pixwerx/TODO.md

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# core
* rename rect to rectangle
* fields - maybe std::variant?
# scripting
* refactor script into something like a runtime - script
* other engines?
# scene
* add_child and add_component should have guards - use std::lock_guard
# system
* filesystem walker with C++17
# visual
* MVP for PBR with OpenGL 3.3
* multipass?