major cleanup with new entt release, Lua and GLFW

This commit is contained in:
Hartmut Seichter 2023-06-24 09:42:04 +02:00
parent d65aba4d68
commit 42c7221318
1227 changed files with 103796 additions and 254710 deletions

View file

@ -24,7 +24,7 @@ add_library(pwbinding
target_include_directories(
pwbinding
PRIVATE
${CMAKE_SOURCE_DIR}/src/deps/lua-5.4.2/src
${CMAKE_SOURCE_DIR}/src/deps/lua-5.4.6/src
${CMAKE_SOURCE_DIR}/src/deps/sol2-3.2.3/single/include
PUBLIC
include

View file

@ -18,8 +18,8 @@ void register_scene_function(sol::state&,sol::table &ns)
ns.new_usertype<scene>("scene",
sol::call_constructor,sol::constructors<scene()>()
,"count_all_entities",sol::readonly_property(&scene::count_all_enties)
,"count_alive_entities",sol::readonly_property(&scene::count_alive_enties)
// ,"count_all_entities",sol::readonly_property(&scene::count_all_enties)
// ,"count_alive_entities",sol::readonly_property(&scene::count_alive_enties)
);

View file

@ -5,7 +5,7 @@ set(GLFW_BUILD_DOCS OFF CACHE BOOL "Build the GLFW documentation" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "Generate installation target" FORCE)
add_subdirectory(glfw-3.3.5)
add_subdirectory(lua-5.4.2)
add_subdirectory(glfw-3.3.8)
add_subdirectory(lua-5.4.6)
add_subdirectory(glad)

View file

@ -0,0 +1,41 @@
BasedOnStyle: llvm
---
AccessModifierOffset: -4
AlignEscapedNewlines: DontAlign
AllowShortBlocksOnASingleLine: Empty
AllowShortEnumsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: WithoutElse
AllowShortLoopsOnASingleLine: true
AlwaysBreakTemplateDeclarations: Yes
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeTernaryOperators: true
ColumnLimit: 0
DerivePointerAlignment: false
IncludeCategories:
- Regex: '<[[:alnum:]_]+>'
Priority: 1
- Regex: '<(gtest|gmock)/'
Priority: 2
- Regex: '<[[:alnum:]_./]+>'
Priority: 3
- Regex: '<entt/'
Priority: 4
- Regex: '.*'
Priority: 5
IndentPPDirectives: AfterHash
IndentWidth: 4
KeepEmptyLinesAtTheStartOfBlocks: false
Language: Cpp
PointerAlignment: Right
SpaceAfterCStyleCast: false
SpaceAfterTemplateKeyword: false
SpaceAroundPointerQualifiers: After
SpaceBeforeCaseColon: false
SpaceBeforeCtorInitializerColon: false
SpaceBeforeInheritanceColon: false
SpaceBeforeParens: Never
SpaceBeforeRangeBasedForLoopColon: false
Standard: Latest
TabWidth: 4
UseTab: Never

View file

@ -0,0 +1,4 @@
# These are supported funding model platforms
github: skypjack
custom: https://www.paypal.me/skypjack

View file

@ -0,0 +1,61 @@
name: analyzer
on:
push:
branches:
- master
- wip
jobs:
iwyu:
timeout-minutes: 30
env:
IWYU: 0.19
LLVM: 15
runs-on: ubuntu-latest
continue-on-error: true
steps:
- uses: actions/checkout@v3
- name: Install llvm/clang
# see: https://apt.llvm.org/
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository "deb http://apt.llvm.org/focal/ llvm-toolchain-focal-$LLVM main"
sudo apt update
sudo apt remove -y "llvm*"
sudo apt remove -y "libclang-dev*"
sudo apt remove -y "clang*"
sudo apt install -y llvm-$LLVM-dev
sudo apt install -y libclang-$LLVM-dev
sudo apt install -y clang-$LLVM
- name: Compile iwyu
# see: https://github.com/include-what-you-use/include-what-you-use
working-directory: build
run: |
git clone https://github.com/include-what-you-use/include-what-you-use.git --branch $IWYU --depth 1
mkdir include-what-you-use/build
cd include-what-you-use/build
cmake -DCMAKE_C_COMPILER=clang-$LLVM \
-DCMAKE_CXX_COMPILER=clang++-$LLVM \
-DCMAKE_INSTALL_PREFIX=./ \
..
make -j4
bin/include-what-you-use --version
- name: Compile tests
working-directory: build
run: |
export PATH=$PATH:${GITHUB_WORKSPACE}/build/include-what-you-use/build/bin
cmake -DCMAKE_C_COMPILER=clang-$LLVM \
-DCMAKE_CXX_COMPILER=clang++-$LLVM \
-DENTT_BUILD_TESTING=ON \
-DENTT_BUILD_BENCHMARK=ON \
-DENTT_BUILD_EXAMPLE=ON \
-DENTT_BUILD_LIB=ON \
-DENTT_BUILD_SNAPSHOT=ON \
-DCMAKE_CXX_INCLUDE_WHAT_YOU_USE="include-what-you-use;-Xiwyu;--mapping_file=${GITHUB_WORKSPACE}/entt.imp;-Xiwyu;--no_fwd_decls;-Xiwyu;--verbose=1" \
..
make -j4

View file

@ -0,0 +1,144 @@
name: build
on: [push, pull_request]
jobs:
linux:
timeout-minutes: 15
strategy:
matrix:
os: [ubuntu-latest, ubuntu-20.04]
compiler:
- { pkg: g++, exe: 'g++', version: 7 }
- { pkg: g++, exe: 'g++', version: 8 }
- { pkg: g++, exe: 'g++', version: 9 }
- { pkg: g++, exe: 'g++', version: 10 }
- { pkg: g++, exe: 'g++', version: 11 }
- { pkg: g++, exe: 'g++', version: 12 }
- { pkg: clang, exe: 'clang++', version: 8 }
- { pkg: clang, exe: 'clang++', version: 9 }
- { pkg: clang, exe: 'clang++', version: 10 }
- { pkg: clang, exe: 'clang++', version: 11 }
- { pkg: clang, exe: 'clang++', version: 12 }
- { pkg: clang, exe: 'clang++', version: 13 }
- { pkg: clang, exe: 'clang++', version: 14 }
exclude:
- os: ubuntu-latest
compiler: { pkg: g++, exe: 'g++', version: 7 }
- os: ubuntu-latest
compiler: { pkg: g++, exe: 'g++', version: 8 }
- os: ubuntu-latest
compiler: { pkg: g++, exe: 'g++', version: 9 }
- os: ubuntu-latest
compiler: { pkg: clang, exe: 'clang++', version: 8 }
- os: ubuntu-latest
compiler: { pkg: clang, exe: 'clang++', version: 9 }
- os: ubuntu-latest
compiler: { pkg: clang, exe: 'clang++', version: 10 }
- os: ubuntu-latest
compiler: { pkg: clang, exe: 'clang++', version: 11 }
- os: ubuntu-20.04
compiler: { pkg: g++, exe: 'g++', version: 10 }
- os: ubuntu-20.04
compiler: { pkg: g++, exe: 'g++', version: 11 }
- os: ubuntu-20.04
compiler: { pkg: g++, exe: 'g++', version: 12 }
- os: ubuntu-20.04
compiler: { pkg: clang, exe: 'clang++', version: 12 }
- os: ubuntu-20.04
compiler: { pkg: clang, exe: 'clang++', version: 13 }
- os: ubuntu-20.04
compiler: { pkg: clang, exe: 'clang++', version: 14 }
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v3
- name: Install compiler
run: |
sudo apt update
sudo apt install -y ${{ matrix.compiler.pkg }}-${{ matrix.compiler.version }}
- name: Compile tests
working-directory: build
env:
CXX: ${{ matrix.compiler.exe }}-${{ matrix.compiler.version }}
run: |
cmake -DENTT_BUILD_TESTING=ON -DENTT_BUILD_LIB=ON -DENTT_BUILD_EXAMPLE=ON ..
make -j4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 30 -C Debug -j4
windows:
timeout-minutes: 15
strategy:
matrix:
toolset: [default, v141, v142, clang-cl]
include:
- toolset: v141
toolset_option: -T"v141"
- toolset: v142
toolset_option: -T"v142"
- toolset: clang-cl
toolset_option: -T"ClangCl"
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Compile tests
working-directory: build
run: |
cmake -DENTT_BUILD_TESTING=ON -DENTT_BUILD_LIB=ON -DENTT_BUILD_EXAMPLE=ON ${{ matrix.toolset_option }} ..
cmake --build . -j 4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 30 -C Debug -j4
macos:
timeout-minutes: 15
runs-on: macOS-latest
steps:
- uses: actions/checkout@v3
- name: Compile tests
working-directory: build
run: |
cmake -DENTT_BUILD_TESTING=ON -DENTT_BUILD_LIB=ON -DENTT_BUILD_EXAMPLE=ON ..
make -j4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 30 -C Debug -j4
extra:
timeout-minutes: 15
strategy:
matrix:
os: [windows-latest, macOS-latest, ubuntu-latest]
id_type: ["std::uint32_t", "std::uint64_t"]
cxx_std: [cxx_std_17, cxx_std_20]
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v3
- name: Compile tests
working-directory: build
run: |
cmake -DENTT_BUILD_TESTING=ON -DENTT_CXX_STD=${{ matrix.cxx_std }} -DENTT_ID_TYPE=${{ matrix.id_type }} ..
cmake --build . -j 4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 30 -C Debug -j4

View file

@ -0,0 +1,38 @@
name: coverage
on: [push, pull_request]
jobs:
codecov:
timeout-minutes: 15
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Compile tests
working-directory: build
env:
CXXFLAGS: "--coverage -fno-elide-constructors -fno-inline -fno-default-inline"
CXX: g++
run: |
cmake -DENTT_BUILD_TESTING=ON -DENTT_BUILD_LIB=ON -DENTT_BUILD_EXAMPLE=ON ..
make -j4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 30 -C Debug -j4
- name: Collect data
working-directory: build
run: |
sudo apt install lcov
lcov -c -d . -o coverage.info
lcov -l coverage.info
- name: Upload coverage to Codecov
uses: codecov/codecov-action@v3
with:
token: ${{ secrets.CODECOV_TOKEN }}
files: build/coverage.info
name: EnTT
fail_ci_if_error: true

View file

@ -0,0 +1,39 @@
name: deploy
on:
release:
types: published
jobs:
homebrew-entt:
timeout-minutes: 5
runs-on: ubuntu-latest
env:
GH_REPO: homebrew-entt
FORMULA: entt.rb
steps:
- uses: actions/checkout@v3
- name: Clone repository
working-directory: build
env:
PERSONAL_ACCESS_TOKEN: ${{ secrets.PERSONAL_ACCESS_TOKEN }}
run: git clone https://$GITHUB_ACTOR:$PERSONAL_ACCESS_TOKEN@github.com/$GITHUB_ACTOR/$GH_REPO.git
- name: Prepare formula
working-directory: build
run: |
cd $GH_REPO
curl "https://github.com/${{ github.repository }}/archive/${{ github.ref }}.tar.gz" --location --fail --silent --show-error --output archive.tar.gz
sed -i -e '/url/s/".*"/"'$(echo "https://github.com/${{ github.repository }}/archive/${{ github.ref }}.tar.gz" | sed -e 's/[\/&]/\\&/g')'"/' $FORMULA
sed -i -e '/sha256/s/".*"/"'$(openssl sha256 archive.tar.gz | cut -d " " -f 2)'"/' $FORMULA
- name: Update remote
working-directory: build
run: |
cd $GH_REPO
git config --local user.email "action@github.com"
git config --local user.name "$GITHUB_ACTOR"
git add $FORMULA
git commit -m "Update to ${{ github.ref }}"
git push origin master

View file

@ -0,0 +1,31 @@
name: sanitizer
on: [push, pull_request]
jobs:
clang:
timeout-minutes: 15
strategy:
matrix:
compiler: [clang++]
id_type: ["std::uint32_t", "std::uint64_t"]
cxx_std: [cxx_std_17, cxx_std_20]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Compile tests
working-directory: build
env:
CXX: ${{ matrix.compiler }}
run: |
cmake -DENTT_USE_SANITIZER=ON -DENTT_BUILD_TESTING=ON -DENTT_BUILD_LIB=ON -DENTT_BUILD_EXAMPLE=ON -DENTT_CXX_STD=${{ matrix.cxx_std }} -DENTT_ID_TYPE=${{ matrix.id_type }} ..
make -j4
- name: Run tests
working-directory: build
env:
CTEST_OUTPUT_ON_FAILURE: 1
run: ctest --timeout 30 -C Debug -j4

13
src/deps/entt-3.12.2/.gitignore vendored Normal file
View file

@ -0,0 +1,13 @@
# Conan
conan/test_package/build
# IDEs
*.user
.idea
.vscode
.vs
CMakeSettings.json
cpp.hint
# Bazel
/bazel-*

View file

@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2017-2020 Michele Caini
Copyright (c) 2017-2023 Michele Caini, author of EnTT
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View file

@ -0,0 +1,428 @@
![EnTT: Gaming meets modern C++](https://user-images.githubusercontent.com/1812216/103550016-90752280-4ea8-11eb-8667-12ed2219e137.png)
<!--
@cond TURN_OFF_DOXYGEN
-->
[![Build Status](https://github.com/skypjack/entt/workflows/build/badge.svg)](https://github.com/skypjack/entt/actions)
[![Coverage](https://codecov.io/gh/skypjack/entt/branch/master/graph/badge.svg)](https://codecov.io/gh/skypjack/entt)
[![Try online](https://img.shields.io/badge/try-online-brightgreen)](https://godbolt.org/z/zxW73f)
[![Vcpkg port](https://img.shields.io/vcpkg/v/entt)](https://vcpkg.link/ports/entt)
[![Documentation](https://img.shields.io/badge/docs-doxygen-blue)](https://skypjack.github.io/entt/)
[![Gitter chat](https://badges.gitter.im/skypjack/entt.png)](https://gitter.im/skypjack/entt)
[![Discord channel](https://img.shields.io/discord/707607951396962417?logo=discord)](https://discord.gg/5BjPWBd)
[![Donate](https://img.shields.io/badge/donate-paypal-blue.svg)](https://www.paypal.me/skypjack)
> `EnTT` has been a dream so far, we haven't found a single bug to date and it's
> super easy to work with
>
> -- Every EnTT User Ever
`EnTT` is a header-only, tiny and easy to use library for game programming and
much more written in **modern C++**.<br/>
[Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's used
in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang, the
[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by Esri
and the amazing [**Ragdoll**](https://ragdolldynamics.com/).<br/>
If you don't see your project in the list, please open an issue, submit a PR or
add the [#entt](https://github.com/topics/entt) tag to your _topics_! :+1:
---
Do you want to **keep up with changes** or do you have a **question** that
doesn't require you to open an issue?<br/>
Join the [gitter channel](https://gitter.im/skypjack/entt) and the
[discord server](https://discord.gg/5BjPWBd), meet other users like you. The
more we are, the better for everyone.<br/>
Don't forget to check the
[FAQs](https://github.com/skypjack/entt/wiki/Frequently-Asked-Questions) and the
[wiki](https://github.com/skypjack/entt/wiki) too. Your answers may already be
there.
Do you want to support `EnTT`? Consider becoming a
[**sponsor**](https://github.com/users/skypjack/sponsorship).
Many thanks to [these people](https://skypjack.github.io/sponsorship/) and
**special** thanks to:
[![mojang](https://user-images.githubusercontent.com/1812216/106253145-67ca1980-6217-11eb-9c0b-d93561b37098.png)](https://mojang.com)
[![imgly](https://user-images.githubusercontent.com/1812216/106253726-271ed000-6218-11eb-98e0-c9c681925770.png)](https://img.ly/)
# Table of Contents
* [Introduction](#introduction)
* [Code Example](#code-example)
* [Motivation](#motivation)
* [Performance](#performance)
* [Integration](#integration)
* [Requirements](#requirements)
* [CMake](#cmake)
* [Natvis support](#natvis-support)
* [Packaging Tools](#packaging-tools)
* [pkg-config](#pkg-config)
* [Documentation](#documentation)
* [Tests](#tests)
* [EnTT in Action](#entt-in-action)
* [Contributors](#contributors)
* [License](#license)
<!--
@endcond TURN_OFF_DOXYGEN
-->
# Introduction
The entity-component-system (also known as _ECS_) is an architectural pattern
used mostly in game development. For further details:
* [Entity Systems Wiki](http://entity-systems.wikidot.com/)
* [Evolve Your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/)
* [ECS on Wikipedia](https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system)
This project started off as a pure entity-component system. Over time the
codebase has grown as more and more classes and functionalities were added.<br/>
Here is a brief, yet incomplete list of what it offers today:
* Built-in **RTTI system** mostly similar to the standard one.
* A `constexpr` utility for human-readable **resource names**.
* Minimal **configuration system** built using the monostate pattern.
* Incredibly fast **entity-component system** with its own _pay for what you
use_ policy, unconstrained component types with optional pointer stability and
hooks for storage customization.
* Views and groups to iterate entities and components and allow different access
patterns, from **perfect SoA** to fully random.
* A lot of **facilities** built on top of the entity-component system to help
the users and avoid reinventing the wheel.
* General purpose **execution graph builder** for optimal scheduling.
* The smallest and most basic implementation of a **service locator** ever seen.
* A built-in, non-intrusive and macro-free runtime **reflection system**.
* **Static polymorphism** made simple and within everyone's reach.
* A few homemade containers, like a sparse set based **hash map**.
* A **cooperative scheduler** for processes of any type.
* All that is needed for **resource management** (cache, loaders, handles).
* Delegates, **signal handlers** and a tiny event dispatcher.
* A general purpose **event emitter** as a CRTP idiom based class template.
* And **much more**! Check out the
[**wiki**](https://github.com/skypjack/entt/wiki).
Consider this list a work in progress as well as the project. The whole API is
fully documented in-code for those who are brave enough to read it.<br/>
Please, do note that all tools are also DLL-friendly now and run smoothly across
boundaries.
One thing known to most is that `EnTT` is also used in **Minecraft**.<br/>
Given that the game is available literally everywhere, I can confidently say
that the library has been sufficiently tested on every platform that can come to
mind.
## Code Example
```cpp
#include <entt/entt.hpp>
struct position {
float x;
float y;
};
struct velocity {
float dx;
float dy;
};
void update(entt::registry &registry) {
auto view = registry.view<const position, velocity>();
// use a callback
view.each([](const auto &pos, auto &vel) { /* ... */ });
// use an extended callback
view.each([](const auto entity, const auto &pos, auto &vel) { /* ... */ });
// use a range-for
for(auto [entity, pos, vel]: view.each()) {
// ...
}
// use forward iterators and get only the components of interest
for(auto entity: view) {
auto &vel = view.get<velocity>(entity);
// ...
}
}
int main() {
entt::registry registry;
for(auto i = 0u; i < 10u; ++i) {
const auto entity = registry.create();
registry.emplace<position>(entity, i * 1.f, i * 1.f);
if(i % 2 == 0) { registry.emplace<velocity>(entity, i * .1f, i * .1f); }
}
update(registry);
}
```
## Motivation
I started developing `EnTT` for the _wrong_ reason: my goal was to design an
entity-component system to beat another well known open source library both in
terms of performance and possibly memory usage.<br/>
In the end, I did it, but it wasn't very satisfying. Actually it wasn't
satisfying at all. The fastest and nothing more, fairly little indeed. When I
realized it, I tried hard to keep intact the great performance of `EnTT` and to
add all the features I wanted to see in *my own library* at the same time.
Nowadays, `EnTT` is finally what I was looking for: still faster than its
_competitors_, lower memory usage in the average case, a really good API and an
amazing set of features. And even more, of course.
## Performance
The proposed entity-component system is incredibly fast to iterate entities and
components, this is a fact. Some compilers make a lot of optimizations because
of how `EnTT` works, some others aren't that good. In general, if we consider
real world cases, `EnTT` is somewhere between a bit and much faster than many of
the other solutions around, although I couldn't check them all for obvious
reasons.
If you are interested, you can compile the `benchmark` test in release mode (to
enable compiler optimizations, otherwise it would make little sense) by setting
the `ENTT_BUILD_BENCHMARK` option of `CMake` to `ON`, then evaluate yourself
whether you're satisfied with the results or not.
Honestly I got tired of updating the README file whenever there is an
improvement.<br/>
There are already a lot of projects out there that use `EnTT` as a basis for
comparison (this should already tell you a lot). Many of these benchmarks are
completely wrong, many others are simply incomplete, good at omitting some
information and using the wrong function to compare a given feature. Certainly
there are also good ones but they age quickly if nobody updates them, especially
when the library they are dealing with is actively developed.
The choice to use `EnTT` should be based on its carefully designed API, its
set of features and the general performance, **not** because some single
benchmark shows it to be the fastest tool available.
In the future I'll likely try to get even better performance while still adding
new features, mainly for fun.<br/>
If you want to contribute and/or have suggestions, feel free to make a PR or
open an issue to discuss your idea.
# Integration
`EnTT` is a header-only library. This means that including the `entt.hpp` header
is enough to include the library as a whole and use it. For those who are
interested only in the entity-component system, consider to include the sole
`entity/registry.hpp` header instead.<br/>
It's a matter of adding the following line to the top of a file:
```cpp
#include <entt/entt.hpp>
```
Use the line below to include only the entity-component system instead:
```cpp
#include <entt/entity/registry.hpp>
```
Then pass the proper `-I` argument to the compiler to add the `src` directory to
the include paths.
## Requirements
To be able to use `EnTT`, users must provide a full-featured compiler that
supports at least C++17.<br/>
The requirements below are mandatory to compile the tests and to extract the
documentation:
* `CMake` version 3.7 or later.
* `Doxygen` version 1.8 or later.
Alternatively, [Bazel](https://bazel.build) is also supported as a build system
(credits to [zaucy](https://github.com/zaucy) who offered to maintain it).<br/>
In the documentation below I'll still refer to `CMake`, this being the official
build system of the library.
## CMake
To use `EnTT` from a `CMake` project, just link an existing target to the
`EnTT::EnTT` alias.<br/>
The library offers everything you need for locating (as in `find_package`),
embedding (as in `add_subdirectory`), fetching (as in `FetchContent`) or using
it in many of the ways that you can think of and that involve `CMake`.<br/>
Covering all possible cases would require a treaty and not a simple README file,
but I'm confident that anyone reading this section also knows what it's about
and can use `EnTT` from a `CMake` project without problems.
## Natvis support
When using `CMake`, just enable the option `ENTT_INCLUDE_NATVIS` and enjoy
it.<br/>
Otherwise, most of the tools are covered via Natvis and all files can be found
in the `natvis` directory, divided by module.<br/>
If you spot errors or have suggestions, any contribution is welcome!
## Packaging Tools
`EnTT` is available for some of the most known packaging tools. In particular:
* [`Conan`](https://github.com/conan-io/conan-center-index), the C/C++ Package
Manager for Developers.
* [`vcpkg`](https://github.com/Microsoft/vcpkg), Microsoft VC++ Packaging
Tool.<br/>
You can download and install `EnTT` in just a few simple steps:
```
$ git clone https://github.com/Microsoft/vcpkg.git
$ cd vcpkg
$ ./bootstrap-vcpkg.sh
$ ./vcpkg integrate install
$ vcpkg install entt
```
Or you can use the `experimental` feature to test the latest changes:
```
vcpkg install entt[experimental] --head
```
The `EnTT` port in `vcpkg` is kept up to date by Microsoft team members and
community contributors.<br/>
If the version is out of date, please
[create an issue or pull request](https://github.com/Microsoft/vcpkg) on the
`vcpkg` repository.
* [`Homebrew`](https://github.com/skypjack/homebrew-entt), the missing package
manager for macOS.<br/>
Available as a homebrew formula. Just type the following to install it:
```
brew install skypjack/entt/entt
```
* [`build2`](https://build2.org), build toolchain for developing and packaging C
and C++ code.<br/>
In order to use the [`entt`](https://cppget.org/entt) package in a `build2`
project, add the following line or a similar one to the `manifest` file:
```
depends: entt ^3.0.0
```
Also check that the configuration refers to a valid repository, so that the
package can be found by `build2`:
* [`cppget.org`](https://cppget.org), the open-source community central
repository, accessible as `https://pkg.cppget.org/1/stable`.
* [Package source repository](https://github.com/build2-packaging/entt):
accessible as either `https://github.com/build2-packaging/entt.git` or
`ssh://git@github.com/build2-packaging/entt.git`.
Feel free to [report issues](https://github.com/build2-packaging/entt) with
this package.
Both can be used with `bpkg add-repo` or added in a project
`repositories.manifest`. See the official
[documentation](https://build2.org/build2-toolchain/doc/build2-toolchain-intro.xhtml#guide-repositories)
for more details.
Consider this list a work in progress and help me to make it longer if you like.
## pkg-config
`EnTT` also supports `pkg-config` (for some definition of _supports_ at least).
A suitable file called `entt.pc` is generated and installed in a proper
directory when running `CMake`.<br/>
This should also make it easier to use with tools such as `Meson` or similar.
# Documentation
The documentation is based on [doxygen](http://www.doxygen.nl/). To build it:
$ cd build
$ cmake .. -DENTT_BUILD_DOCS=ON
$ make
The API reference is created in HTML format in the `build/docs/html` directory.
To navigate it with your favorite browser:
$ cd build
$ your_favorite_browser docs/html/index.html
<!--
@cond TURN_OFF_DOXYGEN
-->
The same version is also available [online](https://skypjack.github.io/entt/)
for the latest release, that is the last stable tag.<br/>
Moreover, there exists a [wiki](https://github.com/skypjack/entt/wiki) dedicated
to the project where users can find all related documentation pages.
<!--
@endcond TURN_OFF_DOXYGEN
-->
# Tests
To compile and run the tests, `EnTT` requires *googletest*.<br/>
`cmake` downloads and compiles the library before compiling anything else. In
order to build the tests, set the `CMake` option `ENTT_BUILD_TESTING` to `ON`.
To build the most basic set of tests:
* `$ cd build`
* `$ cmake -DENTT_BUILD_TESTING=ON ..`
* `$ make`
* `$ make test`
Note that benchmarks are not part of this set.
<!--
@cond TURN_OFF_DOXYGEN
-->
# EnTT in Action
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
source projects based on `EnTT` and did not hold back when it came to
documenting them.
[Here](https://github.com/skypjack/entt/wiki/EnTT-in-Action) you can find an
incomplete list of games, applications and articles that can be used as a
reference.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to the list.
# Contributors
Requests for features, PRs, suggestions ad feedback are highly appreciated.
If you find you can help and want to contribute to the project with your
experience or you do want to get part of the project for some other reason, feel
free to contact me directly (you can find the mail in the
[profile](https://github.com/skypjack)).<br/>
I can't promise that each and every contribution will be accepted, but I can
assure that I'll do my best to take them all as soon as possible.
If you decide to participate, please see the guidelines for
[contributing](CONTRIBUTING.md) before to create issues or pull
requests.<br/>
Take also a look at the
[contributors list](https://github.com/skypjack/entt/blob/master/AUTHORS) to
know who has participated so far.
<!--
@endcond TURN_OFF_DOXYGEN
-->
# License
Code and documentation Copyright (c) 2017-2023 Michele Caini.<br/>
Colorful logo Copyright (c) 2018-2021 Richard Caseres.
Code released under
[the MIT license](https://github.com/skypjack/entt/blob/master/LICENSE).<br/>
Documentation released under
[CC BY 4.0](https://creativecommons.org/licenses/by/4.0/).<br/>
All logos released under
[CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,22 +0,0 @@
branches:
only:
- ci
- master
skip_tags: true
environment:
matrix:
- BUILD_SHARED_LIBS: ON
- BUILD_SHARED_LIBS: OFF
matrix:
fast_finish: true
build_script:
- mkdir build
- cd build
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
- cmake --build .
notifications:
- provider: Email
to:
- ci@glfw.org
- on_build_failure: true
- on_build_success: false

