forked from Hartmut/paradiso
MVP for a Pong game
This commit is contained in:
parent
14343e7fd0
commit
e9d0de8cdd
17 changed files with 517 additions and 109 deletions
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@ -12,9 +12,11 @@ set(paradiso_srcs
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src/window.cpp
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src/renderer.cpp
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src/context.cpp
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src/shader_sprite.hpp
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)
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set(paradiso_incs
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include/paradiso/aabb.hpp
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include/paradiso/bitmap.hpp
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include/paradiso/geometry.hpp
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include/paradiso/sprite.hpp
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61
src/lib/include/paradiso/aabb.hpp
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61
src/lib/include/paradiso/aabb.hpp
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@ -0,0 +1,61 @@
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/*
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* Copyright 2023 Hartmut Seichter
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef PARADISO_AABB_HPP
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#define PARADISO_AABB_HPP
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#include <paradiso/vector.hpp>
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namespace paradiso {
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struct AABB final {
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Vector2<float> top_left{};
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Vector2<float> bottom_right{};
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static constexpr AABB from_vertices(auto& vertices) noexcept {
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Matrix<2, 2, float> min_max;
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min_max.set_slice<2, 1>(0, 0) = vertices.front();
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min_max.set_slice<2, 1>(1, 0) = vertices.front();
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for (const auto& v : vertices) {
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min_max(0, 0) = std::min(min_max(0, 0), v.x());
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min_max(0, 1) = std::min(min_max(0, 1), v.y());
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min_max(1, 0) = std::min(min_max(1, 0), v.x());
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min_max(1, 1) = std::min(min_max(1, 1), v.y());
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}
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return {.top_left = Vector2<float>::make(min_max(0, 0), min_max(0, 1)),
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.bottom_right =
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Vector2<float>::make(min_max(1, 0), min_max(1, 1))};
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}
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bool constexpr is_inside(const Vector2<float>& v) const {
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return (v.x() >= top_left.x() && v.x() <= bottom_right.x() &&
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v.y() >= top_left.y() && v.y() <= bottom_right.y());
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}
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};
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} // namespace paradiso
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#endif
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@ -60,6 +60,7 @@ struct Bitmap final {
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* @return reference to itself
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*/
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constexpr auto fill(const RGBA& color) noexcept {
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change_count++;
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std::fill(data.begin(), data.end(), color);
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return *this;
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}
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@ -71,6 +72,7 @@ struct Bitmap final {
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* @return reference to pixel data at position
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*/
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constexpr RGBA& pixel(std::integral auto x, std::integral auto y) {
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change_count++;
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return data[y * size.width + x];
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}
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@ -85,8 +87,14 @@ struct Bitmap final {
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return data[y * size.width + x];
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}
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constexpr void force_change() noexcept
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{
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change_count++;
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}
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Size size{.width = 0, .height = 0}; //!< extent of bitmap
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std::vector<RGBA> data{}; //!< data storage
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std::uint64_t change_count{};
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};
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} // namespace paradiso
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@ -25,6 +25,7 @@
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#include <paradiso/globals.hpp>
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#include <algorithm>
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namespace paradiso {
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@ -84,7 +85,7 @@ template <typename Scalar, typename Derived> struct MatrixBase {
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constexpr void normalize() { *this /= this->norm(); }
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static constexpr Scalar dot(const Derived& a, const Derived& b) {
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static constexpr Scalar dot(const auto& a, const auto& b) {
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return std::inner_product(std::begin(a), std::end(a), std::begin(b),
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Scalar{0});
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}
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@ -111,6 +112,13 @@ template <typename Scalar, typename Derived> struct MatrixBase {
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e -= b;
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}
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constexpr void operator+=(const Derived& b) {
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std::transform((*this).begin(),(*this).end(),b.begin(),(*this).begin(),std::plus<>());
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}
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constexpr void operator-=(const Derived& b) {
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std::transform((*this).begin(),(*this).end(),b.begin(),(*this).begin(),std::minus<>());
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}
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constexpr const Derived operator*(const Scalar& b) const {
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Derived r(derived());
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for (auto& e : r)
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@ -79,6 +79,14 @@ struct RGBA final {
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pixel = (pixel & 0xFFFFFF00) | v;
