Commit graph

19 commits

Author SHA1 Message Date
Hartmut Seichter
1fb8d25b31 WIP intermediate result compiling pw::scene again 2024-07-27 18:34:38 +02:00
Hartmut Seichter
4be1393295 WiP 2024-07-25 23:04:57 +02:00
Hartmut Seichter
49f8fbf187 first stab at bringing lua bindings back 2024-07-25 00:19:36 +02:00
Hartmut Seichter
058f7ca23d inching towards a first MVP with a renderer working again 2024-07-24 23:49:09 +02:00
Hartmut Seichter
114f17a499 WIP 2024-07-13 00:29:47 +02:00
Hartmut Seichter
cd19543627 start to refactor for C++23 2024-06-06 23:45:53 +02:00
2ef6af25c1 WiP 2020-12-04 22:05:04 +01:00
47d28b4f1e slight refactoring 2020-03-02 19:35:34 +01:00
a9626cc33f just a bit of tinkering around 2020-03-02 12:27:04 +01:00
4ff557d446 bringing all back together 2019-01-22 14:16:03 +01:00
54e3b1587e fixing core matrix calculations 2019-01-17 17:34:14 +01:00
28905d301e skeletton for an io system 2019-01-16 11:37:36 +01:00
c7c7d5af77 inching slowly towards a renderer 2019-01-11 23:21:09 +01:00
f7043fc0cb added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context 2018-12-30 23:36:53 +01:00
dd23fa811a slowly getting tracktion again 2018-12-27 23:45:16 +01:00
59cb75513d added scene with new approach differing from other scenegraphs - more closely modelled after Unity 2018-04-03 09:13:45 +02:00
a99906317d refactored scripting to hide actual script implementation 2018-04-02 11:34:53 +02:00
550d27273f this is basically a design document version - it sets the scenery for upcoming additions 2018-04-02 01:06:50 +02:00
8c67b1f632 initial checkin 2017-06-27 23:20:14 +02:00