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pixwerx
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0f5058bd18
pixwerx
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src
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Hartmut Seichter
0f5058bd18
testing uniforms and shaders
2019-02-07 11:04:10 +01:00
..
core
moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
2019-02-02 00:11:33 +01:00
deps
working version for linux with usable scripting
2019-01-16 15:40:37 +01:00
engine
moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
2019-02-02 00:11:33 +01:00
geometry
somewhat better working registration system for the lua runtime
2019-01-24 15:52:03 +01:00
io
moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
2019-02-02 00:11:33 +01:00
scene
working mesh rendering and shader uniforms
2019-01-30 23:52:38 +01:00
scripting
moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
2019-02-02 00:11:33 +01:00
scripts
fix for Linux
2019-02-06 13:13:29 +01:00
system
testing uniforms and shaders
2019-02-07 11:04:10 +01:00
ui
added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
2018-12-30 23:36:53 +01:00
visual
testing uniforms and shaders
2019-02-07 11:04:10 +01:00
CMakeLists.txt
bringing all back together
2019-01-22 14:16:03 +01:00