forked from Hartmut/paradiso
Format the code using clang-format
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1 changed files with 57 additions and 55 deletions
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@ -339,7 +339,8 @@ struct Plane {
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// We'll make the size half the size of the texture.
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// (If you want 1:1 size, you need to double the scale of the sprite.)
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// We could use 'SCALE' here, but we'll keep this for clarity.
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// (Although, now we no longer need 'SCALE' as a constant in this entire struct.)
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// (Although, now we no longer need 'SCALE' as a constant in this entire
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// struct.)
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auto size = paradiso::Vector2<float>{
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paradiso::Vector2<float>::make(SCALE_X, SCALE_Y)};
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@ -550,7 +551,8 @@ struct App {
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enum class WorldType { Dirt, Grass, Ice, Rock, Snow };
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enum class PlaneType { Blue, Green, Red, Yellow };
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static auto create(WorldType world_type = WorldType::Grass, PlaneType plane_type = PlaneType::Red) -> App {
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static auto create(WorldType world_type = WorldType::Grass,
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PlaneType plane_type = PlaneType::Red) -> App {
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auto app = App{};
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paradiso::BitmapIO::get().set_path(
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