take flipping approach some from old uvrpn (for Unity)
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eec75a9bbb
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2 changed files with 3 additions and 4 deletions
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@ -28,7 +28,6 @@ vrpn_server = "212.201.64.122"
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[node name="RB1" type="Node3D" parent="Root/VRPN"]
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script = ExtResource("2_170dk")
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tracker_name = "RB1"
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tracker_eulerorder = 1
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[node name="Box" type="MeshInstance3D" parent="Root/VRPN/RB1"]
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mesh = SubResource("BoxMesh_24d08")
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@ -4,16 +4,16 @@ class_name VRPN_Receiver
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@export var tracker_name : String = "Tracker0"
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@export var tracker_sensor : int = 0
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@export var tracker_eulerorder : EulerOrder = EULER_ORDER_XYZ
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func _on_pos_quat(tracker_data : Dictionary):
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if tracker_data['tracker'] == tracker_name and tracker_data['sensor'] == tracker_sensor:
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self.global_position = tracker_data['position']
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var rotation := tracker_data['rotation'] as Quaternion
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var rotation := tracker_data['rotation'] as Quaternion
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rotation.x *= -1
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self.global_basis = Basis(rotation)
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rotation.z *= -1
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self.global_basis = Basis(rotation.normalized())
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#print(tracker_data)
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