View file

@ -1,346 +0,0 @@
# Contribution Guide
## Contents
- [Asking a question](#asking-a-question)
- [Reporting a bug](#reporting-a-bug)
- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
- [Reporting an input or event bug](#reporting-an-input-or-event-bug)
- [Reporting some other library bug](#reporting-some-other-library-bug)
- [Reporting a documentation bug](#reporting-a-documentation-bug)
- [Reporting a website bug](#reporting-a-website-bug)
- [Requesting a feature](#requesting-a-feature)
- [Contributing a bug fix](#contributing-a-bug-fix)
- [Contributing a feature](#contributing-a-feature)
## Asking a question
Questions about how to use GLFW should be asked either in the [support
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange or in the IRC channel `#glfw` on
[Freenode](http://freenode.net/).
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
questions without first checking with a maintainer.
## Reporting a bug
If GLFW is behaving unexpectedly at run-time, start by setting an [error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling).
GLFW will often tell you the cause of an error via this callback. If it
doesn't, that might be a separate bug.
If GLFW is crashing or triggering asserts, make sure that all your object
handles and other pointers are valid.
For bugs where it makes sense, a [Short, Self Contained, Correct (Compilable),
Example](http://www.sscce.org/) is absolutely invaluable. Just put it inline in
the body text. Note that if the bug is reproducible with one of the test
programs that come with GLFW, just mention that instead.
__Don't worry about adding too much information__. Unimportant information can
be abbreviated or removed later, but missing information can stall bug fixing,
especially when your schedule doesn't align with that of the maintainer.
There are issue labels for both platforms and GPU manufacturers, so there is no
need to mention these in the subject line. If you do, it will be removed when
the issue is labeled.
If your bug is already reported, please add any new information you have, or if
it already has everything, give it a :+1:.
### Reporting a compile or link bug
__Note:__ GLFW needs many system APIs to do its job, which on some platforms
means linking to many system libraries. If you are using GLFW as a static
library, that means your application needs to link to these in addition to GLFW.
__Note:__ Check the [Compiling
GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building
applications](http://www.glfw.org/docs/latest/build.html) guide for before
opening an issue of this kind. Most issues are caused by a missing package or
linker flag.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
C++ 2015 Update 2`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include the __complete build log__ from your compiler and linker,
even if it's long. It can always be shortened later, if necessary.
#### Quick template
```
OS and version:
Compiler version:
Release or commit:
Build log:
```
### Reporting a segfault or other crash bug
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __full call stack__ of the crash, or if the crash does not occur in debug
mode, mention that instead.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
Call stack:
```
### Reporting a context creation bug
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
GLFW says that your machine lacks support for OpenGL, it very likely does.
Install drivers from the computer manufacturer or graphics card manufacturer
([Nvidia](http://www.geforce.com/drivers),
[AMD](http://support.amd.com/en-us/download),
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
fix this.
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
[GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
hint for how to select EGL.
Please verify that context creation also fails with the `glfwinfo` tool before
reporting it as a bug. This tool is included in the GLFW source tree as
`tests/glfwinfo.c` and is built along with the library. It has switches for all
GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
/dev/js XI Xf86vm`), as described
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
__output of `glfwinfo`__ (with switches matching any hints you set in your
code) when reporting this kind of bug. If this tool doesn't run on the machine,
mention that instead.
#### Quick template
```
OS and version:
GPU and driver:
Release or commit:
Version string:
glfwinfo output:
```
### Reporting a monitor or video mode bug
__Note:__ On headless systems on some platforms, no monitors are reported. This
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
prepared for.
__Note:__ Some third-party tools report more video modes than are approved of
by the OS. For safety and compatibility, GLFW only reports video modes the OS
wants programs to use. This is not a bug.
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
and is built along with the library. It lists all information GLFW provides
about monitors it detects.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __output of `monitors`__ when reporting this kind of bug. If this tool
doesn't run on the machine, mention this instead.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
monitors output:
```
### Reporting an input or event bug
__Note:__ The exact ordering of related window events will sometimes differ.
__Note:__ Window moving and resizing (by the user) will block the main thread on some
platforms. This is not a bug. Set a [refresh
callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you
want to keep the window contents updated during a move or size operation.
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
built along with the library. It prints all information provided to every
callback supported by GLFW as events occur. Each event is listed with the time
and a unique number to make discussions about event logs easier. The tool has
command-line options for creating multiple windows and full screen windows.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
if relevant, the __output of `events`__ when reporting this kind of bug. If
this tool doesn't run on the machine, mention this instead.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
events output:
```
### Reporting some other library bug
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
relevant.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
```
### Reporting a documentation bug
If you found a bug in the documentation, including this file, then it's fine to
just link to that web page or mention that source file. You don't need to match
the source to the output or vice versa.
### Reporting a website bug
If the bug is in the documentation (anything under `/docs/`) then please see the
section above. Bugs in the rest of the site are reported to to the [website
source repository](https://github.com/glfw/website/issues).
## Requesting a feature
Please explain why you need the feature and how you intend to use it. If you
have a specific API design in mind, please add that as well. If you have or are
planning to write code for the feature, see the section below.
If there already is a request for the feature you need, add your specific use
case unless it is already mentioned. If it is, give it a :+1:.
## Contributing a bug fix
__Note:__ You must have all necessary [intellectual
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
code you contribute. If you did not write the code yourself, you must explain
where it came from and under what license you received it. Even code using the
same license as GLFW may not be copied without attribution.
__There is no preferred patch size__. A one character fix is just as welcome as
a thousand line one, if that is the appropriate size for the fix.
In addition to the code, a complete bug fix includes:
- Change log entry in `README.md`, describing the incorrect behavior
- Credits entries for all authors of the bug fix
Bug fixes will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many
other bugs and features to work on.
If the patch fixes a bug introduced after the last release, it should not get
a change log entry.
## Contributing a feature
__Note:__ You must have all necessary rights to any code you contribute. If you
did not write the code yourself, you must explain where it came from and under
what license. Even code using the same license as GLFW may not be copied
without attribution.
__There is no preferred patch size__. A one character change is just as welcome
as one adding a thousand line one, if that is the appropriate size for the
feature.
In addition to the code, a complete feature includes:
- Change log entry in `README.md`, listing all new symbols
- News page entry, briefly describing the feature
- Guide documentation, with minimal examples, in the relevant guide
- Reference documentation, with all applicable tags
- Cross-references and mentions in appropriate places
- Credits entries for all authors of the feature
If the feature requires platform-specific code, at minimum stubs must be added
for the new platform function to all supported and experimental platforms.
If it adds a new callback, support for it must be added to `tests/event.c`.
If it adds a new monitor property, support for it must be added to
`tests/monitor.c`.
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
the extension is missing documented in `docs/compat.dox`.
Features will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many
other features and bugs to work on.
Please also keep in mind that any part of the public API that has been included
in a release cannot be changed until the next _major_ version. Features can be
added and existing parts can sometimes be overloaded (in the general sense of
doing more things, not in the C++ sense), but code written to the API of one
minor release should both compile and run on subsequent minor releases.

View file

@ -1,30 +0,0 @@
language: c
compiler: clang
branches:
only:
- ci
- master
os:
- linux
- osx
sudo: false
addons:
apt:
sources:
- kubuntu-backports
packages:
- cmake
env:
- BUILD_SHARED_LIBS=ON
- BUILD_SHARED_LIBS=OFF
script:
- mkdir build
- cd build
- cmake -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} ..
- cmake --build .
notifications:
email:
recipients:
- ci@glfw.org
on_success: never
on_failure: always

View file

@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win64
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres")
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View file

@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres")
SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View file

@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc")
SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++")
SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres")
SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib")
#Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View file

@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View file

@ -1,18 +0,0 @@
# Try to find Mir on a Unix system
#
# This will define:
#
# MIR_LIBRARIES - Link these to use Wayland
# MIR_INCLUDE_DIR - Include directory for Wayland
#
# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
if (NOT WIN32)
find_package (PkgConfig)
pkg_check_modules (PKG_MIR QUIET mirclient)
set (MIR_INCLUDE_DIR ${PKG_MIR_INCLUDE_DIRS})
set (MIR_LIBRARIES ${PKG_MIR_LIBRARIES})
endif ()

View file

@ -1,34 +0,0 @@
# Find Vulkan
#
# VULKAN_INCLUDE_DIR
# VULKAN_LIBRARY
# VULKAN_FOUND
if (WIN32)
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/Include"
"$ENV{VK_SDK_PATH}/Include")
if (CMAKE_CL_64)
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
else()
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
endif()
else()
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/include")
find_library(VULKAN_LIBRARY NAMES vulkan HINTS
"$ENV{VULKAN_SDK}/lib")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY VULKAN_STATIC_LIBRARY)

View file

@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View file

@ -1,419 +0,0 @@
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
project(GLFW C)
cmake_minimum_required(VERSION 2.8.12)
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
# Until all major package systems have moved to CMake 3,
# we stick with the older INSTALL_NAME_DIR mechanism
cmake_policy(SET CMP0042 OLD)
endif()
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "2")
set(GLFW_VERSION_PATCH "1")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64")
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
if (WIN32)
option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
endif()
if (APPLE)
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
endif()
if (UNIX AND NOT APPLE)
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
option(GLFW_USE_MIR "Use Mir for window creation" OFF)
endif()
if (MSVC)
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
endif()
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
endif()
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
if (GLFW_VULKAN_STATIC)
set(_GLFW_VULKAN_STATIC 1)
endif()
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED)
find_package(Vulkan)
if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
endif()
#--------------------------------------------------------------------
# Set compiler specific flags
#--------------------------------------------------------------------
if (MSVC)
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO)
if (${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
if (${flag} MATCHES "/MDd")
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
if (MINGW)
# Workaround for legacy MinGW not providing XInput and DirectInput
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
# Compatibility with data execution prevention (DEP)
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
check_c_compiler_flag("" _GLFW_HAS_DEP)
if (_GLFW_HAS_DEP)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
check_c_compiler_flag("" _GLFW_HAS_ASLR)
if (_GLFW_HAS_ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with 64-bit address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
if (_GLFW_HAS_64ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
endif()
#--------------------------------------------------------------------
# Detect and select backend APIs
#--------------------------------------------------------------------
if (WIN32)
set(_GLFW_WIN32 1)
message(STATUS "Using Win32 for window creation")
elseif (APPLE)
set(_GLFW_COCOA 1)
message(STATUS "Using Cocoa for window creation")
elseif (UNIX)
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
message(STATUS "Using Wayland for window creation")
elseif (GLFW_USE_MIR)
set(_GLFW_MIR 1)
message(STATUS "Using Mir for window creation")
else()
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
endif()
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Add Vulkan static library if requested
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY)
list(APPEND glfw_LIBRARIES ${VULKAN_STATIC_LIBRARY})
else()
if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS)
message(FATAL_ERROR "Vulkan loader static library not found")
else()
message(WARNING "Vulkan loader static library not found")
endif()
endif()
endif()
#--------------------------------------------------------------------
# Find and add Unix math and time libraries
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE)
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lm")
endif()
if (CMAKE_DL_LIBS)
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
#--------------------------------------------------------------------
# Use Win32 for window creation
#--------------------------------------------------------------------
if (_GLFW_WIN32)
list(APPEND glfw_PKG_LIBS "-lgdi32")
if (GLFW_USE_HYBRID_HPG)
set(_GLFW_USE_HYBRID_HPG 1)
endif()
endif()
#--------------------------------------------------------------------
# Use X11 for window creation
#--------------------------------------------------------------------
if (_GLFW_X11)
find_package(X11 REQUIRED)
list(APPEND glfw_PKG_DEPS "x11")
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "The RandR library and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xrandr_LIB}")
list(APPEND glfw_PKG_DEPS "xrandr")
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_FOUND)
message(FATAL_ERROR "The Xinerama library and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xinerama_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xinerama_LIB}")
list(APPEND glfw_PKG_DEPS "xinerama")
# Check for Xf86VidMode (fallback gamma control)
if (X11_xf86vmode_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${X11_xf86vmode_INCLUDE_PATH}")
list(APPEND glfw_PKG_DEPS "xxf86vm")
if (X11_Xxf86vm_LIB)
list(APPEND glfw_LIBRARIES "${X11_Xxf86vm_LIB}")
else()
# Backwards compatibility (see CMake bug 0006976)
list(APPEND glfw_LIBRARIES Xxf86vm)
endif()
set(_GLFW_HAS_XF86VM TRUE)
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_FOUND)
message(FATAL_ERROR "The X keyboard extension headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIR "${X11_Xkb_INCLUDE_PATH}")
# Check for Xcursor
if (NOT X11_Xcursor_FOUND)
message(FATAL_ERROR "The Xcursor libraries and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIR "${X11_Xcursor_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xcursor_LIB}")
list(APPEND glfw_PKG_DEPS "xcursor")
endif()
#--------------------------------------------------------------------
# Use Wayland for window creation
#--------------------------------------------------------------------
if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH ${ECM_MODULE_PATH})
find_package(Wayland REQUIRED)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.1 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-egl")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
endif()
#--------------------------------------------------------------------
# Use Mir for window creation
#--------------------------------------------------------------------
if (_GLFW_MIR)
find_package(Mir REQUIRED)
list(APPEND glfw_PKG_DEPS "mirclient")
list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
endif()
#--------------------------------------------------------------------
# Use Cocoa for window creation and NSOpenGL for context creation
#--------------------------------------------------------------------
if (_GLFW_COCOA)
if (GLFW_USE_MENUBAR)
set(_GLFW_USE_MENUBAR 1)
endif()
if (GLFW_USE_CHDIR)
set(_GLFW_USE_CHDIR 1)
endif()
if (GLFW_USE_RETINA)
set(_GLFW_USE_RETINA 1)
endif()
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
find_library(CORE_VIDEO_FRAMEWORK CoreVideo)
mark_as_advanced(COCOA_FRAMEWORK
IOKIT_FRAMEWORK
CORE_FOUNDATION_FRAMEWORK
CORE_VIDEO_FRAMEWORK)
list(APPEND glfw_LIBRARIES "${COCOA_FRAMEWORK}"
"${IOKIT_FRAMEWORK}"
"${CORE_FOUNDATION_FRAMEWORK}"
"${CORE_VIDEO_FRAMEWORK}")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
endif()
#--------------------------------------------------------------------
# Export GLFW library dependencies
#--------------------------------------------------------------------
foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
endforeach()
foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
endforeach()
#--------------------------------------------------------------------
# Create generated files
#--------------------------------------------------------------------
include(CMakePackageConfigHelpers)
set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3")
configure_package_config_file(src/glfw3Config.cmake.in
src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION_FULL}
COMPATIBILITY SameMajorVersion)
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
#--------------------------------------------------------------------
# Add subdirectories
#--------------------------------------------------------------------
add_subdirectory(src)
if (GLFW_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif()
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
add_subdirectory(docs)
endif()
#--------------------------------------------------------------------
# Install files other than the library
# The library is installed by src/CMakeLists.txt
#--------------------------------------------------------------------
if (GLFW_INSTALL)
install(DIRECTORY include/GLFW DESTINATION include
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
DESTINATION "${GLFW_CONFIG_PATH}")
install(EXPORT glfwTargets FILE glfw3Targets.cmake
EXPORT_LINK_INTERFACE_LIBRARIES
DESTINATION "${GLFW_CONFIG_PATH}")
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
endif()
endif()

View file

@ -1,22 +0,0 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would
be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.

View file

@ -1,274 +0,0 @@
# GLFW
[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
## Introduction
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW is licensed under the [zlib/libpng
license](https://opensource.org/licenses/Zlib).
This is version 3.2.1, which adds support for statically linking the Vulkan
loader and fixes for a number of bugs that together affect all supported
platforms.
See the [downloads](http://www.glfw.org/download.html) page for details and
files, or fetch the `latest` branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
3 useful. If you have used GLFW 2 in the past, there is a
[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
the GLFW 3 API.
## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on OS X with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are also [pre-compiled Windows
binaries](http://www.glfw.org/download.html) available for all compilers
supported on that platform.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) in the
documentation for more information.
## Using GLFW
See the [building application guide](http://www.glfw.org/docs/latest/build.html)
guide in the documentation for more information.
## System requirements
GLFW supports Windows XP and later, OS X 10.7 Lion and later, and Linux and
other Unix-like systems with the X Window System. Experimental implementations
for the Wayland protocol and the Mir display server are available but not yet
officially supported.
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
## Dependencies
GLFW itself depends only on the headers and libraries for your window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples
- An OpenGL 3.2 core loader generated by
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
will not be included in the build.
The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
does not find Doxygen, the documentation will not be generated when you build.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog
- Added on-demand loading of Vulkan and context creation API libraries
- Added `_GLFW_VULKAN_STATIC` build macro to make the library use the Vulkan
loader linked statically into the application (#820)
- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
- Bugfix: The range checks for `glfwSetCursorPos` used the wrong minimum (#773)
- Bugfix: Defining `GLFW_INCLUDE_VULKAN` when compiling the library did not
fail with the expected error message (#823)
- Bugfix: Inherited value of `CMAKE_MODULE_PATH` was clobbered (#822)
- [Win32] Bugfix: `glfwSetClipboardString` created an unnecessary intermediate
copy of the string
- [Win32] Bugfix: Examples failed to build on Visual C++ 2010 due to C99 in
`linmath.h` (#785)
- [Win32] Bugfix: The first shown window ignored the `GLFW_MAXIMIZED` hint
when the process was provided a `STARTUPINFO` (#780)
- [Cocoa] Bugfix: Event processing would segfault on some machines due to
a previous distributed notification listener not being fully
removed (#817,#826)
- [Cocoa] Bugfix: Some include statements were duplicated (#838)
- [X11] Bugfix: Window size limits were ignored if the minimum or maximum size
was set to `GLFW_DONT_CARE` (#805)
- [X11] Bugfix: Input focus was set before window was visible, causing
`BadMatch` on some non-reparenting WMs (#789,#798)
- [X11] Bugfix: `glfwGetWindowPos` and `glfwSetWindowPos` operated on the
window frame instead of the client area (#800)
- [WGL] Added reporting of errors from `WGL_ARB_create_context` extension
- [GLX] Bugfix: Dynamically loaded entry points were not verified
- [EGL] Added `lib` prefix matching between EGL and OpenGL ES library binaries
- [EGL] Bugfix: Dynamically loaded entry points were not verified
## Contact
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum, GitHub or IRC.
## Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills.
- Bobyshev Alexander
- artblanc
- arturo
- Matt Arsenault
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Doug Binks
- blanco
- Martin Capitanio
- Chi-kwan Chan
- Lambert Clara
- Andrew Corrigan
- Noel Cower
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Jonathan Dummer
- Ralph Eastwood
- Siavash Eliasi
- Michael Fogleman
- Gerald Franz
- GeO4d
- Marcus Geelnard
- Eloi Marín Gratacós
- Stefan Gustavson
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Warren Hu
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
- Toni Jovanoski
- Arseny Kapoulkine
- Osman Keskin
- Cameron King
- Peter Knut
- Christoph Kubisch
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Eyal Lotem
- Дмитри Малышев
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Zbigniew Mandziejewicz
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Jon Morton
- Pierre Moulon
- Julian Møller
- Kamil Nowakowski
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Arturo J. Pérez
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pieroman
- Philip Rideout
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Matt Sealey
- SephiRok
- Steve Sexton
- Systemcluster
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Patrick Snape
- Julian Squires
- Johannes Stein
- Justin Stoecker
- Elviss Strazdins
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
- Samuli Tuomola
- urraka
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Jay Weisskopf
- Frank Wille
- yuriks
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

View file

@ -1,282 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,574 +0,0 @@
#ifndef LINMATH_H
#define LINMATH_H
#include <math.h>
#ifdef _MSC_VER
#define inline __inline
#endif
#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] + b[i]; \
} \
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] - b[i]; \
} \
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = v[i] * s; \
} \
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \
float p = 0.; \
int i; \
for(i=0; i<n; ++i) \
p += b[i]*a[i]; \
return p; \
} \
static inline float vec##n##_len(vec##n const v) \
{ \
return (float) sqrt(vec##n##_mul_inner(v,v)); \
} \
static inline void vec##n##_norm(vec##n r, vec##n const v) \
{ \
float k = 1.f / vec##n##_len(v); \
vec##n##_scale(r, v, k); \
}
LINMATH_H_DEFINE_VEC(2)
LINMATH_H_DEFINE_VEC(3)
LINMATH_H_DEFINE_VEC(4)
static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
}
static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{
float p = 2.f*vec3_mul_inner(v, n);
int i;
for(i=0;i<3;++i)
r[i] = v[i] - p*n[i];
}
static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
r[3] = 1.f;
}
static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
{
float p = 2.f*vec4_mul_inner(v, n);
int i;
for(i=0;i<4;++i)
r[i] = v[i] - p*n[i];
}
typedef vec4 mat4x4[4];
static inline void mat4x4_identity(mat4x4 M)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = i==j ? 1.f : 0.f;
}
static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = N[i][j];
}
static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[k][i];
}
static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[i][k];
}
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
{
int i, j;
for(j=0; j<4; ++j)
for(i=0; i<4; ++i)
M[i][j] = N[j][i];
}
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_add(M[i], a[i], b[i]);
}
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_sub(M[i], a[i], b[i]);
}
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
{
int i;
for(i=0; i<4; ++i)
vec4_scale(M[i], a[i], k);
}
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
{
int i;
vec4_scale(M[0], a[0], x);
vec4_scale(M[1], a[1], y);
vec4_scale(M[2], a[2], z);
for(i = 0; i < 4; ++i) {
M[3][i] = a[3][i];
}
}
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
{
mat4x4 temp;
int k, r, c;
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
temp[c][r] = 0.f;
for(k=0; k<4; ++k)
temp[c][r] += a[k][r] * b[c][k];
}
mat4x4_dup(M, temp);
}
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
{
int i, j;
for(j=0; j<4; ++j) {
r[j] = 0.f;
for(i=0; i<4; ++i)
r[j] += M[i][j] * v[i];
}
}
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
{
mat4x4_identity(T);
T[3][0] = x;
T[3][1] = y;
T[3][2] = z;
}
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{
vec4 t = {x, y, z, 0};
vec4 r;
int i;
for (i = 0; i < 4; ++i) {
mat4x4_row(r, M, i);
M[3][i] += vec4_mul_inner(r, t);
}
}
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
{
int i, j;
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
}
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) {
mat4x4 T, C, S;
vec3_norm(u, u);
mat4x4_from_vec3_mul_outer(T, u, u);
S[1][2] = u[0];
S[2][1] = -u[0];
S[2][0] = u[1];
S[0][2] = -u[1];
S[0][1] = u[2];
S[1][0] = -u[2];
mat4x4_scale(S, S, s);
mat4x4_identity(C);
mat4x4_sub(C, C, T);
mat4x4_scale(C, C, c);
mat4x4_add(T, T, C);
mat4x4_add(T, T, S);
T[3][3] = 1.;
mat4x4_mul(R, M, T);
} else {
mat4x4_dup(R, M);
}
}
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{1.f, 0.f, 0.f, 0.f},
{0.f, c, s, 0.f},
{0.f, -s, c, 0.f},
{0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, 0.f, s, 0.f},
{ 0.f, 1.f, 0.f, 0.f},
{ -s, 0.f, c, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, s, 0.f, 0.f},
{ -s, c, 0.f, 0.f},
{ 0.f, 0.f, 1.f, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
{
float idet;
float s[6];
float c[6];
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
/* Assumes it is invertible */
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
{
float s = 1.;
vec3 h;
mat4x4_dup(R, M);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[1], R[1]);
s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s);
vec3_sub(R[0], R[0], h);
vec3_norm(R[0], R[0]);
}
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f*n/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f*n/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][0] = (r+l)/(r-l);
M[2][1] = (t+b)/(t-b);
M[2][2] = -(f+n)/(f-n);
M[2][3] = -1.f;
M[3][2] = -2.f*(f*n)/(f-n);
M[3][0] = M[3][1] = M[3][3] = 0.f;
}
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][2] = -2.f/(f-n);
M[2][0] = M[2][1] = M[2][3] = 0.f;
M[3][0] = -(r+l)/(r-l);
M[3][1] = -(t+b)/(t-b);
M[3][2] = -(f+n)/(f-n);
M[3][3] = 1.f;
}
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{
/* NOTE: Degrees are an unhandy unit to work with.
* linmath.h uses radians for everything! */
float const a = 1.f / (float) tan(y_fov / 2.f);
m[0][0] = a / aspect;
m[0][1] = 0.f;
m[0][2] = 0.f;
m[0][3] = 0.f;
m[1][0] = 0.f;
m[1][1] = a;
m[1][2] = 0.f;
m[1][3] = 0.f;
m[2][0] = 0.f;
m[2][1] = 0.f;
m[2][2] = -((f + n) / (f - n));
m[2][3] = -1.f;
m[3][0] = 0.f;
m[3][1] = 0.f;
m[3][2] = -((2.f * f * n) / (f - n));
m[3][3] = 0.f;
}
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
{
/* Adapted from Android's OpenGL Matrix.java. */
/* See the OpenGL GLUT documentation for gluLookAt for a description */
/* of the algorithm. We implement it in a straightforward way: */
/* TODO: The negation of of can be spared by swapping the order of
* operands in the following cross products in the right way. */
vec3 f;
vec3 s;
vec3 t;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3_mul_cross(s, f, up);
vec3_norm(s, s);
vec3_mul_cross(t, s, f);
m[0][0] = s[0];
m[0][1] = t[0];
m[0][2] = -f[0];
m[0][3] = 0.f;
m[1][0] = s[1];
m[1][1] = t[1];
m[1][2] = -f[1];
m[1][3] = 0.f;
m[2][0] = s[2];
m[2][1] = t[2];
m[2][2] = -f[2];
m[2][3] = 0.f;
m[3][0] = 0.f;
m[3][1] = 0.f;
m[3][2] = 0.f;
m[3][3] = 1.f;
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
}
typedef float quat[4];
static inline void quat_identity(quat q)
{
q[0] = q[1] = q[2] = 0.f;
q[3] = 1.f;
}
static inline void quat_add(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] + b[i];
}
static inline void quat_sub(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] - b[i];
}
static inline void quat_mul(quat r, quat p, quat q)
{
vec3 w;
vec3_mul_cross(r, p, q);
vec3_scale(w, p, q[3]);
vec3_add(r, r, w);
vec3_scale(w, q, p[3]);
vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
static inline void quat_scale(quat r, quat v, float s)
{
int i;
for(i=0; i<4; ++i)
r[i] = v[i] * s;
}
static inline float quat_inner_product(quat a, quat b)
{
float p = 0.f;
int i;
for(i=0; i<4; ++i)
p += b[i]*a[i];
return p;
}
static inline void quat_conj(quat r, quat q)
{
int i;
for(i=0; i<3; ++i)
r[i] = -q[i];
r[3] = q[3];
}
static inline void quat_rotate(quat r, float angle, vec3 axis) {
int i;
vec3 v;
vec3_scale(v, axis, sinf(angle / 2));
for(i=0; i<3; ++i)
r[i] = v[i];
r[3] = cosf(angle / 2);
}
#define quat_norm vec4_norm
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
{
/*
* Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t)
*/
vec3 t = {q[0], q[1], q[2]};
vec3 u = {q[0], q[1], q[2]};
vec3_mul_cross(t, t, v);
vec3_scale(t, t, 2);
vec3_mul_cross(u, u, t);
vec3_scale(t, t, q[3]);
vec3_add(r, v, t);
vec3_add(r, r, u);
}
static inline void mat4x4_from_quat(mat4x4 M, quat q)
{
float a = q[3];
float b = q[0];
float c = q[1];
float d = q[2];
float a2 = a*a;
float b2 = b*b;
float c2 = c*c;
float d2 = d*d;
M[0][0] = a2 + b2 - c2 - d2;
M[0][1] = 2.f*(b*c + a*d);
M[0][2] = 2.f*(b*d - a*c);
M[0][3] = 0.f;
M[1][0] = 2*(b*c - a*d);
M[1][1] = a2 - b2 + c2 - d2;
M[1][2] = 2.f*(c*d + a*b);
M[1][3] = 0.f;
M[2][0] = 2.f*(b*d + a*c);
M[2][1] = 2.f*(c*d - a*b);
M[2][2] = a2 - b2 - c2 + d2;
M[2][3] = 0.f;
M[3][0] = M[3][1] = M[3][2] = 0.f;
M[3][3] = 1.f;
}
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
{
/* XXX: The way this is written only works for othogonal matrices. */
/* TODO: Take care of non-orthogonal case. */
quat_mul_vec3(R[0], q, M[0]);
quat_mul_vec3(R[1], q, M[1]);
quat_mul_vec3(R[2], q, M[2]);
R[3][0] = R[3][1] = R[3][2] = 0.f;
R[3][3] = 1.f;
}
static inline void quat_from_mat4x4(quat q, mat4x4 M)
{
float r=0.f;
int i;
int perm[] = { 0, 1, 2, 0, 1 };
int *p = perm;
for(i = 0; i<3; i++) {
float m = M[i][i];
if( m < r )
continue;
m = r;
p = &perm[i];
}
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) {
q[0] = 1.f;
q[1] = q[2] = q[3] = 0.f;
return;
}
q[0] = r/2.f;
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}
#endif

