Add tappyplane; Fix design problems
TappyPlane is the new QuickWings using the Kenney assets
|
@ -1,3 +1,3 @@
|
|||
add_subdirectory(simple)
|
||||
add_subdirectory(pong)
|
||||
add_subdirectory(quickwings)
|
||||
add_subdirectory(tappyplane)
|
||||
|
|
|
@ -1,23 +0,0 @@
|
|||
set(quickwings_srcs quickwings.cpp)
|
||||
set(quickwings_assets
|
||||
assets/background-day.png
|
||||
assets/base.png
|
||||
assets/pipe-green.png
|
||||
assets/yellowbird-downflap.png
|
||||
assets/yellowbird-midflap.png
|
||||
assets/yellowbird-upflap.png
|
||||
)
|
||||
|
||||
set_source_files_properties(${quickwings_assets} PROPERTIES HEADER_FILE_ONLY TRUE)
|
||||
|
||||
add_executable(quickwings ${quickwings_srcs} ${quickwings_assets})
|
||||
|
||||
target_link_libraries(quickwings paradiso_core)
|
||||
|
||||
#
|
||||
# copy files to bin/../assets folder
|
||||
#
|
||||
add_custom_command(TARGET quickwings POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets/
|
||||
$<TARGET_FILE_DIR:quickwings>/assets)
|
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 758 B |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 426 B |
Before Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 427 B |
|
@ -1,546 +0,0 @@
|
|||
/**
|
||||
* paradiso - Paradigmen der Softwareentwicklung
|
||||
*
|
||||
* (c) Copyright 2023-2025 Hartmut Seichter and Contributors
|
||||
*
|
||||
*/
|
||||
|
||||
#include <paradiso/bitmap.hpp>
|
||||
#include <paradiso/bitmap_io.hpp>
|
||||
#include <paradiso/context.hpp>
|
||||
#include <paradiso/geometry.hpp>
|
||||
#include <paradiso/renderer.hpp>
|
||||
#include <paradiso/shader.hpp>
|
||||
#include <paradiso/sprite.hpp>
|
||||
#include <paradiso/utils.hpp>
|
||||
#include <paradiso/vector.hpp>
|
||||
#include <paradiso/window.hpp>
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
// TODO remove all hard coded 'magic' values!
|
||||
|
||||
// TODO - remove global variables
|
||||
const int frame_rate = 60;
|
||||
bool game_over = false;
|
||||
float risky_pos_x;
|
||||
float risky_pos_max_x;
|
||||
float risky_pos_bottom_y;
|
||||
float risky_pos_top_y;
|
||||
float risky_pos_bottom_max_y;
|
||||
float risky_pos_top_max_y;
|
||||
|
||||
struct Background {
|
||||
paradiso::Sprite backgroundLeft;
|
||||
paradiso::Sprite backgroundRight;
|
||||
paradiso::Sprite grassLeft;
|
||||
paradiso::Sprite grassRight;
|
||||
|
||||
paradiso::Sprite* scrolling[2] = {&backgroundLeft, &backgroundRight};
|
||||
|
||||
paradiso::Renderer renderer{};
|
||||
|
||||
// TODO no constructors in rule of zero
|
||||
Background() {
|
||||
auto backgroundImage =
|
||||
paradiso::BitmapIO::get().load("background-day.png");
|
||||
backgroundLeft = paradiso::Sprite{
|
||||
.bitmap = backgroundImage,
|
||||
.pivot = {paradiso::Vector2<float>::make(0.0f, 0.16f)},
|
||||
.scale = {paradiso::Vector2<float>::make(1.01f, 1.3f)}};
|
||||
backgroundRight = paradiso::Sprite{
|
||||
.bitmap = backgroundImage,
|
||||
.pivot = {paradiso::Vector2<float>::make(2.018f, 0.16f)},
|
||||
.scale = {paradiso::Vector2<float>::make(1.01f, 1.3f)}};
|
||||
|
||||
