add axis model suspicous about the quaternion layout in Godot
This commit is contained in:
parent
1cc6380a57
commit
925bac2114
5 changed files with 89 additions and 15 deletions
3
VRPN.gd
3
VRPN.gd
|
@ -176,7 +176,8 @@ static func marshall_body(data : PackedByteArray,message_type : int, sender_id:
|
|||
var quat_x = body.get_double()
|
||||
var quat_y = body.get_double()
|
||||
var quat_z = body.get_double()
|
||||
var quat = Quaternion(quat_x,quat_y,quat_z,quat_w).normalized()
|
||||
#var quat = Quaternion(quat_x,quat_y,quat_z,quat_w).normalized()
|
||||
var quat = Quaternion(quat_w,quat_x,quat_y,quat_z).normalized()
|
||||
|
||||
for r in session.tracker_receivers:
|
||||
r._on_pos_quat({
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue