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5245ceb112
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still plenty of problems with angleaxis and other linear algebra stuff
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2019-01-25 18:01:01 +01:00 |
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9bdc13e3fc
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starting to abstract the vertext buffers
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2019-01-24 16:29:26 +01:00 |
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4ff557d446
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bringing all back together
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2019-01-22 14:16:03 +01:00 |
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05dea19436
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further cleanup
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2019-01-16 23:45:44 +01:00 |
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075d18b4b8
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proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline
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2019-01-16 18:52:39 +01:00 |
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351d29cd54
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the usual triangle test with the shader pipeline
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2019-01-16 16:55:37 +01:00 |
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e267a0d2ed
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sync to keep working
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2019-01-14 21:48:16 +01:00 |
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665a9a4078
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some experimentation
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2019-01-14 09:42:28 +01:00 |
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9773103a18
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wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display
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2019-01-13 22:14:41 +01:00 |
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3cc0fde1e1
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added proper license in core various poking into getting context > system > renderer properly setup
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2019-01-12 22:55:09 +01:00 |
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c7c7d5af77
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inching slowly towards a renderer
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2019-01-11 23:21:09 +01:00 |
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f7043fc0cb
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added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
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2018-12-30 23:36:53 +01:00 |
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