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a5830ad9cd
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banned raw void pointer from public API
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2022-06-07 17:13:02 +02:00 |
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2b312f3494
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Massive update to start work on asset loading.
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2022-01-20 17:58:12 +01:00 |
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7479bfd625
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Major update to revamp development
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2022-01-04 23:09:32 +01:00 |
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67ae8daef3
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some cleanup
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2021-11-27 21:52:54 +01:00 |
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b25ab14587
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added proper texturing support
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2021-02-04 22:56:27 +01:00 |
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749bb67c6c
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major overhaul for Lua API and additions for using texture coordinates
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-02-02 23:23:40 +01:00 |
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939195b851
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updated sol2 and lua
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2021-01-31 21:29:56 +01:00 |
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2b71d39a9b
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working texturing
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2021-01-30 21:23:16 +01:00 |
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0c8748befe
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Converting codebase to SOL3
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-29 00:00:02 +01:00 |
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874c87cedf
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move to SOL2 (SOL3)
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-28 23:59:41 +01:00 |
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68d4610470
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a working version with no error but still some bugs around texturing
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2021-01-28 20:11:17 +01:00 |
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2d8244386a
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adjust demo and implementation to demonstrate proper camera movement
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-25 21:01:14 +01:00 |
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42c9fac38e
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WiP
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2021-01-24 21:54:29 +01:00 |
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8f815a33ef
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refactor geometry topology naming to reflect more the Vulkan way
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-24 09:38:05 +01:00 |
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753f51453f
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refactoring of texture code into a 2D version first
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2021-01-23 14:21:08 +01:00 |
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2c4cc29f97
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Clean up code for rendering and wrapping it to Lua
Now with an object oriented example.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-19 20:38:28 +01:00 |
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52c077af6c
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refactoring and cleaning while searching for a problem in the demo code
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2021-01-09 21:40:23 +01:00 |
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3471196830
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working port from C++ to Lua with very basic shader and geometry functionality in place
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2021-01-09 14:17:10 +01:00 |
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0d2138c9f2
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refactoring and cleaning while searching for a problem in the demo code
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2021-01-07 23:02:08 +01:00 |
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d2c8262c68
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Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-05 00:23:03 +01:00 |
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77e254872f
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update copyright notice
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2021-01-03 10:49:59 +01:00 |
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4078cdea8f
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working ECS base
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2020-12-14 00:07:27 +01:00 |
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f3c17f6d03
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revert back to sol2
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2020-12-11 22:54:27 +01:00 |
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ce8e89af51
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WiP
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2020-12-09 12:55:33 +01:00 |
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1f390f5a4d
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poking around the scenegraph pattern implemented with EnTT
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2020-12-09 00:16:08 +01:00 |
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cea83d06e8
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initial ECS based on EnTT
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2020-12-08 23:06:09 +01:00 |
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2ef6af25c1
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WiP
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2020-12-04 22:05:04 +01:00 |
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425072bdec
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now moved from mesh to geometry - file renamed and includes fixed
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2020-12-03 00:16:34 +01:00 |
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0cd3c99119
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experimenting around with scene and rendering components
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2020-12-01 23:22:19 +01:00 |
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47d28b4f1e
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slight refactoring
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2020-03-02 19:35:34 +01:00 |
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e01df69575
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added new GLFW
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2020-03-02 19:35:17 +01:00 |
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