updated copyright

This commit is contained in:
Hartmut Seichter 2024-05-28 23:16:19 +02:00
parent e92dadaf4d
commit 945adb53c9
20 changed files with 37 additions and 37 deletions

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -59,4 +59,4 @@ struct AABB final {
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -106,4 +106,4 @@ struct Bitmap final {
};
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -53,4 +53,4 @@ struct BitmapIO {
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -71,4 +71,4 @@ struct Rectangle final {
};
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -41,4 +41,4 @@
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -32,7 +32,7 @@ namespace paradiso {
template <std::size_t R, std::size_t C, typename Scalar, bool RowMajor = false>
struct Matrix : MatrixBase<Scalar, Matrix<R, C, Scalar>> {
Scalar data[R * C]{};
Scalar data[R * C]{};
static constexpr std::size_t rows{R};
static constexpr std::size_t cols{C};

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -144,4 +144,4 @@ template <typename Scalar, typename Derived> struct MatrixBase {
};
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -90,4 +90,4 @@ struct RGBA final {
};
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -58,7 +58,7 @@ struct Shader final {
const Shader&
set_uniform_at_location(int location,
float v) const; //!< sets a float in a shader
const Shader& set_uniform_at_location(
int location,
uint32_t v) const; //!< sets a 32bit unsigned in a shader

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -72,4 +72,4 @@ struct Sprite final {
};
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -82,4 +82,4 @@ template <typename T> struct Vector3 : Matrix<3, 1, T> {
}; // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -89,4 +89,4 @@ struct Window final {
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -138,4 +138,4 @@ std::string BitmapIO::path() const
}
} // namespace paradiso
} // namespace paradiso

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -71,7 +71,7 @@ struct Context::impl {
Context::Context() : impl_(std::make_unique<impl>()) {}
Context::~Context() {}
Context::~Context() = default;
Context& Context::set_blend() { return *this; }

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -34,7 +34,7 @@
#include <vector>
#include <limits>
#if defined(_WIN32)
#if defined(_WIN32)
#undef max
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -34,7 +34,7 @@ layout (location = 2) in vec2 texture_coords;
// pivot der sprite
uniform vec2 pivot = vec2( 0.0, 0.0 );
// scale
// scale
uniform vec2 scale = vec2( 1.0, 1.0 );
// rotation
uniform float rotation = 0.0;
@ -80,4 +80,4 @@ void main() {
})";
} // namespace paradiso
#endif
#endif

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@ -1,5 +1,5 @@
/*
* Copyright 2023 Hartmut Seichter
* Copyright 2023-2024 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal