paradiso/src/lib/include/paradiso/sprite.hpp

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2.6 KiB
C++

/*
* Copyright 2023 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef PARADISO_SPRITE_HPP
#define PARADISO_SPRITE_HPP
#include <paradiso/bitmap.hpp>
#include <paradiso/globals.hpp>
#include <paradiso/matrix.hpp>
#include <paradiso/vector.hpp>
namespace paradiso {
/**
* @brief simple sprite handler
*/
struct Sprite final {
using ChangeCountType = std::uint64_t;
Bitmap bitmap{}; //!< associated bitmap
Vector2<float> pivot{Vector2<float>::zero()}; //!< center point
Vector2<float> scale{Vector2<float>::all(1)}; //!< scale
float rotation{0.0f}; //!< rotation
// 0 3 | y
// +------+ | ^
// | \ | | -- + - > x
// | \ | | / |
// +------+ | z
// 1 2 |
std::array<std::uint32_t, 6> indices{0, 1, 2, 0, 2, 3}; //!< topology
std::array<Vector3<float>, 4> vertices{
//!< geometry
Vector3<float>::make(-1.0f, +1.0f, 0.0f),
Vector3<float>::make(-1.0f, -1.0f, 0.0f),
Vector3<float>::make(+1.0f, -1.0f, 0.0f),
Vector3<float>::make(+1.0f, +1.0f, 0.0f)};
std::array<Vector3<float>, 4> normals{
//!< normals
Vector3<float>::z_axis(), Vector3<float>::z_axis(),
Vector3<float>::z_axis(), Vector3<float>::z_axis()};
std::array<Vector2<float>, 4> texture_coordinates{
//!< UV coordinates
Vector2<float>::make(0.0f, 0.0f), Vector2<float>::make(1.0f, 0.0f),
Vector2<float>::make(1.0f, 1.0f), Vector2<float>::make(0.0f, 1.0f)};
ChangeCountType change_count{}; //!< cookie to track changes
};
} // namespace paradiso
#endif