Commit graph

14 commits

Author SHA1 Message Date
f840d51f4f intermediate state 2019-01-09 17:50:18 +01:00
dfe26d9424 intermediate implementation with more support for input 2019-01-09 16:24:16 +01:00
b8f5681131 renamed logger into debug and start of piping through the GLFW input system to the script system 2019-01-09 11:34:19 +01:00
24154087ba small update to put more transformation code into the right spots 2019-01-07 17:09:20 +01:00
2e151b87c6 trying to find a consistent and C++1x styled graph representation 2019-01-05 10:13:16 +01:00
f7043fc0cb added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context 2018-12-30 23:36:53 +01:00
ae37273021 ref counting with std::shared_ptr seems to work and also is handed through with sol 2018-12-28 00:34:39 +01:00
dd23fa811a slowly getting tracktion again 2018-12-27 23:45:16 +01:00
a5dea1ede1 cleaning up script and component implementations 2018-04-11 17:55:55 +02:00
c207493454 cleaned up the quaternion implementation prior to making pixwerx rely on it 2018-04-08 00:21:45 +02:00
75fb4c27f7 moved component out and about 2018-04-03 17:35:25 +02:00
59cb75513d added scene with new approach differing from other scenegraphs - more closely modelled after Unity 2018-04-03 09:13:45 +02:00
a99906317d refactored scripting to hide actual script implementation 2018-04-02 11:34:53 +02:00
550d27273f this is basically a design document version - it sets the scenery for upcoming additions 2018-04-02 01:06:50 +02:00