetU1());
|
||||
}
|
||||
else if (in.name == "float") {
|
||||
out = static_cast<T>(db.reader->GetF4());
|
||||
}
|
||||
else if (in.name == "double") {
|
||||
out = static_cast<T>(db.reader->GetF8());
|
||||
}
|
||||
else {
|
||||
throw DeadlyImportError("Unknown source for conversion to primitive data type: "+in.name);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const
|
||||
{
|
||||
ConvertDispatcher(dest,*this,db);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const
|
||||
{
|
||||
// automatic rescaling from short to float and vice versa (seems to be used by normals)
|
||||
if (name == "float") {
|
||||
dest = static_cast<short>(db.reader->GetF4() * 32767.f);
|
||||
//db.reader->IncPtr(-4);
|
||||
return;
|
||||
}
|
||||
else if (name == "double") {
|
||||
dest = static_cast<short>(db.reader->GetF8() * 32767.);
|
||||
//db.reader->IncPtr(-8);
|
||||
return;
|
||||
}
|
||||
ConvertDispatcher(dest,*this,db);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const
|
||||
{
|
||||
// automatic rescaling from char to float and vice versa (seems useful for RGB colors)
|
||||
if (name == "float") {
|
||||
dest = static_cast<char>(db.reader->GetF4() * 255.f);
|
||||
return;
|
||||
}
|
||||
else if (name == "double") {
|
||||
dest = static_cast<char>(db.reader->GetF8() * 255.f);
|
||||
return;
|
||||
}
|
||||
ConvertDispatcher(dest,*this,db);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const
|
||||
{
|
||||
// automatic rescaling from char to float and vice versa (seems useful for RGB colors)
|
||||
if (name == "char") {
|
||||
dest = db.reader->GetI1() / 255.f;
|
||||
return;
|
||||
}
|
||||
// automatic rescaling from short to float and vice versa (used by normals)
|
||||
else if (name == "short") {
|
||||
dest = db.reader->GetI2() / 32767.f;
|
||||
return;
|
||||
}
|
||||
ConvertDispatcher(dest,*this,db);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const
|
||||
{
|
||||
if (name == "char") {
|
||||
dest = db.reader->GetI1() / 255.;
|
||||
return;
|
||||
}
|
||||
else if (name == "short") {
|
||||
dest = db.reader->GetI2() / 32767.;
|
||||
return;
|
||||
}
|
||||
ConvertDispatcher(dest,*this,db);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const
|
||||
{
|
||||
if (db.i64bit) {
|
||||
dest.val = db.reader->GetU8();
|
||||
//db.reader->IncPtr(-8);
|
||||
return;
|
||||
}
|
||||
dest.val = db.reader->GetU4();
|
||||
//db.reader->IncPtr(-4);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
const Structure& DNA :: operator [] (const std::string& ss) const
|
||||
{
|
||||
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
|
||||
if (it == indices.end()) {
|
||||
throw Error((Formatter::format(),
|
||||
"BlendDNA: Did not find a structure named `",ss,"`"
|
||||
));
|
||||
}
|
||||
|
||||
return structures[(*it).second];
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
const Structure* DNA :: Get (const std::string& ss) const
|
||||
{
|
||||
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
|
||||
return it == indices.end() ? NULL : &structures[(*it).second];
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
const Structure& DNA :: operator [] (const size_t i) const
|
||||
{
|
||||
if (i >= structures.size()) {
|
||||
throw Error((Formatter::format(),
|
||||
"BlendDNA: There is no structure with index `",i,"`"
|
||||
));
|
||||
}
|
||||
|
||||
return structures[i];
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <template <typename> class TOUT> template <typename T> void ObjectCache<TOUT> :: get (
|
||||
const Structure& s,
|
||||
TOUT<T>& out,
|
||||
const Pointer& ptr
|
||||
) const {
|
||||
|
||||
if(s.cache_idx == static_cast<size_t>(-1)) {
|
||||
s.cache_idx = db.next_cache_idx++;
|
||||
caches.resize(db.next_cache_idx);
|
||||
return;
|
||||
}
|
||||
|
||||
typename StructureCache::const_iterator it = caches[s.cache_idx].find(ptr);
|
||||
if (it != caches[s.cache_idx].end()) {
|
||||
out = std::static_pointer_cast<T>( (*it).second );
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().cache_hits;
|
||||
#endif
|
||||
}
|
||||
// otherwise, out remains untouched
