minor update poking around why the texturing code is broken

This commit is contained in:
Hartmut Seichter 2023-06-30 23:20:30 +02:00
parent 833a18a3ee
commit 0eebe25ea9
6 changed files with 47 additions and 24 deletions

View file

@ -77,7 +77,7 @@ auto main() -> int {
auto ctx = paradiso::Context{};
auto sprite = paradiso::Sprite{
//
.bitmap = checker_board_2
};
auto renderer = paradiso::Renderer{};
@ -102,9 +102,9 @@ auto main() -> int {
while (window.update([&](auto& w) -> bool {
ctx.set_clearcolor(paradiso::RGBA::from_rgb(0xFF, green_slider, 0x00));
ctx.set_viewport(paradiso::Rectangle{
.size = w.client_size()
});
// ctx.set_viewport(paradiso::Rectangle{
// .size = w.client_size()
// });
ctx.clear();
renderer.draw(sprite, shader);