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return *this;
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}
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static constexpr RGBA white() noexcept {
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return RGBA::from_rgb(0xFF, 0xFF, 0xFF);
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}
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static constexpr RGBA black() noexcept {
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return RGBA::from_rgb(0x00, 0x00, 0x00);
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}
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};
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} // namespace paradiso
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@ -42,9 +42,13 @@ struct Shader final {
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enum class Type { Vertex, Fragment, Geometry, Compute };
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enum class Preset { Sprite };
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void set_source(Type t, const std::string& c) { source_[t] = c; }
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std::string source(Type t) const { return source_.at(t); }
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bool load_preset(Preset preset);
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bool build();
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bool ready() const;
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@ -54,9 +58,11 @@ struct Shader final {
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const Shader&
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set_uniform_at_location(int location,
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float v) const; //!< sets a float in a shader
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const Shader& set_uniform_at_location(
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int location,
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uint32_t v) const; //!< sets a 32bit unsigned in a shader
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const Shader& set_uniform_at_location(
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int location,
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int32_t v) const; //!< sets a 32bit signed in a shader
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@ -27,19 +27,24 @@
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#include <paradiso/geometry.hpp>
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#include <functional>
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#include <stack>
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namespace paradiso {
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struct KeyboardInput final {
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int key{}, scancode{}, action{}, mods{};
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};
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struct Window final {
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using Size = paradiso::Size;
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using Position = paradiso::Point;
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using KeyboardInputStack = std::stack<KeyboardInput>;
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using on_updatecallback_t = std::function<bool(
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Window&)>; //! update needs to return true to continue
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using on_resizecallback_t =
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std::function<void(Window&)>; //! resize is 'informal'
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using on_keyboardcallback_t =
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std::function<void(Window&, int, int, int, int)>;
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Window();
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~Window();
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Window& set_fullscreen(bool use_fullscreen);
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void set_resizecallback(on_resizecallback_t f) { on_resize_ = f; }
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void set_keyboardcallback(on_keyboardcallback_t f) { on_keyboard_ = f; }
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bool visible() const;
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Window& set_visible(bool is_visible);
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const KeyboardInputStack& keyboard_input() const;
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private:
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struct impl;
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std::unique_ptr<impl> impl_;
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on_resizecallback_t on_resize_;
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on_keyboardcallback_t on_keyboard_;
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};
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} // namespace paradiso
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struct Renderer::impl {
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uint64_t change_count{std::numeric_limits<uint64_t>::max()};
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uint64_t change_count_texture{std::numeric_limits<uint64_t>::max()};
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// below corresponds to GL state
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uint32_t vertex_array_obj{};
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uint32_t element_buffer_obj{};
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std::vector<uint32_t> vertex_buffer_ob{};
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uint32_t texture_id{};
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impl() = default;
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~impl() { release(); }
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bool ready() const {
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glGenerateMipmap(GL_TEXTURE_2D);
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glGenerateTextureMipmap(texture_id);
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} else {
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} else if (image.change_count != change_count_texture) {
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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GL_BGRA, // format
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GL_UNSIGNED_BYTE, // type
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image.data.data()); // pointer
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change_count_texture = image.change_count;
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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*/
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#include "paradiso/shader.hpp"
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#include "shader_sprite.hpp"
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#include "glad/glad.h"
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#include <iostream>
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bool Shader::ready() const { return impl_->is_valid(); }
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bool Shader::load_preset(Preset preset) {
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switch (preset) {
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case Preset::Sprite:
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this->set_source(paradiso::Shader::Type::Vertex, sprite_unlit_vertex);
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this->set_source(paradiso::Shader::Type::Fragment,
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sprite_unlit_fragment);
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break;
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}
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return build();
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}