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <template <typename> class TOUT> template <typename T> void ObjectCache<TOUT> :: set (
|
||||
const Structure& s,
|
||||
const TOUT<T>& out,
|
||||
const Pointer& ptr
|
||||
) {
|
||||
if(s.cache_idx == static_cast<size_t>(-1)) {
|
||||
s.cache_idx = db.next_cache_idx++;
|
||||
caches.resize(db.next_cache_idx);
|
||||
}
|
||||
caches[s.cache_idx][ptr] = std::static_pointer_cast<ElemBase>( out );
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().cached_objects;
|
||||
#endif
|
||||
}
|
||||
|
||||
}}
|
||||
#endif
|
201
src/deps/assimp-3.3.1/code/BlenderIntermediate.h
Normal file
201
src/deps/assimp-3.3.1/code/BlenderIntermediate.h
Normal file
|
@ -0,0 +1,201 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderIntermediate.h
|
||||
* @brief Internal utility structures for the BlenderLoader. It also serves
|
||||
* as master include file for the whole (internal) Blender subsystem.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_BLEND_INTERMEDIATE_H
|
||||
#define INCLUDED_AI_BLEND_INTERMEDIATE_H
|
||||
|
||||
#include "BlenderLoader.h"
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderScene.h"
|
||||
#include "BlenderSceneGen.h"
|
||||
#include <deque>
|
||||
#include "./../include/assimp/material.h"
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
/** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
|
||||
// --------------------------------------------------------------------
|
||||
template <template <typename,typename> class TCLASS, typename T>
|
||||
struct TempArray {
|
||||
typedef TCLASS< T*,std::allocator<T*> > mywrap;
|
||||
|
||||
TempArray() {
|
||||
}
|
||||
|
||||
~TempArray () {
|
||||
for(T* elem : arr) {
|
||||
delete elem;
|
||||
}
|
||||
}
|
||||
|
||||
void dismiss() {
|
||||
arr.clear();
|
||||
}
|
||||
|
||||
mywrap* operator -> () {
|
||||
return &arr;
|
||||
}
|
||||
|
||||
operator mywrap& () {
|
||||
return arr;
|
||||
}
|
||||
|
||||
operator const mywrap& () const {
|
||||
return arr;
|
||||
}
|
||||
|
||||
mywrap& get () {
|
||||
return arr;
|
||||
}
|
||||
|
||||
const mywrap& get () const {
|
||||
return arr;
|
||||
}
|
||||
|
||||
T* operator[] (size_t idx) const {
|
||||
return arr[idx];
|
||||
}
|
||||
|
||||
T*& operator[] (size_t idx) {
|
||||
return arr[idx];
|
||||
}
|
||||
|
||||
private:
|
||||
// no copy semantics
|
||||
void operator= (const TempArray&) {
|
||||
}
|
||||
|
||||
TempArray(const TempArray& arr) {
|
||||
}
|
||||
|
||||
private:
|
||||
mywrap arr;
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(disable:4351)
|
||||
#endif
|
||||
|
||||
struct ObjectCompare {
|
||||
bool operator() (const Object* left, const Object* right) const {
|
||||
return strcmp(left->id.name, right->id.name) == -1;
|
||||
}
|
||||
};
|
||||
|
||||
// When keeping objects in sets, sort them by their name.
|
||||
typedef std::set<const Object*, ObjectCompare> ObjectSet;
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
/** ConversionData acts as intermediate storage location for
|
||||
* the various ConvertXXX routines in BlenderImporter.*/
|
||||
// --------------------------------------------------------------------
|
||||
struct ConversionData
|
||||
{
|
||||
ConversionData(const FileDatabase& db)
|
||||
: sentinel_cnt()
|
||||
, next_texture()
|
||||
, db(db)
|
||||
{}
|
||||
|
||||
struct ObjectCompare {
|
||||
bool operator() (const Object* left, const Object* right) const {
|
||||
return strcmp(left->id.name, right->id.name) == -1;
|
||||
}
|
||||
};
|
||||
|
||||
ObjectSet objects;
|
||||
|
||||
TempArray <std::vector, aiMesh> meshes;
|
||||
TempArray <std::vector, aiCamera> cameras;
|
||||
TempArray <std::vector, aiLight> lights;
|
||||
TempArray <std::vector, aiMaterial> materials;
|
||||
TempArray <std::vector, aiTexture> textures;
|
||||
|
||||
// set of all materials referenced by at least one mesh in the scene
|
||||
std::deque< std::shared_ptr< Material > > materials_raw;
|
||||
|
||||
// counter to name sentinel textures inserted as substitutes for procedural textures.
