Flappy bird #3
1 changed files with 20 additions and 8 deletions
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@ -14,13 +14,15 @@
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#include <paradiso/vector.hpp>
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#include <paradiso/window.hpp>
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#include <unordered_map>
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#include <chrono>
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#include <iomanip>
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#include <iostream>
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#include <unordered_map>
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#include "lib/image_loader.hpp"
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const int frame_rate = 60;
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struct Background {
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paradiso::Sprite backgroundLeft;
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paradiso::Sprite backgroundRight;
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@ -57,7 +59,7 @@ struct Background {
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if (sprite->pivot.x() <= -2.0f) {
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sprite->pivot.x() += 4.0f;
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}
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sprite->pivot.x() -= 0.0006f;
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sprite->pivot.x() -= 0.001f;
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shader.set_uniform("pivot", sprite->pivot);
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shader.set_uniform("scale", sprite->scale);
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shader.set_uniform("rotation", sprite->rotation);
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@ -91,7 +93,7 @@ struct Grass {
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if (sprite->pivot.x() <= -2.0f) {
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sprite->pivot.x() += 4.0f;
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}
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sprite->pivot.x() -= 0.005f;
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sprite->pivot.x() -= 0.035f;
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shader.set_uniform("pivot", sprite->pivot);
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shader.set_uniform("scale", sprite->scale);
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shader.set_uniform("rotation", sprite->rotation);
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@ -114,10 +116,10 @@ struct FlappyBird {
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unsigned int flapCounter = 0; // How many ticks since last flap
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float velocity = 0.0f;
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const float max_velocity = 0.02f;
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const float max_velocity = 0.05f;
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const float gravity = -0.0002f;
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const float move_up_velocity = 0.0003f;
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const float gravity = -0.004f;
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const float move_up_velocity = 0.0055f;
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bool move_up = false;
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bool paused = true;
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@ -209,7 +211,7 @@ struct FlappyBird {
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}
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// Update rotation
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rotation = velocity * 20.0f;
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rotation = velocity * 15.0f;
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}
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// keyboard handler
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@ -270,6 +272,8 @@ auto main() -> int {
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auto flappyBird = FlappyBird{};
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// timer
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// das update führt den hier mitgegebnen Ausdruck innerhalb der internen
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// Updates des Fensters auf. Es wird hier auch explizit ein bool gefordert
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// damit das update auch zu jederzeit unterbrochen werden kann
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@ -278,6 +282,7 @@ auto main() -> int {
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.position = paradiso::Point{.x = 0, .y = 0}, .size = size});
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ctx.clear();
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auto t1 = std::chrono::high_resolution_clock::now();
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// Keyboard and state change
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flappyBird.on_keyboard(w.keyboard_input());
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@ -288,6 +293,13 @@ auto main() -> int {
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grass.draw(shader);
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flappyBird.draw(shader);
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// wait for frame rate
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auto t2 = std::chrono::high_resolution_clock::now();
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auto duration =
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std::chrono::duration_cast<std::chrono::microseconds>(t2 - t1);
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auto wait = std::chrono::microseconds(1000000 / frame_rate) - duration;
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std::this_thread::sleep_for(wait);
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// Quit
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return !(w.keyboard_input().size() &&
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w.keyboard_input().top().key == 'Q');
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