refactored example by Robin

This commit is contained in:
Hartmut Seichter 2023-10-10 17:59:48 +02:00
parent f452b40000
commit 5e6630a92d
18 changed files with 247 additions and 124 deletions

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@ -25,4 +25,5 @@ ParadiSO wird mit den notwendigen Komponenten geliefert. Diese sollte jedoch hie
## Zuarbeiten ## Zuarbeiten
* [TimePlex](https://code.technotecture.net/Timeplex) * [Tim Götzelmann](https://code.technotecture.net/Timeplex)
* [Robin Rottstädt](https://code.technotecture.net/robin_rottstaedt)

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@ -25,4 +25,5 @@ ParadiSO comes with batteries included. However, it should be mentioned here:
## Contributors ## Contributors
* [TimePlex](https://code.technotecture.net/Timeplex) * [Tim Götzelmann](https://code.technotecture.net/Timeplex)
* [Robin Rottstädt](https://code.technotecture.net/robin_rottstaedt)

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@ -1,3 +1,3 @@
add_subdirectory(simple) add_subdirectory(simple)
add_subdirectory(pong) add_subdirectory(pong)
add_subdirectory(flappy_bird) add_subdirectory(quickwings)

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@ -1,11 +0,0 @@
file(GLOB_RECURSE flappy_bird_src "*.cpp")
file(GLOB_RECURSE flappy_bird_lib "lib/*.hpp" "lib/*.h")
file(GLOB_RECURSE flappy_bird_assets "assets/*")
add_executable(flappy_bird ${flappy_bird_src} ${flappy_bird_lib})
target_link_libraries(flappy_bird paradiso_core)
add_custom_command(TARGET flappy_bird POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/assets/ $<TARGET_FILE_DIR:flappy_bird>/assets)

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@ -1,72 +0,0 @@
#include <paradiso/rgba.hpp>
#include <paradiso/sprite.hpp>
#include <fstream>
#include <iostream>
#include <optional>
#include <unordered_map>
// STB image loading
#define STB_IMAGE_IMPLEMENTATION
#include "lib/stb_image.h"
#include "lib/image_loader.hpp"
std::unordered_map<std::string, paradiso::Bitmap> image_loader::image_cache =
std::unordered_map<std::string, paradiso::Bitmap>();
paradiso::Bitmap image_loader::load(const std::string& filename) {
if (image_cache.find(filename) == image_cache.end()) {
std::string path = ASSET_PATH + filename;
std::cout << "Loading " << path << std::endl;
auto data = readBMP(path);
image_cache[filename] = data;
}
return image_cache[filename];
}
paradiso::Bitmap image_loader::readBMP(std::string& filename) {
// Load with stb_image
stbi_set_flip_vertically_on_load(true); // flip y axis for OpenGL
int width, height, channels;
unsigned char* image =
stbi_load(filename.c_str(), &width, &height, &channels, 4);
int size = width * height;
if (!image)
throw std::runtime_error("Error loading image");
// Convert to Vector of RGBA
std::vector<paradiso::RGBA> rgba = std::vector<paradiso::RGBA>(size);
for (int i = 0; i < size; i++) {
// get rgba values
int pos = i * 4;
int r = image[pos + 0];
int g = image[pos + 1];
int b = image[pos + 2];
int a = image[pos + 3];
// bug in from_rgba. it expects bgra, not rgba
auto val = paradiso::RGBA::from_rgba(b, g, r, a);
rgba[i] = val;
}
// rotate image by 90 degrees CW
std::vector<paradiso::RGBA> rotated = std::vector<paradiso::RGBA>(size);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int pos = y * width + x;
int pos_rotated = x * height + (height - y - 1);
rotated[pos_rotated] = rgba[pos];
}
}
// free image
stbi_image_free(image);
return paradiso::Bitmap::from_data(
paradiso::Size{static_cast<unsigned int>(height),
static_cast<unsigned int>(width)},
rotated);
}

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@ -1,24 +0,0 @@
#pragma once
#include <paradiso/bitmap.hpp>
#include <optional>
#include <string>
#include <unordered_map>
class image_loader {
public:
/**
* @brief loads an Image from a file
* @param[in] filename path to file
* @return bitmap from file
*/
static paradiso::Bitmap load(const std::string& filename);
private:
static inline const std::string ASSET_PATH = "assets/";
static std::unordered_map<std::string, paradiso::Bitmap> image_cache;
static paradiso::Bitmap readBMP(std::string& filename);
};