|
||||
unsigned int sentinel_cnt;
|
||||
|
||||
// next texture ID for each texture type, respectively
|
||||
unsigned int next_texture[aiTextureType_UNKNOWN+1];
|
||||
|
||||
// original file data
|
||||
const FileDatabase& db;
|
||||
};
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(default:4351)
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline const char* GetTextureTypeDisplayString(Tex::Type t)
|
||||
{
|
||||
switch (t) {
|
||||
case Tex::Type_CLOUDS : return "Clouds";
|
||||
case Tex::Type_WOOD : return "Wood";
|
||||
case Tex::Type_MARBLE : return "Marble";
|
||||
case Tex::Type_MAGIC : return "Magic";
|
||||
case Tex::Type_BLEND : return "Blend";
|
||||
case Tex::Type_STUCCI : return "Stucci";
|
||||
case Tex::Type_NOISE : return "Noise";
|
||||
case Tex::Type_PLUGIN : return "Plugin";
|
||||
case Tex::Type_MUSGRAVE : return "Musgrave";
|
||||
case Tex::Type_VORONOI : return "Voronoi";
|
||||
case Tex::Type_DISTNOISE : return "DistortedNoise";
|
||||
case Tex::Type_ENVMAP : return "EnvMap";
|
||||
case Tex::Type_IMAGE : return "Image";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return "<Unknown>";
|
||||
}
|
||||
|
||||
} // ! Blender
|
||||
} // ! Assimp
|
||||
|
||||
#endif // ! INCLUDED_AI_BLEND_INTERMEDIATE_H
|
1307
src/deps/assimp-3.3.1/code/BlenderLoader.cpp
Normal file
1307
src/deps/assimp-3.3.1/code/BlenderLoader.cpp
Normal file
File diff suppressed because it is too large
Load diff
239
src/deps/assimp-3.3.1/code/BlenderLoader.h
Normal file
239
src/deps/assimp-3.3.1/code/BlenderLoader.h
Normal file
|
@ -0,0 +1,239 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderLoader.h
|
||||
* @brief Declaration of the Blender 3D (*.blend) importer class.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_BLEND_LOADER_H
|
||||
#define INCLUDED_AI_BLEND_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "LogAux.h"
|
||||
#include <memory>
|
||||
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
struct aiLight;
|
||||
struct aiCamera;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
|
||||
}
|
||||
|
||||
// BlenderDNA.h
|
||||
namespace Blender {
|
||||
class FileDatabase;
|
||||
struct ElemBase;
|
||||
}
|
||||
|
||||
// BlenderScene.h
|
||||
namespace Blender {
|
||||
struct Scene;
|
||||
struct Object;
|
||||
struct Mesh;
|
||||
struct Camera;
|
||||
struct Lamp;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
struct Material;
|
||||
}
|
||||
|
||||
// BlenderIntermediate.h
|
||||
namespace Blender {
|
||||
struct ConversionData;
|
||||
template <template <typename,typename> class TCLASS, typename T> struct TempArray;
|
||||
}
|
||||
|
||||
// BlenderModifier.h
|
||||
namespace Blender {
|
||||
class BlenderModifierShowcase;
|
||||
class BlenderModifier;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Load blenders official binary format. The actual file structure (the `DNA` how they
|
||||
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
|
||||
* conversion from intermediate format to aiScene. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
|
||||
{
|
||||
public:
|
||||
BlenderImporter();
|
||||
~BlenderImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
|
||||
protected:
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// --------------------
|
||||
void GetExtensionList(std::set<std::string>& app);
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
|
||||
// --------------------
|
||||
void ParseBlendFile(Blender::FileDatabase& out,
|
||||
std::shared_ptr<IOStream> stream
|
||||
);
|
||||
|
||||
// --------------------
|
||||
void ExtractScene(Blender::Scene& out,
|
||||
const Blender::FileDatabase& file
|
||||
);
|
||||
|
||||
// --------------------
|
||||
void ConvertBlendFile(aiScene* out,
|
||||
const Blender::Scene& in,
|
||||
const Blender::FileDatabase& file
|
||||
);
|
||||
|
||||
private:
|
||||
|
||||
// --------------------
|
||||
aiNode* ConvertNode(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
Blender::ConversionData& conv_info,