auto grassImage = paradiso::BitmapIO::get().load("base.png");
|
||||
grassLeft = paradiso::Sprite{
|
||||
.bitmap = grassImage,
|
||||
.pivot = {paradiso::Vector2<float>::make(0.0f, -1.0f)},
|
||||
.scale = {paradiso::Vector2<float>::make(1.0f, 0.33333f)}};
|
||||
grassRight = paradiso::Sprite{
|
||||
.bitmap = grassImage,
|
||||
.pivot = {paradiso::Vector2<float>::make(2.0f, -1.0f)},
|
||||
.scale = {paradiso::Vector2<float>::make(1.0f, 0.33333f)}};
|
||||
}
|
||||
|
||||
void draw(const paradiso::Shader& shader) {
|
||||
for (auto sprite : scrolling) {
|
||||
if (game_over == false) {
|
||||
if (sprite->pivot.x() <= -2.0f) {
|
||||
sprite->pivot.x() += 4.0f;
|
||||
}
|
||||
sprite->pivot.x() -= 0.002f;
|
||||
}
|
||||
shader.set_uniform("pivot", sprite->pivot);
|
||||
shader.set_uniform("scale", sprite->scale);
|
||||
shader.set_uniform("rotation", sprite->rotation);
|
||||
renderer.draw(*sprite, shader);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct Pipe {
|
||||
paradiso::Sprite pipe_top{};
|
||||
paradiso::Sprite pipe_bottom{};
|
||||
|
||||
paradiso::Renderer renderer1{};
|
||||
paradiso::Renderer renderer2{};
|
||||
|
||||
bool paused = false;
|
||||
|
||||
int pipe_spawn_rand_int = rand() % 80 + 15;
|
||||
float pipe_spawn_rand = float(pipe_spawn_rand_int) / 100;
|
||||
|
||||
bool pos_reset = false;
|
||||
|
||||
// TODO no constructors in rule of zero
|
||||
|
||||
Pipe() {
|
||||
auto pipe_image = paradiso::BitmapIO::get().load("pipe-green.png");
|
||||
|
||||
pipe_top = paradiso::Sprite{
|
||||
.bitmap = pipe_image,
|
||||
.pivot = {paradiso::Vector2<float>::make(1.4f,
|
||||
pipe_spawn_rand + 1.0f)},
|
||||
.scale = {paradiso::Vector2<float>::make(
|
||||
((500.0f - (500.0f - 52.0f)) / 500.0f) * 2.25f,
|
||||
((700.0f - (700.0f - 320.0f)) / 700.0f) * 2.25f)},
|
||||
.rotation = 3.1415926f};
|
||||
pipe_bottom = paradiso::Sprite{
|
||||
.bitmap = pipe_image,
|
||||
.pivot = {paradiso::Vector2<float>::make(1.4f,
|
||||
pipe_spawn_rand - 1.5f)},
|
||||
.scale = {paradiso::Vector2<float>::make(
|
||||
((500.0f - (500.0f - 52.0f)) / 500.0f) * 2.25f,
|
||||
((700.0f - (700.0f - 320.0f)) / 700.0f) * 2.25f)}};
|
||||
|
||||
paused = true;
|
||||
}
|
||||
|
||||
void update() {
|
||||
|
||||
// TODO improve state handling
|
||||
|
||||
if (game_over == true) {
|
||||
paused = true;
|
||||
}
|
||||
|
||||
if (paused == true) {
|
||||
return;
|
||||
} else {
|
||||
pipe_spawn_rand_int = rand() % 80 + 15;
|
||||
pipe_spawn_rand = float(pipe_spawn_rand_int) / 100;
|
||||
|
||||
pipe_top.pivot.x() -= 0.02f;
|
||||
pipe_bottom.pivot.x() -= 0.02f;
|
||||
|
||||
risky_pos_x = pipe_top.pivot.x();
|
||||
risky_pos_max_x = pipe_top.pivot.x() +
|
||||
((500.0f - (500.0f - 52.0f)) / 500.0f) * 2.25f;
|
||||
|
||||
risky_pos_top_y = pipe_top.pivot.y();
|
||||
risky_pos_top_max_y = pipe_top.pivot.y() + 10.0f;
|
||||
|
||||
risky_pos_bottom_y = pipe_bottom.pivot.y();
|
||||
risky_pos_bottom_max_y = pipe_bottom.pivot.y() - 10.0f;
|
||||
|
||||
if (pipe_top.pivot.x() <= -1.4f || pipe_bottom.pivot.x() <= -1.4f) {
|
||||
pos_reset = true;
|
||||
|
||||