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@ -0,0 +1,20 @@
set(quickwings_srcs quickwings.cpp)
set(quickwings_assets
assets/background-day.png
assets/base.png
assets/pipe-green.png
assets/yellowbird-downflap.png
assets/yellowbird-midflap.png
assets/yellowbird-upflap.png
)
set_source_files_properties(${quickwings_assets} PROPERTIES HEADER_FILE_ONLY TRUE)
add_executable(quickwings ${quickwings_srcs} ${quickwings_assets})
target_link_libraries(quickwings paradiso_core)
add_custom_command(TARGET quickwings POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/assets/ $<TARGET_FILE_DIR:quickwings>/assets)

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@ -1,11 +1,12 @@
/** /**
* paradiso - Paradigmen der Softwareentwicklung * paradiso - Paradigmen der Softwareentwicklung
* *
* (c) Copyright 2023 Hartmut Seichter * (c) Copyright 2023 Hartmut Seichter, Robin Rottstädt
* *
*/ */
#include <paradiso/bitmap.hpp> #include <paradiso/bitmap.hpp>
#include <paradiso/bitmap_io.hpp>
#include <paradiso/context.hpp> #include <paradiso/context.hpp>
#include <paradiso/geometry.hpp> #include <paradiso/geometry.hpp>
#include <paradiso/renderer.hpp> #include <paradiso/renderer.hpp>
@ -17,9 +18,10 @@
#include <chrono> #include <chrono>
#include <iomanip> #include <iomanip>
#include <iostream> #include <iostream>
#include <thread>
#include <unordered_map> #include <unordered_map>
#include "lib/image_loader.hpp" // #include "lib/image_loader.hpp"
const int frame_rate = 60; const int frame_rate = 60;
@ -33,7 +35,7 @@ struct Background {
Background() { Background() {
auto backgroundImage = auto backgroundImage =
image_loader::load(std::string("background-day.png")); paradiso::BitmapIO::get().load("background-day.png");
backgroundLeft = paradiso::Sprite{ backgroundLeft = paradiso::Sprite{
.bitmap = backgroundImage, .bitmap = backgroundImage,
.pivot = paradiso::Vector2<float>::make(0.0f, 0.0f), .pivot = paradiso::Vector2<float>::make(0.0f, 0.0f),
@ -43,7 +45,7 @@ struct Background {
.pivot = paradiso::Vector2<float>::make(2.0f, 0.0f), .pivot = paradiso::Vector2<float>::make(2.0f, 0.0f),
.scale = paradiso::Vector2<float>::make(1.01f, 1.0f)}; .scale = paradiso::Vector2<float>::make(1.01f, 1.0f)};
auto grassImage = image_loader::load(std::string("base.png")); auto grassImage = paradiso::BitmapIO::get().load("base.png");
grassLeft = paradiso::Sprite{ grassLeft = paradiso::Sprite{
.bitmap = grassImage, .bitmap = grassImage,
.pivot = paradiso::Vector2<float>::make(0.0f, -1.0f), .pivot = paradiso::Vector2<float>::make(0.0f, -1.0f),
@ -77,7 +79,7 @@ struct Grass {
paradiso::Sprite* scrolling[2] = {&grassLeft, &grassRight}; paradiso::Sprite* scrolling[2] = {&grassLeft, &grassRight};
Grass() { Grass() {
auto grassImage = image_loader::load(std::string("base.png")); auto grassImage = paradiso::BitmapIO::get().load(std::string("base.png"));
grassLeft = paradiso::Sprite{ grassLeft = paradiso::Sprite{
.bitmap = grassImage, .bitmap = grassImage,
.pivot = paradiso::Vector2<float>::make(0.0f, -0.9f), .pivot = paradiso::Vector2<float>::make(0.0f, -0.9f),
@ -104,7 +106,7 @@ struct Grass {
paradiso::Renderer renderer{}; paradiso::Renderer renderer{};
}; };
struct FlappyBird { struct QuickWings {
paradiso::Renderer renderer1{}; paradiso::Renderer renderer1{};
paradiso::Renderer renderer2{}; paradiso::Renderer renderer2{};
@ -131,24 +133,24 @@ struct FlappyBird {
float rotation = 0.0f; float rotation = 0.0f;