|
||||
const aiMatrix4x4& parentTransform
|
||||
);
|
||||
|
||||
// --------------------
|
||||
void ConvertMesh(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Mesh* mesh,
|
||||
Blender::ConversionData& conv_data,
|
||||
Blender::TempArray<std::vector,aiMesh>& temp
|
||||
);
|
||||
|
||||
// --------------------
|
||||
aiLight* ConvertLight(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Lamp* mesh,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
// --------------------
|
||||
aiCamera* ConvertCamera(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Camera* mesh,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
// --------------------
|
||||
void BuildDefaultMaterial(
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
void AddBlendParams(
|
||||
aiMaterial* result,
|
||||
const Blender::Material* source
|
||||
);
|
||||
|
||||
void BuildMaterials(
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
// --------------------
|
||||
void ResolveTexture(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
// --------------------
|
||||
void ResolveImage(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
const Blender::Image* img,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
void AddSentinelTexture(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase* dt,
|
||||
const char* check
|
||||
);
|
||||
|
||||
// --------------------
|
||||
static void NotSupportedObjectType(const Blender::Object* obj,
|
||||
const char* type
|
||||
);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
Blender::BlenderModifierShowcase* modifier_cache;
|
||||
|
||||
}; // !class BlenderImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
#endif // AI_UNREALIMPORTER_H_INC
|
326
src/deps/assimp-3.3.1/code/BlenderModifier.cpp
Normal file
326
src/deps/assimp-3.3.1/code/BlenderModifier.cpp
Normal file
|
@ -0,0 +1,326 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderModifier.cpp
|
||||
* @brief Implementation of some blender modifiers (i.e subdivision, mirror).
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
#include "BlenderModifier.h"
|
||||
#include "SceneCombiner.h"
|
||||
#include "Subdivision.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <memory>
|
||||
|
||||
#include <functional>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
|
||||
template <typename T> BlenderModifier* god() {
|
||||
return new T();
|
||||
}
|
||||
|
||||
// add all available modifiers here
|
||||
typedef BlenderModifier* (*fpCreateModifier)();
|
||||
static const fpCreateModifier creators[] = {
|
||||
&god<BlenderModifier_Mirror>,
|
||||
&god<BlenderModifier_Subdivision>,
|
||||
|
||||
NULL // sentinel
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// just testing out some new macros to simplify logging
|
||||
#define ASSIMP_LOG_WARN_F(string,...)\
|
||||
DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_ERROR_F(string,...)\
|
||||
DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_DEBUG_F(string,...)\
|
||||
DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_INFO_F(string,...)\
|
||||
DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
|
||||
#define ASSIMP_LOG_WARN(string)\
|
||||
DefaultLogger::get()->warn(string)
|
||||
|
||||
#define ASSIMP_LOG_ERROR(string)\
|
||||
DefaultLogger::get()->error(string)
|
||||
|
||||
#define ASSIMP_LOG_DEBUG(string)\
|
||||
DefaultLogger::get()->debug(string)
|
||||
|
||||
#define ASSIMP_LOG_INFO(string)\
|
||||
DefaultLogger::get()->info(string)
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase
|
||||
{
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object )
|
||||
{
|
||||
size_t cnt = 0u, ful = 0u;
|
||||
|
||||
// NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
|
||||
// we're allowed to dereference the pointers without risking to crash. We might still be
|
||||
// invoking UB btw - we're assuming that the ModifierData member of the respective modifier
|
||||
// structures is at offset sizeof(vftable) with no padding.