View file

@ -1,594 +0,0 @@
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
Copyright (c) 2012 Marcus Geelnard
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
/* 2013-01-06 Camilla Berglund <elmindreda@glfw.org>
*
* Added casts from time_t to DWORD to avoid warnings on VC++.
* Fixed time retrieval on POSIX systems.
*/
#include "tinycthread.h"
#include <stdlib.h>
/* Platform specific includes */
#if defined(_TTHREAD_POSIX_)
#include <signal.h>
#include <sched.h>
#include <unistd.h>
#include <sys/time.h>
#include <errno.h>
#elif defined(_TTHREAD_WIN32_)
#include <process.h>
#include <sys/timeb.h>
#endif
/* Standard, good-to-have defines */
#ifndef NULL
#define NULL (void*)0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
int mtx_init(mtx_t *mtx, int type)
{
#if defined(_TTHREAD_WIN32_)
mtx->mAlreadyLocked = FALSE;
mtx->mRecursive = type & mtx_recursive;
InitializeCriticalSection(&mtx->mHandle);
return thrd_success;
#else
int ret;
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
if (type & mtx_recursive)
{
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
}
ret = pthread_mutex_init(mtx, &attr);
pthread_mutexattr_destroy(&attr);
return ret == 0 ? thrd_success : thrd_error;
#endif
}
void mtx_destroy(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
DeleteCriticalSection(&mtx->mHandle);
#else
pthread_mutex_destroy(mtx);
#endif
}
int mtx_lock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
EnterCriticalSection(&mtx->mHandle);
if (!mtx->mRecursive)
{
while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
mtx->mAlreadyLocked = TRUE;
}
return thrd_success;
#else
return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
#endif
}
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
{
/* FIXME! */
(void)mtx;
(void)ts;
return thrd_error;
}
int mtx_trylock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
{
LeaveCriticalSection(&mtx->mHandle);
ret = thrd_busy;
}
return ret;
#else
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
#endif
}
int mtx_unlock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
mtx->mAlreadyLocked = FALSE;
LeaveCriticalSection(&mtx->mHandle);
return thrd_success;
#else
return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
#endif
}
#if defined(_TTHREAD_WIN32_)
#define _CONDITION_EVENT_ONE 0
#define _CONDITION_EVENT_ALL 1
#endif
int cnd_init(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
cond->mWaitersCount = 0;
/* Init critical section */
InitializeCriticalSection(&cond->mWaitersCountLock);
/* Init events */
cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
{
cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
return thrd_error;
}
cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
return thrd_error;
}
return thrd_success;
#else
return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
#endif
}
void cnd_destroy(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
}
if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
}
DeleteCriticalSection(&cond->mWaitersCountLock);
#else
pthread_cond_destroy(cond);
#endif
}
int cnd_signal(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
int haveWaiters;
/* Are there any waiters? */
EnterCriticalSection(&cond->mWaitersCountLock);
haveWaiters = (cond->mWaitersCount > 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we have any waiting threads, send them a signal */
if(haveWaiters)
{
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
{
return thrd_error;
}
}
return thrd_success;
#else
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
#endif
}
int cnd_broadcast(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
int haveWaiters;
/* Are there any waiters? */
EnterCriticalSection(&cond->mWaitersCountLock);
haveWaiters = (cond->mWaitersCount > 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we have any waiting threads, send them a signal */
if(haveWaiters)
{
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
{
return thrd_error;
}
}
return thrd_success;
#else
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
#endif
}
#if defined(_TTHREAD_WIN32_)
static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
{
int result, lastWaiter;
/* Increment number of waiters */
EnterCriticalSection(&cond->mWaitersCountLock);
++ cond->mWaitersCount;
LeaveCriticalSection(&cond->mWaitersCountLock);
/* Release the mutex while waiting for the condition (will decrease
the number of waiters when done)... */
mtx_unlock(mtx);
/* Wait for either event to become signaled due to cnd_signal() or
cnd_broadcast() being called */
result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
if (result == WAIT_TIMEOUT)
{
return thrd_timeout;
}
else if (result == (int)WAIT_FAILED)
{
return thrd_error;
}
/* Check if we are the last waiter */
EnterCriticalSection(&cond->mWaitersCountLock);
-- cond->mWaitersCount;
lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
(cond->mWaitersCount == 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we are the last waiter to be notified to stop waiting, reset the event */
if (lastWaiter)
{
if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
{
return thrd_error;
}
}
/* Re-acquire the mutex */
mtx_lock(mtx);
return thrd_success;
}
#endif
int cnd_wait(cnd_t *cond, mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
return _cnd_timedwait_win32(cond, mtx, INFINITE);
#else
return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
#endif
}
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
struct timespec now;
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
{
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
return _cnd_timedwait_win32(cond, mtx, delta);
}
else
return thrd_error;
#else
int ret;
ret = pthread_cond_timedwait(cond, mtx, ts);
if (ret == ETIMEDOUT)
{
return thrd_timeout;
}
return ret == 0 ? thrd_success : thrd_error;
#endif
}
/** Information to pass to the new thread (what to run). */
typedef struct {
thrd_start_t mFunction; /**< Pointer to the function to be executed. */
void * mArg; /**< Function argument for the thread function. */
} _thread_start_info;
/* Thread wrapper function. */
#if defined(_TTHREAD_WIN32_)
static unsigned WINAPI _thrd_wrapper_function(void * aArg)
#elif defined(_TTHREAD_POSIX_)
static void * _thrd_wrapper_function(void * aArg)
#endif
{
thrd_start_t fun;
void *arg;
int res;
#if defined(_TTHREAD_POSIX_)
void *pres;
#endif
/* Get thread startup information */
_thread_start_info *ti = (_thread_start_info *) aArg;
fun = ti->mFunction;
arg = ti->mArg;
/* The thread is responsible for freeing the startup information */
free((void *)ti);
/* Call the actual client thread function */
res = fun(arg);
#if defined(_TTHREAD_WIN32_)
return res;
#else
pres = malloc(sizeof(int));
if (pres != NULL)
{
*(int*)pres = res;
}
return pres;
#endif
}
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
/* Fill out the thread startup information (passed to the thread wrapper,
which will eventually free it) */
_thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
if (ti == NULL)
{
return thrd_nomem;
}
ti->mFunction = func;
ti->mArg = arg;
/* Create the thread */
#if defined(_TTHREAD_WIN32_)
*thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
#elif defined(_TTHREAD_POSIX_)
if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
{
*thr = 0;
}
#endif
/* Did we fail to create the thread? */
if(!*thr)
{
free(ti);
return thrd_error;
}
return thrd_success;
}
thrd_t thrd_current(void)
{
#if defined(_TTHREAD_WIN32_)
return GetCurrentThread();
#else
return pthread_self();
#endif
}
int thrd_detach(thrd_t thr)
{
/* FIXME! */
(void)thr;
return thrd_error;
}
int thrd_equal(thrd_t thr0, thrd_t thr1)
{
#if defined(_TTHREAD_WIN32_)
return thr0 == thr1;
#else
return pthread_equal(thr0, thr1);
#endif
}
void thrd_exit(int res)
{
#if defined(_TTHREAD_WIN32_)
ExitThread(res);
#else
void *pres = malloc(sizeof(int));
if (pres != NULL)
{
*(int*)pres = res;
}
pthread_exit(pres);
#endif
}
int thrd_join(thrd_t thr, int *res)
{
#if defined(_TTHREAD_WIN32_)
if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
{
return thrd_error;
}
if (res != NULL)
{
DWORD dwRes;
GetExitCodeThread(thr, &dwRes);
*res = dwRes;
}
#elif defined(_TTHREAD_POSIX_)
void *pres;
int ires = 0;
if (pthread_join(thr, &pres) != 0)
{
return thrd_error;
}
if (pres != NULL)
{
ires = *(int*)pres;
free(pres);
}
if (res != NULL)
{
*res = ires;
}
#endif
return thrd_success;
}
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
{
struct timespec now;
#if defined(_TTHREAD_WIN32_)
DWORD delta;
#else
long delta;
#endif
/* Get the current time */
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
return -2; // FIXME: Some specific error code?
#if defined(_TTHREAD_WIN32_)
/* Delta in milliseconds */
delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
(time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
if (delta > 0)
{
Sleep(delta);
}
#else
/* Delta in microseconds */
delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
(time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
/* On some systems, the usleep argument must be < 1000000 */
while (delta > 999999L)
{
usleep(999999);
delta -= 999999L;
}
if (delta > 0L)
{
usleep((useconds_t)delta);
}
#endif
/* We don't support waking up prematurely (yet) */
if (remaining)
{
remaining->tv_sec = 0;
remaining->tv_nsec = 0;
}
return 0;
}
void thrd_yield(void)
{
#if defined(_TTHREAD_WIN32_)
Sleep(0);
#else
sched_yield();
#endif
}
int tss_create(tss_t *key, tss_dtor_t dtor)
{
#if defined(_TTHREAD_WIN32_)
/* FIXME: The destructor function is not supported yet... */
if (dtor != NULL)
{
return thrd_error;
}
*key = TlsAlloc();
if (*key == TLS_OUT_OF_INDEXES)
{
return thrd_error;
}
#else
if (pthread_key_create(key, dtor) != 0)
{
return thrd_error;
}
#endif
return thrd_success;
}
void tss_delete(tss_t key)
{
#if defined(_TTHREAD_WIN32_)
TlsFree(key);
#else
pthread_key_delete(key);
#endif
}
void *tss_get(tss_t key)
{
#if defined(_TTHREAD_WIN32_)
return TlsGetValue(key);
#else
return pthread_getspecific(key);
#endif
}
int tss_set(tss_t key, void *val)
{
#if defined(_TTHREAD_WIN32_)
if (TlsSetValue(key, val) == 0)
{
return thrd_error;
}
#else
if (pthread_setspecific(key, val) != 0)
{
return thrd_error;
}
#endif
return thrd_success;
}
#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
struct _timeb tb;
_ftime(&tb);
ts->tv_sec = (time_t)tb.time;
ts->tv_nsec = 1000000L * (long)tb.millitm;
#else
struct timeval tv;
gettimeofday(&tv, NULL);
ts->tv_sec = (time_t)tv.tv_sec;
ts->tv_nsec = 1000L * (long)tv.tv_usec;
#endif
return 0;
}
#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_

View file

@ -1,441 +0,0 @@
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
Copyright (c) 2012 Marcus Geelnard
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef _TINYCTHREAD_H_
#define _TINYCTHREAD_H_
/**
* @file
* @mainpage TinyCThread API Reference
*
* @section intro_sec Introduction
* TinyCThread is a minimal, portable implementation of basic threading
* classes for C.
*
* They closely mimic the functionality and naming of the C11 standard, and
* should be easily replaceable with the corresponding standard variants.
*
* @section port_sec Portability
* The Win32 variant uses the native Win32 API for implementing the thread
* classes, while for other systems, the POSIX threads API (pthread) is used.
*
* @section misc_sec Miscellaneous
* The following special keywords are available: #_Thread_local.
*
* For more detailed information, browse the different sections of this
* documentation. A good place to start is:
* tinycthread.h.
*/
/* Which platform are we on? */
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
#define _TTHREAD_WIN32_
#else
#define _TTHREAD_POSIX_
#endif
#define _TTHREAD_PLATFORM_DEFINED_
#endif
/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
#if defined(_TTHREAD_POSIX_)
#undef _FEATURES_H
#if !defined(_GNU_SOURCE)
#define _GNU_SOURCE
#endif
#if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L
#endif
#if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
#undef _XOPEN_SOURCE
#define _XOPEN_SOURCE 500
#endif
#endif
/* Generic includes */
#include <time.h>
/* Platform specific includes */
#if defined(_TTHREAD_POSIX_)
#include <sys/time.h>
#include <pthread.h>
#elif defined(_TTHREAD_WIN32_)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#define __UNDEF_LEAN_AND_MEAN
#endif
#include <windows.h>
#ifdef __UNDEF_LEAN_AND_MEAN
#undef WIN32_LEAN_AND_MEAN
#undef __UNDEF_LEAN_AND_MEAN
#endif
#endif
/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
it's quite likely that libc does not support it either. Hence, fall back to
the only other supported time specifier: CLOCK_REALTIME (and if that fails,
we're probably emulating clock_gettime anyway, so anything goes). */
#ifndef TIME_UTC
#ifdef CLOCK_REALTIME
#define TIME_UTC CLOCK_REALTIME
#else
#define TIME_UTC 0
#endif
#endif
/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
#define _TTHREAD_EMULATE_CLOCK_GETTIME_
/* Emulate struct timespec */
#if defined(_TTHREAD_WIN32_)
struct _ttherad_timespec {
time_t tv_sec;
long tv_nsec;
};
#define timespec _ttherad_timespec
#endif
/* Emulate clockid_t */
typedef int _tthread_clockid_t;
#define clockid_t _tthread_clockid_t
/* Emulate clock_gettime */
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
#define clock_gettime _tthread_clock_gettime
#define CLOCK_REALTIME 0
#endif
/** TinyCThread version (major number). */
#define TINYCTHREAD_VERSION_MAJOR 1
/** TinyCThread version (minor number). */
#define TINYCTHREAD_VERSION_MINOR 1
/** TinyCThread version (full version). */
#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
/**
* @def _Thread_local
* Thread local storage keyword.
* A variable that is declared with the @c _Thread_local keyword makes the
* value of the variable local to each thread (known as thread-local storage,
* or TLS). Example usage:
* @code
* // This variable is local to each thread.
* _Thread_local int variable;
* @endcode
* @note The @c _Thread_local keyword is a macro that maps to the corresponding
* compiler directive (e.g. @c __declspec(thread)).
* @note This directive is currently not supported on Mac OS X (it will give
* a compiler error), since compile-time TLS is not supported in the Mac OS X
* executable format. Also, some older versions of MinGW (before GCC 4.x) do
* not support this directive.
* @hideinitializer
*/
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
#define _Thread_local __thread
#else
#define _Thread_local __declspec(thread)
#endif
#endif
/* Macros */
#define TSS_DTOR_ITERATIONS 0
/* Function return values */
#define thrd_error 0 /**< The requested operation failed */
#define thrd_success 1 /**< The requested operation succeeded */
#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
/* Mutex types */
#define mtx_plain 1
#define mtx_timed 2
#define mtx_try 4
#define mtx_recursive 8
/* Mutex */
#if defined(_TTHREAD_WIN32_)
typedef struct {
CRITICAL_SECTION mHandle; /* Critical section handle */
int mAlreadyLocked; /* TRUE if the mutex is already locked */
int mRecursive; /* TRUE if the mutex is recursive */
} mtx_t;
#else
typedef pthread_mutex_t mtx_t;
#endif
/** Create a mutex object.
* @param mtx A mutex object.
* @param type Bit-mask that must have one of the following six values:
* @li @c mtx_plain for a simple non-recursive mutex
* @li @c mtx_timed for a non-recursive mutex that supports timeout
* @li @c mtx_try for a non-recursive mutex that supports test and return
* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_init(mtx_t *mtx, int type);
/** Release any resources used by the given mutex.
* @param mtx A mutex object.
*/
void mtx_destroy(mtx_t *mtx);
/** Lock the given mutex.
* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
* the calling thread already has a lock on the mutex, this call will block
* forever.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_lock(mtx_t *mtx);
/** NOT YET IMPLEMENTED.
*/
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
/** Try to lock the given mutex.
* The specified mutex shall support either test and return or timeout. If the
* mutex is already locked, the function returns without blocking.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_busy if the resource
* requested is already in use, or @ref thrd_error if the request could not be
* honored.
*/
int mtx_trylock(mtx_t *mtx);
/** Unlock the given mutex.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_unlock(mtx_t *mtx);
/* Condition variable */
#if defined(_TTHREAD_WIN32_)
typedef struct {
HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
unsigned int mWaitersCount; /* Count of the number of waiters. */
CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
} cnd_t;
#else
typedef pthread_cond_t cnd_t;
#endif
/** Create a condition variable object.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_init(cnd_t *cond);
/** Release any resources used by the given condition variable.
* @param cond A condition variable object.
*/
void cnd_destroy(cnd_t *cond);
/** Signal a condition variable.
* Unblocks one of the threads that are blocked on the given condition variable
* at the time of the call. If no threads are blocked on the condition variable
* at the time of the call, the function does nothing and return success.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_signal(cnd_t *cond);
/** Broadcast a condition variable.
* Unblocks all of the threads that are blocked on the given condition variable
* at the time of the call. If no threads are blocked on the condition variable
* at the time of the call, the function does nothing and return success.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_broadcast(cnd_t *cond);
/** Wait for a condition variable to become signaled.
* The function atomically unlocks the given mutex and endeavors to block until
* the given condition variable is signaled by a call to cnd_signal or to
* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
* before it returns.
* @param cond A condition variable object.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_wait(cnd_t *cond, mtx_t *mtx);
/** Wait for a condition variable to become signaled.
* The function atomically unlocks the given mutex and endeavors to block until
* the given condition variable is signaled by a call to cnd_signal or to
* cnd_broadcast, or until after the specified time. When the calling thread
* becomes unblocked it locks the mutex before it returns.
* @param cond A condition variable object.
* @param mtx A mutex object.
* @param xt A point in time at which the request will time out (absolute time).
* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
* specified in the call was reached without acquiring the requested resource, or
* @ref thrd_error if the request could not be honored.
*/
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
/* Thread */
#if defined(_TTHREAD_WIN32_)
typedef HANDLE thrd_t;
#else
typedef pthread_t thrd_t;
#endif
/** Thread start function.
* Any thread that is started with the @ref thrd_create() function must be
* started through a function of this type.
* @param arg The thread argument (the @c arg argument of the corresponding
* @ref thrd_create() call).
* @return The thread return value, which can be obtained by another thread
* by using the @ref thrd_join() function.
*/
typedef int (*thrd_start_t)(void *arg);
/** Create a new thread.
* @param thr Identifier of the newly created thread.
* @param func A function pointer to the function that will be executed in
* the new thread.
* @param arg An argument to the thread function.
* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
* be allocated for the thread requested, or @ref thrd_error if the request
* could not be honored.
* @note A threads identifier may be reused for a different thread once the
* original thread has exited and either been detached or joined to another
* thread.
*/
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
/** Identify the calling thread.
* @return The identifier of the calling thread.
*/
thrd_t thrd_current(void);
/** NOT YET IMPLEMENTED.
*/
int thrd_detach(thrd_t thr);
/** Compare two thread identifiers.
* The function determines if two thread identifiers refer to the same thread.
* @return Zero if the two thread identifiers refer to different threads.
* Otherwise a nonzero value is returned.
*/
int thrd_equal(thrd_t thr0, thrd_t thr1);
/** Terminate execution of the calling thread.
* @param res Result code of the calling thread.
*/
void thrd_exit(int res);
/** Wait for a thread to terminate.
* The function joins the given thread with the current thread by blocking
* until the other thread has terminated.
* @param thr The thread to join with.
* @param res If this pointer is not NULL, the function will store the result
* code of the given thread in the integer pointed to by @c res.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int thrd_join(thrd_t thr, int *res);
/** Put the calling thread to sleep.
* Suspend execution of the calling thread.
* @param time_point A point in time at which the thread will resume (absolute time).
* @param remaining If non-NULL, this parameter will hold the remaining time until
* time_point upon return. This will typically be zero, but if
* the thread was woken up by a signal that is not ignored before
* time_point was reached @c remaining will hold a positive
* time.
* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
*/
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
/** Yield execution to another thread.
* Permit other threads to run, even if the current thread would ordinarily
* continue to run.
*/
void thrd_yield(void);
/* Thread local storage */
#if defined(_TTHREAD_WIN32_)
typedef DWORD tss_t;
#else
typedef pthread_key_t tss_t;
#endif
/** Destructor function for a thread-specific storage.
* @param val The value of the destructed thread-specific storage.
*/
typedef void (*tss_dtor_t)(void *val);
/** Create a thread-specific storage.
* @param key The unique key identifier that will be set if the function is
* successful.
* @param dtor Destructor function. This can be NULL.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
* @note The destructor function is not supported under Windows. If @c dtor is
* not NULL when calling this function under Windows, the function will fail
* and return @ref thrd_error.
*/
int tss_create(tss_t *key, tss_dtor_t dtor);
/** Delete a thread-specific storage.
* The function releases any resources used by the given thread-specific
* storage.
* @param key The key that shall be deleted.
*/
void tss_delete(tss_t key);
/** Get the value for a thread-specific storage.
* @param key The thread-specific storage identifier.
* @return The value for the current thread held in the given thread-specific
* storage.
*/
void *tss_get(tss_t key);
/** Set the value for a thread-specific storage.
* @param key The thread-specific storage identifier.
* @param val The value of the thread-specific storage to set for the current
* thread.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int tss_set(tss_t key, void *val);
#endif /* _TINYTHREAD_H_ */

View file

@ -1,120 +0,0 @@
//
// File: vk_platform.h
//
/*
** Copyright (c) 2014-2015 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
// On Windows, Vulkan commands use the stdcall convention
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
// Android does not support Vulkan in native code using the "armeabi" ABI.
#error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
// On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
// convention, even if the application's native code is compiled with the
// armeabi-v7a calling convention.
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
// On other platforms, use the default calling convention
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#include <stddef.h>
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif // !defined(VK_NO_STDINT_H)
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
// Platform-specific headers required by platform window system extensions.
// These are enabled prior to #including "vulkan.h". The same enable then
// controls inclusion of the extension interfaces in vulkan.h.
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#include <android/native_window.h>
#endif
#ifdef VK_USE_PLATFORM_MIR_KHR
#include <mir_toolkit/client_types.h>
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include <wayland-client.h>
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
#include <windows.h>
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
#include <X11/Xlib.h>
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
#include <xcb/xcb.h>
#endif
#endif

File diff suppressed because it is too large Load diff

View file

@ -1,32 +0,0 @@
set(glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
"${GLFW_SOURCE_DIR}/docs/main.dox"
"${GLFW_SOURCE_DIR}/docs/news.dox"
"${GLFW_SOURCE_DIR}/docs/moving.dox"
"${GLFW_SOURCE_DIR}/docs/quick.dox"
"${GLFW_SOURCE_DIR}/docs/compile.dox"
"${GLFW_SOURCE_DIR}/docs/build.dox"
"${GLFW_SOURCE_DIR}/docs/intro.dox"
"${GLFW_SOURCE_DIR}/docs/context.dox"
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
"${GLFW_SOURCE_DIR}/docs/window.dox"
"${GLFW_SOURCE_DIR}/docs/input.dox"
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
"${GLFW_SOURCE_DIR}/docs/compat.dox")
if (GLFW_DOCUMENT_INTERNALS)
list(APPEND glfw_DOCS_SOURCES "${GLFW_SOURCE_DIR}/src/internal.h")
endif()
foreach(arg ${glfw_DOCS_SOURCES})
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} ${arg}")
endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY)
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
COMMENT "Generating HTML documentation" VERBATIM)

File diff suppressed because it is too large Load diff

View file

@ -1,188 +0,0 @@
<doxygenlayout version="1.0">
<!-- Generated by doxygen 1.8.3.1 -->
<!-- Navigation index tabs for HTML output -->
<navindex>
<tab type="mainpage" visible="yes" title="Introduction"/>
<tab type="pages" visible="yes" title="Guides" intro=""/>
<tab type="modules" visible="yes" title="Reference" intro=""/>
<tab type="namespaces" visible="yes" title="">
<tab type="namespacelist" visible="yes" title="" intro=""/>
<tab type="namespacemembers" visible="yes" title="" intro=""/>
</tab>
<tab type="classes" visible="no" title="">
<tab type="classlist" visible="yes" title="" intro=""/>
<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="hierarchy" visible="yes" title="" intro=""/>
<tab type="classmembers" visible="yes" title="" intro=""/>
</tab>
<tab type="files" visible="yes" title="Header Files">
<tab type="filelist" visible="yes" title="" intro=""/>
<tab type="globals" visible="yes" title="" intro=""/>
</tab>
<tab type="examples" visible="yes" title="" intro=""/>
</navindex>
<!-- Layout definition for a class page -->
<class>
<briefdescription visible="yes"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<inheritancegraph visible="$CLASS_GRAPH"/>
<collaborationgraph visible="$COLLABORATION_GRAPH"/>
<memberdecl>
<nestedclasses visible="yes" title=""/>
<publictypes title=""/>
<publicslots title=""/>
<signals title=""/>
<publicmethods title=""/>
<publicstaticmethods title=""/>
<publicattributes title=""/>
<publicstaticattributes title=""/>
<protectedtypes title=""/>
<protectedslots title=""/>
<protectedmethods title=""/>
<protectedstaticmethods title=""/>
<protectedattributes title=""/>
<protectedstaticattributes title=""/>
<packagetypes title=""/>
<packagemethods title=""/>
<packagestaticmethods title=""/>
<packageattributes title=""/>
<packagestaticattributes title=""/>
<properties title=""/>
<events title=""/>
<privatetypes title=""/>
<privateslots title=""/>
<privatemethods title=""/>
<privatestaticmethods title=""/>
<privateattributes title=""/>
<privatestaticattributes title=""/>
<friends title=""/>
<related title="" subtitle=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<enums title=""/>
<constructors title=""/>
<functions title=""/>
<related title=""/>
<variables title=""/>
<properties title=""/>
<events title=""/>
</memberdef>
<allmemberslink visible="yes"/>
<usedfiles visible="$SHOW_USED_FILES"/>
<authorsection visible="yes"/>
</class>
<!-- Layout definition for a namespace page -->
<namespace>
<briefdescription visible="yes"/>
<memberdecl>
<nestednamespaces visible="yes" title=""/>
<classes visible="yes" title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
</memberdef>
<authorsection visible="yes"/>
</namespace>
<!-- Layout definition for a file page -->
<file>
<briefdescription visible="yes"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<includegraph visible="$INCLUDE_GRAPH"/>
<includedbygraph visible="$INCLUDED_BY_GRAPH"/>
<sourcelink visible="yes"/>
<memberdecl>
<classes visible="yes" title=""/>
<namespaces visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
</memberdef>
<authorsection/>
</file>
<!-- Layout definition for a group page -->
<group>
<briefdescription visible="yes"/>
<detaileddescription title="Description"/>
<groupgraph visible="$GROUP_GRAPHS"/>
<memberdecl>
<nestedgroups visible="yes" title=""/>
<dirs visible="yes" title=""/>
<files visible="yes" title=""/>
<namespaces visible="yes" title=""/>
<classes visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
<signals title=""/>
<publicslots title=""/>
<protectedslots title=""/>
<privateslots title=""/>
<events title=""/>
<properties title=""/>
<friends title=""/>
<membergroups visible="yes"/>
</memberdecl>
<memberdef>
<pagedocs/>
<inlineclasses title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
<signals title=""/>
<publicslots title=""/>
<protectedslots title=""/>
<privateslots title=""/>
<events title=""/>
<properties title=""/>
<friends title=""/>
</memberdef>
<authorsection visible="yes"/>
</group>
<!-- Layout definition for a directory page -->
<directory>
<briefdescription visible="yes"/>
<directorygraph visible="yes"/>
<memberdecl>
<dirs visible="yes"/>
<files visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
</directory>
</doxygenlayout>

