Commit graph

14 commits

Author SHA1 Message Date
62281699ea now lets get texturing working 2019-01-31 15:55:16 +01:00
d9bbef876e working mesh rendering and shader uniforms 2019-01-30 23:52:38 +01:00
5245ceb112 still plenty of problems with angleaxis and other linear algebra stuff 2019-01-25 18:01:01 +01:00
9bdc13e3fc starting to abstract the vertext buffers 2019-01-24 16:29:26 +01:00
4ff557d446 bringing all back together 2019-01-22 14:16:03 +01:00
05dea19436 further cleanup 2019-01-16 23:45:44 +01:00
075d18b4b8 proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline 2019-01-16 18:52:39 +01:00
351d29cd54 the usual triangle test with the shader pipeline 2019-01-16 16:55:37 +01:00
e267a0d2ed sync to keep working 2019-01-14 21:48:16 +01:00
665a9a4078 some experimentation 2019-01-14 09:42:28 +01:00
9773103a18 wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display 2019-01-13 22:14:41 +01:00
3cc0fde1e1 added proper license in core various poking into getting context > system > renderer properly setup 2019-01-12 22:55:09 +01:00
c7c7d5af77 inching slowly towards a renderer 2019-01-11 23:21:09 +01:00
f7043fc0cb added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context 2018-12-30 23:36:53 +01:00