FlappyBird() { QuickWings() {
float scaleh = 0.07f; float scaleh = 0.07f;
float scalew = scaleh * 1.416666666666667f; float scalew = scaleh * 1.416666666666667f;
birds = { birds = {
paradiso::Sprite{ paradiso::Sprite{
.bitmap = .bitmap =
image_loader::load(std::string("yellowbird-downflap.png")), paradiso::BitmapIO::get().load("yellowbird-downflap.png"),
.pivot = paradiso::Vector2<float>::make(0.0f, 0.0f), .pivot = paradiso::Vector2<float>::make(0.0f, 0.0f),
.scale = paradiso::Vector2<float>::make(scalew, scaleh)}, .scale = paradiso::Vector2<float>::make(scalew, scaleh)},
paradiso::Sprite{ paradiso::Sprite{
.bitmap = .bitmap =
image_loader::load(std::string("yellowbird-midflap.png")), paradiso::BitmapIO::get().load("yellowbird-midflap.png"),
.pivot = paradiso::Vector2<float>::make(0.0f, 0.0f), .pivot = paradiso::Vector2<float>::make(0.0f, 0.0f),
.scale = paradiso::Vector2<float>::make(scalew, scaleh)}, .scale = paradiso::Vector2<float>::make(scalew, scaleh)},
paradiso::Sprite{ paradiso::Sprite{
.bitmap = .bitmap =
image_loader::load(std::string("yellowbird-upflap.png")), paradiso::BitmapIO::get().load("yellowbird-upflap.png"),
.pivot = paradiso::Vector2<float>::make(0.0f, 0.0f), .pivot = paradiso::Vector2<float>::make(0.0f, 0.0f),
.scale = paradiso::Vector2<float>::make(scalew, scaleh)}}; .scale = paradiso::Vector2<float>::make(scalew, scaleh)}};
} }
@ -266,11 +268,16 @@ auto main() -> int {
// nothing beats a classic look // nothing beats a classic look
ctx.set_clearcolor(paradiso::RGBA::from_rgb(0x00, 0x00, 0x00)); ctx.set_clearcolor(paradiso::RGBA::from_rgb(0x00, 0x00, 0x00));
// Asset loader bekommt den Pfad
paradiso::BitmapIO::get().set_path("assets");
// Load // Load
auto background = Background{}; auto background = Background{};
auto grass = Grass{}; auto grass = Grass{};
auto flappyBird = FlappyBird{}; auto quickwingsapp = QuickWings{};
// timer // timer
@ -285,13 +292,13 @@ auto main() -> int {
auto t1 = std::chrono::high_resolution_clock::now(); auto t1 = std::chrono::high_resolution_clock::now();
// Keyboard and state change // Keyboard and state change
flappyBird.on_keyboard(w.keyboard_input()); quickwingsapp.on_keyboard(w.keyboard_input());
flappyBird.update(); quickwingsapp.update();
// Draw // Draw
background.draw(shader); background.draw(shader);
grass.draw(shader); grass.draw(shader);
flappyBird.draw(shader); quickwingsapp.draw(shader);
// wait for frame rate // wait for frame rate
auto t2 = std::chrono::high_resolution_clock::now(); auto t2 = std::chrono::high_resolution_clock::now();

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@ -8,6 +8,7 @@ add_subdirectory(src/vendor/glad)
add_subdirectory(src/vendor/glfw-3.3.8) add_subdirectory(src/vendor/glfw-3.3.8)
set(paradiso_srcs set(paradiso_srcs
src/bitmap_io.cpp
src/shader.cpp src/shader.cpp
src/window.cpp src/window.cpp
src/renderer.cpp src/renderer.cpp
@ -18,6 +19,7 @@ set(paradiso_srcs
set(paradiso_incs set(paradiso_incs
include/paradiso/aabb.hpp include/paradiso/aabb.hpp
include/paradiso/bitmap.hpp include/paradiso/bitmap.hpp
include/paradiso/bitmap_io.hpp
include/paradiso/geometry.hpp include/paradiso/geometry.hpp
include/paradiso/sprite.hpp include/paradiso/sprite.hpp
include/paradiso/shader.hpp include/paradiso/shader.hpp
@ -35,6 +37,8 @@ target_include_directories(
paradiso_core paradiso_core
PUBLIC PUBLIC
include include
PRIVATE
src/vendor/stb
) )
target_link_libraries( target_link_libraries(