View file

@ -1,347 +0,0 @@
/*!
@page build_guide Building applications
@tableofcontents
This is about compiling and linking applications that use GLFW. For information on
how to write such applications, start with the
[introductory tutorial](@ref quick_guide). For information on how to compile
the GLFW library itself, see @ref compile_guide.
This is not a tutorial on compilation or linking. It assumes basic
understanding of how to compile and link a C program as well as how to use the
specific compiler of your chosen development environment. The compilation
and linking process should be explained in your C programming material and in
the documentation for your development environment.
@section build_include Including the GLFW header file
In the source files of your application where you use OpenGL or GLFW, you should
include the GLFW header file, i.e.:
@code
#include <GLFW/glfw3.h>
@endcode
The GLFW header declares the GLFW API and by default also includes the OpenGL
header of your development environment, which in turn defines all the constants,
types and function prototypes of the OpenGL API.
The GLFW header also defines everything necessary for your OpenGL header to
function. For example, under Windows you are normally required to include
`windows.h` before the OpenGL header, which would pollute your code namespace
with the entire Win32 API.
Instead, the GLFW header takes care of this for you, not by including
`windows.h`, but by duplicating only the very few necessary parts of it. It
does this only when needed, so if `windows.h` _is_ included, the GLFW header
does not try to redefine those symbols. The reverse is not true, i.e.
`windows.h` cannot cope if any of its symbols have already been defined.
In other words:
- Do _not_ include the OpenGL headers yourself, as GLFW does this for you
- Do _not_ include `windows.h` or other platform-specific headers unless you
plan on using those APIs directly
- If you _do_ need to include such headers, do it _before_ including
the GLFW header and it will handle this
If you are using an OpenGL extension loading library such as
[glad](https://github.com/Dav1dde/glad), the extension loader header should
either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro
(described below) should be defined.
@subsection build_macros GLFW header option macros
These macros may be defined before the inclusion of the GLFW header and affect
its behavior.
`GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler
that the GLFW functions are defined in a DLL.
The following macros control which OpenGL or OpenGL ES API header is included.
Only one of these may be defined at a time.
`GLFW_INCLUDE_GLCOREARB` makes the GLFW header include the modern
`GL/glcorearb.h` header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL
header.
`GLFW_INCLUDE_ES1` makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES2` makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES3` makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
header. This is useful in combination with an extension loading library.
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
header (`OpenGL/gl.h` on OS X) is included.
The following macros control the inclusion of additional API headers. Any
number of these may be defined simultaneously, and/or together with one of the
above macros.
`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
header for the OpenGL or OpenGL ES header selected above after and in addition
to that header.
`GLFW_INCLUDE_GLU` makes the header include the GLU header in addition to the
header selected above. This should only be used with the standard OpenGL header
and only for compatibility with legacy code. GLU has been deprecated and should
not be used in new code.
@note GLFW does not provide any of the API headers mentioned above. They must
be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK.
@note None of these macros may be defined during the compilation of GLFW itself.
If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources.
@section build_link Link with the right libraries
GLFW is essentially a wrapper of various platform-specific APIs and therefore
needs to link against many different system libraries. If you are using GLFW as
a shared library / dynamic library / DLL then it takes care of these links.
However, if you are using GLFW as a static library then your executable will
need to link against these libraries.
On Windows and OS X, the list of system libraries is static and can be
hard-coded into your build environment. See the section for your development
environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below.
A good general introduction to linking is
[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
David Drysdale.
@subsection build_link_win32 With MinGW or Visual C++ on Windows
The static version of the GLFW library is named `glfw3`. When using this
version, it is also necessary to link with some libraries that GLFW uses.
When linking an application under Windows that uses the static version of GLFW,
you must link with `opengl32`. On some versions of MinGW, you must also
explicitly link with `gdi32`, while other versions of MinGW include it in the
set of default libraries along with other dependencies like `user32` and
`kernel32`. If you are using GLU, you must also link with `glu32`.
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
application that uses the DLL version of GLFW, you need to define the `GLFW_DLL`
macro _before_ any inclusion of the GLFW header. This can be done either with
a compiler switch or by defining it in your source code.
An application using the GLFW DLL does not need to link against any of its
dependencies, but you still have to link against `opengl32` if your application
uses OpenGL and `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source
This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref
build_link_cmake_package.
With just a few changes to your `CMakeLists.txt` you can have the GLFW source
tree built along with your application.
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
cache variables before adding the GLFW source tree.
@code
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Then add the root directory of the GLFW source tree to your project. This
will add the `glfw` target and the necessary cache variables to your project.
@code{.cmake}
add_subdirectory(path/to/glfw)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the
[GLFW_DLL](@ref build_macros) macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
@code{.cmake}
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
@subsection build_link_cmake_package With CMake and installed GLFW binaries
This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see
@ref build_link_cmake_source.
With just a few changes to your `CMakeLists.txt`, you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(glfw3 3.2 REQUIRED)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
@code{.cmake}
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
and is installed along with it. A pkg-config file describes all necessary
compile-time and link-time flags and dependencies needed to use a library. When
they are updated or if they differ between systems, you will get the correct
ones automatically.
A typical compile and link command-line when using the static version of the
GLFW library may look like this:
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
@endcode
If you are using the shared version of the GLFW library, simply omit the
`--static` flag.
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@endcode
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
@code{.sh}
env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@endcode
The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
ES or Vulkan libraries it needs at runtime and does not use GLU. On OS X, GLU
is built into the OpenGL framework, so if you need GLU you don't need to do
anything extra. If you need GLU and are using Linux or BSD, you should add the
`glu` pkg-config package.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
If you are using the static version of the GLFW library, make sure you don't
link statically against GLU.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
@endcode
@subsection build_link_xcode With Xcode on OS X
If you are using the dynamic library version of GLFW, simply add it to the
project dependencies.
If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
all be found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line on OS X
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
building from the command line on OS X. That way you will get any new
dependencies added automatically. If you still wish to build manually, you need
to add the required frameworks and libraries to your command-line yourself using
the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh}
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
@endcode
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
for `-lglfw`.
Note that you do not add the `.framework` extension to a framework when linking
against it from the command-line.
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
special to do when using GLU. Also note that even though your machine may have
`libGL`-style OpenGL libraries, they are for use with the X Window System and
will _not_ work with the OS X native version of GLFW.
*/

View file

@ -1,224 +0,0 @@
/*!
@page compat_guide Standards conformance
@tableofcontents
This guide describes the various API extensions used by this version of GLFW.
It lists what are essentially implementation details, but which are nonetheless
vital knowledge for developers intending to deploy their applications on a wide
range of machines.
The information in this guide is not a part of GLFW API, but merely
preconditions for some parts of the library to function on a given machine. Any
part of this information may change in future versions of GLFW and that will not
be considered a breaking API change.
@section compat_x11 X11 extensions, protocols and IPC standards
As GLFW uses Xlib directly, without any intervening toolkit
library, it has sole responsibility for interacting well with the many and
varied window managers in use on Unix-like systems. In order for applications
and window managers to work well together, a number of standards and
conventions have been developed that regulate behavior outside the scope of the
X11 API; most importantly the
[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/)
(ICCCM) and
[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
(EWMH) standards.
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
If the running window manager does not support this property, the
`GLFW_DECORATED` hint will have no effect.
GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
attempting to close the GLFW window. If the running window manager does not
support this protocol, the close callback will never be called.
GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
the user when the application has stopped responding, i.e. when it has ceased to
process events. If the running window manager does not support this protocol,
the user will not be notified if the application locks up.
GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
manager to make the GLFW window full screen. If the running window manager does
not support this state, full screen windows may not work properly. GLFW has
a fallback code path in case this state is unavailable, but every window manager
behaves slightly differently in this regard.
GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
compositing window manager to un-redirect full screen GLFW windows. If the
running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows.
GLFW uses the
[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/)
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
destroyed to the clipboard manager. If there is no running clipboard manager,
the clipboard string will be unavailable once the window has been destroyed.
GLFW uses the
[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/)
to provide file drop events. If the application originating the drag does not
support this protocol, drag and drop will not work.
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
running X server does not support this version of this extension, multi-monitor
support will not function and only a single, desktop-spanning monitor will be
reported.
GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
support. If the running X server does not support either or both of these
extensions, gamma ramp support will not function.
GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
input. If the running X server does not support this extension, a non-Xkb
fallback path is used.
@section compat_glx GLX extensions
The GLX API is the default API used to create OpenGL contexts on Unix-like
systems using the X Window System.
GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
(or _vsync_), in that order of preference. Where none of these extension are
available, calling @ref glfwSwapInterval will have no effect.
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
multisampling anti-aliasing. Where this extension is unavailable, the
`GLFW_SAMPLES` hint will have no effect.
GLFW uses the `GLX_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
@ref glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
whether a context is flushed when it is released (made non-current). Where this
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
effect and the context will always be flushed when released.
GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
extensions to provide support for sRGB framebuffers. Where both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_wgl WGL extensions
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
implementations of the Win32 API, such as Wine.
GLFW uses either the `WGL_EXT_extension_string` or the
`WGL_ARB_extension_string` extension to check for the presence of all other WGL
extensions listed below. If both are available, the EXT one is preferred. If
neither is available, no other extensions are used and many GLFW features
related to context creation will have no effect or cause errors when used.
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
glfwSwapInterval will have no effect.
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
create contexts with multisampling anti-aliasing. Where these extensions are
unavailable, the `GLFW_SAMPLES` hint will have no effect.
GLFW uses the `WGL_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause
@ref glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
whether a context is flushed when it is released (made non-current). Where this
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
effect and the context will always be flushed when released.
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
extensions to provide support for sRGB framebuffers. Where both of these
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_osx OpenGL 3.2 and later on OS X
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
only forward-compatible, core profile contexts are supported. Support for
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
core profile contexts. There is also still no mechanism for requesting debug
contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL
version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
a non-default value will cause @ref glfwCreateWindow to fail and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
@section compat_vulkan Vulkan loader and API
GLFW uses the standard system-wide Vulkan loader to access the Vulkan API.
This should be installed by graphics drivers and Vulkan SDKs. If this is not
available, @ref glfwVulkanSupported will return `GLFW_FALSE` and all other
Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE error.
@section compat_wsi Vulkan WSI extensions
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
all supported platforms.
GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
surfaces on Microsoft Windows. If any of these extensions are not available,
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
surface creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create
surfaces on Mir. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW does not support any extensions for window surface creation on OS X,
meaning@ref glfwGetRequiredInstanceExtensions will return an empty list and
window surface creation will fail.
*/

View file

@ -1,284 +0,0 @@
/*!
@page compile_guide Compiling GLFW
@tableofcontents
This is about compiling the GLFW library itself. For information on how to
build applications that use GLFW, see @ref build_guide.
@section compile_cmake Using CMake
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can simply install its CMake package. If not, you can download
installers for Windows and OS X from the [CMake website](http://www.cmake.org/).
@note CMake only generates project files or makefiles. It does not compile the
actual GLFW library. To compile GLFW, first generate these files for your
chosen development environment and then use them to compile the actual GLFW
library.
@subsection compile_deps Dependencies
Once you have installed CMake, make sure that all other dependencies are
available. On some platforms, GLFW needs a few additional packages to be
installed. See the section for your chosen platform and development environment
below.
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
The Microsoft Platform SDK that is installed along with Visual C++ already
contains all the necessary headers, link libraries and tools except for CMake.
Move on to @ref compile_generate.
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
Both the MinGW and the MinGW-w64 packages already contain all the necessary
headers, link libraries and tools except for CMake. Move on to @ref
compile_generate.
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
cross-compilation of Windows binaries. To use these files you need to add a
special parameter when generating the project files or makefiles:
@code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
@endcode
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
invocation would be:
@code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
@endcode
For more details see the article
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
the CMake wiki.
Once you have this set up, move on to @ref compile_generate.
@subsubsection compile_deps_xcode Dependencies for Xcode on OS X
Xcode comes with all necessary tools except for CMake. The required headers
and libraries are included in the core OS X frameworks. Xcode can be downloaded
from the Mac App Store or from the ADC Member Center.
Once you have Xcode installed, move on to @ref compile_generate.
@subsubsection compile_deps_x11 Dependencies for Linux and X11
To compile GLFW for X11, you need to have the X11 packages installed, as well as
the basic development tools like GCC and make. For example, on Ubuntu and other
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
package, which pulls in all X.org header packages.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@subsection compile_generate Generating build files with CMake
Once you have all necessary dependencies it is time to generate the project
files or makefiles for your development environment. CMake needs to know two
paths for this: the path to the _root_ directory of the GLFW source tree (i.e.
_not_ the `src` subdirectory) and the target path for the generated files and
compiled binaries. If these are the same, it is called an in-tree build,
otherwise it is called an out-of-tree build.
One of several advantages of out-of-tree builds is that you can generate files
and compile for different development environments using a single source tree.
@note This section is about generating the project files or makefiles necessary
to compile the GLFW library, not about compiling the actual library.
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
To make an in-tree build, enter the _root_ directory of the GLFW source tree
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is
used as target path, while the path provided as an argument is used to find the
source tree.
@code{.sh}
cd <glfw-root-dir>
cmake .
@endcode
To make an out-of-tree build, make a directory outside of the source tree, enter
it and run CMake with the (relative or absolute) path to the root of the source
tree as an argument.
@code{.sh}
mkdir glfw-build
cd glfw-build
cmake <glfw-root-dir>
@endcode
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
@subsubsection compile_generate_gui Generating files with the CMake GUI
If you are using the GUI version, choose the root of the GLFW source tree as
source location and the same directory or another, empty directory as the
destination for binaries. Choose _Configure_, change any options you wish to,
_Configure_ again to let the changes take effect and then _Generate_.
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
@subsection compile_compile Compiling the library
You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
these files, as you would with any other project.
Once the GLFW library is compiled, you are ready to build your applications,
linking it to the GLFW library. See @ref build_guide for more information.
@subsection compile_options CMake options
The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards
among projects using CMake and so have no `GLFW_` prefix.
If you are using the GUI version of CMake, these are listed and can be changed
from there. If you are using the command-line version of CMake you can use the
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
distributions based on Debian GNU/Linux have this tool in a separate
`cmake-curses-gui` package.
Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag.
@code{.sh}
cmake -DBUILD_SHARED_LIBS=ON .
@endcode
@subsubsection compile_options_shared Shared CMake options
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
library or as a DLL / shared library / dynamic library.
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is installed. If it
is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
along with the library.
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
built along with the library.
`GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with
the library.
`GLFW_VULKAN_STATIC` determines whether to use the Vulkan loader linked
statically into the application.
@subsubsection compile_options_osx OS X specific CMake options
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
directory of bundled applications to the `Contents/Resources` directory.
`GLFW_USE_MENUBAR` determines whether the first call to
`glfwCreateWindow` sets up a minimal menu bar.
`GLFW_USE_RETINA` determines whether windows will use the full resolution of
Retina displays.
@subsubsection compile_options_win32 Windows specific CMake options
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
static library version of the Visual C++ runtime library. If set to `ON`, the
DLL version of the Visual C++ library is used.
`GLFW_USE_HYBRID_HPG` determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
need to be exported by the EXE to be detected by the driver, so the override
will not work if GLFW is built as a DLL.
@section compile_manual Compiling GLFW manually
If you wish to compile GLFW without its CMake build environment then you will
have to do at least some of the platform detection yourself. GLFW needs
a configuration macro to be defined in order to know what window system it's
being compiled for and also has optional, platform-specific ones for various
features.
When building with CMake, the `glfw_config.h` configuration header is generated
based on the current platform and CMake options. The GLFW CMake environment
defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by
`internal.h`. Without this macro, GLFW will expect the necessary configuration
macros to be defined on the command-line.
The window creation API is used to create windows, handle input, monitors, gamma
ramps and clipboard. The options are:
- `_GLFW_COCOA` to use the Cocoa frameworks
- `_GLFW_WIN32` to use the Win32 API
- `_GLFW_X11` to use the X Window System
- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
- `_GLFW_MIR` to use the Mir API (experimental and incomplete)
If you are building GLFW as a shared library / dynamic library / DLL then you
must also define `_GLFW_BUILD_DLL`. Otherwise, you must not define it.
If you are linking the Vulkan loader statically into your application then you
must also define `_GLFW_VULKAN_STATIC`. Otherwise, GLFW will attempt to use the
external version.
For the EGL context creation API, the following options are available:
- `_GLFW_USE_EGLPLATFORM_H` to use `EGL/eglplatform.h` for native handle
definitions (fallback)
If you are using the X11 window creation API, support for the following X11
extensions can be enabled:
- `_GLFW_HAS_XF86VM` to use Xxf86vm as a fallback when RandR gamma is broken
(recommended)
If you are using the Cocoa window creation API, the following options are
available:
- `_GLFW_USE_CHDIR` to `chdir` to the `Resources` subdirectory of the
application bundle during @ref glfwInit (recommended)
- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
is created (recommended)
- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
(recommended)
@note None of the @ref build_macros may be defined during the compilation of
GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources.
*/

View file

@ -1,345 +0,0 @@
/*!
@page context_guide Context guide
@tableofcontents
This guide introduces the OpenGL and OpenGL ES context related functions of
GLFW. For details on a specific function in this category, see the @ref
context. There are also guides for the other areas of the GLFW API.
- @ref intro_guide
- @ref window_guide
- @ref vulkan_guide
- @ref monitor_guide
- @ref input_guide
@section context_object Context objects
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
context. It is created with @ref glfwCreateWindow and destroyed with @ref
glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
information.
As the window and context are inseparably linked, the window object also serves
as the context handle.
To test the creation of various kinds of contexts and see their properties, run
the `glfwinfo` test program.
@note Vulkan does not have a context and the Vulkan instance is created via the
Vulkan API itself. If you will be using Vulkan to render to a window, disable
context creation by setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to
`GLFW_NO_API`. For more information, see the @ref vulkan_guide.
@subsection context_hints Context creation hints
There are a number of hints, specified using @ref glfwWindowHint, related to
what kind of context is created. See
[context related hints](@ref window_hints_ctx) in the window guide.
@subsection context_sharing Context object sharing
When creating a window and its OpenGL or OpenGL ES context with @ref
glfwCreateWindow, you can specify another window whose context the new one
should share its objects (textures, vertex and element buffers, etc.) with.
@code
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
@endcode
Object sharing is implemented by the operating system and graphics driver. On
platforms where it is possible to choose which types of objects are shared, GLFW
requests that all types are shared.
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more
information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_.
GLFW comes with a simple object sharing test program called `sharing`.
@subsection context_offscreen Offscreen contexts
GLFW doesn't support creating contexts without an associated window. However,
contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref window_hints_wnd) window hint.
@code
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
@endcode
The window never needs to be shown and its context can be used as a plain
offscreen context. Depending on the window manager, the size of a hidden
window's framebuffer may not be usable or modifiable, so framebuffer
objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
__OS X:__ The first time a window is created the menu bar is populated with
common commands like Hide, Quit and About. This is not desirable for example
when writing a command-line only application. The menu bar setup can be
disabled with a [compile-time option](@ref compile_options_osx).
@subsection context_less Windows without contexts
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`. Windows without
contexts must not be passed to @ref glfwMakeContextCurrent or @ref
glfwSwapBuffers.
@section context_current Current context
Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread
at a time, and a thread can only have a single context current at a time.
The context of a window is made current with @ref glfwMakeContextCurrent.
@code
glfwMakeContextCurrent(window);
@endcode
The window of the current context is returned by @ref glfwGetCurrentContext.
@code
GLFWwindow* window = glfwGetCurrentContext();
@endcode
The following GLFW functions require a context to be current. Calling any these
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
error.
- @ref glfwSwapInterval
- @ref glfwExtensionSupported
- @ref glfwGetProcAddress
@section context_swap Buffer swapping
Buffer swapping is part of the window and framebuffer, not the context. See
@ref buffer_swap.
@section context_glext OpenGL and OpenGL ES extensions
One of the benefits of OpenGL and OpenGL ES is their extensibility.
Hardware vendors may include extensions in their implementations that extend the
API before that functionality is included in a new version of the OpenGL or
OpenGL ES specification, and some extensions are never included and remain
as extensions until they become obsolete.
An extension is defined by:
- An extension name (e.g. `GL_ARB_debug_output`)
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
Note the `ARB` affix, which stands for Architecture Review Board and is used
for official extensions. The extension above was created by the ARB, but there
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
group may also use the generic `EXT` affix. Lists of extensions, together with
their specifications, can be found at the
[OpenGL Registry](http://www.opengl.org/registry/) and
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
@subsection context_glext_auto Loading extension with a loader library
An extension loader library is the easiest and best way to access both OpenGL and
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
They will take care of all the details of declaring and loading everything you
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
several others.
The following example will use glad but all extension loader libraries work
similarly.
First you need to generate the source files using the glad Python script. This
example generates a loader for any version of OpenGL, which is the default for
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
API versions and extension sets can be generated. The generated files are
written to the `output` directory.
@code{.sh}
python main.py --generator c --no-loader --out-path output
@endcode
The `--no-loader` option is added because GLFW already provides a function for
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
selected context creation API, and glad can call this instead of having to
implement its own. There are several other command-line options as well. See
the glad documentation for details.
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
`output/include/KHR/khrplatform.h` files to your build. Then you need to
include the glad header file, which will replace the OpenGL header of your
development environment. By including the glad header before the GLFW header,
it suppresses the development environment's OpenGL or OpenGL ES header.
@code
#include <glad/glad.h>
#include <GLFW/glfw3.h>
@endcode
Finally you need to initialize glad once you have a suitable current context.
@code
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
if (!window)
{
...
}
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
@endcode
Once glad has been loaded, you have access to all OpenGL core and extension
functions supported by both the context you created and the glad loader you
generated and you are ready to start rendering.
You can specify a minimum required OpenGL or OpenGL ES version with
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
check the actual OpenGL or OpenGL ES version with
[context attributes](@ref window_attribs_ctx), or you can check whether
a specific version is supported by the current context with the
`GLAD_GL_VERSION_x_x` booleans.
@code
if (GLAD_GL_VERSION_3_2)
{
// Call OpenGL 3.2+ specific code
}
@endcode
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
booleans.
@code
if (GLAD_GL_ARB_debug_output)
{
// Use GL_ARB_debug_output
}
@endcode
@subsection context_glext_manual Loading extensions manually
__Do not use this technique__ unless it is absolutely necessary. An
[extension loader library](@ref context_glext_auto) will save you a ton of
tedious, repetitive, error prone work.
To use a certain extension, you must first check whether the context supports
that extension and then, if it introduces new functions, retrieve the pointers
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
glfwGetProcAddress for manual loading of extensions and new API functions.
This section will demonstrate manual loading of OpenGL extensions. The loading
of OpenGL ES extensions is identical except for the name of the extension header.
@subsubsection context_glext_header The glext.h header
The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be
found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also
extension headers for the various versions of OpenGL ES at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
recommended that you use your own copy of the extension header, as the one
included in your development environment may be several years out of date and
may not include the extensions you wish to use.
The header defines function pointer types for all functions of all extensions it
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define [GLFW_INCLUDE_GLEXT](@ref build_macros)
before including the GLFW header.
@code
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
@endcode
@subsubsection context_glext_string Checking for extensions
A given machine may not actually support the extension (it may have older
drivers or a graphics card that lacks the necessary hardware features), so it
is necessary to check at run-time whether the context supports the extension.
This is done with @ref glfwExtensionSupported.
@code
if (glfwExtensionSupported("GL_ARB_debug_output"))
{
// The extension is supported by the current context
}
@endcode
The argument is a null terminated ASCII string with the extension name. If the
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
otherwise it returns `GLFW_FALSE`.
@subsubsection context_glext_proc Fetching function pointers
Many extensions, though not all, require the use of new OpenGL functions.
These functions often do not have entry points in the client API libraries of
your operating system, making it necessary to fetch them at run time. You can
retrieve pointers to these functions with @ref glfwGetProcAddress.
@code
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
@endcode
In general, you should avoid giving the function pointer variables the (exact)
same name as the function, as this may confuse your linker. Instead, you can
use a different prefix, like above, or some other naming scheme.
Now that all the pieces have been introduced, here is what they might look like
when used together.
@code
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
// Flag indicating whether the extension is supported
int has_ARB_debug_output = 0;
void load_extensions(void)
{
if (glfwExtensionSupported("GL_ARB_debug_output"))
{
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
glfwGetProcAddress("glGetDebugMessageLogARB");
has_ARB_debug_output = 1;
}
}
void some_function(void)
{
if (has_ARB_debug_output)
{
// Now the extension function can be called as usual
glGetDebugMessageLogARB(...);
}
}
@endcode
*/