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const Shader& Shader::set_uniform_at_location(int location, float v) const {
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impl_->bind(location, v);
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return *this;
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83
src/lib/src/shader_sprite.hpp
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83
src/lib/src/shader_sprite.hpp
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/*
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* Copyright 2023 Hartmut Seichter
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef PARADISO_SHADER_SPRITE_HPP
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#define PARADISO_SHADER_SPRITE_HPP
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namespace paradiso {
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static constexpr auto sprite_unlit_vertex = R"(
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#version 400 core
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layout (location = 0) in vec3 vertices;
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layout (location = 1) in vec3 normals;
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layout (location = 2) in vec2 texture_coords;
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// pivot der sprite
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uniform vec2 pivot = vec2( 0.0, 0.0 );
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// scale
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uniform vec2 scale = vec2( 1.0, 1.0 );
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// rotation
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uniform float rotation = 0.0;
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// wir sind natuerlich in homogenenen 3D Koordinaten unterwegs
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mat4 mm = mat4(
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vec4( scale.x, 0.0, 0.0, 0.0),
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vec4( 0.0, scale.y, 0.0, 0.0),
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vec4( 0.0, 0.0, 1.0, 0.0),
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vec4( pivot, 0.0, 1.0)
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);
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float sir = sin(rotation);
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float cor = cos(rotation);
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mat4 mr = mat4(
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vec4( cor, sir, 0.0, 0.0),
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vec4(-sir, cor, 0.0, 0.0),
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vec4( 0.0, 0.0, 1.0, 0.0),
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vec4( 0.0, 0.0, 0.0, 1.0)
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);
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out vec2 tex_c; // das hier reicht die texturkoordinaten durch
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void main() {
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tex_c = texture_coords; // umstaendlich aber notwendig
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gl_Position = mm * mr * vec4(vertices, 1.0); // unsere eigentliche shader transformation
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}
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)";
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static constexpr auto sprite_unlit_fragment = R"(
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#version 400 core
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uniform sampler2D tex_color; // hier ist unsere sprite textur (bitmap)
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in vec2 tex_c; // da sind die texturkoordinaten wieder
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out vec4 frag_color; // das hier wird der output (pixelwert/fragment)
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void main() {
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frag_color = texture(tex_color,tex_c);
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})";
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} // namespace paradiso
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#endif
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GLFWwindow* window_ = nullptr;
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KeyboardInputStack keyboard_input_{};
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std::tuple<int, int> _old_size;
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std::tuple<int, int> _old_pos;
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int action, int mods) {
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Window::impl* impl =
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static_cast<Window::impl*>(glfwGetWindowUserPointer(window));
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impl->parent_.get().on_keyboard_(impl->parent_, key, scancode, action,
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mods);
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// input::get()._key_code = scancode;
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// input::get()._key_pressed = action;
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// action 0,1,2
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// std::cout << __FUNCTION__ << action << std::endl;
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impl->keyboard_input_.emplace(KeyboardInput{
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.key = key, .scancode = scancode, .action = action, .mods = mods});
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}
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static void charmods_callback(GLFWwindow* window, unsigned int codepoint,
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bool update(Window::on_updatecallback_t cb) {
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if (window_ && !glfwWindowShouldClose(window_)) {
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// TODO lock and unlock the current input system to allow for late
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// events coming in
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// input::get().reset();
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// delete events
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paradiso::Window::KeyboardInputStack{}.swap(keyboard_input_);
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// get new events
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glfwPollEvents();
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@ -263,10 +263,8 @@ struct Window::impl {
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//
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//
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Window::Window()
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: impl_(std::make_unique<Window::impl>(*this)), on_resize_([](Window&) {}),
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on_keyboard_([](Window&, int, int, int, int) {})
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{}
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: impl_(std::make_unique<Window::impl>(*this)), on_resize_([](Window&) {}) {
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}
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Window::~Window() {}
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@ -308,4 +306,9 @@ Window& Window::set_title(std::string_view title) {
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impl_->set_title(title);
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return *this;
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}
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const Window::KeyboardInputStack& Window::keyboard_input() const {
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return impl_->keyboard_input_;
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}
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} // namespace paradiso
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