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dd908ead95
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need to think about resource management
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2019-02-20 21:52:41 +01:00 |
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d2de6d410f
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more fixes for matrix transforms ... projections should be working now
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2019-02-19 22:30:17 +01:00 |
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9db2490989
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finally got the ortho projection and some other stuff working
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2019-02-19 21:59:39 +01:00 |
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8eda3df225
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some small refactorings
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2019-02-18 19:31:53 +01:00 |
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d8fac9045b
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skeleton for setting uniforms with variants
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2019-02-12 22:44:51 +01:00 |
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f9fbf44391
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C++17 std::variant and shader uniforms are a match made in heaven ; )
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2019-02-12 22:23:06 +01:00 |
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40b84fb78f
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plenty of additions to rendering. transformation now work almost as expected ...
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2019-02-12 21:28:20 +01:00 |
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841b0eeb46
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Added a bound for a start. Now the combination of mesh and renderer need to be tested.
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2019-02-07 13:15:21 +01:00 |
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0f5058bd18
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testing uniforms and shaders
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2019-02-07 11:04:10 +01:00 |
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4c8cac13aa
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Clean up the path implementation and a few other things.
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2019-02-06 21:36:30 +01:00 |
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40e8c43e01
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moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
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2019-02-02 00:11:33 +01:00 |
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7037abbcb6
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WiP
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2019-01-31 16:54:12 +01:00 |
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62281699ea
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now lets get texturing working
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2019-01-31 15:55:16 +01:00 |
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d9bbef876e
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working mesh rendering and shader uniforms
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2019-01-30 23:52:38 +01:00 |
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5245ceb112
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still plenty of problems with angleaxis and other linear algebra stuff
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2019-01-25 18:01:01 +01:00 |
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9bdc13e3fc
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starting to abstract the vertext buffers
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2019-01-24 16:29:26 +01:00 |
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4ff557d446
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bringing all back together
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2019-01-22 14:16:03 +01:00 |
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05dea19436
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further cleanup
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2019-01-16 23:45:44 +01:00 |
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075d18b4b8
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proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline
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2019-01-16 18:52:39 +01:00 |
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351d29cd54
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the usual triangle test with the shader pipeline
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2019-01-16 16:55:37 +01:00 |
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e267a0d2ed
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sync to keep working
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2019-01-14 21:48:16 +01:00 |
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665a9a4078
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some experimentation
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2019-01-14 09:42:28 +01:00 |
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9773103a18
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wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display
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2019-01-13 22:14:41 +01:00 |
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3cc0fde1e1
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added proper license in core various poking into getting context > system > renderer properly setup
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2019-01-12 22:55:09 +01:00 |
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c7c7d5af77
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inching slowly towards a renderer
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2019-01-11 23:21:09 +01:00 |
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f7043fc0cb
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added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
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2018-12-30 23:36:53 +01:00 |
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