File diff suppressed because one or more lines are too long

View file

@ -1,370 +0,0 @@
// NOTE: Please use this file to perform modifications on default style sheets.
//
// You need to install a few Ruby gems to generate extra.css from this file:
// gem install less therubyracer
//
// Run this command to regenerate extra.css after you're finished with changes:
// lessc --compress extra.less > extra.css
//
// Alternatively you can use online services to regenerate extra.css.
// Default text color for page contents
@default-text-color: hsl(0,0%,30%);
// Page header, footer, table rows, inline codes and definition lists
@header-footer-background-color: hsl(0,0%,95%);
// Page header, footer links and navigation bar background
@header-footer-link-color: hsl(0,0%,40%);
// Doxygen navigation bar links
@navbar-link-color: @header-footer-background-color;
// Page content background color
@content-background-color: hsl(0,0%,100%);
// Bold, italic, h1, h2, ... and table of contents
@heading-color: hsl(0,0%,10%);
// Function, enum and macro definition separator
@def-separator-color: @header-footer-background-color;
// Base color hue
@base-hue: 24;
// Default color used for links
@default-link-color: hsl(@base-hue,100%,50%);
// Doxygen navigation bar active tab
@tab-text-color: hsl(0,0%,100%);
@tab-background-color1: @default-link-color;
@tab-background-color2: lighten(spin(@tab-background-color1, 10), 10%);
// Table borders
@default-border-color: @default-link-color;
// Table header
@table-text-color: @tab-text-color;
@table-background-color1: @tab-background-color1;
@table-background-color2: @tab-background-color2;
// Table of contents, data structure index and prototypes
@toc-background-color1: hsl(0,0%,90%);
@toc-background-color2: lighten(@toc-background-color1, 5%);
// Function prototype parameters color
@prototype-param-color: darken(@default-link-color, 25%);
// Message box color: note, pre, post and invariant
@box-note-color: hsl(103,80%,85%);
// Message box color: warning and attention
@box-warning-color: hsl(34,80%,85%);
// Message box color: deprecated and bug
@box-bug-color: hsl(333,80%,85%);
// Message box color: todo and test
@box-todo-color: hsl(200,80%,85%);
// Message box helper function
.message-box(@base-color) {
background:linear-gradient(to bottom,lighten(@base-color, 5%) 0%,@base-color 100%);
box-shadow:inset 0 0 32px darken(@base-color, 5%);
color:darken(@base-color, 67%);
border:2px solid desaturate(darken(@base-color, 10%), 20%);
}
#navrow1,#navrow2,#navrow3,#navrow4,.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
background:none;
}
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,hr,.memSeparator {
border:none;
}
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.reflist dt a.el,.levels span,.directory .levels span {
text-shadow:none;
}
.memdoc,dl.reflist dd {
box-shadow:none;
}
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code {
padding:0;
}
#nav-path,.directory .levels,span.lineno {
display:none;
}
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code {
background:@header-footer-background-color;
}
body {
color:@default-text-color;
}
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
color:@heading-color;
border-bottom:none;
}
h1 {
padding-top:0.5em;
font-size:180%;
}
h2 {
padding-top:0.5em;
margin-bottom:0;
font-size:140%;
}
h3 {
padding-top:0.5em;
margin-bottom:0;
font-size:110%;
}
.glfwheader {
font-size:16px;
height:64px;
max-width:920px;
min-width:800px;
padding:0 32px;
margin:0 auto;
}
#glfwhome {
line-height:64px;
padding-right:48px;
color:@header-footer-link-color;
font-size:2.5em;
background:url("http://www.glfw.org/css/arrow.png") no-repeat right;
}
.glfwnavbar {
list-style-type:none;
margin:0 auto;
float:right;
}
#glfwhome,.glfwnavbar li {
float:left;
}
.glfwnavbar a,.glfwnavbar a:visited {
line-height:64px;
margin-left:2em;
display:block;
color:@header-footer-link-color;
}
#glfwhome,.glfwnavbar a,.glfwnavbar a:visited {
transition:.35s ease;
}
#titlearea,.footer {
color:@header-footer-link-color;
}
address.footer {
text-align:center;
padding:2em;
margin-top:3em;
}
#top {
background:@header-footer-link-color;
}
#navrow1,#navrow2,#navrow3,#navrow4 {
max-width:920px;
min-width:800px;
margin:0 auto;
font-size:13px;
}
.tablist {
height:36px;
display:block;
position:relative;
}
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a {
color:@navbar-link-color;
}
.tablist li.current a {
background:linear-gradient(to bottom,@tab-background-color2 0%,@tab-background-color1 100%);
box-shadow:inset 0 0 32px @tab-background-color1;
text-shadow:0 -1px 1px darken(@tab-background-color1, 15%);
color:@tab-text-color;
}
.contents {
min-height:590px;
}
div.contents,div.header {
max-width:920px;
margin:0 auto;
padding:0 32px;
background:@content-background-color none;
}
table.doxtable th,dl.reflist dt {
background:linear-gradient(to bottom,@table-background-color2 0%,@table-background-color1 100%);
box-shadow:inset 0 0 32px @table-background-color1;
text-shadow:0 -1px 1px darken(@table-background-color1, 15%);
color:@table-text-color;
}
dl.reflist dt a.el {
color:@default-link-color;
padding:.2em;
border-radius:4px;
background-color:lighten(@default-link-color, 40%);
}
div.toc {
float:none;
width:auto;
}
div.toc h3 {
font-size:1.17em;
}
div.toc ul {
padding-left:1.5em;
}
div.toc li {
font-size:1em;
padding-left:0;
list-style-type:disc;
}
div.toc,.memproto,div.qindex,div.ah {
background:linear-gradient(to bottom,@toc-background-color2 0%,@toc-background-color1 100%);
box-shadow:inset 0 0 32px @toc-background-color1;
text-shadow:0 1px 1px lighten(@toc-background-color2, 10%);
color:@heading-color;
border:2px solid @toc-background-color1;
border-radius:4px;
}
.paramname {
color:@prototype-param-color;
}
dl.reflist dt {
border:2px solid @default-border-color;
border-top-left-radius:4px;
border-top-right-radius:4px;
border-bottom:none;
}
dl.reflist dd {
border:2px solid @default-border-color;
border-bottom-right-radius:4px;
border-bottom-left-radius:4px;
border-top:none;
}
table.doxtable {
border-collapse:inherit;
border-spacing:0;
border:2px solid @default-border-color;
border-radius:4px;
}
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,.tablist a:hover,span.lineno a:hover {
color:@default-link-color;
text-decoration:none;
}
div.directory {
border-collapse:inherit;
border-spacing:0;
border:2px solid @default-border-color;
border-radius:4px;
}
hr,.memSeparator {
height:2px;
background:linear-gradient(to right,@def-separator-color 0%,darken(@def-separator-color, 10%) 50%,@def-separator-color 100%);
}
dl.note,dl.pre,dl.post,dl.invariant {
.message-box(@box-note-color);
}
dl.warning,dl.attention {
.message-box(@box-warning-color);
}
dl.deprecated,dl.bug {
.message-box(@box-bug-color);
}
dl.todo,dl.test {
.message-box(@box-todo-color);
}
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
border-radius:4px;
padding:1em;
text-shadow:0 1px 1px hsl(0,0%,100%);
margin:1em 0;
}
.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited {
color:inherit;
}
div.line {
line-height:inherit;
}
div.fragment,pre.fragment {
background:hsl(0,0%,95%);
border-radius:4px;
border:none;
padding:1em;
overflow:auto;
border-left:4px solid hsl(0,0%,80%);
margin:1em 0;
}
.lineno a,.lineno a:visited,.line,pre.fragment {
color:@default-text-color;
}
span.preprocessor,span.comment {
color:hsl(193,100%,30%);
}
a.code,a.code:visited {
color:hsl(18,100%,45%);
}
span.keyword,span.keywordtype,span.keywordflow {
color:darken(@default-text-color, 5%);
font-weight:bold;
}
span.stringliteral {
color:hsl(261,100%,30%);
}
code {
padding:.1em;
border-radius:4px;
}

View file

@ -1,34 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen $doxygenversion"/>
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="$relpath^jquery.js"></script>
<script type="text/javascript" src="$relpath^dynsections.js"></script>
$treeview
$search
$mathjax
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
$extrastylesheet
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<!--BEGIN TITLEAREA-->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!--END TITLEAREA-->
<!-- end header part -->

View file

@ -1,104 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Data Structures</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li class="current"><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li class="current"><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="classes.html"><span>Data&#160;Structure&#160;Index</span></a></li>
<li><a href="functions.html"><span>Data&#160;Fields</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">Data Structures</div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock">Here are the data structures with brief descriptions:</div><div class="directory">
<table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structGLFWgammaramp.html" target="_self">GLFWgammaramp</a></td><td class="desc">Gamma ramp </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structGLFWimage.html" target="_self">GLFWimage</a></td><td class="desc">Image data </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structGLFWvidmode.html" target="_self">GLFWvidmode</a></td><td class="desc">Video mode type </td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 246 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 229 B