|
||||
const SharedModifierData* cur = static_cast<const SharedModifierData *> ( orig_object.modifiers.first.get() );
|
||||
for (; cur; cur = static_cast<const SharedModifierData *> ( cur->modifier.next.get() ), ++ful) {
|
||||
ai_assert(cur->dna_type);
|
||||
|
||||
const Structure* s = conv_data.db.dna.Get( cur->dna_type );
|
||||
if (!s) {
|
||||
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type);
|
||||
continue;
|
||||
}
|
||||
|
||||
// this is a common trait of all XXXMirrorData structures in BlenderDNA
|
||||
const Field* f = s->Get("modifier");
|
||||
if (!f || f->offset != 0) {
|
||||
ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
|
||||
continue;
|
||||
}
|
||||
|
||||
s = conv_data.db.dna.Get( f->type );
|
||||
if (!s || s->name != "ModifierData") {
|
||||
ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
|
||||
continue;
|
||||
}
|
||||
|
||||
// now, we can be sure that we should be fine to dereference *cur* as
|
||||
// ModifierData (with the above note).
|
||||
const ModifierData& dat = cur->modifier;
|
||||
|
||||
const fpCreateModifier* curgod = creators;
|
||||
std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
|
||||
|
||||
for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly
|
||||
if (curmod == endmod) {
|
||||
cached_modifiers->push_back((*curgod)());
|
||||
|
||||
endmod = cached_modifiers->end();
|
||||
curmod = endmod-1;
|
||||
}
|
||||
|
||||
BlenderModifier* const modifier = *curmod;
|
||||
if(modifier->IsActive(dat)) {
|
||||
modifier->DoIt(out,conv_data,*static_cast<const ElemBase *>(cur),in,orig_object);
|
||||
cnt++;
|
||||
|
||||
curgod = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (curgod) {
|
||||
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name);
|
||||
}
|
||||
}
|
||||
|
||||
// Even though we managed to resolve some or all of the modifiers on this
|
||||
// object, we still can't say whether our modifier implementations were
|
||||
// able to fully do their job.
|
||||
if (ful) {
|
||||
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name,
|
||||
"`, check log messages above for errors");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
|
||||
{
|
||||
return modin.type == ModifierData::eModifierType_Mirror;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
|
||||
const Scene& /*in*/,
|
||||
const Object& orig_object )
|
||||
{
|
||||
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
|
||||
const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
|
||||
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
|
||||
|
||||
conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
|
||||
|
||||
// XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...
|
||||
|
||||
// take all input meshes and clone them
|
||||
for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
|
||||
aiMesh* mesh;
|
||||
SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]);
|
||||
|
||||
const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
|
||||
const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
|
||||
const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
|
||||
|
||||
if (mir.mirror_ob) {
|
||||
const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] );
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D& v = mesh->mVertices[i];
|
||||
|
||||
v.x = center.x + xs*(center.x - v.x);
|
||||
v.y = center.y + ys*(center.y - v.y);
|
||||
v.z = center.z + zs*(center.z - v.z);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D& v = mesh->mVertices[i];
|
||||
v.x *= xs;v.y *= ys;v.z *= zs;
|
||||
}
|
||||
}
|
||||
|
||||
if (mesh->mNormals) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D& v = mesh->mNormals[i];
|
||||
v.x *= xs;v.y *= ys;v.z *= zs;
|
||||
}
|
||||
}
|
||||
|
||||
if (mesh->mTangents) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D& v = mesh->mTangents[i];
|
||||
v.x *= xs;v.y *= ys;v.z *= zs;
|
||||
}
|
||||
}
|
||||
|
||||
if (mesh->mBitangents) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D& v = mesh->mBitangents[i];
|
||||
v.x *= xs;v.y *= ys;v.z *= zs;
|
||||
}
|
||||
}
|
||||
|
||||
const float us = mir.flag & MirrorModifierData::Flags_MIRROR_U ? -1.f : 1.f;
|
||||
const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
|
||||
|
||||
for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D& v = mesh->mTextureCoords[n][i];
|
||||
v.x *= us;v.y *= vs;
|
||||
}
|
||||
}
|
||||
|
||||
// Only reverse the winding order if an odd number of axes were mirrored.
