Commit graph

26 commits

Author SHA1 Message Date
dd908ead95 need to think about resource management 2019-02-20 21:52:41 +01:00
d2de6d410f more fixes for matrix transforms ... projections should be working now 2019-02-19 22:30:17 +01:00
9db2490989 finally got the ortho projection and some other stuff working 2019-02-19 21:59:39 +01:00
8eda3df225 some small refactorings 2019-02-18 19:31:53 +01:00
d8fac9045b skeleton for setting uniforms with variants 2019-02-12 22:44:51 +01:00
f9fbf44391 C++17 std::variant and shader uniforms are a match made in heaven ; ) 2019-02-12 22:23:06 +01:00
40b84fb78f plenty of additions to rendering. transformation now work almost as expected ... 2019-02-12 21:28:20 +01:00
841b0eeb46 Added a bound for a start. Now the combination of mesh and renderer need to be tested. 2019-02-07 13:15:21 +01:00
0f5058bd18 testing uniforms and shaders 2019-02-07 11:04:10 +01:00
4c8cac13aa Clean up the path implementation and a few other things. 2019-02-06 21:36:30 +01:00
40e8c43e01 moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes. 2019-02-02 00:11:33 +01:00
7037abbcb6 WiP 2019-01-31 16:54:12 +01:00
62281699ea now lets get texturing working 2019-01-31 15:55:16 +01:00
d9bbef876e working mesh rendering and shader uniforms 2019-01-30 23:52:38 +01:00
5245ceb112 still plenty of problems with angleaxis and other linear algebra stuff 2019-01-25 18:01:01 +01:00
9bdc13e3fc starting to abstract the vertext buffers 2019-01-24 16:29:26 +01:00
4ff557d446 bringing all back together 2019-01-22 14:16:03 +01:00
05dea19436 further cleanup 2019-01-16 23:45:44 +01:00
075d18b4b8 proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline 2019-01-16 18:52:39 +01:00
351d29cd54 the usual triangle test with the shader pipeline 2019-01-16 16:55:37 +01:00
e267a0d2ed sync to keep working 2019-01-14 21:48:16 +01:00
665a9a4078 some experimentation 2019-01-14 09:42:28 +01:00
9773103a18 wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display 2019-01-13 22:14:41 +01:00
3cc0fde1e1 added proper license in core various poking into getting context > system > renderer properly setup 2019-01-12 22:55:09 +01:00
c7c7d5af77 inching slowly towards a renderer 2019-01-11 23:21:09 +01:00
f7043fc0cb added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context 2018-12-30 23:36:53 +01:00