forked from Hartmut/paradiso
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0eebe25ea9
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b6691561e8
7 changed files with 58 additions and 51 deletions
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@ -38,8 +38,8 @@ struct RGBA final {
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static constexpr RGBA from_rgba(uint8_t red, uint8_t green, uint8_t blue,
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uint8_t alpha) noexcept {
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return {.pixel =
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(value_type)(((((red << 8) | green) << 8) | blue) << 8) |
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alpha};
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(value_type)(((((alpha << 8) | blue) << 8) | green) << 8) |
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red};
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}
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constexpr void to_float(float rgba_f[4]) const noexcept {
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@ -58,7 +58,10 @@ struct RGBA final {
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constexpr uint8_t blue() const noexcept {
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return uint8_t((pixel & 0xFF00) >> 8);
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}
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constexpr uint8_t alpha() const noexcept { return uint8_t(pixel & 0xFF); }
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constexpr uint8_t alpha() const noexcept {
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return uint8_t(pixel & 0xFF);
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}
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constexpr RGBA& set_red(uint8_t v) noexcept {
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pixel = (pixel & 0x00FFFFFF) | (v << 24);
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@ -30,6 +30,13 @@
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namespace paradiso {
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// 0 3 | y
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// +------+ | ^
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// | \ | | -- + - > x
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// | \ | | / |
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// +------+ | z
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// 1 2 |
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struct Sprite final {
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using ChangeCountType = std::uint64_t;
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@ -39,7 +46,7 @@ struct Sprite final {
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Vector2<float> pivot{Vector2<float>::zero()};
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std::array<std::uint32_t, 6> indices{0, 3, 2, 2, 1, 0};
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std::array<std::uint32_t, 6> indices{0, 2, 1, 0, 3, 2};
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std::array<Vector3<float>, 4> vertices{
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Vector3<float>::make(-1.0f, -1.0f, 0.0f),
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@ -52,10 +59,10 @@ struct Sprite final {
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Vector3<float>::z_axis(), Vector3<float>::z_axis()};
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std::array<Vector2<float>, 4> texture_coordinates{
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Vector2<float>::make(0.0f, 0.0f), /// 0
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Vector2<float>::make(0.0f, 1.0f), /// 1
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Vector2<float>::make(1.0f, 1.0f), /// 2
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Vector2<float>::make(1.0f, 0.0f) /// 3
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Vector2<float>::make(0.0f, 0.0f),
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Vector2<float>::make(1.0f, 0.0f),
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Vector2<float>::make(1.0f, 1.0f),
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Vector2<float>::make(0.0f, 1.0f)
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};
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ChangeCountType change_count{};
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@ -22,8 +22,8 @@
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*/
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#include "paradiso/renderer.hpp"
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#include "paradiso/bitmap.hpp"
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#include "paradiso/sprite.hpp"
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#include "paradiso/shader.hpp"
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#include "paradiso/sprite.hpp"
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#include "glad/glad.h"
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@ -53,7 +53,6 @@ struct Renderer::impl {
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GL_TRUE == glIsVertexArray(vertex_array_obj);
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}
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bool build(const Sprite& sprite) {
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// reset if the Renderer already in use
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if (ready())
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@ -114,7 +113,6 @@ struct Renderer::impl {
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return ready();
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}
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void texture_bind() {
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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@ -124,6 +122,9 @@ struct Renderer::impl {
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void texture_update(const Bitmap& image) {
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if (GL_FALSE == glIsTexture(texture_id)) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glGenTextures(1, &texture_id);
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glActiveTexture(GL_TEXTURE0 + 0);
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@ -139,21 +140,19 @@ struct Renderer::impl {
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// setup new texture
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glTexImage2D(GL_TEXTURE_2D, // target
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0, // level
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GL_RGB, // internal format
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GL_RGBA, // internal format
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image.size.width, // width
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image.size.height, // height
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0, // border
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GL_RGBA, // format
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GL_BGRA, // format
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GL_UNSIGNED_BYTE, // type
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image.data.data() // pointer to data
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);
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#if 0
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// generate MipMaps
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glGenerateMipmap(GL_TEXTURE_2D);
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glGenerateTextureMipmap(texture_id);
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// generate MipMaps
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glGenerateMipmap(GL_TEXTURE_2D);
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glGenerateTextureMipmap(_textureId);
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#endif
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} else {
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glActiveTexture(GL_TEXTURE0);
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@ -167,18 +166,15 @@ struct Renderer::impl {
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0, // y-offset
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image.size.width, // width
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image.size.height, // height
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GL_RGBA, // format
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GL_BGRA, // format
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GL_UNSIGNED_BYTE, // type
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image.data.data()); // pointer
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}
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// glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void texture_release()
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{
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glDeleteTextures(1, &texture_id);
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}
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void texture_release() { glDeleteTextures(1, &texture_id); }
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void release() {
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@ -189,7 +185,6 @@ struct Renderer::impl {
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glDeleteVertexArrays(1, &vertex_array_obj);
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texture_release();
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}
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void just_draw(const Sprite& sprite) {
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@ -237,9 +232,9 @@ bool Renderer::draw(const Sprite& sprite, const Shader& shader) {
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impl_->just_draw(sprite);
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//Renderer::impl::fetch_errors(__PRETTY_FUNCTION__);
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// Renderer::impl::fetch_errors(__PRETTY_FUNCTION__);
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// impl_->texture_unbind();
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impl_->texture_unbind(); // overkill but some cards are finicky
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return true;
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}
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