gdvrpn/SocketClient.gd

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GDScript3
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extends Node
signal connected(s:StreamPeerTCP)
signal data(data:Array)
signal disconnected
signal error
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@onready var _stream: StreamPeerTCP = StreamPeerTCP.new()
@export var vrpn_server : String = "localhost"
@export var vrpn_port : int = 3883
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func _ready() -> void:
self.connect_to_host(vrpn_server,vrpn_port)
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func _process(delta: float) -> void:
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var old_status = _stream.get_status()
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_stream.poll()
var new_status = _stream.get_status()
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if old_status != new_status:
match new_status:
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_stream.STATUS_NONE:
emit_signal("disconnected")
_stream.STATUS_CONNECTING:
print("Connecting.")
_stream.STATUS_CONNECTED:
print("Connected.")
emit_signal("connected",_stream.poll()
)
_stream.STATUS_ERROR:
print("Error with socket stream.")
emit_signal("error")
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if new_status == _stream.STATUS_CONNECTED:
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var available_bytes: int = _stream.get_available_bytes()
if available_bytes > 0:
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var res = _stream.get_partial_data(available_bytes)
if res[0] != OK:
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emit_signal("error")
else:
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emit_signal("data", res[1])
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func connect_to_host(host: String, port: int) -> void:
print("Connecting to %s:%d" % [host, port])
if _stream.connect_to_host(host, port) != OK:
print("Error connecting to host.")
emit_signal("error")
func send(data: PackedByteArray) -> bool:
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if _stream.get_status() != _stream.STATUS_CONNECTED:
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print("Error: Stream is not currently connected.")
return false
var error: int = _stream.put_data(data)
if error != OK:
print("Error writing to stream: ", error)
return false
return true
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func _on_data(data : Array):
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var bytes = PackedByteArray(data)
var as_cookie = bytes.get_string_from_ascii()
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# Cookie Hack!
if as_cookie.begins_with(VRPN.magic_cookie_start): #
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# kaboom we just send back the same cookie :)
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self.send(bytes)
else:
VRPN.marshall_block(bytes)
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func _on_connected(s : StreamPeerTCP):
print("Connected to",s.get_connected_host()) # Replace with function body.
func _on_disconnected():
print("Disconnected") # Replace with function body.
func _on_error():
print("Error") # Replace with function body.