Hartmut Seichter
|
4be1393295
|
WiP
|
2024-07-25 23:04:57 +02:00 |
|
Hartmut Seichter
|
49f8fbf187
|
first stab at bringing lua bindings back
|
2024-07-25 00:19:36 +02:00 |
|
Hartmut Seichter
|
058f7ca23d
|
inching towards a first MVP with a renderer working again
|
2024-07-24 23:49:09 +02:00 |
|
Hartmut Seichter
|
114f17a499
|
WIP
|
2024-07-13 00:29:47 +02:00 |
|
Hartmut Seichter
|
cd19543627
|
start to refactor for C++23
|
2024-06-06 23:45:53 +02:00 |
|
|
2ef6af25c1
|
WiP
|
2020-12-04 22:05:04 +01:00 |
|
|
47d28b4f1e
|
slight refactoring
|
2020-03-02 19:35:34 +01:00 |
|
|
a9626cc33f
|
just a bit of tinkering around
|
2020-03-02 12:27:04 +01:00 |
|
|
4ff557d446
|
bringing all back together
|
2019-01-22 14:16:03 +01:00 |
|
|
54e3b1587e
|
fixing core matrix calculations
|
2019-01-17 17:34:14 +01:00 |
|
|
28905d301e
|
skeletton for an io system
|
2019-01-16 11:37:36 +01:00 |
|
|
c7c7d5af77
|
inching slowly towards a renderer
|
2019-01-11 23:21:09 +01:00 |
|
|
f7043fc0cb
|
added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
|
2018-12-30 23:36:53 +01:00 |
|
|
dd23fa811a
|
slowly getting tracktion again
|
2018-12-27 23:45:16 +01:00 |
|
|
59cb75513d
|
added scene with new approach differing from other scenegraphs - more closely modelled after Unity
|
2018-04-03 09:13:45 +02:00 |
|
|
a99906317d
|
refactored scripting to hide actual script implementation
|
2018-04-02 11:34:53 +02:00 |
|
|
550d27273f
|
this is basically a design document version - it sets the scenery for upcoming additions
|
2018-04-02 01:06:50 +02:00 |
|
|
8c67b1f632
|
initial checkin
|
2017-06-27 23:20:14 +02:00 |
|