if (pos_reset == true) {
|
||||
pipe_top.pivot.y() = pipe_spawn_rand + 1.0f;
|
||||
pipe_bottom.pivot.y() = pipe_spawn_rand - 1.5;
|
||||
|
||||
pos_reset = false;
|
||||
}
|
||||
|
||||
pipe_top.pivot.x() = 1.4f;
|
||||
pipe_bottom.pivot.x() = 1.4f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw(const paradiso::Shader& shader) {
|
||||
shader.set_uniform("pivot", pipe_bottom.pivot);
|
||||
shader.set_uniform("scale", pipe_bottom.scale);
|
||||
renderer1.draw(pipe_bottom, shader);
|
||||
|
||||
shader.set_uniform("pivot", pipe_top.pivot);
|
||||
shader.set_uniform("scale", pipe_top.scale);
|
||||
shader.set_uniform("rotation", pipe_top.rotation);
|
||||
renderer1.draw(pipe_top, shader);
|
||||
}
|
||||
};
|
||||
|
||||
struct Grass {
|
||||
paradiso::Sprite grassLeft;
|
||||
paradiso::Sprite grassRight;
|
||||
paradiso::Sprite* scrolling[2] = {&grassLeft, &grassRight};
|
||||
|
||||
paradiso::Renderer renderer1{};
|
||||
paradiso::Renderer renderer2{};
|
||||
|
||||
// TODO no constructors in rule of zero
|
||||
Grass() {
|
||||
auto grassImage = paradiso::BitmapIO::get().load("base.png");
|
||||
grassLeft = paradiso::Sprite{
|
||||
.bitmap = grassImage,
|
||||
.pivot = {paradiso::Vector2<float>::make(0.0f, -0.9f)},
|
||||
.scale = {paradiso::Vector2<float>::make(
|
||||
((500.0f - (500.0f - 504.0f)) / 500.0f) * 2.25f,
|
||||
((700.0f - (700.0f - 112.0f)) / 700.0f) * 2.25f)}};
|
||||
grassRight = paradiso::Sprite{
|
||||
.bitmap = grassImage,
|
||||
.pivot = {paradiso::Vector2<float>::make(1.002f, -0.9f)},
|
||||
.scale = {paradiso::Vector2<float>::make(
|
||||
((500.0f - (500.0f - 504.0f)) / 500.0f) * 2.25f,
|
||||
((700.0f - (700.0f - 112.0f)) / 700.0f) * 2.25f)}};
|
||||
}
|
||||
|
||||
void draw(const paradiso::Shader& shader) {
|
||||
if (game_over == false) {
|
||||
grassLeft.pivot.x() -= 0.02f;
|
||||
grassRight.pivot.x() -= 0.02f;
|
||||
|
||||
if (grassRight.pivot.x() <= 0.0f) {
|
||||
grassLeft.pivot.x() = 1.002f;
|
||||
}
|
||||
if (grassRight.pivot.x() <= -1.002f) {
|
||||
grassRight.pivot.x() = 1.002f;
|
||||
}
|
||||
}
|
||||
|
||||
shader.set_uniform("pivot", grassLeft.pivot);
|
||||
shader.set_uniform("scale", grassLeft.scale);
|
||||
shader.set_uniform("rotation", grassLeft.rotation);
|
||||
|
||||
shader.set_uniform("pivot", grassRight.pivot);
|
||||
shader.set_uniform("scale", grassRight.scale);
|
||||
shader.set_uniform("rotation", grassRight.rotation);
|
||||
|
||||
renderer1.draw(grassLeft, shader);
|
||||
renderer2.draw(grassRight, shader);
|
||||
}
|
||||
};
|
||||
|
||||
struct QuickWings {
|
||||
paradiso::Renderer renderer1{};
|
||||
paradiso::Renderer renderer2{};
|
||||
paradiso::Renderer renderer3{};
|
||||
|
||||
std::array<paradiso::Sprite, 3> birds;
|
||||
unsigned int flap = 0;
|
||||
unsigned int flapSpeed = 15; // How many ticks per flap
|
||||
unsigned int flapCounter = 0; // How many ticks since last flap
|
||||
|
||||
float velocity = 0.0f;
|
||||
const float max_velocity = 0.02f;
|
||||
|
||||
const float gravity = -0.002f;
|
||||
const float move_up_velocity = 0.02f;
|
||||
|
||||
bool move_up = false;
|