|
||||
if (xs * ys * zs < 0) {
|
||||
for( unsigned int i = 0; i < mesh->mNumFaces; i++) {
|
||||
aiFace& face = mesh->mFaces[i];
|
||||
for( unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
|
||||
std::swap( face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
|
||||
}
|
||||
}
|
||||
|
||||
conv_data.meshes->push_back(mesh);
|
||||
}
|
||||
unsigned int* nind = new unsigned int[out.mNumMeshes*2];
|
||||
|
||||
std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
|
||||
std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
|
||||
std::bind1st(std::plus< unsigned int >(),out.mNumMeshes));
|
||||
|
||||
delete[] out.mMeshes;
|
||||
out.mMeshes = nind;
|
||||
out.mNumMeshes *= 2;
|
||||
|
||||
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
|
||||
orig_object.id.name,"`");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
|
||||
{
|
||||
return modin.type == ModifierData::eModifierType_Subsurf;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
|
||||
const Scene& /*in*/,
|
||||
const Object& orig_object )
|
||||
{
|
||||
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
|
||||
const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier);
|
||||
ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
|
||||
|
||||
Subdivider::Algorithm algo;
|
||||
switch (mir.subdivType)
|
||||
{
|
||||
case SubsurfModifierData::TYPE_CatmullClarke:
|
||||
algo = Subdivider::CATMULL_CLARKE;
|
||||
break;
|
||||
|
||||
case SubsurfModifierData::TYPE_Simple:
|
||||
ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
|
||||
algo = Subdivider::CATMULL_CLARKE;
|
||||
break;
|
||||
|
||||
default:
|
||||
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType);
|
||||
return;
|
||||
};
|
||||
|
||||
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
|
||||
ai_assert(subd);
|
||||
|
||||
aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
|
||||
std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());
|
||||
|
||||
subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true);
|
||||
std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes);
|
||||
|
||||
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
|
||||
orig_object.id.name,"`");
|
||||
}
|
||||
|
||||
#endif
|
156
src/deps/assimp-3.3.1/code/BlenderModifier.h
Normal file
156
src/deps/assimp-3.3.1/code/BlenderModifier.h
Normal file
|
@ -0,0 +1,156 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderModifier.h
|
||||
* @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror)
|
||||
*/
|
||||
#ifndef INCLUDED_AI_BLEND_MODIFIER_H
|
||||
#define INCLUDED_AI_BLEND_MODIFIER_H
|
||||
|
||||
#include "BlenderIntermediate.h"
|
||||
#include "TinyFormatter.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
|
||||
* they should be stateless and not try to cache model data. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier
|
||||
{
|
||||
public:
|
||||
virtual ~BlenderModifier() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
/** Check if *this* modifier is active, given a ModifierData& block.*/
|
||||
virtual bool IsActive( const ModifierData& /*modin*/) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// --------------------
|
||||
/** Apply the modifier to a given output node. The original data used
|
||||
* to construct the node is given as well. Not called unless IsActive()
|
||||
* was called and gave positive response. */
|
||||
virtual void DoIt(aiNode& /*out*/,
|
||||
ConversionData& /*conv_data*/,
|
||||
const ElemBase& orig_modifier,
|
||||
const Scene& /*in*/,
|
||||
const Object& /*orig_object*/
|
||||
) {
|
||||
DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Manage all known modifiers and instance and apply them if necessary */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifierShowcase
|
||||
{
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
/** Apply all requested modifiers provided we support them. */
|
||||
void ApplyModifiers(aiNode& out,
|
||||
ConversionData& conv_data,
|
||||
const Scene& in,
|
||||
const Object& orig_object
|
||||
);
|
||||
|
||||
private:
|
||||
|
||||
TempArray< std::vector,BlenderModifier > cached_modifiers;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// MODIFIERS
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Mirror modifier. Status: implemented. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Mirror : public BlenderModifier
|
||||
{
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
virtual bool IsActive( const ModifierData& modin);
|
||||
|
||||
// --------------------
|
||||
virtual void DoIt(aiNode& out,
|
||||
ConversionData& conv_data,
|
||||
const ElemBase& orig_modifier,
|
||||
const Scene& in,
|
||||
const Object& orig_object
|
||||
) ;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Subdivision modifier. Status: dummy. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Subdivision : public BlenderModifier
|
||||
{
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
virtual bool IsActive( const ModifierData& modin);
|
||||
|
||||
// --------------------
|
||||
virtual void DoIt(aiNode& out,
|
||||
ConversionData& conv_data,
|
||||
const ElemBase& orig_modifier,
|
||||
const Scene& in,
|
||||
const Object& orig_object
|
||||
) ;
|
||||
};
|
||||
|
||||
|
||||
}}
|
||||
#endif // !INCLUDED_AI_BLEND_MODIFIER_H
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue