fix vertices

This commit is contained in:
Hartmut Seichter 2023-07-01 10:30:00 +02:00
parent b6691561e8
commit be6832cd24

View file

@ -23,20 +23,13 @@
#ifndef PARADISO_SPRITE_HPP
#define PARADISO_SPRITE_HPP
#include <paradiso/globals.hpp>
#include <paradiso/bitmap.hpp>
#include <paradiso/globals.hpp>
#include <paradiso/matrix.hpp>
#include <paradiso/vector.hpp>
namespace paradiso {
// 0 3 | y
// +------+ | ^
// | \ | | -- + - > x
// | \ | | / |
// +------+ | z
// 1 2 |
struct Sprite final {
using ChangeCountType = std::uint64_t;
@ -46,27 +39,30 @@ struct Sprite final {
Vector2<float> pivot{Vector2<float>::zero()};
std::array<std::uint32_t, 6> indices{0, 2, 1, 0, 3, 2};
// 0 3 | y
// +------+ | ^
// | \ | | -- + - > x
// | \ | | / |
// +------+ | z
// 1 2 |
std::array<std::uint32_t, 6> indices{0, 1, 2, 0, 2, 3};
std::array<Vector3<float>, 4> vertices{
Vector3<float>::make(-1.0f, -1.0f, 0.0f),
Vector3<float>::make(-1.0f, +1.0f, 0.0f),
Vector3<float>::make(+1.0f, +1.0f, 0.0f),
Vector3<float>::make(+1.0f, -1.0f, 0.0f)};
Vector3<float>::make(-1.0f, -1.0f, 0.0f),
Vector3<float>::make(+1.0f, -1.0f, 0.0f),
Vector3<float>::make(+1.0f, +1.0f, 0.0f)};
std::array<Vector3<float>, 4> normals{
Vector3<float>::z_axis(), Vector3<float>::z_axis(),
Vector3<float>::z_axis(), Vector3<float>::z_axis()};
std::array<Vector2<float>, 4> texture_coordinates{
Vector2<float>::make(0.0f, 0.0f),
Vector2<float>::make(1.0f, 0.0f),
Vector2<float>::make(1.0f, 1.0f),
Vector2<float>::make(0.0f, 1.0f)
};
Vector2<float>::make(0.0f, 0.0f), Vector2<float>::make(1.0f, 0.0f),
Vector2<float>::make(1.0f, 1.0f), Vector2<float>::make(0.0f, 1.0f)};
ChangeCountType change_count{};
};
} // namespace paradiso