||||
bool paused = true;
|
||||
|
||||
const float max_pos = 0.95f;
|
||||
const float min_pos = -0.5f;
|
||||
|
||||
float pos = 0.34f;
|
||||
|
||||
float rotation = 0.0f;
|
||||
|
||||
int collision_counter = 0;
|
||||
|
||||
// TODO no constructors in rule of zero
|
||||
QuickWings() {
|
||||
float scaleh = 0.08f;
|
||||
float scalew = 0.158f;
|
||||
|
||||
birds = {
|
||||
paradiso::Sprite{
|
||||
.bitmap =
|
||||
paradiso::BitmapIO::get().load("yellowbird-downflap.png"),
|
||||
.pivot = {paradiso::Vector2<float>::make(0.0f, 0.0f)},
|
||||
.scale = {paradiso::Vector2<float>::make(scalew, scaleh)}},
|
||||
paradiso::Sprite{
|
||||
.bitmap =
|
||||
paradiso::BitmapIO::get().load("yellowbird-midflap.png"),
|
||||
.pivot = {paradiso::Vector2<float>::make(0.0f, 0.0f)},
|
||||
.scale = {paradiso::Vector2<float>::make(scalew, scaleh)}},
|
||||
paradiso::Sprite{
|
||||
.bitmap =
|
||||
paradiso::BitmapIO::get().load("yellowbird-upflap.png"),
|
||||
.pivot = {paradiso::Vector2<float>::make(0.0f, 0.0f)},
|
||||
.scale = {paradiso::Vector2<float>::make(scalew, scaleh)}}};
|
||||
}
|
||||
|
||||
void draw(const paradiso::Shader& shader) {
|
||||
// Update flap state
|
||||
if (flapCounter < flapSpeed) {
|
||||
flapCounter++;
|
||||
} else {
|
||||
flapCounter = 0;
|
||||
flap = (flap + 1) % birds.size();
|
||||
}
|
||||
|
||||
auto bird = birds[flap];
|
||||
bird.pivot.y() = pos;
|
||||
bird.rotation = rotation;
|
||||
shader.set_uniform("pivot", bird.pivot);
|
||||
shader.set_uniform("scale", bird.scale);
|
||||
shader.set_uniform("rotation", bird.rotation);
|
||||
|
||||
switch (flap) {
|
||||
case 0:
|
||||
renderer1.draw(bird, shader);
|
||||
break;
|
||||
case 1:
|
||||
renderer2.draw(bird, shader);
|
||||
break;
|
||||
case 2:
|
||||
renderer3.draw(bird, shader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void update() {
|
||||
|
||||
if (game_over == true) {
|
||||
paused = true;
|
||||
}
|
||||
|
||||
// Stop game
|
||||
if (paused) {
|
||||
return;
|
||||
} else {
|
||||
// Apply gravity
|
||||
velocity += gravity;
|
||||
|
||||
if (move_up)
|
||||
velocity += move_up_velocity - gravity;
|
||||
|
||||
// Cap velocity
|
||||
if (velocity > max_velocity)
|
||||
velocity = max_velocity;
|
||||
if (velocity < -max_velocity)
|
||||
velocity = -max_velocity;
|
||||
|
||||
// Cap position
|
||||
pos += velocity;
|
||||
if (pos < min_pos) {
|
||||
pos = min_pos;
|
||||
velocity = 0.0f;
|
||||
game_over = true;
|
||||
}
|
||||
if (pos > max_pos) {
|
||||
pos = max_pos;
|
||||
velocity = 0.0f;
|
||||
game_over = true;
|
||||
}
|
||||
|
||||
// Update rotation
|
||||
rotation = velocity * 10.0f;
|
||||
}
|
||||
|
||||
float final_risky_pos_top_y = risky_pos_top_y - 1.06f;
|
||||
float final_risky_pos_bottom_y = risky_pos_bottom_y + 1.06f;
|
||||
|
||||
if (risky_pos_x - 0.3f <= 0.0f && risky_pos_max_x >= 0.0f) {
|
||||
if (pos >= final_risky_pos_top_y && pos <= risky_pos_top_max_y) {
|
||||
game_over = true;
|
||||
}
|
||||
if (pos <= final_risky_pos_bottom_y &&
|
||||
pos >= risky_pos_bottom_max_y) {
|
||||
if (collision_counter == 0) {
|
||||