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@ -0,0 +1,56 @@
/*
* Copyright 2023 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef PARADISO_BITMAP_IO_HPP
#define PARADISO_BITMAP_IO_HPP
#include <paradiso/bitmap.hpp>
#include <string_view>
#include <memory>
namespace paradiso {
struct BitmapIO {
static BitmapIO& get();
Bitmap load(std::string_view filename, bool ignore_cache = false) const;
void set_path(std::string_view path);
std::string path() const;
private:
struct Impl;
std::unique_ptr<Impl> impl_;
BitmapIO();
~BitmapIO() = default;
BitmapIO(const BitmapIO&) = delete;
BitmapIO(BitmapIO&&) = delete;
};
} // namespace paradiso
#endif

141
src/lib/src/bitmap_io.cpp Normal file
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@ -0,0 +1,141 @@
/*
* Copyright 2023 Hartmut Seichter
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
// based on image_loader by Robin Rottstädt
#include "paradiso/bitmap_io.hpp"
#include "paradiso/bitmap.hpp"
#include <unordered_map>
// STB image loading
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <filesystem>
#include <iostream>
namespace paradiso {
struct BitmapIO::Impl {
std::filesystem::path asset_path_ = {};
using BitmapCacheType = std::unordered_map<std::string_view, Bitmap>;
BitmapCacheType cache_;
static Bitmap read(std::string_view filename) {
// Load with stb_image
stbi_set_flip_vertically_on_load(true); // flip y axis for OpenGL
int width{}, height{}, channels{};
auto stb_free = [](uint8_t* data) { stbi_image_free(data); };
if (std::unique_ptr<uint8_t, decltype(stb_free)> image{
stbi_load(filename.data(), &width, &height, &channels, 0)};
image.get()) {
int size = width * height;
// Convert to Vector of RGBA
std::vector<paradiso::RGBA> rgba =
std::vector<paradiso::RGBA>(size);
for (int i = 0; i < size; i++) {
// get rgba values
int pos = i * 4;
int r = image.get()[pos + 0];
int g = image.get()[pos + 1];
int b = image.get()[pos + 2];
int a = image.get()[pos + 3];
// bug in from_rgba. it expects bgra, not rgba
auto val = paradiso::RGBA::from_rgba(b, g, r, a);
rgba[i] = val;
}
// rotate image by 90 degrees CW
std::vector<paradiso::RGBA> rotated =
std::vector<paradiso::RGBA>(size);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int pos = y * width + x;
int pos_rotated = x * height + (height - y - 1);
rotated[pos_rotated] = rgba[pos];
}
}
return paradiso::Bitmap::from_data(
paradiso::Size{static_cast<unsigned int>(height),
static_cast<unsigned int>(width)},
rotated);
} else {
std::cerr << "cannot load " << filename << '\n';
}
return Bitmap(); // well, no exception ...
}
Bitmap load(std::string_view filename) {
if (cache_.find(filename) == cache_.end()) {
auto asset_filepath = asset_path_ / std::filesystem::path(filename);
std::cout << "Loading " << asset_filepath << std::endl;
// moving to C++23 this should be replaced with
// std::expected
auto data = read(asset_filepath.c_str());
cache_[filename] = data;
}
return cache_[filename.data()];
}
};
BitmapIO::BitmapIO() : impl_{std::make_unique<BitmapIO::Impl>()} {}
BitmapIO& BitmapIO::get() {
static BitmapIO instance;
return instance;
}
Bitmap BitmapIO::load(std::string_view filename, bool ignore_cache) const {
return impl_->load(filename);
}
void BitmapIO::set_path(std::string_view path)
{
impl_->asset_path_ = path;
}
std::string BitmapIO::path() const
{
return impl_->asset_path_;
}
} // namespace paradiso