Commit graph

13 commits

Author SHA1 Message Date
42c9fac38e WiP 2021-01-24 21:54:29 +01:00
2c4cc29f97 Clean up code for rendering and wrapping it to Lua
Now with an object oriented example.

Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-19 20:38:28 +01:00
0d2138c9f2 refactoring and cleaning while searching for a problem in the demo code 2021-01-07 23:02:08 +01:00
d2c8262c68 Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-05 00:23:03 +01:00
77e254872f update copyright notice 2021-01-03 10:49:59 +01:00
70424c8819 some more work on the call stack of the visual component 2019-02-24 22:57:06 +01:00
40e8c43e01 moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes. 2019-02-02 00:11:33 +01:00
62281699ea now lets get texturing working 2019-01-31 15:55:16 +01:00
d9bbef876e working mesh rendering and shader uniforms 2019-01-30 23:52:38 +01:00
9773103a18 wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display 2019-01-13 22:14:41 +01:00
3cc0fde1e1 added proper license in core various poking into getting context > system > renderer properly setup 2019-01-12 22:55:09 +01:00
c7c7d5af77 inching slowly towards a renderer 2019-01-11 23:21:09 +01:00
f7043fc0cb added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context 2018-12-30 23:36:53 +01:00