add axis model suspicous about the quaternion layout in Godot

This commit is contained in:
Hartmut Seichter 2025-07-01 23:18:21 +02:00
parent 1cc6380a57
commit 925bac2114
5 changed files with 89 additions and 15 deletions

View file

@ -176,7 +176,8 @@ static func marshall_body(data : PackedByteArray,message_type : int, sender_id:
var quat_x = body.get_double()
var quat_y = body.get_double()
var quat_z = body.get_double()
var quat = Quaternion(quat_x,quat_y,quat_z,quat_w).normalized()
#var quat = Quaternion(quat_x,quat_y,quat_z,quat_w).normalized()
var quat = Quaternion(quat_w,quat_x,quat_y,quat_z).normalized()
for r in session.tracker_receivers:
r._on_pos_quat({