Hartmut Seichter
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cd19543627
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start to refactor for C++23
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2024-06-06 23:45:53 +02:00 |
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2ef6af25c1
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WiP
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2020-12-04 22:05:04 +01:00 |
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7e14aea49e
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start bisecting
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2020-12-02 23:31:06 +01:00 |
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a53db41bab
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migrated mindmap to minder
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2020-12-02 17:08:05 +01:00 |
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40b84fb78f
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plenty of additions to rendering. transformation now work almost as expected ...
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2019-02-12 21:28:20 +01:00 |
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62281699ea
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now lets get texturing working
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2019-01-31 15:55:16 +01:00 |
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9773103a18
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wiggling around with the whole notion of what a renderer does and what not. Added simple wrapper for GLFWmonitor named display
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2019-01-13 22:14:41 +01:00 |
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c7c7d5af77
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inching slowly towards a renderer
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2019-01-11 23:21:09 +01:00 |
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f6c7f1adbb
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added a few things from SSTT as it has a newer C++11 design
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2019-01-02 23:22:09 +01:00 |
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62b2302a32
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update on design of scenegraph
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2019-01-01 21:47:35 +01:00 |
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f7043fc0cb
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added camera implementation and plenty of other rendering related stuff - splitted out the initialization of the render context
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2018-12-30 23:36:53 +01:00 |
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59cb75513d
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added scene with new approach differing from other scenegraphs - more closely modelled after Unity
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2018-04-03 09:13:45 +02:00 |
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550d27273f
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this is basically a design document version - it sets the scenery for upcoming additions
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2018-04-02 01:06:50 +02:00 |
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