View file

@ -1,94 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Bug List</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li class="current"><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">Bug List </div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><dl class="reflist">
<dt><a class="anchor" id="_bug000001"></a>Page <a class="el" href="window_guide.html">Window guide</a> </dt>
<dd>On some Linux systems, creating contexts via both the native and EGL APIs in a single process will cause the application to segfault. Stick to one API or the other on Linux for now.</dd>
</dl>
</div></div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,96 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: build.dox File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">build.dox File Reference</div> </div>
</div><!--header-->
<div class="contents">
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,188 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Building applications</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li class="current"><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">Building applications </div> </div>
</div><!--header-->
<div class="contents">
<div class="toc"><h3>Table of Contents</h3>
<ul><li class="level1"><a href="#build_include">Including the GLFW header file</a><ul><li class="level2"><a href="#build_macros">GLFW header option macros</a></li>
</ul>
</li>
<li class="level1"><a href="#build_link">Link with the right libraries</a><ul><li class="level2"><a href="#build_link_win32">With MinGW or Visual C++ on Windows</a></li>
<li class="level2"><a href="#build_link_cmake_source">With CMake and GLFW source</a></li>
<li class="level2"><a href="#build_link_cmake_package">With CMake and installed GLFW binaries</a></li>
<li class="level2"><a href="#build_link_pkgconfig">With makefiles and pkg-config on Unix</a></li>
<li class="level2"><a href="#build_link_xcode">With Xcode on OS X</a></li>
<li class="level2"><a href="#build_link_osx">With command-line on OS X</a></li>
</ul>
</li>
</ul>
</div>
<div class="textblock"><p>This is about compiling and linking applications that use GLFW. For information on how to write such applications, start with the <a class="el" href="quick_guide.html">introductory tutorial</a>. For information on how to compile the GLFW library itself, see <a class="el" href="compile_guide.html">Compiling GLFW</a>.</p>
<p>This is not a tutorial on compilation or linking. It assumes basic understanding of how to compile and link a C program as well as how to use the specific compiler of your chosen development environment. The compilation and linking process should be explained in your C programming material and in the documentation for your development environment.</p>
<h1><a class="anchor" id="build_include"></a>
Including the GLFW header file</h1>
<p>In the source files of your application where you use OpenGL or GLFW, you should include the GLFW header file, i.e.:</p>
<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div></div><!-- fragment --><p>The GLFW header declares the GLFW API and by default also includes the OpenGL header of your development environment, which in turn defines all the constants, types and function prototypes of the OpenGL API.</p>
<p>The GLFW header also defines everything necessary for your OpenGL header to function. For example, under Windows you are normally required to include <code>windows.h</code> before the OpenGL header, which would pollute your code namespace with the entire Win32 API.</p>
<p>Instead, the GLFW header takes care of this for you, not by including <code>windows.h</code>, but by duplicating only the very few necessary parts of it. It does this only when needed, so if <code>windows.h</code> <em>is</em> included, the GLFW header does not try to redefine those symbols. The reverse is not true, i.e. <code>windows.h</code> cannot cope if any of its symbols have already been defined.</p>
<p>In other words:</p>
<ul>
<li>Do <em>not</em> include the OpenGL headers yourself, as GLFW does this for you</li>
<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs directly</li>
<li>If you <em>do</em> need to include such headers, do it <em>before</em> including the GLFW header and it will handle this</li>
</ul>
<p>If you are using an OpenGL extension loading library such as <a href="https://github.com/Dav1dde/glad">glad</a>, the extension loader header should either be included <em>before</em> the GLFW one, or the <code>GLFW_INCLUDE_NONE</code> macro (described below) should be defined.</p>
<h2><a class="anchor" id="build_macros"></a>
GLFW header option macros</h2>
<p>These macros may be defined before the inclusion of the GLFW header and affect its behavior.</p>
<p><code>GLFW_DLL</code> is required on Windows when using the GLFW DLL, to tell the compiler that the GLFW functions are defined in a DLL.</p>
<p>The following macros control which OpenGL or OpenGL ES API header is included. Only one of these may be defined at a time.</p>
<p><code>GLFW_INCLUDE_GLCOREARB</code> makes the GLFW header include the modern <code>GL/glcorearb.h</code> header (<code>OpenGL/gl3.h</code> on OS X) instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_ES1</code> makes the GLFW header include the OpenGL ES 1.x <code>GLES/gl.h</code> header instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_ES2</code> makes the GLFW header include the OpenGL ES 2.0 <code>GLES2/gl2.h</code> header instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_ES3</code> makes the GLFW header include the OpenGL ES 3.0 <code>GLES3/gl3.h</code> header instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_ES31</code> makes the GLFW header include the OpenGL ES 3.1 <code>GLES3/gl31.h</code> header instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_VULKAN</code> makes the GLFW header include the Vulkan <code>vulkan/vulkan.h</code> header instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_NONE</code> makes the GLFW header not include any OpenGL or OpenGL ES API header. This is useful in combination with an extension loading library.</p>
<p>If none of the above inclusion macros are defined, the standard OpenGL <code>GL/gl.h</code> header (<code>OpenGL/gl.h</code> on OS X) is included.</p>
<p>The following macros control the inclusion of additional API headers. Any number of these may be defined simultaneously, and/or together with one of the above macros.</p>
<p><code>GLFW_INCLUDE_GLEXT</code> makes the GLFW header include the appropriate extension header for the OpenGL or OpenGL ES header selected above after and in addition to that header.</p>
<p><code>GLFW_INCLUDE_GLU</code> makes the header include the GLU header in addition to the header selected above. This should only be used with the standard OpenGL header and only for compatibility with legacy code. GLU has been deprecated and should not be used in new code.</p>
<dl class="section note"><dt>Note</dt><dd>GLFW does not provide any of the API headers mentioned above. They must be provided by your development environment or your OpenGL, OpenGL ES or Vulkan SDK.</dd>
<dd>
None of these macros may be defined during the compilation of GLFW itself. If your build includes GLFW and you define any these in your build files, make sure they are not applied to the GLFW sources.</dd></dl>
<h1><a class="anchor" id="build_link"></a>
Link with the right libraries</h1>
<p>GLFW is essentially a wrapper of various platform-specific APIs and therefore needs to link against many different system libraries. If you are using GLFW as a shared library / dynamic library / DLL then it takes care of these links. However, if you are using GLFW as a static library then your executable will need to link against these libraries.</p>
<p>On Windows and OS X, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below. On Linux and other Unix-like operating systems, the list varies but can be retrieved in various ways as described below.</p>
<p>A good general introduction to linking is <a href="http://www.lurklurk.org/linkers/linkers.html">Beginner's Guide to Linkers</a> by David Drysdale.</p>
<h2><a class="anchor" id="build_link_win32"></a>
With MinGW or Visual C++ on Windows</h2>
<p>The static version of the GLFW library is named <code>glfw3</code>. When using this version, it is also necessary to link with some libraries that GLFW uses.</p>
<p>When linking an application under Windows that uses the static version of GLFW, you must link with <code>opengl32</code>. On some versions of MinGW, you must also explicitly link with <code>gdi32</code>, while other versions of MinGW include it in the set of default libraries along with other dependencies like <code>user32</code> and <code>kernel32</code>. If you are using GLU, you must also link with <code>glu32</code>.</p>
<p>The link library for the GLFW DLL is named <code>glfw3dll</code>. When compiling an application that uses the DLL version of GLFW, you need to define the <code>GLFW_DLL</code> macro <em>before</em> any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.</p>
<p>An application using the GLFW DLL does not need to link against any of its dependencies, but you still have to link against <code>opengl32</code> if your application uses OpenGL and <code>glu32</code> if it uses GLU.</p>
<h2><a class="anchor" id="build_link_cmake_source"></a>
With CMake and GLFW source</h2>
<p>This section is about using CMake to compile and link GLFW along with your application. If you want to use an installed binary instead, see <a class="el" href="build_guide.html#build_link_cmake_package">With CMake and installed GLFW binaries</a>.</p>
<p>With just a few changes to your <code>CMakeLists.txt</code> you can have the GLFW source tree built along with your application.</p>
<p>When including GLFW as part of your build, you probably don't want to build the GLFW tests, examples and documentation. To disable these, set the corresponding cache variables before adding the GLFW source tree.</p>
<div class="fragment"><div class="line"><span class="keyword">set</span>(GLFW_BUILD_DOCS OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div><div class="line"><span class="keyword">set</span>(GLFW_BUILD_TESTS OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div><div class="line"><span class="keyword">set</span>(GLFW_BUILD_EXAMPLES OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div></div><!-- fragment --><p>Then add the root directory of the GLFW source tree to your project. This will add the <code>glfw</code> target and the necessary cache variables to your project.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;add_subdirectory(path/to/glfw)</div></div><!-- fragment --><p>Once GLFW has been added to the project, link against it with the <code>glfw</code> target. This adds all link-time dependencies of GLFW as it is currently configured, the include directory for the GLFW header and, when applicable, the <a class="el" href="build_guide.html#build_macros">GLFW_DLL</a> macro.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;target_link_libraries(myapp glfw)</div></div><!-- fragment --><p>Note that the dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU. If your application calls OpenGL directly, instead of using a modern <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> you can find it by requiring the OpenGL package.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;find_package(OpenGL REQUIRED)</div></div><!-- fragment --><p>If OpenGL is found, the <code>OPENGL_FOUND</code> variable is true and the <code>OPENGL_INCLUDE_DIR</code> and <code>OPENGL_gl_LIBRARY</code> cache variables can be used.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;target_include_directories(myapp ${OPENGL_INCLUDE_DIR})</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;target_link_libraries(myapp ${OPENGL_gl_LIBRARY})</div></div><!-- fragment --><p>The OpenGL CMake package also looks for GLU. If GLU is found, the <code>OPENGL_GLU_FOUND</code> variable is true and the <code>OPENGL_INCLUDE_DIR</code> and <code>OPENGL_glu_LIBRARY</code> cache variables can be used.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;target_link_libraries(myapp ${OPENGL_glu_LIBRARY})</div></div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>GLU has been deprecated and should not be used in new code, but some legacy code requires it.</dd></dl>
<h2><a class="anchor" id="build_link_cmake_package"></a>
With CMake and installed GLFW binaries</h2>
<p>This section is about using CMake to link GLFW after it has been built and installed. If you want to build it along with your application instead, see <a class="el" href="build_guide.html#build_link_cmake_source">With CMake and GLFW source</a>.</p>
<p>With just a few changes to your <code>CMakeLists.txt</code>, you can locate the package and target files generated when GLFW is installed.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;find_package(glfw3 3.2 REQUIRED)</div></div><!-- fragment --><p>Note that the dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU. If your application calls OpenGL directly, instead of using a modern <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> you can find it by requiring the OpenGL package.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;find_package(OpenGL REQUIRED)</div></div><!-- fragment --><p>If OpenGL is found, the <code>OPENGL_FOUND</code> variable is true and the <code>OPENGL_INCLUDE_DIR</code> and <code>OPENGL_gl_LIBRARY</code> cache variables can be used.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;target_include_directories(myapp ${OPENGL_INCLUDE_DIR})</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;target_link_libraries(myapp ${OPENGL_gl_LIBRARY})</div></div><!-- fragment --><p>The OpenGL CMake package also looks for GLU. If GLU is found, the <code>OPENGL_GLU_FOUND</code> variable is true and the <code>OPENGL_INCLUDE_DIR</code> and <code>OPENGL_glu_LIBRARY</code> cache variables can be used.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;target_link_libraries(myapp ${OPENGL_glu_LIBRARY})</div></div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>GLU has been deprecated and should not be used in new code, but some legacy code requires it.</dd></dl>
<h2><a class="anchor" id="build_link_pkgconfig"></a>
With makefiles and pkg-config on Unix</h2>
<p>GLFW supports <a href="http://www.freedesktop.org/wiki/Software/pkg-config/">pkg-config</a>, and the <code>glfw3.pc</code> pkg-config file is generated when the GLFW library is built and is installed along with it. A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library. When they are updated or if they differ between systems, you will get the correct ones automatically.</p>
<p>A typical compile and link command-line when using the static version of the GLFW library may look like this:</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`</div></div><!-- fragment --><p>If you are using the shared version of the GLFW library, simply omit the <code>--static</code> flag.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`</div></div><!-- fragment --><p>You can also use the <code>glfw3.pc</code> file without installing it first, by using the <code>PKG_CONFIG_PATH</code> environment variable.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`</div></div><!-- fragment --><p>The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU. On OS X, GLU is built into the OpenGL framework, so if you need GLU you don't need to do anything extra. If you need GLU and are using Linux or BSD, you should add the <code>glu</code> pkg-config package.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`</div></div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>GLU has been deprecated and should not be used in new code, but some legacy code requires it.</dd></dl>
<p>If you are using the static version of the GLFW library, make sure you don't link statically against GLU.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`</div></div><!-- fragment --><h2><a class="anchor" id="build_link_xcode"></a>
With Xcode on OS X</h2>
<p>If you are using the dynamic library version of GLFW, simply add it to the project dependencies.</p>
<p>If you are using the static library version of GLFW, add it and the Cocoa, OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can all be found in <code>/System/Library/Frameworks</code>.</p>
<h2><a class="anchor" id="build_link_osx"></a>
With command-line on OS X</h2>
<p>It is recommended that you use <a class="el" href="build_guide.html#build_link_pkgconfig">pkg-config</a> when building from the command line on OS X. That way you will get any new dependencies added automatically. If you still wish to build manually, you need to add the required frameworks and libraries to your command-line yourself using the <code>-l</code> and <code>-framework</code> switches.</p>
<p>If you are using the dynamic GLFW library, which is named <code>libglfw.3.dylib</code>, do:</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo</div></div><!-- fragment --><p>If you are using the static library, named <code>libglfw3.a</code>, substitute <code>-lglfw3</code> for <code>-lglfw</code>.</p>
<p>Note that you do not add the <code>.framework</code> extension to a framework when linking against it from the command-line.</p>
<p>The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing special to do when using GLU. Also note that even though your machine may have <code>libGL</code>-style OpenGL libraries, they are for use with the X Window System and will <em>not</em> work with the OS X native version of GLFW. </p>
</div></div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,106 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Data Structure Index</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li class="current"><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="classes.html"><span>Data&#160;Structure&#160;Index</span></a></li>
<li><a href="functions.html"><span>Data&#160;Fields</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">Data Structure Index</div> </div>
</div><!--header-->
<div class="contents">
<div class="qindex"><a class="qindex" href="#letter_G">G</a></div>
<table class="classindex">
<tr><td rowspan="2" valign="bottom"><a name="letter_G"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;G&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structGLFWimage.html">GLFWimage</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>&#160;&#160;&#160;</td><td></td></tr>
<tr><td></td><td></td><td></td></tr>
<tr><td valign="top"><a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a>&#160;&#160;&#160;</td><td></td><td></td><td></td></tr>
<tr><td></td><td></td><td></td><td></td></tr>
</table>
<div class="qindex"><a class="qindex" href="#letter_G">G</a></div>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,96 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: compat.dox File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">compat.dox File Reference</div> </div>
</div><!--header-->
<div class="contents">
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,150 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Standards conformance</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li class="current"><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">Standards conformance </div> </div>
</div><!--header-->
<div class="contents">
<div class="toc"><h3>Table of Contents</h3>
<ul><li class="level1"><a href="#compat_x11">X11 extensions, protocols and IPC standards</a></li>
<li class="level1"><a href="#compat_glx">GLX extensions</a></li>
<li class="level1"><a href="#compat_wgl">WGL extensions</a></li>
<li class="level1"><a href="#compat_osx">OpenGL 3.2 and later on OS X</a></li>
<li class="level1"><a href="#compat_vulkan">Vulkan loader and API</a></li>
<li class="level1"><a href="#compat_wsi">Vulkan WSI extensions</a></li>
</ul>
</div>
<div class="textblock"><p>This guide describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers intending to deploy their applications on a wide range of machines.</p>
<p>The information in this guide is not a part of GLFW API, but merely preconditions for some parts of the library to function on a given machine. Any part of this information may change in future versions of GLFW and that will not be considered a breaking API change.</p>
<h1><a class="anchor" id="compat_x11"></a>
X11 extensions, protocols and IPC standards</h1>
<p>As GLFW uses Xlib directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the <a href="http://www.tronche.com/gui/x/icccm/">Inter-Client Communication Conventions Manual</a> (ICCCM) and <a href="http://standards.freedesktop.org/wm-spec/wm-spec-latest.html">Extended Window Manager Hints</a> (EWMH) standards.</p>
<p>GLFW uses the <code>_MOTIF_WM_HINTS</code> window property to support borderless windows. If the running window manager does not support this property, the <code>GLFW_DECORATED</code> hint will have no effect.</p>
<p>GLFW uses the ICCCM <code>WM_DELETE_WINDOW</code> protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.</p>
<p>GLFW uses the EWMH <code>_NET_WM_PING</code> protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.</p>
<p>GLFW uses the EWMH <code>_NET_WM_STATE_FULLSCREEN</code> window state to tell the window manager to make the GLFW window full screen. If the running window manager does not support this state, full screen windows may not work properly. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard.</p>
<p>GLFW uses the EWMH <code>_NET_WM_BYPASS_COMPOSITOR</code> window property to tell a compositing window manager to un-redirect full screen GLFW windows. If the running window manager uses compositing but does not support this property then additional copying may be performed for each buffer swap of full screen windows.</p>
<p>GLFW uses the <a href="http://www.freedesktop.org/wiki/ClipboardManager/">clipboard manager protocol</a> to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.</p>
<p>GLFW uses the <a href="http://www.freedesktop.org/wiki/Specifications/XDND/">X drag-and-drop protocol</a> to provide file drop events. If the application originating the drag does not support this protocol, drag and drop will not work.</p>
<p>GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the running X server does not support this version of this extension, multi-monitor support will not function and only a single, desktop-spanning monitor will be reported.</p>
<p>GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp support. If the running X server does not support either or both of these extensions, gamma ramp support will not function.</p>
<p>GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard input. If the running X server does not support this extension, a non-Xkb fallback path is used.</p>
<h1><a class="anchor" id="compat_glx"></a>
GLX extensions</h1>
<p>The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.</p>
<p>GLFW uses the GLX 1.3 <code>GLXFBConfig</code> functions to enumerate and select framebuffer pixel formats. If GLX 1.3 is not supported, <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> will fail.</p>
<p>GLFW uses the <code>GLX_MESA_swap_control,</code> <code>GLX_EXT_swap_control</code> and <code>GLX_SGI_swap_control</code> extensions to provide vertical retrace synchronization (or <em>vsync</em>), in that order of preference. Where none of these extension are available, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
<p>GLFW uses the <code>GLX_ARB_multisample</code> extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
<p>GLFW uses the <code>GLX_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to <code>GLFW_TRUE</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<p>GLFW uses the <code>GLX_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but <code>GLFW_OPENGL_ANY_PROFILE</code>, or setting <code>GLFW_CLIENT_API</code> to anything but <code>GLFW_OPENGL_API</code> or <code>GLFW_NO_API</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<p>GLFW uses the <code>GLX_ARB_context_flush_control</code> extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the <code>GLFW_CONTEXT_RELEASE_BEHAVIOR</code> hint will have no effect and the context will always be flushed when released.</p>
<p>GLFW uses the <code>GLX_ARB_framebuffer_sRGB</code> and <code>GLX_EXT_framebuffer_sRGB</code> extensions to provide support for sRGB framebuffers. Where both of these extensions are unavailable, the <code>GLFW_SRGB_CAPABLE</code> hint will have no effect.</p>
<h1><a class="anchor" id="compat_wgl"></a>
WGL extensions</h1>
<p>The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.</p>
<p>GLFW uses either the <code>WGL_EXT_extension_string</code> or the <code>WGL_ARB_extension_string</code> extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.</p>
<p>GLFW uses the <code>WGL_EXT_swap_control</code> extension to provide vertical retrace synchronization (or <em>vsync</em>). Where this extension is unavailable, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
<p>GLFW uses the <code>WGL_ARB_pixel_format</code> and <code>WGL_ARB_multisample</code> extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
<p>GLFW uses the <code>WGL_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to <code>GLFW_TRUE</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<p>GLFW uses the <code>WGL_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but <code>GLFW_OPENGL_ANY_PROFILE</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<p>GLFW uses the <code>WGL_ARB_context_flush_control</code> extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the <code>GLFW_CONTEXT_RELEASE_BEHAVIOR</code> hint will have no effect and the context will always be flushed when released.</p>
<p>GLFW uses the <code>WGL_ARB_framebuffer_sRGB</code> and <code>WGL_EXT_framebuffer_sRGB</code> extensions to provide support for sRGB framebuffers. Where both of these extension are unavailable, the <code>GLFW_SRGB_CAPABLE</code> hint will have no effect.</p>
<h1><a class="anchor" id="compat_osx"></a>
OpenGL 3.2 and later on OS X</h1>
<p>Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.</p>
<p>Because of this, on OS X 10.7 and later, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail if given version 3.0 or 3.1, the <code>GLFW_OPENGL_FORWARD_COMPAT</code> hint must be set to <code>GLFW_TRUE</code> and the <code>GLFW_OPENGL_PROFILE</code> hint must be set to <code>GLFW_OPENGL_CORE_PROFILE</code> when creating OpenGL 3.2 and later contexts and the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint is ignored.</p>
<p>Also, on Mac OS X 10.6 and below, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will fail if given a version above 2.1, setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-default value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail and the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint is ignored.</p>
<h1><a class="anchor" id="compat_vulkan"></a>
Vulkan loader and API</h1>
<p>GLFW uses the standard system-wide Vulkan loader to access the Vulkan API. This should be installed by graphics drivers and Vulkan SDKs. If this is not available, <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> will return <code>GLFW_FALSE</code> and all other Vulkan-related functions will fail with an <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error.</p>
<h1><a class="anchor" id="compat_wsi"></a>
Vulkan WSI extensions</h1>
<p>The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on all supported platforms.</p>
<p>GLFW uses the <code>VK_KHR_surface</code> and <code>VK_KHR_win32_surface</code> extensions to create surfaces on Microsoft Windows. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga1abcbe61033958f22f63ef82008874b1">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
<p>GLFW uses the <code>VK_KHR_surface</code> and either the <code>VK_KHR_xlib_surface</code> or <code>VK_KHR_xcb_surface</code> extensions to create surfaces on X11. If <code>VK_KHR_surface</code> or both <code>VK_KHR_xlib_surface</code> and <code>VK_KHR_xcb_surface</code> are not available, <a class="el" href="group__vulkan.html#ga1abcbe61033958f22f63ef82008874b1">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
<p>GLFW uses the <code>VK_KHR_surface</code> and <code>VK_KHR_wayland_surface</code> extensions to create surfaces on Wayland. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga1abcbe61033958f22f63ef82008874b1">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
<p>GLFW uses the <code>VK_KHR_surface</code> and <code>VK_KHR_mir_surface</code> extensions to create surfaces on Mir. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga1abcbe61033958f22f63ef82008874b1">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
<p>GLFW does not support any extensions for window surface creation on OS X, meaning<a class="el" href="group__vulkan.html#ga1abcbe61033958f22f63ef82008874b1">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail. </p>
</div></div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,96 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: compile.dox File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">compile.dox File Reference</div> </div>
</div><!--header-->
<div class="contents">
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,211 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Compiling GLFW</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li class="current"><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">Compiling GLFW </div> </div>
</div><!--header-->
<div class="contents">
<div class="toc"><h3>Table of Contents</h3>
<ul><li class="level1"><a href="#compile_cmake">Using CMake</a><ul><li class="level2"><a href="#compile_deps">Dependencies</a><ul><li class="level3"><a href="#compile_deps_msvc">Dependencies for Visual C++ on Windows</a></li>
<li class="level3"><a href="#compile_deps_mingw">Dependencies for MinGW or MinGW-w64 on Windows</a></li>
<li class="level3"><a href="#compile_deps_mingw_cross">Dependencies for MinGW or MinGW-w64 cross-compilation</a></li>
<li class="level3"><a href="#compile_deps_xcode">Dependencies for Xcode on OS X</a></li>
<li class="level3"><a href="#compile_deps_x11">Dependencies for Linux and X11</a></li>
</ul>
</li>
<li class="level2"><a href="#compile_generate">Generating build files with CMake</a><ul><li class="level3"><a href="#compile_generate_cli">Generating files with the CMake command-line tool</a></li>
<li class="level3"><a href="#compile_generate_gui">Generating files with the CMake GUI</a></li>
</ul>
</li>
<li class="level2"><a href="#compile_compile">Compiling the library</a></li>
<li class="level2"><a href="#compile_options">CMake options</a><ul><li class="level3"><a href="#compile_options_shared">Shared CMake options</a></li>
<li class="level3"><a href="#compile_options_osx">OS X specific CMake options</a></li>
<li class="level3"><a href="#compile_options_win32">Windows specific CMake options</a></li>
</ul>
</li>
</ul>
</li>
<li class="level1"><a href="#compile_manual">Compiling GLFW manually</a></li>
</ul>
</div>
<div class="textblock"><p>This is about compiling the GLFW library itself. For information on how to build applications that use GLFW, see <a class="el" href="build_guide.html">Building applications</a>.</p>
<h1><a class="anchor" id="compile_cmake"></a>
Using CMake</h1>
<p>GLFW uses <a href="http://www.cmake.org/">CMake</a> to generate project files or makefiles for a particular development environment. If you are on a Unix-like system such as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you can simply install its CMake package. If not, you can download installers for Windows and OS X from the <a href="http://www.cmake.org/">CMake website</a>.</p>
<dl class="section note"><dt>Note</dt><dd>CMake only generates project files or makefiles. It does not compile the actual GLFW library. To compile GLFW, first generate these files for your chosen development environment and then use them to compile the actual GLFW library.</dd></dl>
<h2><a class="anchor" id="compile_deps"></a>
Dependencies</h2>
<p>Once you have installed CMake, make sure that all other dependencies are available. On some platforms, GLFW needs a few additional packages to be installed. See the section for your chosen platform and development environment below.</p>
<h3><a class="anchor" id="compile_deps_msvc"></a>
Dependencies for Visual C++ on Windows</h3>
<p>The Microsoft Platform SDK that is installed along with Visual C++ already contains all the necessary headers, link libraries and tools except for CMake. Move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
<h3><a class="anchor" id="compile_deps_mingw"></a>
Dependencies for MinGW or MinGW-w64 on Windows</h3>
<p>Both the MinGW and the MinGW-w64 packages already contain all the necessary headers, link libraries and tools except for CMake. Move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
<h3><a class="anchor" id="compile_deps_mingw_cross"></a>
Dependencies for MinGW or MinGW-w64 cross-compilation</h3>
<p>Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For example, Cygwin has the <code>mingw64-i686-gcc</code> and <code>mingw64-x86_64-gcc</code> packages for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives like Ubuntu have the <code>mingw-w64</code> package for both.</p>
<p>GLFW has CMake toolchain files in the <code>CMake/</code> directory that allow for easy cross-compilation of Windows binaries. To use these files you need to add a special parameter when generating the project files or makefiles:</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cmake -DCMAKE_TOOLCHAIN_FILE=&lt;toolchain-file&gt; .</div></div><!-- fragment --><p>The exact toolchain file to use depends on the prefix used by the MinGW or MinGW-w64 binaries on your system. You can usually see this in the /usr directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages have <code>/usr/x86_64-w64-mingw32</code> for the 64-bit compilers, so the correct invocation would be:</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .</div></div><!-- fragment --><p>For more details see the article <a href="http://www.paraview.org/Wiki/CMake_Cross_Compiling">CMake Cross Compiling</a> on the CMake wiki.</p>
<p>Once you have this set up, move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
<h3><a class="anchor" id="compile_deps_xcode"></a>
Dependencies for Xcode on OS X</h3>
<p>Xcode comes with all necessary tools except for CMake. The required headers and libraries are included in the core OS X frameworks. Xcode can be downloaded from the Mac App Store or from the ADC Member Center.</p>
<p>Once you have Xcode installed, move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
<h3><a class="anchor" id="compile_deps_x11"></a>
Dependencies for Linux and X11</h3>
<p>To compile GLFW for X11, you need to have the X11 packages installed, as well as the basic development tools like GCC and make. For example, on Ubuntu and other distributions based on Debian GNU/Linux, you need to install the <code>xorg-dev</code> package, which pulls in all X.org header packages.</p>
<p>Once you have installed the necessary packages, move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
<h2><a class="anchor" id="compile_generate"></a>
Generating build files with CMake</h2>
<p>Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs to know two paths for this: the path to the <em>root</em> directory of the GLFW source tree (i.e. <em>not</em> the <code>src</code> subdirectory) and the target path for the generated files and compiled binaries. If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build.</p>
<p>One of several advantages of out-of-tree builds is that you can generate files and compile for different development environments using a single source tree.</p>
<dl class="section note"><dt>Note</dt><dd>This section is about generating the project files or makefiles necessary to compile the GLFW library, not about compiling the actual library.</dd></dl>
<h3><a class="anchor" id="compile_generate_cli"></a>
Generating files with the CMake command-line tool</h3>
<p>To make an in-tree build, enter the <em>root</em> directory of the GLFW source tree (i.e. <em>not</em> the <code>src</code> subdirectory) and run CMake. The current directory is used as target path, while the path provided as an argument is used to find the source tree.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cd &lt;glfw-root-dir&gt;</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;cmake .</div></div><!-- fragment --><p>To make an out-of-tree build, make a directory outside of the source tree, enter it and run CMake with the (relative or absolute) path to the root of the source tree as an argument.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;mkdir glfw-build</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;cd glfw-build</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;cmake &lt;glfw-root-dir&gt;</div></div><!-- fragment --><p>Once you have generated the project files or makefiles for your chosen development environment, move on to <a class="el" href="compile_guide.html#compile_compile">Compiling the library</a>.</p>
<h3><a class="anchor" id="compile_generate_gui"></a>
Generating files with the CMake GUI</h3>
<p>If you are using the GUI version, choose the root of the GLFW source tree as source location and the same directory or another, empty directory as the destination for binaries. Choose <em>Configure</em>, change any options you wish to, <em>Configure</em> again to let the changes take effect and then <em>Generate</em>.</p>
<p>Once you have generated the project files or makefiles for your chosen development environment, move on to <a class="el" href="compile_guide.html#compile_compile">Compiling the library</a>.</p>
<h2><a class="anchor" id="compile_compile"></a>
Compiling the library</h2>
<p>You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files, as you would with any other project.</p>
<p>Once the GLFW library is compiled, you are ready to build your applications, linking it to the GLFW library. See <a class="el" href="build_guide.html">Building applications</a> for more information.</p>
<h2><a class="anchor" id="compile_options"></a>
CMake options</h2>
<p>The CMake files for GLFW provide a number of options, although not all are available on all supported platforms. Some of these are de facto standards among projects using CMake and so have no <code>GLFW_</code> prefix.</p>
<p>If you are using the GUI version of CMake, these are listed and can be changed from there. If you are using the command-line version of CMake you can use the <code>ccmake</code> ncurses GUI to set options. Some package systems like Ubuntu and other distributions based on Debian GNU/Linux have this tool in a separate <code>cmake-curses-gui</code> package.</p>
<p>Finally, if you don't want to use any GUI, you can set options from the <code>cmake</code> command-line with the <code>-D</code> flag.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;cmake -DBUILD_SHARED_LIBS=ON .</div></div><!-- fragment --><h3><a class="anchor" id="compile_options_shared"></a>
Shared CMake options</h3>
<p><code>BUILD_SHARED_LIBS</code> determines whether GLFW is built as a static library or as a DLL / shared library / dynamic library.</p>
<p><code>LIB_SUFFIX</code> affects where the GLFW shared /dynamic library is installed. If it is empty, it is installed to <code>${CMAKE_INSTALL_PREFIX}/lib</code>. If it is set to <code>64</code>, it is installed to <code>${CMAKE_INSTALL_PREFIX}/lib64</code>.</p>
<p><code>GLFW_BUILD_EXAMPLES</code> determines whether the GLFW examples are built along with the library.</p>
<p><code>GLFW_BUILD_TESTS</code> determines whether the GLFW test programs are built along with the library.</p>
<p><code>GLFW_BUILD_DOCS</code> determines whether the GLFW documentation is built along with the library.</p>
<p><code>GLFW_VULKAN_STATIC</code> determines whether to use the Vulkan loader linked statically into the application.</p>
<h3><a class="anchor" id="compile_options_osx"></a>
OS X specific CMake options</h3>
<p><code>GLFW_USE_CHDIR</code> determines whether <code>glfwInit</code> changes the current directory of bundled applications to the <code>Contents/Resources</code> directory.</p>
<p><code>GLFW_USE_MENUBAR</code> determines whether the first call to <code>glfwCreateWindow</code> sets up a minimal menu bar.</p>
<p><code>GLFW_USE_RETINA</code> determines whether windows will use the full resolution of Retina displays.</p>
<h3><a class="anchor" id="compile_options_win32"></a>
Windows specific CMake options</h3>
<p><code>USE_MSVC_RUNTIME_LIBRARY_DLL</code> determines whether to use the DLL version or the static library version of the Visual C++ runtime library. If set to <code>ON</code>, the DLL version of the Visual C++ library is used.</p>
<p><code>GLFW_USE_HYBRID_HPG</code> determines whether to export the <code>NvOptimusEnablement</code> and <code>AmdPowerXpressRequestHighPerformance</code> symbols, which force the use of the high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols need to be exported by the EXE to be detected by the driver, so the override will not work if GLFW is built as a DLL.</p>
<h1><a class="anchor" id="compile_manual"></a>
Compiling GLFW manually</h1>
<p>If you wish to compile GLFW without its CMake build environment then you will have to do at least some of the platform detection yourself. GLFW needs a configuration macro to be defined in order to know what window system it's being compiled for and also has optional, platform-specific ones for various features.</p>
<p>When building with CMake, the <code>glfw_config.h</code> configuration header is generated based on the current platform and CMake options. The GLFW CMake environment defines <code>_GLFW_USE_CONFIG_H</code>, which causes this header to be included by <code>internal.h</code>. Without this macro, GLFW will expect the necessary configuration macros to be defined on the command-line.</p>
<p>The window creation API is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are:</p>
<ul>
<li><code>_GLFW_COCOA</code> to use the Cocoa frameworks</li>
<li><code>_GLFW_WIN32</code> to use the Win32 API</li>
<li><code>_GLFW_X11</code> to use the X Window System</li>
<li><code>_GLFW_WAYLAND</code> to use the Wayland API (experimental and incomplete)</li>
<li><code>_GLFW_MIR</code> to use the Mir API (experimental and incomplete)</li>
</ul>
<p>If you are building GLFW as a shared library / dynamic library / DLL then you must also define <code>_GLFW_BUILD_DLL</code>. Otherwise, you must not define it.</p>
<p>If you are linking the Vulkan loader statically into your application then you must also define <code>_GLFW_VULKAN_STATIC</code>. Otherwise, GLFW will attempt to use the external version.</p>
<p>For the EGL context creation API, the following options are available:</p>
<ul>
<li><code>_GLFW_USE_EGLPLATFORM_H</code> to use <code>EGL/eglplatform.h</code> for native handle definitions (fallback)</li>
</ul>
<p>If you are using the X11 window creation API, support for the following X11 extensions can be enabled:</p>
<ul>
<li><code>_GLFW_HAS_XF86VM</code> to use Xxf86vm as a fallback when RandR gamma is broken (recommended)</li>
</ul>
<p>If you are using the Cocoa window creation API, the following options are available:</p>
<ul>
<li><code>_GLFW_USE_CHDIR</code> to <code>chdir</code> to the <code>Resources</code> subdirectory of the application bundle during <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (recommended)</li>
<li><code>_GLFW_USE_MENUBAR</code> to create and populate the menu bar when the first window is created (recommended)</li>
<li><code>_GLFW_USE_RETINA</code> to have windows use the full resolution of Retina displays (recommended)</li>
</ul>
<dl class="section note"><dt>Note</dt><dd>None of the <a class="el" href="build_guide.html#build_macros">GLFW header option macros</a> may be defined during the compilation of GLFW. If you define any of these in your build files, make sure they are not applied to the GLFW sources. </dd></dl>
</div></div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,96 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: context.dox File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">context.dox File Reference</div> </div>
</div><!--header-->
<div class="contents">
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,195 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Context guide</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li class="current"><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">Context guide </div> </div>
</div><!--header-->
<div class="contents">
<div class="toc"><h3>Table of Contents</h3>
<ul><li class="level1"><a href="#context_object">Context objects</a><ul><li class="level2"><a href="#context_hints">Context creation hints</a></li>
<li class="level2"><a href="#context_sharing">Context object sharing</a></li>
<li class="level2"><a href="#context_offscreen">Offscreen contexts</a></li>
<li class="level2"><a href="#context_less">Windows without contexts</a></li>
</ul>
</li>
<li class="level1"><a href="#context_current">Current context</a></li>
<li class="level1"><a href="#context_swap">Buffer swapping</a></li>
<li class="level1"><a href="#context_glext">OpenGL and OpenGL ES extensions</a><ul><li class="level2"><a href="#context_glext_auto">Loading extension with a loader library</a></li>
<li class="level2"><a href="#context_glext_manual">Loading extensions manually</a><ul><li class="level3"><a href="#context_glext_header">The glext.h header</a></li>
<li class="level3"><a href="#context_glext_string">Checking for extensions</a></li>
<li class="level3"><a href="#context_glext_proc">Fetching function pointers</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="textblock"><p>This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__context.html">Context reference</a>. There are also guides for the other areas of the GLFW API.</p>
<ul>
<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
<li><a class="el" href="window_guide.html">Window guide</a></li>
<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
<li><a class="el" href="input_guide.html">Input guide</a></li>
</ul>
<h1><a class="anchor" id="context_object"></a>
Context objects</h1>
<p>A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. It is created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>. See <a class="el" href="window_guide.html#window_creation">Window creation</a> for more information.</p>
<p>As the window and context are inseparably linked, the window object also serves as the context handle.</p>
<p>To test the creation of various kinds of contexts and see their properties, run the <code>glfwinfo</code> test program.</p>
<dl class="section note"><dt>Note</dt><dd>Vulkan does not have a context and the Vulkan instance is created via the Vulkan API itself. If you will be using Vulkan to render to a window, disable context creation by setting the <a class="el" href="window_guide.html#window_hints_ctx">GLFW_CLIENT_API</a> hint to <code>GLFW_NO_API</code>. For more information, see the <a class="el" href="vulkan_guide.html">Vulkan guide</a>.</dd></dl>
<h2><a class="anchor" id="context_hints"></a>
Context creation hints</h2>
<p>There are a number of hints, specified using <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>, related to what kind of context is created. See <a class="el" href="window_guide.html#window_hints_ctx">context related hints</a> in the window guide.</p>
<h2><a class="anchor" id="context_sharing"></a>
Context object sharing</h2>
<p>When creating a window and its OpenGL or OpenGL ES context with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with.</p>
<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* second_window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Second Window&quot;</span>, NULL, first_window);</div></div><!-- fragment --><p>Object sharing is implemented by the operating system and graphics driver. On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared.</p>
<p>See the relevant chapter of the <a href="https://www.opengl.org/registry/">OpenGL</a> or <a href="http://www.khronos.org/opengles/">OpenGL ES</a> reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named <em>Shared Objects and Multiple Contexts</em>.</p>
<p>GLFW comes with a simple object sharing test program called <code>sharing</code>.</p>
<h2><a class="anchor" id="context_offscreen"></a>
Offscreen contexts</h2>
<p>GLFW doesn't support creating contexts without an associated window. However, contexts with hidden windows can be created with the <a class="el" href="window_guide.html#window_hints_wnd">GLFW_VISIBLE</a> window hint.</p>
<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>, <a class="code" href="glfw3_8h.html#ac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div><div class="line"></div><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* offscreen_context = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;&quot;</span>, NULL, NULL);</div></div><!-- fragment --><p>The window never needs to be shown and its context can be used as a plain offscreen context. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts.</p>
<p>You should still <a class="el" href="input_guide.html#events">process events</a> as long as you have at least one window, even if none of them are visible.</p>
<p><b>OS X:</b> The first time a window is created the menu bar is populated with common commands like Hide, Quit and About. This is not desirable for example when writing a command-line only application. The menu bar setup can be disabled with a <a class="el" href="compile_guide.html#compile_options_osx">compile-time option</a>.</p>
<h2><a class="anchor" id="context_less"></a>
Windows without contexts</h2>
<p>You can disable context creation by setting the <a class="el" href="window_guide.html#window_hints_ctx">GLFW_CLIENT_API</a> hint to <code>GLFW_NO_API</code>. Windows without contexts must not be passed to <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> or <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
<h1><a class="anchor" id="context_current"></a>
Current context</h1>
<p>Before you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. A context can only be current for a single thread at a time, and a thread can only have a single context current at a time.</p>
<p>The context of a window is made current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div></div><!-- fragment --><p>The window of the current context is returned by <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a>.</p>
<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a>();</div></div><!-- fragment --><p>The following GLFW functions require a context to be current. Calling any these functions without a current context will generate a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
<ul>
<li><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></li>
<li><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></li>
<li><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></li>
</ul>
<h1><a class="anchor" id="context_swap"></a>
Buffer swapping</h1>
<p>Buffer swapping is part of the window and framebuffer, not the context. See <a class="el" href="window_guide.html#buffer_swap">Buffer swapping</a>.</p>
<h1><a class="anchor" id="context_glext"></a>
OpenGL and OpenGL ES extensions</h1>
<p>One of the benefits of OpenGL and OpenGL ES is their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain as extensions until they become obsolete.</p>
<p>An extension is defined by:</p>
<ul>
<li>An extension name (e.g. <code>GL_ARB_debug_output</code>)</li>
<li>New OpenGL tokens (e.g. <code>GL_DEBUG_SEVERITY_HIGH_ARB</code>)</li>
<li>New OpenGL functions (e.g. <code>glGetDebugMessageLogARB</code>)</li>
</ul>
<p>Note the <code>ARB</code> affix, which stands for Architecture Review Board and is used for official extensions. The extension above was created by the ARB, but there are many different affixes, like <code>NV</code> for Nvidia and <code>AMD</code> for, well, AMD. Any group may also use the generic <code>EXT</code> affix. Lists of extensions, together with their specifications, can be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a> and <a href="https://www.khronos.org/registry/gles/">OpenGL ES Registry</a>.</p>
<h2><a class="anchor" id="context_glext_auto"></a>
Loading extension with a loader library</h2>
<p>An extension loader library is the easiest and best way to access both OpenGL and OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. They will take care of all the details of declaring and loading everything you need. One such library is <a href="https://github.com/Dav1dde/glad">glad</a> and there are several others.</p>
<p>The following example will use glad but all extension loader libraries work similarly.</p>
<p>First you need to generate the source files using the glad Python script. This example generates a loader for any version of OpenGL, which is the default for both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific API versions and extension sets can be generated. The generated files are written to the <code>output</code> directory.</p>
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;python main.py --generator c --no-loader --out-path output</div></div><!-- fragment --><p>The <code>--no-loader</code> option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. There are several other command-line options as well. See the glad documentation for details.</p>
<p>Add the generated <code>output/src/glad.c</code>, <code>output/include/glad/glad.h</code> and <code>output/include/KHR/khrplatform.h</code> files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header.</p>
<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;glad/glad.h&gt;</span></div><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div></div><!-- fragment --><p>Finally you need to initialize glad once you have a suitable current context.</p>
<div class="fragment"><div class="line">window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Window&quot;</span>, NULL, NULL);</div><div class="line"><span class="keywordflow">if</span> (!window)</div><div class="line">{</div><div class="line"> ...</div><div class="line">}</div><div class="line"></div><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div><div class="line"></div><div class="line">gladLoadGLLoader((GLADloadproc) <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>);</div></div><!-- fragment --><p>Once glad has been loaded, you have access to all OpenGL core and extension functions supported by both the context you created and the glad loader you generated and you are ready to start rendering.</p>
<p>You can specify a minimum required OpenGL or OpenGL ES version with <a class="el" href="window_guide.html#window_hints_ctx">context hints</a>. If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with <a class="el" href="window_guide.html#window_attribs_ctx">context attributes</a>, or you can check whether a specific version is supported by the current context with the <code>GLAD_GL_VERSION_x_x</code> booleans.</p>
<div class="fragment"><div class="line"><span class="keywordflow">if</span> (GLAD_GL_VERSION_3_2)</div><div class="line">{</div><div class="line"> <span class="comment">// Call OpenGL 3.2+ specific code</span></div><div class="line">}</div></div><!-- fragment --><p>To check whether a specific extension is supported, use the <code>GLAD_GL_xxx</code> booleans.</p>
<div class="fragment"><div class="line"><span class="keywordflow">if</span> (GLAD_GL_ARB_debug_output)</div><div class="line">{</div><div class="line"> <span class="comment">// Use GL_ARB_debug_output</span></div><div class="line">}</div></div><!-- fragment --><h2><a class="anchor" id="context_glext_manual"></a>
Loading extensions manually</h2>
<p><b>Do not use this technique</b> unless it is absolutely necessary. An <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> will save you a ton of tedious, repetitive, error prone work.</p>
<p>To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions. GLFW provides <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> and <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> for manual loading of extensions and new API functions.</p>
<p>This section will demonstrate manual loading of OpenGL extensions. The loading of OpenGL ES extensions is identical except for the name of the extension header.</p>
<h3><a class="anchor" id="context_glext_header"></a>
The glext.h header</h3>
<p>The <code>glext.h</code> extension header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>. There are also extension headers for the various versions of OpenGL ES at the <a href="https://www.khronos.org/registry/gles/">OpenGL ES Registry</a>. It it strongly recommended that you use your own copy of the extension header, as the one included in your development environment may be several years out of date and may not include the extensions you wish to use.</p>
<p>The header defines function pointer types for all functions of all extensions it supports. These have names like <code>PFNGLGETDEBUGMESSAGELOGARBPROC</code> (for <code>glGetDebugMessageLogARB</code>), i.e. the name is made uppercase and <code>PFN</code> (pointer to function) and <code>PROC</code> (procedure) are added to the ends.</p>
<p>To include the extension header, define <a class="el" href="build_guide.html#build_macros">GLFW_INCLUDE_GLEXT</a> before including the GLFW header.</p>
<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLEXT</span></div><div class="line"><span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div></div><!-- fragment --><h3><a class="anchor" id="context_glext_string"></a>
Checking for extensions</h3>
<p>A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check at run-time whether the context supports the extension. This is done with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_debug_output&quot;</span>))</div><div class="line">{</div><div class="line"> <span class="comment">// The extension is supported by the current context</span></div><div class="line">}</div></div><!-- fragment --><p>The argument is a null terminated ASCII string with the extension name. If the extension is supported, <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> returns <code>GLFW_TRUE</code>, otherwise it returns <code>GLFW_FALSE</code>.</p>
<h3><a class="anchor" id="context_glext_proc"></a>
Fetching function pointers</h3>
<p>Many extensions, though not all, require the use of new OpenGL functions. These functions often do not have entry points in the client API libraries of your operating system, making it necessary to fetch them at run time. You can retrieve pointers to these functions with <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>.</p>
<div class="fragment"><div class="line">PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glGetDebugMessageLogARB&quot;</span>);</div></div><!-- fragment --><p>In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.</p>
<p>Now that all the pieces have been introduced, here is what they might look like when used together.</p>
<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLEXT</span></div><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div><div class="line"></div><div class="line"><span class="preprocessor">#define glGetDebugMessageLogARB pfnGetDebugMessageLog</span></div><div class="line">PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;</div><div class="line"></div><div class="line"><span class="comment">// Flag indicating whether the extension is supported</span></div><div class="line"><span class="keywordtype">int</span> has_ARB_debug_output = 0;</div><div class="line"></div><div class="line"><span class="keywordtype">void</span> load_extensions(<span class="keywordtype">void</span>)</div><div class="line">{</div><div class="line"> <span class="keywordflow">if</span> (<a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_debug_output&quot;</span>))</div><div class="line"> {</div><div class="line"> pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)</div><div class="line"> <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glGetDebugMessageLogARB&quot;</span>);</div><div class="line"> has_ARB_debug_output = 1;</div><div class="line"> }</div><div class="line">}</div><div class="line"></div><div class="line"><span class="keywordtype">void</span> some_function(<span class="keywordtype">void</span>)</div><div class="line">{</div><div class="line"> <span class="keywordflow">if</span> (has_ARB_debug_output)</div><div class="line"> {</div><div class="line"> <span class="comment">// Now the extension function can be called as usual</span></div><div class="line"> glGetDebugMessageLogARB(...);</div><div class="line"> }</div><div class="line">}</div></div><!-- fragment --> </div></div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,106 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: include Directory Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li class="current"><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_351f617146de9499414a6c099ebbe0ca.html">glfw-3.2.1</a></li><li class="navelem"><a class="el" href="dir_1f12d41534b9d9c99a183e145b58d6f3.html">include</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">include Directory Reference</div> </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="subdirs"></a>
Directories</h2></td></tr>
<tr class="memitem:dir_4bcf8e981abe5adb811ce4f57d70c9af"><td class="memItemLeft" align="right" valign="top">directory &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="dir_4bcf8e981abe5adb811ce4f57d70c9af.html">GLFW</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,106 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: glfw-3.2.1 Directory Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li class="current"><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_351f617146de9499414a6c099ebbe0ca.html">glfw-3.2.1</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">glfw-3.2.1 Directory Reference</div> </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="subdirs"></a>
Directories</h2></td></tr>
<tr class="memitem:dir_1f12d41534b9d9c99a183e145b58d6f3"><td class="memItemLeft" align="right" valign="top">directory &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="dir_1f12d41534b9d9c99a183e145b58d6f3.html">include</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,110 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: GLFW Directory Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li class="current"><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_351f617146de9499414a6c099ebbe0ca.html">glfw-3.2.1</a></li><li class="navelem"><a class="el" href="dir_1f12d41534b9d9c99a183e145b58d6f3.html">include</a></li><li class="navelem"><a class="el" href="dir_4bcf8e981abe5adb811ce4f57d70c9af.html">GLFW</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">GLFW Directory Reference</div> </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="files"></a>
Files</h2></td></tr>
<tr class="memitem:glfw3_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html">glfw3.h</a> <a href="glfw3_8h_source.html">[code]</a></td></tr>
<tr class="memdesc:glfw3_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">The header of the GLFW 3 API. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:glfw3native_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3native_8h.html">glfw3native.h</a> <a href="glfw3native_8h_source.html">[code]</a></td></tr>
<tr class="memdesc:glfw3native_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">The header of the native access functions. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

