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f33e6769f4
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still not yet there
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2019-01-18 22:04:14 +01:00 |
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9dd862018b
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put the new matrix implementation in place
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2019-01-18 21:45:23 +01:00 |
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54e3b1587e
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fixing core matrix calculations
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2019-01-17 17:34:14 +01:00 |
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99fdade003
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added image basics
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2019-01-16 10:38:37 +01:00 |
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e267a0d2ed
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sync to keep working
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2019-01-14 21:48:16 +01:00 |
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3cc0fde1e1
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added proper license in core various poking into getting context > system > renderer properly setup
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2019-01-12 22:55:09 +01:00 |
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c7c7d5af77
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inching slowly towards a renderer
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2019-01-11 23:21:09 +01:00 |
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dfe26d9424
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intermediate implementation with more support for input
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2019-01-09 16:24:16 +01:00 |
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b8f5681131
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renamed logger into debug and start of piping through the GLFW input system to the script system
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2019-01-09 11:34:19 +01:00 |
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24154087ba
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small update to put more transformation code into the right spots
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2019-01-07 17:09:20 +01:00 |
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f6c7f1adbb
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added a few things from SSTT as it has a newer C++11 design
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2019-01-02 23:22:09 +01:00 |
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9819fa7f36
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fix the dates and CMakeLists
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2019-01-01 21:56:00 +01:00 |
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f7043fc0cb
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added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
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2018-12-30 23:36:53 +01:00 |
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dd23fa811a
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slowly getting tracktion again
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2018-12-27 23:45:16 +01:00 |
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550d27273f
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this is basically a design document version - it sets the scenery for upcoming additions
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2018-04-02 01:06:50 +02:00 |
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6461a56e17
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bit of playing around on Linux
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2017-06-29 14:00:03 +02:00 |
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ac18a84a9c
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added glad generator and a glad runtime
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2017-06-29 07:15:32 +02:00 |
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8c67b1f632
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initial checkin
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2017-06-27 23:20:14 +02:00 |
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