collision_counter++;
|
||||
} else {
|
||||
collision_counter = 2;
|
||||
}
|
||||
|
||||
if (collision_counter == 2) {
|
||||
game_over = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// keyboard handler
|
||||
void on_keyboard(const paradiso::Window::KeyboardInputStack& input) {
|
||||
if (input.size()) {
|
||||
paused = false;
|
||||
|
||||
if (paused == false) {
|
||||
bool pressed_up =
|
||||
input.top().key == ' ' || input.top().key == 'W';
|
||||
|
||||
if (input.top().action == 1 && pressed_up) {
|
||||
move_up = true;
|
||||
} else if (input.top().action == 0 && pressed_up) {
|
||||
move_up = false;
|
||||
}
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct Message {
|
||||
paradiso::Sprite messageSprite;
|
||||
paradiso::Renderer renderer{};
|
||||
bool start = false;
|
||||
float pos = 100.0f;
|
||||
|
||||
Message() {
|
||||
auto messageImage = paradiso::BitmapIO::get().load("message.png");
|
||||
messageSprite = paradiso::Sprite{
|
||||
.bitmap = messageImage,
|
||||
.pivot = {paradiso::Vector2<float>::make(0.0f, 0.0f)},
|
||||
.scale = {paradiso::Vector2<float>::make(0.8f, 0.8f)}};
|
||||
};
|
||||
|
||||
void draw(const paradiso::Shader& shader) {
|
||||
shader.set_uniform("pivot", messageSprite.pivot);
|
||||
shader.set_uniform("scale", messageSprite.scale);
|
||||
renderer.draw(messageSprite, shader);
|
||||
}
|
||||
|
||||
void update() {
|
||||
if (start == true) {
|
||||
messageSprite.pivot.y() = pos;
|
||||
}
|
||||
}
|
||||
|
||||
void on_keyboard(const paradiso::Window::KeyboardInputStack& input) {
|
||||
if (input.size()) {
|
||||
start = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct GameOverMessage {
|
||||
paradiso::Sprite messageSprite;
|
||||
paradiso::Renderer renderer{};
|
||||
|
||||
GameOverMessage() {
|
||||
auto messageImage = paradiso::BitmapIO::get().load("gameover.png");
|
||||
messageSprite = paradiso::Sprite{
|
||||
.bitmap = messageImage,
|
||||
.pivot = {paradiso::Vector2<float>::make(0.0f, 0.4f)},
|
||||
.scale = {paradiso::Vector2<float>::make(
|
||||
((500.0f - (500.0f - 192.0f)) / 500.0f) * 2.25f,
|
||||
((700.0f - (700.0f - 42.0f)) / 700.0f) * 2.25f)}};
|
||||
};
|
||||
|
||||
void draw(const paradiso::Shader& shader) {
|
||||
shader.set_uniform("pivot", messageSprite.pivot);
|
||||
shader.set_uniform("scale", messageSprite.scale);
|
||||
renderer.draw(messageSprite, shader);
|
||||
}
|
||||
};
|
||||
|
||||
auto main() -> int {
|
||||
std::srand(std::time(nullptr));
|
||||
|
||||
// Ausgabefenster ... sieht aus als wäre es auf dem Stack
|
||||
auto window = paradiso::Window();
|
||||
|
||||
auto size = paradiso::Size{.width = 500, .height = 700};
|
||||
|
||||
/*
|
||||
window.set_resizecallback([](auto& w) -> void {
|
||||
w.set_size(paradiso::Size{.width = 405, .height = 720});
|
||||
});
|
||||
|
||||
*/
|
||||
window
|
||||
.set_size(size) // ... Grösse
|
||||
.set_position(paradiso::Point{.x = 1920 / 2 - 500 / 2,
|
||||
.y = 1080 / 2 - 700 / 2}) // ... Position
|
||||
.set_title("PardiSO.FlappyBird") // ... Titel
|
||||
.set_visible(true); // ... und jetzt anzeigen!
