Add flappy bird

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Robin Rottstädt 2023-09-23 22:12:50 +02:00
parent 237102965b
commit 9b57ca68c6
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GPG key ID: 630B61F1D46CCE35
12 changed files with 8392 additions and 1 deletions

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#include <paradiso/rgba.hpp>
#include <paradiso/sprite.hpp>
#include <fstream>
#include <iostream>
#include <optional>
#include <unordered_map>
// STB image loading
#define STB_IMAGE_IMPLEMENTATION
#include "lib/stb_image.h"
#include "image_loader.hpp"
std::unordered_map<std::string, paradiso::Bitmap> image_loader::image_cache =
std::unordered_map<std::string, paradiso::Bitmap>();
paradiso::Bitmap image_loader::load(const std::string& filename) {
if (image_cache.find(filename) == image_cache.end()) {
std::string path = ASSET_PATH + filename;
std::cout << "Loading " << path << std::endl;
auto data = readBMP(path);
image_cache[filename] = data;
}
return image_cache[filename];
}
paradiso::Bitmap image_loader::readBMP(std::string& filename) {
// Load with stb_image
stbi_set_flip_vertically_on_load(true); // flip y axis for OpenGL
int width, height, channels;
unsigned char* image =
stbi_load(filename.c_str(), &width, &height, &channels, 4);
int size = width * height;
if (!image)
throw std::runtime_error("Error loading image");
// Convert to Vector of RGBA
std::vector<paradiso::RGBA> rgba = std::vector<paradiso::RGBA>(size);
for (int i = 0; i < size; i++) {
// get rgba values
int pos = i * 4;
int r = image[pos + 0];
int g = image[pos + 1];
int b = image[pos + 2];
int a = image[pos + 3];
// bug in from_rgba. it expects bgra, not rgba
auto val = paradiso::RGBA::from_rgba(b, g, r, a);
rgba[i] = val;
}
// rotate image by 90 degrees CW
std::vector<paradiso::RGBA> rotated = std::vector<paradiso::RGBA>(size);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int pos = y * width + x;
int pos_rotated = x * height + (height - y - 1);
rotated[pos_rotated] = rgba[pos];
}
}
// free image
stbi_image_free(image);
return paradiso::Bitmap::from_data(
paradiso::Size{static_cast<unsigned int>(height),
static_cast<unsigned int>(width)},
rotated);
}