forked from Hartmut/paradiso
fix vertices
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b6691561e8
commit
be6832cd24
1 changed files with 14 additions and 18 deletions
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@ -23,20 +23,13 @@
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#ifndef PARADISO_SPRITE_HPP
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#define PARADISO_SPRITE_HPP
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#include <paradiso/globals.hpp>
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#include <paradiso/bitmap.hpp>
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#include <paradiso/globals.hpp>
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#include <paradiso/matrix.hpp>
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#include <paradiso/vector.hpp>
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namespace paradiso {
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// 0 3 | y
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// +------+ | ^
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// | \ | | -- + - > x
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// | \ | | / |
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// +------+ | z
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// 1 2 |
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struct Sprite final {
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using ChangeCountType = std::uint64_t;
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@ -46,27 +39,30 @@ struct Sprite final {
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Vector2<float> pivot{Vector2<float>::zero()};
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std::array<std::uint32_t, 6> indices{0, 2, 1, 0, 3, 2};
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// 0 3 | y
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// +------+ | ^
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// | \ | | -- + - > x
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// | \ | | / |
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// +------+ | z
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// 1 2 |
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std::array<std::uint32_t, 6> indices{0, 1, 2, 0, 2, 3};
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std::array<Vector3<float>, 4> vertices{
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Vector3<float>::make(-1.0f, -1.0f, 0.0f),
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Vector3<float>::make(-1.0f, +1.0f, 0.0f),
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Vector3<float>::make(+1.0f, +1.0f, 0.0f),
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Vector3<float>::make(+1.0f, -1.0f, 0.0f)};
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Vector3<float>::make(-1.0f, -1.0f, 0.0f),
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Vector3<float>::make(+1.0f, -1.0f, 0.0f),
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Vector3<float>::make(+1.0f, +1.0f, 0.0f)};
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std::array<Vector3<float>, 4> normals{
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Vector3<float>::z_axis(), Vector3<float>::z_axis(),
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Vector3<float>::z_axis(), Vector3<float>::z_axis()};
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std::array<Vector2<float>, 4> texture_coordinates{
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Vector2<float>::make(0.0f, 0.0f),
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Vector2<float>::make(1.0f, 0.0f),
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Vector2<float>::make(1.0f, 1.0f),
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Vector2<float>::make(0.0f, 1.0f)
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};
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Vector2<float>::make(0.0f, 0.0f), Vector2<float>::make(1.0f, 0.0f),
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Vector2<float>::make(1.0f, 1.0f), Vector2<float>::make(0.0f, 1.0f)};
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ChangeCountType change_count{};
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};
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} // namespace paradiso
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