paradiso/README.md

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# ParadiSO - a minimal 2D graphics engine
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**ParadiSO** was conceived as a heavily stripped down 2D version of my `pixwerx` engine. _ParadiSO_ mimics a minimalistic approach to 2D graphics for educational purposes. It uses modern C++ and a data-driven design, but no ECS.
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## Educational
Some arguments for its educational side:
- mix and match of various concepts and paradigms to write expressive but concise code
- heavily inspired by Rust code
- math code is eager evaluation but `constexpr` to compensate overheads
- hides old-style `C` APIs behind a renovated facade
- it leans heavily on the STL and its algorithms
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## Minimal
Because this engine should show some patterns and design concepts it tries to avoid adding unnecessary bloat.
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## Dependencies
ParadiSO comes with batteries included. However, it should be mentioned here:
- [GLFW 3.3.8](https://github.com/glfw/glfw)
- [GLAD](https://github.com/Dav1dde/glad)
- [STB image](https://github.com/nothings/stb)
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## Toolchains
ParadiSO is being developed to work on all major desktop systems.
- Windows (Visual Studio Build Tools 2022)
- MacOS (clang 14 or later)
- Linux (clang 14 or later, gcc 13.2.1)
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Other combinations might work but are untested.
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## Contributors
- [Tim Götzelmann](https://code.technotecture.net/Timeplex) Windows Build
- [Robin Rottstädt](https://code.technotecture.net/robin_rottstaedt) Flappy Bird Clone, Bitmap Loader
- [brxxh](https://code.technotecture.net/brxxh) Flappy Bird Clone