41 lines
1.5 KiB
Markdown
41 lines
1.5 KiB
Markdown
# ParadiSO - a minimal 2D graphics engine
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**ParadiSO** was conceived as a heavily stripped down 2D version of my `pixwerx` engine. _ParadiSO_ mimics a minimalistic approach to 2D graphics for educational purposes. It uses modern C++ and a data-driven design, but no ECS.
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## Educational
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Some arguments for its educational side:
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- mix and match of various concepts and paradigms to write expressive but concise code
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- heavily inspired by Rust code
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- math code is eager evaluation but `constexpr` to compensate overheads
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- hides old-style `C` APIs behind a renovated facade
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- it leans heavily on the STL and its algorithms
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## Minimal
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Because this engine should show some patterns and design concepts it tries to avoid adding unnecessary bloat.
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## Dependencies
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ParadiSO comes with batteries included. However, it should be mentioned here:
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- [GLFW 3.3.8](https://github.com/glfw/glfw)
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- [GLAD](https://github.com/Dav1dde/glad)
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- [STB image](https://github.com/nothings/stb)
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## Toolchains
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ParadiSO is being developed to work on all major desktop systems.
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- Windows (Visual Studio Build Tools 2022)
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- MacOS (clang 14 or later)
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- Linux (clang 14 or later, gcc 13.2.1)
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Other combinations might work but are untested.
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## Contributors
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- [Tim Götzelmann](https://code.technotecture.net/Timeplex) Windows Build
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- [Robin Rottstädt](https://code.technotecture.net/robin_rottstaedt) Flappy Bird Clone, Bitmap Loader
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- [brxxh](https://code.technotecture.net/brxxh) Flappy Bird Clone
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