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f840d51f4f
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intermediate state
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2019-01-09 17:50:18 +01:00 |
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2e151b87c6
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trying to find a consistent and C++1x styled graph representation
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2019-01-05 10:13:16 +01:00 |
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f7043fc0cb
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added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
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2018-12-30 23:36:53 +01:00 |
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ae37273021
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ref counting with std::shared_ptr seems to work and also is handed through with sol
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2018-12-28 00:34:39 +01:00 |
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dd23fa811a
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slowly getting tracktion again
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2018-12-27 23:45:16 +01:00 |
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a5dea1ede1
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cleaning up script and component implementations
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2018-04-11 17:55:55 +02:00 |
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59cb75513d
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added scene with new approach differing from other scenegraphs - more closely modelled after Unity
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2018-04-03 09:13:45 +02:00 |
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a99906317d
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refactored scripting to hide actual script implementation
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2018-04-02 11:34:53 +02:00 |
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550d27273f
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this is basically a design document version - it sets the scenery for upcoming additions
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2018-04-02 01:06:50 +02:00 |
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