File diff suppressed because it is too large Load diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.7 KiB

View file

@ -1,97 +0,0 @@
function toggleVisibility(linkObj)
{
var base = $(linkObj).attr('id');
var summary = $('#'+base+'-summary');
var content = $('#'+base+'-content');
var trigger = $('#'+base+'-trigger');
var src=$(trigger).attr('src');
if (content.is(':visible')===true) {
content.hide();
summary.show();
$(linkObj).addClass('closed').removeClass('opened');
$(trigger).attr('src',src.substring(0,src.length-8)+'closed.png');
} else {
content.show();
summary.hide();
$(linkObj).removeClass('closed').addClass('opened');
$(trigger).attr('src',src.substring(0,src.length-10)+'open.png');
}
return false;
}
function updateStripes()
{
$('table.directory tr').
removeClass('even').filter(':visible:even').addClass('even');
}
function toggleLevel(level)
{
$('table.directory tr').each(function() {
var l = this.id.split('_').length-1;
var i = $('#img'+this.id.substring(3));
var a = $('#arr'+this.id.substring(3));
if (l<level+1) {
i.removeClass('iconfopen iconfclosed').addClass('iconfopen');
a.html('&#9660;');
$(this).show();
} else if (l==level+1) {
i.removeClass('iconfclosed iconfopen').addClass('iconfclosed');
a.html('&#9658;');
$(this).show();
} else {
$(this).hide();
}
});
updateStripes();
}
function toggleFolder(id)
{
// the clicked row
var currentRow = $('#row_'+id);
// all rows after the clicked row
var rows = currentRow.nextAll("tr");
var re = new RegExp('^row_'+id+'\\d+_$', "i"); //only one sub
// only match elements AFTER this one (can't hide elements before)
var childRows = rows.filter(function() { return this.id.match(re); });
// first row is visible we are HIDING
if (childRows.filter(':first').is(':visible')===true) {
// replace down arrow by right arrow for current row
var currentRowSpans = currentRow.find("span");
currentRowSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
currentRowSpans.filter(".arrow").html('&#9658;');
rows.filter("[id^=row_"+id+"]").hide(); // hide all children
} else { // we are SHOWING
// replace right arrow by down arrow for current row
var currentRowSpans = currentRow.find("span");
currentRowSpans.filter(".iconfclosed").removeClass("iconfclosed").addClass("iconfopen");
currentRowSpans.filter(".arrow").html('&#9660;');
// replace down arrows by right arrows for child rows
var childRowsSpans = childRows.find("span");
childRowsSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
childRowsSpans.filter(".arrow").html('&#9658;');
childRows.show(); //show all children
}
updateStripes();
}
function toggleInherit(id)
{
var rows = $('tr.inherit.'+id);
var img = $('tr.inherit_header.'+id+' img');
var src = $(img).attr('src');
if (rows.filter(':first').is(':visible')===true) {
rows.css('display','none');
$(img).attr('src',src.substring(0,src.length-8)+'closed.png');
} else {
rows.css('display','table-row'); // using show() causes jump in firefox
$(img).attr('src',src.substring(0,src.length-10)+'open.png');
}
}

File diff suppressed because one or more lines are too long

View file

@ -1,102 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: File List</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li class="current"><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">File List</div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock">Here is a list of all files with brief descriptions:</div><div class="directory">
<table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="glfw3_8h_source.html"><span class="icondoc"></span></a><a class="el" href="glfw3_8h.html" target="_self">glfw3.h</a></td><td class="desc">The header of the GLFW 3 API </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="glfw3native_8h_source.html"><span class="icondoc"></span></a><a class="el" href="glfw3native_8h.html" target="_self">glfw3native.h</a></td><td class="desc">The header of the native access functions </td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,136 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Data Fields</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li class="current"><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="classes.html"><span>Data&#160;Structure&#160;Index</span></a></li>
<li class="current"><a href="functions.html"><span>Data&#160;Fields</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li class="current"><a href="functions.html"><span>All</span></a></li>
<li><a href="functions_vars.html"><span>Variables</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
<div class="textblock">Here is a list of all struct and union fields with links to the structures/unions they belong to:</div><ul>
<li>blue
: <a class="el" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">GLFWgammaramp</a>
</li>
<li>blueBits
: <a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">GLFWvidmode</a>
</li>
<li>green
: <a class="el" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">GLFWgammaramp</a>
</li>
<li>greenBits
: <a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode</a>
</li>
<li>height
: <a class="el" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">GLFWimage</a>
, <a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode</a>
</li>
<li>pixels
: <a class="el" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">GLFWimage</a>
</li>
<li>red
: <a class="el" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">GLFWgammaramp</a>
</li>
<li>redBits
: <a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode</a>
</li>
<li>refreshRate
: <a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode</a>
</li>
<li>size
: <a class="el" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">GLFWgammaramp</a>
</li>
<li>width
: <a class="el" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">GLFWimage</a>
, <a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,136 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Data Fields - Variables</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li class="current"><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li><a href="classes.html"><span>Data&#160;Structure&#160;Index</span></a></li>
<li class="current"><a href="functions.html"><span>Data&#160;Fields</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="functions.html"><span>All</span></a></li>
<li class="current"><a href="functions_vars.html"><span>Variables</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;<ul>
<li>blue
: <a class="el" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">GLFWgammaramp</a>
</li>
<li>blueBits
: <a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">GLFWvidmode</a>
</li>
<li>green
: <a class="el" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">GLFWgammaramp</a>
</li>
<li>greenBits
: <a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode</a>
</li>
<li>height
: <a class="el" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">GLFWimage</a>
, <a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode</a>
</li>
<li>pixels
: <a class="el" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">GLFWimage</a>
</li>
<li>red
: <a class="el" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">GLFWgammaramp</a>
</li>
<li>redBits
: <a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode</a>
</li>
<li>refreshRate
: <a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode</a>
</li>
<li>size
: <a class="el" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">GLFWgammaramp</a>
</li>
<li>width
: <a class="el" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">GLFWimage</a>
, <a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

File diff suppressed because it is too large Load diff

File diff suppressed because one or more lines are too long

View file

@ -1,179 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: glfw3native.h File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_351f617146de9499414a6c099ebbe0ca.html">glfw-3.2.1</a></li><li class="navelem"><a class="el" href="dir_1f12d41534b9d9c99a183e145b58d6f3.html">include</a></li><li class="navelem"><a class="el" href="dir_4bcf8e981abe5adb811ce4f57d70c9af.html">GLFW</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">glfw3native.h File Reference</div> </div>
</div><!--header-->
<div class="contents">
<p>The header of the native access functions.
<a href="#details">More...</a></p>
<p><a href="glfw3native_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gac84f63a3f9db145b9435e5e0dbc4183d"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac84f63a3f9db145b9435e5e0dbc4183d">glfwGetWin32Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
<tr class="memdesc:gac84f63a3f9db145b9435e5e0dbc4183d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the adapter device name of the specified monitor. <a href="group__native.html#gac84f63a3f9db145b9435e5e0dbc4183d">More...</a><br /></td></tr>
<tr class="separator:gac84f63a3f9db145b9435e5e0dbc4183d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac408b09a330749402d5d1fa1f5894dd9"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac408b09a330749402d5d1fa1f5894dd9">glfwGetWin32Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
<tr class="memdesc:gac408b09a330749402d5d1fa1f5894dd9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the display device name of the specified monitor. <a href="group__native.html#gac408b09a330749402d5d1fa1f5894dd9">More...</a><br /></td></tr>
<tr class="separator:gac408b09a330749402d5d1fa1f5894dd9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br /></td></tr>
<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br /></td></tr>
<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memItemLeft" align="right" valign="top">CGDirectDisplayID&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
<tr class="memdesc:gaf22f429aec4b1aab316142d66d9be3e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>CGDirectDisplayID</code> of the specified monitor. <a href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">More...</a><br /></td></tr>
<tr class="separator:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br /></td></tr>
<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br /></td></tr>
<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfwGetX11Display</a> (void)</td></tr>
<tr class="memdesc:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">More...</a><br /></td></tr>
<tr class="separator:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga088fbfa80f50569402b41be71ad66e40"><td class="memItemLeft" align="right" valign="top">RRCrtc&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
<tr class="memdesc:ga088fbfa80f50569402b41be71ad66e40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RRCrtc</code> of the specified monitor. <a href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">More...</a><br /></td></tr>
<tr class="separator:ga088fbfa80f50569402b41be71ad66e40"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memItemLeft" align="right" valign="top">RROutput&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
<tr class="memdesc:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RROutput</code> of the specified monitor. <a href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">More...</a><br /></td></tr>
<tr class="separator:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="group__native.html#ga90ca676322740842db446999a1b1f21d">More...</a><br /></td></tr>
<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br /></td></tr>
<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memItemLeft" align="right" valign="top">GLXWindow&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga1ed27b8766e859a21381e8f8ce18d049"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXWindow</code> of the specified window. <a href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">More...</a><br /></td></tr>
<tr class="separator:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaf8118a3c877f3a6bc8e7a649519de5e"><td class="memItemLeft" align="right" valign="top">struct wl_display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gaaf8118a3c877f3a6bc8e7a649519de5e">glfwGetWaylandDisplay</a> (void)</td></tr>
<tr class="memdesc:gaaf8118a3c877f3a6bc8e7a649519de5e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_display*</code> used by GLFW. <a href="group__native.html#gaaf8118a3c877f3a6bc8e7a649519de5e">More...</a><br /></td></tr>
<tr class="separator:gaaf8118a3c877f3a6bc8e7a649519de5e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab10427a667b6cd91eec7709f7a906bd3"><td class="memItemLeft" align="right" valign="top">struct wl_output *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gab10427a667b6cd91eec7709f7a906bd3">glfwGetWaylandMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
<tr class="memdesc:gab10427a667b6cd91eec7709f7a906bd3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_output*</code> of the specified monitor. <a href="group__native.html#gab10427a667b6cd91eec7709f7a906bd3">More...</a><br /></td></tr>
<tr class="separator:gab10427a667b6cd91eec7709f7a906bd3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4738d7aca4191363519a9a641c3ab64c"><td class="memItemLeft" align="right" valign="top">struct wl_surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga4738d7aca4191363519a9a641c3ab64c">glfwGetWaylandWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga4738d7aca4191363519a9a641c3ab64c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the main <code>struct wl_surface*</code> of the specified window. <a href="group__native.html#ga4738d7aca4191363519a9a641c3ab64c">More...</a><br /></td></tr>
<tr class="separator:ga4738d7aca4191363519a9a641c3ab64c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga40dd05325d9813fa67d61328c51d2930"><td class="memItemLeft" align="right" valign="top">MirConnection *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga40dd05325d9813fa67d61328c51d2930">glfwGetMirDisplay</a> (void)</td></tr>
<tr class="memdesc:ga40dd05325d9813fa67d61328c51d2930"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>MirConnection*</code> used by GLFW. <a href="group__native.html#ga40dd05325d9813fa67d61328c51d2930">More...</a><br /></td></tr>
<tr class="separator:ga40dd05325d9813fa67d61328c51d2930"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae0941c11dc8f01aeb7cbb563f5cd930b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gae0941c11dc8f01aeb7cbb563f5cd930b">glfwGetMirMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
<tr class="memdesc:gae0941c11dc8f01aeb7cbb563f5cd930b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the Mir output ID of the specified monitor. <a href="group__native.html#gae0941c11dc8f01aeb7cbb563f5cd930b">More...</a><br /></td></tr>
<tr class="separator:gae0941c11dc8f01aeb7cbb563f5cd930b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga964d52bb7932216c379762eef1ea9b05"><td class="memItemLeft" align="right" valign="top">MirSurface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga964d52bb7932216c379762eef1ea9b05">glfwGetMirWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga964d52bb7932216c379762eef1ea9b05"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>MirSurface*</code> of the specified window. <a href="group__native.html#ga964d52bb7932216c379762eef1ea9b05">More...</a><br /></td></tr>
<tr class="separator:ga964d52bb7932216c379762eef1ea9b05"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br /></td></tr>
<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br /></td></tr>
<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">More...</a><br /></td></tr>
<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This is the header file of the native access functions. See <a class="el" href="group__native.html">Native access</a> for more information. </p>
</div></div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

