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42c9fac38e
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WiP
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2021-01-24 21:54:29 +01:00 |
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2c4cc29f97
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Clean up code for rendering and wrapping it to Lua
Now with an object oriented example.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-19 20:38:28 +01:00 |
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0d2138c9f2
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refactoring and cleaning while searching for a problem in the demo code
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2021-01-07 23:02:08 +01:00 |
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d2c8262c68
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Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-05 00:23:03 +01:00 |
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77e254872f
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update copyright notice
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2021-01-03 10:49:59 +01:00 |
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70424c8819
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some more work on the call stack of the visual component
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2019-02-24 22:57:06 +01:00 |
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40e8c43e01
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moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
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2019-02-02 00:11:33 +01:00 |
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62281699ea
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now lets get texturing working
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2019-01-31 15:55:16 +01:00 |
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d9bbef876e
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working mesh rendering and shader uniforms
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2019-01-30 23:52:38 +01:00 |
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9773103a18
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wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display
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2019-01-13 22:14:41 +01:00 |
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3cc0fde1e1
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added proper license in core various poking into getting context > system > renderer properly setup
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2019-01-12 22:55:09 +01:00 |
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c7c7d5af77
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inching slowly towards a renderer
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2019-01-11 23:21:09 +01:00 |
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f7043fc0cb
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added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
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2018-12-30 23:36:53 +01:00 |
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