|
||||
|
||||
// der Fenster Kontext
|
||||
auto ctx = paradiso::Context{};
|
||||
|
||||
// ein Shader (Schattierungsprogramm)
|
||||
auto shader = paradiso::Shader{};
|
||||
|
||||
// wir nutzen einen vorgefertigten shader
|
||||
shader.load_preset(paradiso::Shader::Preset::Sprite);
|
||||
|
||||
// ein viewport stellt die Sicht der Kamera dar, d.h. bei quadratischen
|
||||
// Pixeln sollte hier auch eine dementsprechende Grösse eingestellt
|
||||
// werden
|
||||
ctx.set_viewport(paradiso::Rectangle{
|
||||
.position = paradiso::Point{.x = 0, .y = 0}, .size = size});
|
||||
|
||||
// nothing beats a classic look
|
||||
ctx.set_clearcolor(paradiso::RGBA::from_rgb(0x00, 0x00, 0x00));
|
||||
|
||||
// Asset loader bekommt den Pfad
|
||||
|
||||
paradiso::BitmapIO::get().set_path("assets");
|
||||
|
||||
// Load
|
||||
auto background = Background{};
|
||||
auto grass = Grass{};
|
||||
auto quickwingsapp = QuickWings{};
|
||||
auto pipe = Pipe{};
|
||||
auto message = Message{};
|
||||
auto gameover = GameOverMessage{};
|
||||
|
||||
// timer
|
||||
|
||||
// das update führt den hier mitgegebnen Ausdruck innerhalb der internen
|
||||
// Updates des Fensters auf. Es wird hier auch explizit ein bool gefordert
|
||||
// damit das update auch zu jederzeit unterbrochen werden kann
|
||||
while (window.update([&](paradiso::Window& w) -> bool {
|
||||
ctx.set_viewport(paradiso::Rectangle{
|
||||
.position = paradiso::Point{.x = 0, .y = 0}, .size = size});
|
||||
|
||||
ctx.clear();
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
|
||||
// Keyboard and state change + update
|
||||
if (quickwingsapp.paused == false) {
|
||||
pipe.paused = false;
|
||||
}
|
||||
|
||||
pipe.update();
|
||||
|
||||
quickwingsapp.on_keyboard(w.keyboard_input());
|
||||
quickwingsapp.update();
|
||||
|
||||
message.on_keyboard(w.keyboard_input());
|
||||
message.update();
|
||||
|
||||
// Draw
|
||||
background.draw(shader);
|
||||
pipe.draw(shader);
|
||||
grass.draw(shader);
|
||||
message.draw(shader);
|
||||
|
||||
if (game_over == true) {
|
||||
gameover.draw(shader);
|
||||
}
|
||||
|
||||
quickwingsapp.draw(shader);
|
||||
|
||||
// wait for frame rate
|
||||
auto t2 = std::chrono::high_resolution_clock::now();
|
||||
auto duration =
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(t2 - t1);
|
||||
auto wait = std::chrono::microseconds(1000000 / frame_rate) - duration;
|
||||
std::this_thread::sleep_for(wait);
|
||||
|
||||
// Quit
|
||||
return !(w.keyboard_input().size() &&
|
||||
w.keyboard_input().top().key == 'Q');
|
||||
})) {
|
||||
};
|
||||
|
||||
return 0;
|
||||
}
|
18
examples/tappyplane/CMakeLists.txt
Normal file
|
@ -0,0 +1,18 @@
|
|||
set(tappyplane_srcs tappyplane.cpp)
|
||||
set(tappyplane_assets
|
||||
assets/PNG/background.png
|
||||
)
|
||||
|
||||
set_source_files_properties(${tappyplane_assets} PROPERTIES HEADER_FILE_ONLY TRUE)
|
||||
|
||||
add_executable(tappyplane ${tappyplane_srcs} ${tappyplane_assets})
|
||||
|
||||
target_link_libraries(tappyplane paradiso_core)
|
||||
|
||||
#
|
||||
# copy files to bin/../assets folder
|
||||
#
|
||||
add_custom_command(TARGET tappyplane POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets/
|
||||
$<TARGET_FILE_DIR:tappyplane>/assets)
|
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Before Width: | Height: | Size: 826 B After Width: | Height: | Size: 826 B |
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Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 9.1 KiB |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 291 B |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 246 KiB After Width: | Height: | Size: 246 KiB |
Before Width: | Height: | Size: 446 KiB After Width: | Height: | Size: 446 KiB |