File diff suppressed because one or more lines are too long

View file

@ -1,159 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li class="current"><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li class="current"><a href="globals.html#index_a"><span>a</span></a></li>
<li><a href="globals_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_v.html#index_v"><span>v</span></a></li>
<li><a href="globals_w.html#index_w"><span>w</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
<li>GLFW_ACCUM_ALPHA_BITS
: <a class="el" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f">glfw3.h</a>
</li>
<li>GLFW_ACCUM_BLUE_BITS
: <a class="el" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce">glfw3.h</a>
</li>
<li>GLFW_ACCUM_GREEN_BITS
: <a class="el" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471">glfw3.h</a>
</li>
<li>GLFW_ACCUM_RED_BITS
: <a class="el" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6">glfw3.h</a>
</li>
<li>GLFW_ALPHA_BITS
: <a class="el" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c">glfw3.h</a>
</li>
<li>GLFW_ANY_RELEASE_BEHAVIOR
: <a class="el" href="glfw3_8h.html#a6b47d806f285efe9bfd7aeec667297ee">glfw3.h</a>
</li>
<li>GLFW_API_UNAVAILABLE
: <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">glfw3.h</a>
</li>
<li>GLFW_ARROW_CURSOR
: <a class="el" href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">glfw3.h</a>
</li>
<li>GLFW_AUTO_ICONIFY
: <a class="el" href="glfw3_8h.html#a9d9874fc928200136a6dcdad726aa252">glfw3.h</a>
</li>
<li>GLFW_AUX_BUFFERS
: <a class="el" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,132 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li class="current"><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals.html#index_a"><span>a</span></a></li>
<li class="current"><a href="globals_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_v.html#index_v"><span>v</span></a></li>
<li><a href="globals_w.html#index_w"><span>w</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
<li>GLFW_BLUE_BITS
: <a class="el" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,183 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li class="current"><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals.html#index_a"><span>a</span></a></li>
<li><a href="globals_b.html#index_b"><span>b</span></a></li>
<li class="current"><a href="globals_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_v.html#index_v"><span>v</span></a></li>
<li><a href="globals_w.html#index_w"><span>w</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>GLFW_CLIENT_API
: <a class="el" href="glfw3_8h.html#a649309cf72a3d3de5b1348ca7936c95b">glfw3.h</a>
</li>
<li>GLFW_CONNECTED
: <a class="el" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_CREATION_API
: <a class="el" href="glfw3_8h.html#a5154cebfcd831c1cc63a4d5ac9bb4486">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_NO_ERROR
: <a class="el" href="glfw3_8h.html#a5a52fdfd46d8249c211f923675728082">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_RELEASE_BEHAVIOR
: <a class="el" href="glfw3_8h.html#a72b648a8378fe3310c7c7bbecc0f7be6">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_REVISION
: <a class="el" href="glfw3_8h.html#afb9475071aa77c6fb05ca5a5c8678a08">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_ROBUSTNESS
: <a class="el" href="glfw3_8h.html#ade3593916b4c507900aa2d6844810e00">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_VERSION_MAJOR
: <a class="el" href="glfw3_8h.html#afe5e4922de1f9932d7e9849bb053b0c0">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_VERSION_MINOR
: <a class="el" href="glfw3_8h.html#a31aca791e4b538c4e4a771eb95cc2d07">glfw3.h</a>
</li>
<li>GLFW_CROSSHAIR_CURSOR
: <a class="el" href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">glfw3.h</a>
</li>
<li>GLFW_CURSOR
: <a class="el" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">glfw3.h</a>
</li>
<li>GLFW_CURSOR_DISABLED
: <a class="el" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">glfw3.h</a>
</li>
<li>GLFW_CURSOR_HIDDEN
: <a class="el" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">glfw3.h</a>
</li>
<li>GLFW_CURSOR_NORMAL
: <a class="el" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">glfw3.h</a>
</li>
<li>glfwCreateCursor()
: <a class="el" href="group__input.html#gafca356935e10135016aa49ffa464c355">glfw3.h</a>
</li>
<li>glfwCreateStandardCursor()
: <a class="el" href="group__input.html#gaa65f416d03ebbbb5b8db71a489fcb894">glfw3.h</a>
</li>
<li>glfwCreateWindow()
: <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfw3.h</a>
</li>
<li>glfwCreateWindowSurface()
: <a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,153 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li class="current"><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals.html#index_a"><span>a</span></a></li>
<li><a href="globals_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_c.html#index_c"><span>c</span></a></li>
<li class="current"><a href="globals_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_v.html#index_v"><span>v</span></a></li>
<li><a href="globals_w.html#index_w"><span>w</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>GLFW_DECORATED
: <a class="el" href="glfw3_8h.html#a21b854d36314c94d65aed84405b2f25e">glfw3.h</a>
</li>
<li>GLFW_DEPTH_BITS
: <a class="el" href="glfw3_8h.html#a318a55eac1fee57dfe593b6d38149d07">glfw3.h</a>
</li>
<li>GLFW_DISCONNECTED
: <a class="el" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">glfw3.h</a>
</li>
<li>GLFW_DONT_CARE
: <a class="el" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">glfw3.h</a>
</li>
<li>GLFW_DOUBLEBUFFER
: <a class="el" href="glfw3_8h.html#a714a5d569e8a274ea58fdfa020955339">glfw3.h</a>
</li>
<li>glfwDefaultWindowHints()
: <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfw3.h</a>
</li>
<li>glfwDestroyCursor()
: <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfw3.h</a>
</li>
<li>glfwDestroyWindow()
: <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,158 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li class="current"><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
<li>GLFW_ACCUM_ALPHA_BITS
: <a class="el" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f">glfw3.h</a>
</li>
<li>GLFW_ACCUM_BLUE_BITS
: <a class="el" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce">glfw3.h</a>
</li>
<li>GLFW_ACCUM_GREEN_BITS
: <a class="el" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471">glfw3.h</a>
</li>
<li>GLFW_ACCUM_RED_BITS
: <a class="el" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6">glfw3.h</a>
</li>
<li>GLFW_ALPHA_BITS
: <a class="el" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c">glfw3.h</a>
</li>
<li>GLFW_ANY_RELEASE_BEHAVIOR
: <a class="el" href="glfw3_8h.html#a6b47d806f285efe9bfd7aeec667297ee">glfw3.h</a>
</li>
<li>GLFW_API_UNAVAILABLE
: <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">glfw3.h</a>
</li>
<li>GLFW_ARROW_CURSOR
: <a class="el" href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">glfw3.h</a>
</li>
<li>GLFW_AUTO_ICONIFY
: <a class="el" href="glfw3_8h.html#a9d9874fc928200136a6dcdad726aa252">glfw3.h</a>
</li>
<li>GLFW_AUX_BUFFERS
: <a class="el" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,131 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li class="current"><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
<li>GLFW_BLUE_BITS
: <a class="el" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,170 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li class="current"><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>GLFW_CLIENT_API
: <a class="el" href="glfw3_8h.html#a649309cf72a3d3de5b1348ca7936c95b">glfw3.h</a>
</li>
<li>GLFW_CONNECTED
: <a class="el" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_CREATION_API
: <a class="el" href="glfw3_8h.html#a5154cebfcd831c1cc63a4d5ac9bb4486">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_NO_ERROR
: <a class="el" href="glfw3_8h.html#a5a52fdfd46d8249c211f923675728082">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_RELEASE_BEHAVIOR
: <a class="el" href="glfw3_8h.html#a72b648a8378fe3310c7c7bbecc0f7be6">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_REVISION
: <a class="el" href="glfw3_8h.html#afb9475071aa77c6fb05ca5a5c8678a08">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_ROBUSTNESS
: <a class="el" href="glfw3_8h.html#ade3593916b4c507900aa2d6844810e00">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_VERSION_MAJOR
: <a class="el" href="glfw3_8h.html#afe5e4922de1f9932d7e9849bb053b0c0">glfw3.h</a>
</li>
<li>GLFW_CONTEXT_VERSION_MINOR
: <a class="el" href="glfw3_8h.html#a31aca791e4b538c4e4a771eb95cc2d07">glfw3.h</a>
</li>
<li>GLFW_CROSSHAIR_CURSOR
: <a class="el" href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">glfw3.h</a>
</li>
<li>GLFW_CURSOR
: <a class="el" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">glfw3.h</a>
</li>
<li>GLFW_CURSOR_DISABLED
: <a class="el" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">glfw3.h</a>
</li>
<li>GLFW_CURSOR_HIDDEN
: <a class="el" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">glfw3.h</a>
</li>
<li>GLFW_CURSOR_NORMAL
: <a class="el" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,143 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li class="current"><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>GLFW_DECORATED
: <a class="el" href="glfw3_8h.html#a21b854d36314c94d65aed84405b2f25e">glfw3.h</a>
</li>
<li>GLFW_DEPTH_BITS
: <a class="el" href="glfw3_8h.html#a318a55eac1fee57dfe593b6d38149d07">glfw3.h</a>
</li>
<li>GLFW_DISCONNECTED
: <a class="el" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">glfw3.h</a>
</li>
<li>GLFW_DONT_CARE
: <a class="el" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">glfw3.h</a>
</li>
<li>GLFW_DOUBLEBUFFER
: <a class="el" href="glfw3_8h.html#a714a5d569e8a274ea58fdfa020955339">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,131 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li class="current"><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_e"></a>- e -</h3><ul>
<li>GLFW_EGL_CONTEXT_API
: <a class="el" href="glfw3_8h.html#a03cf65c9ab01fc8b872ba58842c531c9">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,140 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li class="current"><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>GLFW_FALSE
: <a class="el" href="glfw3_8h.html#ac877fe3b627d21ef3a0a23e0a73ba8c5">glfw3.h</a>
</li>
<li>GLFW_FLOATING
: <a class="el" href="glfw3_8h.html#a7fb0be51407783b41adbf5bec0b09d80">glfw3.h</a>
</li>
<li>GLFW_FOCUSED
: <a class="el" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e">glfw3.h</a>
</li>
<li>GLFW_FORMAT_UNAVAILABLE
: <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,131 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li class="current"><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>GLFW_GREEN_BITS
: <a class="el" href="glfw3_8h.html#afba3b72638c914e5fb8a237dd4c50d4d">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,134 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li class="current"><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_h"></a>- h -</h3><ul>
<li>GLFW_HAND_CURSOR
: <a class="el" href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">glfw3.h</a>
</li>
<li>GLFW_HRESIZE_CURSOR
: <a class="el" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,140 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li class="current"><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>GLFW_IBEAM_CURSOR
: <a class="el" href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">glfw3.h</a>
</li>
<li>GLFW_ICONIFIED
: <a class="el" href="glfw3_8h.html#a39d44b7c056e55e581355a92d240b58a">glfw3.h</a>
</li>
<li>GLFW_INVALID_ENUM
: <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">glfw3.h</a>
</li>
<li>GLFW_INVALID_VALUE
: <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,179 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li class="current"><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_j"></a>- j -</h3><ul>
<li>GLFW_JOYSTICK_1
: <a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_10
: <a class="el" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_11
: <a class="el" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_12
: <a class="el" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_13
: <a class="el" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_14
: <a class="el" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_15
: <a class="el" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_16
: <a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_2
: <a class="el" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_3
: <a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_4
: <a class="el" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_5
: <a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_6
: <a class="el" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_7
: <a class="el" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_8
: <a class="el" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_9
: <a class="el" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf">glfw3.h</a>
</li>
<li>GLFW_JOYSTICK_LAST
: <a class="el" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,494 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li class="current"><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_k"></a>- k -</h3><ul>
<li>GLFW_KEY_0
: <a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">glfw3.h</a>
</li>
<li>GLFW_KEY_1
: <a class="el" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f">glfw3.h</a>
</li>
<li>GLFW_KEY_2
: <a class="el" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c">glfw3.h</a>
</li>
<li>GLFW_KEY_3
: <a class="el" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271">glfw3.h</a>
</li>
<li>GLFW_KEY_4
: <a class="el" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356">glfw3.h</a>
</li>
<li>GLFW_KEY_5
: <a class="el" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924">glfw3.h</a>
</li>
<li>GLFW_KEY_6
: <a class="el" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d">glfw3.h</a>
</li>
<li>GLFW_KEY_7
: <a class="el" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666">glfw3.h</a>
</li>
<li>GLFW_KEY_8
: <a class="el" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f">glfw3.h</a>
</li>
<li>GLFW_KEY_9
: <a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">glfw3.h</a>
</li>
<li>GLFW_KEY_A
: <a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">glfw3.h</a>
</li>
<li>GLFW_KEY_APOSTROPHE
: <a class="el" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24">glfw3.h</a>
</li>
<li>GLFW_KEY_B
: <a class="el" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941">glfw3.h</a>
</li>
<li>GLFW_KEY_BACKSLASH
: <a class="el" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1">glfw3.h</a>
</li>
<li>GLFW_KEY_BACKSPACE
: <a class="el" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635">glfw3.h</a>
</li>
<li>GLFW_KEY_C
: <a class="el" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669">glfw3.h</a>
</li>
<li>GLFW_KEY_CAPS_LOCK
: <a class="el" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672">glfw3.h</a>
</li>
<li>GLFW_KEY_COMMA
: <a class="el" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c">glfw3.h</a>
</li>
<li>GLFW_KEY_D
: <a class="el" href="group__keys.html#ga011f7cdc9a654da984a2506479606933">glfw3.h</a>
</li>
<li>GLFW_KEY_DELETE
: <a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">glfw3.h</a>
</li>
<li>GLFW_KEY_DOWN
: <a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">glfw3.h</a>
</li>
<li>GLFW_KEY_E
: <a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">glfw3.h</a>
</li>
<li>GLFW_KEY_END
: <a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">glfw3.h</a>
</li>
<li>GLFW_KEY_ENTER
: <a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">glfw3.h</a>
</li>
<li>GLFW_KEY_EQUAL
: <a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">glfw3.h</a>
</li>
<li>GLFW_KEY_ESCAPE
: <a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">glfw3.h</a>
</li>
<li>GLFW_KEY_F
: <a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">glfw3.h</a>
</li>
<li>GLFW_KEY_F1
: <a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">glfw3.h</a>
</li>
<li>GLFW_KEY_F10
: <a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">glfw3.h</a>
</li>
<li>GLFW_KEY_F11
: <a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">glfw3.h</a>
</li>
<li>GLFW_KEY_F12
: <a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">glfw3.h</a>
</li>
<li>GLFW_KEY_F13
: <a class="el" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b">glfw3.h</a>
</li>
<li>GLFW_KEY_F14
: <a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">glfw3.h</a>
</li>
<li>GLFW_KEY_F15
: <a class="el" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058">glfw3.h</a>
</li>
<li>GLFW_KEY_F16
: <a class="el" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27">glfw3.h</a>
</li>
<li>GLFW_KEY_F17
: <a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">glfw3.h</a>
</li>
<li>GLFW_KEY_F18
: <a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">glfw3.h</a>
</li>
<li>GLFW_KEY_F19
: <a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">glfw3.h</a>
</li>
<li>GLFW_KEY_F2
: <a class="el" href="group__keys.html#ga0900750aff94889b940f5e428c07daee">glfw3.h</a>
</li>
<li>GLFW_KEY_F20
: <a class="el" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f">glfw3.h</a>
</li>
<li>GLFW_KEY_F21
: <a class="el" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f">glfw3.h</a>
</li>
<li>GLFW_KEY_F22
: <a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">glfw3.h</a>
</li>
<li>GLFW_KEY_F23
: <a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">glfw3.h</a>
</li>
<li>GLFW_KEY_F24
: <a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">glfw3.h</a>
</li>
<li>GLFW_KEY_F25
: <a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">glfw3.h</a>
</li>
<li>GLFW_KEY_F3
: <a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">glfw3.h</a>
</li>
<li>GLFW_KEY_F4
: <a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">glfw3.h</a>
</li>
<li>GLFW_KEY_F5
: <a class="el" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2">glfw3.h</a>
</li>
<li>GLFW_KEY_F6
: <a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">glfw3.h</a>
</li>
<li>GLFW_KEY_F7
: <a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">glfw3.h</a>
</li>
<li>GLFW_KEY_F8
: <a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">glfw3.h</a>
</li>
<li>GLFW_KEY_F9
: <a class="el" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851">glfw3.h</a>
</li>
<li>GLFW_KEY_G
: <a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">glfw3.h</a>
</li>
<li>GLFW_KEY_GRAVE_ACCENT
: <a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">glfw3.h</a>
</li>
<li>GLFW_KEY_H
: <a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">glfw3.h</a>
</li>
<li>GLFW_KEY_HOME
: <a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">glfw3.h</a>
</li>
<li>GLFW_KEY_I
: <a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">glfw3.h</a>
</li>
<li>GLFW_KEY_INSERT
: <a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">glfw3.h</a>
</li>
<li>GLFW_KEY_J
: <a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">glfw3.h</a>
</li>
<li>GLFW_KEY_K
: <a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_0
: <a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_1
: <a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_2
: <a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_3
: <a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_4
: <a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_5
: <a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_6
: <a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_7
: <a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_8
: <a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_9
: <a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_ADD
: <a class="el" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_DECIMAL
: <a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_DIVIDE
: <a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_ENTER
: <a class="el" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_EQUAL
: <a class="el" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_MULTIPLY
: <a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_SUBTRACT
: <a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">glfw3.h</a>
</li>
<li>GLFW_KEY_L
: <a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">glfw3.h</a>
</li>
<li>GLFW_KEY_LAST
: <a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT
: <a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_ALT
: <a class="el" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_BRACKET
: <a class="el" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_CONTROL
: <a class="el" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_SHIFT
: <a class="el" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_SUPER
: <a class="el" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a">glfw3.h</a>
</li>
<li>GLFW_KEY_M
: <a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">glfw3.h</a>
</li>
<li>GLFW_KEY_MENU
: <a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">glfw3.h</a>
</li>
<li>GLFW_KEY_MINUS
: <a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">glfw3.h</a>
</li>
<li>GLFW_KEY_N
: <a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">glfw3.h</a>
</li>
<li>GLFW_KEY_NUM_LOCK
: <a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">glfw3.h</a>
</li>
<li>GLFW_KEY_O
: <a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">glfw3.h</a>
</li>
<li>GLFW_KEY_P
: <a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">glfw3.h</a>
</li>
<li>GLFW_KEY_PAGE_DOWN
: <a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">glfw3.h</a>
</li>
<li>GLFW_KEY_PAGE_UP
: <a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">glfw3.h</a>
</li>
<li>GLFW_KEY_PAUSE
: <a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">glfw3.h</a>
</li>
<li>GLFW_KEY_PERIOD
: <a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">glfw3.h</a>
</li>
<li>GLFW_KEY_PRINT_SCREEN
: <a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">glfw3.h</a>
</li>
<li>GLFW_KEY_Q
: <a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">glfw3.h</a>
</li>
<li>GLFW_KEY_R
: <a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT
: <a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT_ALT
: <a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT_BRACKET
: <a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT_CONTROL
: <a class="el" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT_SHIFT
: <a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT_SUPER
: <a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">glfw3.h</a>
</li>
<li>GLFW_KEY_S
: <a class="el" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9">glfw3.h</a>
</li>
<li>GLFW_KEY_SCROLL_LOCK
: <a class="el" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630">glfw3.h</a>
</li>
<li>GLFW_KEY_SEMICOLON
: <a class="el" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d">glfw3.h</a>
</li>
<li>GLFW_KEY_SLASH
: <a class="el" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db">glfw3.h</a>
</li>
<li>GLFW_KEY_SPACE
: <a class="el" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014">glfw3.h</a>
</li>
<li>GLFW_KEY_T
: <a class="el" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9">glfw3.h</a>
</li>
<li>GLFW_KEY_TAB
: <a class="el" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df">glfw3.h</a>
</li>
<li>GLFW_KEY_U
: <a class="el" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d">glfw3.h</a>
</li>
<li>GLFW_KEY_UNKNOWN
: <a class="el" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7">glfw3.h</a>
</li>
<li>GLFW_KEY_UP
: <a class="el" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144">glfw3.h</a>
</li>
<li>GLFW_KEY_V
: <a class="el" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b">glfw3.h</a>
</li>
<li>GLFW_KEY_W
: <a class="el" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">glfw3.h</a>
</li>
<li>GLFW_KEY_WORLD_1
: <a class="el" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a">glfw3.h</a>
</li>
<li>GLFW_KEY_WORLD_2
: <a class="el" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e">glfw3.h</a>
</li>
<li>GLFW_KEY_X
: <a class="el" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">glfw3.h</a>
</li>
<li>GLFW_KEY_Y
: <a class="el" href="group__keys.html#gafd9f115a549effdf8e372a787c360313">glfw3.h</a>
</li>
<li>GLFW_KEY_Z
: <a class="el" href="group__keys.html#gac489e208c26afda8d4938ed88718760a">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,131 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li class="current"><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_l"></a>- l -</h3><ul>
<li>GLFW_LOSE_CONTEXT_ON_RESET
: <a class="el" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,179 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li class="current"><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_m"></a>- m -</h3><ul>
<li>GLFW_MAXIMIZED
: <a class="el" href="glfw3_8h.html#ad8ccb396253ad0b72c6d4c917eb38a03">glfw3.h</a>
</li>
<li>GLFW_MOD_ALT
: <a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">glfw3.h</a>
</li>
<li>GLFW_MOD_CONTROL
: <a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">glfw3.h</a>
</li>
<li>GLFW_MOD_SHIFT
: <a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">glfw3.h</a>
</li>
<li>GLFW_MOD_SUPER
: <a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_1
: <a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_2
: <a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_3
: <a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_4
: <a class="el" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_5
: <a class="el" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_6
: <a class="el" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_7
: <a class="el" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_8
: <a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_LAST
: <a class="el" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_LEFT
: <a class="el" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_MIDDLE
: <a class="el" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a">glfw3.h</a>
</li>
<li>GLFW_MOUSE_BUTTON_RIGHT
: <a class="el" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,149 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li class="current"><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_n"></a>- n -</h3><ul>
<li>GLFW_NATIVE_CONTEXT_API
: <a class="el" href="glfw3_8h.html#a0494c9bfd3f584ab41e6dbeeaa0e6a19">glfw3.h</a>
</li>
<li>GLFW_NO_API
: <a class="el" href="glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264">glfw3.h</a>
</li>
<li>GLFW_NO_CURRENT_CONTEXT
: <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">glfw3.h</a>
</li>
<li>GLFW_NO_RESET_NOTIFICATION
: <a class="el" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85">glfw3.h</a>
</li>
<li>GLFW_NO_ROBUSTNESS
: <a class="el" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34">glfw3.h</a>
</li>
<li>GLFW_NO_WINDOW_CONTEXT
: <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">glfw3.h</a>
</li>
<li>GLFW_NOT_INITIALIZED
: <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,155 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li class="current"><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
<li>GLFW_OPENGL_ANY_PROFILE
: <a class="el" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f">glfw3.h</a>
</li>
<li>GLFW_OPENGL_API
: <a class="el" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2">glfw3.h</a>
</li>
<li>GLFW_OPENGL_COMPAT_PROFILE
: <a class="el" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670">glfw3.h</a>
</li>
<li>GLFW_OPENGL_CORE_PROFILE
: <a class="el" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8">glfw3.h</a>
</li>
<li>GLFW_OPENGL_DEBUG_CONTEXT
: <a class="el" href="glfw3_8h.html#a87ec2df0b915201e950ca42d5d0831e1">glfw3.h</a>
</li>
<li>GLFW_OPENGL_ES_API
: <a class="el" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f">glfw3.h</a>
</li>
<li>GLFW_OPENGL_FORWARD_COMPAT
: <a class="el" href="glfw3_8h.html#a13d24b12465da8b28985f46c8557925b">glfw3.h</a>
</li>
<li>GLFW_OPENGL_PROFILE
: <a class="el" href="glfw3_8h.html#a44f3a6b4261fbe351e0b950b0f372e12">glfw3.h</a>
</li>
<li>GLFW_OUT_OF_MEMORY
: <a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,134 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li class="current"><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>GLFW_PLATFORM_ERROR
: <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">glfw3.h</a>
</li>
<li>GLFW_PRESS
: <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,149 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li class="current"><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>GLFW_RED_BITS
: <a class="el" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982">glfw3.h</a>
</li>
<li>GLFW_REFRESH_RATE
: <a class="el" href="glfw3_8h.html#a0f20825e6e47ee8ba389024519682212">glfw3.h</a>
</li>
<li>GLFW_RELEASE
: <a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">glfw3.h</a>
</li>
<li>GLFW_RELEASE_BEHAVIOR_FLUSH
: <a class="el" href="glfw3_8h.html#a999961d391db49cb4f949c1dece0e13b">glfw3.h</a>
</li>
<li>GLFW_RELEASE_BEHAVIOR_NONE
: <a class="el" href="glfw3_8h.html#afca09088eccacdce4b59036cfae349c5">glfw3.h</a>
</li>
<li>GLFW_REPEAT
: <a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">glfw3.h</a>
</li>
<li>GLFW_RESIZABLE
: <a class="el" href="glfw3_8h.html#adba13c7a1b3aa40831eb2beedbd5bd1d">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,146 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li class="current"><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>GLFW_SAMPLES
: <a class="el" href="glfw3_8h.html#a2cdf86fdcb7722fb8829c4e201607535">glfw3.h</a>
</li>
<li>GLFW_SRGB_CAPABLE
: <a class="el" href="glfw3_8h.html#a444a8f00414a63220591f9fdb7b5642b">glfw3.h</a>
</li>
<li>GLFW_STENCIL_BITS
: <a class="el" href="glfw3_8h.html#a5339890a45a1fb38e93cb9fcc5fd069d">glfw3.h</a>
</li>
<li>GLFW_STEREO
: <a class="el" href="glfw3_8h.html#a83d991efca02537e2d69969135b77b03">glfw3.h</a>
</li>
<li>GLFW_STICKY_KEYS
: <a class="el" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">glfw3.h</a>
</li>
<li>GLFW_STICKY_MOUSE_BUTTONS
: <a class="el" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,131 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li class="current"><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
<li>GLFW_TRUE
: <a class="el" href="glfw3_8h.html#a2744fbb29b5631bb28802dbe0cf36eba">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,146 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li class="current"><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals_defs.html#index_a"><span>a</span></a></li>
<li><a href="globals_defs_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_defs_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_defs_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_defs_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_defs_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_defs_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_defs_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_defs_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_defs_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_defs_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_defs_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_defs_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_defs_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_defs_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_defs_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_defs_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_defs_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_defs_t.html#index_t"><span>t</span></a></li>
<li class="current"><a href="globals_defs_v.html#index_v"><span>v</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_v"></a>- v -</h3><ul>
<li>GLFW_VERSION_MAJOR
: <a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">glfw3.h</a>
</li>
<li>GLFW_VERSION_MINOR
: <a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">glfw3.h</a>
</li>
<li>GLFW_VERSION_REVISION
: <a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">glfw3.h</a>
</li>
<li>GLFW_VERSION_UNAVAILABLE
: <a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">glfw3.h</a>
</li>
<li>GLFW_VISIBLE
: <a class="el" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4">glfw3.h</a>
</li>
<li>GLFW_VRESIZE_CURSOR
: <a class="el" href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,135 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li class="current"><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals.html#index_a"><span>a</span></a></li>
<li><a href="globals_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_d.html#index_d"><span>d</span></a></li>
<li class="current"><a href="globals_e.html#index_e"><span>e</span></a></li>
<li><a href="globals_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_v.html#index_v"><span>v</span></a></li>
<li><a href="globals_w.html#index_w"><span>w</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
<h3><a class="anchor" id="index_e"></a>- e -</h3><ul>
<li>GLFW_EGL_CONTEXT_API
: <a class="el" href="glfw3_8h.html#a03cf65c9ab01fc8b872ba58842c531c9">glfw3.h</a>
</li>
<li>glfwExtensionSupported()
: <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,144 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li class="current"><a href="globals.html"><span>All</span></a></li>
<li><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="globals.html#index_a"><span>a</span></a></li>
<li><a href="globals_b.html#index_b"><span>b</span></a></li>
<li><a href="globals_c.html#index_c"><span>c</span></a></li>
<li><a href="globals_d.html#index_d"><span>d</span></a></li>
<li><a href="globals_e.html#index_e"><span>e</span></a></li>
<li class="current"><a href="globals_f.html#index_f"><span>f</span></a></li>
<li><a href="globals_g.html#index_g"><span>g</span></a></li>
<li><a href="globals_h.html#index_h"><span>h</span></a></li>
<li><a href="globals_i.html#index_i"><span>i</span></a></li>
<li><a href="globals_j.html#index_j"><span>j</span></a></li>
<li><a href="globals_k.html#index_k"><span>k</span></a></li>
<li><a href="globals_l.html#index_l"><span>l</span></a></li>
<li><a href="globals_m.html#index_m"><span>m</span></a></li>
<li><a href="globals_n.html#index_n"><span>n</span></a></li>
<li><a href="globals_o.html#index_o"><span>o</span></a></li>
<li><a href="globals_p.html#index_p"><span>p</span></a></li>
<li><a href="globals_r.html#index_r"><span>r</span></a></li>
<li><a href="globals_s.html#index_s"><span>s</span></a></li>
<li><a href="globals_t.html#index_t"><span>t</span></a></li>
<li><a href="globals_v.html#index_v"><span>v</span></a></li>
<li><a href="globals_w.html#index_w"><span>w</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>GLFW_FALSE
: <a class="el" href="glfw3_8h.html#ac877fe3b627d21ef3a0a23e0a73ba8c5">glfw3.h</a>
</li>
<li>GLFW_FLOATING
: <a class="el" href="glfw3_8h.html#a7fb0be51407783b41adbf5bec0b09d80">glfw3.h</a>
</li>
<li>GLFW_FOCUSED
: <a class="el" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e">glfw3.h</a>
</li>
<li>GLFW_FORMAT_UNAVAILABLE
: <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">glfw3.h</a>
</li>
<li>glfwFocusWindow()
: <a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

View file

@ -1,530 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.11"/>
<title>GLFW: Globals</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.11 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.html"><span>File&#160;List</span></a></li>
<li class="current"><a href="globals.html"><span>Globals</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li><a href="globals.html"><span>All</span></a></li>
<li class="current"><a href="globals_func.html"><span>Functions</span></a></li>
<li><a href="globals_type.html"><span>Typedefs</span></a></li>
<li><a href="globals_defs.html"><span>Macros</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="#index_c"><span>c</span></a></li>
<li><a href="#index_d"><span>d</span></a></li>
<li><a href="#index_e"><span>e</span></a></li>
<li><a href="#index_f"><span>f</span></a></li>
<li><a href="#index_g"><span>g</span></a></li>
<li><a href="#index_h"><span>h</span></a></li>
<li><a href="#index_i"><span>i</span></a></li>
<li><a href="#index_j"><span>j</span></a></li>
<li><a href="#index_m"><span>m</span></a></li>
<li><a href="#index_p"><span>p</span></a></li>
<li><a href="#index_r"><span>r</span></a></li>
<li><a href="#index_s"><span>s</span></a></li>
<li><a href="#index_t"><span>t</span></a></li>
<li><a href="#index_v"><span>v</span></a></li>
<li class="current"><a href="#index_w"><span>w</span></a></li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="contents">
&#160;
<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>glfwCreateCursor()
: <a class="el" href="group__input.html#gafca356935e10135016aa49ffa464c355">glfw3.h</a>
</li>
<li>glfwCreateStandardCursor()
: <a class="el" href="group__input.html#gaa65f416d03ebbbb5b8db71a489fcb894">glfw3.h</a>
</li>
<li>glfwCreateWindow()
: <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfw3.h</a>
</li>
<li>glfwCreateWindowSurface()
: <a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>glfwDefaultWindowHints()
: <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfw3.h</a>
</li>
<li>glfwDestroyCursor()
: <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfw3.h</a>
</li>
<li>glfwDestroyWindow()
: <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_e"></a>- e -</h3><ul>
<li>glfwExtensionSupported()
: <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>glfwFocusWindow()
: <a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>glfwGetClipboardString()
: <a class="el" href="group__input.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfw3.h</a>
</li>
<li>glfwGetCocoaMonitor()
: <a class="el" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfw3native.h</a>
</li>
<li>glfwGetCocoaWindow()
: <a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfw3native.h</a>
</li>
<li>glfwGetCurrentContext()
: <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfw3.h</a>
</li>
<li>glfwGetCursorPos()
: <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfw3.h</a>
</li>
<li>glfwGetEGLContext()
: <a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfw3native.h</a>
</li>
<li>glfwGetEGLDisplay()
: <a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfw3native.h</a>
</li>
<li>glfwGetEGLSurface()
: <a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfw3native.h</a>
</li>
<li>glfwGetFramebufferSize()
: <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfw3.h</a>
</li>
<li>glfwGetGammaRamp()
: <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfw3.h</a>
</li>
<li>glfwGetGLXContext()
: <a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfw3native.h</a>
</li>
<li>glfwGetGLXWindow()
: <a class="el" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfw3native.h</a>
</li>
<li>glfwGetInputMode()
: <a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfw3.h</a>
</li>
<li>glfwGetInstanceProcAddress()
: <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfw3.h</a>
</li>
<li>glfwGetJoystickAxes()
: <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfw3.h</a>
</li>
<li>glfwGetJoystickButtons()
: <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfw3.h</a>
</li>
<li>glfwGetJoystickName()
: <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfw3.h</a>
</li>
<li>glfwGetKey()
: <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfw3.h</a>
</li>
<li>glfwGetKeyName()
: <a class="el" href="group__input.html#ga237a182e5ec0b21ce64543f3b5e7e2be">glfw3.h</a>
</li>
<li>glfwGetMirDisplay()
: <a class="el" href="group__native.html#ga40dd05325d9813fa67d61328c51d2930">glfw3native.h</a>
</li>
<li>glfwGetMirMonitor()
: <a class="el" href="group__native.html#gae0941c11dc8f01aeb7cbb563f5cd930b">glfw3native.h</a>
</li>
<li>glfwGetMirWindow()
: <a class="el" href="group__native.html#ga964d52bb7932216c379762eef1ea9b05">glfw3native.h</a>
</li>
<li>glfwGetMonitorName()
: <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfw3.h</a>
</li>
<li>glfwGetMonitorPhysicalSize()
: <a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfw3.h</a>
</li>
<li>glfwGetMonitorPos()
: <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfw3.h</a>
</li>
<li>glfwGetMonitors()
: <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfw3.h</a>
</li>
<li>glfwGetMouseButton()
: <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfw3.h</a>
</li>
<li>glfwGetNSGLContext()
: <a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfw3native.h</a>
</li>
<li>glfwGetPhysicalDevicePresentationSupport()
: <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfw3.h</a>
</li>
<li>glfwGetPrimaryMonitor()
: <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfw3.h</a>
</li>
<li>glfwGetProcAddress()
: <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfw3.h</a>
</li>
<li>glfwGetRequiredInstanceExtensions()
: <a class="el" href="group__vulkan.html#ga1abcbe61033958f22f63ef82008874b1">glfw3.h</a>
</li>
<li>glfwGetTime()
: <a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfw3.h</a>
</li>
<li>glfwGetTimerFrequency()
: <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfw3.h</a>
</li>
<li>glfwGetTimerValue()
: <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfw3.h</a>
</li>
<li>glfwGetVersion()
: <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfw3.h</a>
</li>
<li>glfwGetVersionString()
: <a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfw3.h</a>
</li>
<li>glfwGetVideoMode()
: <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfw3.h</a>
</li>
<li>glfwGetVideoModes()
: <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfw3.h</a>
</li>
<li>glfwGetWaylandDisplay()
: <a class="el" href="group__native.html#gaaf8118a3c877f3a6bc8e7a649519de5e">glfw3native.h</a>
</li>
<li>glfwGetWaylandMonitor()
: <a class="el" href="group__native.html#gab10427a667b6cd91eec7709f7a906bd3">glfw3native.h</a>
</li>
<li>glfwGetWaylandWindow()
: <a class="el" href="group__native.html#ga4738d7aca4191363519a9a641c3ab64c">glfw3native.h</a>
</li>
<li>glfwGetWGLContext()
: <a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfw3native.h</a>
</li>
<li>glfwGetWin32Adapter()
: <a class="el" href="group__native.html#gac84f63a3f9db145b9435e5e0dbc4183d">glfw3native.h</a>
</li>
<li>glfwGetWin32Monitor()
: <a class="el" href="group__native.html#gac408b09a330749402d5d1fa1f5894dd9">glfw3native.h</a>
</li>
<li>glfwGetWin32Window()
: <a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfw3native.h</a>
</li>
<li>glfwGetWindowAttrib()
: <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfw3.h</a>
</li>
<li>glfwGetWindowFrameSize()
: <a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfw3.h</a>
</li>
<li>glfwGetWindowMonitor()
: <a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfw3.h</a>
</li>
<li>glfwGetWindowPos()
: <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfw3.h</a>
</li>
<li>glfwGetWindowSize()
: <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfw3.h</a>
</li>
<li>glfwGetWindowUserPointer()
: <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfw3.h</a>
</li>
<li>glfwGetX11Adapter()
: <a class="el" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfw3native.h</a>
</li>
<li>glfwGetX11Display()
: <a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfw3native.h</a>
</li>
<li>glfwGetX11Monitor()
: <a class="el" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfw3native.h</a>
</li>
<li>glfwGetX11Window()
: <a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfw3native.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_h"></a>- h -</h3><ul>
<li>glfwHideWindow()
: <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>glfwIconifyWindow()
: <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfw3.h</a>
</li>
<li>glfwInit()
: <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_j"></a>- j -</h3><ul>
<li>glfwJoystickPresent()
: <a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_m"></a>- m -</h3><ul>
<li>glfwMakeContextCurrent()
: <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfw3.h</a>
</li>
<li>glfwMaximizeWindow()
: <a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>glfwPollEvents()
: <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfw3.h</a>
</li>
<li>glfwPostEmptyEvent()
: <a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>glfwRestoreWindow()
: <a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>glfwSetCharCallback()
: <a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfw3.h</a>
</li>
<li>glfwSetCharModsCallback()
: <a class="el" href="group__input.html#ga3f55ef5dc03a374e567f068b13c94afc">glfw3.h</a>
</li>
<li>glfwSetClipboardString()
: <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfw3.h</a>
</li>
<li>glfwSetCursor()
: <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfw3.h</a>
</li>
<li>glfwSetCursorEnterCallback()
: <a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfw3.h</a>
</li>
<li>glfwSetCursorPos()
: <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfw3.h</a>
</li>
<li>glfwSetCursorPosCallback()
: <a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfw3.h</a>
</li>
<li>glfwSetDropCallback()
: <a class="el" href="group__input.html#ga41291bf15dd3ff564b3143aa6dc74a4b">glfw3.h</a>
</li>
<li>glfwSetErrorCallback()
: <a class="el" href="group__init.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfw3.h</a>
</li>
<li>glfwSetFramebufferSizeCallback()
: <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfw3.h</a>
</li>
<li>glfwSetGamma()
: <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfw3.h</a>
</li>
<li>glfwSetGammaRamp()
: <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfw3.h</a>
</li>
<li>glfwSetInputMode()
: <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfw3.h</a>
</li>
<li>glfwSetJoystickCallback()
: <a class="el" href="group__input.html#gab1dc8379f1b82bb660a6b9c9fa06ca07">glfw3.h</a>
</li>
<li>glfwSetKeyCallback()
: <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfw3.h</a>
</li>
<li>glfwSetMonitorCallback()
: <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfw3.h</a>
</li>
<li>glfwSetMouseButtonCallback()
: <a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfw3.h</a>
</li>
<li>glfwSetScrollCallback()
: <a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfw3.h</a>
</li>
<li>glfwSetTime()
: <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfw3.h</a>
</li>
<li>glfwSetWindowAspectRatio()
: <a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfw3.h</a>
</li>
<li>glfwSetWindowCloseCallback()
: <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfw3.h</a>
</li>
<li>glfwSetWindowFocusCallback()
: <a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfw3.h</a>
</li>
<li>glfwSetWindowIcon()
: <a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfw3.h</a>
</li>
<li>glfwSetWindowIconifyCallback()
: <a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfw3.h</a>
</li>
<li>glfwSetWindowMonitor()
: <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfw3.h</a>
</li>
<li>glfwSetWindowPos()
: <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfw3.h</a>
</li>
<li>glfwSetWindowPosCallback()
: <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfw3.h</a>
</li>
<li>glfwSetWindowRefreshCallback()
: <a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfw3.h</a>
</li>
<li>glfwSetWindowShouldClose()
: <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfw3.h</a>
</li>
<li>glfwSetWindowSize()
: <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfw3.h</a>
</li>
<li>glfwSetWindowSizeCallback()
: <a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfw3.h</a>
</li>
<li>glfwSetWindowSizeLimits()
: <a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfw3.h</a>
</li>
<li>glfwSetWindowTitle()
: <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfw3.h</a>
</li>
<li>glfwSetWindowUserPointer()
: <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfw3.h</a>
</li>
<li>glfwShowWindow()
: <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfw3.h</a>
</li>
<li>glfwSwapBuffers()
: <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfw3.h</a>
</li>
<li>glfwSwapInterval()
: <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
<li>glfwTerminate()
: <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_v"></a>- v -</h3><ul>
<li>glfwVulkanSupported()
: <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfw3.h</a>
</li>
</ul>
<h3><a class="anchor" id="index_w"></a>- w -</h3><ul>
<li>glfwWaitEvents()
: <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfw3.h</a>
</li>
<li>glfwWaitEventsTimeout()
: <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfw3.h</a>
</li>
<li>glfwWindowHint()
: <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfw3.h</a>
</li>
<li>glfwWindowShouldClose()
: <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfw3.h</a>
</li>
</ul>
</div><!-- contents -->
<address class="footer">
<p>
Last update on Thu Aug 18 2016 for GLFW 3.2.1
</p>
</address>
</body>
</html>

Some files were not shown because too many files have changed in this diff Show more