minor update poking around why the texturing code is broken
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833a18a3ee
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0eebe25ea9
6 changed files with 47 additions and 24 deletions
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@ -77,7 +77,7 @@ auto main() -> int {
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auto ctx = paradiso::Context{};
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auto sprite = paradiso::Sprite{
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//
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.bitmap = checker_board_2
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};
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auto renderer = paradiso::Renderer{};
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@ -102,9 +102,9 @@ auto main() -> int {
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while (window.update([&](auto& w) -> bool {
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ctx.set_clearcolor(paradiso::RGBA::from_rgb(0xFF, green_slider, 0x00));
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ctx.set_viewport(paradiso::Rectangle{
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.size = w.client_size()
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});
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// ctx.set_viewport(paradiso::Rectangle{
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// .size = w.client_size()
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// });
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ctx.clear();
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renderer.draw(sprite, shader);
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