paradiso/docs/README.md

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# Todo
Here some ideas for improving this tiny engine:
## Rendering
- [ ] replace the OpenGL renderer with a Vulkan backend
- [ ] add animatable sprites (access to UV mapping and tiling)
- [ ] add a SDF based renderer (parametric tiles and font rendering)
## Game Support
- [ ] audio!
- [ ] some minimal animation system with tweening with different f-curves
## System Level
- [ ] add a `Asset` handler to load cache and manage assets
- [ ] introspection of file system if we load assset
## Design
- [ ] replace some of the 'unkown source' assets
## Build / Dev Support
- [ ] add a test rig either with Snitch or Catch2
- [ ] write some reasonable testcases
# Issues
```sh
Performance counter stats for 'bin/paradiso_pong':
555,35 msec task-clock:u # 0,042 CPUs utilized
0 context-switches:u # 0,000 /sec
0 cpu-migrations:u # 0,000 /sec
4.072 page-faults:u # 7,332 K/sec
319.484.735 cycles:u # 0,575 GHz
358.165.995 instructions:u # 1,12 insn per cycle
86.037.942 branches:u # 154,926 M/sec
2.469.068 branch-misses:u # 2,87% of all branches
13,092775373 seconds time elapsed
0,311565000 seconds user
0,247491000 seconds sys
```
above run with `perf stat bin/paradiso_pong` shows some really bad performance issues.